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Hellfire014
2011-12-27, 11:03 PM
In b4 reroll :smalltongue:

I rolled up a Warforged Monk (http://www.giantitp.com/forums/showthread.php?t=150122)2/Warrior (http://www.d20srd.org/srd/variant/classes/genericClasses.htm#warrior)1/Monk (http://www.giantitp.com/forums/showthread.php?t=150122)3, the game is simply a hack and slash.

... don't look at me like that, the Generic Classes page only says you *shouldn't* use them with regular classes, not that you *cannot*

I already have feats and skills selected, and I need help with gear. I honestly have no idea what I'm doing now. Rolling a lvl 1 for fun is SO much easier *grumbles*

This character is focused on being mobile, sneaky and dealing sneak attack damage (gained through the generic class feat and [Ascetic Rogue]). What I need is equipment/enhancements/consumables that will help me perform this 'assassin' role better, Wealth by Level 6. What would you suggest and where could I find them?

Some other questions:
Does Composite Plating count as armor for restricting monks?
Since the plating can be enchanted, what about their fists/unarmed strikes?
(off topic) What are the stat changes for Kappa (Oriental Adventures)? I can't find it anywhere...

rmg22893
2011-12-27, 11:15 PM
In b4 reroll :smalltongue:

I rolled up a Warforged Monk (http://www.giantitp.com/forums/showthread.php?t=150122)2/Warrior (http://www.d20srd.org/srd/variant/classes/genericClasses.htm#warrior)1/Monk (http://www.giantitp.com/forums/showthread.php?t=150122)3, the game is simply a hack and slash.

... don't look at me like that, the Generic Classes page only says you *shouldn't* use them with regular classes, not that you *cannot*

I already have feats and skills selected, and I need help with gear. I honestly have no idea what I'm doing now. Rolling a lvl 1 for fun is SO much easier *grumbles*

This character is focused on being mobile, sneaky and dealing sneak attack damage (gained through the generic class feat and [Ascetic Rogue]). What I need is equipment/enhancements/consumables that will help me perform this 'assassin' role better, Wealth by Level 6. What would you suggest and where could I find them?

Some other questions:
Does Composite Plating count as armor for restricting monks?
Since the plating can be enchanted, what about their fists/unarmed strikes?
(off topic) What are the stat changes for Kappa (Oriental Adventures)? I can't find it anywhere...

Okay...well, for one, you have no levels in rogue with which to benefit from Ascetic Rogue.

Two, you can't multiclass into Warrior and then go back into monk. Once you take a level in another class, you are forever banned from gaining another level in Monk.

Three, why Warrior?? Just use Fighter...

A monk's fists can be enchanted just like normal manufactured weapons.

Lateral
2011-12-27, 11:46 PM
Three, why Warrior?? Just use Fighter...
Generic warrior. 'S better than fighter.


A monk's fists can be enchanted just like normal manufactured weapons.
No, they can't. However, a Necklace of Natural Weapons amounts to the same thing with an extra 600 gp added on.

rmg22893
2011-12-27, 11:49 PM
Generic warrior. 'S better than fighter.

How so?



No, they can't. However, a Necklace of Natural Weapons amounts to the same thing with an extra 600 gp added on.

I've always interpreted this phrase from the Player's Handbook:

"A monk’s unarmed strike is treated both as a manufactured
weapon and a natural weapon for the purpose of spells and effects
that enhance or improve either manufactured weapons or natural
weapons (such as the magic fang and magic weapon spells)."

to mean that they can be enchanted. After all, what is a weapon enchantment other than a permanent spell?

The Underlord
2011-12-27, 11:53 PM
They can't be enchanted because they are not masterwork.

Lateral
2011-12-27, 11:55 PM
How so?
He provided a link, read for yourself.


I've always interpreted this phrase from the Player's Handbook:

"A monk’s unarmed strike is treated both as a manufactured
weapon and a natural weapon for the purpose of spells and effects
that enhance or improve either manufactured weapons or natural
weapons (such as the magic fang and magic weapon spells)."

to mean that they can be enchanted. After all, what is a weapon enchantment other than a permanent spell?


