Madara
2011-12-29, 06:36 PM
http://i.imgur.com/wcuBc.jpg
Of course they do whatever I say. Its all there in the contract. We had a deal."
Sometimes, adventurers don't like doing manual labor. Those adventurers proceed to hire people to carry there things and set up camp for them. But hirelings cost money, need food, move slowly, need protection, and are just plain annoying. Casters have another option. Some casters realize that the Animate Dead spell won't create undead just for combat, but that these undead are there to do any job for you. These casters all ready made a deal to control the undead, and spent onyx as part of the exchange. A few however, learn that the deal they make can be far more detailed than a simple exchange. Any type of caster may become an Undead Overseer, as long as they can cast Animate Dead or use a similar ability.
Requirements: To become an Undead Overseer, a character must fulfill the following criteria:
Alignment: Any non-chaotic
Caster Level: 5th
Skills: 6 ranks in Profession(Lawyer), 3 ranks in Bluff
Special: Must be able to Cast Animate Dead or have a similar ability.
The Undead Overseer
{table=head]Level|BAB|Fort|Ref|Will|Special |
Spellcasting
1st|+0|+1|+0|+1|Contract Undead|
+1 Level of Previous Spellcasting
2nd|+1|+1|+0|+1||
+1 Level of Previous Spellcasting
3rd|+2|+2|+1|+2|Blend with the living|
+1 Level of Previous Spellcasting
4th|+3|+2|+1|+2||
+1 Level of Previous Spellcasting
5th|+3|+3|+1|+3|Reverse Contract|
+1 Level of Previous Spellcasting
6th|+4|+3|+2|+3|And Sign it in blood|
+1 Level of Previous Spellcasting
7th|+5|+3|+2|+3|Reverse Contract +1 use /day|
+1 Level of Previous Spellcasting
8th|+6/+1|+4|+2|+4||
+1 Level of Previous Spellcasting
9th|+6/+1|+4|+3|+4|Reverse Contract +1 use /day, Read the Small Print|
+1 Level of Previous Spellcasting
10th|+7/+2|+5|+3|+5|Contract with Necromancy|
+1 Level of Previous Spellcasting
[/table]
Alignment: Not Chaotic
Hit Die: 1d6
Class Skills:
Appraise, Bluff, Concentration, Gather Information, Intimidate, Knowledge(Any), Sense Motive, Spellcraft
Skill Points at Each Level: 2 + Int modifier
Special Abilities:
Spellcasting: A caster who takes this prestige class advances their ability to cast spells as if they had taken another level in their previous class. They do not, however, improve any of their other abilities such as turning/rebuking or their familiar. The Overseer adds the following spells to their spells known/spellbook if they were not previously on it:
Desecrate, Awaken Undead, Summon Undead I,II,III,IV,V, Revive Undead, Undead Lieutenant, and one other necromancy spell of their choice from any other list. If they did not have spells know before taking this class, they get a feat of their choice.
Contract Undead: At first level, an Overseer starts to use the opportunity to have undead labor. He now has the ability to make a contract when he uses animate dead. He can make a contract with up to 1/2 the HD of the total cap of undead controlled by his animate dead. It costs 25gp for every HD contracted.
These contracted undead can now be summoned as if summoned by a spell. Summoning contracted Undead takes 1 round and they stay in their new location indefinably, unless moved or summoned to a new location. The undead are also more advanced, and can understand complex commands.
If the Overseer loses control of the undead by replacing them with new ones by use of Animate Dead, the Contract is broken, even if control is reestablished, the contract must be made again.
Blend with the Living: While the undead are tireless workers who require no food or compensation, they usually alarm the living with their presence. At 3rd level, the Overseer's contracted undead are under the effects of an effect similar to the Disguise Self spell, and gain a +10 bonus on disguise checks to look living.
Reverse Contract: At 5th level, an Overseer has developed a more beneficial contract with his undead. Once per day, and Overseer can Teleport to the location of one of his contracted undead. The Overseer can increase this ability to twice a day at 7th level, and three times per day at 9th.
And Sign it in Blood: At 6th level, an Overseer looks for new undead to contract. He strikes a bargain with an undead who has 2HD less than himself. This contract costs 100gp per HD of the Undead, but grants the Undead a +1 bonus on attacks while contracted. He commands this undead as if it were controlled with Rebuking of a Cleric(See Turning and Rebuking (http://www.d20srd.org/srd/combat/specialAttacks.htm#turnOrRebukeUndead)). It does not count towards the limit previously controlled by Rebuking(if any). This undead is treated as if contracted under the Contract Undead ability, but does not count towards the total HD contracted with.
Read the Small Print: At 9th level, the Overseer has become a master of striking deals. He discovers a way to increase his Contracted Undead Limit to 3/4 total HD cap controlled by Animate Dead.
His laborers can't find any way out of the deal, not even being destroyed. Once per day the Overseer can bring back a former contracted undead from destruction as with the Revive Undead Spell(SpC).
Contract with Necromancy: At 10th level, the Overseer strikes a deal with Necromancy itself, which has several effects:
1. The Overseer has to pick a school to ban as if they were a wizard.
2. The Overseer gains a +2 Bonus to his Caster Level with Necromancy Spells
3. The Overseer's type changes to Undead, his HD changes to d12s, he loses his Con score and is treated as an undead for all purposes.
4. The Overseer uses their Charisma to determine extra Hit Points.
5. The Overseer gains Turn Resistance +2
6. Once per Month, the Overseer can set up his contract to Revive him if he is destroyed as by the Revive Undead spell.
Thoughts, comments, advice? I'm still going to find a picture and need to do some more playtesting. The purpose of this class is to get a necromancer who doesn't bog down the game with his 50 minions, but has more powerful minions, which he can take with him.
