Noedig
2011-12-27, 12:42 AM
So in an effort to get ahead of the curve so to speak, I want to plan an encounter that my party of 3s and 4s won't face until 10th-ish level. What I have in mind is a mirror of the party; Wizard, Rogue, Fighter, Cleric. Thematically, these are the four head members of a splinter faction of the church of Kossuth, so I want them to be pretty hardcore, but not insurmountable.
My plan is to have the cleric in the back of the area, buffing/debuffing with widened spells, and throwing out healing on occasion. The fighter and the rogue are going to be aggressive melee, and the wizard is going to be blasting the crap out of them from a distance.
What I need from the playground is reasonable build suggestions, spells and tactics that a group of enemy adventures would use.
My plan is to have the cleric in the back of the area, buffing/debuffing with widened spells, and throwing out healing on occasion. The fighter and the rogue are going to be aggressive melee, and the wizard is going to be blasting the crap out of them from a distance.
What I need from the playground is reasonable build suggestions, spells and tactics that a group of enemy adventures would use.