BelGareth
2011-12-20, 11:44 PM
The BladeSinger
"You sing for merriment and wine, I sing for the protection of my countrymen, do you see the difference?"
Class skills (4 + Int Modifier per level): The class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (Local)(Int), knowledge (Arcana)(Int), knowledge (history)(Int), knowledge (planes)(Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Swim (Str) and Tumble (Dex).
4 * (4 + Int Modifier) for first level
Alignment: Any
Starting Age: As Bard
Starting Wealth: As Bard
Hit Dice: d8
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Speed Bonus|-0-|1st|2nd|3rd|4th|5th|6th
1st| +1 | +0 | +2 | +2 | Armored Mage, Chosen Weapon |+0|4|1|-|-|-|-|-
2nd| +2 | +0 | +3 | +3 | Cunning Initiative, Bladesong style |+0|4|2|-|-|-|-|-
3rd| +3 | +1 | +3 | +3 | Lesser Spellsong, Quick Draw |+0|4|3|-|-|-|-|-
4th| +4 | +1 | +4 | +4 | Uncanny Dodge |+0|4|3|1|-|-|-|-
5th| +5 | +1 | +4 | +4 | Spellsong 1st, Fighter Training |+0|4|4|2|-|-|-|-
6th| +6/+1 | +2 | +5 | +5 | Spellstrike, Fast Movement |+10|4|4|3|-|-|-|-
7th| +7/+2 | +2 | +5 | +5 | Arcane Strike, Strike of the Blade Song |+10|4|4|3|1|-|-|-
8th| +8/+3 | +2 | +6 | +6 | Improved Uncanny Dodge, Spellsong 2nd |+10|4|4|4|2|-|-|-
9th| +9/+4 | +3 | +6 | +6 | Intuitive Reflexes |+10|4|4|4|3|-|-|-
10th| +10/+5 | +3 | +7 | +7 | Song of Fury, Greater Spellsong (2) |+10|4|4|4|3|1|-|-
11th| +11/+6/+1 | +3 | +7 | +7 | Spellsong 3rd |+20|4|4|4|4|2|-|-
12th| +12/+7/+2 | +4 | +8 | +8 | Greater Spellstrike |+20|4|4|4|4|3|-|-
13th| +13/+8/+3 | +4 | +8 | +8 | Strike of the Blade Song |+20|4|4|4|4|3|1|-
14th| +14/+9/+4 | +4 | +9 | +9 | Song of Celerity, Spellsong 4th |+20|4|4|4|4|4|2|-
15th| +15/+10/+5 | +5 | +9 | +9 | Greater Spellsong (3) |+20|4|4|4|4|4|3|-
16th| +16/+11/+6/+1 | +5 | +10 | +10 | Greater Song of Fury |+30|4|4|4|4|4|3|1
17th| +17/+12/+7/+2 | +5 | +10 | +10 | Spellsong 5th |+30|4|4|4|4|4|4|2
18th| +18/+13/+8/+3 | +6 | +11 | +11 | Power of the Bladesong |+30|4|4|4|4|4|4|3
19th| +19/+14/+9/+4 | +6 | +11 | +11 | Strike of the Bladesong |+30|4|4|4|4|4|4|3
20th| +20/+15/+10/+5 | +6 | +12 | +12 | Greater Spellsong (4), Spellsong 6th, Bladesong Master |+30|4|4|4|4|4|4|4
[/table]
Proficiencies: BladeSingers are proficient with all simple weapons, plus the Longsword, Rapier, Scimitar, and Flail. BladeSingers are proficient with light armor but not shields.
Spellcasting: A BladeSinger casts arcane spells which are drawn from the sorcerer/wizard spell list. A BladeSinger must choose and prepare her spells ahead of time (see below).
To learn, prepare, or cast a spell, the BladeSinger must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a BladeSinger’s spell is 10 + the spell level + the BladeSinger’s Intelligence modifier.