Of course they do whatever I say. Its all there in the contract. We had a deal."
Sometimes, adventurers don't like doing manual labor. Those adventurers proceed to hire people to carry there things and set up camp for them. But hirelings cost money, need food, move slowly, need protection, and are just plain annoying. Casters have another option. Some casters realize that the Animate Dead spell won't create undead just for combat, but that these undead are there to do any job for you. These casters all ready made a deal to control the undead, and spent onyx as part of the exchange. A few however, learn that the deal they make can be far more detailed than a simple exchange. Any type of caster may become an Undead Overseer, as long as they can cast Animate Dead or use a similar ability.
Requirements: To become an Undead Overseer, a character must fulfill the following criteria:
Alignment: Any non-chaotic
Caster Level: 5th
Skills: 6 ranks in Profession(Lawyer), 3 ranks in Bluff
Special: Must be able to Cast Animate Dead or have a similar ability.
The Undead Overseer
{table=head]Level|BAB|Fort|Ref|Will|Special |
Spellcasting
1st|+0|+1|+0|+1|Contract Undead|
+1 Level of Previous Spellcasting
2nd|+1|+1|+0|+1||
+1 Level of Previous Spellcasting
3rd|+2|+2|+1|+2|Blend with the living|
+1 Level of Previous Spellcasting
4th|+3|+2|+1|+2||
+1 Level of Previous Spellcasting
5th|+3|+3|+1|+3|Reverse Contract|
+1 Level of Previous Spellcasting
6th|+4|+3|+2|+3|And Sign it in blood|
+1 Level of Previous Spellcasting
7th|+5|+3|+2|+3|Reverse Contract +1 use /day|
+1 Level of Previous Spellcasting
8th|+6/+1|+4|+2|+4||
+1 Level of Previous Spellcasting
9th|+6/+1|+4|+3|+4|Reverse Contract +1 use /day, Read the Small Print|
+1 Level of Previous Spellcasting
10th|+7/+2|+5|+3|+5|Contract with Necromancy|
+1 Level of Previous Spellcasting
[/table]
Alignment: Not Chaotic
Hit Die: 1d6
Class Skills:
Appraise, Bluff, Concentration, Gather Information, Intimidate, Knowledge(Any), Sense Motive, Spellcraft
Skill Points at Each Level: 2 + Int modifier
Special Abilities:
Spellcasting: A caster who takes this prestige class advances their ability to cast spells as if they had taken another level in their previous class. They do not, however, improve any of their other abilities such as turning/rebuking or their familiar. The Overseer adds the following spells to their spells known/spellbook if they were not previously on it:
Desecrate, Awaken Undead, Summon Undead I,II,III,IV,V, Revive Undead, Undead Lieutenant, and one other necromancy spell of their choice from any other list. If they did not have spells know before taking this class, they get a feat of their choice.
Contract Undead: At first level, an Overseer starts to use the opportunity to have undead labor. He now has the ability to make a contract when he uses animate dead. He can make a contract with up to 1/2 the HD of the total cap of undead controlled by his animate dead. It costs 25gp for every HD contracted.
These contracted undead can now be summoned as if summoned by a spell. Summoning contracted Undead takes 1 round and they stay in their new location indefinably, unless moved or summoned to a new location. The undead are also more advanced, and can understand complex commands.
If the Overseer loses control of the undead by replacing them with new ones by use of Animate Dead, the Contract is broken, even if control is reestablished, the contract must be made again.
Blend with the Living: While the undead are tireless workers who require no food or compensation, they usually alarm the living with their presence. At 3rd level, the Overseer's contracted undead are under the effects of an effect similar to the Disguise Self spell, and gain a +10 bonus on disguise checks to look living.
Reverse Contract: At 5th level, an Overseer has developed a more beneficial contract with his undead. Once per day, and Overseer can Teleport to the location of one of his contracted undead. The Overseer can increase this ability to twice a day at 7th level, and three times per day at 9th.
And Sign it in Blood: At 6th level, an Overseer looks for new undead to contract. He strikes a bargain with an undead who has 2HD less than himself. This contract costs 100gp per HD of the Undead, but grants the Undead a +1 bonus on attacks while contracted. He commands this undead as if it were controlled with Rebuking of a Cleric(See Turning and Rebuking (http://www.d20srd.org/srd/combat/specialAttacks.htm#turnOrRebukeUndead)). It does not count towards the limit previously controlled by Rebuking(if any). This undead is treated as if contracted under the Contract Undead ability, but does not count towards the total HD contracted with.
Read the Small Print: At 9th level, the Overseer has become a master of striking deals. He discovers a way to increase his Contracted Undead Limit to 3/4 total HD cap controlled by Animate Dead.
His laborers can't find any way out of the deal, not even being destroyed. Once per day the Overseer can bring back a former contracted undead from destruction as with the Revive Undead Spell(SpC).
Contract with Necromancy: At 10th level, the Overseer strikes a deal with Necromancy itself, which has several effects:
1. The Overseer has to pick a school to ban as if they were a wizard.
2. The Overseer gains a +2 Bonus to his Caster Level with Necromancy Spells
3. The Overseer's type changes to Undead, his HD changes to d12s, he loses his Con score and is treated as an undead for all purposes.
4. The Overseer uses their Charisma to determine extra Hit Points.
5. The Overseer gains Turn Resistance +2
6. Once per Month, the Overseer can set up his contract to Revive him if he is destroyed as by the Revive Undead spell.
Thoughts, comments, advice? I'm still going to find a picture and need to do some more playtesting. The purpose of this class is to get a necromancer who doesn't bog down the game with his 50 minions, but has more powerful minions, which he can take with him.