The-Mage-King
2011-12-21, 01:37 AM
Master of Gradation Air
*Epic pic goes here*
"Steel is my body, and fire my blood..."
-Unknown Master of Gradation Air
A warrior who focuses on a strange form of the call weaponry power that is more of a creation of weaponry, the Master of Gradation Air is never unarmed, and has found ways to increase the capacity of that power and improve his skills in combat with it. Truly, these are the worst opponents that warriors who specialize in disarming their foes can fight- after all, why would you bother retrieving a lost blade if you can just make a new one?
Adaptation: Some Masters of Gradation Air might be more focused on defensive techniques- for these characters, changing the focus of the class from weapons to armor would be in order.
Prerequisites:Skills: Craft (Weaponsmithing) 8 ranks, Appraise 4 ranks, Knowledge (Arcana) 4 ranks
Maneuvers: Three maneuvers, including at least one Iron Heart or Solar Wind (http://www.giantitp.com/forums/showthread.php?t=193295) maneuver of second level or higher.
Powers: Must be able to manifest call weaponry.
Special: Psionic subtype, proficiency with all martial melee weapons
Hit Die: d8
Skills
The Master of Gradation Air's class skills (and the key ability for each skill) are Appraise (Int), Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Jump (Str), Knowledge (Arcana) (Psionics) (Int), Martial Lore (Int), Spot (Wis), and Tumble (Dex).
Skill Points: 4+Int
LevelBABFort SaveRef Save Will SaveSpecialManifestingManeuvers KnownManeuvers ReadiedStances Known
1+0+0+2+2Detect Psionics, Form Tool-100
2+1+0+3+3Form Weapon+1 level of existing class010
3+2+1+3+3Instant Eyeover, Librarian of Blades, Weapon Group Affinity+1 level of existing class000
4+3+1+4+4Form Legendary Weapon, Form Material+1 level of existing class100
5+3+1+4+4Swift Creation, Lasting Blades-001
6+4+2+5+5Reinforcement+1 level of existing class010
7+5+2+5+5Improved Eyeover+1 level of existing class100
8+6+2+6+6Improved Swift Creation+1 level of existing class000
9+6+3+6+6+1 level of existing class000
10+7+3+7+7Perfect Replication-111
Weapon and Armor Proficiencies: A Master of Gradation Air gains no weapon or armor proficiencies.
Manifesting: At every level except for 1st, 5th, and 10th, a Master of Gradation Air gains additional power points per day and access to new powers as if he had also gained a level in whatever manifesting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained.
Maneuvers: At first level and every three levels afterwards, a Master of Gradation Air learns a new maneuver from the Iron Heart or Solar Wind (http://www.giantitp.com/forums/showthread.php?t=193295) discipline. He must meet the prerequisites for these maneuvers as normal. He gains an additional maneuver readied at second level and every four levels thereafter.
Stances: A Master of Gradation Air learns an additional stance from the Iron Heart or Solar Wind discipline at 5th and 10th level.
Detect Psionics (Psi): A Master of Gradation Air is sensitive to magical and psionic auras. He may use Detect Psionics as a Psi-Like Ability at will.
Form Tool (Su): A Master of Gradation Air is able to create normal tools. This ability has no cost, but the DM should decide what is a reasonable limit for its use. The Master of Gradation Air may, as a full round action, create any basic tool, such as a shovel, crowbar, ect. This weapon is of the minimum quality needed to function, and is unfit for use as a weapon. Food CANNOT be created with this ability.
Form Weapon (Su): At 2nd level, a Master of Gradation Air is able to recreate any weapon he has seen and has had a chance to examine in detail, at least in part. By spending 1 power point, he may create any normal weapon as a standard action. This weapon is treated as masterwork, and lasts for a number of minutes equal to his class level. Due to it being a mere shadow of a normal weapon, any weapon created by this ability has its hit points and hardness halved. If ammunition is created with this, it is created in batches of 25.