Like other spellcasters, a BladeSinger can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The BladeSinger. In addition, she receives bonus spells per day if she has a high Intelligence score.
Unlike a bard or sorcerer, a BladeSinger may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the BladeSinger decides which spells to prepare.
Spellbook: A BladeSinger must study her spellbook each day to prepare her spells. She cannot prepare any spell not recorded in her spellbook, except for read magic, which all BladeSingers can prepare from memory.
A BladeSinger begins play with a spellbook containing all 0-level wizard/sorcerer spells plus three 1st-level spells of your choice. For each point of Intelligence bonus the BladeSinger has, the spellbook holds one additional 1st-level spell of your choice. At each new BladeSinger level, she gains two new spells of any spell level or levels that she can cast (based on her new BladeSinger level) for her spellbook. At any time, a BladeSinger can also add spells found in other BladeSingers’ spellbooks to her own.
Armored Mage (Ex): Normally, armor of any type interferes with an arcane spellcaster's gestures, which can cause spells to fail if those spells have a somatic component. A BladeSinger's limited focus and specialized training, however, allows her to avoid arcane spell failure so long as she wears only light armor and light shields. This training does not extend to medium or heavy armors, or to heavy shields. This ability does not apply to spells gained from a different spellcasting class.
Chosen Weapon: Choose a weapon that you are proficient with, you gain the benefits of the Weapon Finesse feat when using that weapon regardless of whether or not it is a light weapon.
Cunning Initiative (Ex): At 2nd-level, a BladeSinger adds her Intelligence modifier on initiative checks, in addition to her Dexterity modifier.
Bladesong Style (Ex): When wielding her chosen weapon in one hand (and nothing in the other), a BladeSinger gains a dodge bonus to Armor Class equal to her class level, up to a maximum of her Intelligence bonus. If the BladeSinger wears medium or heavy armor, she loses all benefits of the bladesong style.
Lesser Spellsong (Ex): When wielding her chosen weapon in one hand (and nothing in the other), a BladeSinger of 3rd-level or higher can take 10 when making a Concentration check to cast defensively. In addition she may add her class level, up to a maximum of her Intelligence bonus as a bonus to melee damage when wielding her chosen weapon.
Quick Draw: At 3rd Level a BladeSinger gains Quick Draw as a bonus feat, even if she does not meet the prerequisites. If she already possesses this feat, she instead gains a Fighter bonus feat for which she meets the prerequisites.
Uncanny Dodge (Ex): Starting at 4th-level, a BladeSinger can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A BladeSinger with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.
If a BladeSinger already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.
Spellsong (Ex): Once per encounter, a BladeSinger of 5th-level or higher may quicken a single spell of up to 1st level, as if she had used the Quicken Spell feat, but without any adjustment to the spell’s effective level or casting time. She may only use this ability when wielding her chosen weapon in one hand (and nothing in the other).
This ability increases at levels 8th, 11th, 14th, 17th and 20th. At each such level the maximum spell level that can be quickened increases by one.
Fighter Training:The BladeSinger is constantly practicing with her chosen weapon, when qualifying for Fighter Feats the BladeSinger counts as a fighter equal to her BladeSinger level -4. However if she has a choice of a specific weapon to be applied to a feat, the choice must apply to her chosen weapon.
Spellstrike (Su): When wielding her chosen weapon in one hand (and nothing in the other), a 6th-level BladeSinger can cast a spell with a range of 'touch' from her spell list and deliver the spell through her chosen weapon as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a BladeSinger can make one free melee attack with her weapon (at her highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.
Fast Movement (Ex): At 6th-level, a BladeSinger gains an enhancement bonus to her land speed, as shown on Table. A BladeSinger wearing medium or heavy armor or carrying a medium or heavy load loses this extra speed.
Strike of the Bladesong (Su): When wielding her chosen weapon in one hand (and nothing in the other), the BladeSinger's chosen weapon gains the Screaming (MiC) special abilitie. The chosen weapon must be of Master-Work quality to receive this benefit, duplicate abilities have no effect.
