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Garryl
2011-12-30, 11:26 PM
You were caught in Freeport when the siege started. The Thrann army quickly overwhelmed the city's defenders, even with the aid of reinforcements from Eldrath. Now, the militia is in full retreat. Most of the city's population has already fled by land or sea, but now the few stragglers and the surviving militia members are evacuating on the few remaining ships in port. At least, that is what you've managed to gather in the panic and confusion. Now, the flames of burning buildings light the evening sky and Thrann soldiers swarm through the streets.

http://img97.imageshack.us/img97/4384/map1shatteredlinesinit.gif

Objectives: Defeat Boss (Captain Hunt)


Players

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Sir Venimoor Drake| ??| 1| 20/20| Iron Axe| 7| 14| 91| 3| 15| 1| 5| 3| 6 (Flying)
Lekura the Circus Thief| ??| 1| 30/30| Fancy Trinket| 7| 5| 118| --| 18| 4| 2| 2| 5 (Light, Swim)
Saythe| ??| 1| 17/17| Iron Sword| 10| 11| 113| 9| 23| 5| 1| 1| 7 (Light)
Riderch the Bulwark| ??| 1| 28/28| Iron Lance| 4| 13| 94| 2| 9| 1| 7| 4| 3 (Armored)
Crow| ??| 1| 12/12| Flux| 7| 12| 103| 3| 23| 9| 2| 5| 4 (Normal)
Robert| ??| 1| 20/20| Iron Sword| 6| 12| 106| 3| 16| 4| 4| 2| 5 (Normal)[/table]

Sir Venimoor Drake
Player: Penguinator
http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png
Position: ??
Level 1 Sky Raider
Exp: 0/100
HP: 20/20
Str: 6
Mag: 0
Skl: 5
Spd: 7
Lck: 1
Def: 5
Res: 3
Constitution: 14
Movement: 6
Movement Type: Flying
Combat Type: Dragon, Flying
Capacity: 10/10
Skills: Dragonslayer
Talents: Thievery, Night-Sighted, In Body In Mind
Inventory:
(E) Iron Axe 45/45
Thunder 40/40
Weapon Levels:
Axe (D) 0/30
Thunder (E) 0/20
Affinity:


Lekura the Circus Thief
Player: Herpestidae
http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png
Position: ??
Level 1 Figurant
Exp: 0/100
HP: 30/30
Str: 5
Mag: 0
Skl: 7
Spd: 7
Lck: 4
Def: 2
Res: 2
Constitution: 10
Movement: 5
Movement Type: Light, Swim
Combat Type: Light
Capacity: 15/15
Skills: None
Talents: Thievery, Swimmer, Wanderer's Gait
Inventory:
(E) Fancy Trinket --/--
Shiny Bauble 15/15
Weapon Levels
Dance (D) 0/30
Affinity:


Saythe
Player: bladescape
http://img80.imageshack.us/img80/8351/battlespritefin.png
Position: ??
Level 1 Desert Swordsman
Exp: 0/100
HP: 17/17
Str: 6
Mag: 0
Skl: 9
Spd: 10
Lck: 6
Def: 1
Res: 1
Constitution: 7
Movement: 7
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: Survivor
Talents: Crit +5%, Salvage, Wanderer's Gait
Inventory:
(E) Iron Sword 45/45
Vulnerary 3/3
Weapon Levels
Sword (D) 0/30
Affinity:


Riderch the Bulwark
Player: LordOfTheDucks
http://i.imgur.com/srYAr.png
Position: ??
Level 1 Mercenary
Exp: 0/100
HP: 28/28
Str: 6
Mag: 0
Skl: 4
Spd: 4
Lck: 1
Def: 7
Res: 4
Constitution: 10
Movement: 3
Movement Type: Armored
Combat Type: Armored
Capacity: 15/15
Skills: None
Talents: Diehard, Bravery
Inventory:
(E) Iron Lance 45/45
Iron Axe 45/45
Weapon Levels
Lance (D) 0/30
Axe (E) 0/20
Affinity:


Crow
Player: RuneboundShade
http://img593.imageshack.us/img593/7518/crowbattle.png
Position: ??
Level 1 Wandering Mage
Exp: 0/100
HP: 12/12
Str: 0
Mag: 6
Skl: 7
Spd: 7
Lck: 9
Def: 2
Res: 5
Constitution: 8
Movement: 4
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Wanderer's Gait
Inventory:
(E) Flux 40/40
Vulnerary 3/3
Weapon Levels
Dark (D) 0/30
Affinity:


Robert
Player: Rashill
http://img844.imageshack.us/img844/8573/robbattle.png
Position: ??
Level 1 Wandering Swordsman
Exp: 0/100
HP: 20/20
Str: 7
Mag: 0
Skl: 6
Spd: 6
Lck: 4
Def: 4
Res: 2
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Burning Spirit, Bravery, Lone Wolf
Inventory:
(E) Iron Sword 45/45
Vulnerary 3/3
Weapon Levels
Sword (D) 0/30
Affinity:




Thrann Army

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Captain Hunt (Boss)| H6| 4| 28/28| Fire| 3| 14| 107| 1| 11| 5| 7| 6| 4 (Armored)
Fighter 1| H19| 1| 23/23| Bronze Axe| 3| 13| 95| --| 8| 2| 4| 1| 5 (Normal)
Fighter 2| J4| 1| 23/23| Iron Axe| 3| 15| 90| --| 8| 2| 4| 1| 5 (Normal)
Soldier 1| A19| 1| 21/21| Bronze Lance| 4| 9| 103| --| 11| 3| 5| 1| 5 (Normal)
Soldier 2| K15| 1| 21/21| Bronze Lance| 4| 9| 103| --| 11| 3| 5| 1| 5 (Normal)
Mercenary 1| C14| 1| 22/22| Bronze Sword| 5| 9| 108| --| 11| 1| 3| 0| 5 (Normal)
Myrmidon 1| E7| 1| 17/17| Slim Sword| 7| 6| 119| 9| 17| 3| 2| 0| 5 (Normal)
Archer 1| B18| 1| 16/16| Bronze Bow| 5| 10| 106| --| 12| 2| 3| 2| 5 (Normal)
Mage 1| J13| 1| 15/15| Thunder| 5| 11| 95| 8| 13| 3| 0| 6| 5 (Normal)
Priest 1| G4| 1| 16/16| Heal| 3| 0| 118| 2| 14| 8| 0| 6| 5 (Normal)[/table]

Captain Hunt (Boss)
Position: H6
Level 4 Fire Knight
HP: 28/28
Str: 1
Mag: 9
Skl: 6
Spd: 3
Lck: 5
Def: 7
Res: 6
Constitution: 6
Movement: 4
Movement Type: Armored
Combat Type: Armored
Talents: Steel Wall
Inventory:
(E) Fire 40/40
Vulnerary 3/3


Soldier 1
Position: A19
Level 1 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 4
Lck: 3
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Lance 40/40


Soldier 2
Position: K15
Level 1 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 4
Lck: 3
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Lance 40/40


Fighter 1
Position: H19
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 1
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Axe 40/40


Fighter 2
Position: J4
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 1
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Axe 45/45


Mercenary 1
Position: C14
Level 1 Mercenary
HP: 22/22
Str: 6
Mag: 0
Skl: 6
Spd: 5
Lck: 1
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Sword 40/40
Vulnerary 3/3


Myrmidon 1
Position: E7
Level 1 Myrmidon
HP: 17/17
Str: 4
Mag: 0
Skl: 8
Spd: 7
Lck: 3
Def: 2
Res: 0
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Slim Sword 30/30


Archer 1
Position: B18
Level 1 Archer
HP: 16/16
Str: 5
Mag: 0
Skl: 7
Spd: 5
Lck: 2
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Bow 40/40


Mage 1
Position: J13
Level 1 Mage
HP: 15/15
Str: 0
Mag: 6
Skl: 6
Spd: 5
Lck: 3
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Thunder 40/40


Priest 1
Position: G4
Level 1 Priest
HP: 16/16
Str: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 8
Def: 0
Res: 6
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Heal 30/30





Interest Check (http://www.giantitp.com/forums/showthread.php?t=226494)
Recruitment Thread (http://www.giantitp.com/forums/showthread.php?t=226905)
OOC Thread (http://www.giantitp.com/forums/showthread.php?t=227323)

Penguinator
2011-12-30, 11:46 PM
http://img823.imageshack.us/img823/4879/spritelordvenimoorportr.png
The man flexed his joints, eyeing the enemies in front of him with suspicion. He patted his wyvern's head, and readied his axe. "Ha! Look at them. They think they're so big and bad. Nobody told them that you can't stop a pirate in Freeport."

(So.. can we get our stats posted here, as well? It's kind of hard to propose a plan when I don't know what my team is capable of...)

(Also, I can start with an Iron Axe and a Thunder tome instead of a vulnerary, correct?)

Garryl
2011-12-30, 11:52 PM
(That is correct. Also, I forgot to mention it, but the deploy spaces are the ones marked with a blue border. Player stats will be added as soon as I add them to my master spreadhseet.)

John Cribati
2011-12-30, 11:54 PM
http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/Reg.png
The small young woman in green moved through the dark streets, looking for survivors. Sure, she couldn't call this place a home, but she was familiar with most of the people in this area; she had to make sure everyone possible was evacuated. Forgetting to look where she's going, she bumps into a giant lizard.

EEK!

((Lekura officially starts with Fancy Trinket and Shiny Bauble))

Penguinator
2011-12-31, 12:02 AM
Mkay, so, the way I see it, Saythe has the best chances here, as he's the only one who can double anybody (who isn't the boss). The rest of us have 7 speed at most. Saythe also has maximized movement. He is, however, weaker than some of the others, as he uses an Iron Sword.

Just notes to self: Riderch has an Iron Lance and an Iron Axe, 3 move, 6 Str. That's 13 power with the Lance, 14 with the Axe. We have a 5 move dancer on our side, so that's something to consider. Robert has 12 power with his sword, and 5 move. Crow has 4 move, 12 power with Flux. Venimoor has 14 with his Axe, 9 with Thunder. 6 move.

Also, remind me which way the Anima Triangle goes. I've never actually used it. (I don't in my game, and I've only played FE games where it doesn't exist)

Also, your link in the OP to the OOC thread leads back here. I notice Herp has posted before I'll get this finished.

Penguinator
2011-12-31, 12:12 AM
http://img823.imageshack.us/img823/4879/spritelordvenimoorportr.png
"Hmm? Oh, excuse me. And you are?" He paused a moment, as she started to pass by. "...Other than a thief?" He winks, and adds, "Don't worry, you're not the only one."

Talents:
Lekura and Venimoor are both thieves. If the Boss's vulnerary being in red means that it's droppable, there is nothing to steal on this map.
Robert gains avoid when near enemies and gains Str when health is down. He can also opt to negate the weapon triangle.
Riderch also gains Str when health is down, and dies at -5(Not sure if it rounds up or down) Hp.
Lekura, Saythe, and Crow all have Wanderer's Gait, Lekura has Swimmer, and Venimoor is flying.
Saythe has Crit+5% chance (even more reason to use him) and Salvage.

Illven
2011-12-31, 12:17 AM
http://img823.imageshack.us/img823/4879/spritelordvenimoorportr.png
"Hmm? Oh, excuse me. And you are?" He paused a moment, as she started to pass by. "...Other than a thief?" He winks, and adds, "Don't worry, you're not the only one."

Talents:
Lekura and Venimoor are both thieves. If the Boss's vulnerary being in red means that it's droppable, there is nothing to steal on this map.
Robert gains avoid when near enemies and gains Str when health is down. He can also opt to negate the weapon triangle.
Riderch also gains Str when health is down, and dies at -5(Not sure if it rounds up or down) Hp.
Lekura, Saythe, and Crow all have Wanderer's Gait, Lekura has Swimmer, and Venimoor is flying.
Saythe has Crit+5% chance (even more reason to use him) and Salvage.

Don't mean to interfere but you might want to steal it anyway just for the free xp.

John Cribati
2011-12-31, 12:18 AM
http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/Reg.png
Oh, uh... Lekura's my name. Acrobat, Tightrope walker, escape artist... I'd do a show for you, but I'm a bit busy making sure everyone's gone. Because, you know, that last ship is going to leave in the next half hour or so.She pauses a moment, seemingly lost in thought. What's your dragon's name?


(Also, IIRC the Anima triangle is Fire>Thunder>Wind>Fire)

Penguinator
2011-12-31, 12:34 AM
Don't mean to interfere but you might want to steal it anyway just for the free xp.

That's true. Lekura could use the xp.


http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/Reg.png
Oh, uh... Lekura's my name. Acrobat, Tightrope walker, escape artist... I'd do a show for you, but I'm a bit busy making sure everyone's gone. Because, you know, that last ship is going to leave in the next half hour or so.She pauses a moment, seemingly lost in thought. What's your dragon's name?

http://img823.imageshack.us/img823/4879/spritelordvenimoorportr.png
He smiled warmly, and nodded at his wyvern. "Libellule, say hello to the girl." The wyvern looked at the dancer, then extended its neck to be petted.


(Also, IIRC the Anima triangle is Fire>Thunder>Wind>Fire)

Well, crap. I knew I should have gone for Darkness instead.

GrassyGnoll
2011-12-31, 04:37 AM
A crash of splintered wood and unfastened steel trumpets the arrival of new company. Out of a nearby cottage's smashed door steps a heavily armored and armed looter. The man wears a red helm and tar-blackened plate. He bowls onto the street, toward the barricaded town square and in the general direction of the docks.

"Get behind me if you want to live!" he hollers at those standing between him and the harbor. Whether it's a threat or offer is not immediately apparent.

(Riderch will start E22 and spend his first turn moving to E19. I suggest we focus down the fighter and take the E19-F19 bottleneck)

RuneboundShade
2011-12-31, 05:47 AM
http://img443.imageshack.us/img443/2585/crow.png
Crow rubs sleep out of his eyes as he gets up... He'd definitely slept better before, next time he wouldn't lose all his money gambling...
An arrow shaft sliding straight past a metre in front of his face, knocking him out of his thoughts... Oh well, he supposed he should protect the town, as the town folk would know more about the desert than the invaders, so his side was already picked for him...
"Oh well.... gambling my life away again...."

He smiles slightly and begins moving towards the invaders, well, now he'd find out whether all that training had been worth it...

John Cribati
2011-12-31, 10:22 AM
http://img823.imageshack.us/img823/4879/spritelordvenimoorportr.png
He smiled warmly, and nodded at his wyvern. "Libellule, say hello to the girl." The wyvern looked at the dancer, then extended its neck to be petted.

http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/Reg.png
Lekura giggles as the lizard rubs up against her. She pets it, still a bit apprehensive. Hello Libub... Libul? ... Libby.


(Turns out I was wrong about the anima triangle. I'd figured that "Wind puts out Fire" but instead it's "Fire is strengthened by wind." So it's actually Fire>Wind>Thunder>Fire.)

Penguinator
2011-12-31, 02:48 PM
(Turns out I was wrong about the anima triangle. I'd figured that "Wind puts out Fire" but instead it's "Fire is strengthened by wind." So it's actually Fire>Wind>Thunder>Fire.)

(Well, that should help during the boss fight, a tad.)

I started writing a plan, but realized that it won't work. I guess I'm just waiting to see a full stats list.

RuneboundShade
2011-12-31, 06:35 PM
(Hmmmmm.... as things stand now, the best first move would be to get me or penguinator to double the axeman at range, effectively killing him. Which ever one we choose we should be placed at G24 and move to H21 to attack.)

Penguinator
2011-12-31, 09:29 PM
Here's the plan I ended up with:

Crow starts at G24, moves to H21 and attacks the Fighter, bringing him down to 1 hp.
Saythe starts at D23 and moves to H20, killing the fighter.
Robert starts at F23, moving to E21.
Venimoor starts at E22, moving to B19 and stabbing the Archer with his Iron Axe.
Lekura starts at G24, then moves to E22 and dances for Robert.
Robert moves to C18 and attacks the Archer, which should kill him.
Riderch starts at G22 and moves to G19. Stabs fighter with his Iron Axe if the others managed to miss. (I know it isn't what you put, but I think overall, this works well)

Nowhere near what I started with, originally I had Venimoor and Saythe killing the Archer. I didn't realize how frail Saythe really is. There's something to be said when the Dancer has more defense than the lord. :smalltongue:

Then I remembered that Robert's here, and checked his defense. Not too bad, and the Merc and Soldier have pathetic attack, so he can survive. And unlike some of us, he actually has a vulnerary if both enemies attack him.

Oh, another thing. In enemy stats, keep same enemy type together. (In this case, Soldiers 1 and 2 and Fighters 1 and 2 should be together)

Garryl
2012-01-01, 12:28 AM
Stats are now appropriately mook-like for a first map (I hope) and have been re-ordered as requested. Also, the mercenary has a vulnerary if you wish to steal it (since it seemed wrong to make a map with just about nothing to steal when there are two thievery-capable players playing). I'll make sure to provide more stealable items in subsequent maps. Things marked in red (currently only the boss's vulnerary) are dropped on death.

Please let me know if you have any more comments or suggestions.

RuneboundShade
2012-01-01, 08:38 PM
Here's the plan I ended up with:

Crow starts at G24, moves to H21 and attacks the Fighter, bringing him down to 1 hp.
Saythe starts at D23 and moves to H20, killing the fighter.
Robert starts at F23, moving to E21.
Venimoor starts at E22, moving to B19 and stabbing the Archer with his Iron Axe.
Lekura starts at G24, then moves to E22 and dances for Robert.
Robert moves to C18 and attacks the Archer, which should kill him.
Riderch starts at G22 and moves to G19. Stabs fighter with his Iron Axe if the others managed to miss. (I know it isn't what you put, but I think overall, this works well)

Nowhere near what I started with, originally I had Venimoor and Saythe killing the Archer. I didn't realize how frail Saythe really is. There's something to be said when the Dancer has more defense than the lord. :smalltongue:

Then I remembered that Robert's here, and checked his defense. Not too bad, and the Merc and Soldier have pathetic attack, so he can survive. And unlike some of us, he actually has a vulnerary if both enemies attack him.

Oh, another thing. In enemy stats, keep same enemy type together. (In this case, Soldiers 1 and 2 and Fighters 1 and 2 should be together)

Hmmm.... yeah, this plan definitely works, I'd be fine going with it.:smallbiggrin:

GrassyGnoll
2012-01-01, 08:55 PM
Here's the plan I ended up with...

Aye aye. White text of agreement

Garryl
2012-01-03, 10:28 PM
Here's the plan I ended up with:

Crow starts at G24, moves to H21 and attacks the Fighter, bringing him down to 1 hp.
Saythe starts at D23 and moves to H20, killing the fighter.
Robert starts at F23, moving to E21.
Venimoor starts at E22, moving to B19 and stabbing the Archer with his Iron Axe.
Lekura starts at G24, then moves to E22 and dances for Robert.
Robert moves to C18 and attacks the Archer, which should kill him.
Riderch starts at G22 and moves to G19. Stabs fighter with his Iron Axe if the others managed to miss. (I know it isn't what you put, but I think overall, this works well)


Crow and Lekura can't both start at G24. Unless you meant E24 for Lekura?

Penguinator
2012-01-04, 12:07 AM
Crow and Lekura can't both start at G24. Unless you meant E24 for Lekura?

Yes. Read my mind. :smalltongue:

RuneboundShade
2012-01-04, 01:26 AM
Crow and Lekura can't both start at G24. Unless you meant E24 for Lekura?

Aggggghhhhh...... I read over his battle plan with lekura stationed at E24, I inwardly interpreted it from G24 to E24..... XD

Garryl
2012-01-04, 01:38 AM
If you don't mind a lack of battle sprites, the update will be up as soon as I get map sprites for Riderch and Robert. The placeholders I'm using suffer from my lack of artistic ability.

Garryl
2012-01-06, 01:37 PM
Turn 1, Player Phase

Crow moves to G21 and attacks Fighter 1.
{table]http://img593.imageshack.us/img593/7518/crowbattle.png|Crow attacks with Flux and deals 11 damage.|Fighter 1 cannot counter.|Crow attacks again for 11 damage.[/table]
Crow gains 10 experience.

Saythe moves to H20 and attacks Fighter 1.
{table]http://img80.imageshack.us/img80/8351/battlespritefin.png|Saythe attacks with an Iron Sword and deals 1 damage. Fighter 1 is slain.[/table]
Saythe gains 30 experience.
Salvage! Found a Bronze Scrap.

Robert moves to E21.

Venimoor moves to B19 and attacks Archer 1.
{table]http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png|Venimoor attacks with an Iron Axe and misses.[/table]
Venimoor gains 1 experience.

Lekura moves to E22 and dances for Robert.
{table]http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png|Lekura uses a Fancy Trinket. Robert gains an extra turn.|http://img844.imageshack.us/img844/8573/robbattle.png[/table]
Lekura gains 10 experience.

Robert moves to C18 and attacks Archer 1.
{table]http://img844.imageshack.us/img844/8573/robbattle.png|Robert attacks with an Iron Sword and deals 9 damage.|Archer 1 cannot counter.[/table]
Robert gains 10 experience.

Riderch moves to G19.


Turn 1, Enemy Phase

Archer 1 moves to A18 and attacks Venimoor.
{table]Archer 1 attacks Venimoor with a Bronze Bow and deals 9 damage.|Venimoor cannot counter.|http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png[/table]
Venimoor gains 1 experience.

Soldier 1 moves to B18 and attacks Robert.
{table]Lone Wolf +5!Soldier 1 attacks Robert with a Bronze Lance and deals 6 damage.|Bravery +1![br]Robert counterattacks with an Iron Sword and misses.|http://img844.imageshack.us/img844/8573/robbattle.png[/table]
Robert gains 1 experience.

Mercenary 1 moves to C17 and attacks Robert.
{table]Lone Wolf +10![br]Mercenary 1 attacks Robert with a Bronze Sword and deals 5 damage.|Bravery +2![br]Robert counterattacks with an Iron Sword and deals 11 damage.|http://img844.imageshack.us/img844/8573/robbattle.png[/table]
Robert gains 10 experience.

Soldier 2 moves to H14.


Turn 2

http://img685.imageshack.us/img685/7936/map1shatteredlinesturn2.gif

[b]Players

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Sir Venimoor Drake| B19| 1| 11/20| Iron Axe| 7| 14| 91| 2| 15| 1| 5| 3| 6 (Flying)
Lekura the Circus Thief| E22| 1| 30/30| Fancy Trinket| 7| 5| 118| --| 18| 4| 2| 2| 5 (Light, Swim)
Saythe| H20| 1| 17/17| Iron Sword| 10| 11| 113| 9| 23| 5| 1| 1| 7 (Light)
Riderch the Bulwark| G19| 1| 28/28| Iron Lance| 4| 13| 94| 2| 9| 1| 7| 4| 3 (Armored)
Crow| H21| 1| 12/12| Flux| 7| 12| 103| 3| 23| 9| 2| 5| 4 (Normal)
Robert| C18| 1| 9/20| Iron Sword| 6| 12| 106| 3| 16| 4| 4| 2| 5 (Normal)[/table]

Sir Venimoor Drake
Player: Penguinator
http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png
Position: B19
Level 1 Sky Raider
Exp: 2/100
HP: 11/20
Str: 6
Mag: 0
Skl: 5
Spd: 7
Lck: 1
Def: 5
Res: 3
Constitution: 14
Movement: 6
Movement Type: Flying
Combat Type: Dragon, Flying
Capacity: 10/10
Skills: Dragonslayer
Talents: Thievery, Night-Sighted, In Body In Mind
Inventory:
(E) Iron Axe 45/45
Thunder 40/40
Weapon Levels:
Axe (D) 1/30
Thunder (E) 0/20
Affinity:


Lekura the Circus Thief
Player: Herpestidae
http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png
Position: E22
Level 1 Figurant
Exp: 10/100
HP: 30/30
Str: 5
Mag: 0
Skl: 7
Spd: 7
Lck: 4
Def: 2
Res: 2
Constitution: 10
Movement: 5
Movement Type: Light, Swim
Combat Type: Light
Capacity: 15/15
Skills: None
Talents: Thievery, Swimmer, Wanderer's Gait
Inventory:
(E) Fancy Trinket --/--
Shiny Bauble 15/15
Weapon Levels
Dance (D) 1/30
Affinity:


Saythe
Player: bladescape
http://img80.imageshack.us/img80/8351/battlespritefin.png
Position: H20
Level 1 Desert Swordsman
Exp: 30/100
HP: 17/17
Str: 6
Mag: 0
Skl: 9
Spd: 10
Lck: 6
Def: 1
Res: 1
Constitution: 7
Movement: 7
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: Survivor
Talents: Crit +5%, Salvage, Wanderer's Gait
Inventory:
(E) Iron Sword 44/45
Vulnerary 3/3
Weapon Levels
Sword (D) 1/30
Affinity:


Riderch the Bulwark
Player: LordOfTheDucks
http://i.imgur.com/srYAr.png
Position: G19
Level 1 Mercenary
Exp: 0/100
HP: 28/28
Str: 6
Mag: 0
Skl: 4
Spd: 4
Lck: 1
Def: 7
Res: 4
Constitution: 10
Movement: 3
Movement Type: Armored
Combat Type: Armored
Capacity: 15/15
Skills: None
Talents: Diehard, Bravery
Inventory:
(E) Iron Lance 45/45
Iron Axe 45/45
Weapon Levels
Lance (D) 0/30
Axe (E) 0/20
Affinity:


Crow
Player: RuneboundShade
http://img593.imageshack.us/img593/7518/crowbattle.png
Position: H21
Level 1 Wandering Mage
Exp: 10/100
HP: 12/12
Str: 0
Mag: 6
Skl: 7
Spd: 7
Lck: 9
Def: 2
Res: 5
Constitution: 8
Movement: 4
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Wanderer's Gait
Inventory:
(E) Flux 38/40
Vulnerary 3/3
Weapon Levels
Dark (D) 2/30
Affinity:


Robert
Player: Rashill
http://img844.imageshack.us/img844/8573/robbattle.png
Position: C18
Level 1 Wandering Swordsman
Exp: 21/100
HP: 9/20
Str: 7
Mag: 0
Skl: 6
Spd: 6
Lck: 4
Def: 4
Res: 2
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Burning Spirit, Bravery, Lone Wolf
Inventory:
(E) Iron Sword 43/45
Vulnerary 3/3
Weapon Levels
Sword (D) 3/30
Affinity:




Thrann Army

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Captain Hunt (Boss)| H6| 4| 28/28| Fire| 3| 14| 107| 1| 11| 5| 7| 6| 4 (Armored)
Fighter 2| J4| 1| 23/23| Iron Axe| 3| 15| 90| --| 8| 2| 4| 1| 5 (Normal)
Soldier 1| B18| 1| 21/21| Bronze Lance| 4| 9| 103| --| 11| 3| 5| 1| 5 (Normal)
Soldier 2| H14| 1| 21/21| Bronze Lance| 4| 9| 103| --| 11| 3| 5| 1| 5 (Normal)
Mercenary 1| C17| 1| 11/22| Bronze Sword| 5| 9| 108| --| 11| 1| 3| 0| 5 (Normal)
Myrmidon 1| E7| 1| 17/17| Slim Sword| 7| 6| 119| 9| 17| 3| 2| 0| 5 (Normal)
Archer 1| A18| 1| 7/16| Bronze Bow| 5| 10| 106| --| 12| 2| 3| 2| 5 (Normal)
Mage 1| J13| 1| 15/15| Thunder| 5| 11| 95| 8| 13| 3| 0| 6| 5 (Normal)
Priest 1| G4| 1| 16/16| Heal| 3| 0| 118| 2| 14| 8| 0| 6| 5 (Normal)[/table]

Captain Hunt (Boss)
Position: H6
Level 4 Fire Knight
HP: 28/28
Str: 1
Mag: 9
Skl: 6
Spd: 3
Lck: 5
Def: 7
Res: 6
Constitution: 6
Movement: 4
Movement Type: Armored
Combat Type: Armored
Talents: Steel Wall
Inventory:
(E) Fire 40/40
Vulnerary 3/3


Soldier 1
Position: B18
Level 1 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 4
Lck: 3
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Lance 39/40


Soldier 2
Position: K15
Level 1 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 4
Lck: 3
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Lance 40/40


Fighter 2
Position: J4
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 1
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Axe 45/45


Mercenary 1
Position: C17
Level 1 Mercenary
HP: 11/22
Str: 6
Mag: 0
Skl: 6
Spd: 5
Lck: 1
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Sword 39/40
Vulnerary 3/3


Myrmidon 1
Position: E7
Level 1 Myrmidon
HP: 17/17
Str: 4
Mag: 0
Skl: 8
Spd: 7
Lck: 3
Def: 2
Res: 0
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Slim Sword 30/30


Archer 1
Position: A18
Level 1 Archer
HP: 7/16
Str: 5
Mag: 0
Skl: 7
Spd: 5
Lck: 2
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Bow 39/40


Mage 1
Position: J13
Level 1 Mage
HP: 15/15
Str: 0
Mag: 6
Skl: 6
Spd: 5
Lck: 3
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Thunder 40/40


Priest 1
Position: G4
Level 1 Priest
HP: 16/16
Str: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 8
Def: 0
Res: 6
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Heal 30/30

RuneboundShade
2012-01-06, 08:05 PM
(Um.... Shouldn't robert be on 9/20 health not 20/20?(At the bottom of the players chart, where all his stats and stuff are....))

Hum.... I think it goes without saying that robert needs to use a vulnary... hurm....
Me or Riderch should probably get lakura to dance for us... actually riderch should get it if we want to balance the experience out, if gets that he could kill the archer fairly easily.... dang, only an 82 hit chance.....:\
Penguinator could switch to lightning and beat that merc to death.... even if he makes a miss, saythe could always finish the guy off....
But that would still leave the soldier standing tall....>.>

Just theorizing, haven't come up with any good strategies yet.....

Penguinator
2012-01-08, 09:20 PM
...I expected to miss, actually. Can I get a table for Venimoor with his Thunder tome, as well? It would help immensely. That, and Riderch with his axe. Also, Lekura has a hit written. ...Please tell me her dances aren't going to miss us.

Robert moves to A19 and attacks the archer. Stop the update if he misses.
Saythe to D17, attack Mercenary. He'll take a hit, but he should kill. (Venimoor couldn't kill him with Thunder, it wouldn't be strong enough)
Crow to E19.
Lekura to E20.
Crow to C19, attack whichever enemy still stands. (Hopefully, this is the Soldier.)
Venimoor attacks Soldier 1 if everything else is dead. (This should kill the soldier, since Venimoor deals 10 with the triangle boost and Crow deals 11)
Riderch to F17 to draw the Soldier. Equip Iron Axe, to keep damage to 1.

Heck, stop the update if anybody misses.

Garryl
2012-01-09, 12:40 AM
The hit and damage values for Lekura (and for any dance or staff user) are just for counterattacks when dealing with non-offensive "weapons" (like in Radiant Dawn, except that I'm using the standard weapon formula for hit chance instead of the staff hit chance since I can't find the formula and keeping things on one formula is much easier).

I haven't confirmed the numbers yet, but I think Riderch is 14/89/2 with the axe and Venimoor is 9/91/7 attack/hit/crit with Thunder.

Edit: More napkin math...
Robert has a 94% chance to hit the Archer for 9 (11 w/ Bravery, kills either way).
Saythe has a 102% chance to hit the Mercenary (twice for 8 each) and an 8% crit chance. The Mercenary has an 85% chance to hit back for 8 if the first attack isn't a lethal crit (overall 78.2% chance). Saythe kills the Mercenary after the second attack regardless.
On the unlikely (6%) chance that the Archer lives through Robert's attack, Crow has a 91% hit chance for 10 damage, and the archer has an 83% chance to hit for 8 (overall 7.47% chance to survive Crow's attack and hit with the counter). This would be if Crow moved to C18 instead of C19 for some reason, so it's probably irrelevant.
Soldier 1 has a 92% chance to be hit by Crow for 11 damage, with no chance to crit. Venimoor then has a 95% chance to hit for 12 (no crit) and the Soldier's counter has a 73% chance to hit for 3 damage. Assuming Venimoor only attacks if Crow hits, that means an overall 3.65% chance to live through Venimoor's attack and hit with a counter.
Soldier 2 has a 79% chance to hit Riderch for 1 damage, and Riderch has a 93% chance to counter for 10.

Garryl
2012-01-10, 08:40 PM
Turn 2, Player Phase

Robert moves to A19 and attacks Archer 1.
{table]http://img844.imageshack.us/img844/8573/robbattle.png|Bravery +2!Robert attacks with an Iron Sword and deals 7 damage. Archer 1 is slain.[/table]
Robert gains 30 experience.

Saythe moves to D17 and attacks Mercenary 1.
{table]http://img80.imageshack.us/img80/8351/battlespritefin.png|Saythe attacks with an Iron Sword and deals 8 damage.|Mercenary 1 counterattacks with a Bronze Sword and misses.|Saythe attacks again and deals 3 damage. Mercenary 1 is slain.[/table]
Saythe gains 30 experience.

Crow moves to E21.

Lekura moves to E20 and dances for Crow.
{table]http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png|Lekura uses a Fancy Trinket. Crow gains an extra turn.|http://img593.imageshack.us/img593/7518/crowbattle.png[/table]
Lekura gains 10 experience.

Crow moves to C19 and attacks Soldier 1.
{table]http://img593.imageshack.us/img593/7518/crowbattle.png|Crow attacks with Flux and deals 11 damage.|Soldier 1 cannot counter.[/table]
Crow gains 10 experience.

Venimoor attacks Soldier 1.
{table]http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png|Venimoor attacks with an Iron Axe and deals 10 damage. Soldier 1 is slain.[/table]
Venimoor gains 30 experience.

Riderch moves to F18 and equips an Iron Axe.


[b]Turn 2, Enemy Phase

Soldier 2 moves to F16 and attacks Riderch.
{table]Soldier 2 attacks with a Bronze Lance and deals 1 damage.|Riderch counterattacks with an Iron Axe and deals 10 damage.|http://i.imgur.com/srYAr.png[/table]



Turn 3

http://img515.imageshack.us/img515/6784/map1shatteredlinesturn3.gif

Players

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Sir Venimoor Drake| B19| 1| 11/20| Iron Axe| 7| 14| 91| 2| 15| 1| 5| 3| 6 (Flying)
Lekura the Circus Thief| E20| 1| 30/30| Fancy Trinket| 7| 5| 118| --| 18| 4| 2| 2| 5 (Light, Swim)
Saythe| D17| 1| 17/17| Iron Sword| 10| 11| 113| 9| 23| 5| 1| 1| 7 (Light)
Riderch the Bulwark| F17| 1| 27/28| Iron Axe| 4| 14| 89| 2| 9| 1| 7| 4| 3 (Armored)
Crow| C19| 1| 12/12| Flux| 7| 12| 103| 3| 23| 9| 2| 5| 4 (Normal)
Robert| A19| 1| 9/20| Iron Sword| 6| 12| 106| 3| 16| 4| 4| 2| 5 (Normal)[/table]

Sir Venimoor Drake
Player: Penguinator
http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png
Position: B19
Level 1 Sky Raider
Exp: 32/100
HP: 11/20
Str: 6
Mag: 0
Skl: 5
Spd: 7
Lck: 1
Def: 5
Res: 3
Constitution: 14
Movement: 6
Movement Type: Flying
Combat Type: Dragon, Flying
Capacity: 10/10
Skills: Dragonslayer
Talents: Thievery, Night-Sighted, In Body In Mind
Inventory:
(E) Iron Axe 44/45
Thunder 40/40
Weapon Levels:
Axe (D) 2/30
Thunder (E) 0/20
Affinity:


Lekura the Circus Thief
Player: Herpestidae
http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png
Position: E20
Level 1 Figurant
Exp: 20/100
HP: 30/30
Str: 5
Mag: 0
Skl: 7
Spd: 7
Lck: 4
Def: 2
Res: 2
Constitution: 10
Movement: 5
Movement Type: Light, Swim
Combat Type: Light
Capacity: 15/15
Skills: None
Talents: Thievery, Swimmer, Wanderer's Gait
Inventory:
(E) Fancy Trinket --/--
Shiny Bauble 15/15
Weapon Levels
Dance (D) 2/30
Affinity:


Saythe
Player: bladescape
http://img80.imageshack.us/img80/8351/battlespritefin.png
Position: D17
Level 1 Desert Swordsman
Exp: 60/100
HP: 17/17
Str: 6
Mag: 0
Skl: 9
Spd: 10
Lck: 6
Def: 1
Res: 1
Constitution: 7
Movement: 7
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: Survivor
Talents: Crit +5%, Salvage, Wanderer's Gait
Inventory:
(E) Iron Sword 42/45
Vulnerary 3/3
Weapon Levels
Sword (D) 3/30
Affinity:


Riderch the Bulwark
Player: LordOfTheDucks
http://i.imgur.com/srYAr.png
Position: G19
Level 1 Mercenary
Exp: 10/100
HP: 27/28
Str: 6
Mag: 0
Skl: 4
Spd: 4
Lck: 1
Def: 7
Res: 4
Constitution: 10
Movement: 3
Movement Type: Armored
Combat Type: Armored
Capacity: 15/15
Skills: None
Talents: Diehard, Bravery
Inventory:
Iron Lance 45/45
(E) Iron Axe 44/45
Weapon Levels
Lance (D) 0/30
Axe (E) 1/20
Affinity:


Crow
Player: RuneboundShade
http://img593.imageshack.us/img593/7518/crowbattle.png
Position: C19
Level 1 Wandering Mage
Exp: 20/100
HP: 12/12
Str: 0
Mag: 6
Skl: 7
Spd: 7
Lck: 9
Def: 2
Res: 5
Constitution: 8
Movement: 4
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Wanderer's Gait
Inventory:
(E) Flux 37/40
Vulnerary 3/3
Weapon Levels
Dark (D) 3/30
Affinity:


Robert
Player: Rashill
http://img844.imageshack.us/img844/8573/robbattle.png
Position: A19
Level 1 Wandering Swordsman
Exp: 51/100
HP: 9/20
Str: 7
Mag: 0
Skl: 6
Spd: 6
Lck: 4
Def: 4
Res: 2
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Burning Spirit, Bravery, Lone Wolf
Inventory:
(E) Iron Sword 42/45
Vulnerary 3/3
Weapon Levels
Sword (D) 4/30
Affinity:




Thrann Army

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Captain Hunt (Boss)| H6| 4| 28/28| Fire| 3| 14| 107| 1| 11| 5| 7| 6| 4 (Armored)
Fighter 2| J4| 1| 23/23| Iron Axe| 3| 15| 90| --| 8| 2| 4| 1| 5 (Normal)
Soldier 2| F16| 1| 11/21| Bronze Lance| 4| 9| 103| --| 11| 3| 5| 1| 5 (Normal)
Myrmidon 1| E7| 1| 17/17| Slim Sword| 7| 6| 119| 9| 17| 3| 2| 0| 5 (Normal)
Mage 1| J13| 1| 15/15| Thunder| 5| 11| 95| 8| 13| 3| 0| 6| 5 (Normal)
Priest 1| G4| 1| 16/16| Heal| 3| 0| 118| 2| 14| 8| 0| 6| 5 (Normal)[/table]

Captain Hunt (Boss)
Position: H6
Level 4 Fire Knight
HP: 28/28
Str: 1
Mag: 9
Skl: 6
Spd: 3
Lck: 5
Def: 7
Res: 6
Constitution: 6
Movement: 4
Movement Type: Armored
Combat Type: Armored
Talents: Steel Wall
Inventory:
(E) Fire 40/40
Vulnerary 3/3


Soldier 2
Position: F16
Level 1 Soldier
HP: 11/21
Str: 4
Mag: 0
Skl: 5
Spd: 4
Lck: 3
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Lance 39/40


Fighter 2
Position: J4
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 1
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Axe 45/45


Myrmidon 1
Position: E7
Level 1 Myrmidon
HP: 17/17
Str: 4
Mag: 0
Skl: 8
Spd: 7
Lck: 3
Def: 2
Res: 0
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Slim Sword 30/30


Mage 1
Position: J13
Level 1 Mage
HP: 15/15
Str: 0
Mag: 6
Skl: 6
Spd: 5
Lck: 3
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Thunder 40/40


Priest 1
Position: G4
Level 1 Priest
HP: 16/16
Str: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 8
Def: 0
Res: 6
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Heal 30/30

Penguinator
2012-01-10, 09:46 PM
I'm thinking Venimoor should move to F18 and attack with Thunder. This should soften the Soldier up enough for Riderch to get the kill.
Riderch then attacks the Soldier and kills it.
Crow to E17. If Soldier is not dead, he attacks.
Lekura to E18, dance for Crow.
Crow to E15 to draw the Mage. If the Soldier isn't dead, he attacks again.
Robert to C16.
Saythe to D15. If the soldier manages to still draw breath, Saythe instead moves to E16 and stabs him.

http://img823.imageshack.us/img823/4879/spritelordvenimoorportr.png
"Libby, huh? Never heard that one before." He says this with extreme ease as he sheathes his axe and pulls out a Thunder tome.

RuneboundShade
2012-01-10, 10:59 PM
I'm thinking Venimoor should move to F18 and attack with Thunder. This should soften the Soldier up enough for Riderch to get the kill.
Riderch then attacks the Soldier and kills it.
Crow to E17. If Soldier is not dead, he attacks.
Lekura to E18, dance for Crow.
Crow to E15 to draw the Mage. If the Soldier isn't dead, he attacks again.
Robert to C16.
Saythe to D15. If the soldier manages to still draw breath, Saythe instead moves to E16 and stabs him.

http://img823.imageshack.us/img823/4879/spritelordvenimoorportr.png
"Libby, huh? Never heard that one before." He says this with extreme ease as he sheathes his axe and pulls out a Thunder tome.

Nice plan there... (if the soldier were to survive this one I would lol.)
BTW I was actually already planning on using crow to draw the mage and I was actually going to get a long-ranger to attack the soldier so that Riderch could kill it... And considering crow could kill it in a single shot like this, I would have ended up using Venimoor.... oh well, should have spoken faster.:smalltongue:

Penguinator
2012-01-11, 05:56 AM
Great minds think alike, eh? :smalltongue:

Garryl
2012-01-15, 02:28 PM
Turn 3, Player Phase

Venimoor moves to F18, equips Thunder, and attacks Soldier 2.
{table]http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png|Venimoor attacks with Thunder and misses.|Soldier 2 cannot counter.[/table]
Venimoor gains 1 experience.

Riderch attacks Soldier 2.
{table]http://i.imgur.com/srYAr.png|Riderch attacks with an Iron Axe and deals 10 damage.|Soldier 2 counterattacks with a Bronze Lance and misses.[/table]
Riderch gains 10 experience.

Crow moves to E17 and attacks Soldier 2.
{table]http://img593.imageshack.us/img593/7518/crowbattle.png|Crow attacks with Flux and deals 1 damage. Soldier 2 is slain.[/table]
Crow gains 30 experience.

Lekura moves to E18 and dances for Crow.
{table]http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png|Lekura uses a Fancy Trinket. Crow gains an extra turn.|http://img593.imageshack.us/img593/7518/crowbattle.png[/table]
Lekura gains 10 experience.

Crow moves to E15.

Robert moves to C16.

Saythe moves to D15.


Turn 3, Enemy Phase

Mage 1 moves to E13 and attacks Crow.
{table]Mage 1 attacks with Thunder and misses.|Crow counterattacks with Flux and deals 7 damage.|http://img593.imageshack.us/img593/7518/crowbattle.png[/table]
Crow gains 10 experience.


Turn 4

http://img717.imageshack.us/img717/4150/map1shatteredlinesturn4.gif

Players

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Sir Venimoor Drake| F18| 1 (33)| 11/20| Thunder| 7| 9| 91| 7| 15| 1| 5| 3| 6 (Flying)
| | | 11/20| Iron Axe| 7| 14| 91| 2| 15| 1| 5| 3| 6 (Flying)
Lekura the Circus Thief| E20| 1 (30)| 30/30| Fancy Trinket| 7| 5| 118| --| 18| 4| 2| 2| 5 (Light, Swim)
Saythe| D15| 1 (60)| 17/17| Iron Sword| 10| 11| 113| 9| 23| 5| 1| 1| 7 (Light)
Riderch the Bulwark| F17| 1 (20)| 27/28| Iron Axe| 4| 14| 89| 2| 9| 1| 7| 4| 3 (Armored)
| | | 27/28| Iron Lance| 4| 13| 94| 2| 9| 1| 7| 4| 3 (Armored)
Crow| E15| 1 (60)| 12/12| Flux| 7| 12| 103| 3| 23| 9| 2| 5| 4 (Normal)
Robert| C16| 1 (51)| 9/20| Iron Sword| 6| 12| 106| 3| 16| 4| 4| 2| 5 (Normal)[/table]

Sir Venimoor Drake
Player: Penguinator
http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png
Position: F18
Level 1 Sky Raider
Exp: 33/100
HP: 11/20
Str: 6
Mag: 0
Skl: 5
Spd: 7
Lck: 1
Def: 5
Res: 3
Constitution: 14
Movement: 6
Movement Type: Flying
Combat Type: Dragon, Flying
Capacity: 10/10
Skills: Dragonslayer
Talents: Thievery, Night-Sighted, In Body In Mind
Inventory:
Iron Axe 44/45
(E) Thunder 40/40
Weapon Levels:
Axe (D) 2/30
Thunder (E) 1/20
Affinity:


Lekura the Circus Thief
Player: Herpestidae
http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png
Position: E18
Level 1 Figurant
Exp: 30/100
HP: 30/30
Str: 5
Mag: 0
Skl: 7
Spd: 7
Lck: 4
Def: 2
Res: 2
Constitution: 10
Movement: 5
Movement Type: Light, Swim
Combat Type: Light
Capacity: 15/15
Skills: None
Talents: Thievery, Swimmer, Wanderer's Gait
Inventory:
(E) Fancy Trinket --/--
Shiny Bauble 15/15
Weapon Levels
Dance (D) 3/30
Affinity:


Saythe
Player: bladescape
http://img80.imageshack.us/img80/8351/battlespritefin.png
Position: D15
Level 1 Desert Swordsman
Exp: 60/100
HP: 17/17
Str: 6
Mag: 0
Skl: 9
Spd: 10
Lck: 6
Def: 1
Res: 1
Constitution: 7
Movement: 7
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: Survivor
Talents: Crit +5%, Salvage, Wanderer's Gait
Inventory:
(E) Iron Sword 42/45
Vulnerary 3/3
Weapon Levels
Sword (D) 3/30
Affinity:


Riderch the Bulwark
Player: LordOfTheDucks
http://i.imgur.com/srYAr.png
Position: F17
Level 1 Mercenary
Exp: 20/100
HP: 27/28
Str: 6
Mag: 0
Skl: 4
Spd: 4
Lck: 1
Def: 7
Res: 4
Constitution: 10
Movement: 3
Movement Type: Armored
Combat Type: Armored
Capacity: 15/15
Skills: None
Talents: Diehard, Bravery
Inventory:
Iron Lance 45/45
(E) Iron Axe 43/45
Weapon Levels
Lance (D) 0/30
Axe (E) 2/20
Affinity:


Crow
Player: RuneboundShade
http://img593.imageshack.us/img593/7518/crowbattle.png
Position: E15
Level 1 Wandering Mage
Exp: 60/100
HP: 12/12
Str: 0
Mag: 6
Skl: 7
Spd: 7
Lck: 9
Def: 2
Res: 5
Constitution: 8
Movement: 4
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Wanderer's Gait
Inventory:
(E) Flux 35/40
Vulnerary 3/3
Weapon Levels
Dark (D) 5/30
Affinity:


Robert
Player: Rashill
http://img844.imageshack.us/img844/8573/robbattle.png
Position: C16
Level 1 Wandering Swordsman
Exp: 51/100
HP: 9/20
Str: 7
Mag: 0
Skl: 6
Spd: 6
Lck: 4
Def: 4
Res: 2
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Burning Spirit, Bravery, Lone Wolf
Inventory:
(E) Iron Sword 42/45
Vulnerary 3/3
Weapon Levels
Sword (D) 4/30
Affinity:




Thrann Army

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Captain Hunt (Boss)| H6| 4| 28/28| Fire| 3| 14| 107| 1| 11| 5| 7| 6| 4 (Armored)
Fighter 2| J4| 1| 23/23| Iron Axe| 3| 15| 90| --| 8| 2| 4| 1| 5 (Normal)
Myrmidon 1| E7| 1| 17/17| Slim Sword| 7| 6| 119| 9| 17| 3| 2| 0| 5 (Normal)
Mage 1| E13| 1| 8/15| Thunder| 5| 11| 95| 8| 13| 3| 0| 6| 5 (Normal)
Priest 1| G4| 1| 16/16| Heal| 3| 0| 118| 2| 14| 8| 0| 6| 5 (Normal)[/table]

Captain Hunt (Boss)
Position: H6
Level 4 Fire Knight
HP: 28/28
Str: 1
Mag: 9
Skl: 6
Spd: 3
Lck: 5
Def: 7
Res: 6
Constitution: 6
Movement: 4
Movement Type: Armored
Combat Type: Armored
Talents: Steel Wall
Inventory:
(E) Fire 40/40
Vulnerary 3/3


Fighter 2
Position: J4
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 1
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Axe 45/45


Myrmidon 1
Position: E7
Level 1 Myrmidon
HP: 17/17
Str: 4
Mag: 0
Skl: 8
Spd: 7
Lck: 3
Def: 2
Res: 0
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Slim Sword 30/30


Mage 1
Position: E13
Level 1 Mage
HP: 8/15
Str: 0
Mag: 6
Skl: 6
Spd: 5
Lck: 3
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Thunder 40/40


Priest 1
Position: G4
Level 1 Priest
HP: 16/16
Str: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 8
Def: 0
Res: 6
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Heal 30/30

Penguinator
2012-01-15, 03:10 PM
You've got to be kidding me. This is like, the only game where Skill isn't my secondary dump stat.