Instant Eyeover (Ex): The key skill of the Master of Gradation Air is his ability to analyze and replicate weaponry. At 3rd level, a Master of Gradation Air may make appraise checks for weapons as a move action with no penalty, as well as determine the basic magical properties (enhancement bonus and enhancements, but not special properties, such as the ability of a Sun Blade to be treated as a shortsword by its wieldier) of items they are appraising as part of the same check, should they be using their Detect Psionics PLA. Otherwise, this functions as the Appraise Magic Value feat (PHB 2), except that it does not consume any materials, and it is included in the standard action of the Appraise check.
Librarian of Blades (Ex): At 3rd level, in addition to perfecting his ability to analyze weapons quickly, a Master of Gradation Air has researched sufficient magical weapons to become a walking library of weapons. He gains a bonus equal to his class level on Knowledge checks related to weapons of any type. Furthermore, he may make a special Knowledge (Arcana) check to research a specific weapon, treating it as though it were analyzed for the purposes of his class abilities. This check has a DC of 15+ twice the Caster level of the weapon being researched.
Weapon Group Affinity (Su): As he practices, a Master of Gradation Air develops an affinity towards a certain group of weapons. At third level, he chooses a Weapon Group (http://www.d20srd.org/srd/variant/buildingCharacters/weaponGroupFeats.htm). He gains a +2 bonus on attack and damage rolls with weapons in that group, and when he uses Form Weapon or any of its advanced abilities, he pays 1 less pp to create a weapon of that group.
Form Legendary Weapon (Su): At 4th level, a Master of Gradation Air has finally figured out how to recreate a weapon's magical properties. When using the Form Weapon ability, he may spend additional power points to create a magical weapon. This costs an extra 2 power points for each point of effective enhancement bonus, and he may only create magical weapons that he has seen and analyzed using the Appraise skill. If the weapon would be a fairly generic (one property of +2 or less, any amount of enhancement bonus up to the maximum available or +5, whichever is lower), he does not need to have used the Appraise skill to analyze the specific weapon, but must have seen an example of the property at work. Use of this ability does not recreate weapon abilities of which the price is stated in gold pieces and not effective enhancement bonus. Any weapon with a limited number of uses is treated as though it were the same weapon each time it is created. All weapons are treated as though they were made at minimum required caster or manifester level for the abilities.
Form Material (Su): At 4th level, a Master of Gradation Air has calculated the proper psionic formulae for recreation of special materials. Whenever he uses Form Weapon, he may pay additional pp to change the material the weapon is made from, as seen on the below table.
{table=head]Material|PP cost
Alchemical Silver|3
Adamantine|5
Cold Iron|7[/table]
Swift Creation (Su): At 5th level, a Master of Gradation Air has managed to reduce the time it takes to create his weapons. He may use Form Weapon as a Move Action.
Lasting Blades (Ex): When a Master of Gradation has the time and skill, he can create weapons that are works of art in their own right. At 5th level, he gains the Craft Psionic Arms and Armor feat as a bonus feat, even if he does not meet the prerequisites, and may treat his Initiator Level as his Manifester Level for the purposes of crafting Psionic weapons. He must meet all other requirements to craft a given weapon, such as other feats or the ability to manifest certain powers.
Reinforcement (Su): By expending some of his energy, a Master of Gradation Air can increase the durability of objects, and even himself. At 6th level, as a standard action, he may spend 5 PP to increase the hardness of an object by 2 points for a number of rounds equal to his class level. Alternatively, he may give himself DR 2/- for the same number of rounds. For every additional 4 PP he spends, the hardness or DR increases by 1.
Improved Eyeover (Ex): At 7th level, a Master of Gradation has perfected his ability to analyze magical weapons. When he uses Instant Eyeover, he also can learn the special properties, hardness, and current hit points of the weapon he is studying.
Improved Swift Creation (Su): At 8th level, a Master of Gradation Air has nearly reached the pinnacle of his art, and is able to create weapons with a though. By spending an additional 5 PP and expending his Psionic Focus, he may use Form Weapon as a swift action. Furthermore, he may use Form Weapon to create a number of weapons equal to his charisma modifier, paying the normal costs for each one.
