Coidzor
2011-12-19, 04:44 PM
So I've been kicking around the idea of a higher magic setting with something like a hybrid between the magical training feat and these twisted mind/aberrant psionicist feats (http://www.giantitp.com/forums/showthread.php?t=155474), minor magical ability, but not enough to play mini-sorcerer/wizard.
So I started to wonder what 1st-5th (maybe 6th) level spells that mundanes in various roles would really wish they could cast on themselves or would actually shell out for a wand/pearl of power for a caster to use on themselves, etc.
Maybe something like a top 3 for each level and they can choose 2, or top 5 and they can choose 3? Still working out implementation out in my head, but what choices to consider giving them I'm not so sure of, since I'm not sure if I should let the invisible hand of optimizing for their job guide them or if I should put strictures in at all in the first place.
I can think of a few general categories/roles of mundanes or mundane roles an a couple of spells that each I think would like offhand, so any further category suggestions would be appreciated in addition to spells to consider and what you would consider to be something they'd need to survive, need to be competent, and want to be good. (need it, want it, gotta have it, y'know?)
Two-weapon Fighter:
Wraithstrike, Mirror Image, Alter Self, Fly, Animal's X, Polymorph, Shield, Greater Magic Weapon, Magic Vestments, Haste, Displacement, Barkskin, Lion's Charge
Two-handed Fighter:
Wraithstrike, Mirror Image, Alter Self, Fly, Overland Flight, Polymorph, Animal's X, Shield, Greater Magic Weapon, Magic Vestments, Haste, Displacement, Barkskin, Lion's Charge
Dex-based Melee/Sneak Attacker:
Invisibilty, Greater Invisibility, Hunter's Mercy, Wraithstrike, Fly, Grease(not really a buff, but...), Hound of Doom/Summon X(flankers), Mage Armor, Shield, Displacement, Haste, Ebon Eyes+Darkness, That snow-seeing + snowy mist spell combo from Frostburn, Blink, Barkskin, Knight's Move
Archer/Thrower:
Arrow Mind, Arrow Storm, Invisibility, Fly, Alter Self, Summon X(blockers), Shield, Haste, Mirror Image, Displacement/Blur, Barkskin, True Strike
Skillmonkey:
Guidance of the Avatar, Invisibility, Greater Invisibility, Fly, Wieldskill, Summon X (canaries), Blink, Ebon Eyes
Face:
Glibness, Guidance of the Avatar, Wieldskill, Detect Thoughts, Nondetection, Disguise Self, Alter Self, Misdirection, Undetectable Alignment
Edit:
Unarmed Fighter:
(Greater) Mighty Whallop, Haste, Displacement/Blur, (Greater) Magic Fang, Shield, Mage Armor, Fly, Alter Self, Barkskin, Lion's Charge
Sword and Board:
Barkskin, Alter Self, (Greater) Mighty Whallop, Haste, Displacement/Blur, Fly, Greater Magic Weapon, Magic Vestments, Lion's Charge
So I started to wonder what 1st-5th (maybe 6th) level spells that mundanes in various roles would really wish they could cast on themselves or would actually shell out for a wand/pearl of power for a caster to use on themselves, etc.
Maybe something like a top 3 for each level and they can choose 2, or top 5 and they can choose 3? Still working out implementation out in my head, but what choices to consider giving them I'm not so sure of, since I'm not sure if I should let the invisible hand of optimizing for their job guide them or if I should put strictures in at all in the first place.
I can think of a few general categories/roles of mundanes or mundane roles an a couple of spells that each I think would like offhand, so any further category suggestions would be appreciated in addition to spells to consider and what you would consider to be something they'd need to survive, need to be competent, and want to be good. (need it, want it, gotta have it, y'know?)
Two-weapon Fighter:
Wraithstrike, Mirror Image, Alter Self, Fly, Animal's X, Polymorph, Shield, Greater Magic Weapon, Magic Vestments, Haste, Displacement, Barkskin, Lion's Charge
Two-handed Fighter:
Wraithstrike, Mirror Image, Alter Self, Fly, Overland Flight, Polymorph, Animal's X, Shield, Greater Magic Weapon, Magic Vestments, Haste, Displacement, Barkskin, Lion's Charge
Dex-based Melee/Sneak Attacker:
Invisibilty, Greater Invisibility, Hunter's Mercy, Wraithstrike, Fly, Grease(not really a buff, but...), Hound of Doom/Summon X(flankers), Mage Armor, Shield, Displacement, Haste, Ebon Eyes+Darkness, That snow-seeing + snowy mist spell combo from Frostburn, Blink, Barkskin, Knight's Move
Archer/Thrower:
Arrow Mind, Arrow Storm, Invisibility, Fly, Alter Self, Summon X(blockers), Shield, Haste, Mirror Image, Displacement/Blur, Barkskin, True Strike
Skillmonkey:
Guidance of the Avatar, Invisibility, Greater Invisibility, Fly, Wieldskill, Summon X (canaries), Blink, Ebon Eyes
Face:
Glibness, Guidance of the Avatar, Wieldskill, Detect Thoughts, Nondetection, Disguise Self, Alter Self, Misdirection, Undetectable Alignment
Edit:
Unarmed Fighter:
(Greater) Mighty Whallop, Haste, Displacement/Blur, (Greater) Magic Fang, Shield, Mage Armor, Fly, Alter Self, Barkskin, Lion's Charge
Sword and Board:
Barkskin, Alter Self, (Greater) Mighty Whallop, Haste, Displacement/Blur, Fly, Greater Magic Weapon, Magic Vestments, Lion's Charge