Alias
2011-12-21, 11:00 PM
Going to be taking this rather old custom spell out for a spin next session. I think it remains balanced under Pathfinder.
Twincast
Level: Sorcerer Only 3
Components: V, S
Casting Time: 1 ready action
Range: Close (25' + 5' / level)
Target: One spell in casting.
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You must expend a spell slot of equal or greater level than the target spell as an additional cost to cast this spell. Twincast creates a copy of the target spell, which is cast by you immediately after the original spell even if you can’t normally cast it. Casting this copy does not cost you a spell slot as this cost was paid during the casting of twincast.
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Notes:
This spell was written in 3.5 where the sorcerer still lagged behind the wizard in power a bit. The addition of bloodlines amps the sorcerer up a notch but I think this remains appropriate at its original level. Twincasting an ally's fireball costs 2 3rd level slots (one for the twincast, one for the targeted fireball) and in parties that have a wizard and a sorcerer it allows for doubling up on the more obscure spells the wizard might pull out.
Twincast's most powerful aspect though is it doesn't care about class limitation. Hence the sorcerer can use this spell to copy a cure spell - and in most parties that don't have multiple arcane casters this is how it ends up getting used most of the time. Level limitation is still enforced since you must spend a spell slot of equal or greater level than the target spell.
The spell is forbidden to wizards because it's nature requires an intimate understanding of spontaneous casting technique. I always found it odd that there where spells on the arcane list that were wizard only and not the reverse - so that was one of the reasons the spell was made.
While twincast can copy enemy spellcaster spells this isn't useful in practice. Usually if an enemy is casting a spell at your party you'll be one of the targets or in the area of effect. Hence if you twincast such a spell your twincast is resolved first, then their spell, and you must succeed at a concentration check to complete the twincast copy of their spell, which is chancy.
In the rare event twincast is used on a spell with a more than 1 round casting time the twincast itself is near instantaneous, then both you and the other caster go into a mimicry. His spell still goes first, and then yours immediately after.
If the target spell is altered by a metamagic feat you copy the spell and the effects of the feat and cannot choose not to do this. This applies even if you don't have the metamagic feat in question. This is the other reason the spell states that you cast the target spell "even if you can't normally cast it." You do however have to choose and expend a spell slot of equal or greater level than the spell. So twincasting an empowered magic missile will take a 3rd level slot.
While Quickened spells can be twincast it's largely for naught since your action will still be spent up. You still have to use of the same level as the quickened spell even though you'll receive no benefit from the feat.
You do not have to cast the spell copy twincast creates for you, but the spell is lost if you elect not to do so immediately and the twincast is wasted.
As you are casting the spell copied by twincast you must meet all the requirements other than having the spell on your spell list. Sorcerers in Pathfinder have the eschew materials feat, but if you twincast a spell that this feat does not remove the material component cost of you must provide that material component. Similarly you must be able to pay any XP cost of the twincast spell if the spell has such a cost.
Twincast
Level: Sorcerer Only 3
Components: V, S
Casting Time: 1 ready action
Range: Close (25' + 5' / level)
Target: One spell in casting.
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You must expend a spell slot of equal or greater level than the target spell as an additional cost to cast this spell. Twincast creates a copy of the target spell, which is cast by you immediately after the original spell even if you can’t normally cast it. Casting this copy does not cost you a spell slot as this cost was paid during the casting of twincast.
------------
Notes:
This spell was written in 3.5 where the sorcerer still lagged behind the wizard in power a bit. The addition of bloodlines amps the sorcerer up a notch but I think this remains appropriate at its original level. Twincasting an ally's fireball costs 2 3rd level slots (one for the twincast, one for the targeted fireball) and in parties that have a wizard and a sorcerer it allows for doubling up on the more obscure spells the wizard might pull out.
Twincast's most powerful aspect though is it doesn't care about class limitation. Hence the sorcerer can use this spell to copy a cure spell - and in most parties that don't have multiple arcane casters this is how it ends up getting used most of the time. Level limitation is still enforced since you must spend a spell slot of equal or greater level than the target spell.
The spell is forbidden to wizards because it's nature requires an intimate understanding of spontaneous casting technique. I always found it odd that there where spells on the arcane list that were wizard only and not the reverse - so that was one of the reasons the spell was made.
While twincast can copy enemy spellcaster spells this isn't useful in practice. Usually if an enemy is casting a spell at your party you'll be one of the targets or in the area of effect. Hence if you twincast such a spell your twincast is resolved first, then their spell, and you must succeed at a concentration check to complete the twincast copy of their spell, which is chancy.
In the rare event twincast is used on a spell with a more than 1 round casting time the twincast itself is near instantaneous, then both you and the other caster go into a mimicry. His spell still goes first, and then yours immediately after.
If the target spell is altered by a metamagic feat you copy the spell and the effects of the feat and cannot choose not to do this. This applies even if you don't have the metamagic feat in question. This is the other reason the spell states that you cast the target spell "even if you can't normally cast it." You do however have to choose and expend a spell slot of equal or greater level than the spell. So twincasting an empowered magic missile will take a 3rd level slot.
While Quickened spells can be twincast it's largely for naught since your action will still be spent up. You still have to use of the same level as the quickened spell even though you'll receive no benefit from the feat.
You do not have to cast the spell copy twincast creates for you, but the spell is lost if you elect not to do so immediately and the twincast is wasted.
As you are casting the spell copied by twincast you must meet all the requirements other than having the spell on your spell list. Sorcerers in Pathfinder have the eschew materials feat, but if you twincast a spell that this feat does not remove the material component cost of you must provide that material component. Similarly you must be able to pay any XP cost of the twincast spell if the spell has such a cost.