MukkTB
2011-12-19, 07:31 PM
At what levels does gameplay change drastically?
I know an argument E6 claims that it caps off levels while fighters still represent a serious threat to casters.
I've heard both lvl 1 and lvl 20 gameplay being referred to as rocket tag. At low optimization rocket tag seems to end around lvl 3 or so. But at high optimization it seems that all levels have rocket tag characteristics. Ubercharger anyone? What levels are generally not considered to be rocket tag?
To be basically competent with a skill seems to require several levels. The same goes for melee. +1 base attack feels tiny compared to a D20 but a +4 or +6 seems competent. Do people generally agree that lvl 1 represents a slub or an apprentice and you need more than that to be a real artisan or fighter?
'Linear Warriors Quadratic Wizards' implies that wizards become more powerful than fighters at some point after the start. However I've seen (cheesy) optimization that implies that its that way right at lvl 1. Some people say 3 or 5 is when it happens. And then obviously a Druid with a replaceable animal companion is just better than a fighter. Do fighters get a moment in the sun at low level before the casters totally overshadow them? How about other nonmagical characters?
Are there other changes in gameplay that occur at higher levels that I'm not aware of for not playing to those levels?
All of my questions are asked in the spirit of lowish-mid level optimization and I'm looking more for what actually happens in game than theoretical optimization.
I know an argument E6 claims that it caps off levels while fighters still represent a serious threat to casters.
I've heard both lvl 1 and lvl 20 gameplay being referred to as rocket tag. At low optimization rocket tag seems to end around lvl 3 or so. But at high optimization it seems that all levels have rocket tag characteristics. Ubercharger anyone? What levels are generally not considered to be rocket tag?
To be basically competent with a skill seems to require several levels. The same goes for melee. +1 base attack feels tiny compared to a D20 but a +4 or +6 seems competent. Do people generally agree that lvl 1 represents a slub or an apprentice and you need more than that to be a real artisan or fighter?
'Linear Warriors Quadratic Wizards' implies that wizards become more powerful than fighters at some point after the start. However I've seen (cheesy) optimization that implies that its that way right at lvl 1. Some people say 3 or 5 is when it happens. And then obviously a Druid with a replaceable animal companion is just better than a fighter. Do fighters get a moment in the sun at low level before the casters totally overshadow them? How about other nonmagical characters?
Are there other changes in gameplay that occur at higher levels that I'm not aware of for not playing to those levels?
All of my questions are asked in the spirit of lowish-mid level optimization and I'm looking more for what actually happens in game than theoretical optimization.