Few questions, one I've asked before. Can we get xp added to the table up top? And can we get a second bar for Venimoor and Riderch's second weapons?

Also, where is everybody?

Okay, so, Riderch to F14.
Lekura moves to F15 and dances for Riderch.
Riderch moves to F13 and stabs the mage with his Iron Lance for the better hit chance.
Saythe to E14 and kill the mage if he stands. Saythe can't miss.
Robert to E13.
Venimoor to G13. Nobody's close enough to go after him.
Crow to H14.

Garryl
2012-01-15, 06:33 PM
Ask and ye shall receive. XP and secondary weapons have been added to the table.

RuneboundShade
2012-01-15, 11:30 PM
Yes!!!! it updated again... and Penguinator has already put out the most advantageous stratagem...

Oh well... should be a bit faster next time...:smalltongue:
And yeah, like your strategy.

Penguinator
2012-01-15, 11:55 PM
Ah, vunderbar.

And seeing our health, I agree with RBS in the OOC. Healer should join next, if possible.

GrassyGnoll
2012-01-16, 06:04 AM
I'm still kicking around, though I trust Penguinator's stewardship of our immediate tactical decisions. I'll certainly be present for the RP portions of the campaign, and the always troublesome dethroning of boss NPcs.

bladescape
2012-01-16, 07:23 AM
The blood running around the streets and along the double bladed sword held in his hands did nothing to disturb the odd swordsman. With his darkened skin and his cold eyes, he flicked the twirling blades to imbed themselves into the swordsman in front of him before moving onwards. He didn't know who these people were, but desperation caused them to work together...

All except his desperation. He had none. He knew the spirit's would guide him, as they had to this town. The only thing he had to watch for was the blades of the enemies. He couldn't do what he was supposed to do if he died.

"Keep an eye on the mage ahead." A whisper, that's all it was. No one else could hear those voices. He said nothing as he moved forwards, watching the one the spirit's called Gambler defend and then attack, the superiority over his opponent obvious from the start.

http://img594.imageshack.us/img594/1403/fetheconqueringfin.png

"Where are the refugees I am here for?"

He spoke softly, his voice not carrying far at all, but none heard the soft, whispered, answer... "They will come. Patience. These five are your responsibility for now...."

GrassyGnoll
2012-01-19, 07:05 PM
Riderch frees his axe from its temporary sheath in the Thrann soldier and sets his sights on the knight-lieutenant dominating the district square.

"Onward!" the armor bellows, "Sever the head, break their line!"

Inspired by the cacophany of steel and song, Riderch charges forth and skewers the hedgemage unfortunate enough to stand between him and the enemy knight.

Garryl
2012-01-21, 12:47 AM
Turn 4, Player Phase

Riderch moves to F14.

Lekura moves to F15 and dances for Riderch.
{table]http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png|Lekura uses a Fancy Trinket. Riderch gains an extra turn.|http://i.imgur.com/srYAr.png[/table]
Lekura gains 10 experience.

Riderch moves to F13, equips an Iron Lance, and attacks Mage 1.
{table]http://i.imgur.com/srYAr.png|Riderch attacks with an Iron Lance and misses.|Mage 1 counterattacks with Thunder and deals 7 damage.[/table]
Riderch gains 1 experience.

Saythe moves to E14 and attacks Mage 1.
{table]http://img80.imageshack.us/img80/8351/battlespritefin.png|Saythe attacks with an Iron Sword and critically hits for 8 damage. Mage 1 is slain.[/table]
Saythe gains 30 experience.
Salvage! Found a Weak Anima Essence.

Robert moves to E13.

Venimoor moves to G13.

Crow moves to H14.


Turn 4, Enemy Phase
No actions.

Turn 4

http://img716.imageshack.us/img716/40/map1shatteredlinesturn5.gif

Players

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Sir Venimoor Drake| G13| 1 (33)| 11/20| Iron Axe| 7| 14| 91| 2| 15| 1| 5| 3| 6 (Flying)
| | | 11/20| Thunder| 7| 9| 91| 7| 15| 1| 5| 3| 6 (Flying)
Lekura the Circus Thief| F15| 1 (40)| 30/30| Fancy Trinket| 7| 5| 118| --| 18| 4| 2| 2| 5 (Light, Swim)
Saythe| E14| 1 (90)| 17/17| Iron Sword| 10| 11| 113| 9| 25| 5| 1| 1| 7 (Light)
Riderch the Bulwark| F13| 1 (21)| 20/28| Iron Lance| 4| 13+1| 94| 2| 9| 1| 7| 4| 3 (Armored)
| | | 20/28| Iron Axe| 4| 14+1| 89| 2| 9| 1| 7| 4| 3 (Armored)
Crow| H14| 1 (60)| 12/12| Flux| 7| 12| 103| 3| 23| 9| 2| 5| 4 (Normal)
Robert| E13| 1 (51)| 9/20| Iron Sword| 6| 12+2| 106| 3| 16| 4| 4| 2| 5 (Normal)[/table]

Sir Venimoor Drake
Player: Penguinator
http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png
Position: G13
Level 1 Sky Raider
Exp: 33/100
HP: 11/20
Str: 6
Mag: 0
Skl: 5
Spd: 7
Lck: 1
Def: 5
Res: 3
Constitution: 14
Movement: 6
Movement Type: Flying
Combat Type: Dragon, Flying
Capacity: 10/10
Skills: Dragonslayer
Talents: Thievery, Night-Sighted, In Body In Mind
Inventory:
Iron Axe 44/45
(E) Thunder 40/40
Weapon Levels:
Axe (D) 2/30
Thunder (E) 1/20
Affinity:


Lekura the Circus Thief
Player: Herpestidae
http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png
Position: F15
Level 1 Figurant
Exp: 40/100
HP: 30/30
Str: 5
Mag: 0
Skl: 7
Spd: 7
Lck: 4
Def: 2
Res: 2
Constitution: 10
Movement: 5
Movement Type: Light, Swim
Combat Type: Light
Capacity: 15/15
Skills: None
Talents: Thievery, Swimmer, Wanderer's Gait
Inventory:
(E) Fancy Trinket --/--
Shiny Bauble 15/15
Weapon Levels
Dance (D) 4/30
Affinity:


Saythe
Player: bladescape
http://img80.imageshack.us/img80/8351/battlespritefin.png
Position: E14
Level 1 Desert Swordsman
Exp: 90/100
HP: 17/17
Str: 6
Mag: 0
Skl: 9
Spd: 10
Lck: 5
Def: 1
Res: 1
Constitution: 7
Movement: 7
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: Survivor
Talents: Crit +5%, Salvage, Wanderer's Gait
Inventory:
(E) Iron Sword 41/45
Vulnerary 3/3
Weapon Levels
Sword (D) 4/30
Affinity:


Riderch the Bulwark
Player: LordOfTheDucks
http://i.imgur.com/srYAr.png
Position: F13
Level 1 Mercenary
Exp: 21/100
HP: 20/28
Str: 6+1
Mag: 0
Skl: 4
Spd: 4
Lck: 1
Def: 7
Res: 4
Constitution: 10
Movement: 3
Movement Type: Armored
Combat Type: Armored
Capacity: 15/15
Skills: None
Talents: Diehard, Bravery
Inventory:
(E) Iron Lance 45/45
Iron Axe 43/45
Weapon Levels
Lance (D) 1/30
Axe (E) 2/20
Affinity:


Crow
Player: RuneboundShade
http://img593.imageshack.us/img593/7518/crowbattle.png
Position: H14
Level 1 Wandering Mage
Exp: 60/100
HP: 12/12
Str: 0
Mag: 6
Skl: 7
Spd: 7
Lck: 9
Def: 2
Res: 5
Constitution: 8
Movement: 4
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Wanderer's Gait
Inventory:
(E) Flux 35/40
Vulnerary 3/3
Weapon Levels
Dark (D) 5/30
Affinity:


Robert
Player: Rashill
http://img844.imageshack.us/img844/8573/robbattle.png
Position: E13
Level 1 Wandering Swordsman
Exp: 51/100
HP: 9/20
Str: 7+2
Mag: 0
Skl: 6
Spd: 6
Lck: 4
Def: 4
Res: 2
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Burning Spirit, Bravery, Lone Wolf
Inventory:
(E) Iron Sword 42/45
Vulnerary 3/3
Weapon Levels
Sword (D) 4/30
Affinity:




Thrann Army

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Captain Hunt (Boss)| H6| 4| 28/28| Fire| 3| 14| 107| 3| 11| 5| 7| 6| 4 (Armored)
Fighter 2| J4| 1| 23/23| Iron Axe| 3| 15| 90| --| 8| 2| 4| 1| 5 (Normal)
Myrmidon 1| E7| 1| 17/17| Slim Sword| 7| 6| 119| 9| 17| 3| 2| 0| 5 (Normal)
Priest 1| G4| 1| 16/16| Heal| 3| 0| 118| 2| 14| 8| 0| 6| 5 (Normal)[/table]

Captain Hunt (Boss)
Position: H6
Level 4 Fire Knight
HP: 28/28
Str: 1
Mag: 9
Skl: 6
Spd: 3
Lck: 5
Def: 7
Res: 6
Constitution: 6
Movement: 4
Movement Type: Armored
Combat Type: Armored
Talents: Steel Wall
Inventory:
(E) Fire 40/40
Vulnerary 3/3


Fighter 2
Position: J4
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 1
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Axe 45/45


Myrmidon 1
Position: E7
Level 1 Myrmidon
HP: 17/17
Str: 4
Mag: 0
Skl: 8
Spd: 7
Lck: 3
Def: 2
Res: 0
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Slim Sword 30/30


Priest 1
Position: G4
Level 1 Priest
HP: 16/16
Str: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 8
Def: 0
Res: 6
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Heal 30/30

bladescape
2012-01-21, 12:53 AM
(By my calculation, Saythe should have 26 Avoid with the adjusted Con....:smalltongue:)

Garryl
2012-01-21, 01:06 AM
Thanks for catching that. It's actually supposed to be 25. I also forgot to update your Luck (to 5) when you upped your Con.

GrassyGnoll
2012-01-21, 02:31 AM
And Riderch's +1 Str from Bravery.

Penguinator
2012-01-21, 07:52 AM
We decided against permadeath, correct?

I think Crow should draw the boss, 'cause he actually has a vulnerary. Venimoor doesn't. Venimoor can tank a single hit with 1 hp left. (14 power -3 Res, -1 Triangle) Crow can take a single hit, 'cause his health total is low. (14 power -5 Res, -1 Triangle is 8 damage)

Crow also has this wonderful little thing called "inability to miss" in this situation. With Venimoor's sketchy record, I'd rather have Crow attacking. (103 Accuracy +15 Triangle -11 Avoid=No miss) Venimoor's hit chance is 95, and while that isn't terrible, it won't do him any favors if he misses again.

Combined assault from Venimoor and Crow deals... 11. Not a number I'm fond of, but Venimoor couldn't attack with his Axe 'cause it would take him out. Crow himself deals 7 of that, so...

Plan for this round:
Crow moves to H12 to draw the boss.

Next turn: Crow uses his vulnerary, then Lekura dances for him. He gets another 7 damage off on the boss. That's half the boss's health right there.

And since I just remembered to look at Combat speed, it gets even better, 'cause Crow doubles the boss, and can't miss.

New Plan for this round:
Crow moves to H12 to draw the boss.
Robert trades with Riderch to give him his vulnerary.
Riderch moves to G12 and uses vulnerary.

New plan for next round: Riderch goes to attack the boss with his axe, gets danced for, then kills the boss. Riderch needs the xp.

Edit: And in looking at LordoftheDuck's post, Riderch should attack the boss the second time with his Iron Lance for better hit chance, assuming that the boss hit him.

RuneboundShade
2012-01-21, 07:31 PM
hurm... that plan's good, assuming that the boss moves...:smallbiggrin:

Also, Crow would deal 6... wait, forgot about triangle advantage for a few seonds there...:smalltongue:
So that means that if the plan goes the way it's... well... planned to go, then I'll end up killing the boss... which would effectively knock me up to level 2.

GrassyGnoll
2012-01-22, 02:58 AM
No need to be so hasty with the vulnerary, Riderch can hold on to -5 HP and there's little chance of the myrmidon piling on with the fighter and mage.

Penguinator
2012-01-22, 07:17 AM
No need to be so hasty with the vulnerary, Riderch can hold on to -5 HP and there's little chance of the myrmidon piling on with the fighter and mage.

I forgot about that. He could survive two hits from the boss.

Alright, then.

Crow to H12,
Riderch to G12.

Garryl
2012-01-22, 06:47 PM
That's all for this turn, just the two moves and nothing else?

RuneboundShade
2012-01-22, 07:58 PM
Actually, if I was doing this it would be:

Crow to H12
Riderch to G12
Saythe to I13
Lekura to I14 dance for Saythe, just for the experience
Robert to F13

What think you, Penguinator?(My main dislike for the strategy put out is that it doesn't involve lekura dancing.:smalltongue:)

Penguinator
2012-01-22, 09:14 PM
*Shrug* Might as well.

RuneboundShade
2012-01-23, 06:47 PM
*Shrug* Might as well.

Yay!!!!! I finally get to have a plan augmented... even if the only thing I improved was 10 experience for Lekura....:smallbiggrin:

Garryl
2012-01-25, 10:56 PM
Turn 5, Player Phase

Crow moves to H12.

Riderch moves to G12.

Saythe moves to I13.

Lekura moves to I14 and dances for Saythe.
{table]http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png|Lekura uses a Fancy Trinket. Saythe gains an extra turn.|http://img80.imageshack.us/img80/8351/battlespritefin.png[/table]
Lekura gains 10 experience.

Robert moves to F13.


Turn 5, Enemy Phase

Captain Hunt: Form up! You have your orders. Leave no survivors.

Myrmidon 1 moves to G6.

Fighter 2 moves to I6.

Priest 1 moves to H5.


Turn 6

http://img713.imageshack.us/img713/7959/map1shatteredlinesturn6.gif

Players

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Sir Venimoor Drake| G13| 1 (33)| 11/20| Iron Axe| 7| 14| 91| 2| 15| 1| 5| 3| 6 (Flying)
| | | 11/20| Thunder| 7| 9| 91| 7| 15| 1| 5| 3| 6 (Flying)
Lekura the Circus Thief| I14| 1 (50)| 30/30| Fancy Trinket| 7| 5| 118| --| 18| 4| 2| 2| 5 (Light, Swim)
Saythe| I13| 1 (90)| 17/17| Iron Sword| 10| 11| 113| 9| 25| 5| 1| 1| 7 (Light)
Riderch the Bulwark| G12| 1 (21)| 20/28| Iron Lance| 4| 13+1| 94| 2| 9| 1| 7| 4| 3 (Armored)
| | | 20/28| Iron Axe| 4| 14+1| 89| 2| 9| 1| 7| 4| 3 (Armored)
Crow| H12| 1 (60)| 12/12| Flux| 7| 12| 103| 3| 23| 9| 2| 5| 4 (Normal)
Robert| F13| 1 (51)| 9/20| Iron Sword| 6| 12+2| 106| 3| 16| 4| 4| 2| 5 (Normal)[/table]

Sir Venimoor Drake
Player: Penguinator
http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png
Position: G13
Level 1 Sky Raider
Exp: 33/100
HP: 11/20
Str: 6
Mag: 0
Skl: 5
Spd: 7
Lck: 1
Def: 5
Res: 3
Constitution: 14
Movement: 6
Movement Type: Flying
Combat Type: Dragon, Flying
Capacity: 10/10
Skills: Dragonslayer
Talents: Thievery, Night-Sighted, In Body In Mind
Inventory:
Iron Axe 44/45
(E) Thunder 40/40
Weapon Levels:
Axe (D) 2/30
Thunder (E) 1/20
Affinity:


Lekura the Circus Thief
Player: Herpestidae
http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png
Position: I14
Level 1 Figurant
Exp: 50/100
HP: 30/30
Str: 5
Mag: 0
Skl: 7
Spd: 7
Lck: 4
Def: 2
Res: 2
Constitution: 10
Movement: 5
Movement Type: Light, Swim
Combat Type: Light
Capacity: 15/15
Skills: None
Talents: Thievery, Swimmer, Wanderer's Gait
Inventory:
(E) Fancy Trinket --/--
Shiny Bauble 15/15
Weapon Levels
Dance (D) 5/30
Affinity:


Saythe
Player: bladescape
http://img80.imageshack.us/img80/8351/battlespritefin.png
Position: I13
Level 1 Desert Swordsman
Exp: 90/100
HP: 17/17
Str: 6
Mag: 0
Skl: 9
Spd: 10
Lck: 5
Def: 1
Res: 1
Constitution: 7
Movement: 7
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: Survivor
Talents: Crit +5%, Salvage, Wanderer's Gait
Inventory:
(E) Iron Sword 41/45
Vulnerary 3/3
Weapon Levels
Sword (D) 4/30
Affinity:


Riderch the Bulwark
Player: LordOfTheDucks
http://i.imgur.com/srYAr.png
Position: G12
Level 1 Mercenary
Exp: 21/100
HP: 20/28
Str: 6+1
Mag: 0
Skl: 4
Spd: 4
Lck: 1
Def: 7
Res: 4
Constitution: 10
Movement: 3
Movement Type: Armored
Combat Type: Armored
Capacity: 15/15
Skills: None
Talents: Diehard, Bravery
Inventory:
(E) Iron Lance 45/45
Iron Axe 43/45
Weapon Levels
Lance (D) 1/30
Axe (E) 2/20
Affinity:


Crow
Player: RuneboundShade
http://img593.imageshack.us/img593/7518/crowbattle.png
Position: H12
Level 1 Wandering Mage
Exp: 60/100
HP: 12/12
Str: 0
Mag: 6
Skl: 7
Spd: 7
Lck: 9
Def: 2
Res: 5
Constitution: 8
Movement: 4
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Wanderer's Gait
Inventory:
(E) Flux 35/40
Vulnerary 3/3
Weapon Levels
Dark (D) 5/30
Affinity:


Robert
Player: Rashill
http://img844.imageshack.us/img844/8573/robbattle.png
Position: F13
Level 1 Wandering Swordsman
Exp: 51/100
HP: 9/20
Str: 7+2
Mag: 0
Skl: 6
Spd: 6
Lck: 4
Def: 4
Res: 2
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Burning Spirit, Bravery, Lone Wolf
Inventory:
(E) Iron Sword 42/45
Vulnerary 3/3
Weapon Levels
Sword (D) 4/30
Affinity:




Thrann Army

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Captain Hunt (Boss)| H6| 4| 28/28| Fire| 3| 14| 107| 3| 11| 5| 7| 6| 4 (Armored)
Fighter 2| I6| 1| 23/23| Iron Axe| 3| 15| 90| --| 8| 2| 4| 1| 5 (Normal)
Myrmidon 1| G6| 1| 17/17| Slim Sword| 7| 6| 119| 9| 17| 3| 2| 0| 5 (Normal)
Priest 1| H5| 1| 16/16| Heal| 3| 0| 118| 2| 14| 8| 0| 6| 5 (Normal)[/table]

Captain Hunt (Boss)
Position: H6
Level 4 Fire Knight
HP: 28/28
Str: 1
Mag: 9
Skl: 6
Spd: 3
Lck: 5
Def: 7
Res: 6
Constitution: 6
Movement: 4
Movement Type: Armored
Combat Type: Armored
Talents: Steel Wall
Inventory:
(E) Fire 40/40
Vulnerary 3/3


Fighter 2
Position: I6
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 1
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Axe 45/45


Myrmidon 1
Position: G6
Level 1 Myrmidon
HP: 17/17
Str: 4
Mag: 0
Skl: 8
Spd: 7
Lck: 3
Def: 2
Res: 0
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Slim Sword 30/30


Priest 1
Position: H5
Level 1 Priest
HP: 16/16
Str: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 8
Def: 0
Res: 6
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Heal 30/30

Garryl
2012-01-25, 11:27 PM
This is weird. I posted in the thread, but the main forms didn't update. In the Ongoing Games forum, it's still on page 5 with the last post marked as RuneboundShade's on the 23rd.

Penguinator
2012-01-26, 06:01 AM
Saythe to J13, Lekura to I13 and dance, Saythe to H13.

No other moves this turn. Hope the myrmidon is drawn to Riderch.

RuneboundShade
2012-01-26, 07:18 AM
Errr... I guess that could have been a trigger that activated when anybody moved into the gateway, but at this rate theres only two things which could happen, the myrmidon is drawn to Riderch, or the he will never move again... otherwise it would be infinitely wierd......

Yeah, thumbs up on the plan there...:smallbiggrin:

Garryl
2012-01-29, 06:53 PM
Turn 6, Player Phase

Saythe moves to J13.

Lekura moves to I13 and dances for Saythe.
{table]http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png|Lekura uses a Fancy Trinket. Saythe gains an extra turn.|http://img80.imageshack.us/img80/8351/battlespritefin.png[/table]
Lekura gains 10 experience.

Saythe moves to H13.


Turn 6, Enemy Phase

Myrmidon 1 moves to G11.

Fighter 2 moves to G9.

Captain Hunt moves to H10 and attacks Crow.
Captain Hunt: Burn, and begone with you.
{table]Captain Hunt attacks with Fire and misses.|Crow counterattacks with Flux and deals 7 damage.|Crow counterattacks agains and deals 7 damage.|http://img593.imageshack.us/img593/7518/crowbattle.png[/table]
Crow gains 12 experience.

Priest 1 moves to H9 and uses a staff on Captain Hunt.
{table]Priest 1 uses Heal on Captain Hunt. Captain Hunt is healed for 14 hit points.|[/table]


Turn 7

http://img11.imageshack.us/img11/1095/map1shatteredlinesturn7.gif

Players

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Sir Venimoor Drake| G13| 1 (33)| 11/20| Iron Axe| 7| 14| 91| 2| 15| 1| 5| 3| 6 (Flying)
| | | 11/20| Thunder| 7| 9| 91| 7| 15| 1| 5| 3| 6 (Flying)
Lekura the Circus Thief| I13| 1 (50)| 30/30| Fancy Trinket| 7| 5| 118| --| 18| 4| 2| 2| 5 (Light, Swim)
Saythe| H13| 1 (90)| 17/17| Iron Sword| 10| 11| 113| 9| 25| 5| 1| 1| 7 (Light)
Riderch the Bulwark| G12| 1 (21)| 20/28| Iron Lance| 4| 13+1| 94| 2| 9| 1| 7| 4| 3 (Armored)
| | | 20/28| Iron Axe| 4| 14+1| 89| 2| 9| 1| 7| 4| 3 (Armored)
Crow| H12| 1 (72)| 12/12| Flux| 7| 12| 103| 3| 23| 9| 2| 5| 4 (Normal)
Robert| F13| 1 (51)| 9/20| Iron Sword| 6| 12+2| 106| 3| 16| 4| 4| 2| 5 (Normal)[/table]

Sir Venimoor Drake
Player: Penguinator
http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png
Position: G13
Level 1 Sky Raider
Exp: 33/100
HP: 11/20
Str: 6
Mag: 0
Skl: 5
Spd: 7
Lck: 1
Def: 5
Res: 3
Constitution: 14
Movement: 6
Movement Type: Flying
Combat Type: Dragon, Flying
Capacity: 10/10
Skills: Dragonslayer
Talents: Thievery, Night-Sighted, In Body In Mind
Inventory:
Iron Axe 44/45
(E) Thunder 40/40
Weapon Levels:
Axe (D) 2/30
Thunder (E) 1/20
Affinity:


Lekura the Circus Thief
Player: Herpestidae
http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png
Position: I13
Level 1 Figurant
Exp: 50/100
HP: 30/30
Str: 5
Mag: 0
Skl: 7
Spd: 7
Lck: 4
Def: 2
Res: 2
Constitution: 10
Movement: 5
Movement Type: Light, Swim
Combat Type: Light
Capacity: 15/15
Skills: None
Talents: Thievery, Swimmer, Wanderer's Gait
Inventory:
(E) Fancy Trinket --/--
Shiny Bauble 15/15
Weapon Levels
Dance (D) 5/30
Affinity:


Saythe
Player: bladescape
http://img80.imageshack.us/img80/8351/battlespritefin.png
Position: H13
Level 1 Desert Swordsman
Exp: 90/100
HP: 17/17
Str: 6
Mag: 0
Skl: 9
Spd: 10
Lck: 5
Def: 1
Res: 1
Constitution: 7
Movement: 7
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: Survivor
Talents: Crit +5%, Salvage, Wanderer's Gait
Inventory:
(E) Iron Sword 41/45
Vulnerary 3/3
Weapon Levels
Sword (D) 4/30
Affinity:


Riderch the Bulwark
Player: LordOfTheDucks
http://i.imgur.com/srYAr.png
Position: G12
Level 1 Mercenary
Exp: 21/100
HP: 20/28
Str: 6+1
Mag: 0
Skl: 4
Spd: 4
Lck: 1
Def: 7
Res: 4
Constitution: 10
Movement: 3
Movement Type: Armored
Combat Type: Armored
Capacity: 15/15
Skills: None
Talents: Diehard, Bravery
Inventory:
(E) Iron Lance 45/45
Iron Axe 43/45
Weapon Levels
Lance (D) 1/30
Axe (E) 2/20
Affinity:


Crow
Player: RuneboundShade
http://img593.imageshack.us/img593/7518/crowbattle.png
Position: H12
Level 1 Wandering Mage
Exp: 72/100
HP: 12/12
Str: 0
Mag: 6
Skl: 7
Spd: 7
Lck: 9
Def: 2
Res: 5
Constitution: 8
Movement: 4
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Wanderer's Gait
Inventory:
(E) Flux 33/40
Vulnerary 3/3
Weapon Levels
Dark (D) 7/30
Affinity:


Robert
Player: Rashill
http://img844.imageshack.us/img844/8573/robbattle.png
Position: F13
Level 1 Wandering Swordsman
Exp: 51/100
HP: 9/20
Str: 7+2
Mag: 0
Skl: 6
Spd: 6
Lck: 4
Def: 4
Res: 2
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Burning Spirit, Bravery, Lone Wolf
Inventory:
(E) Iron Sword 42/45
Vulnerary 3/3
Weapon Levels
Sword (D) 4/30
Affinity:




Thrann Army

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Captain Hunt (Boss)| H10| 4| 28/28| Fire| 3| 14| 107| 3| 11| 5| 7| 6| 4 (Armored)
Fighter 2| G9| 1| 23/23| Iron Axe| 3| 15| 90| --| 8| 2| 4| 1| 5 (Normal)
Myrmidon 1| G11| 1| 17/17| Slim Sword| 7| 6| 119| 9| 17| 3| 2| 0| 5 (Normal)
Priest 1| H9| 1| 16/16| Heal| 3| 0| 118| 2| 14| 8| 0| 6| 5 (Normal)[/table]

Captain Hunt (Boss)
Position: H10
Level 4 Fire Knight
HP: 28/28
Str: 1
Mag: 9
Skl: 6
Spd: 3
Lck: 5
Def: 7
Res: 6
Constitution: 6
Movement: 4
Movement Type: Armored
Combat Type: Armored
Talents: Steel Wall
Inventory:
(E) Fire 40/40
Vulnerary 3/3


Fighter 2
Position: G9
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 1
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Axe 45/45


Myrmidon 1
Position: G11
Level 1 Myrmidon
HP: 17/17
Str: 4
Mag: 0
Skl: 8
Spd: 7
Lck: 3
Def: 2
Res: 0
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Slim Sword 30/30


Priest 1
Position: H9
Level 1 Priest
HP: 16/16
Str: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 8
Def: 0
Res: 6
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Heal 29/30

Penguinator
2012-01-29, 07:23 PM
Have Crow attack, and then stop the update.

Current plan hinges on whether Hunt hits or not.

RuneboundShade
2012-01-29, 11:45 PM
Urk... I hate healers....
*checks different things that are happening...*

I really don't like the look of things here... my usual tactic in this position would be a retreat... but I'm not so sure about it in this case....
Eh!?! The myrmidon didn't attack riderch... dang... that makes things harder...
Hurm... Riderch can't die if every enemy hits him.... I can't say the same for my character... urk... I really don't like this position... plan away penguinator.... I'm sure whatever you come up with will be waaaaay better than what I'm currently thinking of doing...:smalltongue:

bladescape
2012-01-29, 11:55 PM
Agreeing with Pengi here. Best first move is Crow on the Boss.

GrassyGnoll
2012-01-30, 12:33 AM
My first hunch is to focus down the myrmidon and wedge Riderch in at H11 and Robert or Saythe at G12.

Penguinator
2012-01-30, 05:28 PM
My first hunch is to focus down the myrmidon and wedge Riderch in at H11 and Robert or Saythe at G12.

The problem with that is that Riderch is the strongest and can only get stronger (with Bravery, that is). He's also best prepared to take hits from the boss. If Crow gets hit, Riderch needs to be there to kill Hunt. (He needs danced, though)

Garryl
2012-01-30, 06:58 PM
FYI guys, you have at least one winning move with a 100% success rate and no casualties. However, it requires Crow to NOT be the first one to attack. If you still want to lock in Crow's attack, please confirm it.

Penguinator
2012-01-30, 07:14 PM
Well, let's see...
Saythe attacks twice, but only deals 8 damage. He takes 13.
Venimoor attacks twice, but only deals 8 damage, and is left with 1 hp.
Robert would die to a counter.
Riderch deals 7, and doesn't double.
Lekura can't attack.

I'm not seeing it.

Garryl
2012-01-30, 07:24 PM
Venimoor has only a 95% hit chance and has a 2% chance to be lethally criticalled on the 87% counter, so any plan relying on him to hit and live can't have a 100% success rate.

Edit: Specifically, it would have an 88.68% success rate.

Penguinator
2012-01-30, 07:33 PM
Can we get a hint, here?

Saythe is the only one other than Crow who is guaranteed to hit the Captain (well, other than Lekura...). He's too frail for it. A second hit from anything would kill him, and that spot leaves him easily exposed.

These mooks are way too smart./hypocrisy

Garryl
2012-01-30, 08:07 PM
Challenge Plan #1
The setup is as per turn 7, player phase (http://www.giantitp.com/forums/showpost.php?p=12622930&postcount=55). Victory is by defeating the boss, Captain Hunt. Find a plan that does so with a 100% success rate and no player character losses before the end of the player phase.

Hint 1

If the boss is accurate and always hits, two players will each have 4 hp left.


Hint 2

If the boss is accurate and always hits, the counterattack he doesn't get to make would be lethal, were he not dead.


Hint 3

Three people have turns left to earn extra xp by attacking mooks. Only one of them can actually attack if everyone is to survive the nonexistent enemy phase.


Bonus: If this map continued until the end of the turn, there is a way, also with a 100% success rate, of surviving the enemy phase. Whoever figures it out first gets a bonus.

If it helps, remember that you're looking for something with a 100% success rate. Thus, you can assume a worst case scenario: All of your attacks that can miss do miss, and all enemy attacks that can hit do hit (and crit if applicable).

bladescape
2012-01-30, 09:17 PM
Heh. Good point. If we do kill Hunt this phase, we win and the remaining enemies don't get to attack. I can see how that's achieveable, but it's not maximising the XP, as it would be easy for the remaining enemies to survive the free PC's...

So, the question I'm looking at now, is how to survive with a 100%.

Penguinator
2012-01-31, 03:17 PM
Ah, I misunderstood the objective. Kill Hunt. Thought it was kill all enemies. Therein lies the problem.

In that case, we have Saythe attack him, have Crow attack him, and have Lekura dance for Crow, who attacks again. All hits connect, with Hunt taking 4+4+7+7+7 (29 total). This is without looking inside the spoilers, as I figured out the preliminary problem.

Now, for the second part. Venimoor's hit is bad enough that he'll never automatically hit anything, and he hasn't got weapon triangle on anybody but the boss. Nobody automatically hits the myrmidon. Saythe has 96% chance to hit.

Oh, I see. I get it.

Auto-win plan:
Saythe moves to H11 and attacks Hunt, dealing 8 damage. Worst case scenario: He takes 13. His health is a mere 4/17. Hunt is at 20/28.
Crow attacks Hunt, dealing 14 damage, taking 8. Health is 4/12. Hunt is at 6/28.
Lekura dances for Crow.
Crow attacks Hunt, dealing 7 damage. The dead don't counter. Hunt is at 0/28. Crow is at 4/12.
Venimoor moves to H10 and rescues Saythe. Venimoor Cantos to H13. (Assuming this is all possible)
Riderch moves to H11, with his Iron Axe equipped. If attacked: Myrm crits for 0 damage. Fighter attacks and deals 8 damage. No crit possible. Riderch is at 12/28.
Robert moves to G12. If attacked: Myrmidon crits for 6 damage. Robert is at 3/20. (Note that only one enemy can hit Robert with this setup) Now, hypothetically, the Myrm would move and the Fighter would attack Robert, dealing 10 damage. For this reason, Robert should pop a vulnerary after moving.

Now, it may not be what you're looking for, but it certainly seems to be a correct answer. (Note that I did this without ever opening the spoilers) Edit: Or, in fact, look at the OOC.

Garryl
2012-02-01, 07:10 PM
That's a right answer, Penguinator. Bad Situation got to it first (a slightly different answer, though; there are a few).

So, any plans on the plan? Do you still want Crow to attack first?

Penguinator
2012-02-01, 07:29 PM
Nah, bomb-rush the auto-win plan I have here.

Not worth it for the xp, unfortunately.

Ah, wait. Turn ends when Hunt dies, yes?

In that case, Riderch attacks with his Lance, then Venimoor attacks.

Then Saythe, Crow, Lekura, Saythe.

Garryl
2012-02-01, 09:00 PM
Huh? I don't understand what you are saying.

Penguinator
2012-02-01, 09:32 PM
Okay, the first part is a question. The map ends when Hunt dies, yes? In which case:

Riderch attacks the Myrmidon with his Iron Lance.
Venimoor attacks the Myrmidon with Thunder.
Saythe attacks Hunt.
Crow attacks Hunt.
Lekura dances for Crow.
Crow attacks Hunt.

If the map continues after Hunt's death, go with
Saythe moves to H11 and attacks Hunt, dealing 8 damage. Worst case scenario: He takes 13. His health is a mere 4/17. Hunt is at 20/28.
Crow attacks Hunt, dealing 14 damage, taking 8. Health is 4/12. Hunt is at 6/28.
Lekura dances for Crow.
Crow attacks Hunt, dealing 7 damage. The dead don't counter. Hunt is at 0/28. Crow is at 4/12.
Venimoor moves to H10 and rescues Saythe. Venimoor Cantos to H13. (Assuming this is all possible)
Riderch moves to H11, with his Iron Axe equipped. If attacked: Myrm crits for 0 damage. Fighter attacks and deals 8 damage. No crit possible. Riderch is at 12/28.
Robert moves to G12. If attacked: Myrmidon crits for 6 damage. Robert is at 3/20. (Note that only one enemy can hit Robert with this setup) Now, hypothetically, the Myrm would move and the Fighter would attack Robert, dealing 10 damage. For this reason, Robert should pop a vulnerary after moving.

That.

Garryl
2012-02-02, 12:07 AM
Yeah, boss death means the map ends.

Penguinator
2012-02-02, 03:24 PM
Right, so, here's the plan.

Riderch attacks the Myrmidon with his Iron Lance.
Venimoor attacks the Myrmidon with Thunder.
Saythe attacks Hunt.
Crow attacks Hunt.
Lekura dances for Crow.
Crow attacks Hunt.

Garryl
2012-02-02, 08:12 PM
Turn 7, Player Phase

Riderch attacks Myrmidon 1.
{table]http://i.imgur.com/srYAr.png|Bravery +1!Riderch attacks with an Iron Lance and deals 13 damage.|[br]Myrmidon 1 counterattacks with a Slim Sword but deals no damage.[/table]
Riderch gains 10 experience.

Venimoor attacks Myrmidon 1.
{table]http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png|Venimoor attacks with Thunder and deals 4 damage. Myrmidon 1 is slain.[/table]
Venimoor gains 30 experience.

Saythe moves to I11 and attack Captain Hunt.
{table]http://img80.imageshack.us/img80/8351/battlespritefin.png|[br]Saythe attacks with an Iron Sword and deals 4 damage.|[br]Captain Hunt counterattacks with Fire and deals 13 damage.|Steel Wall 10%![br]Saythe attacks again and deals 4 damage.[/table]
Saythe gains 12 experience.
Saythe reaches level 2!
+1 HP
+1 Str
+1 Spd
+1 Def

Crow attacks Captain Hunt.
{table]http://img593.imageshack.us/img593/7518/crowbattle.png|Steel Wall 20%![br]Crow attacks with Flux and deals 7 damage.|[br]Captain Hunt counterattacks with Fire and misses.|Steel Wall 30%![br]Crow attacks again and deals 7 damage.[/table]
Crow gains 12 experience.

Lekura dances for Crow.
{table]http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png|Lekura uses a Fancy Trinket. Crow gains an extra turn.|http://img593.imageshack.us/img593/7518/crowbattle.png[/table]
Lekura gains 10 experience.

Crow attacks Captain Hunt.
{table]http://img593.imageshack.us/img593/7518/crowbattle.png|Steel Wall 40%![br]Crow attacks with Flux and deals 7 damage. Captain Hunt is slain.[/table]
Crow gains 65 experience. Acquired a Vulnerary.
Crow reaches level 2!
+1 Skl
+1 Spd
+1 Lck


Victory!

Final Results

http://img208.imageshack.us/img208/7333/map1shatteredlinesmapen.gif

[b]Players

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Sir Venimoor Drake| G13| 1 (63)| 11/20| Iron Axe| 7| 14| 91| 2| 15| 1| 5| 3| 6 (Flying)
| | | 11/20| Thunder| 7| 9| 91| 7| 15| 1| 5| 3| 6 (Flying)
Lekura the Circus Thief| I13| 1 (70)| 30/30| Fancy Trinket| 7| 5| 118| --| 18| 4| 2| 2| 5 (Light, Swim)
Saythe| I11| 2 (02)| 4/18| Iron Sword| 11| 12| 113| 9| 27| 5| 2| 1| 7 (Light)
Riderch the Bulwark| G12| 1 (31)| 20/28| Iron Lance| 4| 13+1| 94| 2| 9| 1| 7| 4| 3 (Armored)
| | | 20/28| Iron Axe| 4| 14+1| 89| 2| 9| 1| 7| 4| 3 (Armored)
Crow| H12| 2 (49)| 4/12| Flux| 8| 12| 106| 4| 26| 10| 2| 5| 4 (Normal)
Robert| F13| 1 (51)| 9/20| Iron Sword| 6| 12+2| 106| 3| 16| 4| 4| 2| 5 (Normal)[/table]

Sir Venimoor Drake
Player: Penguinator
http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png
Position: G13
Level 1 Sky Raider
Exp: 63/100
HP: 11/20
Str: 6
Mag: 0
Skl: 5
Spd: 7
Lck: 1
Def: 5
Res: 3
Constitution: 14
Movement: 6
Movement Type: Flying
Combat Type: Dragon, Flying
Capacity: 10/10
Skills: Dragonslayer
Talents: Thievery, Night-Sighted, In Body In Mind
Inventory:
Iron Axe 44/45
(E) Thunder 39/40
Weapon Levels:
Axe (D) 2/30
Thunder (E) 2/20
Affinity:


Lekura the Circus Thief
Player: Herpestidae
http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png
Position: I13
Level 1 Figurant
Exp: 70/100
HP: 30/30
Str: 5
Mag: 0
Skl: 7
Spd: 7
Lck: 4
Def: 2
Res: 2
Constitution: 10
Movement: 5
Movement Type: Light, Swim
Combat Type: Light
Capacity: 15/15
Skills: None
Talents: Thievery, Swimmer, Wanderer's Gait
Inventory:
(E) Fancy Trinket --/--
Shiny Bauble 15/15
Weapon Levels
Dance (D) 7/30
Affinity:


Saythe
Player: bladescape
http://img80.imageshack.us/img80/8351/battlespritefin.png
Position: H13
Level 2 Desert Swordsman
Exp: 2/100
HP: 4/18
Str: 7
Mag: 0
Skl: 9
Spd: 11
Lck: 5
Def: 2
Res: 1
Constitution: 7
Movement: 7
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: Survivor
Talents: Crit +5%, Salvage, Wanderer's Gait
Inventory:
(E) Iron Sword 39/45
Vulnerary 3/3
Weapon Levels
Sword (D) 6/30
Affinity:


Riderch the Bulwark
Player: LordOfTheDucks
http://i.imgur.com/srYAr.png
Position: G12
Level 1 Mercenary
Exp: 31/100
HP: 20/28
Str: 6+1
Mag: 0
Skl: 4
Spd: 4
Lck: 1
Def: 7
Res: 4
Constitution: 10
Movement: 3
Movement Type: Armored
Combat Type: Armored
Capacity: 15/15
Skills: None
Talents: Diehard, Bravery
Inventory:
(E) Iron Lance 44/45
Iron Axe 43/45
Weapon Levels
Lance (D) 2/30
Axe (E) 2/20
Affinity:


Crow
Player: RuneboundShade
http://img593.imageshack.us/img593/7518/crowbattle.png
Position: H12
Level 2 Wandering Mage
Exp: 49/100
HP: 4/12
Str: 0
Mag: 6
Skl: 8
Spd: 8
Lck: 10
Def: 2
Res: 5
Constitution: 8
Movement: 4
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Wanderer's Gait
Inventory:
(E) Flux 30/40
Vulnerary 3/3
Vulnerary 3/3
Weapon Levels
Dark (D) 10/30
Affinity:


Robert
Player: Rashill
http://img844.imageshack.us/img844/8573/robbattle.png
Position: F13
Level 1 Wandering Swordsman
Exp: 51/100
HP: 9/20
Str: 7+2
Mag: 0
Skl: 6
Spd: 6
Lck: 4
Def: 4
Res: 2
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Burning Spirit, Bravery, Lone Wolf
Inventory:
(E) Iron Sword 42/45
Vulnerary 3/3
Vulnerary 3/3
Weapon Levels
Sword (D) 4/30
Affinity:




Thrann Army

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Fighter 2| G9| 1| 23/23| Iron Axe| 3| 15| 90| 2| 8| 2| 4| 1| 5 (Normal)
Priest 1| H9| 1| 16/16| Heal| 3| 0| 118| 2| 14| 8| 0| 6| 5 (Normal)[/table]

Fighter 2
Position: G9
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 1
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Axe 45/45


Priest 1
Position: H9
Level 1 Priest
HP: 16/16
Str: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 8
Def: 0
Res: 6
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Heal 29/30

Garryl
2012-02-02, 09:02 PM
((I'm finalizing map 2. I just need to generate the enemies' stats, although that may take a little while since it's a big map. It'll probably be up the weekend after this one. In any case, you have a little time now to just RP if you want.))

((Bonuses for challenge 1 have been included in my master sheets, so don't worry about them not appearing on the final stats above. Also, you have 120 bonus experience from this map. It works just like in FE 9/10. Gaining 1 xp costs 1 bonus xp, plus 1/3 your effective level beyond 1st level. So level 2 characters cost 4/3 bxp per point of xp, level 3 cost 5/3, level 4 cost 2, etc. You don't have to spend your bonus xp immediately, you can save it for later maps if you prefer. Levels gained from bonus xp are just like normal levels on the map, unlike in Radiant Dawn.))

Game Status

Current Players:

Sir Venimoor Drake (Dragonslayer) - Penguinator
Lekura - Herpestidae
Saythe (Survivor) - bladescape
Crow - RuneboundShade
Riderch - LordOfTheDucks


Waiting List:

Roderick Gruno - MintyNinja
Dimitri Ivanov - Bad Situation
Baruk Namillus - Namillus
Jiguro - Rising Phoenix
Kostrun Nevier - hunt11
Numen Colat - Servbot
Almer Berulfsson (Noble) - silphael
Arc - WhiteTiger1221
Aria - Ravena
Remora Focke-Wulf/Gigant - Water and Wind
Almara Van - Shadow Elf
Robert - Rashill
Larissa, Pokemon Trainer - Illven


Recruitment Order:

Map 2:
Almer Berulfsson
Dmitri Ivanov



Maps:

Map 1: Shattered Lines

Victory by defating the boss, Captain Hunt (Fire Knight 4). Map ended turn 7, player phase.
MVP: Saythe (3 kills, 102 xp)
Total kills: 8 (466 xp)
Bonus XP: 120 (120 completion)


Challenge Plan 1

Winner (+1 Skill): Bad Situation (Dimitri Ivanov)
Runners Up (+20 xp):
- Illven (Larissa, Pokemon Trainer)
- Penguinator (Sir Venimoor Drake)
- bladescape (Saythe)
- Water and Wind (Remora Focke-Wulf/Gigant)
Participants (+10 xp):
- LordOfTheDucks (Riderch)




Bonus Experience: 120

Gold: 5000

Convoy: 0/100

No contents.


