ducttapebandit
2011-12-24, 02:44 AM
A little background for you: The party ended up with an Alliance transport ship that went missing during in the war. When we landed on one of the border worlds, a local Alliance sheriff took notice and detained the party while he sorted things out. We convinced someone that just wandered into the holding cell trying to escape a riot outside that we were innocent. She picked the lock.
I dumped all my plot points to spawn a car with the keys in it just outside the door. The GM decided it was a police car. With some excellent rolls on his driving checks, and some help from our sniper, we were soon power sliding the car onto the ship.
The problem is, my GM and the rest of the group were a little hazy on what should be found in the trunk and in the car its self. This is a standard patrol car, so nothing too fancy. Yes, I do have GM permission to query the forum.
Here's what he said I [tentatively] found in the trunk... er, looks like I lost it. :smalleek: The only thing I remember is a stun rifle.
Because the idea amuses me, I thought I'd have my character make the same request of you. It's in spoiler tags, in case you don't want to see it. Note: He has the minimum intelligence for the game and his English isn't very good (Russian is his native tongue, but he is making an effort to improve his English as well). With one exception, I toned down his pseudo-Russian accent.
"I am Victor Grundy. My job is keep some people alive. Others, not so much. I have problem. In Victor's experience, there is one, no, two people you want be on good side of. The first is Victor. Second is medic.
"I don't know why police arrest us. When we go to cell, medic ask for new gloves and pilot want cards. I ask medic, who is also boss, what is plan. She said, "Wait." Victor not like waiting, but I follow orders for first day.
"The next day, Victor try to get guards come stop 'prison fight.' I try get friend hit me, but they not do. So, I throw pilot's cards into hall. Pilot angry, but not go after Victor. Victor take gloves and throw into hall. Medic freak out, start screaming. Then pilot try kick Victor. I dodge. Pilot is, how you say, not so good in fight.
"Guards rush in, break up fight. Victor and pilot go to separate cells and medic moved to new one with mechanic. Strange girl showed up that night and picked locks. Pilot and the medic were almost killed as we leave. We run down hallway and find police car. We jump in car and go back to sheep.
"No. Not sheep, sheep. You thinking of sheep go, "Baa! Baa! Baa!" This sheep not go, "Baa!' It go "whoosh" and fly in space. Other sheep not go in space.
"Victor plan on giving gift to make peace with medic, but I not know what to give. Only options are in car."
What do I/does Victor find inside?
I dumped all my plot points to spawn a car with the keys in it just outside the door. The GM decided it was a police car. With some excellent rolls on his driving checks, and some help from our sniper, we were soon power sliding the car onto the ship.
The problem is, my GM and the rest of the group were a little hazy on what should be found in the trunk and in the car its self. This is a standard patrol car, so nothing too fancy. Yes, I do have GM permission to query the forum.
Here's what he said I [tentatively] found in the trunk... er, looks like I lost it. :smalleek: The only thing I remember is a stun rifle.
Because the idea amuses me, I thought I'd have my character make the same request of you. It's in spoiler tags, in case you don't want to see it. Note: He has the minimum intelligence for the game and his English isn't very good (Russian is his native tongue, but he is making an effort to improve his English as well). With one exception, I toned down his pseudo-Russian accent.
"I am Victor Grundy. My job is keep some people alive. Others, not so much. I have problem. In Victor's experience, there is one, no, two people you want be on good side of. The first is Victor. Second is medic.
"I don't know why police arrest us. When we go to cell, medic ask for new gloves and pilot want cards. I ask medic, who is also boss, what is plan. She said, "Wait." Victor not like waiting, but I follow orders for first day.
"The next day, Victor try to get guards come stop 'prison fight.' I try get friend hit me, but they not do. So, I throw pilot's cards into hall. Pilot angry, but not go after Victor. Victor take gloves and throw into hall. Medic freak out, start screaming. Then pilot try kick Victor. I dodge. Pilot is, how you say, not so good in fight.
"Guards rush in, break up fight. Victor and pilot go to separate cells and medic moved to new one with mechanic. Strange girl showed up that night and picked locks. Pilot and the medic were almost killed as we leave. We run down hallway and find police car. We jump in car and go back to sheep.
"No. Not sheep, sheep. You thinking of sheep go, "Baa! Baa! Baa!" This sheep not go, "Baa!' It go "whoosh" and fly in space. Other sheep not go in space.
"Victor plan on giving gift to make peace with medic, but I not know what to give. Only options are in car."
What do I/does Victor find inside?