At 13th level the BladeSinger's chosen weapon gains the Thundering (DMG) special quality.
At 19th level the BladeSinger's chosen weapon gains the Speed (DMG) special quality.
Arcane Strike: At 7th Level a BladeSinger gains Arcane Strike as a bonus feat, even if she does not meet the prerequisites. If she already possesses this feat, she instead gains a Fighter bonus feat for which she meets the prerequisites.
Improved Uncanny Dodge (Ex): A BladeSinger of 8th level or higher can no longer be flanked.
This defense denies a rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does.
If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
Intuitive Reflexes (Ex): When wielding her chosen weapon in one hand (and nothing in the other), a BladeSinger gains a competence bonus on Reflex saves equal to the BladeSingers Intelligence modifier.
Song of Fury (Ex): When a 10th-level BladeSinger makes a full attack when wielding her chosen weapon in one hand (and nothing in the other), she can make one extra attack in a round at her highest base attack bonus, but this attack and each other attack made in that round take a –2 penalty. This penalty applies for 1 round, so it also affects attacks of opportunity the BladeSinger might make before her next action.
Greater Spellsong (Ex): A BladeSinger of 10th-level learns to cast more often, keeping in the rhythm and tempo of combat, the BladeSinger can now quicken an additional spell per encounter, as if she had used the Quicken Spell feat, but without any adjustment to the spell’s effective level or casting time. The BladeSinger is still limited on the spell level she can quicken per her Spellsong ability.
This ability increases at levels 15th and 20th. At each such level the BladeSinger can quicken an additional spell per encounter.
Greater Spellstrike (Ex): At 12th-level the Bladesinger increases her ability to deliver spellstrikes, gains the ability to deliver spells with a range other than 'touch' through her chosen weapon. This ability otherwise functions the same as spellstrike, except spells must have a single target.
Song of Celerity (Ex): A BladeSinger of 14th-level has learned to shrug off the bonds that hold most people down, she gains a permanent Freedom of movement effect as long as she is wielding her chosen weapon (and nothing in the other).
Greater Song of Fury (Ex): A BladeSinger of 16th-level has learned the greater song of fury, as a full action the BladeSinger can make two additional attacks in a round at her highest base attack bonus, but this attack and each other attack made in that round take a –2 penalty (this penalty does not stack with Song of Fury). This ability otherwise works the same as the Song of Fury.
Power of the Bladesong (Su): When wielding her chosen weapon in one hand (and nothing in the other), the BladeSinger can bring forth the wrath of the Bladesong, a BladeSinger of 18th level gains a competence bonus to his caster level checks to overcome spell resistance equal to her Intelligence modifier.
Bladesong Master (Su): Upon reaching 20th level, the BladeSinger has achieved perfect unity with the rhythm of the blade in that she transcends her natural form, she becomes a native outsider, gains DR 10/-, she no longer suffers the -2 to attacks from her Song of Fury and can utilize the connection between herself and her chosen weapon allowing her to make melee touch attacks when using her spellstrike or greater spellstrike abilities. In addition, by concentrating for a full round that does not provoke attacks of opportunity she can attune her weapon so that it bypasses any specific DR except Epic.
Edits
12/24/11 - changed BAB from medium to Full
Comments
This was a lot of fun just to do, the blade singer is one of my favorite prestige classes and I always thought it got a sucky deal when it was updated in the CW. So here it is.
I took several abilities from PF classes, Cunning initiative is a Inquisitor (http://www.d20pfsrd.com/classes/base-classes/inquisitor) ability and Spellstrike is a Magus (http://www.d20pfsrd.com/classes/base-classes/magus) ability. Likewise I took the base PRC abilities and expanded them from the original version, Gave it Wizard/sorcerer spellcasting up to 6th, increased speed and Dexterity based abilities, like uncanny dodge. I particularly like the ability to gain an additional 2 attacks much like TWF, keeping it in the running with them but with less BAB hopefully the Int to damage and weapon finesse helps bridge that gap.