Crafting:

Scraps:

Bronze Scrap: 1

Essences:

Weak Anima Essence: 1

No samples.

No other materials.

No recipes available.



With Captain Hunt defeated, the remaining Thrann soldiers turn tail and run. While the sounds of battle still echo all around you, the streets are, at least for now, almost eerily empty. The docks are to the east, and the evening sky still glows bright with the flames of a city under assault.

Penguinator
2012-02-02, 09:02 PM
http://img823.imageshack.us/img823/4879/spritelordvenimoorportr.png
"That takes care of that piece of work. All right, I'm Sir Venimoor Drake." His wyvern let out a sharp cry, and he patted her neck. "Quiet, girl. This is Libellule." He nodded towards Lekura. "Now, we've met, but who are the rest of you?"

bladescape
2012-02-02, 11:06 PM
http://img594.imageshack.us/img594/1403/fetheconqueringfin.png

"The obstacle is now removed. Patience is required, though." "What of these?" "They will aid you. As is their destiny."

To the others, Saythe, twin-blade still dripping with blood, would nod and whisper something into the thin air. Then after a moment more, he turned his head and nodded at Venimoor. "Saythe."

RuneboundShade
2012-02-04, 07:44 PM
http://img443.imageshack.us/img443/2585/crow.png
Crow slowly moved his head from side to side... that seemed to be the last of them... then he noticed the man making an announcement in the square...
"The call me Crow"
Then his brows lowered slightly, "Why was freeport being attacked...? last I heard it was a fairly peaceful place..."
Crow waited for his answer, realising that he was probably out of the loop here...

GrassyGnoll
2012-02-04, 10:54 PM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Batta.gif
"Riderch," answers the armored mercenary.

"Ain't been peace on the continent since the last lord decided it didn't suit him. This city's not untouchable, just unspoiled."

bladescape
2012-02-05, 08:14 AM
http://img594.imageshack.us/img594/1403/fetheconqueringfin.png

"There is no peace currently, Gambler. The world is overtaken with blood."

Penguinator
2012-02-05, 04:43 PM
http://img191.imageshack.us/img191/968/spritebladescapeportrai.png

"There is no peace currently, Gambler. The world is overtaken with blood."

http://img823.imageshack.us/img823/4879/spritelordvenimoorportr.png
"I can vouch for that. I'm a pirate by trade, I was knighted for my services a while back. That's how I got Libellule."

(Although I have to wonder why I'm suddenly speaking to Shien-thietal)

bladescape
2012-02-05, 10:25 PM
(Because I posted at nearly 1AM in the morning. I obviously shouldn't even have been online....)

Garryl
2012-02-10, 10:45 PM
You make your way through Freeport to the docks. Sailors rush to load the one ship still docked, the Ugly Duckling, while a small band of militia soldiers hold off the Thrann army.

((If there's anything else you'd like to do before the map starts, such as trading items or assigning bonus xp, now is the time.))

http://img402.imageshack.us/img402/8551/map2init.gif

Objectives: Defend the ship until it is ready to depart.

Combat Tables


Players

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Sir Venimoor Drake | |1 (83) |20/20 |Iron Axe (44/45) |7 |14 |91 |2 |15 |1 |5 |3 |6 (Flying)
| | | |Thunder (39/40) |7 |9 |91 |7 |15 |1 |5 |3 |6 (Flying)
Lekura the Circus Thief | |1 (70) |30/30 |Fancy Trinket (--/--) |7 |5 |118 |-- |18 |4 |2 |2 |5 (Light, Swim)
| | |30/30 |Shiny Bauble (15/15) |7 |5 |118 |-- |18 |4 |2 |2 |5 (Light, Swim)
Saythe | |2 (22) |18/18 |Iron Sword (39/45) |11 |12 |113 |9 |27 |5 |2 |1 |7 (Light)
Riderch the Bulwark | |1 (41) |28/28 |Iron Lance (44/45) |4 |13 |94 |2 |9 |1 |7 |4 |3 (Armored)
| | | |Iron Axe (43/45) |4 |14 |89 |2 |9 |1 |7 |4 |3 (Armored)
Crow | |2 (49) |12/12 |Flux (30/40) |8 |12 |106 |4 |26 |10 |2 |5 |4 (Normal)[/table]


Freeport Militia

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Lieutenant Hallack (I) | |8 |28/28 |Iron Lance (45/45) |8 |18 |103 |3 |20 |4 |11 |10 |6 (Normal)
| | |28/28 |Javelin (20/20) |8 |17 | 83 |3 |20 |4 |11 |10 |6 (Normal)
Almer Berulfsson | |2 (00) |18/18 |Iron Sword (45/45) |9 |9 |114 |4 |24 |6 | 2 | 2 |5 (Light)
| | | |Heal (40/40) |9 |0 (17) |124 |4 |24 |6 | 2 | 2 |5 (Light)
| | | |Heirloom Silver Sword (30/30) |7 |16 |109 |4 |20 |6 | 2 | 2 |5 (Light)
Soldier 1 (I) | |5 |25/25 |Iron Lance |9 |15 |108 |4 |23 |5 | 6 | 4 |5 (Normal)
Soldier 2 (I) | |5 |23/23 |Iron Lance |8 |13 |107 |4 |22 |6 | 9 | 4 |5 (Normal)
Soldier 3 (I) | |4 |25/25 |Iron Lance |8 |14 |108 |4 |23 |7 | 7 | 3 |5 (Normal)
Soldier 4 (I) | |6 |26/26 |Iron Lance |8 |13 |105 |3 |22 |6 | 9 | 3 |5 (Normal)
Soldier 5 (I) | |4 |24/24 |Iron Lance |6 |13 |105 |3 |18 |6 | 8 | 3 |5 (Normal)
Archer 1 | |4 |20/20 |Iron Bow |9 |13 |118 |5 |26 |8 | 5 | 4 |5 (Normal)
Archer 2 | |5 |22/22 |Iron Bow |10 |16 |117 |5 |27 |7 | 8 | 6 |5 (Normal)
Mage 1 | |3 |17/17 |Wind |8 |12 |118 |4 |21 |5 | 4 | 7 |5 (Normal)
Mage 2 | |4 |17/17 |Fire |9 |14 |115 |4 |25 |7 | 2 | 9 |5 (Normal)
Knight 1 (I) | |7 |32/32 |Iron Lance |6 |18 |105 |4 |16 |4 |10 | 4 |4 (Armored)
Knight 2 (I) | |7 |31/31 |Iron Lance |6 |16 |108 |4 |18 |6 | 9 | 2 |4 (Armored)
Cleric 1 | |2 |18/18 |Heal |7 | 0 (17) |123 |3 |23 |9 | 1 | 8 |5 (Normal)[/table]


Ugly Duckling

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Pirate 1 | |4 |31/31 |Iron Axe |9 |18 |96 |3 |20 |2 | 6 | 4 |5 (Normal, Swim)
Pirate 2 | |4 |30/30 |Iron Axe |8 |18 |98 |4 |18 |2 | 3 | 4 |5 (Normal, Swim)
Pirate 3 | |2 |29/29 |Iron Axe |6 |16 |92 |2 |14 |2 | 3 | 2 |5 (Normal, Swim)
Pirate 4 | |5 |29/29 |Iron Axe |7 |20 |95 |3 |17 |3 | 4 | 4 |5 (Normal, Swim)
Sailor 1 | |3 |21/21 |Iron Sword |10 |12 |114 |5 |24 |4 | 4 | 2 |5 (Normal, Swim)
Sailor 2 | |1 |21/21 |Iron Sword |8 |10 |111 |4 |19 |3 | 4 | 2 |5 (Normal, Swim)
Sailor 3 | |4 |24/24 |Iron Sword |9 |10 |120 |5 |19 |3 | 5 | 3 |5 (Normal, Swim)[/table]


Thrann Army

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Soldier 1 (D) | |2 |22/22 |Javelin (20/20) |1 |11 | 79 |2 | 6 |4 |5 |1 |5 (Normal)
Soldier 2 | |3 |21/21 |Iron Lance |5 |11 | 99 |2 |14 |4 |6 |3 |5 (Normal)
Soldier 3 | |2 |21/21 |Iron Lance |5 |11 | 98 |2 |13 |3 |6 |1 |5 (Normal)
Soldier 4 | |1 |21/21 |Bronze Lance |4 |9 |103 |-- |11 |3 |5 |1 |5 (Normal)
Soldier 5 | |1 |21/21 |Iron Lance |4 |11 | 98 |2 |11 |3 |5 |1 |5 (Normal)
Soldier 6 | |2 |22/22 |Bronze Lance |5 |9 |105 |-- |13 |3 |5 |1 |5 (Normal)
Soldier 7 | |1 |21/21 |Iron Lance |4 |11 | 98 |2 |11 |3 |5 |1 |5 (Normal)
Fighter 1 | |3 |23/23 |Hatchet |4 |12 |105 |8 |11 |3 |4 |2 |5 (Normal)
Fighter 2 | |4 |26/26 |Iron Axe |5 |17 | 93 |2 |13 |3 |6 |0 |5 (Normal)
Fighter 3 | |1 |23/23 |Bronze Axe |3 |13 | 95 |-- | 8 |2 |4 |0 |5 (Normal)
Fighter 4 | |1 |23/23 |Bronze Axe |3 |13 | 95 |-- | 8 |2 |4 |0 |5 (Normal)
Fighter 5 | |1 |23/23 |Bronze Axe |3 |13 | 95 |-- | 8 |2 |4 |0 |5 (Normal)
Fighter 6 | |1 |23/23 |Bronze Axe |3 |13 | 95 |-- | 8 |2 |4 |0 |5 (Normal)
Fighter 7 (D) | |2 |24/24 |Hand Axe (20/20) |1 |15 | 73 |2 | 5 |2 |4 |0 |5 (Normal)
Mercenary 1 (D) | |5 |25/25 |Steel Sword (35/35) |6 |15 |102 |4 |16 |4 |3 |0 |5 (Normal)
Mercenary 2 | |3 |23/23 |Iron Sword |6 |11 |106 |3 |14 |2 |4 |0 |5 (Normal)
Mercenary 3 | |1 |22/22 |Bronze Sword |5 |9 |108 |-- |11 |1 |3 |0 |5 (Normal)
Mercenary 4 | |2 |23/23 |Bronze Sword |6 |9 |111 |-- |14 |2 |3 |0 |5 (Normal)
Mercenary 5 | |1 |22/22 |Bronze Sword |5 |9 |108 |-- |11 |1 |3 |0 |5 (Normal)
Mercenary 6 | |1 |22/22 |Bronze Sword |5 |9 |108 |-- |11 |1 |3 |0 |5 (Normal)
Mercenary 7 | |2 |23/23 |Iron Sword |5 |12 |105 |3 |11 |1 |4 |0 |5 (Normal)
Archer 1 | |3 |17/17 |Iron Bow |5 |12 |103 |3 |14 |4 |3 |2 |5 (Normal)
Archer 2 (DI) | |4 |18/18 |Iron Bow |5 |12 |105 |4 |14 |4 |4 |3 |5 (Normal)
Archer 3 | |2 |17/17 |Bronze Bow |6 |10 |106 |-- |14 |2 |3 |2 |5 (Normal)
Archer 4 (I) | |1 |16/16 |Bronze Bow |5 |10 |106 |-- |12 |2 |3 |2 |5 (Normal)
Archer 5 | |1 |16/16 |Bronze Bow |5 |10 |106 |-- |12 |2 |3 |2 |5 (Normal)
Archer 6 | |2 |17/17 |Iron Bow |6 |11 |101 |3 |14 |2 |3 |2 |5 (Normal)
Knight 1 | |4 |25/25 |Steel Lance |4 |19 | 84 |2 | 9 |1 |8 |0 |4 (Armored)
Knight 2 | |2 |24/24 |Iron Lance |3 |13 | 92 |1 | 7 |1 |6 |0 |4 (Armored)
| | | |Javelin |3 |12 | 72 |1 | 7 |1 |6 |0 |4 (Armored)
Knight 3 (I) | |4 |27/27 |Iron Lance |3 |13 | 95 |2 | 8 |2 |7 |1 |4 (Armored)
Knight 4 | |5 |26/26 |Slim Lance |3 |11 |103 |6 | 8 |2 |9 |2 |4 (Armored)
Knight 5 | |4 |27/27 |Iron Lance |3 |14 | 95 |2 | 8 |2 |7 |1 |4 (Armored)
Knight 6 | |1 |24/24 |Iron Lance |3 |13 | 92 |1 | 7 |1 |5 |0 |4 (Armored)
Mage 1 | |3 |15/15 |Wind |5 |11 |112 |3 |13 |3 |0 |7 |5 (Normal)
Mage 2 | |4 |15/15 |Fire |5 |13 |107 |3 |13 |3 |0 |7 |5 (Normal)
Mage 3 | |1 |15/15 |Wind |5 |10 |110 |3 |13 |3 |0 |6 |5 (Normal)[/table]


Legend

Names in blue indicate a recruitable character.
Names in green indicate a lieutenant.
Names in red indicate a boss.
(D) indicates possession of a droppable item.
(I) indicates possession of items other than equippable weapons. Omitted for players.
(!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.

Bolded weapon names indicate an equipped weapon.
Item names in blue indicate a crafted item.
Item names in green indicate a droppable item.
Item names in red indicate a locked item that cannot be traded or stolen.




Players


Sir Venimoor Drake
Player: Penguinator
http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png
Position:
Level 1 Sky Raider
Exp: 83/100
HP: 20/20
Str: 6
Mag: 0
Skl: 5
Spd: 7
Lck: 1
Def: 5
Res: 3
Constitution: 14
Movement: 6
Movement Type: Flying
Combat Type: Dragon, Flying
Capacity: 10/10
Skills: Dragonslayer
Talents: Thievery, Night-Sighted, In Body In Mind
Inventory:
Iron Axe 44/45
(E) Thunder 39/40
Weapon Levels:
Axe (D) 2/30
Thunder (E) 2/20
Affinity:


Lekura the Circus Thief
Player: Herpestidae
http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png
Position:
Level 1 Figurant
Exp: 70/100
HP: 30/30
Str: 5
Mag: 0
Skl: 7
Spd: 7
Lck: 4
Def: 2
Res: 2
Constitution: 10
Movement: 5
Movement Type: Light, Swim
Combat Type: Light
Capacity: 15/15
Skills: None
Talents: Thievery, Swimmer, Wanderer's Gait
Inventory:
(E) Fancy Trinket --/--
Shiny Bauble 15/15
Weapon Levels
Dance (D) 7/30
Affinity:


Saythe
Player: bladescape
http://img80.imageshack.us/img80/8351/battlespritefin.png
Position:
Level 2 Desert Swordsman
Exp: 22/100
HP: 18/18
Str: 7
Mag: 0
Skl: 9
Spd: 11
Lck: 5
Def: 2
Res: 1
Constitution: 7
Movement: 7
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: Survivor
Talents: Crit +5%, Salvage, Wanderer's Gait
Inventory:
(E) Iron Sword 39/45
Vulnerary 3/3
Weapon Levels
Sword (D) 6/30
Affinity:


Riderch the Bulwark
Player: LordOfTheDucks
http://i.imgur.com/srYAr.png
Position: G12
Level 1 Mercenary
Exp: 41/100
HP: 28/28
Str: 6+1
Mag: 0
Skl: 4
Spd: 4
Lck: 1
Def: 7
Res: 4
Constitution: 10
Movement: 3
Movement Type: Armored
Combat Type: Armored
Capacity: 15/15
Skills: None
Talents: Diehard, Bravery
Inventory:
(E) Iron Lance 44/45
Iron Axe 43/45
Weapon Levels
Lance (D) 2/30
Axe (E) 2/20
Affinity:


Crow
Player: RuneboundShade
http://img593.imageshack.us/img593/7518/crowbattle.png
Position: H12
Level 2 Wandering Mage
Exp: 49/100
HP: 12/12
Str: 0
Mag: 6
Skl: 8
Spd: 8
Lck: 10
Def: 2
Res: 5
Constitution: 8
Movement: 4
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Wanderer's Gait
Inventory:
(E) Flux 30/40
Vulnerary 3/3
Vulnerary 3/3
Weapon Levels
Dark (D) 10/30
Affinity:




Freeport Militia


Lieutenant Hallack
Position:
Level 8 Soldier
HP: 28/28
Str: 11
Mag: 0
Skl: 7
Spd: 8
Lck: 4
Def: 11
Res: 10
Constitution: 10
Movement: 6
Movement Type: Normal
Combat Type: Normal
Capacity: 10/10
Skills: None
Talents: Spring Attack
Inventory:
(E) Iron Lance 45/45
Javelin 20/20
Potion 3/3


Almer Berulfsson
Player: silphael
http://i1228.photobucket.com/albums/ee455/SurviedNinja/AlmerBerulfsonBattle.png
Position:
Level 2 Swordpriest
Exp: 0/100
HP: 18/18
Str: 0
Mag: 7
Skl: 9
Spd: 9
Lck: 6
Def: 2
Res: 2
Constitution: 5
Movement: 5
Movement Type: Light
Combat Type: Light
Capacity: 20/20
Skills: Noble
Talents: Autocoagulate, Salvage, Mind Over Body
Inventory:
(E) Iron Sword 45/45
Heal 40/40
Heirloom Silver Sword 30/30
Elixir 3/3
Weapon Levels
Sword (D) 0/30
Staff (E) 0/20
Affinity:

Soldier 1
Position:
Level 5 Soldier
HP: 25/25
Str: 8
Mag: 0
Skl: 9
Spd: 9
Lck: 5
Def: 6
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Soldier 2
Position:
Level 5 Soldier
HP: 23/23
Str: 6
Mag: 0
Skl: 8
Spd: 8
Lck: 6
Def: 9
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Soldier 3
Position:
Level 4 Soldier
HP: 25/25
Str: 7
Mag: 0
Skl: 8
Spd: 8
Lck: 7
Def: 7
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Soldier 4
Position:
Level 6 Soldier
HP: 26/26
Str: 6
Mag: 0
Skl: 7
Spd: 8
Lck: 6
Def: 9
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Soldier 5
Position:
Level 4 Soldier
HP: 24/24
Str: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 6
Def: 8
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Archer 1
Position:
Level 4 Archer
HP: 20/20
Str: 7
Mag: 0
Skl: 10
Spd: 9
Lck: 8
Def: 5
Res: 4
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Bow 45/45


Archer 2
Position:
Level 5 Archer
HP: 22/22
Str: 10
Mag: 0
Skl: 10
Spd: 10
Lck: 7
Def: 8
Res: 6
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Bow 45/45


Mage 1
Position:
Level 3 Mage
HP: 17/17
Str: 0
Mag: 8
Skl: 9
Spd: 8
Lck: 5
Def: 4
Res: 7
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Wind (40/40)


Mage 2
Position:
Level 4 Mage
HP: 17/17
Str: 0
Mag: 9
Skl: 9
Spd: 9
Lck: 7
Def: 2
Res: 9
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Fire (40/40)


Knight 1
Position:
Level 7 Knight
HP: 32/32
Str: 11
Mag: 0
Skl: 8
Spd: 6
Lck: 4
Def: 10
Res: 4
Constitution: 10
Movement: 4
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Knight 2
Position:
Level 7 Knight
HP: 31/31
Str: 9
Mag: 0
Skl: 9
Spd: 6
Lck: 6
Def: 9
Res: 2
Constitution: 10
Movement: 4
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Cleric 1
Position:
Level 2 Cleric
HP: 18/18
Str: 0
Mag: 7
Skl: 7
Spd: 7
Lck: 9
Def: 1
Res: 8
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Heal (40/40)




Ugly Duckling


Pirate 1
Position:
Level 4 Pirate
HP: 31/31
Str: 10
Mag: 0
Skl: 7
Spd: 9
Lck: 2
Def: 6
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Axe 45/45


Pirate
Position:
Level 4 Pirate
HP: 30/30
Str: 10
Mag: 1
Skl: 8
Spd: 8
Lck: 2
Def: 3
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Axe 45/45


Pirate 3
Position:
Level 2 Pirate
HP: 29/29
Str: 8
Mag: 0
Skl: 5
Spd: 6
Lck: 2
Def: 3
Res: 2
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Axe 45/45


Pirate 4
Position:
Level 5 Pirate
HP: 29/29
Str: 12
Mag: 0
Skl: 6
Spd: 7
Lck: 3
Def: 4
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Axe 45/45


Sailor
Position:
Level 3 Sailor
HP: 21/21
Str: 7
Mag: 0
Skl: 10
Spd: 10
Lck: 4
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Sword 45/45


Sailor 2
Position:
Level 1 Sailor
HP: 21/21
Str: 5
Mag: 0
Skl: 9
Spd: 8
Lck: 3
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Sword 45/45


Sailor 3
Position:
Level 4 Sailor
HP: 24/24
Str: 5
Mag: 0
Skl: 11
Spd: 9
Lck: 3
Def: 5
Res: 3
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Sword 45/45




Thrann Army


Soldier 1
Position:
Level 2 Soldier
HP: 22/22
Str: 5
Mag: 1
Skl: 5
Spd: 4
Lck: 4
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Javelin 20/20


Soldier 2
Position:
Level 3 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 5
Lck: 4
Def: 6
Res: 3
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45


Soldier 3
Position:
Level 2 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45


Soldier 4
Position:
Level 1 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 4
Lck: 3
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Lance 40/40


Soldier 5
Position:
Level 1 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 4
Lck: 3
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45


Soldier 6
Position:
Level 2 Soldier
HP: 22/22
Str: 4
Mag: 0
Skl: 6
Spd: 5
Lck: 3
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Lance 40/40


Soldier 7
Position:
Level 1 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 4
Lck: 3
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45


Fighter 1
Position:
Level 3 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 6
Spd: 4
Lck: 3
Def: 4
Res: 2
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Hatchet 35/35


Fighter 2
Position:
Level 4 Fighter
HP: 26/26
Str: 9
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Axe 45/45


Fighter 3
Position:
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Axe 40/40


Fighter 4
Position:
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Axe 40/40


Fighter 5
Position:
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Axe 40/40


Fighter 6
Position:
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Axe 40/40


Fighter 7
Position:
Level 2 Fighter
HP: 24/24
Str: 8
Mag: 0
Skl: 5
Spd: 3
Lck: 3
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Hand Axe 20/20


Mercenary 1
Position:
Level 5 Mercenary
HP: 25/25
Str: 7
Mag: 1
Skl: 9
Spd: 8
Lck: 4
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Steel Sword 35/35


Mercenary 2
Position:
Level 3 Mercenary
HP: 23/23
Str: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 2
Def: 4
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Sword 45/45


Mercenary 3
Position:
Level 1 Mercenary
HP: 22/22
Str: 6
Mag: 0
Skl: 6
Spd: 5
Lck: 1
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Sword 40/40


Mercenary 4
Position:
Level 2 Mercenary
HP: 23/23
Str: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 2
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Sword 40/40


Mercenary 5
Position:
Level 1 Mercenary
HP: 22/22
Str: 6
Mag: 0
Skl: 6
Spd: 5
Lck: 1
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Sword 40/40


Mercenary 6
Position:
Level 1 Mercenary
HP: 22/22
Str: 6
Mag: 0
Skl: 6
Spd: 5
Lck: 1
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Sword 40/40


Mercenary 7
Position:
Level 2 Mercenary
HP: 23/23
Str: 7
Mag: 0
Skl: 7
Spd: 5
Lck: 1
Def: 4
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Sword 45/45


Archer 1
Position:
Level 3 Archer
HP: 17/17
Str: 6
Mag: 0
Skl: 7
Spd: 5
Lck: 4
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Bow 45/45


Archer 2
Position:
Level 4 Archer
HP: 18/18
Str: 6
Mag: 0
Skl: 8
Spd: 5
Lck: 4
Def: 4
Res: 3
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Bow 40/40
Vulnerary 3/3


Archer 3
Position:
Level 2 Archer
HP: 17/17
Str: 5
Mag: 0
Skl: 7
Spd: 6
Lck: 2
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Bow 40/40


Archer 4
Position:
Level 1 Archer
HP: 16/16
Str: 5
Mag: 0
Skl: 7
Spd: 5
Lck: 2
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Bow 40/40
Vulnerary 3/3


Archer 5
Position:
Level 1 Archer
HP: 16/16
Str: 5
Mag: 0
Skl: 7
Spd: 5
Lck: 2
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Bow 40/40


Archer 6
Position:
Level 2 Archer
HP: 17/17
Str: 5
Mag: 0
Skl: 7
Spd: 6
Lck: 2
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Bow 45/45


Knight 1
Position:
Level 4 Knight
HP: 25/25
Str: 8
Mag: 0
Skl: 4
Spd: 4
Lck: 1
Def: 8
Res: 0
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Steel Lance 45/45


Knight 2
Position:
Level 2 Knight
HP: 24/24
Str: 6
Mag: 0
Skl: 3
Spd: 3
Lck: 1
Def: 6
Res: 0
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Iron Lance 45/45
Javelin 20/20


Knight 3
Position:
Level 4 Knight
HP: 27/27
Str: 6
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 7
Res: 1
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Knight 4
Position:
Level 5 Knight
HP: 26/26
Str: 7
Mag: 0
Skl: 3
Spd: 3
Lck: 2
Def: 9
Res: 2
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Slim Lance 35/35


Knight 5
Position:
Level 4 Knight
HP: 27/27
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 7
Res: 1
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Iron Lance 45/45


Knight 6
Position:
Level 1 Knight
HP: 24/24
Str: 6
Mag: 0
Skl: 3
Spd: 3
Lck: 1
Def: 5
Res: 0
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Iron Lance 45/45


Mage 1
Position:
Level 3 Mage
HP: 15/15
Str: 0
Mag: 7
Skl: 7
Spd: 5
Lck: 3
Def: 0
Res: 7
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Wind 40/40


Mage 2
Position:
Level 4 Mage
HP: 15/15
Str: 0
Mag: 8
Skl: 7
Spd: 5
Lck: 3
Def: 0
Res: 7
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Fire 40/40


Mage 3
Position:
Level 1 Mage
HP: 15/15
Str: 0
Mag: 6
Skl: 6
Spd: 5
Lck: 3
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Wind 40/40

Penguinator
2012-02-11, 05:32 PM
Ugly Duckling are enemies? I think?

I'll take a look when I get home.

Garryl
2012-02-11, 05:56 PM
Militia and Ugly Duckling are allies. Only Thrann forces are enemies.

RuneboundShade
2012-02-11, 07:46 PM
Wow, this map is.... so much bigger than the last one....>.>

Big maps this early are kinda hard...>.>
(Head explodes trying to keep all the units stats in head.)

Penguinator
2012-02-11, 08:57 PM
Oh, I forgot we lost Rashill...

NOOO! THE VULNERARY!

http://img823.imageshack.us/img823/4879/spritelordvenimoorportr.png
"We're not out of here, yet. Let's go!"

Venimoor starts C21, moves to G21 and attacks the Knight with Thunder.
Saythe starts C23, moves to I23 and attacks the Archer. No vulnerary for us, but I'd rather have him out of the way.
Riderch starts E23, moves to H23 and attacks the Knight with his Iron Axe.
Crow starts E21, moves to I21. Attacks the Knight if it's still alive.
Lekura starts at D22, then moves to G23 and dances for Riderch.
Riderch moves to J23, forming a wall. Equips his Iron Lance.

Bad Situation
2012-02-11, 09:23 PM
Riderch moves to J13, forming a wall. Equips his Iron Lance.

I think you made a typo there.

Penguinator
2012-02-11, 09:39 PM
Wouldn't be the first time.

Garryl
2012-02-11, 11:10 PM
Sorry, I forgot the stats for Mercenary 7.

Garryl
2012-02-13, 06:10 PM
Any other notes, plans, or whatever before the first turn's update? Like assigning bonus xp (30-40 were requested for Riderch), trading items (Crow has two Vulneraries), or asking kindly if Robert's items are available because maybe he just wasn't deployed for this map instead of disappearing forever and ever or until he shows up dramatically underleveled near the endgame?

John Cribati
2012-02-13, 07:26 PM
I would like to assign however much Bonus XP it takes to get me to level up.

And how do I make this official:

*ahem*

After this point and until Lekura gains the ability to deal damage, so long as I have > 80 Bonus XP stashed away, and before the start of every map, automatically assign 1/4 (Rounded to the nearest multiple of 4) of whatever Bonus XP I have left.

GrassyGnoll
2012-02-13, 07:43 PM
Let's make that 36 XP so we have an integer and not a range :smallbiggrin:

Penguinator
2012-02-13, 08:15 PM
30 for Lekura, 30 for Riderch, and 10 for Venimoor.

Garryl
2012-02-13, 09:06 PM
Anything else with the remaining 50 bexp?

Lekura gains HP, Str, Skl, Spd, and Lck for level 2, by the way.

Penguinator
2012-02-13, 09:13 PM
39 for Riderch, and another 7 for Venimoor. That should get them to Level 2.

I'm not too concerned with the other four points.

Garryl
2012-02-13, 10:29 PM
After 30/59/17 xp, everyone's at level 2 (14/120 bexp left).
Riderch gets Str, Skl, and Def. Venimoor gets HP, Str, and Skl.
Still want the extra 10 xp on Riderch? It'll clean out your last 14 points.

GrassyGnoll
2012-02-13, 10:33 PM
No thanks. Whatever takes him to level 2.

RuneboundShade
2012-02-14, 04:48 PM
Wants bonus xp..... but Already has so much so will pass.:smallbiggrin:

Garryl
2012-02-17, 09:35 PM
Bonus Experience

Lekura gains 30 experience. 30 bonus experience spent.
Lekura reaches level 2!
+1 HP
+1 Str
+1 Skl
+1 Spd
+1 Lck

Riderch gains 59 experience. 59 bonus experience spent.
Riderch reaches level 2!
+1 Str
+1 Skl
+1 Def

Venimoor gains 17 experience. 17 bonus experience spent.
Venimoor reaches level 2!
+1 HP
+1 Str
+1 Skl

14 bonus experience remaining.


Venimoor deploys to C21.
Saythe deploys to C23
Riderch deploys to E23.
Crow deploys to E21.
Lekura deploys to D22.

Turn 1, Player Phase

Venimoor moves to G21 and attacks Knight 6.
{table]http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png|Dmg: 9x2Hit: 84Crit: 6|Venimoor attacks with Thunder and deals 9 damage.|Knight 6 cannot counter.|Venimoor attacks again and deals 9 damage.|Dmg: --Hit: --[br]Crit: --[/table]
Venimoor gains 10 xp.

Saythe moves to I23 and attacks Archer 4.
{table]http://img80.imageshack.us/img80/8351/battlespritefin.png|Dmg: 9x2[br]Hit: 101[br]Crit: 7|Saythe attacks with an Iron Sword and critically hits for 16 damage. Archer 4 is slain.|Dmg: --[br]Hit: --[br]Crit: --[/table]
Saythe gains 29 experience.
Salvage! Found a Restorative Sample.

Riderch moves to H23, equips an Iron Axe, and attacks Knight 6.
{table]http://i.imgur.com/srYAr.png|Dmg: 10[br]Hit: 97[br]Crit: 1|Riderch attacks with an Iron Axe and deals 6 damage. Knight 6 is slain.|Dmg: 5[br]Hit: 68[br]Crit: 0[/table]
Riderch gains 29 experience.

Crow moves to I21.

Lekura moves to G23 and dances for Riderch.
{table]http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png|Lekura uses a Fancy Trinket. Riderch gains an extra turn.|http://i.imgur.com/srYAr.png[/table]
Lekura gains 10 experience.

Riderch moves to J23 and equips an Iron Lance.


[b]Turn 1, Militia Phase

Miltia Archer 1 moves to U14 and attacks Mercenary 5.
{table]Dmg: 10x2Hit: 107[br]Crit: 4|Militia Archer 1 attacks with an Iron Bow and deals 10 damage.|Mercenary 5 cannot counter.|Militia Archer 1 attacks again and deals 10 damage.|Dmg: --[br]Hit: --[br]Crit: --[/table]

Militia Archer 2 moves to W14 and attacks Mercenary 6.
{table]Dmg: 13x2[br]Hit: 106[br]Crit: 4|Militia Archer 2 attacks with an Iron Bow and deals 13 damage.|Mercenary 6 cannot counter.|Militia Archer 1 attacks again and deals 9 damage. Mercenary 6 is slain.|Dmg: --[br]Hit: --[br]Crit: --[/table]

Militia Mage 1 moves to S15 and attacks Soldier 6.
{table]Dmg: 11x2[br]Hit: 107[br]Crit: 1|Militia Mage 1 attacks with Wind and deals 11 damage.|Soldier 6 cannot counter.|Militia Mage 1 attacks again and deals 10 damage. Soldier 6 is slain.|Dmg: --[br]Hit: --[br]Crit: --[/table]

Militia Mage 2 moves to R14 and attacks Soldier 5.
{table]Dmg: 13x2[br]Hit: 102[br]Crit: 1|Militia Mage 2 attacks with Fire and deals 13 damage.|Soldier 5 cannot counter.|Militia Mage 2 attacks again and deals 9 damage. Soldier 5 is slain.|Dmg: --[br]Hit: --[br]Crit: --[/table]

Almer moves to U13 and attacks Mercenary 5.
{table]http://i1228.photobucket.com/albums/ee455/SurviedNinja/AlmerBerulfsonBattle.png|Dmg: 6x2[br]Hit: 103[br]Crit: 3|Almer attacks with an Iron Sword and deals 2 damage. Mercenary 5 is slain.|Dmg: 7[br]Hit: 84[br]Crit: --[/table]
Almer gains 29 experience.


[b]Turn 1, Sailor Phase

Pirate 1 picks up a barrel from T21.
Pirate 2 moves to X17.
Sailor 1 moves to U19 and picks up a rope from U20.
Sailor 2 moves to AB17.


Turn 1, Enemy Phase

Mercenary 3 moves to Q15 and attacks Militia Soldier 3.
{table]Dmg: 1Hit: 70[br]Crit: --|Mercenary 3 attacks with a Bronze Sword and deals 1 damage.|Militia Soldier 3 counterattacks with an Iron Lance and deals 12 damage.|Dmg: 12[br]Hit: 112[br]Crit: 3[/table]

Mercenary 4 moves to Q14 and attacks Militia Soldier 1.
{table]Dmg: 2[br]Hit: 73[br]Crit: --|Mercenary 4 attacks with a Bronze Sword and misses.|Militia Soldier 1 counterattacks with an Iron Lance and deals 13 damage.|Dmg: 13[br]Hit: 109[br]Crit: 2[/table]

Fighter 7 moves to L23 and attacks Riderch.
{table]Dmg: 8[br]Hit: 79[br]Crit: 1|Fighter 7 attacks with a Hand Axe and deals 8 damage.|Riderch cannot counter.|Dmg: --[br]Hit: --[br]Crit: --|http://i.imgur.com/srYAr.png[/table]
Riderch gains 1 experience.

Mercenary 7 moves to K23 and attacks Riderch.
{table]Dmg: 3[br]Hit: 81[br]Crit: 2|Fighter 7 attacks with an Iron Sword and Misses.|Bravery +1![br]Riderch counterattacks with an Iron Lance and deals 12 damage.|Dmg: 12[br]Hit: 100[br]Crit: 1|http://i.imgur.com/srYAr.png[/table]
Riderch gains 10 experience.

Soldier 7 moves to E15.
Fighter 4 moves to P14.
Fighter 5 moves to S10.
Fighter 6 moves to U11.
Archer 3 moves to M23.
Archer 5 moves to S9.
Archer 6 moves to F13.
Mage 3 moves to E14.

[b]Reinforcements
Fighter 8 arrives at K1.
Fighter 9 arrives at M1.
Monk 1 arrives at L1.


Turn 2
http://img268.imageshack.us/img268/4448/map2turn2.gif

Objectives: Defend the ship until it is ready to depart.
Allied Bonus Experience: 104 (104 this turn).

Combat Tables


Players

{table=head][b]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Sir Venimoor Drake | |2 (10) |21/21 |Iron Axe (44/45) |7 |15 |93 |3 |15 |1 |5 |3 |6 (Flying)
| | | |Thunder (37/40) |7 |9 |93 |8 |15 |1 |5 |3 |6 (Flying)
Lekura the Circus Thief | |2 (10) |31/31 |Fancy Trinket (--/--) |8 |6 |121 |-- |21 |5 |2 |2 |5 (Light, Swim)
| | |31/31 |Shiny Bauble (15/15) |8 |6 |121 |-- |21 |5 |2 |2 |5 (Light, Swim)
Saythe | |2 (51) |18/18 |Iron Sword (38/45) |11 |12 |113 |9 |27 |5 |2 |1 |7 (Light)
Riderch the Bulwark | |2 (40) |20/28 |Iron Lance (43/45) |4 |14+1 |96 |2 |9 |1 |8 |4 |3 (Armored)
| | | |Iron Axe (42/45) |4 |15+1 |91 |2 |9 |1 |8 |4 |3 (Armored)
Crow | |2 (49) |12/12 |Flux (30/40) |8 |12 |106 |4 |26 |10 |2 |5 |4 (Normal)[/table]


Freeport Militia

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Lieutenant Hallack (I) | |8 |28/28 |Iron Lance (45/45) |8 |18 |103 |3 |20 |4 |11 |10 |6 (Normal)
| | |28/28 |Javelin (20/20) |8 |17 | 83 |3 |20 |4 |11 |10 |6 (Normal)
Almer Berulfsson | |2 (29) |18/18 |Iron Sword (44/45) |9 |9 |114 |4 |24 |6 | 2 | 2 |5 (Light)
| | | |Heal (40/40) |9 |0 (17) |124 |4 |24 |6 | 2 | 2 |5 (Light)
| | | |Heirloom Silver Sword (30/30) |7 |16 |109 |4 |20 |6 | 2 | 2 |5 (Light)
Soldier 1 (I) | |5 |25/25 |Iron Lance |9 |15 |108 |4 |23 |5 | 6 | 4 |5 (Normal)
Soldier 2 (I) | |5 |23/23 |Iron Lance |8 |13 |107 |4 |22 |6 | 9 | 4 |5 (Normal)
Soldier 3 (I) | |4 |24/25 |Iron Lance |8 |14 |108 |4 |23 |7 | 7 | 3 |5 (Normal)
Soldier 4 (I) | |6 |26/26 |Iron Lance |8 |13 |105 |3 |22 |6 | 9 | 3 |5 (Normal)
Soldier 5 (I) | |4 |24/24 |Iron Lance |6 |13 |105 |3 |18 |6 | 8 | 3 |5 (Normal)
Archer 1 | |4 |20/20 |Iron Bow |9 |13 |118 |5 |26 |8 | 5 | 4 |5 (Normal)
Archer 2 | |5 |22/22 |Iron Bow |10 |16 |117 |5 |27 |7 | 8 | 6 |5 (Normal)
Mage 1 | |3 |17/17 |Wind |8 |12 |118 |4 |21 |5 | 4 | 7 |5 (Normal)
Mage 2 | |4 |17/17 |Fire |9 |14 |115 |4 |25 |7 | 2 | 9 |5 (Normal)
Knight 1 (I) | |7 |32/32 |Iron Lance |6 |18 |105 |4 |16 |4 |10 | 4 |4 (Armored)
Knight 2 (I) | |7 |31/31 |Iron Lance |6 |16 |108 |4 |18 |6 | 9 | 2 |4 (Armored)
Cleric 1 | |2 |18/18 |Heal |7 | 0 (17) |123 |3 |23 |9 | 1 | 8 |5 (Normal)[/table]


Ugly Duckling

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Pirate 1 | |4 |31/31 |Iron Axe |9 |18 |96 |3 |20 |2 | 6 | 4 |5 (Normal, Swim)
Pirate 2 | |4 |30/30 |Iron Axe |8 |18 |98 |4 |18 |2 | 3 | 4 |5 (Normal, Swim)
Pirate 3 | |2 |29/29 |Iron Axe |6 |16 |92 |2 |14 |2 | 3 | 2 |5 (Normal, Swim)
Pirate 4 | |5 |29/29 |Iron Axe |7 |20 |95 |3 |17 |3 | 4 | 4 |5 (Normal, Swim)
Sailor 1 | |3 |21/21 |Iron Sword |10 |12 |114 |5 |24 |4 | 4 | 2 |5 (Normal, Swim)
Sailor 2 | |1 |21/21 |Iron Sword |8 |10 |111 |4 |19 |3 | 4 | 2 |5 (Normal, Swim)
Sailor 3 | |4 |24/24 |Iron Sword |9 |10 |120 |5 |19 |3 | 5 | 3 |5 (Normal, Swim)[/table]


Thrann Army

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Soldier 1 (D) | |2 |22/22 |[b]Javelin (20/20) |1 |11 | 79 |2 | 6 |4 |5 |1 |5 (Normal)
Soldier 2 | |3 |21/21 |Iron Lance |5 |11 | 99 |2 |14 |4 |6 |3 |5 (Normal)
Soldier 3 | |2 |21/21 |Iron Lance |5 |11 | 98 |2 |13 |3 |6 |1 |5 (Normal)
Soldier 4 | |1 |21/21 |Bronze Lance |4 |9 |103 |-- |11 |3 |5 |1 |5 (Normal)
Soldier 7 | |1 |21/21 |Iron Lance |4 |11 | 98 |2 |11 |3 |5 |1 |5 (Normal)
Fighter 1 | |3 |23/23 |Hatchet |4 |12 |105 |8 |11 |3 |4 |2 |5 (Normal)
Fighter 2 | |4 |26/26 |Iron Axe |5 |17 | 93 |2 |13 |3 |6 |0 |5 (Normal)
Fighter 3 | |1 |23/23 |Bronze Axe |3 |13 | 95 |-- | 8 |2 |4 |0 |5 (Normal)
Fighter 4 | |1 |23/23 |Bronze Axe |3 |13 | 95 |-- | 8 |2 |4 |0 |5 (Normal)
Fighter 5 | |1 |23/23 |Bronze Axe |3 |13 | 95 |-- | 8 |2 |4 |0 |5 (Normal)
Fighter 6 | |1 |23/23 |Bronze Axe |3 |13 | 95 |-- | 8 |2 |4 |0 |5 (Normal)
Fighter 7 (D) | |2 |24/24 |Hand Axe (19/20) |1 |15 | 73 |2 | 5 |3 |4 |0 |5 (Normal)
Fighter 8 | |1 |23/23 |Iron Axe |3 |15 | 90 |2 | 8 |2 |4 |0 |5 (Normal)
Fighter 9 | |2 |24/24 |Iron Axe |4 |16 | 91 |2 |11 |3 |4 |0 |5 (Normal)
Mercenary 1 (D) | |5 |25/25 |Steel Sword (35/35) |6 |15 |102 |4 |16 |4 |3 |0 |5 (Normal)
Mercenary 2 | |3 |23/23 |Iron Sword |6 |11 |106 |3 |14 |2 |4 |0 |5 (Normal)
Mercenary 3 | |1 |10/22 |Bronze Sword |5 |9 |108 |-- |11 |1 |3 |0 |5 (Normal)
Mercenary 4 | |2 |10/23 |Bronze Sword |6 |9 |111 |-- |14 |2 |3 |0 |5 (Normal)
Mercenary 7 | |2 |11/23 |Iron Sword |5 |12 |105 |3 |11 |1 |4 |0 |5 (Normal)
Archer 1 | |3 |17/17 |Iron Bow |5 |12 |103 |3 |14 |4 |3 |2 |5 (Normal)
Archer 2 (DI) | |4 |18/18 |Iron Bow |5 |12 |105 |4 |14 |4 |4 |3 |5 (Normal)
Archer 3 | |2 |17/17 |Bronze Bow |6 |10 |106 |-- |14 |2 |3 |2 |5 (Normal)
Archer 5 | |1 |16/16 |Bronze Bow |5 |10 |106 |-- |12 |2 |3 |2 |5 (Normal)
Archer 6 | |2 |17/17 |Iron Bow |6 |11 |101 |3 |14 |2 |3 |2 |5 (Normal)
Knight 1 | |4 |25/25 |Steel Lance |4 |19 | 84 |2 | 9 |1 |8 |0 |4 (Armored)
Knight 2 | |2 |24/24 |Iron Lance |3 |13 | 92 |1 | 7 |1 |6 |0 |4 (Armored)
| | | |Javelin |3 |12 | 72 |1 | 7 |1 |6 |0 |4 (Armored)
Knight 3 (I) | |4 |27/27 |Iron Lance |3 |13 | 95 |2 | 8 |2 |7 |1 |4 (Armored)
Knight 4 | |5 |26/26 |Slim Lance |3 |11 |103 |6 | 8 |2 |9 |2 |4 (Armored)
Knight 5 | |4 |27/27 |Iron Lance |3 |14 | 95 |2 | 8 |2 |7 |1 |4 (Armored)
Mage 1 | |3 |15/15 |Wind |5 |11 |112 |3 |13 |3 |0 |7 |5 (Normal)
Mage 2 | |4 |15/15 |Fire |5 |13 |107 |3 |13 |3 |0 |7 |5 (Normal)
Mage 3 | |1 |15/15 |Wind |5 |10 |110 |3 |13 |3 |0 |6 |5 (Normal)
Monk 1 | |2 |16/16 |Light |6 |7 |116 |3 |14 |2 |2 |6 |5 (Normal)[/table]


Legend

Names in blue indicate a recruitable character.
Names in green indicate a lieutenant.
Names in red indicate a boss.
(D) indicates possession of a droppable item.
(I) indicates possession of items other than equippable weapons. Omitted for players.
(!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.

Bolded weapon names indicate an equipped weapon.
Item names in blue indicate a crafted item.
Item names in green indicate a droppable item.
Item names in red indicate a locked item that cannot be traded or stolen.




