rogueboy
2011-12-26, 03:26 PM
I was bored, and wound up looking at Skippy's list (http://skippyslist.com/list/) again today, and wound up with one of my D&D characters building my own version of that list. So, for the sake of entertainment (maybe this belongs more in Friendly Banter? Not entirely certain, but it seemed a better fit here since it's RPG-specific), here's the beginnings of the list. Let's see how long we can make it. Only rule is that it has to be something you have done yourself, or seen done at your table.
1. No longer allowed to play a character who's entire tactical acumen is "hit it in the face".
2. Especially if that character can actually do enough damage to ignore needing more tactical awareness to, single-handedly, defeat an encounter designed for a full party of higher level than the character currently is (by several levels).
3. No longer allowed to play a character who can't pay attention to anything for more than ~5 seconds.
4. Especially if I'm going to roleplay that and tune out 90% of the DM's descriptions.
5. No longer allowed to play a character who will destroy an entire town "because it was in my way". (to be fair, I don't remember if that was the exact motivation... it may have been "because it was there")
6. No longer allowed to play a character who has a memory that might rival a goldfish's.
7. Especially if that allows the character to defeat the DM's pet NPC. Who charmed the party in an attempt to punish us for destroying the town (see #5).
8. No longer allowed to run off in a dungeon and end up running around in circles until another party member has to trip said character to allow the dungeon crawl to continue.
9. Not allowed to use "something inside it" as an excuse to break statues if I don't know the context that phrase was used in (see #4).
I think that's all I've got. Sadly (or perhaps awesome-ly), these were all done by me in a campaign that lasted all of ~5 sessions (if that).
1. No longer allowed to play a character who's entire tactical acumen is "hit it in the face".
2. Especially if that character can actually do enough damage to ignore needing more tactical awareness to, single-handedly, defeat an encounter designed for a full party of higher level than the character currently is (by several levels).
3. No longer allowed to play a character who can't pay attention to anything for more than ~5 seconds.
4. Especially if I'm going to roleplay that and tune out 90% of the DM's descriptions.
5. No longer allowed to play a character who will destroy an entire town "because it was in my way". (to be fair, I don't remember if that was the exact motivation... it may have been "because it was there")
6. No longer allowed to play a character who has a memory that might rival a goldfish's.
7. Especially if that allows the character to defeat the DM's pet NPC. Who charmed the party in an attempt to punish us for destroying the town (see #5).
8. No longer allowed to run off in a dungeon and end up running around in circles until another party member has to trip said character to allow the dungeon crawl to continue.
9. Not allowed to use "something inside it" as an excuse to break statues if I don't know the context that phrase was used in (see #4).
I think that's all I've got. Sadly (or perhaps awesome-ly), these were all done by me in a campaign that lasted all of ~5 sessions (if that).