"You sing for merriment and wine, I sing for the protection of my countrymen, do you see the difference?"
Class skills (4 + Int Modifier per level): The class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (Local)(Int), knowledge (Arcana)(Int), knowledge (history)(Int), knowledge (planes)(Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Swim (Str) and Tumble (Dex).
4 * (4 + Int Modifier) for first level
Alignment: Any
Starting Age: As Bard
Starting Wealth: As Bard
Hit Dice: d8
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Speed Bonus|-0-|1st|2nd|3rd|4th|5th|6th
1st| +1 | +0 | +2 | +2 | Armored Mage, Chosen Weapon |+0|4|1|-|-|-|-|-
2nd| +2 | +0 | +3 | +3 | Cunning Initiative, Bladesong style |+0|4|2|-|-|-|-|-
3rd| +3 | +1 | +3 | +3 | Lesser Spellsong, Quick Draw |+0|4|3|-|-|-|-|-
4th| +4 | +1 | +4 | +4 | Uncanny Dodge |+0|4|3|1|-|-|-|-
5th| +5 | +1 | +4 | +4 | Spellsong 1st, Fighter Training |+0|4|4|2|-|-|-|-
6th| +6/+1 | +2 | +5 | +5 | Spellstrike, Fast Movement |+10|4|4|3|-|-|-|-
7th| +7/+2 | +2 | +5 | +5 | Arcane Strike, Strike of the Blade Song |+10|4|4|3|1|-|-|-
8th| +8/+3 | +2 | +6 | +6 | Improved Uncanny Dodge, Spellsong 2nd |+10|4|4|4|2|-|-|-
9th| +9/+4 | +3 | +6 | +6 | Intuitive Reflexes |+10|4|4|4|3|-|-|-
10th| +10/+5 | +3 | +7 | +7 | Song of Fury, Greater Spellsong (2) |+10|4|4|4|3|1|-|-
11th| +11/+6/+1 | +3 | +7 | +7 | Spellsong 3rd |+20|4|4|4|4|2|-|-
12th| +12/+7/+2 | +4 | +8 | +8 | Greater Spellstrike |+20|4|4|4|4|3|-|-
13th| +13/+8/+3 | +4 | +8 | +8 | Strike of the Blade Song |+20|4|4|4|4|3|1|-
14th| +14/+9/+4 | +4 | +9 | +9 | Song of Celerity, Spellsong 4th |+20|4|4|4|4|4|2|-
15th| +15/+10/+5 | +5 | +9 | +9 | Greater Spellsong (3) |+20|4|4|4|4|4|3|-
16th| +16/+11/+6/+1 | +5 | +10 | +10 | Greater Song of Fury |+30|4|4|4|4|4|3|1
17th| +17/+12/+7/+2 | +5 | +10 | +10 | Spellsong 5th |+30|4|4|4|4|4|4|2
18th| +18/+13/+8/+3 | +6 | +11 | +11 | Power of the Bladesong |+30|4|4|4|4|4|4|3
19th| +19/+14/+9/+4 | +6 | +11 | +11 | Strike of the Bladesong |+30|4|4|4|4|4|4|3
20th| +20/+15/+10/+5 | +6 | +12 | +12 | Greater Spellsong (4), Spellsong 6th, Bladesong Master |+30|4|4|4|4|4|4|4
[/table]
Proficiencies: BladeSingers are proficient with all simple weapons, plus the Longsword, Rapier, Scimitar, and Flail. BladeSingers are proficient with light armor but not shields.
Spellcasting: A BladeSinger casts arcane spells which are drawn from the sorcerer/wizard spell list. A BladeSinger must choose and prepare her spells ahead of time (see below).
To learn, prepare, or cast a spell, the BladeSinger must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a BladeSinger’s spell is 10 + the spell level + the BladeSinger’s Intelligence modifier.
Like other spellcasters, a BladeSinger can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The BladeSinger. In addition, she receives bonus spells per day if she has a high Intelligence score.