Players


Sir Venimoor Drake
Player: Penguinator
http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png
Position:
Level 2 Sky Raider
Exp: 10/100
HP: 21/21
Str: 7
Mag: 0
Skl: 6
Spd: 7
Lck: 1
Def: 5
Res: 3
Constitution: 14
Movement: 6
Movement Type: Flying
Combat Type: Dragon, Flying
Capacity: 10/10
Skills: Dragonslayer
Talents: Thievery, Night-Sighted, In Body In Mind
Inventory:
Iron Axe 44/45
(E) Thunder 37/40
Weapon Levels:
Axe (D) 2/30
Thunder (E) 4/20
Affinity:


Lekura the Circus Thief
Player: Herpestidae
http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png
Position:
Level 2 Figurant
Exp: 10/100
HP: 31/31
Str: 6
Mag: 0
Skl: 8
Spd: 8
Lck: 5
Def: 2
Res: 2
Constitution: 10
Movement: 5
Movement Type: Light, Swim
Combat Type: Light
Capacity: 15/15
Skills: None
Talents: Thievery, Swimmer, Wanderer's Gait
Inventory:
(E) Fancy Trinket --/--
Shiny Bauble 15/15
Weapon Levels
Dance (D) 8/30
Affinity:


Saythe
Player: bladescape
http://img80.imageshack.us/img80/8351/battlespritefin.png
Position:
Level 2 Desert Swordsman
Exp: 51/100
HP: 18/18
Str: 7
Mag: 0
Skl: 9
Spd: 11
Lck: 5
Def: 2
Res: 1
Constitution: 7
Movement: 7
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: Survivor
Talents: Crit +5%, Salvage, Wanderer's Gait
Inventory:
(E) Iron Sword 38/45
Vulnerary 3/3
Weapon Levels
Sword (D) 7/30
Affinity:


Riderch the Bulwark
Player: LordOfTheDucks
http://i.imgur.com/srYAr.png
Position: G12
Level 2 Mercenary
Exp: 40/100
HP: 20/28
Str: 7+1
Mag: 0
Skl: 5
Spd: 4
Lck: 1
Def: 8
Res: 4
Constitution: 10
Movement: 3
Movement Type: Armored
Combat Type: Armored
Capacity: 15/15
Skills: None
Talents: Diehard, Bravery
Inventory:
(E) Iron Lance 43/45
Iron Axe 42/45
Weapon Levels
Lance (D) 3/30
Axe (E) 3/20
Affinity:


Crow
Player: RuneboundShade
http://img593.imageshack.us/img593/7518/crowbattle.png
Position: H12
Level 2 Wandering Mage
Exp: 49/100
HP: 12/12
Str: 0
Mag: 6
Skl: 8
Spd: 8
Lck: 10
Def: 2
Res: 5
Constitution: 8
Movement: 4
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Wanderer's Gait
Inventory:
(E) Flux 30/40
Vulnerary 3/3
Vulnerary 3/3
Weapon Levels
Dark (D) 10/30
Affinity:




Freeport Militia


Lieutenant Hallack
Position:
Level 8 Soldier
HP: 28/28
Str: 11
Mag: 0
Skl: 7
Spd: 8
Lck: 4
Def: 11
Res: 10
Constitution: 10
Movement: 6
Movement Type: Normal
Combat Type: Normal
Capacity: 10/10
Skills: None
Talents: Spring Attack
Inventory:
(E) Iron Lance 45/45
Javelin 20/20
Potion 3/3


Almer Berulfsson
Player: silphael
http://i1228.photobucket.com/albums/ee455/SurviedNinja/AlmerBerulfsonBattle.png
Position:
Level 2 Swordpriest
Exp: 29/100
HP: 18/18
Str: 0
Mag: 7
Skl: 9
Spd: 9
Lck: 6
Def: 2
Res: 2
Constitution: 5
Movement: 5
Movement Type: Light
Combat Type: Light
Capacity: 20/20
Skills: Noble
Talents: Autocoagulate, Salvage, Mind Over Body
Inventory:
(E) Iron Sword 44/45
Heal 40/40
Heirloom Silver Sword 30/30
Elixir 3/3
Weapon Levels
Sword (D) 1/30
Staff (E) 0/20
Affinity:

Soldier 1
Position:
Level 5 Soldier
HP: 25/25
Str: 8
Mag: 0
Skl: 9
Spd: 9
Lck: 5
Def: 6
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 44/45
Vulnerary 3/3


Soldier 2
Position:
Level 5 Soldier
HP: 23/23
Str: 6
Mag: 0
Skl: 8
Spd: 8
Lck: 6
Def: 9
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Soldier 3
Position:
Level 4 Soldier
HP: 24/25
Str: 7
Mag: 0
Skl: 8
Spd: 8
Lck: 7
Def: 7
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 44/45
Vulnerary 3/3


Soldier 4
Position:
Level 6 Soldier
HP: 26/26
Str: 6
Mag: 0
Skl: 7
Spd: 8
Lck: 6
Def: 9
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Soldier 5
Position:
Level 4 Soldier
HP: 24/24
Str: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 6
Def: 8
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Archer 1
Position:
Level 4 Archer
HP: 20/20
Str: 7
Mag: 0
Skl: 10
Spd: 9
Lck: 8
Def: 5
Res: 4
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Bow 43/45


Archer 2
Position:
Level 5 Archer
HP: 22/22
Str: 10
Mag: 0
Skl: 10
Spd: 10
Lck: 7
Def: 8
Res: 6
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Bow 43/45


Mage 1
Position:
Level 3 Mage
HP: 17/17
Str: 0
Mag: 8
Skl: 9
Spd: 8
Lck: 5
Def: 4
Res: 7
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Wind 38/40


Mage 2
Position:
Level 4 Mage
HP: 17/17
Str: 0
Mag: 9
Skl: 9
Spd: 9
Lck: 7
Def: 2
Res: 9
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Fire 38/40


Knight 1
Position:
Level 7 Knight
HP: 32/32
Str: 11
Mag: 0
Skl: 8
Spd: 6
Lck: 4
Def: 10
Res: 4
Constitution: 10
Movement: 4
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Knight 2
Position:
Level 7 Knight
HP: 31/31
Str: 9
Mag: 0
Skl: 9
Spd: 6
Lck: 6
Def: 9
Res: 2
Constitution: 10
Movement: 4
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Cleric 1
Position:
Level 2 Cleric
HP: 18/18
Str: 0
Mag: 7
Skl: 7
Spd: 7
Lck: 9
Def: 1
Res: 8
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Heal 40/40




Ugly Duckling


Pirate 1
Position:
Level 4 Pirate
HP: 31/31
Str: 10
Mag: 0
Skl: 7
Spd: 9
Lck: 2
Def: 6
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Axe 45/45


Pirate
Position:
Level 4 Pirate
HP: 30/30
Str: 10
Mag: 1
Skl: 8
Spd: 8
Lck: 2
Def: 3
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Axe 45/45


Pirate 3
Position:
Level 2 Pirate
HP: 29/29
Str: 8
Mag: 0
Skl: 5
Spd: 6
Lck: 2
Def: 3
Res: 2
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Axe 45/45


Pirate 4
Position:
Level 5 Pirate
HP: 29/29
Str: 12
Mag: 0
Skl: 6
Spd: 7
Lck: 3
Def: 4
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Axe 45/45


Sailor
Position:
Level 3 Sailor
HP: 21/21
Str: 7
Mag: 0
Skl: 10
Spd: 10
Lck: 4
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Sword 45/45


Sailor 2
Position:
Level 1 Sailor
HP: 21/21
Str: 5
Mag: 0
Skl: 9
Spd: 8
Lck: 3
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Sword 45/45


Sailor 3
Position:
Level 4 Sailor
HP: 24/24
Str: 5
Mag: 0
Skl: 11
Spd: 9
Lck: 3
Def: 5
Res: 3
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Sword 45/45




Thrann Army


Soldier 1
Position:
Level 2 Soldier
HP: 22/22
Str: 5
Mag: 1
Skl: 5
Spd: 4
Lck: 4
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Javelin 20/20


Soldier 2
Position:
Level 3 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 5
Lck: 4
Def: 6
Res: 3
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45


Soldier 3
Position:
Level 2 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45


Soldier 4
Position:
Level 1 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 4
Lck: 3
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Lance 40/40


Soldier 7
Position:
Level 1 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 4
Lck: 3
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45


Fighter 1
Position:
Level 3 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 6
Spd: 4
Lck: 3
Def: 4
Res: 2
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Hatchet 35/35


Fighter 2
Position:
Level 4 Fighter
HP: 26/26
Str: 9
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Axe 45/45


Fighter 3
Position:
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Axe 40/40


Fighter 4
Position:
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Axe 40/40


Fighter 5
Position:
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Axe 40/40


Fighter 6
Position:
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Axe 40/40


Fighter 7
Position:
Level 2 Fighter
HP: 24/24
Str: 8
Mag: 0
Skl: 5
Spd: 3
Lck: 3
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Hand Axe 19/20


Fighter 8
Position:
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Axe 45/45


Fighter 9
Position:
Level 2 Fighter
HP: 24/24
Str: 8
Mag: 0
Skl: 4
Spd: 4
Lck: 3
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Axe 45/45


Mercenary 1
Position:
Level 5 Mercenary
HP: 25/25
Str: 7
Mag: 1
Skl: 9
Spd: 8
Lck: 4
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Steel Sword 35/35


Mercenary 2
Position:
Level 3 Mercenary
HP: 23/23
Str: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 2
Def: 4
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Sword 45/45


Mercenary 3
Position:
Level 1 Mercenary
HP: 10/22
Str: 6
Mag: 0
Skl: 6
Spd: 5
Lck: 1
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Sword 39/40


Mercenary 4
Position:
Level 2 Mercenary
HP: 10/23
Str: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 2
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Sword 40/40


Mercenary 7
Position:
Level 2 Mercenary
HP: 11/23
Str: 7
Mag: 0
Skl: 7
Spd: 5
Lck: 1
Def: 4
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Sword 45/45


Archer 1
Position:
Level 3 Archer
HP: 17/17
Str: 6
Mag: 0
Skl: 7
Spd: 5
Lck: 4
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Bow 45/45


Archer 2
Position:
Level 4 Archer
HP: 18/18
Str: 6
Mag: 0
Skl: 8
Spd: 5
Lck: 4
Def: 4
Res: 3
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Bow 40/40
Vulnerary 3/3


Archer 3
Position:
Level 2 Archer
HP: 17/17
Str: 5
Mag: 0
Skl: 7
Spd: 6
Lck: 2
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Bow 40/40


Archer 5
Position:
Level 1 Archer
HP: 16/16
Str: 5
Mag: 0
Skl: 7
Spd: 5
Lck: 2
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Bow 40/40


Archer 6
Position:
Level 2 Archer
HP: 17/17
Str: 5
Mag: 0
Skl: 7
Spd: 6
Lck: 2
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Bow 45/45


Knight 1
Position:
Level 4 Knight
HP: 25/25
Str: 8
Mag: 0
Skl: 4
Spd: 4
Lck: 1
Def: 8
Res: 0
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Steel Lance 45/45


Knight 2
Position:
Level 2 Knight
HP: 24/24
Str: 6
Mag: 0
Skl: 3
Spd: 3
Lck: 1
Def: 6
Res: 0
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Iron Lance 45/45
Javelin 20/20


Knight 3
Position:
Level 4 Knight
HP: 27/27
Str: 6
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 7
Res: 1
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Knight 4
Position:
Level 5 Knight
HP: 26/26
Str: 7
Mag: 0
Skl: 3
Spd: 3
Lck: 2
Def: 9
Res: 2
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Slim Lance 35/35


Knight 5
Position:
Level 4 Knight
HP: 27/27
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 7
Res: 1
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Iron Lance 45/45


Mage 1
Position:
Level 3 Mage
HP: 15/15
Str: 0
Mag: 7
Skl: 7
Spd: 5
Lck: 3
Def: 0
Res: 7
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Wind 40/40


Mage 2
Position:
Level 4 Mage
HP: 15/15
Str: 0
Mag: 8
Skl: 7
Spd: 5
Lck: 3
Def: 0
Res: 7
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Fire 40/40


Mage 3
Position:
Level 1 Mage
HP: 15/15
Str: 0
Mag: 6
Skl: 6
Spd: 5
Lck: 3
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Wind 40/40


Monk 1
Position:
Level 2 Monk
HP: 17/17
Str: 0
Mag: 4
Skl: 7
Spd: 6
Lck: 2
Def: 2
Res: 6
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Light 40/40

Bad Situation
2012-02-18, 12:01 AM
Am I usable the second I get recruited or do I wait until the next round? I forget how it works in the game.

Garryl
2012-02-18, 12:40 AM
You can act the same turn you're recruited, no waiting.

Penguinator
2012-02-18, 01:22 AM
Riderch kills the Mercenary.
Venimoor to L22 and attacks the Fighter with his Iron Axe.
If Venimoor missed either time, Saythe to K23 and attack the Fighter.
If Venimoor did not miss, Crow to L21 and attack the Fighter.
If Saythe has not moved, Saythe to L23 and attack the archer.
If Saythe has moved, Lekura to K24 and dance for Saythe.
Saythe moves to N21 and recruits.
The recruit (whose name's spelling I'm not sure I remember) attacks the Archer if it stands. I don't know his stats, so I don't know if he can take the archer by himself.

(We don't have Permadeath, right?)

Bad Situation
2012-02-18, 03:18 AM
That depends on whether I start at level 1 or 2. If I start at level 2 and have 1 more in my speed stat I could probably double the archer. That's assuming a lot though.

(You double when your attack speed is 4 greater than the opposing speed right?)

RuneboundShade
2012-02-18, 06:13 AM
That depends on whether I start at level 1 or 2. If I start at level 2 and have 1 more in my speed stat I could probably double the archer. That's assuming a lot though.

(You double when your attack speed is 4 greater than the opposing speed right?)

Yeah, you double when when your speed is four greater than the opponents...

also, Crow's 'affinity' area is empty, in case I forgot to put it up earlier, I meant for him to be anima infinity.

Penguinator
2012-02-18, 09:44 AM
also, Crow's 'affinity' area is empty, in case I forgot to put it up earlier, I meant for him to be anime infinity.

Crow is a cosplayer? :smalleek:

Also, probably best to let Saythe handle it.

Garryl
2012-02-18, 11:09 AM
(We don't have Permadeath, right?)

Nope, no permadeath. And lords aren't even lynchpins in this game (except for a few maps for which I'll specifically mention it).


Yeah, you double when when your speed is four greater than the opponents...

also, Crow's 'affinity' area is empty, in case I forgot to put it up earlier, I meant for him to be anime infinity.

Actually, everybody's affinity areas are empty. I haven't recorded it for anyone because I'm still not sure which version to use. I know there are at least two versions floating around on these forums (The Summoner's and what Illven is using in Protect the Prince). Plus whatever the games have (which I'm sure is at least subtly different between each game). Do you have any preferences?

Penguinator
2012-02-18, 12:07 PM
Well, I use TheSummoner's system for my game.

Bad Situation
2012-02-18, 12:49 PM
Whichever is easier. I'm not familiar with the rules in Protect the Prince anyway. I'd just like something easy to manage and not particularly sluggish to advance.

Illven
2012-02-18, 12:53 PM
Actually, everybody's affinity areas are empty. I haven't recorded it for anyone because I'm still not sure which version to use. I know there are at least two versions floating around on these forums (The Summoner's and what Illven is using in Protect the Prince). Plus whatever the games have (which I'm sure is at least subtly different between each game). Do you have any preferences?

If you want I can pm you my table, along with the explanation of my supports.

Bad Situation
2012-02-18, 01:21 PM
I keep wondering if dumping Luck was a good decision when I made my character. On one hand I have a very solid 40% resistance growth but on the other hand I might not be as accurate and crits will just steamroll me.

Before I make it into the game would it be possible to switch some growths around? Or is everything locked in already?

Garryl
2012-02-18, 01:29 PM
If you want I can pm you my table, along with the explanation of my supports.

Thank you, I'd like that. I'm always looking at everyone else's games and rules to see how I can make my own better.


I keep wondering if dumping Luck was a good decision when I made my character. On one hand I have a very solid 40% resistance growth but on the other hand I might not be as accurate and crits will just steamroll me.

Before I make it into the game would it be possible to switch some growths around? Or is everything locked in already?

You have until you're recruited for any last-minute minor changes.

Penguinator
2012-02-18, 05:23 PM
I'd rather have TheSummoner's system. It makes it easier for any character to get a support with any character. With the other system, you can get screwed over trying to get a support with someone who has an opposite affinity.

RuneboundShade
2012-02-18, 07:13 PM
Crow is a cosplayer? :smalleek:

Also, probably best to let Saythe handle it.

Errhem.... a yes, nobody saw that... right?<.< >.>:smallredface:

Also, I prefer the general support system from fe8, I don't reaaaaally like the summoners bit there, but hey, I'll go with whatever.

Garryl
2012-02-19, 11:16 PM
Here are Dimitri's combat stats. Level up gains were HP, Str, and Luck. I'll post the full stats as part of the update after he's recruited.

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Dimitri Ivanov | |2 (00) |21/21 |Iron Bow (45/45) |9 |16 |106 |9 |21 |3 |3 |3 |5 (Light)[/table]

Since it appears that Saythe will be recruiting Dimitri, bladescape and Bad Situation, you can start RPing how that goes whenever you want. The update should be done in a few days (assuming no changes to the plan occur before then).

Edit: The plan as written breaks (mildly) if Venimoor hits. Saythe will attack the archer from L23 instead of the fighter from K23, so Lekura can't dance from K24. And what do you want Dimitri to do if Saythe kills the archer (very likely if Venimoor hits twice, as Saythe doubles for 9 each with a 99% hit chance and a 7% crit chance).

bladescape
2012-02-21, 10:54 PM
http://img594.imageshack.us/img594/1403/fetheconqueringfin.png

After quickly slicing through the first wave of enemies, the swordsman swiftly moved past.

The house. There is a soul within.

The voices, once more, were only heard to Saythe as he changed direction instantly. His feet carrying him to the half ruined building. Slowing as he approached, he tensed, carefully eyeing the building. "Soul? Evil or nay?"

He whispered silently. The wall is perched.

Bad Situation
2012-02-21, 11:05 PM
As the cloaked swordsman encroaches upon the dilapidated property he hears a sharp twang as an arrow, almost as silent as the swordsman himself, hurtles toward his head.

bladescape
2012-02-21, 11:14 PM
http://img594.imageshack.us/img594/1403/fetheconqueringfin.png

"Move!"

Saythe responded just as fast, the cloak swirling as the arrow missed by the bearest of inches, the fletched end lodging in the hood of the swordsman.

The ragged cloak was pushed aside to reveal the glittering double blade as he stared at the house.

"One arrow is a sign of distrust or dislike. Two is issuing the challenge of a battle."

The words carried well, the tensed figure watching for another arrow carefully. The desert tanned face and ragged clothing was visible now, with the hood having been thrown back by the arrow, and the cloak brushed aside to reveal the blade.

Bad Situation
2012-02-21, 11:28 PM
A figure emerges from the shadows of the house with his hands in the air, bow slung to his back. He sports an annoyingly cockish grin and laughs as he presents himself, bowing his head slightly. The archer wears no identifiable insignia but is draped and laden in jewelry that looks very out of place on the battlefield. A moderately heavy bag attached to his hip jingles as he approaches. He in uninjured save for a few surface scratches on his arms and legs. He wears what looks like a uniform of sorts, of a high quality cut, but is marred and darkened with soot.

http://oi41.tinypic.com/j7chzr.jpg
"You did well to dodge that, Swordsman," he says, sounding amused. "and I have no intention of 'issuing a challenge' as you put it. In fact, I have been watching your group with some interest and I would like to lend my bow to your cause. If you would take me of course."

GrassyGnoll
2012-02-21, 11:30 PM
The melee in the streets clamors on. Riderch sticks the nearest Thrann soldier and clears the square for Venimoor to land.

http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Batta.gif

"To the docks!" he hollers over the din at their mounted support, "Before their host arrives!"

bladescape
2012-02-21, 11:38 PM
http://img594.imageshack.us/img594/1403/fetheconqueringfin.png

"Then watch that which you intend to kill, rather than that you intend to help. Killing allies is often looked upon badly."

The reply was somewhat testy as Saythe pulled the arrow out of his hood, tossing it at the archer.

"Prove your alliegance, you have one chance." He pointed casually over his shoulder at the Thrann army.

Bad Situation
2012-02-21, 11:48 PM
Dimitri catches the arrow expertly and twirls it in his fingers and continues to grin.

http://oi41.tinypic.com/j7chzr.jpg

"Oh, don't give me that. I've seen the way you fight, and if my confidence in you were not well placed I would not have shot at you in the first place. You react very quickly, as if you have another sense about you. Can you blame me for being curious?"

He moves past the swordsman casually, stepping lightly and airily.

"My name is Dimitri, and there's precious little that my eyes cannot catch."

Was bringing up the other voice too much? Should I edit it? He's just making judgements based on how quick Saythe is, he doesn't know anything for sure.

Anyway, unless bladescape has more to add to that Dimitri is done introducing himself.

John Cribati
2012-02-22, 01:38 AM
http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/Reg.png
Ooh, someone new to play with! She runs over to the new guy and attempts to envelop him in a flying tackle hug. Hi!

((OOC: It's up to you whether she's successful. On the one hand, Dimitri made a big thing about seeing everything. On the other hand, it would be funny given what he just said.))

Bad Situation
2012-02-22, 02:14 AM
Just as he makes his way over to the others he is immediately blindsided by the dancer and only barely escapes with his chest un-hugged. The dodge is sloppy and he stumbles slightly before he catches his footing.

http://oi41.tinypic.com/j7chzr.jpg

"That was close. I had better turn up the old princely charm to save face..."

"Good evening ladies gentlemen, I'll be your archer for today. I won't beta around the bush, just tell me what you want dead~☆."

To his credit, he doesn't seem at all phased by how ridiculous he sounds. In fact, he seems to relish it. One would take care to avoid the winking star though.

"...I need to work on that..."

bladescape
2012-02-22, 02:16 AM
http://img594.imageshack.us/img594/1403/fetheconqueringfin.png

Saythe stayed silent for a moment as the archer stepped past. "He thinks highly of himself." He mutters, possibly heard, possibly not. What isn't heard is the reply.

You should know that your kin come in all shapes.

Shaking his head in a slight movement of mixed humour and disbelief, he turned back to the battlefield. "He gives himself a weakness."

Nah. The entire purpose of Saythe is that to anyone normal, he would seem kinda odd. 'Another sense' is something actually said about a lot of good swordsman, that can sense an attack coming from where they cannot see.(Fantasy fiction.)

And, well, the only thing that I wouldn't like is if someone 'heard' the voices without having some IC reason to and my permission, or someone to comment that it seemed as if he was talking with something anyone else couldn't see.

tl;dr, it's fine to make indirect comments about the weirdness in Saythe, as there's a lot to talk about. As long as you don't directly reference or talk about the voices it's fine.:smallsmile:

Garryl
2012-02-22, 07:59 AM
Turn 2, Player Phase

Saythe and Riderch gain +2 support.

Riderch and attacks Mercenary 7.
{table]http://i.imgur.com/srYAr.png|HP: 20/28Dmg: 12Hit: 100Crit: 1|Bravery +1![br]Riderch attacks with an Iron Lance and deals 11 damage. Mercenary 7 is slain.|HP: 11/23[br]Dmg: 3[br]Hit: 81[br]Crit: 2[/table]
Riderch gains 30 experience.
+1 support with Saythe.

Venimoor moves to L22, equips an Iron Axe, and attacks Fighter 7.
{table]http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png|HP: 21/21[br]Dmg: 11x2[br]Hit: 88[br]Crit: 0|Venimoor attacks with an Iron Axe and deals 11 damage.|Fighter 7 counterattacks with a Hand Axe but misses.|Venimoor attacks again and deals 11 damage.|HP: 24/24[br]Dmg: 10[br]Hit: 58[br]Crit: 1[/table]
Venimoor gains 10 xp.

Crow moves to L21 and attacks Fighter 7.
{table]http://img593.imageshack.us/img593/7518/crowbattle.png|HP: 12/12[br]Dmg: 12x2[br]Hit: 101[br]Crit: 1|Crow attacks with Flux and deals 2 damage. Fighter 7 is slain.|HP: 2/24[br]Dmg: 13[br]Hit: 47[br]Crit: 0[/table]
Crow gains 30 xp. Acquired a Hand Axe (19/20).
+1 support with Venimoor.

Saythe moves to L23 and attacks Archer 3.
{table]http://img80.imageshack.us/img80/8351/battlespritefin.png|HP: 18/18[br]Dmg: 9x2[br]Hit: 99[br]Crit: 7|Saythe attacks with an Iron Sword and critically hits for 17 damage. Archer 3 is slain.|HP: 17/17[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Saythe gains 30 experience.
+1 support with Venimoor.

Lekura moves to K23 and dances for Saythe.
{table]http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png|Lekura uses a Fancy Trinket. Saythe gains an extra turn.|http://img80.imageshack.us/img80/8351/battlespritefin.png[/table]
Lekura gains 10 experience.
+2 support with Saythe.

Saythe moves to N21 and visits.
Dimitri appears on N22.
{table]http://img80.imageshack.us/img80/8351/battlespritefin.png|Saythe recruits Dimitri. (http://www.youtube.com/watch?v=1SwQfBj6mU8&feature=related)|http://oi44.tinypic.com/1z68was.jpg[/table]
+15 support with Dimitri.

Dimitri moves to J21.


[b]Turn 2, Militia Phase

Militia Soldier 1 attacks Mercenary 4.
{table]HP: 25/25Dmg: 13[br]Hit: 109[br]Crit: 2|Militia Soldier 1 attacks with an Iron Lance and deals 10 damage. Mercenary 4 is slain.|HP: 10/23[br]Dmg: 2[br]Hit: 73[br]Crit: --[/table]

Militia Soldier 3 attacks Mercenary 3.
{table]HP: 24/25[br]Dmg: 11[br]Hit: 112[br]Crit: 3|Militia Soldier 3 attacks with an Iron Lance and deals 10 damage. Mercenary 3 is slain.|HP: 10/22[br]Dmg: 1[br]Hit: 70[br]Crit: --[/table]

Miltia Archer 1 moves to T12 and attacks Fighter 6.
{table]HP: 20/20[br]Dmg: 9x2[br]Hit: 110[br]Crit: 2|Militia Archer 1 attacks with an Iron Bow and critically hits for 23 damage. Fighter 6 is slain.|HP: 23/23[br]Dmg: --[br]Hit: --[br]Crit: --[/table]

Militia Mage 1 moves to S12 and attacks Fighter 5.
{table]HP: 17/17[br]Dmg: 12x2[br]Hit: 110[br]Crit: 2|Militia Mage 1 attacks with Wind and deals 12 damage.|Fighter 5 cannot counter.|Militia Mage 1 attacks again and deals 11 damage. Fighter 5 is slain.|HP: 23/23[br]Dmg: --[br]Hit: --[br]Crit: --[/table]

Militia Mage 2 moves to R9 and attacks Archer 5.
{table]HP: 17/17[br]Dmg: 12x2[br]Hit: 103[br]Crit: 2|Militia Mage 2 attacks with Fire and deals 12 damage.|Archer 5 cannot counter.|Militia Mage 2 attacks again and deals 4 damage. Archer 5 is slain.|HP: 16/16[br]Dmg: --[br]Hit: --[br]Crit: --[/table]

Almer moves to S15, equips Heal, and heals Militia Soldier 3.
{table]http://i1228.photobucket.com/albums/ee455/SurviedNinja/AlmerBerulfsonBattle.png|HP: 18/18[br]Pwr: 17|Almer uses Heal. Militia Soldier 3 heals 1 hp.|HP: 24/25[br]Pwr: --[/table]
Almer gains 11 experience.


[b]Turn 2, Sailor Phase

Pirate 1 moves to W18.
Pirate 2 moves to W20 picks up a barrel from W21.
Sailor 1 moves to Y17.
Sailor 2 moves to X17.


Turn 2, Enemy Phase

Fighter 4 moves to Q17 and attacks Militia Soldier 1.
{table]HP: 23/23Dmg: 8[br]Hit: 87[br]Crit: --|Fighter 4 attacks with a Bronze Axe and deals 8 damage.|Militia Soldier 1 counterattacks with an Iron Lance and misses.|Militia Soldier 1 counterattacks again and misses.|HP: 25/25[br]Dmg: 10x2[br]Hit: 85[br]Crit: 2[/table]

Soldier 7 moves to J15.
Fighter 8 moves to N3.
Fighter 9 moves to O4.
Archer 6 moves to K13.
Mage 3 moves to J14.
Monk 1 moves to O3.

[b]Reinforcements
Mage 4 arrives at A13.
Soldier 8 arrives at A15.
Priest 1 arrives at A16.


Turn 3
http://img651.imageshack.us/img651/9111/map2turn3.gif

Objectives: Defend the ship until it is ready to depart.
Allied Bonus Experience: 236 (132 this turn).

Combat Tables


Supports
{table=head][b]Character 1 |Character 2 |Rank |Support Points |Attack |Defense |Hit |Avoid
Venimoor (Wind) |Lekura (Wind) |-- |12/50 | | | |
Venimoor (Wind) |Saythe(Earth) |-- |14/50 | | | |
Venimoor (Wind) |Riderch (Dark) |-- |17/50 | | | |
Venimoor (Wind) |Crow (Earth) |-- |10/50 | | | |
Venimoor (Wind) |Almer (Wind) |-- | 0/50 | | | |
Venimoor (Wind) |Dimitri (Thunder) |-- | 0/50 | | | |
Lekura (Wind) |Saythe(Earth) |-- |20/50 | | | |
Lekura (Wind) |Riderch (Dark) |-- | 9/50 | | | |
Lekura (Wind) |Crow (Earth) |-- |16/50 | | | |
Lekura (Wind) |Almer (Wind) |-- | 0/50 | | | |
Lekura (Wind) |Dimitri (Thunder) |-- | 0/50 | | | |
Saythe(Earth) |Riderch (Dark) |-- |13/50 | | | |
Saythe(Earth) |Crow (Earth) |-- |13/50 | | | |
Saythe(Earth) |Almer (Wind) |-- | 0/50 | | | |
Saythe(Earth) |Dimitri (Thunder) |-- |15/50 | | | |
Riderch (Dark) |Crow (Earth) |-- |19/50 | | | |
Riderch (Dark) |Almer (Wind) |-- | 0/50 | | | |
Riderch (Dark) |Dimitri (Thunder) |-- | 0/50 | | | |
Crow (Earth) |Almer (Wind) |-- | 0/50 | | | |
Crow (Earth) |Dimitri (Thunder) |-- | 0/50 | | | |
Almer (Wind) |Dimitri (Thunder) |-- | 0/50 | | | |[/table]


Players
{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Sir Venimoor Drake | |2 (20) |21/21 |Iron Axe (42/45) |7 |15 |93 |3 |15 |1 |5 |3 |6 (Flying)
| | | |Thunder (37/40) |7 |9 |93 |8 |15 |1 |5 |3 |6 (Flying)
Lekura the Circus Thief | |2 (20) |31/31 |Fancy Trinket (--/--) |8 |6 |121 |-- |21 |5 |2 |2 |5 (Light, Swim)
| | |31/31 |Shiny Bauble (15/15) |8 |6 |121 |-- |21 |5 |2 |2 |5 (Light, Swim)
Saythe | |2 (81) |18/18 |Iron Sword (37/45) |11 |12 |113 |9 |27 |5 |2 |1 |7 (Light)
Riderch the Bulwark | |2 (70) |20/28 |Iron Lance (42/45) |4 |14+1 |96 |2 |9 |1 |8 |4 |3 (Armored)
| | | |Iron Axe (42/45) |4 |15+1 |91 |2 |9 |1 |8 |4 |3 (Armored)
Crow | |2 (79) |12/12 |Flux (29/40) |8 |12 |106 |4 |26 |10 |2 |5 |4 (Normal)
Dimitri Ivanov | |2 (00) |21/21 |Iron Bow (45/45) |9 |16 |106 |9 |21 |3 |3 |3 |5 (Light)[/table]


Freeport Militia
{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Lieutenant Hallack (I) |W16 |8 |28/28 |Iron Lance (45/45) |8 |18 |103 |3 |20 |4 |11 |10 |6 (Normal)
| | | |Javelin (20/20) |8 |17 | 83 |3 |20 |4 |11 |10 |6 (Normal)
Almer Berulfsson | |2 (40) |18/18 |Iron Sword (44/45) |9 |9 |114 |4 |24 |6 | 2 | 2 |5 (Light)
| | | |Heal (39/40) |9 |0 (17) |124 |4 |24 |6 | 2 | 2 |5 (Light)
| | | |Heirloom Silver Sword (30/30) |7 |16 |109 |4 |20 |6 | 2 | 2 |5 (Light)
Soldier 1 (I) |R17 |5 |17/25 |Iron Lance |9 |15 |108 |4 |23 |5 | 6 | 4 |5 (Normal)
Soldier 2 (I) |R16 |5 |23/23 |Iron Lance |8 |13 |107 |4 |22 |6 | 9 | 4 |5 (Normal)
Soldier 3 (I) |R15 |4 |25/25 |Iron Lance |8 |14 |108 |4 |23 |7 | 7 | 3 |5 (Normal)
Soldier 4 (I) |T14 |6 |26/26 |Iron Lance |8 |13 |105 |3 |22 |6 | 9 | 3 |5 (Normal)
Soldier 5 (I) |V13 |4 |24/24 |Iron Lance |6 |13 |105 |3 |18 |6 | 8 | 3 |5 (Normal)
Archer 1 | |4 |20/20 |Iron Bow |9 |13 |118 |5 |26 |8 | 5 | 4 |5 (Normal)
Archer 2 | |5 |22/22 |Iron Bow |10 |16 |117 |5 |27 |7 | 8 | 6 |5 (Normal)
Mage 1 | |3 |17/17 |Wind |8 |12 |118 |4 |21 |5 | 4 | 7 |5 (Normal)
Mage 2 | |4 |17/17 |Fire |9 |14 |115 |4 |25 |7 | 2 | 9 |5 (Normal)
Knight 1 (I) |W17 |7 |32/32 |Iron Lance |6 |18 |105 |4 |16 |4 |10 | 4 |4 (Armored)
Knight 2 (I) |W15 |7 |31/31 |Iron Lance |6 |16 |108 |4 |18 |6 | 9 | 2 |4 (Armored)
Cleric 1 | |2 |18/18 |Heal |7 | 0 (17) |123 |3 |23 |9 | 1 | 8 |5 (Normal)[/table]


Ugly Duckling
{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Pirate 1 | |4 |31/31 |Iron Axe |9 |18 |96 |3 |20 |2 | 6 | 4 |5 (Normal, Swim)
Pirate 2 | |4 |30/30 |Iron Axe |8 |18 |98 |4 |18 |2 | 3 | 4 |5 (Normal, Swim)
Pirate 3 |AE19 |2 |29/29 |Iron Axe |6 |16 |92 |2 |14 |2 | 3 | 2 |5 (Normal, Swim)
Pirate 4 |AD26 |5 |29/29 |Iron Axe |7 |20 |95 |3 |17 |3 | 4 | 4 |5 (Normal, Swim)
Sailor 1 | |3 |21/21 |Iron Sword |10 |12 |114 |5 |24 |4 | 4 | 2 |5 (Normal, Swim)
Sailor 2 | |1 |21/21 |Iron Sword |8 |10 |111 |4 |19 |3 | 4 | 2 |5 (Normal, Swim)
Sailor 3 |AB24 |4 |24/24 |Iron Sword |9 |10 |120 |5 |19 |3 | 5 | 3 |5 (Normal, Swim)[/table]


Thrann Army
{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Soldier 1 (D) |G7 |2 |22/22 |[b]Javelin (20/20) |1 |11 | 79 |2 | 6 |4 |5 |1 |5 (Normal)
Soldier 2 |D14 |3 |21/21 |Iron Lance |5 |11 | 99 |2 |14 |4 |6 |3 |5 (Normal)
Soldier 3 |E16 |2 |21/21 |Iron Lance |5 |11 | 98 |2 |13 |3 |6 |1 |5 (Normal)
Soldier 7 | |1 |21/21 |Iron Lance |4 |11 | 98 |2 |11 |3 |5 |1 |5 (Normal)
Soldier 8 | |3 |21/21 |Iron Lance |4 |12 | 99 |2 |12 |4 |6 |2 |5 (Normal)
Fighter 1 |F6 |3 |23/23 |Hatchet |4 |12 |105 |8 |11 |3 |4 |2 |5 (Normal)
Fighter 2 |I5 |4 |26/26 |Iron Axe |5 |17 | 93 |2 |13 |3 |6 |0 |5 (Normal)
Fighter 4 | |1 |23/23 |Bronze Axe |3 |13 | 95 |-- | 8 |2 |4 |0 |5 (Normal)
Fighter 8 | |1 |23/23 |Iron Axe |3 |15 | 90 |2 | 8 |2 |4 |0 |5 (Normal)
Fighter 9 | |2 |24/24 |Iron Axe |4 |16 | 91 |2 |11 |3 |4 |0 |5 (Normal)
Mercenary 1 (D) |E13 |5 |25/25 |Steel Sword (35/35) |6 |15 |102 |4 |16 |4 |3 |0 |5 (Normal)
Mercenary 2 |D15 |3 |23/23 |Iron Sword |6 |11 |106 |3 |14 |2 |4 |0 |5 (Normal)
Archer 1 |C13 |3 |17/17 |Iron Bow |5 |12 |103 |3 |14 |4 |3 |2 |5 (Normal)
Archer 2 (DI) |C16 |4 |18/18 |Iron Bow |5 |12 |105 |4 |14 |4 |4 |3 |5 (Normal)
Archer 6 | |2 |17/17 |Iron Bow |6 |11 |101 |3 |14 |2 |3 |2 |5 (Normal)
Knight 1 |O5 |4 |25/25 |Steel Lance |4 |19 | 84 |2 | 9 |1 |8 |0 |4 (Armored)
Knight 2 |P3 |2 |24/24 |Iron Lance |3 |13 | 92 |1 | 7 |1 |6 |0 |4 (Armored)
| | | |Javelin |3 |12 | 72 |1 | 7 |1 |6 |0 |4 (Armored)
Knight 3 (I) |H6 |4 |27/27 |Iron Lance |3 |13 | 95 |2 | 8 |2 |7 |1 |4 (Armored)
Knight 4 |F14 |5 |26/26 |Slim Lance |3 |11 |103 |6 | 8 |2 |9 |2 |4 (Armored)
Knight 5 |F15 |4 |27/27 |Iron Lance |3 |14 | 95 |2 | 8 |2 |7 |1 |4 (Armored)
Mage 1 |N4 |3 |15/15 |Wind |5 |11 |112 |3 |13 |3 |0 |7 |5 (Normal)
Mage 2 |G5 |4 |15/15 |Fire |5 |13 |107 |3 |13 |3 |0 |7 |5 (Normal)
Mage 3 | |1 |15/15 |Wind |5 |10 |110 |3 |13 |3 |0 |6 |5 (Normal)
Mage 4 | |1 |15/15 |Thunder (40/40) |5 |11 | 95 |8 |13 |3 |0 |6 |5 (Normal)
Monk 1 | |2 |16/16 |Light |6 | 7 |116 |3 |14 |2 |2 |6 |5 (Normal)
Priest 1 | |2 |17/17 |Heal |3 | 0 (15) |119 |2 |15 |9 |0 |7 |5 (Normal)[/table]


Legend

Names in blue indicate a recruitable character.
Names in green indicate a lieutenant.
Names in red indicate a boss.
(D) indicates possession of a droppable item.
(I) indicates possession of items other than equippable weapons. Omitted for players.
(!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.

Bolded weapon names indicate an equipped weapon.
Item names in blue indicate a crafted item.
Item names in green indicate a droppable item.
Item names in red indicate a locked item that cannot be traded or stolen.




Players


Sir Venimoor Drake
Player: Penguinator
http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png
Position:
Level 2 Sky Raider
Exp: 20/100
HP: 21/21
Str: 7
Mag: 0
Skl: 6
Spd: 7
Lck: 1
Def: 5
Res: 3
Constitution: 14
Movement: 6
Movement Type: Flying
Combat Type: Dragon, Flying
Capacity: 10/10
Skills: Dragonslayer
Talents: Thievery, Night-Sighted, In Body In Mind
Inventory:
(E) Iron Axe 42/45
Thunder 37/40
Weapon Levels:
Axe (D) 4/30
Thunder (E) 4/20
Affinity: Wind


Lekura the Circus Thief
Player: Herpestidae
http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png
Position:
Level 2 Figurant
Exp: 20/100
HP: 31/31
Str: 6
Mag: 0
Skl: 8
Spd: 8
Lck: 5
Def: 2
Res: 2
Constitution: 10
Movement: 5
Movement Type: Light, Swim
Combat Type: Light
Capacity: 15/15
Skills: None
Talents: Thievery, Swimmer, Wanderer's Gait
Inventory:
(E) Fancy Trinket --/--
Shiny Bauble 15/15
Weapon Levels
Dance (D) 9/30
Affinity: Wind


Saythe
Player: bladescape
http://img80.imageshack.us/img80/8351/battlespritefin.png
Position:
Level 2 Desert Swordsman
Exp: 81/100
HP: 18/18
Str: 7
Mag: 0
Skl: 9
Spd: 11
Lck: 5
Def: 2
Res: 1
Constitution: 7
Movement: 7
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: Survivor
Talents: Crit +5%, Salvage, Wanderer's Gait
Inventory:
(E) Iron Sword 37/45
Vulnerary 3/3
Weapon Levels
Sword (D) 8/30
Affinity: Earth


Riderch the Bulwark
Player: LordOfTheDucks
http://i.imgur.com/srYAr.png
Position:
Level 2 Mercenary
Exp: 70/100
HP: 20/28
Str: 7+1
Mag: 0
Skl: 5
Spd: 4
Lck: 1
Def: 8
Res: 4
Constitution: 10
Movement: 3
Movement Type: Armored
Combat Type: Armored
Capacity: 15/15
Skills: None
Talents: Diehard, Bravery
Inventory:
(E) Iron Lance 42/45
Iron Axe 42/45
Weapon Levels
Lance (D) 4/30
Axe (E) 3/20
Affinity: Dark


Crow
Player: RuneboundShade
http://img593.imageshack.us/img593/7518/crowbattle.png
Position:
Level 2 Wandering Mage
Exp: 79/100
HP: 12/12
Str: 0
Mag: 6
Skl: 8
Spd: 8
Lck: 10
Def: 2
Res: 5
Constitution: 8
Movement: 4
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Wanderer's Gait
Inventory:
(E) Flux 29/40
Vulnerary 3/3
Vulnerary 3/3
Hand Axe 19/20
Weapon Levels
Dark (D) 11/30
Affinity: Earth


Dimitri Ivanov
Player: Bad Situation
http://oi44.tinypic.com/1z68was.jpg
Position:
Level 2 Skywind Marksman
Exp: 0/100
HP: 21/21
Str: 10
Mag: 0
Skl: 9
Spd: 9
Lck: 3
Def: 3
Res: 3
Constitution: 8
Movement: 5
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: None
Talents: Crit +5%, Volley
Inventory:
(E) Iron Bow 45/45
Vulnerary 3/3
Red Gem 1/1
Weapon Levels
Bow (D) 0/30
Affinity: Thunder




Freeport Militia


Lieutenant Hallack
Position:
Level 8 Soldier
HP: 28/28
Str: 11
Mag: 0
Skl: 7
Spd: 8
Lck: 4
Def: 11
Res: 10
Constitution: 10
Movement: 6
Movement Type: Normal
Combat Type: Normal
Capacity: 10/10
Skills: None
Talents: Spring Attack
Inventory:
(E) Iron Lance 45/45
Javelin 20/20
Potion 3/3


Almer Berulfsson
Player: silphael
http://i1228.photobucket.com/albums/ee455/SurviedNinja/AlmerBerulfsonBattle.png
Position:
Level 2 Swordpriest
Exp: 40/100
HP: 18/18
Str: 0
Mag: 7
Skl: 9
Spd: 9
Lck: 6
Def: 2
Res: 2
Constitution: 5
Movement: 5
Movement Type: Light
Combat Type: Light
Capacity: 20/20
Skills: Noble
Talents: Autocoagulate, Salvage, Mind Over Body
Inventory:
Iron Sword 44/45
(E) Heal 39/40
Heirloom Silver Sword 30/30
Elixir 3/3
Weapon Levels
Sword (D) 1/30
Staff (E) 1/20
Affinity: Wind


Soldier 1
Position:
Level 5 Soldier
HP: 17/25
Str: 8
Mag: 0
Skl: 9
Spd: 9
Lck: 5
Def: 6
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 43/45
Vulnerary 3/3


Soldier 2
Position:
Level 5 Soldier
HP: 23/23
Str: 6
Mag: 0
Skl: 8
Spd: 8
Lck: 6
Def: 9
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Soldier 3
Position:
Level 4 Soldier
HP: 24/25
Str: 7
Mag: 0
Skl: 8
Spd: 8
Lck: 7
Def: 7
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 43/45
Vulnerary 3/3


Soldier 4
Position:
Level 6 Soldier
HP: 26/26
Str: 6
Mag: 0
Skl: 7
Spd: 8
Lck: 6
Def: 9
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Soldier 5
Position:
Level 4 Soldier
HP: 24/24
Str: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 6
Def: 8
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Archer 1
Position:
Level 4 Archer
HP: 20/20
Str: 7
Mag: 0
Skl: 10
Spd: 9
Lck: 8
Def: 5
Res: 4
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Bow 42/45


Archer 2
Position:
Level 5 Archer
HP: 22/22
Str: 10
Mag: 0
Skl: 10
Spd: 10
Lck: 7
Def: 8
Res: 6
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Bow 43/45


Mage 1
Position:
Level 3 Mage
HP: 17/17
Str: 0
Mag: 8
Skl: 9
Spd: 8
Lck: 5
Def: 4
Res: 7
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Wind 36/40


Mage 2
Position:
Level 4 Mage
HP: 17/17
Str: 0
Mag: 9
Skl: 9
Spd: 9
Lck: 7
Def: 2
Res: 9
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Fire 36/40


Knight 1
Position:
Level 7 Knight
HP: 32/32
Str: 11
Mag: 0
Skl: 8
Spd: 6
Lck: 4
Def: 10
Res: 4
Constitution: 10
Movement: 4
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Knight 2
Position:
Level 7 Knight
HP: 31/31
Str: 9
Mag: 0
Skl: 9
Spd: 6
Lck: 6
Def: 9
Res: 2
Constitution: 10
Movement: 4
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Cleric 1
Position:
Level 2 Cleric
HP: 18/18
Str: 0
Mag: 7
Skl: 7
Spd: 7
Lck: 9
Def: 1
Res: 8
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Heal 40/40




Ugly Duckling


Pirate 1
Position:
Level 4 Pirate
HP: 31/31
Str: 10
Mag: 0
Skl: 7
Spd: 9
Lck: 2
Def: 6
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Axe 45/45


Pirate 2
Position:
Level 4 Pirate
HP: 30/30
Str: 10
Mag: 1
Skl: 8
Spd: 8
Lck: 2
Def: 3
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Axe 45/45


Pirate 3
Position:
Level 2 Pirate
HP: 29/29
Str: 8
Mag: 0
Skl: 5
Spd: 6
Lck: 2
Def: 3
Res: 2
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Axe 45/45


Pirate 4
Position:
Level 5 Pirate
HP: 29/29
Str: 12
Mag: 0
Skl: 6
Spd: 7
Lck: 3
Def: 4
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Axe 45/45


Sailor
Position:
Level 3 Sailor
HP: 21/21
Str: 7
Mag: 0
Skl: 10
Spd: 10
Lck: 4
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Sword 45/45


Sailor 2
Position:
Level 1 Sailor
HP: 21/21
Str: 5
Mag: 0
Skl: 9
Spd: 8
Lck: 3
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Sword 45/45


Sailor 3
Position:
Level 4 Sailor
HP: 24/24
Str: 5
Mag: 0
Skl: 11
Spd: 9
Lck: 3
Def: 5
Res: 3
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Sword 45/45




Thrann Army


Soldier 1
Position:
Level 2 Soldier
HP: 22/22
Str: 5
Mag: 1
Skl: 5
Spd: 4
Lck: 4
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Javelin 20/20


Soldier 2
Position:
Level 3 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 5
Lck: 4
Def: 6
Res: 3
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45


Soldier 3
Position:
Level 2 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45


Soldier 7
Position:
Level 1 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 4
Lck: 3
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45


Soldier 8
Position:
Level 3 Soldier
HP: 21/21
Str: 5
Mag: 0
Skl: 5
Spd: 4
Lck: 4
Def: 6
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45


Fighter 1
Position:
Level 3 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 6
Spd: 4
Lck: 3
Def: 4
Res: 2
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Hatchet 35/35


Fighter 2
Position:
Level 4 Fighter
HP: 26/26
Str: 9
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Axe 45/45


Fighter 4
Position:
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Bronze Axe 39/40


Fighter 8
Position:
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Axe 45/45


Fighter 9
Position:
Level 2 Fighter
HP: 24/24
Str: 8
Mag: 0
Skl: 4
Spd: 4
Lck: 3
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Axe 45/45


Mercenary 1
Position:
Level 5 Mercenary
HP: 25/25
Str: 7
Mag: 1
Skl: 9
Spd: 8
Lck: 4
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Steel Sword 35/35


Mercenary 2
Position:
Level 3 Mercenary
HP: 23/23
Str: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 2
Def: 4
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Sword 45/45


Archer 1
Position:
Level 3 Archer
HP: 17/17
Str: 6
Mag: 0
Skl: 7
Spd: 5
Lck: 4
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Bow 45/45


Archer 2
Position:
Level 4 Archer
HP: 18/18
Str: 6
Mag: 0
Skl: 8
Spd: 5
Lck: 4
Def: 4
Res: 3
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Bow 40/40
Vulnerary 3/3


Archer 6
Position:
Level 2 Archer
HP: 17/17
Str: 5
Mag: 0
Skl: 7
Spd: 6
Lck: 2
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Bow 45/45


Knight 1
Position:
Level 4 Knight
HP: 25/25
Str: 8
Mag: 0
Skl: 4
Spd: 4
Lck: 1
Def: 8
Res: 0
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Steel Lance 45/45


Knight 2
Position:
Level 2 Knight
HP: 24/24
Str: 6
Mag: 0
Skl: 3
Spd: 3
Lck: 1
Def: 6
Res: 0
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Iron Lance 45/45
Javelin 20/20


Knight 3
Position:
Level 4 Knight
HP: 27/27
Str: 6
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 7
Res: 1
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Knight 4
Position:
Level 5 Knight
HP: 26/26
Str: 7
Mag: 0
Skl: 3
Spd: 3
Lck: 2
Def: 9
Res: 2
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Slim Lance 35/35


Knight 5
Position:
Level 4 Knight
HP: 27/27
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 7
Res: 1
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Iron Lance 45/45


Mage 1
Position:
Level 3 Mage
HP: 15/15
Str: 0
Mag: 7
Skl: 7
Spd: 5
Lck: 3
Def: 0
Res: 7
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Wind 40/40


Mage 2
Position:
Level 4 Mage
HP: 15/15
Str: 0
Mag: 8
Skl: 7
Spd: 5
Lck: 3
Def: 0
Res: 7
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Fire 40/40


Mage 3
Position:
Level 1 Mage
HP: 15/15
Str: 0
Mag: 6
Skl: 6
Spd: 5
Lck: 3
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Wind 40/40


Mage 4
Position:
Level 1 Mage
HP: 15/15
Str: 0
Mag: 6
Skl: 6
Spd: 5
Lck: 3
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Thunder 40/40


Monk 1
Position:
Level 2 Monk
HP: 17/17
Str: 0
Mag: 4
Skl: 7
Spd: 6
Lck: 2
Def: 2
Res: 6
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Light 40/40


Priest 1
Position:
Level 2 Priest
HP: 17/17
Str: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 9
Def: 0
Res: 7
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 20/20
Skills: None
Talents:
Inventory:
(E) Heal 40/40

John Cribati
2012-02-22, 08:20 AM
http://oi41.tinypic.com/j7chzr.jpg

"Good evening ladies gentlemen, I'll be your archer for today. I won't beta around the bush, just tell me what you want dead~☆."[/COLOR]

\http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/Reg.png
Lekura can't help but giggle at Dimitri's attitude. She sidles up to him and grabs onto his arm. You're funny, Dimitri. I like you.

