HiddenLineage
2011-12-22, 07:20 PM
Which Aspect do you tend to like the most?
I personally went for a Druid Dragonborn(Formerly Aasimar for the +wis). I was looking at Heart, seeing as how I could get Wings from Wildshaping, but Mind looks promising too. That Darkvision and Blindsense looks sexy.
Heart (Su): A dragonborn who chooses heart as
her draconic aspect gains a breath weapon. The breath
weapon is a bright, shining line that coruscates with
every metallic color. The line’s length is 5 feet per Hit
Die the dragonborn has, up to a maximum of 100 feet at
20 HD. The breath weapon deals 1d8 points of damage,
plus an extra 1d8 points for each 3 HD the dragonborn
possesses (2d8 at 3 HD, 3d8 at 6 HD, and so on). The
damage can be acid, cold, electricity, or fi re, changing
on each use as the dragonborn chooses. A successful
Refl ex save (DC 10 + 1/2 the dragonborn’s HD + her Con
modifi er) halves the damage. A dragonborn can use her
breath weapon once every 1d4 rounds.
Mind (Ex): A dragonborn who selects the mind aspect
sharpens her senses, gaining immunity to paralysis and
magic sleep effects. She gains darkvision out to 30 feet
and low-light vision, plus a +2 racial bonus on Listen,
Search, and Spot checks.
At 6 HD, the dragonborn’s darkvision extends to
60 feet.
At 9 HD, the dragonborn’s darkvision extends to 90
feet, and her low-light vision allows her to see three
times as far as a human in shadowy illumination.
At 12 HD, the dragonborn’s darkvision extends to
120 feet, and her low-light vision allows her to see four
times as far as a human in shadowy illumination.
At 15 HD, the dragonborn gains blindsense out to
30 feet.
Wings (Ex): A dragonborn who selects the wings
aspect hatches sporting fully formed wings. Dragonborn
can use these wings to aid their jumps (granting a +10
racial bonus on Jump checks) and to glide. Those with
6 HD or more can use their wings to fl y.
Gliding: A dragonborn can use her wings to glide,
negating damage from a fall from any height and allowing
20 feet of forward travel for every 5 feet of descent.
Dragonborn glide at a speed of 30 feet with average
maneuverability. Even if a dragonborn’s maneuverability
improves, she can’t hover while gliding. A dragonborn
can’t glide while carrying a medium or heavy load.
If a dragonborn becomes unconscious or helpless while
in midair, her wings naturally unfurl, and powerful
ligaments stiffen them.
The dragonborn descends slowly in a tight corkscrew
and takes only 1d6 points of falling damage, no matter
the actual distance of the fall.
Flight: When a dragonborn who selected the wings
aspect reaches 6 HD, she gains a f ly speed of 30 feet
with average maneuverability. A dragonborn can’t
f ly while carrying a medium or heavy load or while
fatigued or exhausted.
A dragonborn can safely fl y for a number of consecutive
rounds equal to her Constitution modifi er
(minimum 1 round). She can double this length of
fl ight but is fatigued by such exertion. The dragonborn
is likewise fatigued after spending a total of more
than 10 minutes per day fl ying. Because a dragonborn
can glide before, after, and between rounds of actual
fl ight, she can remain aloft for extended periods, even
if she can only use fl ight for 1 round at a time without
becoming fatigued.
When she reaches 12 HD, a dragonborn has enough
stamina and prowess to fl y without tiring. She can fl y
at a speed of 30 feet (average maneuverability) with no
more exertion than walking or running.
A dragonborn with fl ight can make a dive attack. A
dive attack works like a charge, but the dragonborn
must move a minimum of 30 feet and descend at least
10 feet. A dragonborn can make a dive attack only when
wielding a piercing weapon. If the dive attack hits, it
deals double damage.
A dragonborn with flight can use the run action while
fl ying, provided she flies in a straight line.
I personally went for a Druid Dragonborn(Formerly Aasimar for the +wis). I was looking at Heart, seeing as how I could get Wings from Wildshaping, but Mind looks promising too. That Darkvision and Blindsense looks sexy.
Heart (Su): A dragonborn who chooses heart as
her draconic aspect gains a breath weapon. The breath
weapon is a bright, shining line that coruscates with
every metallic color. The line’s length is 5 feet per Hit
Die the dragonborn has, up to a maximum of 100 feet at
20 HD. The breath weapon deals 1d8 points of damage,
plus an extra 1d8 points for each 3 HD the dragonborn
possesses (2d8 at 3 HD, 3d8 at 6 HD, and so on). The
damage can be acid, cold, electricity, or fi re, changing
on each use as the dragonborn chooses. A successful
Refl ex save (DC 10 + 1/2 the dragonborn’s HD + her Con
modifi er) halves the damage. A dragonborn can use her
breath weapon once every 1d4 rounds.
Mind (Ex): A dragonborn who selects the mind aspect
sharpens her senses, gaining immunity to paralysis and
magic sleep effects. She gains darkvision out to 30 feet
and low-light vision, plus a +2 racial bonus on Listen,
Search, and Spot checks.
At 6 HD, the dragonborn’s darkvision extends to
60 feet.
At 9 HD, the dragonborn’s darkvision extends to 90
feet, and her low-light vision allows her to see three
times as far as a human in shadowy illumination.
At 12 HD, the dragonborn’s darkvision extends to
120 feet, and her low-light vision allows her to see four
times as far as a human in shadowy illumination.
At 15 HD, the dragonborn gains blindsense out to
30 feet.
Wings (Ex): A dragonborn who selects the wings
aspect hatches sporting fully formed wings. Dragonborn
can use these wings to aid their jumps (granting a +10
racial bonus on Jump checks) and to glide. Those with
6 HD or more can use their wings to fl y.
Gliding: A dragonborn can use her wings to glide,
negating damage from a fall from any height and allowing
20 feet of forward travel for every 5 feet of descent.
Dragonborn glide at a speed of 30 feet with average
maneuverability. Even if a dragonborn’s maneuverability
improves, she can’t hover while gliding. A dragonborn
can’t glide while carrying a medium or heavy load.
If a dragonborn becomes unconscious or helpless while
in midair, her wings naturally unfurl, and powerful
ligaments stiffen them.
The dragonborn descends slowly in a tight corkscrew
and takes only 1d6 points of falling damage, no matter
the actual distance of the fall.
Flight: When a dragonborn who selected the wings
aspect reaches 6 HD, she gains a f ly speed of 30 feet
with average maneuverability. A dragonborn can’t
f ly while carrying a medium or heavy load or while
fatigued or exhausted.
A dragonborn can safely fl y for a number of consecutive
rounds equal to her Constitution modifi er
(minimum 1 round). She can double this length of
fl ight but is fatigued by such exertion. The dragonborn
is likewise fatigued after spending a total of more
than 10 minutes per day fl ying. Because a dragonborn
can glide before, after, and between rounds of actual
fl ight, she can remain aloft for extended periods, even
if she can only use fl ight for 1 round at a time without
becoming fatigued.
When she reaches 12 HD, a dragonborn has enough
stamina and prowess to fl y without tiring. She can fl y
at a speed of 30 feet (average maneuverability) with no
more exertion than walking or running.
A dragonborn with fl ight can make a dive attack. A
dive attack works like a charge, but the dragonborn
must move a minimum of 30 feet and descend at least
10 feet. A dragonborn can make a dive attack only when
wielding a piercing weapon. If the dive attack hits, it
deals double damage.
A dragonborn with flight can use the run action while
fl ying, provided she flies in a straight line.