They can't be enchanted because they are not masterwork.
Bingo.

Demons_eye
2011-12-28, 12:20 AM
In b4 reroll :smalltongue:

I rolled up a Warforged Monk (http://www.giantitp.com/forums/showthread.php?t=150122)2/Warrior (http://www.d20srd.org/srd/variant/classes/genericClasses.htm#warrior)1/Monk (http://www.giantitp.com/forums/showthread.php?t=150122)3, the game is simply a hack and slash.

... don't look at me like that, the Generic Classes page only says you *shouldn't* use them with regular classes, not that you *cannot*

I already have feats and skills selected, and I need help with gear. I honestly have no idea what I'm doing now. Rolling a lvl 1 for fun is SO much easier *grumbles*

This character is focused on being mobile, sneaky and dealing sneak attack damage (gained through the generic class feat and [Ascetic Rogue]). What I need is equipment/enhancements/consumables that will help me perform this 'assassin' role better, Wealth by Level 6. What would you suggest and where could I find them?

Some other questions:
Does Composite Plating count as armor for restricting monks?
Since the plating can be enchanted, what about their fists/unarmed strikes?
(off topic) What are the stat changes for Kappa (Oriental Adventures)? I can't find it anywhere...

Is your DM a stickler for the rules? Because while you need no rogue levels to take Ascetic Rogue in the text is doesn't stack the two classes for Sneak Attack.

Edit: Reading the revised feat shows that was fixed.

I recall a necklace (of natural attacks?) that lets you enchant it and key that enchantment off of a natural attack. The more of those attacks you have the higher the price. IE 2 claws is more than 1 Unarmed strike. Savage Species.

Boots/Cloak of Elvenkind give bonus to Hide and Move Silently (Dont stack though.)

Edit: Noticing that the new monks speed bonus is untyped boots of Striding and Sprinting give another +10 to land speed.

Hellfire014
2011-12-28, 12:22 AM
Okay...well, for one, you have no levels in rogue with which to benefit from Ascetic Rogue.

Two, you can't multiclass into Warrior and then go back into monk. Once you take a level in another class, you are forever banned from gaining another level in Monk.

Three, why Warrior?? Just use Fighter...

A monk's fists can be enchanted just like normal manufactured weapons.

the sneak attack was gained from a feat, [Ascetic Rogue] requires +2d6 Sneak Attack, not 3 Rogue levels. Therefore [Ascetic Rogue] gives me an effective rogue level of 5(monk)+0(rogue) for determining sneak attack, plus +2d6 from the feat, giving me +5d6 at my current level.

This is a homebrew monk that I'm using (Jiriku's Monk, with some reworked feats, check it out), and I see NOWHERE on there that says that you can't multiclass BACK into it... then again, it doesn't say you have to be lawful either, despite the ACF letting you be chaotic 0.o

I wasn't asking about Monk fists, that one is pretty obvious, I was asking about the Warforged's Fists, theoretically, couldn't he buy/craft a new pair of Masterwork hands? They are constructs, after all.


11. Do you allow multi-classing, or have any particular rules in regards to it?

no penalties. Monks not being able to multiclass back is a penalty, right?

So Necklace of Natural Weapons, I'll go look it up. Anything else good for level 6? Smoke bombs for concealment so I can sneak up on foes without a guaranteed Fireball/Bear paw to the face? do those exist in 3.5, or am I outta luck?

Demons_eye
2011-12-28, 12:32 AM
Smokestick at 20 gp a use is close.


Smokestick

This alchemically treated wooden stick instantly creates thick, opaque smoke when ignited. The smoke fills a 10-foot cube (treat the effect as a fog cloud spell, except that a moderate or stronger wind dissipates the smoke in 1 round). The stick is consumed after 1 round, and the smoke dissipates naturally.