Unlike a bard or sorcerer, a BladeSinger may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the BladeSinger decides which spells to prepare.
Spellbook: A BladeSinger must study her spellbook each day to prepare her spells. She cannot prepare any spell not recorded in her spellbook, except for read magic, which all BladeSingers can prepare from memory.
A BladeSinger begins play with a spellbook containing all 0-level wizard/sorcerer spells plus three 1st-level spells of your choice. For each point of Intelligence bonus the BladeSinger has, the spellbook holds one additional 1st-level spell of your choice. At each new BladeSinger level, she gains two new spells of any spell level or levels that she can cast (based on her new BladeSinger level) for her spellbook. At any time, a BladeSinger can also add spells found in other BladeSingers’ spellbooks to her own.
Armored Mage (Ex): Normally, armor of any type interferes with an arcane spellcaster's gestures, which can cause spells to fail if those spells have a somatic component. A BladeSinger's limited focus and specialized training, however, allows her to avoid arcane spell failure so long as she wears only light armor and light shields. This training does not extend to medium or heavy armors, or to heavy shields. This ability does not apply to spells gained from a different spellcasting class.
Chosen Weapon: Choose a weapon that you are proficient with, you gain the benefits of the Weapon Finesse feat when using that weapon regardless of whether or not it is a light weapon.
Cunning Initiative (Ex): At 2nd-level, a BladeSinger adds her Intelligence modifier on initiative checks, in addition to her Dexterity modifier.
Bladesong Style (Ex): When wielding her chosen weapon in one hand (and nothing in the other), a BladeSinger gains a dodge bonus to Armor Class equal to her class level, up to a maximum of her Intelligence bonus. If the BladeSinger wears medium or heavy armor, she loses all benefits of the bladesong style.
Lesser Spellsong (Ex): When wielding her chosen weapon in one hand (and nothing in the other), a BladeSinger of 3rd-level or higher can take 10 when making a Concentration check to cast defensively. In addition she may add her class level, up to a maximum of her Intelligence bonus as a bonus to melee damage when wielding her chosen weapon.
Quick Draw: At 3rd Level a BladeSinger gains Quick Draw as a bonus feat, even if she does not meet the prerequisites. If she already possesses this feat, she instead gains a Fighter bonus feat for which she meets the prerequisites.
Uncanny Dodge (Ex): Starting at 4th-level, a BladeSinger can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A BladeSinger with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.
If a BladeSinger already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.
Spellsong (Ex): Once per encounter, a BladeSinger of 5th-level or higher may quicken a single spell of up to 1st level, as if she had used the Quicken Spell feat, but without any adjustment to the spell’s effective level or casting time. She may only use this ability when wielding her chosen weapon in one hand (and nothing in the other).
This ability increases at levels 8th, 11th, 14th, 17th and 20th. At each such level the maximum spell level that can be quickened increases by one.
Fighter Training:The BladeSinger is constantly practicing with her chosen weapon, when qualifying for Fighter Feats the BladeSinger counts as a fighter equal to her BladeSinger level -4. However if she has a choice of a specific weapon to be applied to a feat, the choice must apply to her chosen weapon.
Spellstrike (Su): When wielding her chosen weapon in one hand (and nothing in the other), a 6th-level BladeSinger can cast a spell with a range of 'touch' from her spell list and deliver the spell through her chosen weapon as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a BladeSinger can make one free melee attack with her weapon (at her highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.
Fast Movement (Ex): At 6th-level, a BladeSinger gains an enhancement bonus to her land speed, as shown on Table. A BladeSinger wearing medium or heavy armor or carrying a medium or heavy load loses this extra speed.
Strike of the Bladesong (Su): When wielding her chosen weapon in one hand (and nothing in the other), the BladeSinger's chosen weapon gains the Screaming (MiC) special abilitie. The chosen weapon must be of Master-Work quality to receive this benefit, duplicate abilities have no effect.
