Incriptus
2011-12-29, 02:19 AM
Lets face it there are alot more Un-Optimized Feats that there are Optimal feats. I'm wondering if anyone has toyed with the idea of giving out 'free' Un-Op'ed feats?
Honestly the idea is to not make anyone better at what they are already good at but to instead give them extra little quirks that would be appropriate for the character but are too much of a waste.
This is just in the brainstorming phase right now but I'm thinking of the following rules
1. Un-Op'ed feats can not be used as a prerequisite for anything! I'm trying to use the Un-Op Feats as a means to get around feat tax!
2. You can not select an Un-Op Feat the interacts in anyway with any of your classes strengths.
3. I think those two rules cover the majority, but there are some feats that are simply good. Might have to ban Devotion feats, for example, although the since they interact with Turn Undead they'd be banned for people who can truely abuse them.
3a. If you find a way to abuse your Un-Op feat I will snatch it away like a lollipop from a baby!
I'm thinking the idea targets of these Un-Op feats would be
The skill feats, for people who don't have it as a class skill
Location Specific feats like Altitude Adaption or Sea Legs from Frost Burn
Perhaps giving people an Un-Op feat option every other level? Perhaps as the GM I should assign the character an Un-Op when ever a roll/role playing experience dictates it?
Just thinking out loud before I go to sleep.
Honestly the idea is to not make anyone better at what they are already good at but to instead give them extra little quirks that would be appropriate for the character but are too much of a waste.
This is just in the brainstorming phase right now but I'm thinking of the following rules
1. Un-Op'ed feats can not be used as a prerequisite for anything! I'm trying to use the Un-Op Feats as a means to get around feat tax!
2. You can not select an Un-Op Feat the interacts in anyway with any of your classes strengths.
3. I think those two rules cover the majority, but there are some feats that are simply good. Might have to ban Devotion feats, for example, although the since they interact with Turn Undead they'd be banned for people who can truely abuse them.
3a. If you find a way to abuse your Un-Op feat I will snatch it away like a lollipop from a baby!
I'm thinking the idea targets of these Un-Op feats would be
The skill feats, for people who don't have it as a class skill
Location Specific feats like Altitude Adaption or Sea Legs from Frost Burn
Perhaps giving people an Un-Op feat option every other level? Perhaps as the GM I should assign the character an Un-Op when ever a roll/role playing experience dictates it?
Just thinking out loud before I go to sleep.