((OOC: Bolded because otherwise I can barely tell when she's talking and I don't like using quotes so sue me :P.))[/QUOTE]

Penguinator
2012-02-22, 07:42 PM
http://img823.imageshack.us/img823/4879/spritelordvenimoorportr.png
Venimoor grinned at the archer. "New blood, hey? I'm Sir Venimoor Drake, and this is Libellule." He nodded at the shaman who had felled the fighter. "Say, Crow. Mind handing that axe over to Riderch? I think he can use it a bit better than the dead one did."

As Libellule flew past Saythe, she growled a bit at the hooded man. After stopping, Venimoor patted her head. "What is it, girl? Something odd about him? I'll admit, he strikes me funny, but he's not a bad man." Lekura came and danced for him, then he flew past, readying his tome. "Still, I'll keep an eye on him, if you think it's best..." He paused, and thought. "He did fell the archer in one blow..."

Venimoor moves to P22, equipping Thunder.
Crow trades his Hand Axe to Dimitri.
Riderch to J20.
Dimitri trades the Hand Axe to Riderch in such a fashion that it is in the first weapon slot, and as such, equipped.
Lekura to O22, dances for Venimoor.
Venimoor moves to P18 and attacks with Thunder. (Dunno why, I got the urge to recruit Almer)
Saythe to P19.
No further moves. We'll let those few come to us, for now.

Garryl
2012-02-22, 08:15 PM
Hand Axes are Rank E (http://www.giantitp.com/forums/showpost.php?p=12673310&postcount=5), actually. If you ever have any questions about the rules, I have everything together here (http://www.giantitp.com/forums/showthread.php?t=231733), and I try to keep it updated with any new things that come up.

Penguinator
2012-02-22, 08:27 PM
Ah, well, that changes things.

Garryl
2012-02-22, 09:19 PM
He paused, and thought. "He did fell the archer in one blow..."

Both of them. Saythe is on a two-crit crit streak this map.



Venimoor moves to P22, equipping Thunder.
Crow trades his Hand Axe to Dimitri.
Riderch to J20.
Dimitri trades the Hand Axe to Riderch in such a fashion that it is in the first weapon slot, and as such, equipped.
Lekura to O22, dances for Venimoor.
Venimoor moves to P18 and attacks with Thunder. (Dunno why, I got the urge to recruit Almer)
Saythe to P19.
No further moves. We'll let those few come to us, for now.

Any moves for Dimitri? Riderch can do the trading, after all.

By the way, I'm using FE 10-style rules for equipping (and trading, and cantoing, and probably a few other things, but not the inane inability of flyers to stop over non-passable spaces), since that's what I'm familiar with. Namely, equipping can only be done on your turn (although you can force a weapon to be unequipped by trading it away momentarily), but it can be done at essentially any point before your attack (or equivalent command).

Penguinator
2012-02-22, 09:30 PM
Namely, equipping can only be done on your turn (although you can force a weapon to be unequipped by trading it away momentarily), but it can be done at essentially any point before your attack (or equivalent command).

Uh... Not sure I get it, but okay...

Crow trades to Dimitri, and Riderch trades for it when he moves, equipping it.

Dimitri will move down one, actually. He's currently in the Mage's range.

Bad Situation
2012-02-22, 09:36 PM
How about Dimitri moves to L20 instead?

Penguinator
2012-02-23, 04:59 PM
How about Dimitri moves to L20 instead?

Arright. That works.

Garryl
2012-02-27, 10:55 PM
This week's update will be delayed. Things are going on at work, and starting Weapons of War is taking more of my time than I expected.

Garryl
2012-03-03, 09:23 PM
Turn 3, Player Phase

Venimoor and Lekura gain +2 support.
Venimoor and Crow gain +2 support.
Lekura and Riderch gain +2 support.
Crow and Dimitri gain +2 support.

Venimoor moves to P22 and equips Thunder.

Crow trades with Dimitri.
{table]Crow takes nothing from Dimitri.|Crow gives a Hand Axe to Dimitri.[/table]

Riderch moves to J20, trades with Dimitri, and equips a Hand Axe.
{table]Riderch takes a Hand Axe from Dimitri.|Riderch gives nothing to Dimitri.[/table]

Dimitri moves to L20.

Lekura moves to O22 and dances for Venimoor.
{table]http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png|Lekura uses a Fancy Trinket. Venimoor gains an extra turn.|http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png[/table]
Lekura gains 10 experience.
+2 support with Venimoor.

Venimoor moves to L22 and attacks Fighter 4.
{table]http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png|HP: 21/21Dmg: 9x2Hit: 85Crit: 6|Venimoor attacks with Thunder and deals 9 damage.|Fighter 4 cannot counter.|Venimoor attacks again and misses.|HP: 23/23[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Venimoor gains 10 experience.

Saythe moves to P19.


[b]Turn 3, Militia Phase

Militia Soldier 1 attacks Fighter 4.
{table]HP: 17/25Dmg: 10x2[br]Hit: 85[br]Crit: 2|Militia Soldier 1 attacks with an Iron Lance and deals 10 damage.|Fighter 4 counterattacks with a Bronze Axe and deals 10 damage.|Militia Soldier 2 attacks again and deals 4 damage. Fighter 4 is slain.|HP: 14/23[br]Dmg: 10[br]Hit: 87[br]Crit: --[/table]

Almer moves to S17 and heals Militia Soldier 1.
{table]http://i1228.photobucket.com/albums/ee455/SurviedNinja/AlmerBerulfsonBattle.png|HP: 18/18[br]Pwr: 17|Almer uses Heal. Militia Soldier 1 heals 17 hp.|HP: 7/25[br]Pwr: --[/table]
Almer gains 11 experience.

Militia Archer 1 moves to T17.
Militia Archer 2 moves to T15.
Militia Mage 1 moves to S16.
Militia Mage 2 moves to S13.


[b]Turn 3, Sailor Phase

Pirate 1 moves to Y15.
Sailor 1 moves to AC16.
Sailor 2 moves to W21.
Pirate 2 moves to Y17.


Turn 3, Enemy Phase

Soldier 7 moves to J19 and attacks Riderch.
{table]HP: 21/21Dmg: 2[br]Hit: 76[br]Crit: 1|Soldier 7 attacks with an Iron Lance and deals 2 damage.|Bravery +2![br]Riderch counterattacks with a Hand Axe and deals 12 damage.|HP: 20/28[br]Dmg: 11[br]Hit: 75[br]Crit: 0|http://i.imgur.com/srYAr.png[/table]
Riderch gains 10 experience.

Mage 3 moves to J18 and attacks Riderch.
{table]HP: 15/15[br]Dmg: 6[br]Hit: 103[br]Crit: 2|Mage 3 attacks with Wind and deals 6 damage.|Bravery +3![br]Riderch counterattacks with a Hand Axe and deals 15 damage. Mage 3 is slain.|HP: 18/28[br]Dmg: 16[br]Hit: 58[br]Crit: 0|http://i.imgur.com/srYAr.png[/table]
Riderch gains 29 experience.
Riderch reaches level 3!
+1 Str
+1 Spd
+1 Def

Archer 6 moves to K18.
Fighter 8 moves to Q5.
Fighter 9 moves to S5.
Monk 1 moves to R5.
Soldier 8 moves to E15.
Mage 4 moves to F13.
Priest 1 moves to D16.

[b]Reinforcements
Archer 7 arrives at A21.
Cavalier 1 arrives at A22.
Fighter 3 arrives at A23.
Mage 5 arrives at A24.
Knight 7 arrives at C26.
Knight 8 arrives at D26.
Monk 2 arrives at C27.
Priest 2 arrives at D27.
Fighter 4 arrives at E27.


Map 2, Turn 4
http://img338.imageshack.us/img338/1344/map2turn4.gif

Objectives: Defend the ship until it is ready to depart.
Allied Bonus Experience: 260 (24 this turn).

Combat Tables


Supports
{table=head][b]Character 1 |Character 2 |Rank |Support Points |Attack |Defense |Hit |Avoid
Venimoor (Wind) |Lekura (Wind) |-- |16/50 | | | |
Venimoor (Wind) |Saythe(Earth) |-- |14/50 | | | |
Venimoor (Wind) |Riderch (Dark) |-- |17/50 | | | |
Venimoor (Wind) |Crow (Earth) |-- |12/50 | | | |
Venimoor (Wind) |Almer (Wind) |-- | 0/50 | | | |
Venimoor (Wind) |Dimitri (Thunder) |-- | 0/50 | | | |
Lekura (Wind) |Saythe(Earth) |-- |20/50 | | | |
Lekura (Wind) |Riderch (Dark) |-- |11/50 | | | |
Lekura (Wind) |Crow (Earth) |-- |16/50 | | | |
Lekura (Wind) |Almer (Wind) |-- | 0/50 | | | |
Lekura (Wind) |Dimitri (Thunder) |-- | 0/50 | | | |
Saythe(Earth) |Riderch (Dark) |-- |13/50 | | | |
Saythe(Earth) |Crow (Earth) |-- |13/50 | | | |
Saythe(Earth) |Almer (Wind) |-- | 0/50 | | | |
Saythe(Earth) |Dimitri (Thunder) |-- |15/50 | | | |
Riderch (Dark) |Crow (Earth) |-- |19/50 | | | |
Riderch (Dark) |Almer (Wind) |-- | 0/50 | | | |
Riderch (Dark) |Dimitri (Thunder) |-- | 0/50 | | | |
Crow (Earth) |Almer (Wind) |-- | 0/50 | | | |
Crow (Earth) |Dimitri (Thunder) |-- | 2/50 | | | |
Almer (Wind) |Dimitri (Thunder) |-- | 0/50 | | | |[/table]


Players
{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Sir Venimoor Drake | |2 (30) |21/21 |Iron Axe (42/45) |7 |15 |93 |3 |15 |1 |5 |3 |6 (Flying)
Sir Venimoor Drake | | | |Thunder (36/40) |7 |9 |93 |8 |15 |1 |5 |3 |6 (Flying)
Lekura the Circus Thief | |2 (30) |31/31 |Fancy Trinket (--/--) |8 |6 |121 |-- |21 |5 |2 |2 |5 (Light, Swim)
Lekura the Circus Thief | | |31/31 |Shiny Bauble (15/15) |8 |6 |121 |-- |21 |5 |2 |2 |5 (Light, Swim)
Saythe | |2 (81) |18/18 |Iron Sword (37/45) |11 |12 |113 |9 |27 |5 |2 |1 |7 (Light)
Riderch the Bulwark | |3 (09) |12/28 |Hand Axe (17/20) |4 |15+3 |71 |2 | 9 |1 |9 |4 |3 (Armored)
Riderch the Bulwark | | | |Iron Lance (42/45) |5 |15+3 |96 |2 |11 |1 |9 |4 |3 (Armored)
Riderch the Bulwark | | | |Iron Axe (42/45) |5 |16+3 |91 |2 |11 |1 |9 |4 |3 (Armored)
Crow | |2 (79) |12/12 |Flux (29/40) |8 |12 |106 |4 |26 |10 |2 |5 |4 (Normal)
Dimitri Ivanov | |2 (00) |21/21 |Iron Bow (45/45) |9 |16 |106 |9 |21 |3 |3 |3 |5 (Light)[/table]


Freeport Militia
{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Lieutenant Hallack (I) |W16 |8 |28/28 |Iron Lance (45/45) |8 |18 |103 |3 |20 |4 |11 |10 |6 (Normal)
Lieutenant Hallack (I) | | | |Javelin (20/20) |8 |17 | 83 |3 |20 |4 |11 |10 |6 (Normal)
Almer Berulfsson | |2 (51) |18/18 |Iron Sword (44/45) |9 |9 |114 |4 |24 |6 | 2 | 2 |5 (Light)
Almer Berulfsson | | | |Heal (38/40) |9 |0 (17) |124 |4 |24 |6 | 2 | 2 |5 (Light)
Almer Berulfsson | | | |Heirloom Silver Sword (30/30) |7 |16 |109 |4 |20 |6 | 2 | 2 |5 (Light)
Soldier 1 (I) |R17 |5 |24/25 |Iron Lance |9 |15 |108 |4 |23 |5 | 6 | 4 |5 (Normal)
Soldier 2 (I) |R16 |5 |23/23 |Iron Lance |8 |13 |107 |4 |22 |6 | 9 | 4 |5 (Normal)
Soldier 3 (I) |R15 |4 |25/25 |Iron Lance |8 |14 |108 |4 |23 |7 | 7 | 3 |5 (Normal)
Soldier 4 (I) |T14 |6 |26/26 |Iron Lance |8 |13 |105 |3 |22 |6 | 9 | 3 |5 (Normal)
Soldier 5 (I) |V13 |4 |24/24 |Iron Lance |6 |13 |105 |3 |18 |6 | 8 | 3 |5 (Normal)
Archer 1 | |4 |20/20 |Iron Bow |9 |13 |118 |5 |26 |8 | 5 | 4 |5 (Normal)
Archer 2 | |5 |22/22 |Iron Bow |10 |16 |117 |5 |27 |7 | 8 | 6 |5 (Normal)
Mage 1 | |3 |17/17 |Wind |8 |12 |118 |4 |21 |5 | 4 | 7 |5 (Normal)
Mage 2 | |4 |17/17 |Fire |9 |14 |115 |4 |25 |7 | 2 | 9 |5 (Normal)
Knight 1 (I) |W17 |7 |32/32 |Iron Lance |6 |18 |105 |4 |16 |4 |10 | 4 |4 (Armored)
Knight 2 (I) |W15 |7 |31/31 |Iron Lance |6 |16 |108 |4 |18 |6 | 9 | 2 |4 (Armored)
Cleric 1 | |2 |18/18 |Heal |7 | 0 (17) |123 |3 |23 |9 | 1 | 8 |5 (Normal)[/table]


Ugly Duckling
{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Pirate 1 | |4 |31/31 |Iron Axe |9 |18 |96 |3 |20 |2 | 6 | 4 |5 (Normal, Swim)
Pirate 2 | |4 |30/30 |Iron Axe |8 |18 |98 |4 |18 |2 | 3 | 4 |5 (Normal, Swim)
Pirate 3 |AE19 |2 |29/29 |Iron Axe |6 |16 |92 |2 |14 |2 | 3 | 2 |5 (Normal, Swim)
Pirate 4 |AD26 |5 |29/29 |Iron Axe |7 |20 |95 |3 |17 |3 | 4 | 4 |5 (Normal, Swim)
Sailor 1 | |3 |21/21 |Iron Sword |10 |12 |114 |5 |24 |4 | 4 | 2 |5 (Normal, Swim)
Sailor 2 | |1 |21/21 |Iron Sword |8 |10 |111 |4 |19 |3 | 4 | 2 |5 (Normal, Swim)
Sailor 3 |AB24 |4 |24/24 |Iron Sword |9 |10 |120 |5 |19 |3 | 5 | 3 |5 (Normal, Swim)[/table]


Thrann Army
{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Soldier 1 (D) |G7 |2 |22/22 |[b]Javelin (20/20) |1 |11 | 79 |2 | 6 |4 |5 |1 |5 (Normal)
Soldier 2 |D14 |3 |21/21 |Iron Lance |5 |11 | 99 |2 |14 |4 |6 |3 |5 (Normal)
Soldier 3 |E16 |2 |21/21 |Iron Lance |5 |11 | 98 |2 |13 |3 |6 |1 |5 (Normal)
Soldier 7 | |1 | 9/21 |Iron Lance |4 |11 | 98 |2 |11 |3 |5 |1 |5 (Normal)
Soldier 8 | |3 |21/21 |Iron Lance |4 |12 | 99 |2 |12 |4 |6 |2 |5 (Normal)
Fighter 1 |F6 |3 |23/23 |Hatchet |4 |12 |105 |8 |11 |3 |4 |2 |5 (Normal)
Fighter 2 |I5 |4 |26/26 |Iron Axe |5 |17 | 93 |2 |13 |3 |6 |0 |5 (Normal)
Fighter 3 | |2 |24/24 |Hatchet |4 |11 |100 |7 |10 |2 |5 |0 |5 (Normal)
Fighter 4 | |2 |24/24 |Hatchet |3 |12 |102 |7 | 8 |2 |4 |0 |5 (Normal)
Fighter 8 | |1 |23/23 |Iron Axe |3 |15 | 90 |2 | 8 |2 |4 |0 |5 (Normal)
Fighter 9 | |2 |24/24 |Iron Axe |4 |16 | 91 |2 |11 |3 |4 |0 |5 (Normal)
Mercenary 1 (D) |E13 |5 |25/25 |Steel Sword (35/35) |6 |15 |102 |4 |16 |4 |3 |0 |5 (Normal)
Mercenary 2 |D15 |3 |23/23 |Iron Sword |6 |11 |106 |3 |14 |2 |4 |0 |5 (Normal)
Archer 1 |C13 |3 |17/17 |Iron Bow |5 |12 |103 |3 |14 |4 |3 |2 |5 (Normal)
Archer 2 (DI) |C16 |4 |18/18 |Iron Bow |5 |12 |105 |4 |14 |4 |4 |3 |5 (Normal)
Archer 6 | |2 |17/17 |Iron Bow |6 |11 |101 |3 |14 |2 |3 |2 |5 (Normal)
Archer 7 | |1 |16/16 |Longbow |5 |10 | 81 |3 |12 |2 |3 |2 |5 (Normal)
Knight 1 |O5 |4 |25/25 |Steel Lance |4 |19 | 84 |2 | 9 |1 |8 |0 |4 (Armored)
Knight 2 |P3 |2 |24/24 |Iron Lance |3 |13 | 92 |1 | 7 |1 |6 |0 |4 (Armored)
Knight 2 | | | |Javelin |3 |12 | 72 |1 | 7 |1 |6 |0 |4 (Armored)
Knight 3 (I) |H6 |4 |27/27 |Iron Lance |3 |13 | 95 |2 | 8 |2 |7 |1 |4 (Armored)
Knight 4 |F14 |5 |26/26 |Slim Lance |3 |11 |103 |6 | 8 |2 |9 |2 |4 (Armored)
Knight 5 |F15 |4 |27/27 |Iron Lance |3 |14 | 95 |2 | 8 |2 |7 |1 |4 (Armored)
Knight 7 | |4 |27/27 |Iron Lance |3 |13 | 92 |1 | 7 |1 |6 |2 |4 (Armored)
Knight 8 | |3 |25/25 |Javelin |4 |13 | 72 |1 | 9 |1 |5 |1 |4 (Armored)
Cavalier 1 | |1 |22/22 |Slim Lance |5 | 9 |103 |7 |10 |0 |5 |0 |7 (Mounted)
Mage 1 |N4 |3 |15/15 |Wind |5 |11 |112 |3 |13 |3 |0 |7 |5 (Normal)
Mage 2 |G5 |4 |15/15 |Fire |5 |13 |107 |3 |13 |3 |0 |7 |5 (Normal)
Mage 4 | |1 |15/15 |Thunder (40/40) |5 |11 | 95 |8 |13 |3 |0 |6 |5 (Normal)
Mage 5 | |3 |15/15 |Wind |6 |10 |112 |3 |15 |3 |0 |7 |5 (Normal)
Monk 1 | |2 |16/16 |Light |6 | 7 |116 |3 |14 |2 |2 |6 |5 (Normal)
Monk 2 (I) | |2 |16/16 |Elight |6 |10 |113 |4 |14 |2 |2 |6 |5 (Normal)
Priest 1 | |2 |17/17 |Heal |3 | 0 (15) |119 |2 |15 |9 |0 |7 |5 (Normal)
Priest 2 | |2 |17/17 |Heal |3 | 0 (15) |118 |2 |14 |8 |0 |6 |5 (Normal)[/table]


Legend

Names in blue indicate a recruitable character.
Names in green indicate a lieutenant.
Names in red indicate a boss.
(D) indicates possession of a droppable item.
(I) indicates possession of items other than equippable weapons. Omitted for players.
(!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.

Bolded weapon names indicate an equipped weapon.
Item names in blue indicate a reforged item.
Item names in green indicate a droppable item.
Item names in red indicate a locked item that cannot be traded or stolen.




Players


Sir Venimoor Drake
Player: Penguinator
http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png
Position:
Level 2 Sky Raider
Exp: 10/100
HP: 21/21
Str: 7
Mag: 0
Skl: 6
Spd: 7
Lck: 1
Def: 5
Res: 3
Constitution: 14
Movement: 6
Movement Type: Flying
Combat Type: Dragon, Flying
Capacity: 10/10
Skills: Dragonslayer
Talents: Thievery, Night-Sighted, In Body In Mind
Inventory:
Iron Axe 42/45
(E) Thunder 36/40
Weapon Levels:
Axe (D) 4/30
Thunder (E) 6/20
Affinity: Wind


Lekura the Circus Thief
Player: Herpestidae
http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png
Position:
Level 2 Figurant
Exp: 30/100
HP: 31/31
Str: 6
Mag: 0
Skl: 8
Spd: 8
Lck: 5
Def: 2
Res: 2
Constitution: 10
Movement: 5
Movement Type: Light, Swim
Combat Type: Light
Capacity: 15/15
Skills: None
Talents: Thievery, Swimmer, Wanderer's Gait
Inventory:
(E) Fancy Trinket --/--
Shiny Bauble 15/15
Weapon Levels
Dance (D) 10/30
Affinity: Wind


Saythe
Player: bladescape
http://img80.imageshack.us/img80/8351/battlespritefin.png
Position:
Level 2 Desert Swordsman
Exp: 81/100
HP: 18/18
Str: 7
Mag: 0
Skl: 9
Spd: 11
Lck: 5
Def: 2
Res: 1
Constitution: 7
Movement: 7
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: Survivor
Talents: Crit +5%, Salvage, Wanderer's Gait
Inventory:
(E) Iron Sword 37/45
Vulnerary 3/3
Weapon Levels
Sword (D) 8/30
Affinity: Earth


Riderch the Bulwark
Player: LordOfTheDucks
http://i.imgur.com/srYAr.png
Position:
Level 3 Mercenary
Exp: 9/100
HP: 12/28
Str: 8+3
Mag: 0
Skl: 5
Spd: 5
Lck: 1
Def: 9
Res: 4
Constitution: 10
Movement: 3
Movement Type: Armored
Combat Type: Armored
Capacity: 15/15
Skills: None
Talents: Diehard, Bravery
Inventory:
(E) Hand Axe 17/20
Iron Lance 42/45
Iron Axe 42/45
Weapon Levels
Lance (D) 4/30
Axe (E) 5/20
Affinity: Dark


Crow
Player: RuneboundShade
http://img593.imageshack.us/img593/7518/crowbattle.png
Position:
Level 2 Wandering Mage
Exp: 79/100
HP: 12/12
Str: 0
Mag: 6
Skl: 8
Spd: 8
Lck: 10
Def: 2
Res: 5
Constitution: 8
Movement: 4
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Wanderer's Gait
Inventory:
(E) Flux 29/40
Vulnerary 3/3
Vulnerary 3/3
Weapon Levels
Dark (D) 11/30
Affinity: Earth


Dimitri Ivanov
Player: Bad Situation
http://oi44.tinypic.com/1z68was.jpg
Position:
Level 2 Skywind Marksman
Exp: 0/100
HP: 21/21
Str: 10
Mag: 0
Skl: 9
Spd: 9
Lck: 3
Def: 3
Res: 3
Constitution: 8
Movement: 5
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: None
Talents: Crit +5%, Volley
Inventory:
(E) Iron Bow 45/45
Vulnerary 3/3
Weapon Levels
Bow (D) 0/30
Affinity: Thunder




Freeport Militia


Lieutenant Hallack
Position:
Level 8 Soldier
HP: 28/28
Str: 11
Mag: 0
Skl: 7
Spd: 8
Lck: 4
Def: 11
Res: 10
Constitution: 10
Movement: 6
Movement Type: Normal
Combat Type: Normal
Capacity: 10/10
Skills: None
Talents: Spring Attack
Inventory:
(E) Iron Lance 45/45
Javelin 20/20
Potion 3/3


Almer Berulfsson
Player: silphael
http://i1228.photobucket.com/albums/ee455/SurviedNinja/AlmerBerulfsonBattle.png
Position:
Level 2 Swordpriest
Exp: 51/100
HP: 18/18
Str: 0
Mag: 7
Skl: 9
Spd: 9
Lck: 6
Def: 2
Res: 2
Constitution: 5
Movement: 5
Movement Type: Light
Combat Type: Light
Capacity: 20/20
Skills: Noble
Talents: Autocoagulate, Salvage, Mind Over Body
Inventory:
Iron Sword 44/45
(E) Heal 38/40
Heirloom Silver Sword 30/30
Elixir 3/3
Weapon Levels
Sword (D) 1/30
Staff (E) 2/20
Affinity: Wind


Soldier 1
Position:
Level 5 Soldier
HP: 24/25
Str: 8
Mag: 0
Skl: 9
Spd: 9
Lck: 5
Def: 6
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 41/45
Vulnerary 3/3


Soldier 2
Position:
Level 5 Soldier
HP: 23/23
Str: 6
Mag: 0
Skl: 8
Spd: 8
Lck: 6
Def: 9
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Soldier 3
Position:
Level 4 Soldier
HP: 24/25
Str: 7
Mag: 0
Skl: 8
Spd: 8
Lck: 7
Def: 7
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 43/45
Vulnerary 3/3


Soldier 4
Position:
Level 6 Soldier
HP: 26/26
Str: 6
Mag: 0
Skl: 7
Spd: 8
Lck: 6
Def: 9
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Soldier 5
Position:
Level 4 Soldier
HP: 24/24
Str: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 6
Def: 8
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Archer 1
Position:
Level 4 Archer
HP: 20/20
Str: 7
Mag: 0
Skl: 10
Spd: 9
Lck: 8
Def: 5
Res: 4
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Bow 42/45


Archer 2
Position:
Level 5 Archer
HP: 22/22
Str: 10
Mag: 0
Skl: 10
Spd: 10
Lck: 7
Def: 8
Res: 6
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Bow 43/45


Mage 1
Position:
Level 3 Mage
HP: 17/17
Str: 0
Mag: 8
Skl: 9
Spd: 8
Lck: 5
Def: 4
Res: 7
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Wind 36/40


Mage 2
Position:
Level 4 Mage
HP: 17/17
Str: 0
Mag: 9
Skl: 9
Spd: 9
Lck: 7
Def: 2
Res: 9
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Fire 36/40


Knight 1
Position:
Level 7 Knight
HP: 32/32
Str: 11
Mag: 0
Skl: 8
Spd: 6
Lck: 4
Def: 10
Res: 4
Constitution: 10
Movement: 4
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Knight 2
Position:
Level 7 Knight
HP: 31/31
Str: 9
Mag: 0
Skl: 9
Spd: 6
Lck: 6
Def: 9
Res: 2
Constitution: 10
Movement: 4
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Cleric 1
Position:
Level 2 Cleric
HP: 18/18
Str: 0
Mag: 7
Skl: 7
Spd: 7
Lck: 9
Def: 1
Res: 8
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Heal 40/40




Ugly Duckling


Pirate 1
Position:
Level 4 Pirate
HP: 31/31
Str: 10
Mag: 0
Skl: 7
Spd: 9
Lck: 2
Def: 6
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Axe 45/45


Pirate 2
Position:
Level 4 Pirate
HP: 30/30
Str: 10
Mag: 1
Skl: 8
Spd: 8
Lck: 2
Def: 3
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Axe 45/45


Pirate 3
Position:
Level 2 Pirate
HP: 29/29
Str: 8
Mag: 0
Skl: 5
Spd: 6
Lck: 2
Def: 3
Res: 2
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Axe 45/45


Pirate 4
Position:
Level 5 Pirate
HP: 29/29
Str: 12
Mag: 0
Skl: 6
Spd: 7
Lck: 3
Def: 4
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Axe 45/45


Sailor
Position:
Level 3 Sailor
HP: 21/21
Str: 7
Mag: 0
Skl: 10
Spd: 10
Lck: 4
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Sword 45/45


Sailor 2
Position:
Level 1 Sailor
HP: 21/21
Str: 5
Mag: 0
Skl: 9
Spd: 8
Lck: 3
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Sword 45/45


Sailor 3
Position:
Level 4 Sailor
HP: 24/24
Str: 5
Mag: 0
Skl: 11
Spd: 9
Lck: 3
Def: 5
Res: 3
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Sword 45/45




Thrann Army


Soldier 1
Position:
Level 2 Soldier
HP: 22/22
Str: 5
Mag: 1
Skl: 5
Spd: 4
Lck: 4
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Javelin 20/20


Soldier 2
Position:
Level 3 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 5
Lck: 4
Def: 6
Res: 3
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45


Soldier 3
Position:
Level 2 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45


Soldier 7
Position:
Level 1 Soldier
HP: 9/21
Str: 4
Mag: 0
Skl: 5
Spd: 4
Lck: 3
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 44/45


Soldier 8
Position:
Level 3 Soldier
HP: 21/21
Str: 5
Mag: 0
Skl: 5
Spd: 4
Lck: 4
Def: 6
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45


Fighter 1
Position:
Level 3 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 6
Spd: 4
Lck: 3
Def: 4
Res: 2
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Hatchet 35/35


Fighter 2
Position:
Level 4 Fighter
HP: 26/26
Str: 9
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Axe 45/45


Fighter 3
Position:
Level 2 Fighter
HP: 24/24
Str: 7
Mag: 0
Skl: 4
Spd: 4
Lck: 2
Def: 5
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Hatchet 30/30


Fighter 4
Position:
Level 2 Fighter
HP: 24/24
Str: 8
Mag: 0
Skl: 5
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Hatchet 30/30


Fighter 8
Position:
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Axe 45/45


Fighter 9
Position:
Level 2 Fighter
HP: 24/24
Str: 8
Mag: 0
Skl: 4
Spd: 4
Lck: 3
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Axe 45/45


Mercenary 1
Position:
Level 5 Mercenary
HP: 25/25
Str: 7
Mag: 1
Skl: 9
Spd: 8
Lck: 4
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Steel Sword 35/35


Mercenary 2
Position:
Level 3 Mercenary
HP: 23/23
Str: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 2
Def: 4
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Sword 45/45


Archer 1
Position:
Level 3 Archer
HP: 17/17
Str: 6
Mag: 0
Skl: 7
Spd: 5
Lck: 4
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Bow 45/45


Archer 2
Position:
Level 4 Archer
HP: 18/18
Str: 6
Mag: 0
Skl: 8
Spd: 5
Lck: 4
Def: 4
Res: 3
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Bow 40/40
Vulnerary 3/3


Archer 6
Position:
Level 2 Archer
HP: 17/17
Str: 5
Mag: 0
Skl: 7
Spd: 6
Lck: 2
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Bow 45/45


Archer 7
Position:
Level 1 Archer
HP: 16/16
Str: 5
Mag: 0
Skl: 7
Spd: 5
Lck: 2
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 20/20
Skills: None
Talents:
Inventory:
(E) Longbow 20/20


Knight 1
Position:
Level 4 Knight
HP: 25/25
Str: 8
Mag: 0
Skl: 4
Spd: 4
Lck: 1
Def: 8
Res: 0
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Steel Lance 45/45


Knight 2
Position:
Level 2 Knight
HP: 24/24
Str: 6
Mag: 0
Skl: 3
Spd: 3
Lck: 1
Def: 6
Res: 0
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Iron Lance 45/45
Javelin 20/20


Knight 3
Position:
Level 4 Knight
HP: 27/27
Str: 6
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 7
Res: 1
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Knight 4
Position:
Level 5 Knight
HP: 26/26
Str: 7
Mag: 0
Skl: 3
Spd: 3
Lck: 2
Def: 9
Res: 2
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Slim Lance 35/35


Knight 5
Position:
Level 4 Knight
HP: 27/27
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 7
Res: 1
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Iron Lance 45/45


Knight 7
Position:
Level 4 Knight
HP: 27/27
Str: 6
Mag: 0
Skl: 3
Spd: 3
Lck: 1
Def: 6
Res: 2
Constitution: 12
Movement: 4
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45


Knight 8
Position:
Level 3 Knight
HP: 25/25
Str: 7
Mag: 0
Skl: 3
Spd: 4
Lck: 1
Def: 5
Res: 1
Constitution: 12
Movement: 4
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
(E) Javelin 20/20


Cavalier 1
Position:
Level 1 Cavalier
HP: 22/22
Str: 6
Mag: 0
Skl: 4
Spd: 5
Lck: 0
Def: 5
Res: 0
Constitution: 10
Movement: 7
Movement Type: Mounted
Combat Type: Mounted
Inventory:
(E) Slim Lance 30/30


Mage 1
Position:
Level 3 Mage
HP: 15/15
Str: 0
Mag: 7
Skl: 7
Spd: 5
Lck: 3
Def: 0
Res: 7
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Wind 40/40


Mage 2
Position:
Level 4 Mage
HP: 15/15
Str: 0
Mag: 8
Skl: 7
Spd: 5
Lck: 3
Def: 0
Res: 7
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Fire 40/40


Mage 4
Position:
Level 1 Mage
HP: 15/15
Str: 0
Mag: 6
Skl: 6
Spd: 5
Lck: 3
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Thunder 40/40


Mage 5
Position:
Level 3 Mage
HP: 15/15
Str: 0
Mag: 7
Skl: 7
Spd: 6
Lck: 3
Def: 0
Res: 7
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Wind 40/40


Monk 1
Position:
Level 2 Monk
HP: 17/17
Str: 0
Mag: 4
Skl: 7
Spd: 6
Lck: 2
Def: 2
Res: 6
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Light 40/40


Monk 2
Position:
Level 2 Monk
HP: 16/16
Str: 0
Mag: 5
Skl: 8
Spd: 6
Lck: 2
Def: 2
Res: 6
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Elight 35/35
Vulnerary 3/3


Priest 1
Position:
Level 2 Priest
HP: 17/17
Str: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 9
Def: 0
Res: 7
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 20/20
Skills: None
Talents:
Inventory:
(E) Heal 40/40


Priest 2
Position:
Level 2 Priest
HP: 17/17
Str: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 8
Def: 0
Res: 6
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Heal 40/40

Penguinator
2012-03-03, 10:55 PM
http://img823.imageshack.us/img823/4879/spritelordvenimoorportr.png
Venimoor flew over the soldiers' heads, moving towards the man with the staff. "Excuse me, Sir, can you tell me just what's going on here?"

Venimoor to S18 to recruit Almer, then Canto to R18.
Dimitri moves to L19 and shoots the Soldier.
Riderch moves to K18 and attacks with his Iron Lance.
Crow moves to K19 and gives the Archer what for.
Lekura to L20 and dances for the sake of experience. If the archer didn't die, she dances for Dimitri, who attacks.
Saythe moves to L18 and attacks if applicable. If not, he waits.

bladescape
2012-03-06, 02:29 AM
(Plan looks good to me.)

RuneboundShade
2012-03-08, 11:33 PM
Looks good to me too.

Penguinator
2012-03-09, 12:02 AM
Is silphael ever going to respond? I've had that up for a while.

Garryl
2012-03-10, 11:13 PM
((No move was given for Almer, so he waited. Riderch was said to move to K18, occupied by the archer he was trying to attack, so I put him in J18 instead. If you meant for either of them to do something else, I don't mind changing it retroactively. This time, anyways.))

((I PM'ed silphael, and he's responded, don't worry. Hopefully, he should start posting here any time now.))

Turn 4, Player Phase

Venimoor and Saythe gain +2 support.

Venimoor moves S18 and talks with Almer.
{table]http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png|Venimoor recruits Almer. (http://www.youtube.com/watch?v=6zhOtlLxX6I)|http://i1228.photobucket.com/albums/ee455/SurviedNinja/AlmerBerulfsonBattle.png[/table]
+15 support with Almer.
Venimoor cantos to R18.

Dimitri moves to L19 and attacks Soldier 7.
{table]http://oi44.tinypic.com/1z68was.jpg|HP: 21/21Dmg: 11x2Hit: 95Crit: 6|Dimitri attacks with an Iron Bow and deals 9 damage. Soldier 7 is slain.|HP: 9/21[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Dimitri gains 29 experience.

Riderch moves to J18, equips an Iron Lance, and attacks Archer 6.
{table]http://i.imgur.com/srYAr.png|HP: 12/28[br]Dmg: 15[br]Hit: 82[br]Crit: 0|Bravery +3![br]Riderch attacks with an Iron Lance and misses.|Archer 6 cannot counter.|HP: 17/17[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Riderch gains 1 experience.

Crow moves to K19 and attacks Archer 6.
{table]http://img593.imageshack.us/img593/7518/crowbattle.png|HP: 12/12[br]Dmg: 10[br]Hit: 92[br]Crit: 2|Crow attacks with Flux and deals 10 damage.|Archer 6 cannot counter.|HP: 17/17[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Crow gains 10 experience.
+1 support with Dimitri.

Lekura moves to L20 and dances for Dimitri.
{table]http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png|Lekura uses a Fancy Trinket. Dimitri gains an extra turn.|http://oi44.tinypic.com/1z68was.jpg[/table]
Lekura gains 10 experience.
+2 support with Dimitri.

Dimitri attacks Archer 6.
{table]http://oi44.tinypic.com/1z68was.jpg|HP: 21/21[br]Dmg: 13[br]Hit: 92[br]Crit: 7|Dimitri attacks with an Iron Bow and deals 7 damage. Archer 6 is slain.|HP: 7/17[br]Dmg: 8[br]Hit: 80[br]Crit: 0[/table]
Dimitri gains 30 experience.
+1 support with Lekura and Crow.

Saythe moves to L18.

Almer waits.


[b]Turn 4, Militia Phase

Militia Mage 2 moves to U15.
Militia Cleric 1 moves to T16.


Turn 4, Sailor Phase

Pirate 1 moves to AC14.
Pirate 2 moves to AB15.
Sailor 1 moves to AD12 and puts a rope inside the ship.
Sailor 2 moves to W22 and picks up a rope from W23.


Turn 4, Enemy Phase

Soldier 8 moves to I16.
Fighter 3 moves to E22.
Fighter 4 moves to D24.
Fighter 8 moves to U8.
Fighter 9 moves to S8.
Archer 7 moves to F21.
Knight 7 moves to D23.
Knight 8 moves to E23.
Cavalier 1 moves to G21.
Mage 4 moves to I15.
Mage 5 moves to D22.
Monk 1 moves to T7.
Monk 2 moves to C22.
Priest 1 moves to H15.
Priest 2 moves to C23.

Reinforcements
Field Commander arrives at L1.
Priest 3 arrives at M1.


Lieutenant Hallack: Hey! You in the square! Get out of there before you're surrounded! If you're looking for a fight, take out the blockade to the north-east. We've got wounded and refugees coming that way, and I can't spare the men to protect them.

Map 2, Turn 5
http://img838.imageshack.us/img838/8253/map2turn5.gif

Objectives: Defend the ship until it is ready to depart.
Allied Bonus Experience: 260 (0 this turn).

