Noctis Vigil
2011-12-26, 12:00 PM
OK, I'm working on a campaign to run at some point, and I'm working on a new race to torment my players with. I'm not very good at creating races, though, so I don't have much as of yet. Here's what little I have:
Flits (placeholder name until I come up with a better one)
Flits are a trickster race, somewhere between a gremlin and a pixie in nature. They live in nature, and generally abhor machinery, choosing to live completely at peace with nature...mostly. As natural tricksters, "peace" is a fairly relative term to them.
Ability Adjustment: Str -6, Dex +4, Con -4, Int -2, Wis +2, Cha +6; Flits have frames are frail and weak, and they aren't the smartest of races, but they're full of common sense and are very beautiful with strong personalities.
Creature Type: Fey (need to look up the full list of fey immunities and such)
Size: Tiny (need help here, because for the life of me I cannot find the size info on regular movement speeds and bonuses/penalties for sizes other than small)
Movement Speed: 10 feet/50 feet flight (good) (walk speed is a placeholder until I find the average for tiny creatures)
Unseen Tricksters: Flits can become invisible as the spell invisibility at will as a standard action as a spell like ability, with a range of personal and an unlimited duration. They may cancel the effect at will.
Weakness to Cold Iron: Flits take an extra 2 points of damage from all cold iron weapons. (need to look up the standard cold iron weakness, not sure if I got this right)
Sustained By Pranks: Unlike normal creatures, Flits do not need to eat or drink. Instead, they live off of the raw power of chaos they create. In order to survive, they must play at least one prank per day per hit die they possess. A prank constitutes any premeditated joke played on another creature of Int 3 or higher, such as tying shoelaces together or swapping the salt for the sugar in someone's coffee. Most Flits will have a few favorite pranks they are particularly good at to keep themselves both well sustained and highly amused.
Skills: Knowledge (Nature) and Survival are always class skills to a Flit.
Favored Class: Druid; almost every Flit takes at least one level of Druid.
Alignment: always Chaotic, usually Neutral or Good
LA: I haven't a clue. :smalleek:
So! Any help/suggestions/what have you would be amazing.
Flits (placeholder name until I come up with a better one)
Flits are a trickster race, somewhere between a gremlin and a pixie in nature. They live in nature, and generally abhor machinery, choosing to live completely at peace with nature...mostly. As natural tricksters, "peace" is a fairly relative term to them.
Ability Adjustment: Str -6, Dex +4, Con -4, Int -2, Wis +2, Cha +6; Flits have frames are frail and weak, and they aren't the smartest of races, but they're full of common sense and are very beautiful with strong personalities.
Creature Type: Fey (need to look up the full list of fey immunities and such)
Size: Tiny (need help here, because for the life of me I cannot find the size info on regular movement speeds and bonuses/penalties for sizes other than small)
Movement Speed: 10 feet/50 feet flight (good) (walk speed is a placeholder until I find the average for tiny creatures)
Unseen Tricksters: Flits can become invisible as the spell invisibility at will as a standard action as a spell like ability, with a range of personal and an unlimited duration. They may cancel the effect at will.
Weakness to Cold Iron: Flits take an extra 2 points of damage from all cold iron weapons. (need to look up the standard cold iron weakness, not sure if I got this right)
Sustained By Pranks: Unlike normal creatures, Flits do not need to eat or drink. Instead, they live off of the raw power of chaos they create. In order to survive, they must play at least one prank per day per hit die they possess. A prank constitutes any premeditated joke played on another creature of Int 3 or higher, such as tying shoelaces together or swapping the salt for the sugar in someone's coffee. Most Flits will have a few favorite pranks they are particularly good at to keep themselves both well sustained and highly amused.
Skills: Knowledge (Nature) and Survival are always class skills to a Flit.
Favored Class: Druid; almost every Flit takes at least one level of Druid.
Alignment: always Chaotic, usually Neutral or Good
LA: I haven't a clue. :smalleek:
So! Any help/suggestions/what have you would be amazing.