Lord Tyger
2011-12-29, 03:42 AM
So, I decided to come up with a couple different options, since there are so many types of vampire that no one could complain about a few more. Especially since many of the extant options seem boil down to “Immortal aristocrat,” or “Bloodthirsty animal,” with the main differences inside these two categories being exact powers and weaknesses.
First I had to decide, what constitutes being a vampire? There are many possible answers to this question, and it could be debated for years, but for the sake of expediency I decided on a fairly basic definition. Vampire: A supernatural predator which sustains itself through the drinking of blood.
With that in mind, first up-
The Heliofuges:
Once a nomadic tribe of proud warriors known as the Bright Eyed People, the Heliofuges fell into the worship of Old Night. Eventually, in a horrific ritual known only as the Remaking, they sacrificed their souls and their very humanity in exchange for power.
The average Heliofuge stands seven feet tall. Their gray skin is pulled tight over extremely angular faces, although the planes of these faces shift disturbingly as the Heliofuge speaks, feeds, or smiles. The Heliofuges’ hands are tipped by nails that have become akin to talons. The eyes and nose are gone, replaced with blank expanses of skin, as the Heliofuges have been given older and stranger senses by their patron. Perhaps most disturbing, though, is the change to their mouths. Their teeth have been replaced with a series of barbs around the lips, and their tongue with an extensible proboscis, which can protrude up to six inches from the lips. The changes to their mouths making normal human language impossible, the Heliofuges communicate by various calls below the spectrum of human hearing.
The Heliofuges do not seem to age, and are extremely hard to kill, regenerating even from apparently fatal wounds in a matter of moments. Upon decapitation or certain extreme traumas they crumble into dust, but given the difficulty of identifying specific Heliofuges, it is uncertain whether this constitutes a true death. Certainly it is different in effect from the one certain way of killing Heliofuges.
Heliofuges are entirely creatures of Old Night, and cannot exist outside its protection. Any Heliofuge caught in direct sunlight dies, the skin peeling back from it as, in death, it returns to its previous form.
The Heliofuges once ruled a great empire, slaughtering or enslaving all the races that stood before them. At the peak of their power, their ruler, who had presided over the Remaking, allegedly blotted out the sun with clouds of dust and ash, for a full three years. Famine and revolt followed, and the power of the Heliofuges was broken by the legendary Orc hero, Brings-Noon-to-Midnight. Most of the Heliofuges died and the rest fled.
Nowadays, the remaining Heliofuges are scattered. Unable to reproduce or create more of their kind with willing participants in another great Remaking ceremony, they lurk in caves or deep forests where the sun rarely penetrates, feeding on what prey they can find. Eventually one will emerge to seize control of a town or city or nomadic band, working the strange and terrible magics of Old Night to rule in fear and blood until they can be dragged, tricked, or otherwise brought into the light.
First I had to decide, what constitutes being a vampire? There are many possible answers to this question, and it could be debated for years, but for the sake of expediency I decided on a fairly basic definition. Vampire: A supernatural predator which sustains itself through the drinking of blood.
With that in mind, first up-
The Heliofuges:
Once a nomadic tribe of proud warriors known as the Bright Eyed People, the Heliofuges fell into the worship of Old Night. Eventually, in a horrific ritual known only as the Remaking, they sacrificed their souls and their very humanity in exchange for power.
The average Heliofuge stands seven feet tall. Their gray skin is pulled tight over extremely angular faces, although the planes of these faces shift disturbingly as the Heliofuge speaks, feeds, or smiles. The Heliofuges’ hands are tipped by nails that have become akin to talons. The eyes and nose are gone, replaced with blank expanses of skin, as the Heliofuges have been given older and stranger senses by their patron. Perhaps most disturbing, though, is the change to their mouths. Their teeth have been replaced with a series of barbs around the lips, and their tongue with an extensible proboscis, which can protrude up to six inches from the lips. The changes to their mouths making normal human language impossible, the Heliofuges communicate by various calls below the spectrum of human hearing.
The Heliofuges do not seem to age, and are extremely hard to kill, regenerating even from apparently fatal wounds in a matter of moments. Upon decapitation or certain extreme traumas they crumble into dust, but given the difficulty of identifying specific Heliofuges, it is uncertain whether this constitutes a true death. Certainly it is different in effect from the one certain way of killing Heliofuges.
Heliofuges are entirely creatures of Old Night, and cannot exist outside its protection. Any Heliofuge caught in direct sunlight dies, the skin peeling back from it as, in death, it returns to its previous form.
The Heliofuges once ruled a great empire, slaughtering or enslaving all the races that stood before them. At the peak of their power, their ruler, who had presided over the Remaking, allegedly blotted out the sun with clouds of dust and ash, for a full three years. Famine and revolt followed, and the power of the Heliofuges was broken by the legendary Orc hero, Brings-Noon-to-Midnight. Most of the Heliofuges died and the rest fled.
Nowadays, the remaining Heliofuges are scattered. Unable to reproduce or create more of their kind with willing participants in another great Remaking ceremony, they lurk in caves or deep forests where the sun rarely penetrates, feeding on what prey they can find. Eventually one will emerge to seize control of a town or city or nomadic band, working the strange and terrible magics of Old Night to rule in fear and blood until they can be dragged, tricked, or otherwise brought into the light.