Combat Tables


Supports
{table=head][b]Character 1 |Character 2 |Rank |Support Points |Attack |Defense |Hit |Avoid
Venimoor (Wind) |Lekura (Wind) |-- |16/50 | | | |
Venimoor (Wind) |Saythe (Earth) |-- |16/50 | | | |
Venimoor (Wind) |Riderch (Dark) |-- |17/50 | | | |
Venimoor (Wind) |Crow (Earth) |-- |12/50 | | | |
Venimoor (Wind) |Almer (Wind) |-- |15/50 | | | |
Venimoor (Wind) |Dimitri (Thunder) |-- | 0/50 | | | |
Lekura (Wind) |Saythe (Earth) |-- |20/50 | | | |
Lekura (Wind) |Riderch (Dark) |-- |11/50 | | | |
Lekura (Wind) |Crow (Earth) |-- |16/50 | | | |
Lekura (Wind) |Almer (Wind) |-- | 0/50 | | | |
Lekura (Wind) |Dimitri (Thunder) |-- | 3/50 | | | |
Saythe (Earth) |Riderch (Dark) |-- |13/50 | | | |
Saythe (Earth) |Crow (Earth) |-- |13/50 | | | |
Saythe (Earth) |Almer (Wind) |-- | 0/50 | | | |
Saythe (Earth) |Dimitri (Thunder) |-- |15/50 | | | |
Riderch (Dark) |Crow (Earth) |-- |19/50 | | | |
Riderch (Dark) |Almer (Wind) |-- | 0/50 | | | |
Riderch (Dark) |Dimitri (Thunder) |-- | 0/50 | | | |
Crow (Earth) |Almer (Wind) |-- | 0/50 | | | |
Crow (Earth) |Dimitri (Thunder) |-- | 4/50 | | | |
Almer (Wind) |Dimitri (Thunder) |-- | 0/50 | | | |[/table]


Players

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Sir Venimoor Drake | |2 (30) |21/21 |Iron Axe (42/45) |7 |15 |93 |3 |15 |1 |5 |3 |6 (Flying)
Sir Venimoor Drake | | | |Thunder (36/40) |7 |9 |93 |8 |15 |1 |5 |3 |6 (Flying)
Lekura the Circus Thief | |2 (40) |31/31 |Fancy Trinket (--/--) |8 |6 |121 |-- |21 |5 |2 |2 |5 (Light, Swim)
Lekura the Circus Thief | | | |Shiny Bauble (15/15) |8 |6 |121 |-- |21 |5 |2 |2 |5 (Light, Swim)
Saythe | |2 (81) |18/18 |Iron Sword (37/45) |11 |12 |113 |9 |27 |5 |2 |1 |7 (Light)
Saythe | | | |Vulnerary (3/3) | | | | | | | | |
Riderch the Bulwark | |3 (10) |12/28 |Hand Axe (17/20) |4 |15+3 |71 |2 | 9 |1 |9 |4 |3 (Armored)
Riderch the Bulwark | | | |Iron Lance (42/45) |5 |15+3 |96 |2 |11 |1 |9 |4 |3 (Armored)
Riderch the Bulwark | | | |Iron Axe (42/45) |5 |16+3 |91 |2 |11 |1 |9 |4 |3 (Armored)
Crow | |2 (89) |12/12 |Flux (28/40) |8 |12 |106 |4 |26 |10 |2 |5 |4 (Normal)
Crow | | | |Vulnerary (3/3) | | | | | | | | |
Crow | | | |Vulnerary (3/3) | | | | | | | | |
Almer Berulfsson | |2 (51) |18/18 |Iron Sword (44/45) |9 |9 |114 |4 |24 |6 | 2 | 2 |5 (Light)
Almer Berulfsson | | | |Heal (38/40) |9 |0 (17) |124 |4 |24 |6 | 2 | 2 |5 (Light)
Almer Berulfsson | | | |Heirloom Silver Sword (30/30) |9-2 |16 |109 |4 |20 |6 | 2 | 2 |5 (Light)
Almer Berulfsson | | | |Elixir (3/3) | | | | | | | | |
Dimitri Ivanov | |2 (59) |21/21 |Iron Bow (43/45) |9 |16 |106 |9 |21 |3 |3 |3 |5 (Light)
Dimitri Ivanov | | | |Vulnerary (3/3) | | | | | | | | |[/table]


Freeport Militia

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Lieutenant Hallack (I) | |8 |28/28 |Iron Lance (45/45) |8 |18 |103 |3 |20 |4 |11 |10 |6 (Normal)
Lieutenant Hallack (I) | | | |Javelin (20/20) |8 |17 | 83 |3 |20 |4 |11 |10 |6 (Normal)
Lieutenant Hallack (I) | | | |Potion (3/3) | | | | | | | | |
Soldier 1 (I) | |5 |24/25 |Iron Lance (41/45) |9 |15 |108 |4 |23 |5 | 6 | 4 |5 (Normal)
Soldier 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 2 (I) | |5 |23/23 |Iron Lance (45/45) |8 |13 |107 |4 |22 |6 | 9 | 4 |5 (Normal)
Soldier 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 3 (I) | |4 |25/25 |Iron Lance (43/45) |8 |14 |108 |4 |23 |7 | 7 | 3 |5 (Normal)
Soldier 3 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 4 (I) | |6 |26/26 |Iron Lance (45/45) |8 |13 |105 |3 |22 |6 | 9 | 3 |5 (Normal)
Soldier 4 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 5 (I) | |4 |24/24 |Iron Lance (45/45) |6 |13 |105 |3 |18 |6 | 8 | 3 |5 (Normal)
Soldier 5 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Archer 1 | |4 |20/20 |Iron Bow (42/45) |9 |13 |118 |5 |26 |8 | 5 | 4 |5 (Normal)
Archer 2 | |5 |22/22 |Iron Bow (43/45) |10 |16 |117 |5 |27 |7 | 8 | 6 |5 (Normal)
Mage 1 | |3 |17/17 |Wind (36/40) |8 |12 |118 |4 |21 |5 | 4 | 7 |5 (Normal)
Mage 2 | |4 |17/17 |Fire (36/40) |9 |14 |115 |4 |25 |7 | 2 | 9 |5 (Normal)
Knight 1 (I) | |7 |32/32 |Iron Lance (45/45) |6 |18 |105 |4 |16 |4 |10 | 4 |4 (Armored)
Knight 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Knight 2 (I) | |7 |31/31 |Iron Lance (45/45) |6 |16 |108 |4 |18 |6 | 9 | 2 |4 (Armored)
Knight 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Cleric 1 | |2 |18/18 |Heal (40/40) |7 | 0 (17) |123 |3 |23 |9 | 1 | 8 |5 (Normal)[/table]


Ugly Duckling

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Pirate 1 | |4 |31/31 |Iron Axe (45/45) |9 |18 |96 |3 |20 |2 | 6 | 4 |5 (Normal, Swim)
Pirate 2 | |4 |30/30 |Iron Axe (45/45) |8 |18 |98 |4 |18 |2 | 3 | 4 |5 (Normal, Swim)
Pirate 3 | |2 |29/29 |Iron Axe (45/45) |6 |16 |92 |2 |14 |2 | 3 | 2 |5 (Normal, Swim)
Pirate 4 | |5 |29/29 |Iron Axe (45/45) |7 |20 |95 |3 |17 |3 | 4 | 4 |5 (Normal, Swim)
Sailor 1 | |3 |21/21 |Iron Sword (45/45) |10 |12 |114 |5 |24 |4 | 4 | 2 |5 (Normal, Swim)
Sailor 2 | |1 |21/21 |Iron Sword (45/45) |8 |10 |111 |4 |19 |3 | 4 | 2 |5 (Normal, Swim)
Sailor 3 | |4 |24/24 |Iron Sword (45/45) |9 |10 |120 |5 |19 |3 | 5 | 3 |5 (Normal, Swim)[/table]


Thrann Army

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Field Commander | |4 |25/25 |Boomerang (20/20) |5 |13 |102 |4 |14 |4 |8 |3 |7 (Mounted)
Field Commander | | | |Pure Water (3/3) | | | | | | | | |
Soldier 1 (D) | |2 |22/22 |Javelin (20/20) |4-3 |11 | 79 |2 | 6 |4 |5 |1 |5 (Normal)
Soldier 2 | |3 |21/21 |Iron Lance (45/45) |5 |11 | 99 |2 |14 |4 |6 |3 |5 (Normal)
Soldier 3 | |2 |21/21 |Iron Lance (45/45) |5 |11 | 98 |2 |13 |3 |6 |1 |5 (Normal)
Soldier 8 | |3 |21/21 |Iron Lance (45/45) |4 |12 | 99 |2 |12 |4 |6 |2 |5 (Normal)
Fighter 1 | |3 |23/23 |Hatchet (30/30) |4 |12 |105 |8 |11 |3 |4 |2 |5 (Normal)
Fighter 2 | |4 |26/26 |Iron Axe (45/45) |5 |17 | 93 |2 |13 |3 |6 |0 |5 (Normal)
Fighter 3 | |2 |24/24 |Hatchet (30/30) |4 |11 |100 |7 |10 |2 |5 |0 |5 (Normal)
Fighter 4 | |2 |24/24 |Hatchet (30/30) |3 |12 |102 |7 | 8 |2 |4 |0 |5 (Normal)
Fighter 8 | |1 |23/23 |Iron Axe (45/45) |3 |15 | 90 |2 | 8 |2 |4 |0 |5 (Normal)
Fighter 9 | |2 |24/24 |Iron Axe (45/45) |4 |16 | 91 |2 |11 |3 |4 |0 |5 (Normal)
Mercenary 1 (D) | |5 |25/25 |[b]Steel Sword (35/35) |8-2 |15 |102 |4 |16 |4 |3 |0 |5 (Normal)
Mercenary 2 | |3 |23/23 |Iron Sword (45/45) |6 |11 |106 |3 |14 |2 |4 |0 |5 (Normal)
Archer 1 | |3 |17/17 |Iron Bow (45/45) |5 |12 |103 |3 |14 |4 |3 |2 |5 (Normal)
Archer 2 (DI) | |4 |18/18 |Iron Bow (45/45) |5 |12 |105 |4 |14 |4 |4 |3 |5 (Normal)
Archer 2 (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Archer 7 | |1 |16/16 |Longbow (20/20) |5 |10 | 81 |3 |12 |2 |3 |2 |5 (Normal)
Knight 1 | |4 |25/25 |Steel Lance (40/40) |4 |19 | 84 |2 | 9 |1 |8 |0 |4 (Armored)
Knight 2 | |2 |24/24 |Iron Lance (45/45) |3 |13 | 92 |1 | 7 |1 |6 |0 |4 (Armored)
Knight 2 | | | |Javelin (20/20) |3 |12 | 72 |1 | 7 |1 |6 |0 |4 (Armored)
Knight 3 (I) | |4 |27/27 |Iron Lance (45/45) |3 |13 | 95 |2 | 8 |2 |7 |1 |4 (Armored)
Knight 3 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Knight 4 | |5 |26/26 |Slim Lance (30/30) |3 |11 |103 |6 | 8 |2 |9 |2 |4 (Armored)
Knight 5 | |4 |27/27 |Iron Lance (45/45) |3 |14 | 95 |2 | 8 |2 |7 |1 |4 (Armored)
Knight 7 | |4 |27/27 |Iron Lance (45/45) |3 |13 | 92 |1 | 7 |1 |6 |2 |4 (Armored)
Knight 8 | |3 |25/25 |Javelin (20/20) |4 |13 | 72 |1 | 9 |1 |5 |1 |4 (Armored)
Cavalier 1 | |1 |22/22 |Slim Lance (30/30) |5 | 9 |103 |7 |10 |0 |5 |0 |7 (Mounted)
Mage 1 | |3 |15/15 |Wind (40/40) |5 |11 |112 |3 |13 |3 |0 |7 |5 (Normal)
Mage 2 | |4 |15/15 |Fire (40/40) |5 |13 |107 |3 |13 |3 |0 |7 |5 (Normal)
Mage 4 | |1 |15/15 |Thunder (40/40) |5 |11 | 95 |8 |13 |3 |0 |6 |5 (Normal)
Mage 5 | |3 |15/15 |Wind (40/40) |6 |10 |112 |3 |15 |3 |0 |7 |5 (Normal)
Monk 1 | |2 |16/16 |Light (40/40) |6 | 7 |116 |3 |14 |2 |2 |6 |5 (Normal)
Monk 2 (I) | |2 |16/16 |Elight (35/35) |6 |10 |113 |4 |14 |2 |2 |6 |5 (Normal)
Monk 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Priest 1 | |2 |17/17 |Heal (40/40) |3 | 0 (15) |119 |2 |15 |9 |0 |7 |5 (Normal)
Priest 2 | |2 |17/17 |Heal (40/40) |3 | 0 (15) |118 |2 |14 |8 |0 |6 |5 (Normal)
Priest 3 | |3 |17/17 |Mend (20/20) |4 | 0 (26) |119 |2 |17 |9 |0 |7 |5 (Normal)[/table]


Legend

Names in blue indicate a recruitable character.
Names in green indicate a lieutenant.
Names in red indicate a boss.
(D) indicates possession of a droppable item.
(I) indicates possession of items other than equippable weapons. Omitted for players.
(!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.

Bolded weapon names indicate an equipped weapon.
Item names in blue indicate a reforged item.
Item names in green indicate a droppable item.
Item names in red indicate a locked item that cannot be traded or stolen.




Players


Sir Venimoor Drake
Player: Penguinator
http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png
Position:
Level 2 Sky Raider
Exp: 10/100
HP: 21/21
Str: 7
Mag: 0
Skl: 6
Spd: 7
Lck: 1
Def: 5
Res: 3
Constitution: 14
Movement: 6
Movement Type: Flying
Combat Type: Dragon, Flying
Capacity: 10/10
Skills: Dragonslayer
Talents: Thievery, Night-Sighted, In Body In Mind
Inventory:
Iron Axe 42/45
(E) Thunder 36/40
Weapon Levels:
Axe (D) 4/30
Thunder (E) 6/20
Affinity: Wind


Lekura the Circus Thief
Player: Herpestidae
http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png
Position:
Level 2 Figurant
Exp: 40/100
HP: 31/31
Str: 6
Mag: 0
Skl: 8
Spd: 8
Lck: 5
Def: 2
Res: 2
Constitution: 10
Movement: 5
Movement Type: Light, Swim
Combat Type: Light
Capacity: 15/15
Skills: None
Talents: Thievery, Swimmer, Wanderer's Gait
Inventory:
(E) Fancy Trinket --/--
Shiny Bauble 15/15
Weapon Levels
Dance (D) 11/30
Affinity: Wind


Saythe
Player: bladescape
http://img80.imageshack.us/img80/8351/battlespritefin.png
Position:
Level 2 Desert Swordsman
Exp: 81/100
HP: 18/18
Str: 7
Mag: 0
Skl: 9
Spd: 11
Lck: 5
Def: 2
Res: 1
Constitution: 7
Movement: 7
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: Survivor
Talents: Crit +5%, Salvage, Wanderer's Gait
Inventory:
(E) Iron Sword 37/45
Vulnerary 3/3
Weapon Levels
Sword (D) 8/30
Affinity: Earth


Riderch the Bulwark
Player: LordOfTheDucks
http://i.imgur.com/srYAr.png
Position:
Level 3 Mercenary
Exp: 10/100
HP: 12/28
Str: 8+3
Mag: 0
Skl: 5
Spd: 5
Lck: 1
Def: 9
Res: 4
Constitution: 10
Movement: 3
Movement Type: Armored
Combat Type: Armored
Capacity: 15/15
Skills: None
Talents: Diehard, Bravery
Inventory:
Hand Axe 17/20
(E) Iron Lance 42/45
Iron Axe 42/45
Weapon Levels
Lance (D) 5/30
Axe (E) 5/20
Affinity: Dark


Crow
Player: RuneboundShade
http://img593.imageshack.us/img593/7518/crowbattle.png
Position:
Level 2 Wandering Mage
Exp: 89/100
HP: 12/12
Str: 0
Mag: 6
Skl: 8
Spd: 8
Lck: 10
Def: 2
Res: 5
Constitution: 8
Movement: 4
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Wanderer's Gait
Inventory:
(E) Flux 28/40
Vulnerary 3/3
Vulnerary 3/3
Weapon Levels
Dark (D) 12/30
Affinity: Earth


Almer Berulfsson
Player: silphael
http://i1228.photobucket.com/albums/ee455/SurviedNinja/AlmerBerulfsonBattle.png
Position:
Level 2 Swordpriest
Exp: 51/100
HP: 18/18
Str: 0
Mag: 7
Skl: 9
Spd: 9
Lck: 6
Def: 2
Res: 2
Constitution: 5
Movement: 5
Movement Type: Light
Combat Type: Light
Capacity: 20/20
Skills: Noble
Talents: Autocoagulate, Salvage, Mind Over Body
Inventory:
Iron Sword 44/45
(E) Heal 38/40
Heirloom Silver Sword 30/30
Elixir 3/3
Weapon Levels
Sword (D) 1/30
Staff (E) 2/20
Affinity: Wind


Dimitri Ivanov
Player: Bad Situation
http://oi44.tinypic.com/1z68was.jpg
Position:
Level 2 Skywind Marksman
Exp: 59/100
HP: 21/21
Str: 10
Mag: 0
Skl: 9
Spd: 9
Lck: 3
Def: 3
Res: 3
Constitution: 8
Movement: 5
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: None
Talents: Crit +5%, Volley
Inventory:
(E) Iron Bow 43/45
Vulnerary 3/3
Weapon Levels
Bow (D) 2/30
Affinity: Thunder




Freeport Militia


Lieutenant Hallack
Position:
Level 8 Soldier
HP: 28/28
Str: 11
Mag: 0
Skl: 7
Spd: 8
Lck: 4
Def: 11
Res: 10
Constitution: 10
Movement: 6
Movement Type: Normal
Combat Type: Normal
Capacity: 10/10
Skills: None
Talents: Spring Attack
Inventory:
(E) Iron Lance 45/45
Javelin 20/20
Potion 3/3


Soldier 1
Position:
Level 5 Soldier
HP: 24/25
Str: 8
Mag: 0
Skl: 9
Spd: 9
Lck: 5
Def: 6
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 41/45
Vulnerary 3/3


Soldier 2
Position:
Level 5 Soldier
HP: 23/23
Str: 6
Mag: 0
Skl: 8
Spd: 8
Lck: 6
Def: 9
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Soldier 3
Position:
Level 4 Soldier
HP: 24/25
Str: 7
Mag: 0
Skl: 8
Spd: 8
Lck: 7
Def: 7
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 43/45
Vulnerary 3/3


Soldier 4
Position:
Level 6 Soldier
HP: 26/26
Str: 6
Mag: 0
Skl: 7
Spd: 8
Lck: 6
Def: 9
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Soldier 5
Position:
Level 4 Soldier
HP: 24/24
Str: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 6
Def: 8
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Archer 1
Position:
Level 4 Archer
HP: 20/20
Str: 7
Mag: 0
Skl: 10
Spd: 9
Lck: 8
Def: 5
Res: 4
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Bow 42/45


Archer 2
Position:
Level 5 Archer
HP: 22/22
Str: 10
Mag: 0
Skl: 10
Spd: 10
Lck: 7
Def: 8
Res: 6
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Bow 43/45


Mage 1
Position:
Level 3 Mage
HP: 17/17
Str: 0
Mag: 8
Skl: 9
Spd: 8
Lck: 5
Def: 4
Res: 7
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Wind 36/40


Mage 2
Position:
Level 4 Mage
HP: 17/17
Str: 0
Mag: 9
Skl: 9
Spd: 9
Lck: 7
Def: 2
Res: 9
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Fire 36/40


Knight 1
Position:
Level 7 Knight
HP: 32/32
Str: 11
Mag: 0
Skl: 8
Spd: 6
Lck: 4
Def: 10
Res: 4
Constitution: 10
Movement: 4
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Knight 2
Position:
Level 7 Knight
HP: 31/31
Str: 9
Mag: 0
Skl: 9
Spd: 6
Lck: 6
Def: 9
Res: 2
Constitution: 10
Movement: 4
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Cleric 1
Position:
Level 2 Cleric
HP: 18/18
Str: 0
Mag: 7
Skl: 7
Spd: 7
Lck: 9
Def: 1
Res: 8
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Heal 40/40




Ugly Duckling


Pirate 1
Position:
Level 4 Pirate
HP: 31/31
Str: 10
Mag: 0
Skl: 7
Spd: 9
Lck: 2
Def: 6
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Axe 45/45


Pirate 2
Position:
Level 4 Pirate
HP: 30/30
Str: 10
Mag: 1
Skl: 8
Spd: 8
Lck: 2
Def: 3
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Axe 45/45


Pirate 3
Position:
Level 2 Pirate
HP: 29/29
Str: 8
Mag: 0
Skl: 5
Spd: 6
Lck: 2
Def: 3
Res: 2
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Axe 45/45


Pirate 4
Position:
Level 5 Pirate
HP: 29/29
Str: 12
Mag: 0
Skl: 6
Spd: 7
Lck: 3
Def: 4
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Axe 45/45


Sailor
Position:
Level 3 Sailor
HP: 21/21
Str: 7
Mag: 0
Skl: 10
Spd: 10
Lck: 4
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Sword 45/45


Sailor 2
Position:
Level 1 Sailor
HP: 21/21
Str: 5
Mag: 0
Skl: 9
Spd: 8
Lck: 3
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Sword 45/45


Sailor 3
Position:
Level 4 Sailor
HP: 24/24
Str: 5
Mag: 0
Skl: 11
Spd: 9
Lck: 3
Def: 5
Res: 3
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Inventory:
(E) Iron Sword 45/45




Thrann Army


Field Commander
Position:
Level 4 Cavalier
HP: 25/25
Str: 9
Mag: 0
Skl: 9
Spd: 5
Lck: 4
Def: 8
Res: 3
Constitution: 10
Movement: 7
Movement Type: Mounted
Combat Type: Mounted
Inventory:
(E) Boomerang 20/20
Pure Water 3/3


Soldier 1
Position:
Level 2 Soldier
HP: 22/22
Str: 5
Mag: 1
Skl: 5
Spd: 4
Lck: 4
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Javelin 20/20


Soldier 2
Position:
Level 3 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 5
Lck: 4
Def: 6
Res: 3
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45


Soldier 3
Position:
Level 2 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45


Soldier 8
Position:
Level 3 Soldier
HP: 21/21
Str: 5
Mag: 0
Skl: 5
Spd: 4
Lck: 4
Def: 6
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45


Fighter 1
Position:
Level 3 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 6
Spd: 4
Lck: 3
Def: 4
Res: 2
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Hatchet 35/35


Fighter 2
Position:
Level 4 Fighter
HP: 26/26
Str: 9
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Axe 45/45


Fighter 3
Position:
Level 2 Fighter
HP: 24/24
Str: 7
Mag: 0
Skl: 4
Spd: 4
Lck: 2
Def: 5
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Hatchet 30/30


Fighter 4
Position:
Level 2 Fighter
HP: 24/24
Str: 8
Mag: 0
Skl: 5
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Hatchet 30/30


Fighter 8
Position:
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Axe 45/45


Fighter 9
Position:
Level 2 Fighter
HP: 24/24
Str: 8
Mag: 0
Skl: 4
Spd: 4
Lck: 3
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Axe 45/45


Mercenary 1
Position:
Level 5 Mercenary
HP: 25/25
Str: 7
Mag: 1
Skl: 9
Spd: 8
Lck: 4
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Steel Sword 35/35


Mercenary 2
Position:
Level 3 Mercenary
HP: 23/23
Str: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 2
Def: 4
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Sword 45/45


Archer 1
Position:
Level 3 Archer
HP: 17/17
Str: 6
Mag: 0
Skl: 7
Spd: 5
Lck: 4
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Bow 45/45


Archer 2
Position:
Level 4 Archer
HP: 18/18
Str: 6
Mag: 0
Skl: 8
Spd: 5
Lck: 4
Def: 4
Res: 3
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Bow 40/40
Vulnerary 3/3


Archer 7
Position:
Level 1 Archer
HP: 16/16
Str: 5
Mag: 0
Skl: 7
Spd: 5
Lck: 2
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Longbow 20/20


Knight 1
Position:
Level 4 Knight
HP: 25/25
Str: 8
Mag: 0
Skl: 4
Spd: 4
Lck: 1
Def: 8
Res: 0
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Steel Lance 45/45


Knight 2
Position:
Level 2 Knight
HP: 24/24
Str: 6
Mag: 0
Skl: 3
Spd: 3
Lck: 1
Def: 6
Res: 0
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Iron Lance 45/45
Javelin 20/20


Knight 3
Position:
Level 4 Knight
HP: 27/27
Str: 6
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 7
Res: 1
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Iron Lance 45/45
Vulnerary 3/3


Knight 4
Position:
Level 5 Knight
HP: 26/26
Str: 7
Mag: 0
Skl: 3
Spd: 3
Lck: 2
Def: 9
Res: 2
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Slim Lance 35/35


Knight 5
Position:
Level 4 Knight
HP: 27/27
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 7
Res: 1
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored
Inventory:
(E) Iron Lance 45/45


Knight 7
Position:
Level 4 Knight
HP: 27/27
Str: 6
Mag: 0
Skl: 3
Spd: 3
Lck: 1
Def: 6
Res: 2
Constitution: 12
Movement: 4
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Iron Lance 45/45


Knight 8
Position:
Level 3 Knight
HP: 25/25
Str: 7
Mag: 0
Skl: 3
Spd: 4
Lck: 1
Def: 5
Res: 1
Constitution: 12
Movement: 4
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
(E) Javelin 20/20


Cavalier 1
Position:
Level 1 Cavalier
HP: 22/22
Str: 6
Mag: 0
Skl: 4
Spd: 5
Lck: 0
Def: 5
Res: 0
Constitution: 10
Movement: 7
Movement Type: Mounted
Combat Type: Mounted
Inventory:
(E) Slim Lance 30/30


Mage 1
Position:
Level 3 Mage
HP: 15/15
Str: 0
Mag: 7
Skl: 7
Spd: 5
Lck: 3
Def: 0
Res: 7
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Wind 40/40


Mage 2
Position:
Level 4 Mage
HP: 15/15
Str: 0
Mag: 8
Skl: 7
Spd: 5
Lck: 3
Def: 0
Res: 7
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Fire 40/40


Mage 4
Position:
Level 1 Mage
HP: 15/15
Str: 0
Mag: 6
Skl: 6
Spd: 5
Lck: 3
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Thunder 40/40


Mage 5
Position:
Level 3 Mage
HP: 15/15
Str: 0
Mag: 7
Skl: 7
Spd: 6
Lck: 3
Def: 0
Res: 7
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Wind 40/40


Monk 1
Position:
Level 2 Monk
HP: 17/17
Str: 0
Mag: 4
Skl: 7
Spd: 6
Lck: 2
Def: 2
Res: 6
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Light 40/40


Monk 2
Position:
Level 2 Monk
HP: 16/16
Str: 0
Mag: 5
Skl: 8
Spd: 6
Lck: 2
Def: 2
Res: 6
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Elight 35/35
Vulnerary 3/3


Priest 1
Position:
Level 2 Priest
HP: 17/17
Str: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 9
Def: 0
Res: 7
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 20/20
Skills: None
Talents:
Inventory:
(E) Heal 40/40


Priest 2
Position:
Level 2 Priest
HP: 17/17
Str: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 8
Def: 0
Res: 6
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Heal 40/40


Priest 3
Position:
Level 3 Priest
HP: 17/17
Str: 0
Mag: 6
Skl: 5
Spd: 4
Lck: 9
Def: 0
Res: 7
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Mend 20/20

silphael
2012-03-10, 11:33 PM
Sorry, my computer crashed, and i lost some links.

With a quick look at the newcomer, Almer quickly answers.

"Can you stay in line? Some people here are in a far worse shape than yourself. You will have to wait."

Apparently, he didn't truly saw that someone spoke to him to ask anything other than healing.

Penguinator
2012-03-11, 03:54 PM
http://img823.imageshack.us/img823/4879/spritelordvenimoorportr.png
Venimoor sighed and repeated himself. "My name is Sir Venimoor Drake. Sky Pirate." He supposed it was possible that the man had heard of him, but he tried to stay humble. "What's going on here?"

Venimoor moves to S13 and equips Thunder. (Can take 3 from the monk, and counters for a possible 4. Can take 10 from the Fighter, and counter for 18. I swear, if those damn soldiers killsteal...)
Almer to S14.
Riderch to M18.
Lekura to N18, dance for Riderch.
Riderch to O17.
Dimitri to P18.
Saythe to Q16.
Crow to O19.

Bad Situation
2012-03-15, 10:19 PM
I approve. (http://www.youtube.com/watch?v=DwCCwg0xcIU)

silphael
2012-03-16, 10:42 AM
"A sky pirate? Go away, there is no-"

He seems to finally understand.

"Sir Venimoor Drake, you say? Almer Berulfsson, member of the militia at the moment. We are finishing the loading of what we will need on the water. Are you here to help, then?

GrassyGnoll
2012-03-16, 01:59 PM
"Break yourself!" Riderch spits at the endless, approaching line. He stands battered and bloodied, gripping his waraxe in a numb vice.

(Riderch, equip Iron Axe)

Penguinator
2012-03-16, 06:28 PM
"A sky pirate? Go away, there is no-"

He seems to finally understand.

"Sir Venimoor Drake, you say? Almer Berulfsson, member of the militia at the moment. We are finishing the loading of what we will need on the water. Are you here to help, then?

http://img823.imageshack.us/img823/4879/spritelordvenimoorportr.png
"I shall do what I can. Although it seems like your men have control of the situation. My men are not so skilled just yet, and we do not have the services of a healer such as yourself."

Garryl
2012-03-18, 09:29 AM
Turn 5, Player Phase

Lekura and Dimitri gain +2 support.
Saythe and Dimitri gain +2 support.
Crow and Dimitri gain +2 support.

Venimoor moves to S13.
Almer moves to S14.
Riderch moves to M18 and equips an Iron Axe.

Lekura moves to N18 and dances for Riderch.
{table]http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png|Lekura uses a Fancy Trinket. Riderch gains an extra turn.|http://i.imgur.com/srYAr.png[/table]
Lekura gains 10 experience.
+2 support with Riderch.

Riderch moves to O17.
Dimitri moves to P18.
Saythe moves to Q16.
Crow moves to O19.


Turn 5, Militia Phase

Militia Cleric 1 moves to S17 and heals Militia Soldier 1.
{table]HP: 18/18Pwr: 17|Militia Cleric 1 uses Heal. Militia Soldier 1 heals 1 hp.|HP: 24/25Pwr: --[/table]

Militia Myrmidon arrives at T1.

Militia Myrmidon: Damn. This is not good.

Militia Mage arrives at U1.

Militia Mage: Blast! And we're almost there. What are we going to do? We can't fight off all of those soldiers, and there are more right on our tail.
Militia Myrmidon: We'll have to go for it before the rest catch up. Hopefully we can punch a hole through their line and a few of us can make it to the docks.
Militia Mage: Hopefully? The odds aren't exactly in our favor.
Militia Myrmidon: It's what we've got. Come on, we'd best get everyone ready. We only have one shot at this, and we've got to move.
Militia Mage: Right.

Militia Myrmidon retreats from T1.
Militia Mage retreats from U1.


Turn 5, Sailor Phase

Sailor 1 moves to AC16.
Pirate 1 moves to AD12 and puts a barrel inside the ship.
Pirate 2 moves to AD13.
Sailor 2 moves to W18.


Turn 5, Enemy Phase

Fighter 8 moves to S12 and attacks Venimoor.
{table]HP: 23/23Dmg: 10[br]Hit: 75[br]Crit: 1|Fighter 8 attacks with an Iron Axe and deals 10 damage.|Venimoor counterattacks with Thunder and deals 9 damage.|Venimoor counterattacks again and deals 9 damage.|HP: 21/21[br]Dmg: 9x2[br]Hit: 85[br]Crit: 6|http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png[/table]
Venimoor gains 10 experience.
+1 support with Almer.

Fighter 9 moves to U13 and attacks Militia Soldier 5.
{table]HP: 24/24[br]Dmg: 9[br]Hit: 88[br]Crit: 0|Fighter 9 attacks with an Iron Axe and deals 9 damage.|Militia Soldier 5 counterattacks with an Iron Lance and misses.|HP: 24/24[br]Dmg: 8[br]Hit: 79[br]Crit: 0[/table]

Monk 1 moves to T12 and attacks Militia Soldier 4.
{table]HP: 16/16[br]Dmg: 4[br]Hit: 96[br]Crit: 0|Monk 1 attacks with Light and deals 4 damage.|Militia Soldier 4 cannot counter.|HP: 26/26[br]Dmg: --[br]Hit: --[br]Crit: --[/table]

Field Commander moves to P4.
Soldier 8 moves to P16.
Fighter 3 moves to J22.
Fighter 4 moves to H23.
Archer 7 moves to K21.
Knight 1 moves to S5.
Knight 2 moves to R4.
Knight 7 moves to F21.
Knight 8 moves to H22.
Cavalier 1 moves to L19.
Mage 1 moves to R5.
Mage 4 moves to K16.
Mage 5 moves to I22.
Monk 2 moves to G22.
Priest 1 moves to J16.
Priest 2 moves to G23.
Priest 3 moves to O4.


Map 2, Turn 6
http://img35.imageshack.us/img35/4253/map2turn6.gif

Objectives: Defend the ship until it is ready to depart.
- (Optional) Escort the refugees to the ship. Next group coming from the north-east in 1 turn.
Allied Bonus Experience: 273 (13 this turn).

Combat Tables


[b]Supports
{table=head][b]Character 1 |Character 2 |Rank |Support Points |Attack |Defense |Hit |Avoid
Venimoor (Wind) |Lekura (Wind) |-- |16/50 | | | |
Venimoor (Wind) |Saythe (Earth) |-- |16/50 | | | |
Venimoor (Wind) |Riderch (Dark) |-- |17/50 | | | |
Venimoor (Wind) |Crow (Earth) |-- |12/50 | | | |
Venimoor (Wind) |Almer (Wind) |-- |16/50 | | | |
Venimoor (Wind) |Dimitri (Thunder) |-- | 0/50 | | | |
Lekura (Wind) |Saythe (Earth) |-- |20/50 | | | |
Lekura (Wind) |Riderch (Dark) |-- |13/50 | | | |
Lekura (Wind) |Crow (Earth) |-- |16/50 | | | |
Lekura (Wind) |Almer (Wind) |-- | 0/50 | | | |
Lekura (Wind) |Dimitri (Thunder) |-- | 5/50 | | | |
Saythe (Earth) |Riderch (Dark) |-- |13/50 | | | |
Saythe (Earth) |Crow (Earth) |-- |13/50 | | | |
Saythe (Earth) |Almer (Wind) |-- | 0/50 | | | |
Saythe (Earth) |Dimitri (Thunder) |-- |17/50 | | | |
Riderch (Dark) |Crow (Earth) |-- |19/50 | | | |
Riderch (Dark) |Almer (Wind) |-- | 0/50 | | | |
Riderch (Dark) |Dimitri (Thunder) |-- | 0/50 | | | |
Crow (Earth) |Almer (Wind) |-- | 0/50 | | | |
Crow (Earth) |Dimitri (Thunder) |-- | 6/50 | | | |
Almer (Wind) |Dimitri (Thunder) |-- | 0/50 | | | |[/table]


Players

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Sir Venimoor Drake | |2 (40) |11/21 |Iron Axe (42/45) |7 |15 |93 |3 |15 |1 |5 |3 |6 (Flying)
Sir Venimoor Drake | | | |Thunder (34/40) |7 |9 |93 |8 |15 |1 |5 |3 |6 (Flying)
Lekura the Circus Thief | |2 (50) |31/31 |Fancy Trinket (--/--) |8 |6 |121 |-- |21 |5 |2 |2 |5 (Light, Swim)
Lekura the Circus Thief | | | |Shiny Bauble (15/15) |8 |6 |121 |-- |21 |5 |2 |2 |5 (Light, Swim)
Saythe | |2 (81) |18/18 |Iron Sword (37/45) |11 |12 |113 |9 |27 |5 |2 |1 |7 (Light)
Saythe | | | |Vulnerary (3/3) | | | | | | | | |
Riderch the Bulwark | |3 (10) |12/28 |Hand Axe (17/20) |4 |15+3 |71 |2 | 9 |1 |9 |4 |3 (Armored)
Riderch the Bulwark | | | |Iron Lance (42/45) |5 |15+3 |96 |2 |11 |1 |9 |4 |3 (Armored)
Riderch the Bulwark | | | |Iron Axe (42/45) |5 |16+3 |91 |2 |11 |1 |9 |4 |3 (Armored)
Crow | |2 (89) |12/12 |Flux (28/40) |8 |12 |106 |4 |26 |10 |2 |5 |4 (Normal)
Crow | | | |Vulnerary (3/3) | | | | | | | | |
Crow | | | |Vulnerary (3/3) | | | | | | | | |
Almer Berulfsson | |2 (51) |18/18 |Iron Sword (44/45) |9 |9 |114 |4 |24 |6 | 2 | 2 |5 (Light)
Almer Berulfsson | | | |Heal (38/40) |9 |0 (17) |124 |4 |24 |6 | 2 | 2 |5 (Light)
Almer Berulfsson | | | |Heirloom Silver Sword (30/30) |9-2 |16 |109 |4 |20 |6 | 2 | 2 |5 (Light)
Almer Berulfsson | | | |Elixir (3/3) | | | | | | | | |
Dimitri Ivanov | |2 (59) |21/21 |Iron Bow (43/45) |9 |16 |106 |9 |21 |3 |3 |3 |5 (Light)
Dimitri Ivanov | | | |Vulnerary (3/3) | | | | | | | | |[/table]


Freeport Militia

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Lieutenant Hallack (I) | |8 |28/28 |Iron Lance (45/45) |8 |18 |103 |3 |20 |4 |11 |10 |6 (Normal)
Lieutenant Hallack (I) | | | |Javelin (20/20) |8 |17 | 83 |3 |20 |4 |11 |10 |6 (Normal)
Lieutenant Hallack (I) | | | |Potion (3/3) | | | | | | | | |
Soldier 1 (I) | |5 |25/25 |Iron Lance (41/45) |9 |15 |108 |4 |23 |5 | 6 | 4 |5 (Normal)
Soldier 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 2 (I) | |5 |23/23 |Iron Lance (45/45) |8 |13 |107 |4 |22 |6 | 9 | 4 |5 (Normal)
Soldier 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 3 (I) | |4 |25/25 |Iron Lance (43/45) |8 |14 |108 |4 |23 |7 | 7 | 3 |5 (Normal)
Soldier 3 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 4 (I) | |6 |22/26 |Iron Lance (45/45) |8 |13 |105 |3 |22 |6 | 9 | 3 |5 (Normal)
Soldier 4 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 5 (I) | |4 |15/24 |Iron Lance (45/45) |6 |13 |105 |3 |18 |6 | 8 | 3 |5 (Normal)
Soldier 5 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Archer 1 | |4 |20/20 |Iron Bow (42/45) |9 |13 |118 |5 |26 |8 | 5 | 4 |5 (Normal)
Archer 2 | |5 |22/22 |Iron Bow (43/45) |10 |16 |117 |5 |27 |7 | 8 | 6 |5 (Normal)
Mage 1 | |3 |17/17 |Wind (36/40) |8 |12 |118 |4 |21 |5 | 4 | 7 |5 (Normal)
Mage 2 | |4 |17/17 |Fire (36/40) |9 |14 |115 |4 |25 |7 | 2 | 9 |5 (Normal)
Knight 1 (I) | |7 |32/32 |Iron Lance (45/45) |6 |18 |105 |4 |16 |4 |10 | 4 |4 (Armored)
Knight 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Knight 2 (I) | |7 |31/31 |Iron Lance (45/45) |6 |16 |108 |4 |18 |6 | 9 | 2 |4 (Armored)
Knight 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Cleric 1 | |2 |18/18 |Heal (39/40) |7 | 0 (17) |123 |3 |23 |9 | 1 | 8 |5 (Normal)[/table]


Ugly Duckling

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Pirate 1 | |4 |31/31 |Iron Axe (45/45) |9 |18 |96 |3 |20 |2 | 6 | 4 |5 (Normal, Swim)
Pirate 2 | |4 |30/30 |Iron Axe (45/45) |8 |18 |98 |4 |18 |2 | 3 | 4 |5 (Normal, Swim)
Pirate 3 | |2 |29/29 |Iron Axe (45/45) |6 |16 |92 |2 |14 |2 | 3 | 2 |5 (Normal, Swim)
Pirate 4 | |5 |29/29 |Iron Axe (45/45) |7 |20 |95 |3 |17 |3 | 4 | 4 |5 (Normal, Swim)
Sailor 1 | |3 |21/21 |Iron Sword (45/45) |10 |12 |114 |5 |24 |4 | 4 | 2 |5 (Normal, Swim)
Sailor 2 | |1 |21/21 |Iron Sword (45/45) |8 |10 |111 |4 |19 |3 | 4 | 2 |5 (Normal, Swim)
Sailor 3 | |4 |24/24 |Iron Sword (45/45) |9 |10 |120 |5 |19 |3 | 5 | 3 |5 (Normal, Swim)[/table]


Thrann Army

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Field Commander | |4 |25/25 |Boomerang (20/20) |5 |13 |102 |4 |14 |4 |8 |3 |7 (Mounted)
Field Commander | | | |Pure Water (3/3) | | | | | | | | |
Soldier 1 (D) | |2 |22/22 |Javelin (20/20) |4-3 |11 | 79 |2 | 6 |4 |5 |1 |5 (Normal)
Soldier 2 | |3 |21/21 |Iron Lance (45/45) |5 |11 | 99 |2 |14 |4 |6 |3 |5 (Normal)
Soldier 3 | |2 |21/21 |Iron Lance (45/45) |5 |11 | 98 |2 |13 |3 |6 |1 |5 (Normal)
Soldier 8 | |3 |21/21 |Iron Lance (45/45) |4 |12 | 99 |2 |12 |4 |6 |2 |5 (Normal)
Fighter 1 | |3 |23/23 |Hatchet (30/30) |4 |12 |105 |8 |11 |3 |4 |2 |5 (Normal)
Fighter 2 | |4 |26/26 |Iron Axe (45/45) |5 |17 | 93 |2 |13 |3 |6 |0 |5 (Normal)
Fighter 3 | |2 |24/24 |Hatchet (30/30) |4 |11 |100 |7 |10 |2 |5 |0 |5 (Normal)
Fighter 4 | |2 |24/24 |Hatchet (30/30) |3 |12 |102 |7 | 8 |2 |4 |0 |5 (Normal)
Fighter 8 | |1 | 5/23 |Iron Axe (44/45) |3 |15 | 90 |2 | 8 |2 |4 |0 |5 (Normal)
Fighter 9 | |2 |24/24 |Iron Axe (44/45) |4 |16 | 91 |2 |11 |3 |4 |0 |5 (Normal)
Mercenary 1 (D) | |5 |25/25 |[b]Steel Sword (35/35) |8-2 |15 |102 |4 |16 |4 |3 |0 |5 (Normal)
Mercenary 2 | |3 |23/23 |Iron Sword (45/45) |6 |11 |106 |3 |14 |2 |4 |0 |5 (Normal)
Archer 1 | |3 |17/17 |Iron Bow (45/45) |5 |12 |103 |3 |14 |4 |3 |2 |5 (Normal)
Archer 2 (DI) | |4 |18/18 |Iron Bow (45/45) |5 |12 |105 |4 |14 |4 |4 |3 |5 (Normal)
Archer 2 (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Archer 7 | |1 |16/16 |Longbow (20/20) |5 |10 | 81 |3 |12 |2 |3 |2 |5 (Normal)
Knight 1 | |4 |25/25 |Steel Lance (40/40) |4 |19 | 84 |2 | 9 |1 |8 |0 |4 (Armored)
Knight 2 | |2 |24/24 |Iron Lance (45/45) |3 |13 | 92 |1 | 7 |1 |6 |0 |4 (Armored)
Knight 2 | | | |Javelin (20/20) |3 |12 | 72 |1 | 7 |1 |6 |0 |4 (Armored)
Knight 3 (I) | |4 |27/27 |Iron Lance (45/45) |3 |13 | 95 |2 | 8 |2 |7 |1 |4 (Armored)
Knight 3 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Knight 4 | |5 |26/26 |Slim Lance (30/30) |3 |11 |103 |6 | 8 |2 |9 |2 |4 (Armored)
Knight 5 | |4 |27/27 |Iron Lance (45/45) |3 |14 | 95 |2 | 8 |2 |7 |1 |4 (Armored)
Knight 7 | |4 |27/27 |Iron Lance (45/45) |3 |13 | 92 |1 | 7 |1 |6 |2 |4 (Armored)
Knight 8 | |3 |25/25 |Javelin (20/20) |4 |13 | 72 |1 | 9 |1 |5 |1 |4 (Armored)
Cavalier 1 | |1 |22/22 |Slim Lance (30/30) |5 | 9 |103 |7 |10 |0 |5 |0 |7 (Mounted)
Mage 1 | |3 |15/15 |Wind (40/40) |5 |11 |112 |3 |13 |3 |0 |7 |5 (Normal)
Mage 2 | |4 |15/15 |Fire (40/40) |5 |13 |107 |3 |13 |3 |0 |7 |5 (Normal)
Mage 4 | |1 |15/15 |Thunder (40/40) |5 |11 | 95 |8 |13 |3 |0 |6 |5 (Normal)
Mage 5 | |3 |15/15 |Wind (40/40) |6 |10 |112 |3 |15 |3 |0 |7 |5 (Normal)
Monk 1 | |2 |16/16 |Light (39/40) |6 | 7 |116 |3 |14 |2 |2 |6 |5 (Normal)
Monk 2 (I) | |2 |16/16 |Elight (35/35) |6 |10 |113 |4 |14 |2 |2 |6 |5 (Normal)
Monk 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Priest 1 | |2 |17/17 |Heal (40/40) |3 | 0 (15) |119 |2 |15 |9 |0 |7 |5 (Normal)
Priest 2 | |2 |17/17 |Heal (40/40) |3 | 0 (15) |118 |2 |14 |8 |0 |6 |5 (Normal)
Priest 3 | |3 |17/17 |Mend (20/20) |4 | 0 (26) |119 |2 |17 |9 |0 |7 |5 (Normal)[/table]


Legend

Names in blue indicate a recruitable character.
Names in green indicate a lieutenant.
Names in red indicate a boss.
(D) indicates possession of a droppable item.
(I) indicates possession of items other than equippable weapons. Omitted for players.
(!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.

Bolded weapon names indicate an equipped weapon.
Item names in blue indicate a reforged item.
Item names in green indicate a droppable item.
Item names in red indicate a locked item that cannot be traded or stolen.