Perfect Replication (Su): At 10th level, a Master of Gradation Air is second only to the greatest of artificers in terms of quality, and beats them by a fair margin in speed. As a Standard Action, he may recreate any magical or psionic weapon he has analyzed or researched by paying a number of PP based on its price in gold pieces (less special materials, masterwork components, and the base cost of the weapon), as well as an amount of exp, also based on the weapon's price. Weapons created with this ability last for a number of rounds equal to the Master of Gradation Air's class level.
After creating a weapon in this way, a Master of Gradation Air may resummon that weapon as a swift action, paying only the pp cost of calling it, due to the weapon returning to a partially formed state upon dismissal. A Master of Gradation Air is limited to a number of weapons equal to his Charisma modifier partially formed in this manner. If he attempts to create any more weapons than that, those weapons do not gain the benefits of this ability. When he refreshes his power points each day, all weapons partially formed in this manner are dismissed, allowing different weapons to gain these benefits.
For simplification, objects are classified by their price range, with all items in that range having the same cost. For the purposes of Weapon Affinity, this ability is an advanced version of Form Weapon. Any weapon with an ability that has a limited number of uses is treated as though it were the same object each time it is created.
Price rangePP CostXP cost
2000 gp-7999gp3 pp40 XP
8000 gp- 17999 gp5 pp90 XP
18000 gp-31999 gp7 pp160 XP
32000 gp-49999 gp9 pp250 XP
50000 gp-71999 gp11 pp360 XP
72000 gp-97999 gp13 pp490 XP
98000 gp-127999 gp15 pp640 XP
128000 gp-161999 gp17 pp810 XP
162000 gp-200000 gp19 pp1000 XP
_______________________________
So. Got bored, thought "Hey, a guy who makes weapons in combat sounds COOL! I should make a Prestige Class!", then realized exactly what it was going to wind up looking like.
If you get the joke with the thread title/class name, good. If not... Eh. Ask, and I'll explain.
Anyway, comment, criticize, and shower me with praise!
*Epic pic goes here*
"Steel is my body, and fire my blood..."
-Unknown Master of Gradation Air
A warrior who focuses on a strange form of the call weaponry power that is more of a creation of weaponry, the Master of Gradation Air is never unarmed, and has found ways to increase the capacity of that power and improve his skills in combat with it. Truly, these are the worst opponents that warriors who specialize in disarming their foes can fight- after all, why would you bother retrieving a lost blade if you can just make a new one?
Adaptation: Some Masters of Gradation Air might be more focused on defensive techniques- for these characters, changing the focus of the class from weapons to armor would be in order.
Prerequisites:Skills: Craft (Weaponsmithing) 8 ranks, Appraise 4 ranks, Knowledge (Arcana) 4 ranks
Maneuvers: Three maneuvers, including at least one Iron Heart or Solar Wind (http://www.giantitp.com/forums/showthread.php?t=193295) maneuver of second level or higher.
Powers: Must be able to manifest call weaponry.
Special: Psionic subtype, proficiency with all martial melee weapons
Hit Die: d8
Skills
The Master of Gradation Air's class skills (and the key ability for each skill) are Appraise (Int), Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Jump (Str), Knowledge (Arcana) (Psionics) (Int), Martial Lore (Int), Spot (Wis), and Tumble (Dex).
Skill Points: 4+Int
LevelBABFort SaveRef Save Will SaveSpecialManifestingManeuvers KnownManeuvers ReadiedStances Known
1+0+0+2+2Detect Psionics, Form Tool-100
2+1+0+3+3Form Weapon+1 level of existing class010
3+2+1+3+3Instant Eyeover, Librarian of Blades, Weapon Group Affinity+1 level of existing class000
4+3+1+4+4Form Legendary Weapon, Form Material+1 level of existing class100
5+3+1+4+4Swift Creation, Lasting Blades-001
6+4+2+5+5Reinforcement+1 level of existing class010
7+5+2+5+5Improved Eyeover+1 level of existing class100
8+6+2+6+6Improved Swift Creation+1 level of existing class000
9+6+3+6+6+1 level of existing class000
10+7+3+7+7Perfect Replication-111
Weapon and Armor Proficiencies: A Master of Gradation Air gains no weapon or armor proficiencies.
