nazgulnine
2011-12-27, 11:54 AM
Hello! My first thread in the discussion forum, mwahaha...
I was wondering if anyone could offer me some tips on overcoming a bit of a future challenge?
Our RL group has started getting up in the levels, and I've got a month to plan out some strategy until we get back to playing. Now the problem is that our DM has started throwing some strong baddies at our 4-man group, consisting thusly: 1 Dwarf Ranger (lvl7, focusing on archery, but the player hasn't been so we've been running around with a lv5 with some generic hp bonuses), 1 half-orc monk/shadowdancer (lvl5 monk/lvl2 sd), 1 human dervishdancing magus (myself, lv7), and 1 human female ranger/rogue (lv7, dunno the exact specs of her build). We've all just dinged up a level to 8, after facing a monstrosity of a fight that killed our lv5 npc companion and left the rest of our group feeling pretty worn out. The foe that done did this? A neothelid (http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/neothelid), a CR15 aberration. (Note: Our DM is not a huge jerkarse and actually limited the beast's abilities to 1/day and dropped its AC to 20... not sure what else was done to limit the beasty)
Anyway, the dm's mentioned we'd be facing these again in the future, full-strength, and I'm curious as to what methods of tackling one of these bad boys with our current ragtag party the playgrounders would have, as we've been trudging through some pretty tough "boss-level" fights so far, and I can only foresee further complications given the increase in game level and our dm's love of high level monsters.
For reference, I'm working with a high dex, high int-build scimitar magus and focusing on self-buffs and swordsaging. My spell list features castings of mirror image, magic missile, shocking grasp (intensified and how!), force hookcharge (http://www.d20pfsrd.com/magic/all-spells/f/force-hook-charge) (for playing indiana jones), enlarge person, haste, and some coincidentals.
Our shadow dancer's been using ki points like skooma to land some pretty heavy hits, our dwarf's been dwarfy, and our rogue-girl is still learning the ropes.
The DM is of the opinion that anything outside of the core book is fishy and possibly broken, so that would exclude anything 3.5-related, most homebrew/3rd-party, and things from Ultimate Magic/Ultimate Combat/Adventurer's Armory would need specific DM approval/houseruling.
So... any tips or suggestions to help a magus out?
I was wondering if anyone could offer me some tips on overcoming a bit of a future challenge?
Our RL group has started getting up in the levels, and I've got a month to plan out some strategy until we get back to playing. Now the problem is that our DM has started throwing some strong baddies at our 4-man group, consisting thusly: 1 Dwarf Ranger (lvl7, focusing on archery, but the player hasn't been so we've been running around with a lv5 with some generic hp bonuses), 1 half-orc monk/shadowdancer (lvl5 monk/lvl2 sd), 1 human dervishdancing magus (myself, lv7), and 1 human female ranger/rogue (lv7, dunno the exact specs of her build). We've all just dinged up a level to 8, after facing a monstrosity of a fight that killed our lv5 npc companion and left the rest of our group feeling pretty worn out. The foe that done did this? A neothelid (http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/neothelid), a CR15 aberration. (Note: Our DM is not a huge jerkarse and actually limited the beast's abilities to 1/day and dropped its AC to 20... not sure what else was done to limit the beasty)
Anyway, the dm's mentioned we'd be facing these again in the future, full-strength, and I'm curious as to what methods of tackling one of these bad boys with our current ragtag party the playgrounders would have, as we've been trudging through some pretty tough "boss-level" fights so far, and I can only foresee further complications given the increase in game level and our dm's love of high level monsters.
For reference, I'm working with a high dex, high int-build scimitar magus and focusing on self-buffs and swordsaging. My spell list features castings of mirror image, magic missile, shocking grasp (intensified and how!), force hookcharge (http://www.d20pfsrd.com/magic/all-spells/f/force-hook-charge) (for playing indiana jones), enlarge person, haste, and some coincidentals.
Our shadow dancer's been using ki points like skooma to land some pretty heavy hits, our dwarf's been dwarfy, and our rogue-girl is still learning the ropes.
The DM is of the opinion that anything outside of the core book is fishy and possibly broken, so that would exclude anything 3.5-related, most homebrew/3rd-party, and things from Ultimate Magic/Ultimate Combat/Adventurer's Armory would need specific DM approval/houseruling.
So... any tips or suggestions to help a magus out?