Orzel
2011-12-16, 12:34 PM
"I'm here. And here. Here and here too" -Quokin, truant of the world
Sometimes it feels like the world forget about you. For a truant, this is always true. A truant is a person that the Material Plane has let go of and allows to slip into the other planes it coexist with. A truant partial exists on the Material, Astral, Shadow, and Ethereal planes all at once. Not only that, they drag some of each plane everywhere they go.
The cause of truancy is unknown to most. Some say it is cause by exposure to greater teleport, plane shift, teleport, or shadow walk spells. However some gain it after near death experiences. Either way, truancy alters the being's life forever and even more if embraced.
The Truant
Abilities: The most important characteristic for a truant is a strong Constitution. A truant's Constitution determines the amount of times she can shift to the other planes. A high Strength score ensures that her weapon attacks will often hit and aid in grappling. Good Dexterity is lowers her chance of being hit and boost their poor reflexes.
Races: Truants can come from any race. Truancy is usually an accident. However, the strain of being in four planes is tough on both body and mind. Usually being inflicted with truancy need to value life, health or a strong mind in order to risk using their bodies. Typical truant are from races that do not shy form adventure like humans and
Alignment: Truancy knows no limits, and truants can come from any alignment. However the detachment from the Material Plane tends to cause truants to embrace the freedom of the new dimensions or adopt strict code to not get lost within the transitive planes Truant tend to be chaotic or lawful; rarely neutral.
Starting Age: As sorcerer.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2| Shift Half Astral
2nd|
+1|
+2|
+0|
+3|Planar Resistance, Truant Senses
3rd|
+2|
+3|
+1|
+3| Blur 1/day, Truant Escape (Freedom of Movement)
4th|
+3|
+4|
+1|
+4|Truant Grab
5th|
+3|
+4|
+1|
+4|Shift Half Ethereal
6th|
+4|
+5|
+2|
+5|Shift Half Shadow
7th|
+5|
+5|
+2|
+5|Blur 2/day
8th|
+6/ +1|
+6|
+2|
+6|
9th|
+6/+1|
+6|
+3|
+6| Plane Jump 20ft
10th|
+7/+2|
+7|
+3|
+7|Shift Full Shadow
11th|
+8/+3|
+7|
+3|
+7|Blur 3/day
12th|
+9/+4|
+8|
+4|
+8|Plane Jump 40ft
13th|
+9/+4|
+8|
+4|
+8| Shift Full Ethereal
14th|
+10/+5|
+9|
+4|
+9|
15th|
+11/+6/+1|
+9|
+5|
+9|Blur 4/day, Plane Jump 80ft
16th|
+12/+7/+2|
+10|
+5|
+10|
17th|
+12/+7/+2|
+10|
+5|
+10| Shift Full Astral
18th|
+13/+8/+3|
+11|
+6|
+11| Plane Jump 160ft
19th|
+14/+9/+4|
+11|
+6|
+11|Blur 5/day, Truant Escape (Freedom)
20th|
+15/+10/+5|
+12|
+6|
+12|Four Plane Touch
[/table]
Alignment: Any Alignment
Hit Die: d8
The Truant's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (The planes) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), and Spot (Wis).
Skill Points at First Level: (4 + Int modifier) x4
Skill Points at Each Additional Level: 4 + Int modifier
Weapon and Armor Proficiency
Truant are proficient in the use of all simple weapons, light armor, and shields.
Shift Half Astral
A truant can quickly shift between the Material Plane and the Astral Plane. A layer of ectoplasm rapidly appears and disappears around her body. This grants her a bonus to her AC equal to her Constitution and Blindsense out 30ft.
A truant can shift to the Astral Plane for a number of rounds per day equal to her Constitution modifier plus her truant level and she can spread this time out among several uses. Shifting this way is a standard action.
Planar resistance (Su)
Due to contact brushing with ghosts, wraiths and devourers, at the 2nd level, a truant is immune to energy drain.
Truant Senses
Being in four places at once allow a truant to see the wold in a different way. A truant can see ethereal creatures normal and may attack them normally. Also a truant gains a +10 bonus to Spot and Listen check to notice the presence of invisible creatures
Blur (Sp)
At the 3rd level, a truant can shift her body rapidly between planes once per day. Treat the truant as if under the effects of the blur spell done by a caster . She can use this ability one additional time per day for every four levels after the 3rd (twice per day at 7th, three times at 11th, and so forth).