Manifesting: At every level except for 1st, 5th, and 10th, a Master of Gradation Air gains additional power points per day and access to new powers as if he had also gained a level in whatever manifesting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained.
Maneuvers: At first level and every three levels afterwards, a Master of Gradation Air learns a new maneuver from the Iron Heart or Solar Wind (http://www.giantitp.com/forums/showthread.php?t=193295) discipline. He must meet the prerequisites for these maneuvers as normal. He gains an additional maneuver readied at second level and every four levels thereafter.
Stances: A Master of Gradation Air learns an additional stance from the Iron Heart or Solar Wind discipline at 5th and 10th level.
Detect Psionics (Psi): A Master of Gradation Air is sensitive to magical and psionic auras. He may use Detect Psionics as a Psi-Like Ability at will.
Form Tool (Su): A Master of Gradation Air is able to create normal tools. This ability has no cost, but the DM should decide what is a reasonable limit for its use. The Master of Gradation Air may, as a full round action, create any basic tool, such as a shovel, crowbar, ect. This weapon is of the minimum quality needed to function, and is unfit for use as a weapon. Food CANNOT be created with this ability.
Form Weapon (Su): At 2nd level, a Master of Gradation Air is able to recreate any weapon he has seen and has had a chance to examine in detail, at least in part. By spending 1 power point, he may create any normal weapon as a standard action. This weapon is treated as masterwork, and lasts for a number of minutes equal to his class level. Due to it being a mere shadow of a normal weapon, any weapon created by this ability has its hit points and hardness halved. If ammunition is created with this, it is created in batches of 25.
Instant Eyeover (Ex): The key skill of the Master of Gradation Air is his ability to analyze and replicate weaponry. At 3rd level, a Master of Gradation Air may make appraise checks for weapons as a move action with no penalty, as well as determine the basic magical properties (enhancement bonus and enhancements, but not special properties, such as the ability of a Sun Blade to be treated as a shortsword by its wieldier) of items they are appraising as part of the same check, should they be using their Detect Psionics PLA. Otherwise, this functions as the Appraise Magic Value feat (PHB 2), except that it does not consume any materials, and it is included in the standard action of the Appraise check.
Librarian of Blades (Ex): At 3rd level, in addition to perfecting his ability to analyze weapons quickly, a Master of Gradation Air has researched sufficient magical weapons to become a walking library of weapons. He gains a bonus equal to his class level on Knowledge checks related to weapons of any type. Furthermore, he may make a special Knowledge (Arcana) check to research a specific weapon, treating it as though it were analyzed for the purposes of his class abilities. This check has a DC of 15+ twice the Caster level of the weapon being researched.
Weapon Group Affinity (Su): As he practices, a Master of Gradation Air develops an affinity towards a certain group of weapons. At third level, he chooses a Weapon Group (http://www.d20srd.org/srd/variant/buildingCharacters/weaponGroupFeats.htm). He gains a +2 bonus on attack and damage rolls with weapons in that group, and when he uses Form Weapon or any of its advanced abilities, he pays 1 less pp to create a weapon of that group.
Form Legendary Weapon (Su): At 4th level, a Master of Gradation Air has finally figured out how to recreate a weapon's magical properties. When using the Form Weapon ability, he may spend additional power points to create a magical weapon. This costs an extra 2 power points for each point of effective enhancement bonus, and he may only create magical weapons that he has seen and analyzed using the Appraise skill. If the weapon would be a fairly generic (one property of +2 or less, any amount of enhancement bonus up to the maximum available or +5, whichever is lower), he does not need to have used the Appraise skill to analyze the specific weapon, but must have seen an example of the property at work. Use of this ability does not recreate weapon abilities of which the price is stated in gold pieces and not effective enhancement bonus. Any weapon with a limited number of uses is treated as though it were the same weapon each time it is created. All weapons are treated as though they were made at minimum required caster or manifester level for the abilities.