At 13th level the BladeSinger's chosen weapon gains the Thundering (DMG) special quality.
At 19th level the BladeSinger's chosen weapon gains the Speed (DMG) special quality.
Arcane Strike: At 7th Level a BladeSinger gains Arcane Strike as a bonus feat, even if she does not meet the prerequisites. If she already possesses this feat, she instead gains a Fighter bonus feat for which she meets the prerequisites.
Improved Uncanny Dodge (Ex): A BladeSinger of 8th level or higher can no longer be flanked.
This defense denies a rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does.
If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
Intuitive Reflexes (Ex): When wielding her chosen weapon in one hand (and nothing in the other), a BladeSinger gains a competence bonus on Reflex saves equal to the BladeSingers Intelligence modifier.
Song of Fury (Ex): When a 10th-level BladeSinger makes a full attack when wielding her chosen weapon in one hand (and nothing in the other), she can make one extra attack in a round at her highest base attack bonus, but this attack and each other attack made in that round take a –2 penalty. This penalty applies for 1 round, so it also affects attacks of opportunity the BladeSinger might make before her next action.
Greater Spellsong (Ex): A BladeSinger of 10th-level learns to cast more often, keeping in the rhythm and tempo of combat, the BladeSinger can now quicken an additional spell per encounter, as if she had used the Quicken Spell feat, but without any adjustment to the spell’s effective level or casting time. The BladeSinger is still limited on the spell level she can quicken per her Spellsong ability.
This ability increases at levels 15th and 20th. At each such level the BladeSinger can quicken an additional spell per encounter.
Greater Spellstrike (Ex): At 12th-level the Bladesinger increases her ability to deliver spellstrikes, gains the ability to deliver spells with a range other than 'touch' through her chosen weapon. This ability otherwise functions the same as spellstrike, except spells must have a single target.
Song of Celerity (Ex): A BladeSinger of 14th-level has learned to shrug off the bonds that hold most people down, she gains a permanent Freedom of movement effect as long as she is wielding her chosen weapon (and nothing in the other).
Greater Song of Fury (Ex): A BladeSinger of 16th-level has learned the greater song of fury, as a full action the BladeSinger can make two additional attacks in a round at her highest base attack bonus, but this attack and each other attack made in that round take a –2 penalty (this penalty does not stack with Song of Fury). This ability otherwise works the same as the Song of Fury.
Power of the Bladesong (Su): When wielding her chosen weapon in one hand (and nothing in the other), the BladeSinger can bring forth the wrath of the Bladesong, a BladeSinger of 18th level gains a competence bonus to his caster level checks to overcome spell resistance equal to her Intelligence modifier.
Bladesong Master (Su): Upon reaching 20th level, the BladeSinger has achieved perfect unity with the rhythm of the blade in that she transcends her natural form, she becomes a native outsider, gains DR 10/-, she no longer suffers the -2 to attacks from her Song of Fury and can utilize the connection between herself and her chosen weapon allowing her to make melee touch attacks when using her spellstrike or greater spellstrike abilities. In addition, by concentrating for a full round that does not provoke attacks of opportunity she can attune her weapon so that it bypasses any specific DR except Epic.
Edits
12/24/11 - changed BAB from medium to Full
Comments
This was a lot of fun just to do, the blade singer is one of my favorite prestige classes and I always thought it got a sucky deal when it was updated in the CW. So here it is.
I took several abilities from PF classes, Cunning initiative is a Inquisitor (http://www.d20pfsrd.com/classes/base-classes/inquisitor) ability and Spellstrike is a Magus (http://www.d20pfsrd.com/classes/base-classes/magus) ability. Likewise I took the base PRC abilities and expanded them from the original version, Gave it Wizard/sorcerer spellcasting up to 6th, increased speed and Dexterity based abilities, like uncanny dodge. I particularly like the ability to gain an additional 2 attacks much like TWF, keeping it in the running with them but with less BAB hopefully the Int to damage and weapon finesse helps bridge that gap.