Truant Escape (Sp)
At the 3rd level, a truant can momentarily shift between two planes as a standard action. Treat the truant as if until the freedom of movement spell for one round. Doing this uses one round of time shifted between one of her planes.
If the effect restriction movement is fully or partially with another plane, the truant cannot use that plane to grant escape.
At the 19th level, the truant may choose to be freed by an effect similar to the freedom spell instead.
Truant Grab (Sp)
The touch of a truant is toxic to the mind. At the 4th level, creatures grappled by a truant cannot cast spells or use psionics easy and must make a Will save (10 + half the truant's level + her Constitution Moodier) to even attempt doing so. A truant suppress this as a free action.
Shift Half Ethereal (Su)
At the 5th level, a truant can quickly shift between the Material Plane and the Ethereal Plane. She winks in and out of sight as if under the effect of the blink spell. In addition you may strike incorporeal and ethereal creatures normally.
A truant can shift to the Ethereal Plane for a number of rounds per day equal to her Constitution modifier plus her truant level and she can spread this time out among several uses. Shifting this way is a standard action.
Shift Half Shadow (Su)
At the 6th level, a truant can partially shifts between the Material Plane and the Plane of Shadow. In any condition of illumination other than full daylight, the truant will disappear into the shadows, giving it full concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will.
A truant can shift to the Plane of Shadows for a number of rounds per day equal to her Constitution modifier plus her truant level and she can spread this time out among several uses. Shifting this way is a standard action.
Plane Jump (Sp)
At 9th level, a truant gains the ability to travel between planes as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some shadow, within 5ft of a conscious mind of at least 3 Intelligence, or within 10ft of a ghost or wraith.
A truant can jump up to a total of 20 feet each day in this way; this may be a single jump of 20 feet or two jumps of 10 feet each. Every 3 levels higher than 9th, the distance a truant can jump each day doubles (40 feet at 12th, 80 feet at 15th, and 160 feet at 18th). This amount can be split among many jumps, but each one, no matter how small, counts as a 10-foot increment.
Shift Full Shadow (Su)
At the 10th level, a truant can fully shift between the Material Plane and the Plane of Shadow. In addition the truant to the benefits of being half shifted to the Plane of Shadow, she gains damage reduction 10/magic and darkvision out to 60 feet.
A truant also can use the Hide skill even while being observed. As long as she is within 10 feet of some sort of shadow and in any condition of illumination other than full daylight, a truant can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow
Shift Full Ethereal (Su)
At the 13th level, a truant can fully shift between the Material Plane and the Ethereal Plane. Instead of being under the effects of the blink spell, she may become ethereal during this time.
Long Truancy (Sp)
At the 15th level, a truant can travel to the Astral Plane, the Plane of Shadow or the Ethereal Plane and the Material Plane a number of times per day equal to her Constitution modifier. Traveling this way is a standard action.
A truant can bring the other willing creatures with her, provided that these subjects are touching her when this is done. Each additional person counts toward her daily uses of Long Truancy.
Shift Full Astral (Su)
At the 17th level, a truant can fully shift between the Material Plane and the Astral Plane. This ability’s effect is identical to that of the astral projection spell and may be employed once per day.
In order, to fully shift to the Astral Plane, the truant must not have shifted there within the last 24 hours. This is because shifting to the Astral plane uses all of the truant's ability to shift there for the day.
Four Plane Touch (Su)
At the 17th level, a truant can touch a creature through all four planes she travels though. The truant makes a special unarmed touch attack deals 1d6 points of damage, 1d4 Constitution damage, 1d4 Strength damage, and 1d4 Wisdom damage as the target's mind and body is violently shifted between the four transitive planes. Using this touch uses four round of being shifted in every plane.
Creature touched by the truant this way are considered grappled for the effects of Truant Grab.
Against ethereal and incorporeal opponents, a truant adds her Strength modifier to her attack roll. Against nonethereal nonincorporal opponents, it adds its Dexterity modifier to attack roll. Creatures under the effects of dimensional anchor or dimensional lock (or similar effects) are immune to the ability damage. Mindless creatures and creatures under the effects of mind blank (or similar effects) are immune to the Wisdom damage.
