Nabirius
2011-12-23, 06:10 AM
Trying to run a 3.5 campaign with some friends, one of the main themes of the campaign is fallen heroes, as the campaign continues they at first hear of then encounter later. Hopefully there will be 4 players, relatively well optimized (although not great as the players are not as familiar with the system as I am. The following are some of the major NPCs (and possible antagonists). The campaign takes place in a slightly changed Ebberon. What I am looking for it build help with certain characters, including race and specific feats or builds (including if they are to strong). But mainly I want to know when fighting these characters will be appropriate.
Level 31 [Boss fight]
Kalashtar (Psionic Monk, original idea was to be more psionic than monk (monk could also be unarmed sword sage or something))
Alignment: Neutral Good --> Lawful Neutral
Saw his former allies destroying everything and being evil, decided to hunt them down and stop them, there are few things that will stop him.
Level 30 [Boss fight, can be talked down, can be redeemed]
Human (Swordsage or Crusader/ Ur-priest)
Alignment: Lawful Good ---> Lawful Evil [-----> Neutral Good] [Maybe]
He is normally a nice guy and generally very helpful to the party (will not travel with them, but will help heal them if they come to him with someone dying, etc.). He acts almost Chaotic good, with his hatred of the gods and authority stopping him from being Neutral or Lawful. As the campaign continues he and his plan comes together the players see what he is truly capable of when his goals are on the line.
Level 24-25 [Friendly, unless Lawful Evil or certain flavors of Lawful Neutral]
Something (Duskblade/ ?)
This is an odd one, I want to build a dual wielding Duskblade that can channel spells in 2 swords at once. I'm essentially ruling that a Duskblade 13 that has dealt with somatic components (somehow) with the 'full attack' channel is capable of doing this. I like it because it fits with his chaotic nature, when he hits with that full attack most enemies drop instantly. Although this means he has to have a high Dex, Str, Con, and Int. He's probably going to get a few extra points to buy stats with or something to compensate. He spends a lot of his time toppling governments he feels are corrupt, but gives little thought to the results of creating that sort of power vacuum.
Level 21-22 [Enemy]
Something (May go straight crusader, may want to RKV, Preferably Cha based)
Lawful Evil
Once a good man, revealed for what he really was when he killed the bard his team was traveling with, now he is clearly a monster. At least its clear to his former allies, the most well spoken and the most active in the world at large he is typically well liked among the general populace, who does not see him as he truly is.
________________
These last 2 are recurring enemies, almost like Team Rocket (but taken seriously). As such they need to appear very threatening, but most importantly they need to be able to have highly variable tactics so that they don't become boring, so flexibility of classes are required. Both are drow, they travel together. They are not hugely relevant to the plot, so if the PC's kill them early its fine.
Sara [Drow female] First Appearance (Lvl 9) Last Appearance (Lvl 20)
Divine caster of some sort, possibly druid. Although an enchantress may not be a bad idea either.
True Neutral ---> Neutral Evil
Tabris [Drow Male] First Appearance (lvl 9-10) Last Appearance (Lvl 20)
Revenant Blade (+Dervish)
Lawful Good ----> Lawful Neutral
I know they are supposed to be for the Valenar only. His fighting style is not exactly the same and I'm re-fluffing it. He wields 2 scimitars that he can put together into a Double ended scimitar staff. He switches between the 2 forms so fast he does it in the middle of full attacks. He may only be a Drow fluff wise and have the stats of a different race.
Thanks for your help in advance.
Also should this go in Homebrew/World Building section?
Level 31 [Boss fight]
Kalashtar (Psionic Monk, original idea was to be more psionic than monk (monk could also be unarmed sword sage or something))
Alignment: Neutral Good --> Lawful Neutral
Saw his former allies destroying everything and being evil, decided to hunt them down and stop them, there are few things that will stop him.
Level 30 [Boss fight, can be talked down, can be redeemed]
Human (Swordsage or Crusader/ Ur-priest)
Alignment: Lawful Good ---> Lawful Evil [-----> Neutral Good] [Maybe]
He is normally a nice guy and generally very helpful to the party (will not travel with them, but will help heal them if they come to him with someone dying, etc.). He acts almost Chaotic good, with his hatred of the gods and authority stopping him from being Neutral or Lawful. As the campaign continues he and his plan comes together the players see what he is truly capable of when his goals are on the line.
Level 24-25 [Friendly, unless Lawful Evil or certain flavors of Lawful Neutral]
Something (Duskblade/ ?)
This is an odd one, I want to build a dual wielding Duskblade that can channel spells in 2 swords at once. I'm essentially ruling that a Duskblade 13 that has dealt with somatic components (somehow) with the 'full attack' channel is capable of doing this. I like it because it fits with his chaotic nature, when he hits with that full attack most enemies drop instantly. Although this means he has to have a high Dex, Str, Con, and Int. He's probably going to get a few extra points to buy stats with or something to compensate. He spends a lot of his time toppling governments he feels are corrupt, but gives little thought to the results of creating that sort of power vacuum.
Level 21-22 [Enemy]
Something (May go straight crusader, may want to RKV, Preferably Cha based)
Lawful Evil
Once a good man, revealed for what he really was when he killed the bard his team was traveling with, now he is clearly a monster. At least its clear to his former allies, the most well spoken and the most active in the world at large he is typically well liked among the general populace, who does not see him as he truly is.
________________
These last 2 are recurring enemies, almost like Team Rocket (but taken seriously). As such they need to appear very threatening, but most importantly they need to be able to have highly variable tactics so that they don't become boring, so flexibility of classes are required. Both are drow, they travel together. They are not hugely relevant to the plot, so if the PC's kill them early its fine.
Sara [Drow female] First Appearance (Lvl 9) Last Appearance (Lvl 20)
Divine caster of some sort, possibly druid. Although an enchantress may not be a bad idea either.
True Neutral ---> Neutral Evil
Tabris [Drow Male] First Appearance (lvl 9-10) Last Appearance (Lvl 20)
Revenant Blade (+Dervish)
Lawful Good ----> Lawful Neutral
I know they are supposed to be for the Valenar only. His fighting style is not exactly the same and I'm re-fluffing it. He wields 2 scimitars that he can put together into a Double ended scimitar staff. He switches between the 2 forms so fast he does it in the middle of full attacks. He may only be a Drow fluff wise and have the stats of a different race.
Thanks for your help in advance.
Also should this go in Homebrew/World Building section?