Lateral
2011-12-28, 09:30 AM
Buy Liquid Smoke instead, it doesn't need ignition.

Have (http://brilliantgameologists.com/boards/index.php?topic=350.0) some (http://www.giantitp.com/forums/showthread.php?t=148101) links. (http://www.giantitp.com/forums/showthread.php?t=187851)

Hellfire014
2011-12-28, 09:40 AM
Buy Liquid Smoke instead, it doesn't need ignition.

Have (http://brilliantgameologists.com/boards/index.php?topic=350.0) some (http://www.giantitp.com/forums/showthread.php?t=148101) links. (http://www.giantitp.com/forums/showthread.php?t=187851)

That last one I saw before, but completely forgot about. Thanks for the links!

Little Brother
2011-12-28, 09:42 AM
Replace Warrior and three levels of Monk with Psychic Warrior.

Beyond that, get a Battlefist and enchant that. Take Superior Unarmed Strike. That stuffs. Amulet of Natural Attacks is good, there are plenty of good enhancements.

Or just use the unarmed swordsage. You get SA through Assassin's stance, and is otherwise strictly superior to the monk.

Lord Ruby34
2011-12-28, 09:53 AM
Do note that he's using a Monk fix, he doesn't really need to use Psy Warrior.

Tyndmyr
2011-12-28, 10:05 AM
In b4 reroll :smalltongue:

I rolled up a Warforged Monk (http://www.giantitp.com/forums/showthread.php?t=150122)2/Warrior (http://www.d20srd.org/srd/variant/classes/genericClasses.htm#warrior)1/Monk (http://www.giantitp.com/forums/showthread.php?t=150122)3, the game is simply a hack and slash.

... don't look at me like that, the Generic Classes page only says you *shouldn't* use them with regular classes, not that you *cannot*

I already have feats and skills selected, and I need help with gear. I honestly have no idea what I'm doing now. Rolling a lvl 1 for fun is SO much easier *grumbles*

This character is focused on being mobile, sneaky and dealing sneak attack damage (gained through the generic class feat and [Ascetic Rogue]). What I need is equipment/enhancements/consumables that will help me perform this 'assassin' role better, Wealth by Level 6. What would you suggest and where could I find them?

Monk does not fulfill the assassin role particularly well. I would suggest the following..
1. Less levels of monk. Two levels is generally sufficient, as the abilities are front loaded. Up to four may be acceptable, since you're not losing additional BaB.
2. More levels of Full BaB classes. Another level of Generic Warrior is a good option for more feat goodness. Ranger or, if LG, paladin are also excellent options.
3. Sneak attack is available as a feat to those who don't have it? I'm not aware of this as an option. Class features are not available as feats by default.
4. A normal, mundane, non MW scythe. If you lack proficiency, whatever. If, as an assassin, you manage to find someone helpless(say, sleeping), CdG with a scythe means a save dc vs 8d4+6xStr mod vs death. IE, they die.
5. Padded shoes from Arms and Equipment. For a whopping 10g, you get a +1 to move silently.
6. Masterwork items of every skill you use. Expend 50 gp each for the +2s.
7. Handy Haversack. To carry all that shiz, your weapons, poisons, whatever else you have without drawing attention.
8. Potions of repair. You have no innate healing. If something goes wrong, and you get separated, you need a way to heal up whenever not actually in combat.
9. UMD as one of your generic warrior class skills. Max it.
10. Poisons. No proficiency is needed, since you can't accidentally poison yourself. Judge them carefully, as some have costs that are prohibitive for their DCs. Ones that incapacitate your targets are ideal.
11. Always carry a backup ranged weapon. Javelins, if nothing else.

All of the above should not actually deplete your wealth that harshly, since you start with 9k...You should be able to afford all those things for less than half that.


Some other questions:
Does Composite Plating count as armor for restricting monks?

It counts as armor, yes.


Since the plating can be enchanted, what about their fists/unarmed strikes?