Sometimes it feels like the world forget about you. For a truant, this is always true. A truant is a person that the Material Plane has let go of and allows to slip into the other planes it coexist with. A truant partial exists on the Material, Astral, Shadow, and Ethereal planes all at once. Not only that, they drag some of each plane everywhere they go.
The cause of truancy is unknown to most. Some say it is cause by exposure to greater teleport, plane shift, teleport, or shadow walk spells. However some gain it after near death experiences. Either way, truancy alters the being's life forever and even more if embraced.
The Truant
Abilities: The most important characteristic for a truant is a strong Constitution. A truant's Constitution determines the amount of times she can shift to the other planes. A high Strength score ensures that her weapon attacks will often hit and aid in grappling. Good Dexterity is lowers her chance of being hit and boost their poor reflexes.
Races: Truants can come from any race. Truancy is usually an accident. However, the strain of being in four planes is tough on both body and mind. Usually being inflicted with truancy need to value life, health or a strong mind in order to risk using their bodies. Typical truant are from races that do not shy form adventure like humans and
Alignment: Truancy knows no limits, and truants can come from any alignment. However the detachment from the Material Plane tends to cause truants to embrace the freedom of the new dimensions or adopt strict code to not get lost within the transitive planes Truant tend to be chaotic or lawful; rarely neutral.
Starting Age: As sorcerer.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2| Shift Half Astral
2nd|
+1|
+2|
+0|
+3|Planar Resistance, Truant Senses
3rd|
+2|
+3|
+1|
+3| Blur 1/day, Truant Escape (Freedom of Movement)
4th|
+3|
+4|
+1|
+4|Truant Grab
5th|
+3|
+4|
+1|
+4|Shift Half Ethereal
6th|
+4|
+5|
+2|
+5|Shift Half Shadow
7th|
+5|
+5|
+2|
+5|Blur 2/day
8th|
+6/ +1|
+6|
+2|
+6|
9th|
+6/+1|
+6|
+3|
+6| Plane Jump 20ft
10th|
+7/+2|
+7|
+3|
+7|Shift Full Shadow
11th|
+8/+3|
+7|
+3|
+7|Blur 3/day
12th|
+9/+4|
+8|
+4|
+8|Plane Jump 40ft
13th|
+9/+4|
+8|
+4|
+8| Shift Full Ethereal
14th|
+10/+5|
+9|
+4|
+9|
15th|
+11/+6/+1|
+9|
+5|
+9|Blur 4/day, Plane Jump 80ft
16th|
+12/+7/+2|
+10|
+5|
+10|
17th|
+12/+7/+2|
+10|
+5|
+10| Shift Full Astral
18th|
+13/+8/+3|
+11|
+6|
+11| Plane Jump 160ft
19th|
+14/+9/+4|
+11|
+6|
+11|Blur 5/day, Truant Escape (Freedom)
20th|
+15/+10/+5|
+12|
+6|
+12|Four Plane Touch
[/table]
Alignment: Any Alignment
Hit Die: d8
The Truant's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (The planes) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), and Spot (Wis).
Skill Points at First Level: (4 + Int modifier) x4
Skill Points at Each Additional Level: 4 + Int modifier
Weapon and Armor Proficiency
Truant are proficient in the use of all simple weapons, light armor, and shields.
Shift Half Astral
A truant can quickly shift between the Material Plane and the Astral Plane. A layer of ectoplasm rapidly appears and disappears around her body. This grants her a bonus to her AC equal to her Constitution and Blindsense out 30ft.
A truant can shift to the Astral Plane for a number of rounds per day equal to her Constitution modifier plus her truant level and she can spread this time out among several uses. Shifting this way is a standard action.
Planar resistance (Su)
Due to contact brushing with ghosts, wraiths and devourers, at the 2nd level, a truant is immune to energy drain.
Truant Senses
Being in four places at once allow a truant to see the wold in a different way. A truant can see ethereal creatures normal and may attack them normally. Also a truant gains a +10 bonus to Spot and Listen check to notice the presence of invisible creatures
Blur (Sp)
At the 3rd level, a truant can shift her body rapidly between planes once per day. Treat the truant as if under the effects of the blur spell done by a caster . She can use this ability one additional time per day for every four levels after the 3rd (twice per day at 7th, three times at 11th, and so forth).