Form Material (Su): At 4th level, a Master of Gradation Air has calculated the proper psionic formulae for recreation of special materials. Whenever he uses Form Weapon, he may pay additional pp to change the material the weapon is made from, as seen on the below table.
{table=head]Material|PP cost
Alchemical Silver|3
Adamantine|5
Cold Iron|7[/table]
Swift Creation (Su): At 5th level, a Master of Gradation Air has managed to reduce the time it takes to create his weapons. He may use Form Weapon as a Move Action.
Lasting Blades (Ex): When a Master of Gradation has the time and skill, he can create weapons that are works of art in their own right. At 5th level, he gains the Craft Psionic Arms and Armor feat as a bonus feat, even if he does not meet the prerequisites, and may treat his Initiator Level as his Manifester Level for the purposes of crafting Psionic weapons. He must meet all other requirements to craft a given weapon, such as other feats or the ability to manifest certain powers.
Reinforcement (Su): By expending some of his energy, a Master of Gradation Air can increase the durability of objects, and even himself. At 6th level, as a standard action, he may spend 5 PP to increase the hardness of an object by 2 points for a number of rounds equal to his class level. Alternatively, he may give himself DR 2/- for the same number of rounds. For every additional 4 PP he spends, the hardness or DR increases by 1.
Improved Eyeover (Ex): At 7th level, a Master of Gradation has perfected his ability to analyze magical weapons. When he uses Instant Eyeover, he also can learn the special properties, hardness, and current hit points of the weapon he is studying.
Improved Swift Creation (Su): At 8th level, a Master of Gradation Air has nearly reached the pinnacle of his art, and is able to create weapons with a though. By spending an additional 5 PP and expending his Psionic Focus, he may use Form Weapon as a swift action. Furthermore, he may use Form Weapon to create a number of weapons equal to his charisma modifier, paying the normal costs for each one.
Perfect Replication (Su): At 10th level, a Master of Gradation Air is second only to the greatest of artificers in terms of quality, and beats them by a fair margin in speed. As a Standard Action, he may recreate any magical or psionic weapon he has analyzed or researched by paying a number of PP based on its price in gold pieces (less special materials, masterwork components, and the base cost of the weapon), as well as an amount of exp, also based on the weapon's price. Weapons created with this ability last for a number of rounds equal to the Master of Gradation Air's class level.
After creating a weapon in this way, a Master of Gradation Air may resummon that weapon as a swift action, paying only the pp cost of calling it, due to the weapon returning to a partially formed state upon dismissal. A Master of Gradation Air is limited to a number of weapons equal to his Charisma modifier partially formed in this manner. If he attempts to create any more weapons than that, those weapons do not gain the benefits of this ability. When he refreshes his power points each day, all weapons partially formed in this manner are dismissed, allowing different weapons to gain these benefits.
For simplification, objects are classified by their price range, with all items in that range having the same cost. For the purposes of Weapon Affinity, this ability is an advanced version of Form Weapon. Any weapon with an ability that has a limited number of uses is treated as though it were the same object each time it is created.
Price rangePP CostXP cost
2000 gp-7999gp3 pp40 XP
8000 gp- 17999 gp5 pp90 XP
18000 gp-31999 gp7 pp160 XP
32000 gp-49999 gp9 pp250 XP
50000 gp-71999 gp11 pp360 XP
72000 gp-97999 gp13 pp490 XP
98000 gp-127999 gp15 pp640 XP
128000 gp-161999 gp17 pp810 XP
162000 gp-200000 gp19 pp1000 XP
_______________________________
So. Got bored, thought "Hey, a guy who makes weapons in combat sounds COOL! I should make a Prestige Class!", then realized exactly what it was going to wind up looking like.
If you get the joke with the thread title/class name, good. If not... Eh. Ask, and I'll explain.
Anyway, comment, criticize, and shower me with praise!