Yorae
2011-12-16, 04:24 PM
So, I'm working on a Cleric gish sort that is intended to be a tank. I feel like I'm doing everything right, but I just can't make his defensive stats anything nearly as good as my previous character, a damage dealer who gained them more or less as a sidenote.
The new character is a Crusader/Cleric/RKV. The previous character was a Transmuter/Warblade/Abjurant Champion/JPM. Try as I might, it seems my tank is just squishier than my previous character. I think I can blame this mostly on a combination of (Draconic) Polymorph being quite powerful as well as the additional armor boost from Abjurant Champion. Mage Armor + Shield + a boatload of natural armor from polymorph wound up being quite a lot. Draconic Polymorph + Bite of the WereX were intended to make him hit hard (which they did), but they also gave him quite the constitution boost as well, having him end up with a lot of HP (more than the tank seems to be capable of getting).
I'm considering having the cleric use (Greater) Luminous armor instead of walking around in full plate, though making sure I always have some way to get rid of the strength damage will be annoying (and crippling, since he needs to be able to make those trip rolls), especially with the lower level version, when I don't have restoration yet. I considered persisting Holy Star later on in his career for and extra +6, but that's awfully late in the game and still doesn't make up the gap. And still doesn't make up the difference in hit points.
I could try shield of faith instead of Shield as well, but it just isn't as good, especially since it's CL-based bonus lags behind the flat bonus
provided by Shield. Using an actual shield seems like a poor option, since I need both hands to wield my tripping weapon and actual material shields seem to fairly well suck compared to magic effects anyway (seriously, a heavy steel shield is only a +2?).
So, what clerical spellcraft can I use to turn my tank into something more stalwart?
The new character is a Crusader/Cleric/RKV. The previous character was a Transmuter/Warblade/Abjurant Champion/JPM. Try as I might, it seems my tank is just squishier than my previous character. I think I can blame this mostly on a combination of (Draconic) Polymorph being quite powerful as well as the additional armor boost from Abjurant Champion. Mage Armor + Shield + a boatload of natural armor from polymorph wound up being quite a lot. Draconic Polymorph + Bite of the WereX were intended to make him hit hard (which they did), but they also gave him quite the constitution boost as well, having him end up with a lot of HP (more than the tank seems to be capable of getting).
I'm considering having the cleric use (Greater) Luminous armor instead of walking around in full plate, though making sure I always have some way to get rid of the strength damage will be annoying (and crippling, since he needs to be able to make those trip rolls), especially with the lower level version, when I don't have restoration yet. I considered persisting Holy Star later on in his career for and extra +6, but that's awfully late in the game and still doesn't make up the gap. And still doesn't make up the difference in hit points.
I could try shield of faith instead of Shield as well, but it just isn't as good, especially since it's CL-based bonus lags behind the flat bonus
provided by Shield. Using an actual shield seems like a poor option, since I need both hands to wield my tripping weapon and actual material shields seem to fairly well suck compared to magic effects anyway (seriously, a heavy steel shield is only a +2?).
So, what clerical spellcraft can I use to turn my tank into something more stalwart?