Truant Escape (Sp)
At the 3rd level, a truant can momentarily shift between two planes as a standard action. Treat the truant as if until the freedom of movement spell for one round. Doing this uses one round of time shifted between one of her planes.
If the effect restriction movement is fully or partially with another plane, the truant cannot use that plane to grant escape.
At the 19th level, the truant may choose to be freed by an effect similar to the freedom spell instead.
Truant Grab (Sp)
The touch of a truant is toxic to the mind. At the 4th level, creatures grappled by a truant cannot cast spells or use psionics easy and must make a Will save (10 + half the truant's level + her Constitution Moodier) to even attempt doing so. A truant suppress this as a free action.
Shift Half Ethereal (Su)
At the 5th level, a truant can quickly shift between the Material Plane and the Ethereal Plane. She winks in and out of sight as if under the effect of the blink spell. In addition you may strike incorporeal and ethereal creatures normally.
A truant can shift to the Ethereal Plane for a number of rounds per day equal to her Constitution modifier plus her truant level and she can spread this time out among several uses. Shifting this way is a standard action.
Shift Half Shadow (Su)
At the 6th level, a truant can partially shifts between the Material Plane and the Plane of Shadow. In any condition of illumination other than full daylight, the truant will disappear into the shadows, giving it full concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will.
A truant can shift to the Plane of Shadows for a number of rounds per day equal to her Constitution modifier plus her truant level and she can spread this time out among several uses. Shifting this way is a standard action.
Plane Jump (Sp)
At 9th level, a truant gains the ability to travel between planes as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some shadow, within 5ft of a conscious mind of at least 3 Intelligence, or within 10ft of a ghost or wraith.
A truant can jump up to a total of 20 feet each day in this way; this may be a single jump of 20 feet or two jumps of 10 feet each. Every 3 levels higher than 9th, the distance a truant can jump each day doubles (40 feet at 12th, 80 feet at 15th, and 160 feet at 18th). This amount can be split among many jumps, but each one, no matter how small, counts as a 10-foot increment.
Shift Full Shadow (Su)
At the 10th level, a truant can fully shift between the Material Plane and the Plane of Shadow. In addition the truant to the benefits of being half shifted to the Plane of Shadow, she gains damage reduction 10/magic and darkvision out to 60 feet.
A truant also can use the Hide skill even while being observed. As long as she is within 10 feet of some sort of shadow and in any condition of illumination other than full daylight, a truant can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow
Shift Full Ethereal (Su)
At the 13th level, a truant can fully shift between the Material Plane and the Ethereal Plane. Instead of being under the effects of the blink spell, she may become ethereal during this time.
Long Truancy (Sp)
At the 15th level, a truant can travel to the Astral Plane, the Plane of Shadow or the Ethereal Plane and the Material Plane a number of times per day equal to her Constitution modifier. Traveling this way is a standard action.
A truant can bring the other willing creatures with her, provided that these subjects are touching her when this is done. Each additional person counts toward her daily uses of Long Truancy.
Shift Full Astral (Su)
At the 17th level, a truant can fully shift between the Material Plane and the Astral Plane. This ability’s effect is identical to that of the astral projection spell and may be employed once per day.
In order, to fully shift to the Astral Plane, the truant must not have shifted there within the last 24 hours. This is because shifting to the Astral plane uses all of the truant's ability to shift there for the day.
Four Plane Touch (Su)
At the 17th level, a truant can touch a creature through all four planes she travels though. The truant makes a special unarmed touch attack deals 1d6 points of damage, 1d4 Constitution damage, 1d4 Strength damage, and 1d4 Wisdom damage as the target's mind and body is violently shifted between the four transitive planes. Using this touch uses four round of being shifted in every plane.
Creature touched by the truant this way are considered grappled for the effects of Truant Grab.
Against ethereal and incorporeal opponents, a truant adds her Strength modifier to her attack roll. Against nonethereal nonincorporal opponents, it adds its Dexterity modifier to attack roll. Creatures under the effects of dimensional anchor or dimensional lock (or similar effects) are immune to the ability damage. Mindless creatures and creatures under the effects of mind blank (or similar effects) are immune to the Wisdom damage.