Madpolymorpher
2011-12-21, 11:04 AM
This is my first genuine attempt at homebrewing, so please let me know what you think. I am simultaneously trying to make fighters less underpowered compared to casters by giving them some general buffing/debuffing abilities and trying to make sword and shield fighting better despite not being able to do as much damage as two weapon fighting or wielding a two handed weapon.
The champion
The champion is a leader among men and a talented warrior. His very presence inspires his comrades and strikes fear into the hearts of his foes.
alignment: any
hit die: d10
class skills: climb, craft, diplomacy, handle animal, initmidate, jump, ride, swim
skill points: 2+int
Proficient in all simple and martial weapons, as well as all armor and shields
{table=head] level|base attack bonus|fort|ref|will|special
1|+1|+2|+0|+0|shield mastery +1, improved shield bash
2|+2|+3|+0|+0|rally courage +1
3|+3|+3|+1|+1|intimidation +1
4|+4|+4|+1|+1|remove fear
5|+5|+4|+1|+1|shield mastery +2, bonus feat
6|+6/+1|+5|+2|+2|rally courage +2, stunning shield bash
7|+7/+2|+5|+2|+2|intimidation +2
8|+8/+3|+6|+2|+2|bulls strength
9|+9/+4|+6|+3|+3|shield mastery +3
10|+10/+5|+7|+3|+3|rally courage+3 bonus feat
11|+11/+6/+1|+7|+3|+3|intimidation +3 improved cleave
12|+12/+7/+2|+8|+4|+4|dispel magic
13|+13/+8/+3|+8|+4|+4|shield mastery+4
14|+14/+9/+4|+9|+4|+4|rally courage +4
15|+15/+10/+5|+9|+5|+5|intimidation +4, bonus feat
16|+16/+11/+6/+1|+10|+5|+5|spell resistance, shield knockback
17|+17/+12/+7/+2|+10|+5|+5|shield mastery +5
18|+18/+13/+8/+3|+11|+6|+6|rally courage +5
19|+19/+14/+9/+4|+11|+6|+6|intimidation +5
20|+20/+15/+10/+5|+12|+6|+6|greater dispel, bonus feat
[/table]
shield mastery: the champions prowess at fighting with a shield allows him a +1 added to his shield bonus at first level, +2 at 5th, +3 at 9th, etc.
ex: if a level 3 Champion was wielding a large steel shield his shield bonus to AC would be 3
Note: he must be wielding the shield in his off hand
rally courage: champions are exceptional at rallying others to their cause, a champion can rally courage oncer per day +charisma modifier
(assuming it is 0 or greater, this grants the champion and his allies with in 30 ft diameter a bonus to all attack rolls,
damage rolls, and saves
the bonus is +1 at level 2, +2 at level 6, +3 at level 10, +4 at level 14, and +5 at level 18
this is a standard action that doesn't provoke an attack of opportunity
Intimidation: as an experienced warrior a champion can fill his enemies with fear and doubt, causing them to take a morale penalty to attack rolls,
damage rolls, and saving throws. The champion can intimidate once per day +charisma modifier (assuming it is 0 or greater),
the Intimidation affects a 30 ft diameter around the champion
the penalty is -1 at level 3, -2 at level 7, -3 at level 11, -4 at level 15, and -5 at level 19
will negates (DC 10+cha modifier +1/2 champion level)
this is a standard action that doesn't provoke an attack of opportunity
Remove fear: a champions courage inspires those around him, so at level four, oncer per day +cha modifier (assuming it is 0 or greater) a champion
can remove fear as a cleric of equal class would
this is a spell like ability
Improved shield bash: mastery of his fighting style allows a champion to use his shield as a weapon, granting him the improved shield bash feat at
1st level
bonus feat: at 5th, 10th, 15th and 20th level the champion can select a feat from the fighter bonus feat list
Stunning shield bash: The champion's shield bashes are more forceful, once per day +cha modifier (assuming it is 0 or greater) the shield bash can
stun an enemy fortitude negates (10+1/2 champion level+str modifier)
Bull's strength: The champion has the ability to gain bursts of strength, once per day +cha modifier (assuming 0 or greater) the champion can use
bull's strength on himself as a spellcaster of equal class levels, this is a spell like ability
improved cleave: the momentum from the champions first kill provides him with additional force on his next attack, when a champion cleaves the
critical threat range for his weapon doubles, this stacks with improved critical or keen weapons
dispel magic: The champions force of will and ability to shape a battlefield even affect magic. Once per day + cha modifier (assuming 0 or greater)
the champion can cast dispel magic as an equal level cleric,
this is a spell like ability
at 20th level it becomes greater dispel magic
spell resistance: The champions presence makes magic less effective against him, and he gains spell resistance of 12+champion level
shield knockback: a champions shield bash can knock his enemies back five feet after he strikes them, causing normal damage as well as forcing an
opposed strength check, if the champion wins the opponent moves back five feet, if the champion loses nothing happens
edit: fixed table and formatting
The champion
The champion is a leader among men and a talented warrior. His very presence inspires his comrades and strikes fear into the hearts of his foes.