Not unless masterwork. Being a crafted being...this might actually be a possibility. Consult your DM.


(off topic) What are the stat changes for Kappa (Oriental Adventures)? I can't find it anywhere...

Not sure on that one, really.

Little Brother
2011-12-28, 10:13 AM
Do note that he's using a Monk fix that is entirely inferior Psy Warrior.I wholeheartedly agree, though, unless an Elan, I think an Unarmed Swordsage is better than a Tash PsyWar.

Hellfire014
2011-12-28, 11:29 AM
It counts as armor, yes.


so, no Warforged. Ok, time to reroll. Thanks for the help, anyway.


3. Sneak attack is available as a feat to those who don't have it? I'm not aware of this as an option. Class features are not available as feats by default.

Generic Classes: Bonus Feats (http://www.d20srd.org/srd/variant/classes/genericClasses.htm#bonusFeats)

Z3ro
2011-12-28, 11:30 AM
so, no Warforged. Ok, time to reroll. Thanks for the help, anyway.
[/URL]

I believe there is some debate as to wether composite plating actualy limits monk class features, but I thought the general consenses was that it didn't.

Tyndmyr
2011-12-28, 11:33 AM
so, no Warforged. Ok, time to reroll. Thanks for the help, anyway.

*shrug* There's a feat to get rid of the plating. It's immensely handy for warforged casters.

With Generic Warrior, you're doing aright for feats anyhow. Warforged isn't the only possible race for a melee bruiser, but the immunities are nice.


Generic Classes: Bonus Feats (http://www.d20srd.org/srd/variant/classes/genericClasses.htm#bonusFeats)

Ah, gotcha. I've just never seen those allowed in conjunction with normal classes, so I sort of forget they exist.

Greenish
2011-12-28, 11:36 AM
Does Composite Plating count as armor for restricting monks?It does not. See Races of Eberron.

Metahuman1
2011-12-28, 11:42 AM
I'd ask your DM to make a ruling on that one myself. If it was me, I'd allow it since unlike other races, a constructs armor is generally just a different set of skin.

Leon
2011-12-28, 08:07 PM
so, no Warforged. Ok, time to reroll. Thanks for the help, anyway.
[/URL]

Given that it does not restrict Druids, it does not restrict Monks. Only thing restricts to a small degree is it have a slight spell casting failure chance.

Rubik
2011-12-28, 09:11 PM
*shrug* There's a feat to get rid of the plating. It's immensely handy for warforged casters.It's better to just go dragonborn. You lose your slam attack, your plating, and +2 Dex, but that's better than a feat most times.

CommodoreCrunch
2011-12-29, 12:33 AM
so, no Warforged. Ok, time to reroll. Thanks for the help, anyway. Not necessarily. Even if the debate does land on the "composite plating restricts monks" side of the fence, Races of Eberron offers the Unarmored Body feat for Warforged. You lose the composite plating and all benefits and restrictions it brings to the table. Any DM who doesn't allow a Warforged monk to get the monk's AC bonus after taking that is just a vindictive ass.

Morithias
2011-12-29, 12:50 AM
Holy Crap. Not a single person so far has said "Unarmed Swordsage". I could cry I'm so happy, people actually giving monk advice.

Anyways, back on topic Races of Eberron flat out states that the basic warforged plate does not restrict monks. However the mitheral and adamantine plates do.

Shyftir
2011-12-29, 12:56 AM
Somebody did say Unarmed Swordsage. Also is it monk-day already?

Morithias
2011-12-29, 01:38 AM
Somebody did say Unarmed Swordsage. Also is it monk-day already?

God dammit. I missed that post. I was so happy. Oh well.

Overshee
2011-12-29, 01:41 AM
+1 unarmed swordsage

Lateral
2011-12-29, 11:11 AM
Guys. Okay, guys.

He's using a perfectly valid Monk fix, so there's really no need to switch to Unarmed Swordsage, and that's also not what the OP asked for help with.

Get it?