Players


Sir Venimoor Drake
Player: Penguinator
http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png
Position:
Level 2 Sky Raider
Exp: 40/100
HP: 11/21
Str: 7
Mag: 0
Skl: 6
Spd: 7
Lck: 1
Def: 5
Res: 3
Constitution: 14
Movement: 6
Movement Type: Flying
Combat Type: Dragon, Flying
Capacity: 10/10
Skills: Dragonslayer
Talents: Thievery, Night-Sighted, In Body In Mind
Weapon Levels:
Axe (D) 4/30
Thunder (E) 8/20
Affinity: Wind

Lekura the Circus Thief
Player: Herpestidae
http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png
Position:
Level 2 Figurant
Exp: 50/100
HP: 31/31
Str: 6
Mag: 0
Skl: 8
Spd: 8
Lck: 5
Def: 2
Res: 2
Constitution: 10
Movement: 5
Movement Type: Light, Swim
Combat Type: Light
Capacity: 15/15
Skills: None
Talents: Thievery, Swimmer, Wanderer's Gait
Weapon Levels
Dance (D) 12/30
Affinity: Wind

Saythe
Player: bladescape
http://img80.imageshack.us/img80/8351/battlespritefin.png
Position:
Level 2 Desert Swordsman
Exp: 81/100
HP: 18/18
Str: 7
Mag: 0
Skl: 9
Spd: 11
Lck: 5
Def: 2
Res: 1
Constitution: 7
Movement: 7
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: Survivor
Talents: Crit +5%, Salvage, Wanderer's Gait
Weapon Levels
Sword (D) 8/30
Affinity: Earth

Riderch the Bulwark
Player: LordOfTheDucks
http://i.imgur.com/srYAr.png
Position:
Level 3 Mercenary
Exp: 10/100
HP: 12/28
Str: 8+3
Mag: 0
Skl: 5
Spd: 5
Lck: 1
Def: 9
Res: 4
Constitution: 10
Movement: 3
Movement Type: Armored
Combat Type: Armored
Capacity: 15/15
Skills: None
Talents: Diehard, Bravery
Weapon Levels
Lance (D) 5/30
Axe (E) 5/20
Affinity: Dark

Crow
Player: RuneboundShade
http://img593.imageshack.us/img593/7518/crowbattle.png
Position:
Level 2 Wandering Mage
Exp: 89/100
HP: 12/12
Str: 0
Mag: 6
Skl: 8
Spd: 8
Lck: 10
Def: 2
Res: 5
Constitution: 8
Movement: 4
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Wanderer's Gait
Weapon Levels
Dark (D) 12/30
Affinity: Earth

Almer Berulfsson
Player: silphael
http://i1228.photobucket.com/albums/ee455/SurviedNinja/AlmerBerulfsonBattle.png
Position:
Level 2 Swordpriest
Exp: 51/100
HP: 18/18
Str: 0
Mag: 7
Skl: 9
Spd: 9
Lck: 6
Def: 2
Res: 2
Constitution: 5
Movement: 5
Movement Type: Light
Combat Type: Light
Capacity: 20/20
Skills: Noble
Talents: Autocoagulate, Salvage, Mind Over Body
Weapon Levels
Sword (D) 1/30
Staff (E) 2/20
Affinity: Wind

Dimitri Ivanov
Player: Bad Situation
http://oi44.tinypic.com/1z68was.jpg
Position:
Level 2 Skywind Marksman
Exp: 59/100
HP: 21/21
Str: 10
Mag: 0
Skl: 9
Spd: 9
Lck: 3
Def: 3
Res: 3
Constitution: 8
Movement: 5
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: None
Talents: Crit +5%, Volley
Weapon Levels
Bow (D) 2/30
Affinity: Thunder



Freeport Militia


Lieutenant Hallack
Position:
Level 8 Soldier
HP: 28/28
Str: 11
Mag: 0
Skl: 7
Spd: 8
Lck: 4
Def: 11
Res: 10
Constitution: 10
Movement: 6
Movement Type: Normal
Combat Type: Normal
Talents: Spring Attack

Soldier 1
Position:
Level 5 Soldier
HP: 25/25
Str: 8
Mag: 0
Skl: 9
Spd: 9
Lck: 5
Def: 6
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 2
Position:
Level 5 Soldier
HP: 23/23
Str: 6
Mag: 0
Skl: 8
Spd: 8
Lck: 6
Def: 9
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 3
Position:
Level 4 Soldier
HP: 25/25
Str: 7
Mag: 0
Skl: 8
Spd: 8
Lck: 7
Def: 7
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 4
Position:
Level 6 Soldier
HP: 22/26
Str: 6
Mag: 0
Skl: 7
Spd: 8
Lck: 6
Def: 9
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 5
Position:
Level 4 Soldier
HP: 15/24
Str: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 6
Def: 8
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 1
Position:
Level 4 Archer
HP: 20/20
Str: 7
Mag: 0
Skl: 10
Spd: 9
Lck: 8
Def: 5
Res: 4
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 2
Position:
Level 5 Archer
HP: 22/22
Str: 10
Mag: 0
Skl: 10
Spd: 10
Lck: 7
Def: 8
Res: 6
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 1
Position:
Level 3 Mage
HP: 17/17
Str: 0
Mag: 8
Skl: 9
Spd: 8
Lck: 5
Def: 4
Res: 7
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 2
Position:
Level 4 Mage
HP: 17/17
Str: 0
Mag: 9
Skl: 9
Spd: 9
Lck: 7
Def: 2
Res: 9
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal

Knight 1
Position:
Level 7 Knight
HP: 32/32
Str: 11
Mag: 0
Skl: 8
Spd: 6
Lck: 4
Def: 10
Res: 4
Constitution: 10
Movement: 4
Movement Type: Normal
Combat Type: Normal

Knight 2
Position:
Level 7 Knight
HP: 31/31
Str: 9
Mag: 0
Skl: 9
Spd: 6
Lck: 6
Def: 9
Res: 2
Constitution: 10
Movement: 4
Movement Type: Normal
Combat Type: Normal

Cleric 1
Position:
Level 2 Cleric
HP: 18/18
Str: 0
Mag: 7
Skl: 7
Spd: 7
Lck: 9
Def: 1
Res: 8
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal



Ugly Duckling


Pirate 1
Position:
Level 4 Pirate
HP: 31/31
Str: 10
Mag: 0
Skl: 7
Spd: 9
Lck: 2
Def: 6
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming

Pirate 2
Position:
Level 4 Pirate
HP: 30/30
Str: 10
Mag: 1
Skl: 8
Spd: 8
Lck: 2
Def: 3
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming

Pirate 3
Position:
Level 2 Pirate
HP: 29/29
Str: 8
Mag: 0
Skl: 5
Spd: 6
Lck: 2
Def: 3
Res: 2
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming

Pirate 4
Position:
Level 5 Pirate
HP: 29/29
Str: 12
Mag: 0
Skl: 6
Spd: 7
Lck: 3
Def: 4
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming

Sailor 1
Position:
Level 3 Sailor
HP: 21/21
Str: 7
Mag: 0
Skl: 10
Spd: 10
Lck: 4
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming

Sailor 2
Position:
Level 1 Sailor
HP: 21/21
Str: 5
Mag: 0
Skl: 9
Spd: 8
Lck: 3
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming

Sailor 3
Position:
Level 4 Sailor
HP: 24/24
Str: 5
Mag: 0
Skl: 11
Spd: 9
Lck: 3
Def: 5
Res: 3
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming



Thrann Army


Field Commander
Position:
Level 4 Cavalier
HP: 25/25
Str: 9
Mag: 0
Skl: 9
Spd: 5
Lck: 4
Def: 8
Res: 3
Constitution: 10
Movement: 7
Movement Type: Mounted
Combat Type: Mounted

Soldier 1
Position:
Level 2 Soldier
HP: 22/22
Str: 5
Mag: 1
Skl: 5
Spd: 4
Lck: 4
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 2
Position:
Level 3 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 5
Lck: 4
Def: 6
Res: 3
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 3
Position:
Level 2 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 8
Position:
Level 3 Soldier
HP: 21/21
Str: 5
Mag: 0
Skl: 5
Spd: 4
Lck: 4
Def: 6
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 1
Position:
Level 3 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 6
Spd: 4
Lck: 3
Def: 4
Res: 2
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 2
Position:
Level 4 Fighter
HP: 26/26
Str: 9
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 3
Position:
Level 2 Fighter
HP: 24/24
Str: 7
Mag: 0
Skl: 4
Spd: 4
Lck: 2
Def: 5
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 4
Position:
Level 2 Fighter
HP: 24/24
Str: 8
Mag: 0
Skl: 5
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 8
Position:
Level 1 Fighter
HP: 5/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 9
Position:
Level 2 Fighter
HP: 24/24
Str: 8
Mag: 0
Skl: 4
Spd: 4
Lck: 3
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mercenary 1
Position:
Level 5 Mercenary
HP: 25/25
Str: 7
Mag: 1
Skl: 9
Spd: 8
Lck: 4
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mercenary 2
Position:
Level 3 Mercenary
HP: 23/23
Str: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 2
Def: 4
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 1
Position:
Level 3 Archer
HP: 17/17
Str: 6
Mag: 0
Skl: 7
Spd: 5
Lck: 4
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 2
Position:
Level 4 Archer
HP: 18/18
Str: 6
Mag: 0
Skl: 8
Spd: 5
Lck: 4
Def: 4
Res: 3
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 7
Position:
Level 1 Archer
HP: 16/16
Str: 5
Mag: 0
Skl: 7
Spd: 5
Lck: 2
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Knight 1
Position:
Level 4 Knight
HP: 25/25
Str: 8
Mag: 0
Skl: 4
Spd: 4
Lck: 1
Def: 8
Res: 0
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 2
Position:
Level 2 Knight
HP: 24/24
Str: 6
Mag: 0
Skl: 3
Spd: 3
Lck: 1
Def: 6
Res: 0
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 3
Position:
Level 4 Knight
HP: 27/27
Str: 6
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 7
Res: 1
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 4
Position:
Level 5 Knight
HP: 26/26
Str: 7
Mag: 0
Skl: 3
Spd: 3
Lck: 2
Def: 9
Res: 2
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 5
Position:
Level 4 Knight
HP: 27/27
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 7
Res: 1
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 7
Position:
Level 4 Knight
HP: 27/27
Str: 6
Mag: 0
Skl: 3
Spd: 3
Lck: 1
Def: 6
Res: 2
Constitution: 12
Movement: 4
Movement Type: Normal
Combat Type: Normal

Knight 8
Position:
Level 3 Knight
HP: 25/25
Str: 7
Mag: 0
Skl: 3
Spd: 4
Lck: 1
Def: 5
Res: 1
Constitution: 12
Movement: 4
Movement Type: Normal
Combat Type: Normal

Cavalier 1
Position:
Level 1 Cavalier
HP: 22/22
Str: 6
Mag: 0
Skl: 4
Spd: 5
Lck: 0
Def: 5
Res: 0
Constitution: 10
Movement: 7
Movement Type: Mounted
Combat Type: Mounted

Mage 1
Position:
Level 3 Mage
HP: 15/15
Str: 0
Mag: 7
Skl: 7
Spd: 5
Lck: 3
Def: 0
Res: 7
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 2
Position:
Level 4 Mage
HP: 15/15
Str: 0
Mag: 8
Skl: 7
Spd: 5
Lck: 3
Def: 0
Res: 7
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 4
Position:
Level 1 Mage
HP: 15/15
Str: 0
Mag: 6
Skl: 6
Spd: 5
Lck: 3
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 5
Position:
Level 3 Mage
HP: 15/15
Str: 0
Mag: 7
Skl: 7
Spd: 6
Lck: 3
Def: 0
Res: 7
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Monk 1
Position:
Level 2 Monk
HP: 17/17
Str: 0
Mag: 4
Skl: 7
Spd: 6
Lck: 2
Def: 2
Res: 6
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal

Monk 2
Position:
Level 2 Monk
HP: 16/16
Str: 0
Mag: 5
Skl: 8
Spd: 6
Lck: 2
Def: 2
Res: 6
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal

Priest 1
Position:
Level 2 Priest
HP: 17/17
Str: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 9
Def: 0
Res: 7
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal

Priest 2
Position:
Level 2 Priest
HP: 17/17
Str: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 8
Def: 0
Res: 6
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal

Priest 3
Position:
Level 3 Priest
HP: 17/17
Str: 0
Mag: 6
Skl: 5
Spd: 4
Lck: 9
Def: 0
Res: 7
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal

Penguinator
2012-03-18, 02:09 PM
*Grinds teeth* Well, I had a plan, but my computer decided to refresh the page. Twice. :smallsigh:

http://img823.imageshack.us/img823/4879/spritelordvenimoorportr.png
Venimoor winced as the axe struck him. He couldn't take many more hits like that. "Almer! Finish this guy off! Saythe, help me up here! Everyone, behind the militia men! They're better prepared than we are!" He then pointed at the Fighter, hand on his tome. "You! Take this!"

Now, let's see. The part of my plan that keeps changing involves the three already on the ship.

The part that stays:
Crow moves to P16 and attacks. (Two attacks for 10 damage, 94% Hit)
Lekura moves to Q16 and dances for Crow. (She can take a hit better than most of us, just for the fact that Herp is good about putting points into Hp)
Crow moves to T16. (Rune, on the other hand...)
Dimitri to R18.
Riderch to P16, attack with Hand Axe. (74% chance to kill)

Now, Riderch is in a rough spot. If the Soldier lives, he can deal 2 damage. Big deal, right? The cavalier can rough him up for... what's that? No damage? Good, great. He'll probably go for Lekura. In fact, so would the soldier, probably. But that mage? That mage can crit. For a whopping 21 damage, putting Riderch out of commission. So, may Riderch's luck hold.

Worst possible scenario? Riderch is out of the battle, Lekura's taken 17 damage, only slightly over half of her health. Although, I'm hoping the militia would step in before then.

Now, for the three on the ship. Obviously, because Saythe is in a spot that is mentioned earlier, the three on the ship go first.

Now, Saythe is the only one who can single-handedly kill the Monk. But this leaves him open to a hit from the Fighter, which could kill.
Saythe could also go for the Fighter immediately, but the Monk would almost assuredly kill him.
(This is the point where I realize that Venimoor's Def+Res is higher than anyone else's save Riderch.)
Anyway, Fighter 9 would take 18 damage from Saythe, which when combined with an attack from Venimoor, would drop him. If Venimoor missed, we'd be in trouble.
(Note that I'm trying to figure this out as if we didn't have the militia men, as we can't trust that they'll do what we want them to)
Now, we could have Almer attack (and assuredly kill) Fighter 8, as well. Or have him heal Saythe, or even Venimoor.

So, I'm going with this for the plan. Note that this all comes before the previously mentioned part of the plan.

Venimoor attacks Fighter 9 and cantos to S15. If he misses, stop the update.
Saythe moves to T13 and attacks Fighter 9, which should kill, but leave him wounded.

Here's where it gets gutsy. If Almer has enough rank within this unit to order the militia cleric to heal Saythe, then he does so.

If Almer can order the cleric to heal Saythe, he does so, then moves to S13 and stabs the fighter. If he does not, then he probably still stabs the fighter, and we worry about Saythe. 'Cause even if Saythe got healed, he'd still potentially die from combined Monk/Fighter attack.

Either way, we rely on the militia men to kill them for us, but one is slightly safer.

(Note that that's my third or fourth plan for the three on the ship...)

Garryl
2012-03-18, 10:04 PM
Here's where it gets gutsy. If Almer has enough rank within this unit to order the militia cleric to heal Saythe, then he does so.


I knew I was forgetting something. Remember those "other, unusual effects" of the lord talents/skills/whatever they are? Well, I didn't either, but I had some things for them in my notes. One of them is that the Noble lord has some influence over the militia NPC allies. Not part of the player team level influence, but give them a request and they'll try to fulfill it in a sane manner. So as long as Almer doesn't ask them to do anything that jeopardizes the safety of the docks and the ship, the militia follow his general commands.

Penguinator
2012-03-18, 10:50 PM
Wonderful. Then Cleric 1 heals Saythe, and Almer kills Fighter 8.

GrassyGnoll
2012-03-19, 11:33 AM
I haf an ideurr but i can't brain cuz of finals

silphael
2012-03-19, 11:30 PM
Ok then:

"Can you heal the hooded swordfighter? I already have things to do here!"

GrassyGnoll
2012-03-20, 12:43 AM
My proposition:

Riderch to N19, attack soldier with hand-axe
Crow to O17, attack soldier
Dmitri to P16 (or O17, whoever can take a slim lance hit), attack soldier
Saythe to L16, kill mage
Lekura to M16, dance for Saythe
Saythe to (Q16? P17)

Risking Riderch on a escort mission doesn't sound sound. He's got Die-Hard so he can take risks, without magic damage on the field. It's so nice to have Saythe around for that.

Bad Situation
2012-03-20, 02:38 AM
Riderch isn't going to kill Cavalier 1 with the hand-axe, even if he hits. Send Dmitri instead (Two 94% chances to hit). Still, I don't like the sheer number of soldiers that Riderch has to wade through. Even with Lekura it would take two turns of nonstop pushing just to get to M7. And that's ignoring anything that might come your way. Riderch is bulky but if he breaks away too far he's going to be in trouble.

Are you gunning for E9 as well or just M7?

RuneboundShade
2012-03-20, 07:33 AM
Lekura moves to Q16 and dances for Crow. (She can take a hit better than most of us, just for the fact that Herp is good about putting points into Hp)
Crow moves to T16. (Rune, on the other hand...)

This character is going to haunt me for the rest of my life. :smalleek:
(I couldn't, say, do a stat change after this battle, could I?)

I hadn't done any FE in about... 6 months when I made that character...
And it is easily displayed as to how that effected my character.

I basically know how I'd make him now....>.>
(Dual tank... or Nihil tank...?)

GrassyGnoll
2012-03-20, 03:27 PM
Riderch isn't going to kill Cavalier 1 with the hand-axe, even if he hits. Send Dmitri instead (Two 94% chances to hit). Still, I don't like the sheer number of soldiers that Riderch has to wade through. Even with Lekura it would take two turns of nonstop pushing just to get to M7. And that's ignoring anything that might come your way. Riderch is bulky but if he breaks away too far he's going to be in trouble.

Are you gunning for E9 as well or just M7?

Good point. Maybe Dmitri can position himself more forward (M17, to utilize range advantage), Crow attacks the soldier from outside the cavalier's range (O15), then Riderch moves to rescue Dmitri (N17, rescue).

Riderch should be able to dive both the archer and cavalier (slim lance, pssh) without dropping below 0.

Edit: Also, possibly move Lekura to K15 instead of M16. Both Riderch and Lekura should be out of the Fighter 3 and Mage 5. In one turn, Riderch can rejoin the line and drop Dmitri.

revised plan
Crow to O15, attack soldier
Dmitri to M17, attack soldier
Riderch to N17, rescue Dmitri
Saythe to L16, kill mage
Lekura to M16, dance for Saythe
Saythe to O16

Venimoor kills fighter 8, cantos to S15
Almer to V14, heal soldier 5

GrassyGnoll
2012-03-20, 06:06 PM
Concerning our route to the refugees, I would bee-line up through the <O8><P8> opening, and leave Riderch and (Crow or Dmitri) behind to assist the NPCs.

Bad Situation
2012-03-20, 07:26 PM
Why not move Dmitri to O15 instead. Then Riderch doesn't have to spend a turn rescuing him and waste one of Dmitri's turns by setting him down.

GrassyGnoll
2012-03-20, 07:35 PM
Crow's there. We can switch up the kill/rescue duo (Crow or Dmitri). A ranged, high Speed, damage-dealer should stay with Riderch to assist the NPCs. The other should help with the optional quest attache.

Edit: Oh yeah, O15 isn't really outside of the cavalier's range. Someone is getting toothpicked by that wimp.

Bad Situation
2012-03-20, 08:44 PM
If you send Dmitri down to take out the Cavalier, Saythe can get the mage and then shift to O16 or N15 to finish the soldier off after getting a Dance from Lekura.

And as for Dmitri and Crow...

Dmitri is probably a sturdier option but he can't counter-attack like Crow. Of course, you can't fully rely on Crow's counter attacks either because of his low HP. They probably tie on this issue.

Crow doesn't hit as hard as Dmitri, but Crow targets resistance so he's less likely to be completely stonewalled. There are a lot of average to high defense characters on this map so bleh.

Dmitri is only 1 higher in terms of speed but at the very least this guarantees a double on the handful of Combat Speed 5 units.

And finally, Dmitri has a move of 5 compared to Crow's 4. If you need somebody who can move in and out of range he has slightly better odds? Neither of them have great movement though.

Penguinator
2012-03-20, 09:37 PM
So we're going to totally ignore the plan that's already written and the fact that refugees are about to spawn from, oh, within the boss's range?

Bad Situation
2012-03-20, 10:43 PM
I dunno, Riderch really wants to get to those houses.

GrassyGnoll
2012-03-20, 10:46 PM
If that's the consensus of interested parties.

Either way, plan mk. 3
Crow to O15, attack soldier
Dmitri to N19, attack cavalier
Riderch to N18, rescue Dmitri(? he is in range of both the fighter & archer, assume yes; at least as a trust-building exercise:smalltongue:)
Saythe to L16, kill mage
Lekura to M16, dance for Saythe
Saythe to N15, kill soldier

Venimoor kills fighter 8
Almer to V14, heal soldier 5

Garryl
2012-03-20, 10:48 PM
This character is going to haunt me for the rest of my life. :smalleek:
(I couldn't, say, do a stat change after this battle, could I?)

I hadn't done any FE in about... 6 months when I made that character...
And it is easily displayed as to how that effected my character.

I basically know how I'd make him now....>.>
(Dual tank... or Nihil tank...?)

Yeah, don't worry about it, as long as it's not some tremendously major change I have no problem with you tweaking things to make your character more viable and/or less tedious or whatever. Just remind me when this map's over. Although you're going to have to explain what those terms mean, first ("dual tank", "nihil tank").

RuneboundShade
2012-03-20, 11:15 PM
(Dual tank = High res, def, HP, str/mag. Low Skl, Spd, Lck.)
(Nihil tank(Less used) = High HP. Medium High Str/mag. Medium low luck. Medium everything else)
(That... counts as pretty major... doesn't it? He would still use the same weaponry though... but if it is too major, I could just do a different tweak, but I definitely want to tweak him.)

GrassyGnoll
2012-03-20, 11:31 PM
So we're going to totally ignore the plan that's already written and the fact that refugees are about to spawn from, oh, within the boss's range?

In one turn on the militia's phase, which is two turns for us. We can position to threaten the Field Commander in a turn if the players in the courtyard rush straight north while Dmitri and Riderch hold their flank.

Penguinator
2012-03-20, 11:34 PM
It looks as though they're coming this militia phase, which is not two turns for us.

Venimoor wants to save those people.

bladescape
2012-03-20, 11:47 PM
As Pengi said.

Garryl, Clarification please? Also, Saythe's current Shtick is saving the Refugees.

GrassyGnoll
2012-03-21, 12:48 AM
I'd like to bring this to a vote and be done. As a closing statement, I would like to weigh the cost-benefit of risking our highest Def player in a 'survive the swarm' map type against pursuing unspecified optional quest parameters. We know two of the refugees are unit classes and not civilians and that they will possibly spawn within the range of two more enemy units (within 1-2 player turns). The brief chorus of the last militia's phase would suggest we do not have to save all the refugees, but only some (whereas Riderch is all of our player-phase damage sponge). Although it would seem either proposition leaves two-thirds of our party half-way across the map, the positioning of my proposition actually leaves our party more congregated toward the NE by the end of the turn*. If we may assume that the militia will eliminate the same Thrann soldiers regardless of Saythe's focus, then the opportunity cost of his slaying the mage is null. We create a bubble of space in the courtyard, everyone's survival chances are 100% and the party may sally north to evacuate the refugees with nonexistent delay.

:smallredface: I'm from a family of attorneys, I speak forensics.

*the 'rescue' action boils down to a zero opportunity cost if you consider that Riderch can move Dmitri two tiles by rescuing/depositing him and three tiles by moving him on his turn (:smalltongue: 5 tiles for 5 tiles)

Bad Situation
2012-03-21, 01:08 AM
I'm all for fulfilling optional parameters, but your plan is currently rather pretty touch and go. Pushing north would make the M7 objective easier and places us in a position more able to defend the coming militia but it leaves the western entrance to the docks unguarded, meaning in about two turns time the Thrann soldiers will rush in. At best this means a few dead militia, at worst it means a lot of lost XP. Feel free to mentally rearrange my statement in accordance to how much you care about the NPCs. In or out of character.

The militia apparently have more 'on their tail' so we can probably expect increased Thrann reinforcements following the arrival of the militia.

I'm going to vote for Penguinator's plan because it does not involve rescuing and thus burn up Dimitri's turn on the following round.

GrassyGnoll
2012-03-21, 01:19 AM
Riderch is the one guarding the western entrance. Either plan, Dmitri's next turn is spent on a move action that has the same function as rescuing/depositing him with this turn and next (10 move tiles total either way, no 'turn burn', just moving 6 spaces this turn, 4 the next). Riderch's plan bags an extra kill for and leaves Dmitri closer to the NE entrance without impacting his attack options. Two turns is a century (you don't expect me to read into this map 3 turns into the future?), long enough for the NPC cleric to heal Riderch. If we're headed NE it's through O-P8 & S-U8, don't fixate on the M7 objective, that's good as got. Buying those two turns for the courtyard is worth this turn.

Bad Situation
2012-03-21, 01:22 AM
Riderch is the one guarding the western entrance. Either plan, Dmitri's next turn is spent on a move action that has the same function as rescuing/depositing him with this turn and next (5 move tiles total either way, no 'turn burn', just moving 6 spaces this turn 4 the next). Two turns is a century (you don't expect me to read into this map 3 turns into the future?), long enough for the NPC cleric to heal Riderch. If we're headed NE it's through O-P8 & S-U8, don't fixate on the M7 objective, that's good as got. Buying those two turns for the courtyard is worth this turn.

Doesn't depositing a character use up the turns of both parties involved?

GrassyGnoll
2012-03-21, 01:37 AM
Kind of. Think about it in opportunity cost. Rescue only 'burns' a turn if the rescuee hasn't taken theirs yet. After moving and upon depositing, both units are tapped, but that is only so you can't double move in the same turn using the rescue action (note that you can reach an equal amount of tiles moved in a 2 turn interval; Dmitri moves 3 of his 5 tiles on turn 1, moves 1 tile by being rescued, moves 3 more tiles with Riderch on turn 2 and is deposited one square away for a total of 9 squares moved & 1 unit killed in two turns, as opposed to 9 squares moved and 0 units killed). Rescue is a very powerful tool for consolidating position and preventing damage, especially if there are not going to be a lot of attack options for a round or two (and there aren't, this plan clears the courtyard quite neatly). Conversely, the cost of making Dmitri retreat without attacking and without the rescue 'Kansas city shuffle' has an opportunity cost of one kill.

What are Dmitri's options Turn 7? Either he starts in R17 with no enemies in range, or he gets deposited at N14, tapped and 40 XP stronger. N14 is more than 6 spaces further NE than R17, so Dmitri has made a kill and moved closer to the optional quest objective, no opportunity cost. Crow is just as close to the optional quest objective. Lekura is in range to hasten the charge of all three Dmitri, Saythe and Crow. Most of them end up closer to the NE entrance than if they followed Venimoor's orders.

And what are Saythe's options if he assassinates the monk instead of mage? He waits for the NPC soldier line to progress so he can get stonewalled by two knights and a mage? If he kills the mage in the courtyard, he starts his turn in Lekura's range with a bee-line to the field commander due north. Venimoor, Almer & 4 NPCs are more than enough to push out the top.

I'm not certain why there is a dichotomy of 'Save Riderch' and 'save the refugees'. The 'Save Riderch' plan incidentally leaves us in a better position to save the refugees. And isn't the chance that a PC might die sufficient reason to change our course of plans? The Riderch plan has a 100% chance survival for everyone without a negative impact on our chances to complete the optional quest.

Let us evaluate the worst and best case scenarios of the alternative plan.

Worst possible scenario? Riderch is out of the battle, Lekura's taken 17 damage, only slightly over half of her health. Although, I'm hoping the militia would step in before then.

Worst case scenario is Lekura takes twice as much damage, we lose our only tank and have nobody to defend the western gate, and we lose a massive amount of XP to reliance on NPCs. Best case scenario is we kill two less Thrann units and move further onto the docks and away from the NE objective. The worst case is unacceptable and the best case is less preferable. The worst case of Riderch's plan is that Saythe takes a hit of Thunder and the cavalier survives (but is unable to kill Saythe, still 100% survival for all players).



Now, Saythe is the only one who can single-handedly kill the Monk. But this leaves him open to a hit from the Fighter, which could kill.
Saythe could also go for the Fighter immediately, but the Monk would almost assuredly kill him.
(This is the point where I realize that Venimoor's Def+Res is higher than anyone else's save Riderch.)
Anyway, Fighter 9 would take 18 damage from Saythe, which when combined with an attack from Venimoor, would drop him. If Venimoor missed, we'd be in trouble.
(Note that I'm trying to figure this out as if we didn't have the militia men, as we can't trust that they'll do what we want them to)
Now, we could have Almer attack (and assuredly kill) Fighter 8, as well. Or have him heal Saythe, or even Venimoor.

Why? whywhywhy. Opportunity costs ya'll. Why does killing the monk outweigh killing the soldier, cavalier and mage? How does the positioning bring us closer to the optional quest objective? Is grouping our two sword-triangle characters together before two knights optimal? Is Venimoor really a viable tank? Four more points in Def and 12 in HP is nothing to sneeze at. In fact, it was good enough to sally through two camps of soldiers while barely hitting half health. And then Venimoor takes one hit from a fighter in the last turn...

Anyway, I should get back to my finals. If I've written this much you should know I am thoroughly convinced of my proposition's preferability :smallwink:

Penguinator
2012-03-21, 05:22 PM
Why? whywhywhy. Opportunity costs ya'll. Why does killing the monk outweigh killing the soldier, cavalier and mage? How does the positioning bring us closer to the optional quest objective? Is grouping our two sword-triangle characters together before two knights optimal? Is Venimoor really a viable tank? Four more points in Def and 12 in HP is nothing to sneeze at. In fact, it was good enough to sally through two camps of soldiers while barely hitting half health. And then Venimoor takes one hit from a fighter in the last turn...

Venimoor isn't positioned to be a tank.

I also note that you're quoting thoughts, not actual parts of the plan.

Also, Riderch has very little health left, and getting swarmed is not optimal. His lack of movement also makes it hard to retreat in case of an unexpected crit or something of that nature.

Garryl
2012-03-21, 05:54 PM
(Dual tank = High res, def, HP, str/mag. Low Skl, Spd, Lck.)
(Nihil tank(Less used) = High HP. Medium High Str/mag. Medium low luck. Medium everything else)
(That... counts as pretty major... doesn't it? He would still use the same weaponry though... but if it is too major, I could just do a different tweak, but I definitely want to tweak him.)

Eh, as long as you're still a mage who casts the spells that make the people fall down, I'm not too worried.


As Pengi said.

Garryl, Clarification please? Also, Saythe's current Shtick is saving the Refugees.

The refugee/militia group will come in at the end of Turn 7, Militia Phase.

GrassyGnoll
2012-03-21, 09:03 PM
Also, Riderch has very little health left, and getting swarmed is not optimal. His lack of movement also makes it hard to retreat in case of an unexpected crit or something of that nature.

Keep scrolling. Meaningless wall o' text.

Then why are we risking him in exactly this manner by neglecting the courtyard? Riderch shouldn't usually have this much pull, and if we play smart he will always be the first to die, but we're risking him for no substantial gains. On a map where his lack of movement is mitigated by the 'defend' objective and we face innumerable hordes of physical damage dealers, keeping Riderch alive is the first step to keeping everyone alive.

My case in two words is: opportunity costs. The northern line is pushed out by the militia no matter how we devote Saythe. The western courtyard is about to be assaulted by two full regiments and their van. If we pick off the van, we buy two rounds for Riderch to get healed and hold the line (if Almer can order the militia cleric around with his lord powers, he will be full HP by the time the next wave gets there).

For all the reasons you have just stated, we should devote Saythe to the courtyard and give Riderch a little breathing room before he holds the western gate. As Garryl has clarified, the refugees arrive on the militia phase, turn 7; we have another round to position. Riderch's plan also leaves us a collective (13 between Dmitri & Crow, up to 4 spaces for Saythe) spaces closer to our optional quest objective.

If you want a complete CC of the plans:

Crow moves to P16 and attacks. (so far, not so different, +20 XP)
Lekura moves to Q16 and dances for Crow. (still not so different, +10 XP)
Crow moves to T16. (7 more spaces away from NE entrance)
Dimitri to R18 (6 more spaces away from NE entrance, opportunity cost of 40 XP, 1 space & cavalier kill)
Riderch to P16, attack with Hand Axe. (74% chance to kill, why though? Gets him close enough to retreat, but not far enough to be out of the mage's range. Actually, if Lekura moves to O16 instead, dances for Crow and stays there, she can block the mage. Possibly +40 XP)

Venimoor attacks Fighter 9 and cantos to S15. (2 more spaces from NE, +20 XP, 80%~)
Saythe moves to T13 and attacks Fighter 9, which should kill, but leave him wounded. (killed on militia phase. 100%, +40 XP)
Almer kills fighter 8 (+40 XP, 100%, same)

At the end of our phase: 1 dead soldier (76% X (94^2/10000) so like... 70~ percent), 2 dead fighters (100%) (3 total, average of about 2.7 kills) (+170 XP, +152 average)

% chance we lose Riderch: 83/100 X 8/100 ~ 6% (6 percent too much)

vs


Crow to O15, attack soldier 8 (81% to hit both times, +20 XP) [If Crow misses both times, stop; go to Penguin's plan + change Lekura position to O16 (she has enough luck to negate both the cavalier & mage's crit chances)]
Dmitri to N19, attack cavalier 1 (92% to kill, +40 XP)
Riderch to N18, rescue Dmitri (subsequent turn move to N15, deposit Dmitri at N14, order cleric to heal Riderch)
Saythe to K15, kill mage 5 (90%, +40 XP)
... [it broke]
Lekura to L15, dance for Saythe (+10 XP)
Saythe to N15, kill soldier 8 ([100% practically] x 81% , +40 XP)

revised:
Venimoor attacks fighter 9, cantos to R14 (81%, +20 XP)
Almer to S13, kill fighter 8 (100%, +40 XP)

+210 XP (+198 average), 90~% to kill cavalier 1, 81% to kill soldier 8, and 100% to kill mage 5 & fighter 8 (so 3.71 average kills)
Item obtained: Thunder tome
potential losses: vulnerary (63% x 19%) ~ [B]13%
% best case scenario: 73% x.9
% anyone dies: 0%
abstract: sweep north, corner field commander and rescue refugees. Leave Riderch and Crow to hold western gate.

And yes, the NPCs steal 1 more kill for an ethereal -40 XP. It's a defend map, and we're not going to kill every enemy unit. Not exactly 'kill stealing'.

Penguinator
2012-03-21, 09:22 PM
"Venimoor kills fighter 8, cantos to S12 (100%, +40 XP)"

That's nowhere close to accurate.

GrassyGnoll
2012-03-21, 11:38 PM
Now that I've derailed my one-track mind, I realize the militia phase is informally ours. Also that I've been sorely disoriented and heavily caffeinated.

Forget it. Use Penguin's plan (Edit: Penguin's plan with a little twist, see post below)

Just have Almer order cleric 1 to Q16, heal Riderch, soldiers 1 and 3 move west one tile. It's worth leaving a killing blow to some NPCs or healing Saythe when no enemy units around him will be alive by the beginning of their phase. This is a 'defend' objective, we're not going to kill them all either way.

~
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Batta.gif
"Oy," a bloodied and raging Riderch hollers at the line of city militia, "At my back, droogs! Form up! Medic, belay that!"

GrassyGnoll
2012-03-22, 08:09 PM
If Saythe is going north why are we poking the soldier in the courtyard? If Riderch is going to commandeer the cleric, here's another proposition for the courtyard.

Crow to Q17
Dmitri to Q15
Venimoor attacks Fighter 9 and cantos to S15
Saythe moves to T13 and attacks Monk 1
Lekura moves to Q16 and dances for Dmitri
Dmitri to S13, attack Fighter 9
Riderch to O16
Almer to R12, attack Fighter 8

Militia phase
Soldier 3 to P15
Soldier 1 to P17
Cleric 1 to P16, heal Riderch

This is much more similar to Penguin's plan, but instead of poking the soldier we set up Dmitri to snag the monk kill.

Bad Situation
2012-03-22, 08:23 PM
Dmitri can't oneshot the monk. He has 16 attack and the monk has 2 defense. He is also one speed away from being able to double so if he hits he'll leave the monk at 2HP. The only way he'll take down that monk is if his special ability kicks in. Skl% chance (9%) to deal 2/3 Skl damage (factoring in defense) after an attack.

He can one-round either fighter on the dock but not the monk.

GrassyGnoll
2012-03-22, 10:55 PM
Dmitri can't oneshot the monk. He has 16 attack and the monk has 2 defense. He is also one speed away from being able to double so if he hits he'll leave the monk at 2HP. The only way he'll take down that monk is if his special ability kicks in. Skl% chance (9%) to deal 2/3 Skl damage (factoring in defense) after an attack.

He can one-round either fighter on the dock but not the monk.

Edited to specifications. Altogether I like how it looks, Almer should be around if anyone gets unlucky. The positioning is all skewed NE and Riderch and Crow are in position in the courtyard (even though they may wish to retreat to the bottleneck in a turn).

Garryl
2012-03-25, 10:00 AM
What's the plan now? All this back and forth and tossing out plans and other discussions going on at the same time and everything else and RL and stuff and whatnot has made me confused.

Bad Situation
2012-03-25, 11:17 AM
I'm okay with any plan at this point. I don't see anything wildly wrong with Lord of Duck's current plan but at this point I'd just like the turn results to come out. For now I'll vote for LoD but if a vote comes to a tie I'll gladly change my vote toward Penguinator.

GrassyGnoll
2012-03-25, 01:07 PM
What's the plan now? All this back and forth and tossing out plans and other discussions going on at the same time and everything else and RL and stuff and whatnot has made me confused.

At this point, both plans are very similar in spirit. My plan is just a reassignment of Lekura's dance support.

Crow to Q17
Dmitri to Q15
Venimoor attacks Fighter 9 and cantos to S15
Saythe moves to T13 and attacks Monk 1
Lekura moves to Q16 and dances for Dmitri
Dmitri to S13, attack Fighter 9
Riderch to O16
Almer to R12, attack Fighter 8

Militia phase
Soldier 3 to P15
Soldier 1 to P17
Cleric 1 to P16, heal Riderch

I'm in favor of this revised plan. I'm reposting because maybe folks just didn't see it at the end of page 6.

Penguinator
2012-03-29, 04:51 PM
Just go with LoD's plan and get it over with. This is taking entirely too long.

Garryl
2012-04-07, 10:33 PM
Turn 6, Player Phase

Venimoor and Almer gain +2 support.

Crow moves to Q17.
Dimitri moves to Q15.

Venimoor attacks Fighter 9.
{table]http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png|HP: 11/21Dmg: 9Hit: 82Crit: 5|Venimoor attacks with Thunder and deals 9 damage.|Fighter 9 cannot counter.|HP: 24/24[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Venimoor gains 10 experience.
+1 support with Almer.
Venimoor cantos to S15.

Saythe moves to T13 and attacks Monk 1
{table]http://img80.imageshack.us/img80/8351/battlespritefin.png|HP: 18/18[br]Dmg: 10x2[br]Hit: 99[br]Crit: 7|Saythe attacks with an Iron Sword and deals 10 damage.|Monk 1 counterattacks with Light and deals 6 damage.|Saythe attacks again and deals 6 damage. Monk 1 is slain.|HP: 16/16[br]Dmg: 6[br]Hit: 89[br]Crit: 0[/table]
Saythe gains 30 experience.
Saythe reaches level 3!
+1 HP
+1 Skl
+1 Spd

Lekura moves to Q16 and dances for Dimitri.
{table]http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png|Lekura uses a Fancy Trinket. Dimitri gains an extra turn.|http://oi44.tinypic.com/1z68was.jpg[/table]
Lekura gains 10 experience.
+2 support with Dimitri.

Dmitri moves to S13 and attack Fighter 9.
{table]http://oi44.tinypic.com/1z68was.jpg|HP: 21/21[br]Dmg: 12x2[br]Hit: 95[br]Crit: 6|Dimitri attacks with an Iron Bow and deals 12 damage.|Fighter 9 cannot counter.|Dimitri attacks again and deals 3 damage. Fighter 9 is slain.|HP: 15/24[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Dimitri gains 30 experience.
+1 support with Saythe.
+1 support with Almer.

Riderch moves to O16.

Almer moves to R12, equips an Iron Sword, and attack Fighter 8.
{table]http://i1228.photobucket.com/albums/ee455/SurviedNinja/AlmerBerulfsonBattle.png|HP: 18/18[br]Dmg: 6x2[br]Hit: 121[br]Crit: 2|Almer attacks with an Iron Sword and deals 5 damage. Fighter 8 is slain.|HP: 5/23[br]Dmg: 12[br]Hit: 51[br]Crit: 0[/table]
Almer gains 29 experience.
Salvage! Found an Iron Scrap.


[b]Turn 6, Militia Phase

Militia Cleric 1 moves to P16 and heals Riderch.
{table]HP: 18/18Pwr: 17|Militia Cleric 1 uses Heal. Riderch heals 16 hp.|HP: 12/28[br]Pwr: --|http://i.imgur.com/srYAr.png[/table]

Militia Soldier 1 moves to P17.
Militia Soldier 3 moves to P15.


[b]Turn 6, Sailor Phase

Pirate 1 moves to AB15.
Pirate 2 moves to AD12 and puts a barrel inside the ship.
Sailor 1 moves to Y17.
Sailor 2 moves to Y15.


Turn 6, Enemy Phase

Soldier 8 attacks Riderch.
{table]HP: 21/21Dmg: 2[br]Hit: 73[br]Crit: 1|Soldier 8 attacks with an Iron Lance and misses.|Riderch counterattacks with an Iron Axe and deals 10 damage.|HP: 28/28[br]Dmg: 10[br]Hit: 99[br]Crit: 0|http://i.imgur.com/srYAr.png[/table]
Riderch gains 10 experience.

Cavalier 1 moves to N15 and attacks Militia Soldier 3.
{table]HP: 22/22[br]Dmg: 2[br]Hit: 80[br]Crit: 0|Cavalier 1 attacks with a Slim Lance and deals 2 damage.|Militia Soldier 3 counterattacks with an Iron Lance and deals 9 damage.|HP: 25/25[br]Dmg: 9[br]Hit: 98[br]Crit: 4[/table]

Mage 4 moves to M16 and attacks Riderch.
{table]HP: 15/15[br]Dmg: 7[br]Hit: 84[br]Crit: 7|Mage 4 attacks with Thunder and deals 7 damage.|Riderch cannot counter.|HP: 28/28[br]Dmg: --[br]Hit: --[br]Crit: --|http://i.imgur.com/srYAr.png[/table]
Riderch gains 1 experience.

Priest 1 moves to N15 and heals Soldier 8.
{table]HP: 17/17[br]Pwr: 15|Priest 1 uses Heal. Soldier 8 heals 10 hp.|HP: 11/21[br]Pwr: --[/table]

Field Commander moves to T5 and uses Pure Water. Field Commander is warded.
Fighter 3 moves to K18.
Fighter 4 moves to L22.
Archer 7 moves to K16.
Knight 1 moves to U5.
Knight 2 moves to S5.
Knight 7 moves to J21.
Knight 8 moves to K21.
Mage 1 moves to V5.
Mage 5 moves to J18.
Monk 2 moves to J22.
Priest 2 moves to K23.
Priest 3 moves to R5.

[b]Reinforcements
Fighter 5 arrives at L1.
Archer 8 arrives at K1.
Archer 9 arrives at M1.


Beginning of Turn 7, Player Phase

Lekura and Crow gain +2 support.
Saythe and Dimitri gain +2 support.


Map 2, Turn 7
http://img193.imageshack.us/img193/1861/map2turn7.gif

Objectives: Defend the ship until it is ready to depart.
- (Optional) Escort the refugees to the ship. Next group coming from the north-east this turn.
Allied Bonus Experience: 293 (20 this turn).

Combat Tables


Supports
{table=head][b]Character 1 |Character 2 |Rank |Support Points |Attack |Defense |Hit |Avoid
Venimoor (Wind) |Lekura (Wind) |-- |16/50 | | | |
Venimoor (Wind) |Saythe (Earth) |-- |16/50 | | | |
Venimoor (Wind) |Riderch (Dark) |-- |17/50 | | | |
Venimoor (Wind) |Crow (Earth) |-- |12/50 | | | |
Venimoor (Wind) |Almer (Wind) |-- |19/50 | | | |
Venimoor (Wind) |Dimitri (Thunder) |-- | 0/50 | | | |
Lekura (Wind) |Saythe (Earth) |-- |20/50 | | | |
Lekura (Wind) |Riderch (Dark) |-- |13/50 | | | |
Lekura (Wind) |Crow (Earth) |-- |18/50 | | | |
Lekura (Wind) |Almer (Wind) |-- | 0/50 | | | |
Lekura (Wind) |Dimitri (Thunder) |-- | 7/50 | | | |
Saythe (Earth) |Riderch (Dark) |-- |13/50 | | | |
Saythe (Earth) |Crow (Earth) |-- |13/50 | | | |
Saythe (Earth) |Almer (Wind) |-- | 0/50 | | | |
Saythe (Earth) |Dimitri (Thunder) |-- |20/50 | | | |
Riderch (Dark) |Crow (Earth) |-- |19/50 | | | |
Riderch (Dark) |Almer (Wind) |-- | 0/50 | | | |
Riderch (Dark) |Dimitri (Thunder) |-- | 0/50 | | | |
Crow (Earth) |Almer (Wind) |-- | 0/50 | | | |
Crow (Earth) |Dimitri (Thunder) |-- | 6/50 | | | |
Almer (Wind) |Dimitri (Thunder) |-- | 1/50 | | | |[/table]


Players

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Sir Venimoor Drake | |2 (50) |11/21 |Iron Axe (42/45) |7 |15 |93 |3.0 |15 |1 |5 |3 |6 (Flying)
Sir Venimoor Drake | | | |Thunder (33/40) |7 |9 |93 |8.0 |15 |1 |5 |3 |6 (Flying)
Lekura the Circus Thief | |2 (60) |31/31 |Fancy Trinket (--/--) |8 |6 |121 |4.0 |21 |5 |2 |2 |5 (Light, Swim)
Lekura the Circus Thief | | | |Shiny Bauble (15/15) |8 |6 |121 |4.0 |21 |5 |2 |2 |5 (Light, Swim)
Saythe | |3 (11) |18/19 |Iron Sword (35/45) |12 |12 |115 |10.0 |29 |5 |2 |1 |7 (Light)
Saythe | | | |Vulnerary (3/3) | | | | | | | | |
Riderch the Bulwark | |3 (21) |21/28 |Hand Axe (17/20) |5-1 |15+1 |71 |2.5 | 9 |1 |9 |4 |3 (Armored)
Riderch the Bulwark | | | |Iron Lance (42/45) |5 |15+1 |96 |2.5 |11 |1 |9 |4 |3 (Armored)
Riderch the Bulwark | | | |Iron Axe (41/45) |5 |16+1 |91 |2.5 |11 |1 |9 |4 |3 (Armored)
Crow | |2 (89) |12/12 |Flux (28/40) |8 |12 |106 |4.0 |26 |10 |2 |5 |4 (Normal)
Crow | | | |Vulnerary (3/3) | | | | | | | | |
Crow | | | |Vulnerary (3/3) | | | | | | | | |
Almer Berulfsson | |2 (80) |18/18 |Iron Sword (43/45) |9 |9 |114 |4.5 |24 |6 | 2 | 2 |5 (Light)
Almer Berulfsson | | | |Heal (38/40) |9 |4 (17) |124 |4.5 |24 |6 | 2 | 2 |5 (Light)
Almer Berulfsson | | | |Heirloom Silver Sword (30/30) |9-2 |16 |109 |4.5 |20 |6 | 2 | 2 |5 (Light)
Almer Berulfsson | | | |Elixir (3/3) | | | | | | | | |
Dimitri Ivanov | |2 (89) |21/21 |Iron Bow (41/45) |9 |16 |106 |9.5 |21 |3 |3 |3 |5 (Light)
Dimitri Ivanov | | | |Vulnerary (3/3) | | | | | | | | |[/table]


Freeport Militia

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Lieutenant Hallack (I) | |8 |28/28 |Iron Lance (45/45) |8 |18 |103 |3.5 |20 |4 |11 |10 |6 (Normal)
Lieutenant Hallack (I) | | | |Javelin (20/20) |8 |17 | 83 |3.5 |20 |4 |11 |10 |6 (Normal)
Lieutenant Hallack (I) | | | |Potion (3/3) | | | | | | | | |
Soldier 1 (I) | |5 |25/25 |Iron Lance (41/45) |9 |15 |108 |4.5 |23 |5 | 6 | 4 |5 (Normal)
Soldier 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 2 (I) | |5 |23/23 |Iron Lance (45/45) |8 |13 |107 |4.0 |22 |6 | 9 | 4 |5 (Normal)
Soldier 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 3 (I) | |4 |23/25 |Iron Lance (42/45) |8 |14 |108 |4.0 |23 |7 | 7 | 3 |5 (Normal)
Soldier 3 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 4 (I) | |6 |22/26 |Iron Lance (45/45) |8 |13 |105 |3.5 |22 |6 | 9 | 3 |5 (Normal)
Soldier 4 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 5 (I) | |4 |15/24 |Iron Lance (45/45) |6 |13 |105 |3.5 |18 |6 | 8 | 3 |5 (Normal)
Soldier 5 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Archer 1 | |4 |20/20 |Iron Bow (42/45) |9 |13 |118 |5.0 |26 |8 | 5 | 4 |5 (Normal)
Archer 2 | |5 |22/22 |Iron Bow (43/45) |10 |16 |117 |5.0 |27 |7 | 8 | 6 |5 (Normal)
Mage 1 | |3 |17/17 |Wind (36/40) |8 |12 |118 |4.5 |21 |5 | 4 | 7 |5 (Normal)
Mage 2 | |4 |17/17 |Fire (36/40) |9 |14 |115 |4.5 |25 |7 | 2 | 9 |5 (Normal)
Knight 1 (I) | |7 |32/32 |Iron Lance (45/45) |6 |18 |105 |4.0 |16 |4 |10 | 4 |4 (Armored)
Knight 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Knight 2 (I) | |7 |31/31 |Iron Lance (45/45) |6 |16 |108 |4.5 |18 |6 | 9 | 2 |4 (Armored)
Knight 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Cleric 1 | |2 |18/18 |Heal (38/40) |7 | 0 (17) |123 |3.5 |23 |9 | 1 | 8 |5 (Normal)[/table]


Ugly Duckling

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Pirate 1 | |4 |31/31 |Iron Axe (45/45) |9 |18 |96 |3.5 |20 |2 | 6 | 4 |5 (Normal, Swim)
Pirate 2 | |4 |30/30 |Iron Axe (45/45) |8 |18 |98 |4.0 |18 |2 | 3 | 4 |5 (Normal, Swim)
Pirate 3 | |2 |29/29 |Iron Axe (45/45) |6 |16 |92 |2.5 |14 |2 | 3 | 2 |5 (Normal, Swim)
Pirate 4 | |5 |29/29 |Iron Axe (45/45) |7 |20 |95 |3.0 |17 |3 | 4 | 4 |5 (Normal, Swim)
Sailor 1 | |3 |21/21 |Iron Sword (45/45) |10 |12 |114 |5.0 |24 |4 | 4 | 2 |5 (Normal, Swim)
Sailor 2 | |1 |21/21 |Iron Sword (45/45) |8 |10 |111 |4.5 |19 |3 | 4 | 2 |5 (Normal, Swim)
Sailor 3 | |4 |24/24 |Iron Sword (45/45) |9 |10 |120 |5.5 |19 |3 | 5 | 3 |5 (Normal, Swim)[/table]


Thrann Army

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Field Commander |Ward 7 (7) |4 |25/25 |Boomerang (20/20) |5 |13 |102 |4.5 |14 |4 |8 |3+7 |7 (Mounted)
Field Commander | | | |Pure Water (2/3) | | | | | | | | |
Soldier 1 (D) | |2 |22/22 |Javelin (20/20) |4-3 |11 | 79 |2.5 | 6 |4 |5 |1 |5 (Normal)
Soldier 2 | |3 |21/21 |Iron Lance (45/45) |5 |11 | 99 |2.5 |14 |4 |6 |3 |5 (Normal)
Soldier 3 | |2 |21/21 |Iron Lance (45/45) |5 |11 | 98 |2.5 |13 |3 |6 |1 |5 (Normal)
Soldier 8 | |3 |21/21 |Iron Lance (45/45) |4 |12 | 99 |2.5 |12 |4 |6 |2 |5 (Normal)
Fighter 1 | |3 |23/23 |Hatchet (30/30) |4 |12 |105 |8.0 |11 |3 |4 |2 |5 (Normal)
Fighter 2 | |4 |26/26 |Iron Axe (45/45) |5 |17 | 93 |2.5 |13 |3 |6 |0 |5 (Normal)
Fighter 3 | |2 |24/24 |Hatchet (30/30) |4 |11 |100 |7.0 |10 |2 |5 |0 |5 (Normal)
Fighter 4 | |2 |24/24 |Hatchet (30/30) |3 |12 |102 |7.5 | 8 |2 |4 |0 |5 (Normal)
Fighter 5 | |2 |24/24 |Hacthet (30/30) |3 |11 |102 |7.5 | 8 |2 |5 |0 |5 (Normal)
Mercenary 1 (D) | |5 |25/25 |[b]Steel Sword (35/35) |8-2 |15 |102 |4.5 |16 |4 |3 |0 |5 (Normal)
Mercenary 2 | |3 |23/23 |Iron Sword (45/45) |6 |11 |106 |3.5 |14 |2 |4 |0 |5 (Normal)
Archer 1 | |3 |17/17 |Iron Bow (45/45) |5 |12 |103 |3.5 |14 |4 |3 |2 |5 (Normal)
Archer 2 (DI) | |4 |18/18 |Iron Bow (45/45) |5 |12 |105 |4.0 |14 |4 |4 |3 |5 (Normal)
Archer 2 (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Archer 7 | |1 |16/16 |Longbow (20/20) |5 |10 | 81 |3.5 |12 |2 |3 |2 |5 (Normal)
Archer 8 | |1 |16/16 |Bronze Crossbow (40/40) |5 |10 |112 |-- |12 |2 |3 |2 |5 (Normal)
Archer 9 | |2 |17/17 |Iron Bow (45/45) |6 |12 | 97 |2.5 |14 |2 |4 |3 |5 (Normal)
Knight 1 | |4 |25/25 |Steel Lance (40/40) |4 |19 | 84 |2.0 | 9 |1 |8 |0 |4 (Armored)
Knight 2 | |2 |24/24 |Iron Lance (45/45) |3 |13 | 92 |1.5 | 7 |1 |6 |0 |4 (Armored)
Knight 2 | | | |Javelin (20/20) |3 |12 | 72 |1.5 | 7 |1 |6 |0 |4 (Armored)
Knight 3 (I) | |4 |27/27 |Iron Lance (45/45) |3 |13 | 95 |2.0 | 8 |2 |7 |1 |4 (Armored)
Knight 3 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Knight 4 | |5 |26/26 |Slim Lance (30/30) |3 |11 |103 |6.5 | 8 |2 |9 |2 |4 (Armored)
Knight 5 | |4 |27/27 |Iron Lance (45/45) |3 |14 | 95 |2.0 | 8 |2 |7 |1 |4 (Armored)
Knight 7 | |4 |27/27 |Iron Lance (45/45) |3 |13 | 92 |1.5 | 7 |1 |6 |2 |4 (Armored)
Knight 8 | |3 |25/25 |Javelin (20/20) |4 |13 | 72 |1.5 | 9 |1 |5 |1 |4 (Armored)
Cavalier 1 | |1 |13/22 |Slim Lance (29/30) |5 | 9 |103 |7.0 |10 |0 |5 |0 |7 (Mounted)
Mage 1 | |3 |15/15 |Wind (40/40) |5 |11 |112 |3.5 |13 |3 |0 |7 |5 (Normal)
Mage 2 | |4 |15/15 |Fire (40/40) |5 |13 |107 |3.5 |13 |3 |0 |7 |5 (Normal)
Mage 4 | |1 |15/15 |Thunder (39/40) |5 |11 | 95 |8.0 |13 |3 |0 |6 |5 (Normal)
Mage 5 | |3 |15/15 |Wind (40/40) |6 |10 |112 |3.5 |15 |3 |0 |7 |5 (Normal)
Monk 2 (I) | |2 |16/16 |Elight (35/35) |6 |10 |113 |4.0 |14 |2 |2 |6 |5 (Normal)
Monk 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Priest 1 | |2 |17/17 |Heal (39/40) |3 | 0 (15) |119 |2.5 |15 |9 |0 |7 |5 (Normal)
Priest 2 | |2 |17/17 |Heal (40/40) |3 | 0 (15) |118 |2.5 |14 |8 |0 |6 |5 (Normal)
Priest 3 | |3 |17/17 |Mend (20/20) |4 | 0 (26) |119 |2.5 |17 |9 |0 |7 |5 (Normal)[/table]


Legend

Names in blue indicate a recruitable character.
Names in green indicate a lieutenant.
Names in red indicate a boss.
(D) indicates possession of a droppable item.
(I) indicates possession of items other than equippable weapons. Omitted for players.
(!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.

