NeoSeraphi
2011-12-20, 12:26 AM
The Eldritch Warrior
Prerequisites:
Alignment: Any chaotic or evil
Invocation: Able to invoke the Eldritch Glaive invocation (Dragon Magic)
Base Attack Bonus: +4
Proficiencies: Proficient with all simple and martial weapons
Feats: Point Blank Shot, Precise Shot
Class Feature: Eldritch Blast 3d6
Hit Dice: d6
Class Skills: The eldritch warrior's class skills are Bluff (cha), Concentration (Con), Craft (Int), Dsguise (Cha), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Skill Points: 2+Int per level
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Invocations
1st|+1|+2|+0|+2|Warlock Mastery|+1 level of invoking class
2nd|+2|+3|+0|+3|Bonus Feat|+1 level of invoking class
3rd|+3|+3|+1|+3|Eldritch Cannon|+1 level of invoking class
4th|+4|+4|+1|+4|Bonus Feat|+1 level of invoking class
5th|+5|+4|+1|+4|Superior Eldritch Glaive|+1 level of invoking class
[/table]
Class Features: The following are the class features of the eldritch warrior:
Weapon and Armor Proficiency: The eldritch warrior receives no additional proficiencies.
Warlock Mastery: At each class level, the eldritch warrior's eldritch blast attack deals an additional 1d6 damage. The eldritch warrior also learns a single invocation at each level, up to the highest level he has access to.
Invocations: At each new class level, the eldritch warrior gains access to higher level invocations and an increased caster level as if he had gained a level in the warlock class. He does not receive other benefits from the warlock class, such as increased eldritch blast damage or invocations known (but see Warlock Mastery)
Bonus Feat (Ex): At 2nd level and 4th level, the eldritch warrior receives a bonus feat, which must have Point Blank Shot listed as a prerequisite. He must meet all prerequisites for these feats.
Eldritch Cannon (Su): At 3rd level, the eldritch warrior's blending of energy and weaponry is complete. The eldritch warrior has now completely surpassed his old limitations as a warlock and can now bring down even the mighty pit fiend with his special abilities. Starting at 3rd level, the eldritch warrior's eldritch blast ability (and all essences and shapes he attaches to it) are treated as supernatural abilities. The eldritch warrior no longer suffers arcane spell failure when using his eldritch blast (or shapes/essences), and it no longer needs to penetrate spell resistance. The eldritch warrior loses the ability to apply feats such as Quicken Spell-Like Ability to his eldritch blast.
Superior Eldritch Glaive (Su): At 5th level, the eldritch warrior's mastery over his signature weapon has reached its peak. Whenever the eldritch warrior invokes Eldritch Glaive, his eldritch blast is treated as a normal melee or ranged attack (chosen when he invokes it) for the rest of the round, which means it not only applies additional attacks based on Base Attack Bonus, but also can benefit from extra attacks via the haste spell or the Rapid Shot feat (etc), or that a warlock can fire multiple ranged Eldritch Glaives as a standard action with the Manyshot feat. The Eldritch Glaive is still a melee or ranged touch attack.
If the warlock chooses to use Superior Eldritch Glaive to fire a ranged attack, the eldritch glaive has the same range restrictions as the eldritch blast.
Prerequisites:
Alignment: Any chaotic or evil
Invocation: Able to invoke the Eldritch Glaive invocation (Dragon Magic)
Base Attack Bonus: +4
Proficiencies: Proficient with all simple and martial weapons
Feats: Point Blank Shot, Precise Shot
Class Feature: Eldritch Blast 3d6
Hit Dice: d6
Class Skills: The eldritch warrior's class skills are Bluff (cha), Concentration (Con), Craft (Int), Dsguise (Cha), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Skill Points: 2+Int per level
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Invocations
1st|+1|+2|+0|+2|Warlock Mastery|+1 level of invoking class
2nd|+2|+3|+0|+3|Bonus Feat|+1 level of invoking class
3rd|+3|+3|+1|+3|Eldritch Cannon|+1 level of invoking class
4th|+4|+4|+1|+4|Bonus Feat|+1 level of invoking class
5th|+5|+4|+1|+4|Superior Eldritch Glaive|+1 level of invoking class
[/table]
Class Features: The following are the class features of the eldritch warrior:
Weapon and Armor Proficiency: The eldritch warrior receives no additional proficiencies.
Warlock Mastery: At each class level, the eldritch warrior's eldritch blast attack deals an additional 1d6 damage. The eldritch warrior also learns a single invocation at each level, up to the highest level he has access to.
Invocations: At each new class level, the eldritch warrior gains access to higher level invocations and an increased caster level as if he had gained a level in the warlock class. He does not receive other benefits from the warlock class, such as increased eldritch blast damage or invocations known (but see Warlock Mastery)
Bonus Feat (Ex): At 2nd level and 4th level, the eldritch warrior receives a bonus feat, which must have Point Blank Shot listed as a prerequisite. He must meet all prerequisites for these feats.
Eldritch Cannon (Su): At 3rd level, the eldritch warrior's blending of energy and weaponry is complete. The eldritch warrior has now completely surpassed his old limitations as a warlock and can now bring down even the mighty pit fiend with his special abilities. Starting at 3rd level, the eldritch warrior's eldritch blast ability (and all essences and shapes he attaches to it) are treated as supernatural abilities. The eldritch warrior no longer suffers arcane spell failure when using his eldritch blast (or shapes/essences), and it no longer needs to penetrate spell resistance. The eldritch warrior loses the ability to apply feats such as Quicken Spell-Like Ability to his eldritch blast.
Superior Eldritch Glaive (Su): At 5th level, the eldritch warrior's mastery over his signature weapon has reached its peak. Whenever the eldritch warrior invokes Eldritch Glaive, his eldritch blast is treated as a normal melee or ranged attack (chosen when he invokes it) for the rest of the round, which means it not only applies additional attacks based on Base Attack Bonus, but also can benefit from extra attacks via the haste spell or the Rapid Shot feat (etc), or that a warlock can fire multiple ranged Eldritch Glaives as a standard action with the Manyshot feat. The Eldritch Glaive is still a melee or ranged touch attack.
If the warlock chooses to use Superior Eldritch Glaive to fire a ranged attack, the eldritch glaive has the same range restrictions as the eldritch blast.