alignment: any
hit die: d10
class skills: climb, craft, diplomacy, handle animal, initmidate, jump, ride, swim
skill points: 2+int
Proficient in all simple and martial weapons, as well as all armor and shields
{table=head] level|base attack bonus|fort|ref|will|special
1|+1|+2|+0|+0|shield mastery +1, improved shield bash
2|+2|+3|+0|+0|rally courage +1
3|+3|+3|+1|+1|intimidation +1
4|+4|+4|+1|+1|remove fear
5|+5|+4|+1|+1|shield mastery +2, bonus feat
6|+6/+1|+5|+2|+2|rally courage +2, stunning shield bash
7|+7/+2|+5|+2|+2|intimidation +2
8|+8/+3|+6|+2|+2|bulls strength
9|+9/+4|+6|+3|+3|shield mastery +3
10|+10/+5|+7|+3|+3|rally courage+3 bonus feat
11|+11/+6/+1|+7|+3|+3|intimidation +3 improved cleave
12|+12/+7/+2|+8|+4|+4|dispel magic
13|+13/+8/+3|+8|+4|+4|shield mastery+4
14|+14/+9/+4|+9|+4|+4|rally courage +4
15|+15/+10/+5|+9|+5|+5|intimidation +4, bonus feat
16|+16/+11/+6/+1|+10|+5|+5|spell resistance, shield knockback
17|+17/+12/+7/+2|+10|+5|+5|shield mastery +5
18|+18/+13/+8/+3|+11|+6|+6|rally courage +5
19|+19/+14/+9/+4|+11|+6|+6|intimidation +5
20|+20/+15/+10/+5|+12|+6|+6|greater dispel, bonus feat
[/table]
shield mastery: the champions prowess at fighting with a shield allows him a +1 added to his shield bonus at first level, +2 at 5th, +3 at 9th, etc.
ex: if a level 3 Champion was wielding a large steel shield his shield bonus to AC would be 3
Note: he must be wielding the shield in his off hand
rally courage: champions are exceptional at rallying others to their cause, a champion can rally courage oncer per day +charisma modifier
(assuming it is 0 or greater, this grants the champion and his allies with in 30 ft diameter a bonus to all attack rolls,
damage rolls, and saves
the bonus is +1 at level 2, +2 at level 6, +3 at level 10, +4 at level 14, and +5 at level 18
this is a standard action that doesn't provoke an attack of opportunity
Intimidation: as an experienced warrior a champion can fill his enemies with fear and doubt, causing them to take a morale penalty to attack rolls,
damage rolls, and saving throws. The champion can intimidate once per day +charisma modifier (assuming it is 0 or greater),
the Intimidation affects a 30 ft diameter around the champion
the penalty is -1 at level 3, -2 at level 7, -3 at level 11, -4 at level 15, and -5 at level 19
will negates (DC 10+cha modifier +1/2 champion level)
this is a standard action that doesn't provoke an attack of opportunity
Remove fear: a champions courage inspires those around him, so at level four, oncer per day +cha modifier (assuming it is 0 or greater) a champion
can remove fear as a cleric of equal class would
this is a spell like ability
Improved shield bash: mastery of his fighting style allows a champion to use his shield as a weapon, granting him the improved shield bash feat at
1st level
bonus feat: at 5th, 10th, 15th and 20th level the champion can select a feat from the fighter bonus feat list
Stunning shield bash: The champion's shield bashes are more forceful, once per day +cha modifier (assuming it is 0 or greater) the shield bash can
stun an enemy fortitude negates (10+1/2 champion level+str modifier)
Bull's strength: The champion has the ability to gain bursts of strength, once per day +cha modifier (assuming 0 or greater) the champion can use
bull's strength on himself as a spellcaster of equal class levels, this is a spell like ability
improved cleave: the momentum from the champions first kill provides him with additional force on his next attack, when a champion cleaves the
critical threat range for his weapon doubles, this stacks with improved critical or keen weapons
dispel magic: The champions force of will and ability to shape a battlefield even affect magic. Once per day + cha modifier (assuming 0 or greater)
the champion can cast dispel magic as an equal level cleric,
this is a spell like ability
at 20th level it becomes greater dispel magic
spell resistance: The champions presence makes magic less effective against him, and he gains spell resistance of 12+champion level
shield knockback: a champions shield bash can knock his enemies back five feet after he strikes them, causing normal damage as well as forcing an
opposed strength check, if the champion wins the opponent moves back five feet, if the champion loses nothing happens
edit: fixed table and formatting