Bolded weapon names indicate an equipped weapon.
Item names in blue indicate a reforged item.
Item names in green indicate a droppable item.
Item names in red indicate a locked item that cannot be traded or stolen.




Players


Sir Venimoor Drake
Player: Penguinator
http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png
Position:
Level 2 Sky Raider
Exp: 50/100
HP: 11/21
Str: 7
Mag: 0
Skl: 6
Spd: 7
Lck: 1
Def: 5
Res: 3
Constitution: 14
Movement: 6
Movement Type: Flying
Combat Type: Dragon, Flying
Capacity: 10/10
Skills: Dragonslayer
Talents: Thievery, Night-Sighted, In Body In Mind
Weapon Levels:
Axe (D) 4/30
Thunder (E) 9/20
Affinity: Wind

Lekura the Circus Thief
Player: Herpestidae
http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png
Position:
Level 2 Figurant
Exp: 60/100
HP: 31/31
Str: 6
Mag: 0
Skl: 8
Spd: 8
Lck: 5
Def: 2
Res: 2
Constitution: 10
Movement: 5
Movement Type: Light, Swim
Combat Type: Light
Capacity: 15/15
Skills: None
Talents: Thievery, Swimmer, Wanderer's Gait
Weapon Levels
Dance (D) 13/30
Affinity: Wind

Saythe
Player: bladescape
http://img80.imageshack.us/img80/8351/battlespritefin.png
Position:
Level 3 Desert Swordsman
Exp: 11/100
HP: 18/19
Str: 7
Mag: 0
Skl: 10
Spd: 12
Lck: 5
Def: 2
Res: 1
Constitution: 7
Movement: 7
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: Survivor
Talents: Crit +5%, Salvage, Wanderer's Gait
Weapon Levels
Sword (D) 10/30
Affinity: Earth

Riderch the Bulwark
Player: LordOfTheDucks
http://i.imgur.com/srYAr.png
Position:
Level 3 Mercenary
Exp: 21/100
HP: 21/28
Str: 8+1
Mag: 0
Skl: 5
Spd: 5
Lck: 1
Def: 9
Res: 4
Constitution: 10
Movement: 3
Movement Type: Armored
Combat Type: Armored
Capacity: 15/15
Skills: None
Talents: Diehard, Bravery
Weapon Levels
Lance (D) 5/30
Axe (E) 6/20
Affinity: Dark

Crow
Player: RuneboundShade
http://img593.imageshack.us/img593/7518/crowbattle.png
Position:
Level 2 Wandering Mage
Exp: 89/100
HP: 12/12
Str: 0
Mag: 6
Skl: 8
Spd: 8
Lck: 10
Def: 2
Res: 5
Constitution: 8
Movement: 4
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Wanderer's Gait
Weapon Levels
Dark (D) 12/30
Affinity: Earth

Almer Berulfsson
Player: silphael
http://i1228.photobucket.com/albums/ee455/SurviedNinja/AlmerBerulfsonBattle.png
Position:
Level 2 Swordpriest
Exp: 80/100
HP: 18/18
Str: 0
Mag: 7
Skl: 9
Spd: 9
Lck: 6
Def: 2
Res: 2
Constitution: 5
Movement: 5
Movement Type: Light
Combat Type: Light
Capacity: 20/20
Skills: Noble
Talents: Autocoagulate, Salvage, Mind Over Body
Weapon Levels
Sword (D) 2/30
Staff (E) 2/20
Affinity: Wind

Dimitri Ivanov
Player: Bad Situation
http://oi44.tinypic.com/1z68was.jpg
Position:
Level 2 Skywind Marksman
Exp: 89/100
HP: 21/21
Str: 10
Mag: 0
Skl: 9
Spd: 9
Lck: 3
Def: 3
Res: 3
Constitution: 8
Movement: 5
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: None
Talents: Crit +5%, Volley
Weapon Levels
Bow (D) 4/30
Affinity: Thunder



Freeport Militia


Lieutenant Hallack
Position:
Level 8 Soldier
HP: 28/28
Str: 11
Mag: 0
Skl: 7
Spd: 8
Lck: 4
Def: 11
Res: 10
Constitution: 10
Movement: 6
Movement Type: Normal
Combat Type: Normal
Talents: Spring Attack

Soldier 1
Position:
Level 5 Soldier
HP: 25/25
Str: 8
Mag: 0
Skl: 9
Spd: 9
Lck: 5
Def: 6
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 2
Position:
Level 5 Soldier
HP: 23/23
Str: 6
Mag: 0
Skl: 8
Spd: 8
Lck: 6
Def: 9
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 3
Position:
Level 4 Soldier
HP: 23/25
Str: 7
Mag: 0
Skl: 8
Spd: 8
Lck: 7
Def: 7
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 4
Position:
Level 6 Soldier
HP: 22/26
Str: 6
Mag: 0
Skl: 7
Spd: 8
Lck: 6
Def: 9
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 5
Position:
Level 4 Soldier
HP: 15/24
Str: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 6
Def: 8
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 1
Position:
Level 4 Archer
HP: 20/20
Str: 7
Mag: 0
Skl: 10
Spd: 9
Lck: 8
Def: 5
Res: 4
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 2
Position:
Level 5 Archer
HP: 22/22
Str: 10
Mag: 0
Skl: 10
Spd: 10
Lck: 7
Def: 8
Res: 6
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 1
Position:
Level 3 Mage
HP: 17/17
Str: 0
Mag: 8
Skl: 9
Spd: 8
Lck: 5
Def: 4
Res: 7
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 2
Position:
Level 4 Mage
HP: 17/17
Str: 0
Mag: 9
Skl: 9
Spd: 9
Lck: 7
Def: 2
Res: 9
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal

Knight 1
Position:
Level 7 Knight
HP: 32/32
Str: 11
Mag: 0
Skl: 8
Spd: 6
Lck: 4
Def: 10
Res: 4
Constitution: 10
Movement: 4
Movement Type: Normal
Combat Type: Normal

Knight 2
Position:
Level 7 Knight
HP: 31/31
Str: 9
Mag: 0
Skl: 9
Spd: 6
Lck: 6
Def: 9
Res: 2
Constitution: 10
Movement: 4
Movement Type: Normal
Combat Type: Normal

Cleric 1
Position:
Level 2 Cleric
HP: 18/18
Str: 0
Mag: 7
Skl: 7
Spd: 7
Lck: 9
Def: 1
Res: 8
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal



Ugly Duckling


Pirate 1
Position:
Level 4 Pirate
HP: 31/31
Str: 10
Mag: 0
Skl: 7
Spd: 9
Lck: 2
Def: 6
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming

Pirate 2
Position:
Level 4 Pirate
HP: 30/30
Str: 10
Mag: 1
Skl: 8
Spd: 8
Lck: 2
Def: 3
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming

Pirate 3
Position:
Level 2 Pirate
HP: 29/29
Str: 8
Mag: 0
Skl: 5
Spd: 6
Lck: 2
Def: 3
Res: 2
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming

Pirate 4
Position:
Level 5 Pirate
HP: 29/29
Str: 12
Mag: 0
Skl: 6
Spd: 7
Lck: 3
Def: 4
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming

Sailor 1
Position:
Level 3 Sailor
HP: 21/21
Str: 7
Mag: 0
Skl: 10
Spd: 10
Lck: 4
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming

Sailor 2
Position:
Level 1 Sailor
HP: 21/21
Str: 5
Mag: 0
Skl: 9
Spd: 8
Lck: 3
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming

Sailor 3
Position:
Level 4 Sailor
HP: 24/24
Str: 5
Mag: 0
Skl: 11
Spd: 9
Lck: 3
Def: 5
Res: 3
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming



Thrann Army


Field Commander
Position:
Level 4 Cavalier
HP: 25/25
Str: 9
Mag: 0
Skl: 9
Spd: 5
Lck: 4
Def: 8
Res: 3+7
Constitution: 10
Movement: 7
Movement Type: Mounted
Combat Type: Mounted

Soldier 1
Position:
Level 2 Soldier
HP: 22/22
Str: 5
Mag: 1
Skl: 5
Spd: 4
Lck: 4
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 2
Position:
Level 3 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 5
Lck: 4
Def: 6
Res: 3
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 3
Position:
Level 2 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 8
Position:
Level 3 Soldier
HP: 21/21
Str: 5
Mag: 0
Skl: 5
Spd: 4
Lck: 4
Def: 6
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 1
Position:
Level 3 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 6
Spd: 4
Lck: 3
Def: 4
Res: 2
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 2
Position:
Level 4 Fighter
HP: 26/26
Str: 9
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 3
Position:
Level 2 Fighter
HP: 24/24
Str: 7
Mag: 0
Skl: 4
Spd: 4
Lck: 2
Def: 5
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 4
Position:
Level 2 Fighter
HP: 24/24
Str: 8
Mag: 0
Skl: 5
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 5
Position:
Level 2 Fighter
HP: 24/24
Str: 7
Mag: 0
Skl: 5
Spd: 3
Lck: 2
Def: 5
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mercenary 1
Position:
Level 5 Mercenary
HP: 25/25
Str: 7
Mag: 1
Skl: 9
Spd: 8
Lck: 4
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mercenary 2
Position:
Level 3 Mercenary
HP: 23/23
Str: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 2
Def: 4
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 1
Position:
Level 3 Archer
HP: 17/17
Str: 6
Mag: 0
Skl: 7
Spd: 5
Lck: 4
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 2
Position:
Level 4 Archer
HP: 18/18
Str: 6
Mag: 0
Skl: 8
Spd: 5
Lck: 4
Def: 4
Res: 3
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 7
Position:
Level 1 Archer
HP: 16/16
Str: 5
Mag: 0
Skl: 7
Spd: 5
Lck: 2
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 8
Position:
Level 1 Archer
HP: 16/16
Str: 5
Mag: 0
Skl: 7
Spd: 5
Lck: 2
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 9
Position:
Level 2 Archer
HP: 17/17
Str: 6
Mag: 0
Skl: 8
Spd: 6
Lck: 2
Def: 4
Res: 3
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Knight 1
Position:
Level 4 Knight
HP: 25/25
Str: 8
Mag: 0
Skl: 4
Spd: 4
Lck: 1
Def: 8
Res: 0
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 2
Position:
Level 2 Knight
HP: 24/24
Str: 6
Mag: 0
Skl: 3
Spd: 3
Lck: 1
Def: 6
Res: 0
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 3
Position:
Level 4 Knight
HP: 27/27
Str: 6
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 7
Res: 1
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 4
Position:
Level 5 Knight
HP: 26/26
Str: 7
Mag: 0
Skl: 3
Spd: 3
Lck: 2
Def: 9
Res: 2
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 5
Position:
Level 4 Knight
HP: 27/27
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 7
Res: 1
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 7
Position:
Level 4 Knight
HP: 27/27
Str: 6
Mag: 0
Skl: 3
Spd: 3
Lck: 1
Def: 6
Res: 2
Constitution: 12
Movement: 4
Movement Type: Normal
Combat Type: Normal

Knight 8
Position:
Level 3 Knight
HP: 25/25
Str: 7
Mag: 0
Skl: 3
Spd: 4
Lck: 1
Def: 5
Res: 1
Constitution: 12
Movement: 4
Movement Type: Normal
Combat Type: Normal

Cavalier 1
Position:
Level 1 Cavalier
HP: 13/22
Str: 6
Mag: 0
Skl: 4
Spd: 5
Lck: 0
Def: 5
Res: 0
Constitution: 10
Movement: 7
Movement Type: Mounted
Combat Type: Mounted

Mage 1
Position:
Level 3 Mage
HP: 15/15
Str: 0
Mag: 7
Skl: 7
Spd: 5
Lck: 3
Def: 0
Res: 7
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 2
Position:
Level 4 Mage
HP: 15/15
Str: 0
Mag: 8
Skl: 7
Spd: 5
Lck: 3
Def: 0
Res: 7
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 4
Position:
Level 1 Mage
HP: 15/15
Str: 0
Mag: 6
Skl: 6
Spd: 5
Lck: 3
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 5
Position:
Level 3 Mage
HP: 15/15
Str: 0
Mag: 7
Skl: 7
Spd: 6
Lck: 3
Def: 0
Res: 7
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Monk 2
Position:
Level 2 Monk
HP: 16/16
Str: 0
Mag: 5
Skl: 8
Spd: 6
Lck: 2
Def: 2
Res: 6
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal

Priest 1
Position:
Level 2 Priest
HP: 17/17
Str: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 9
Def: 0
Res: 7
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal

Priest 2
Position:
Level 2 Priest
HP: 17/17
Str: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 8
Def: 0
Res: 6
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal

Priest 3
Position:
Level 3 Priest
HP: 17/17
Str: 0
Mag: 6
Skl: 5
Spd: 4
Lck: 9
Def: 0
Res: 7
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal

GrassyGnoll
2012-04-08, 07:06 PM
North-face:
Dmitri to U10
Venimoor to T10 (T9 is the three way intersection of lances, boomerangs and anima; so one step back it is.)
Almer to T11, heal Venimoor (plus militia movement, this should threaten the field commander and cleric with ranged damage: Dmitri, Venimoor, an archer and two mages.)

Militia phase
Soldier 4 to T9 (IT IS A GOOD TURN TO DIE)
Mage 1 to S11
Soldier 5 to U9, quaff Vulnerary
Mage 2 to U11

Courtyard:
Crow to Q15, attack cavalier 1 (if crit... that would be nice :smalltongue:)
Lekura dance for Crow
Crow kills cavalier 1
Saythe to O15, kill Priest 1

Thanks to the wonders of chain rescue, units deposited on Turn #wutevah, Militia Phase do not suffer an inactive round.

Militia Phase
Soldier 3 rescues Saythe
Archer 1 to R15, rescue Crow
Archer 2 to R14, take Crow, deposit R13
Cleric 1 to Q15, take Saythe, deposit Q16
Soldier 1 to O18
Soldier 2 to N17

Garryl
2012-04-08, 08:21 PM
Only the soldiers, knights, and Lieutenant Hallack have enough Con to rescue and carry Saythe (Con 7) and Crow (Con 8).

Is Riderch not doing anything?

GrassyGnoll
2012-04-08, 09:27 PM
Only the soldiers, knights, and Lieutenant Hallack have enough Con to rescue and carry Saythe (Con 7) and Crow (Con 8).

Is Riderch not doing anything?

Rescuing apparently. Saythe is getting carried like a water pail. A pail of precious water in a no-man's land of rangedclusterlove.

Courtyard (revision):
Crow to Q15, attack cavalier 1
Lekura dance for Crow
Crow kills cavalier 1
Saythe to O15, kill Priest 1
Riderch rescues Saythe, equips Hand Axe

Thanks to the wonders of chain rescue, units deposited on Turn #7, Militia Phase do not suffer an inactive round.

Militia Phase
Cleric 1 to R17
Soldier 2 to O17, take Saythe
Soldier 1 takes Saythe, deposits at Q17
Archer 1 to R15

That's my proposition for a courtyard plot at least.

GrassyGnoll
2012-04-10, 02:24 PM
Last edit to the plan. Gonna shuffle Riderch so he's not taking the potential brunt of 5 units. By positioning we can avoid the second Mage and Hatchet-wielding Fighter.

Courtyard (players)
Crow to Q15, attack cavalier 1
Lekura to R15, dance for Crow
Crow kills cavalier 1
Saythe to O15, kill Priest 1
Riderch to O14, rescues Saythe, equips Hand Axe

(militia)
Cleric 1 to R17
Soldier 1 to O15, take Saythe
Soldier 3 takes Saythe, deposits at Q15
Soldier 2 to P16
Archer 1 to Q16

Garryl
2012-04-14, 08:27 AM
Crow is in Q15. Soldier 3 can't deposit Saythe in an occupied space.

GrassyGnoll
2012-04-14, 02:29 PM
Ooops. In that case, Dmitri will have to off the cavalier. Because he can do it in one attack round, Lekura can use her dance for positioning.


Courtyard (players)
Crow to R15
Dmitri to Q15, kill cavalier
Lekura dance for Dmitri
Dmitri to S12 (I hope boomerang is ranged only, otherwise the Field Commander can attack with impunity. If Boomerang melee, move to R10*)
Saythe to O15, kill Priest 1
Riderch to O14, rescues Saythe, equips Hand Axe

(militia)
Cleric 1 to R17
Soldier 1 to O15, take Saythe
Soldier 3 takes Saythe, deposits at Q15
Soldier 2 to P16
Archer 1 to Q16


North-face:
Venimoor to T10 (T9 is the three way intersection of lances, boomerangs and anima; so one step back it is.)
Almer to T11, heal Venimoor (plus militia movement, this should threaten the field commander and cleric with ranged damage: Dmitri, Venimoor, an archer and two mages.)

Militia phase
Soldier 4 to T9 (IT IS A GOOD TURN TO DIE)
Mage 1 to S11
Soldier 5 to U9, quaff Vulnerary
Mage 2 to U11

Garryl
2012-04-14, 02:44 PM
Boomerang is sort of the sword equivalent of hand axes/javelins. For reference, here are the stats, straight from the system rules thread.

{table=head]Weapon Name |Rank |Range |Mgt |Hit |Crit |Wgt |Durability |Value |Triangle Type |Special
Boomerang |D |1-2 |4 |80 |0 |8 |20 |760 |Sword |[/table]

GrassyGnoll
2012-04-14, 03:07 PM
kk, Dmitri to R10 ultimately. I believe that's everything.

Garryl
2012-04-14, 04:14 PM
Dimitri can't reach R10 from Q15 (it's 6 spaces away). He can get to R11 or S12, though.

GrassyGnoll
2012-04-14, 07:47 PM
Call it S12. D'oh. So many logistical slip-ups :smallsigh:. I can't imagine running this map.

Garryl
2012-04-16, 09:12 PM
Turn 7, Player Phase

Lekura and Crow gain +2 support.
Saythe and Dimitri gain +2 support.

Crow moves to R15.

Dimitri moves to Q15 and attacks Cavalier 1.
{table]http://oi44.tinypic.com/1z68was.jpg|HP: 21/21Dmg: 11x2Hit: 96Crit: 9|Dimitri attacks with an Iron Bow and deals 11 damage.|Cavalier 1 cannot counter.|Dimitri attacks again and deals 2 damage. Cavalier 1 is slain.|HP: 13/22[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Dimitri gains 29 experience.
Dimitri reaches level 3!
+1 HP
+1 Skl
+1 Spd
+1 Res
+1 support with Lekura.
+1 support with Crow.

Lekura dances for Dimitri.
{table]http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png|Lekura uses a Fancy Trinket. Dimitri gains an extra turn.|http://oi44.tinypic.com/1z68was.jpg[/table]
Lekura gains 10 experience.
+2 support with Dimitri.

Dimitri moves to S12.

Saythe moves to O15 and attacks Priest 1.
{table]http://img80.imageshack.us/img80/8351/battlespritefin.png|HP: 18/19[br]Dmg: 12x2[br]Hit: 100[br]Crit: 1|Saythe attacks with an Iron Sword and deals 12 damage.|Priest 1 counterattacks with Heal and deals no damage.|Saythe attacks again and deals 5 damage. Priest 1 is slain.|HP: 17/17[br]Dmg: 0[br]Hit: 90[br]Crit: 0[/table]
Saythe gains 29 experience.
+1 support with Riderch.
Salvage! Found a Restorative Sample.

Riderch moves to O14, equips a Hand Axe, and rescues Saythe.
+2 support with Saythe.

Venimoor moves to T10.

Almer moves to T11, equips Heal, and heals Venimoor.
{table]http://i1228.photobucket.com/albums/ee455/SurviedNinja/AlmerBerulfsonBattle.png|HP: 18/18[br]Pwr: 17|Almer uses Heal. Venimoor heals 10 hp.|HP: 11/21[br]Pwr: --|http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png[/table]
Almer gains 11 experience.
+2 support with Venimoor.


[b]Turn 7, Militia Phase

Militia Cleric 1 moves to R17.
Militia Soldier 1 moves to O15 and takes Saythe from Riderch.
Militia Soldier 3 takes Saythe from Militia Soldier 1 and drops Saythe at Q15.
Militia Soldier 2 moves to P16.
Militia Archer 1 moves to Q16.
Militia Soldier 4 moves to T9.
Militia Mage 1 moves to S11.
Militia Soldier 5 moves to U9 and uses a Vulnerary. Militia Soldier 5 heals 9 hp.
Militia Mage 2 moves to U11.
Hallack moves to V11.

Reinforcements
Militia Myrmidon 1 arrives on T3.
Militia Fighter 1 arrives on U3.
Militia Mage 3 arrives on V2.
Civilian 1 arrives on T2.
Civilian 2 arrives on U1.
Civilian 3 arrives on U2.
Civilian 4 arrives on V1.


Turn 7, Sailor Phase

Sailor 1 moves to V20.
Pirate 1 moves to Y17.
Pirate 2 moves to AB15.
Sailor 2 moves to AC14.


Turn 7, Enemy Phase

Field Commander moves to T4 and attacks Militia Fighter 1.
Field Commander: Hold the line! Let no one pass!
{table]HP: 25/25[br]Dmg: 8[br]Hit: 97[br]Crit: 0|Field Commander attacks with a Boomerang and deals 8 damage.|Militia Fighter 1 cannot counter.|HP: 28/28[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Field Commander cantos to U4.

Soldier 8 moves to P17 and attacks Militia Archer 1.
{table]HP: 21/21[br]Dmg: 7[br]Hit: 73[br]Crit: 0|Soldier 8 attacks with an Iron Lance and deals 7 damage.|Militia Archer 1 cannot counter.|HP: 20/20[br]Dmg: --[br]Hit: --[br]Crit: --[/table]

Knight 1 moves to U4 and attacks Militia Myrmidon 1.
{table]HP: 25/25[br]Dmg: 16[br]Hit: 70[br]Crit: 0|Knight 1 attacks with a Steel Lance and deals 16 damage.|Militia Myrmidon 1 counterattacks with an Iron Sword and critically hits for 9 damage.|Militia Myrmidon 1 counterattacks again and deals 3 damage.|HP: 21/21[br]Dmg: 3x2[br]Hit: 95[br]Crit: 4[/table]

Knight 2 moves to S3 and attacks Militia Myrmidon 1.
{table]HP: 24/24[br]Dmg: 10[br]Hit: 78[br]Crit: 0|Knight 2 attacks with an Iron Lance and misses.|Militia Myrmidon 1 counterattacks with an Iron Sword and deals 5 damage.|Militia Myrmidon 1 counterattacks again and deals 5 damage.|HP: 5/21[br]Dmg: 5x2[br]Hit: 97[br]Crit: 4[/table]

Archer 7 moves to O17 and attacks Militia Cleric 1.
{table]HP: 16/16[br]Dmg: 9[br]Hit: 58[br]Crit: 0|Archer 7 attacks with a Longbow and misses.|Militia Cleric 1 cannot counter.|HP: 18/18[br]Dmg: --[br]Hit: --[br]Crit: --[/table]

Mage 1 moves to V4 and attacks Militia Fighter 1.
{table]HP: 15/15[br]Dmg: 10[br]Hit: 92[br]Crit: 0|Mage 1 attacks with Wind and misses.|Militia Fighter 1 cannot counter.|HP: 20/28[br]Dmg: --[br]Hit: --[br]Crit: --[/table]

Mage 4 moves to O18 and attacks Militia Soldier 2.
{table]HP: 15/15[br]Dmg: 7[br]Hit: 73[br]Crit: 2|Mage 1 attacks with Thunder and deals 7 damage.|Militia Soldier 2 cannot counter.|HP: 23/23[br]Dmg: --[br]Hit: --[br]Crit: --[/table]

Priest 3 moves to R3 and heals Knight 2.
{table]HP: 17/17[br]Pwr: 26|Priest 3 uses Mend. Knight 2 heals 10 hp.|HP: 14/24[br]Pwr: --[/table]

Fighter 3 moves to N16.
Fighter 5 moves to O3.
Archer 8 moves to P3.
Archer 9 moves to N3.
Mage 5 moves to N17.

Reinforcements
Knight 9 arrives at A14.
Cavalier 2 arrives at A15.
Shaman 1 arrives at A13.
Priest 4 arrives at A16.


Beginning of Turn 8, Player Phase

Venimoor and Almer gain +2 support.
Lekura and Saythe gain +2 support.
Saythe and Crow gain +2 support.


Map 2, Turn 8
http://img543.imageshack.us/img543/8149/map2turn8.gif

Objectives: Defend the ship until it is ready to depart.
- (Optional) Escort the refugees to the ship. 4/4 remain.
- (Optional) Escort the refugees to the ship. Next group coming from the north-west in 4 turns.
Allied Bonus Experience: 317 (24 this turn).

Combat Tables


Supports
{table=head][b]Character 1 |Character 2 |Rank |Support Points |Attack |Defense |Hit |Avoid
Venimoor (Wind) |Lekura (Wind) |-- |16/50 | | | |
Venimoor (Wind) |Saythe (Earth) |-- |16/50 | | | |
Venimoor (Wind) |Riderch (Dark) |-- |17/50 | | | |
Venimoor (Wind) |Crow (Earth) |-- |12/50 | | | |
Venimoor (Wind) |Almer (Wind) |-- |23/50 | | | |
Venimoor (Wind) |Dimitri (Thunder) |-- | 0/50 | | | |
Lekura (Wind) |Saythe (Earth) |-- |22/50 | | | |
Lekura (Wind) |Riderch (Dark) |-- |13/50 | | | |
Lekura (Wind) |Crow (Earth) |-- |18/50 | | | |
Lekura (Wind) |Almer (Wind) |-- | 0/50 | | | |
Lekura (Wind) |Dimitri (Thunder) |-- |10/50 | | | |
Saythe (Earth) |Riderch (Dark) |-- |16/50 | | | |
Saythe (Earth) |Crow (Earth) |-- |15/50 | | | |
Saythe (Earth) |Almer (Wind) |-- | 0/50 | | | |
Saythe (Earth) |Dimitri (Thunder) |-- |20/50 | | | |
Riderch (Dark) |Crow (Earth) |-- |19/50 | | | |
Riderch (Dark) |Almer (Wind) |-- | 0/50 | | | |
Riderch (Dark) |Dimitri (Thunder) |-- | 0/50 | | | |
Crow (Earth) |Almer (Wind) |-- | 0/50 | | | |
Crow (Earth) |Dimitri (Thunder) |-- | 7/50 | | | |
Almer (Wind) |Dimitri (Thunder) |-- | 1/50 | | | |[/table]


Players

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Sir Venimoor Drake | |2 (50) |21/21 |Iron Axe (42/45) |7 |15 |93 |3.0 |15 |1 |5 |3 |6 (Flying)
Sir Venimoor Drake | | | |Thunder (33/40) |7 |9 |93 |8.0 |15 |1 |5 |3 |6 (Flying)
Lekura the Circus Thief | |2 (70) |31/31 |Fancy Trinket (--/--) |8 |6 |121 |4.0 |21 |5 |2 |2 |5 (Light, Swim)
Lekura the Circus Thief | | | |Shiny Bauble (15/15) |8 |6 |121 |4.0 |21 |5 |2 |2 |5 (Light, Swim)
Saythe | |3 (40) |18/19 |Iron Sword (33/45) |12 |12 |115 |10.0 |29 |5 |2 |1 |7 (Light)
Saythe | | | |Vulnerary (3/3) | | | | | | | | |
Riderch the Bulwark | |3 (21) |21/28 |Hand Axe (17/20) |5-1 |15+1 |71 |2.5 | 9 |1 |9 |4 |3 (Armored)
Riderch the Bulwark | | | |Iron Lance (42/45) |5 |15+1 |96 |2.5 |11 |1 |9 |4 |3 (Armored)
Riderch the Bulwark | | | |Iron Axe (41/45) |5 |16+1 |91 |2.5 |11 |1 |9 |4 |3 (Armored)
Crow | |2 (89) |12/12 |Flux (28/40) |8 |12 |106 |4.0 |26 |10 |2 |5 |4 (Normal)
Crow | | | |Vulnerary (3/3) | | | | | | | | |
Crow | | | |Vulnerary (3/3) | | | | | | | | |
Almer Berulfsson | |2 (91) |18/18 |Iron Sword (43/45) |9 |9 |114 |4.5 |24 |6 |2 |2 |5 (Light)
Almer Berulfsson | | | |Heal (37/40) |9 |4 (17) |124 |4.5 |24 |6 |2 |2 |5 (Light)
Almer Berulfsson | | | |Heirloom Silver Sword (30/30) |9-2 |16 |109 |4.5 |20 |6 |2 |2 |5 (Light)
Almer Berulfsson | | | |Elixir (3/3) | | | | | | | | |
Dimitri Ivanov | |3 (18) |21/22 |Iron Bow (39/45) |10 |16 |108 |10.0 |23 |3 |3 |4 |5 (Light)
Dimitri Ivanov | | | |Vulnerary (3/3) | | | | | | | | |[/table]


Freeport Militia

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Lieutenant Hallack (I) | |8 |28/28 |Iron Lance (45/45) |8 |18 |103 |3.5 |20 |4 |11 |10 |6 (Normal)
Lieutenant Hallack (I) | | | |Javelin (20/20) |8 |17 | 83 |3.5 |20 |4 |11 |10 |6 (Normal)
Lieutenant Hallack (I) | | | |Potion (3/3) | | | | | | | | |
Soldier 1 (I) | |5 |25/25 |Iron Lance (41/45) |9 |15 |108 |4.5 |23 |5 | 6 | 4 |5 (Normal)
Soldier 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 2 (I) | |5 |16/23 |Iron Lance (45/45) |8 |13 |107 |4.0 |22 |6 | 9 | 4 |5 (Normal)
Soldier 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 3 (I) | |4 |23/25 |Iron Lance (42/45) |8 |14 |108 |4.0 |23 |7 | 7 | 3 |5 (Normal)
Soldier 3 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 4 (I) | |6 |22/26 |Iron Lance (45/45) |8 |13 |105 |3.5 |22 |6 | 9 | 3 |5 (Normal)
Soldier 4 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 5 (I) | |4 |24/24 |Iron Lance (45/45) |6 |13 |105 |3.5 |18 |6 | 8 | 3 |5 (Normal)
Soldier 5 (I) | | | |Vulnerary (2/3) | | | | | | | | |
Myrmidon 1 (I) | |5 | 5/21 |Iron Sword (45/45) |11 |12 |119 |5.5 |29 |7 | 4 | 2 |5 (Normal)
Myrmidon 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Fighter 1 (I) | |4 |20/28 |Iron Axe (45/45) |8 |18 | 94 |2.5 |20 |4 | 6 | 1 |5 (Normal)
Fighter 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Archer 1 | |4 |13/20 |Iron Bow (42/45) |9 |13 |118 |5.0 |26 |8 | 5 | 4 |5 (Normal)
Archer 2 | |5 |22/22 |Iron Bow (43/45) |10 |16 |117 |5.0 |27 |7 | 8 | 6 |5 (Normal)
Mage 1 | |3 |17/17 |Wind (36/40) |8 |12 |118 |4.5 |21 |5 | 4 | 7 |5 (Normal)
Mage 2 | |4 |17/17 |Fire (36/40) |9 |14 |115 |4.5 |25 |7 | 2 | 9 |5 (Normal)
Mage 3 | |4 |18/18 |Elwind (35/35) |9 |15 |115 |4.5 |25 |7 | 2 | 7 |5 (Normal)
Knight 1 (I) | |7 |32/32 |Iron Lance (45/45) |6 |18 |105 |4.0 |16 |4 |10 | 4 |4 (Armored)
Knight 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Knight 2 (I) | |7 |31/31 |Iron Lance (45/45) |6 |16 |108 |4.5 |18 |6 | 9 | 2 |4 (Armored)
Knight 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Cleric 1 | |2 |18/18 |Heal (38/40) |7 | 0 (17) |123 |3.5 |23 |9 | 1 | 8 |5 (Normal)
Civilian 1 | |2 |16/16 |Bronze Scrap (2/--) |2 |-- |-- |-- | 8 |4 | 2 | 1 |5 (Normal)
Civilian 2 | |1 |15/15 |Iron Scrap (1/--) |2 |-- |-- |-- | 7 |3 | 1 | 0 |5 (Normal)
Civilian 3 | |3 |16/16 |Bronze Scrap (1/--) |2 |-- |-- |-- | 7 |3 | 2 | 1 |5 (Normal)
Civilian 4 | |2 |16/16 |Restorative Sample (1/--) |2 |-- |-- |-- | 8 |4 | 2 | 0 |5 (Normal)[/table]


Ugly Duckling

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Pirate 1 | |4 |31/31 |Iron Axe (45/45) |9 |18 |96 |3.5 |20 |2 | 6 | 4 |5 (Normal, Swim)
Pirate 2 | |4 |30/30 |Iron Axe (45/45) |8 |18 |98 |4.0 |18 |2 | 3 | 4 |5 (Normal, Swim)
Pirate 3 | |2 |29/29 |Iron Axe (45/45) |6 |16 |92 |2.5 |14 |2 | 3 | 2 |5 (Normal, Swim)
Pirate 4 | |5 |29/29 |Iron Axe (45/45) |7 |20 |95 |3.0 |17 |3 | 4 | 4 |5 (Normal, Swim)
Sailor 1 | |3 |21/21 |Iron Sword (45/45) |10 |12 |114 |5.0 |24 |4 | 4 | 2 |5 (Normal, Swim)
Sailor 2 | |1 |21/21 |Iron Sword (45/45) |8 |10 |111 |4.5 |19 |3 | 4 | 2 |5 (Normal, Swim)
Sailor 3 | |4 |24/24 |Iron Sword (45/45) |9 |10 |120 |5.5 |19 |3 | 5 | 3 |5 (Normal, Swim)[/table]


Thrann Army

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Field Commander |Ward 6 (6) |4 |25/25 |Boomerang (19/20) |5 |13 |102 |4.5 |14 |4 |8 |3+6 |7 (Mounted)
Field Commander | | | |Pure Water (2/3) | | | | | | | | |
Soldier 1 (D) | |2 |22/22 |Javelin (20/20) |4-3 |11 | 79 |2.5 | 6 |4 |5 |1 |5 (Normal)
Soldier 2 | |3 |21/21 |Iron Lance (45/45) |5 |11 | 99 |2.5 |14 |4 |6 |3 |5 (Normal)
Soldier 3 | |2 |21/21 |Iron Lance (45/45) |5 |11 | 98 |2.5 |13 |3 |6 |1 |5 (Normal)
Soldier 8 | |3 |21/21 |Iron Lance (44/45) |4 |12 | 99 |2.5 |12 |4 |6 |2 |5 (Normal)
Fighter 1 | |3 |23/23 |Hatchet (30/30) |4 |12 |105 |8.0 |11 |3 |4 |2 |5 (Normal)
Fighter 2 | |4 |26/26 |Iron Axe (45/45) |5 |17 | 93 |2.5 |13 |3 |6 |0 |5 (Normal)
Fighter 3 | |2 |24/24 |Hatchet (30/30) |4 |11 |100 |7.0 |10 |2 |5 |0 |5 (Normal)
Fighter 4 | |2 |24/24 |Hatchet (30/30) |3 |12 |102 |7.5 | 8 |2 |4 |0 |5 (Normal)
Fighter 5 | |2 |24/24 |Hatchet (30/30) |3 |11 |102 |7.5 | 8 |2 |5 |0 |5 (Normal)
Mercenary 1 (D) | |5 |25/25 |[b]Steel Sword (35/35) |8-2 |15 |102 |4.5 |16 |4 |3 |0 |5 (Normal)
Mercenary 2 | |3 |23/23 |Iron Sword (45/45) |6 |11 |106 |3.5 |14 |2 |4 |0 |5 (Normal)
Archer 1 | |3 |17/17 |Iron Bow (45/45) |5 |12 |103 |3.5 |14 |4 |3 |2 |5 (Normal)
Archer 2 (DI) | |4 |18/18 |Iron Bow (45/45) |5 |12 |105 |4.0 |14 |4 |4 |3 |5 (Normal)
Archer 2 (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Archer 7 | |1 |16/16 |Longbow (20/20) |5 |10 | 81 |3.5 |12 |2 |3 |2 |5 (Normal)
Archer 8 | |1 |16/16 |Bronze Crossbow (40/40) |5 |10 |112 |-- |12 |2 |3 |2 |5 (Normal)
Archer 9 | |2 |17/17 |Iron Bow (45/45) |6 |12 | 97 |2.5 |14 |2 |4 |3 |5 (Normal)
Knight 1 | |4 |13/25 |Steel Lance (39/40) |4 |19 | 84 |2.0 | 9 |1 |8 |0 |4 (Armored)
Knight 2 | |2 |24/24 |Iron Lance (44/45) |3 |13 | 92 |1.5 | 7 |1 |6 |0 |4 (Armored)
Knight 2 | | | |Javelin (20/20) |3 |12 | 72 |1.5 | 7 |1 |6 |0 |4 (Armored)
Knight 3 (I) | |4 |27/27 |Iron Lance (45/45) |3 |13 | 95 |2.0 | 8 |2 |7 |1 |4 (Armored)
Knight 3 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Knight 4 | |5 |26/26 |Slim Lance (30/30) |3 |11 |103 |6.5 | 8 |2 |9 |2 |4 (Armored)
Knight 5 | |4 |27/27 |Iron Lance (45/45) |3 |14 | 95 |2.0 | 8 |2 |7 |1 |4 (Armored)
Knight 7 | |4 |27/27 |Iron Lance (45/45) |3 |13 | 92 |1.5 | 7 |1 |6 |2 |4 (Armored)
Knight 8 | |3 |25/25 |Javelin (20/20) |4 |13 | 72 |1.5 | 9 |1 |5 |1 |4 (Armored)
Knight 9 | |2 |25/25 |Iron Lance (45/45) |3 |13 |92 |1.5 | 7 |1 |6 |0 |4 (Armored)
Cavalier 2 | |3 |23/23 |Iron Bow(45/45) |6 |12 |96 |2.0 |15 |3 |5 |2 |7 (Mounted)
Mage 1 | |3 |15/15 |Wind (40/40) |5 |11 |112 |3.5 |13 |3 |0 |7 |5 (Normal)
Mage 2 | |4 |15/15 |Fire (40/40) |5 |13 |107 |3.5 |13 |3 |0 |7 |5 (Normal)
Mage 4 | |1 |15/15 |Thunder (38/40) |5 |11 | 95 |8.0 |13 |3 |0 |6 |5 (Normal)
Mage 5 | |3 |15/15 |Wind (40/40) |6 |10 |112 |3.5 |15 |3 |0 |7 |5 (Normal)
Monk 2 (I) | |2 |16/16 |Elight (35/35) |6 |10 |113 |4.0 |14 |2 |2 |6 |5 (Normal)
Monk 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Shaman 1 | |1 |18/18 |Flux (40/40) |5 |12 |91 |2.0 |13 |3 |1 |4 |5 (Normal)
Priest 2 | |2 |17/17 |Heal (40/40) |3 | 0 (15) |118 |2.5 |14 |8 |0 |6 |5 (Normal)
Priest 3 | |3 |17/17 |Mend (19/20) |4 | 0 (26) |119 |2.5 |17 |9 |0 |7 |5 (Normal)
Priest 4 | |2 |17/17 |Heal (40/40) |3 |0 (15) |118 |2.5 |14 |8 |0 |7 |5 (Normal)[/table]


Legend

Names in blue indicate a recruitable character.
Names in green indicate a lieutenant.
Names in red indicate a boss.
(D) indicates possession of a droppable item.
(I) indicates possession of items other than equippable weapons. Omitted for players.
(!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.

Bolded weapon names indicate an equipped weapon.
Item names in blue indicate a reforged item.
Item names in green indicate a droppable item.
Item names in red indicate a locked item that cannot be traded or stolen.




Players


Sir Venimoor Drake
Player: Penguinator
http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png
Position:
Level 2 Sky Raider
Exp: 50/100
HP: 21/21
Str: 7
Mag: 0
Skl: 6
Spd: 7
Lck: 1
Def: 5
Res: 3
Constitution: 14
Movement: 6
Movement Type: Flying
Combat Type: Dragon, Flying
Capacity: 10/10
Skills: Dragonslayer
Talents: Thievery, Night-Sighted, In Body In Mind
Weapon Levels:
Axe (D) 4/30
Thunder (E) 9/20
Affinity: Wind

Lekura the Circus Thief
Player: Herpestidae
http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png
Position:
Level 2 Figurant
Exp: 70/100
HP: 31/31
Str: 6
Mag: 0
Skl: 8
Spd: 8
Lck: 5
Def: 2
Res: 2
Constitution: 10
Movement: 5
Movement Type: Light, Swim
Combat Type: Light
Capacity: 15/15
Skills: None
Talents: Thievery, Swimmer, Wanderer's Gait
Weapon Levels
Dance (D) 14/30
Affinity: Wind

Saythe
Player: bladescape
http://img80.imageshack.us/img80/8351/battlespritefin.png
Position:
Level 3 Desert Swordsman
Exp: 40/100
HP: 18/19
Str: 7
Mag: 0
Skl: 10
Spd: 12
Lck: 5
Def: 2
Res: 1
Constitution: 7
Movement: 7
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: Survivor
Talents: Crit +5%, Salvage, Wanderer's Gait
Weapon Levels
Sword (D) 12/30
Affinity: Earth

Riderch the Bulwark
Player: LordOfTheDucks
http://i.imgur.com/srYAr.png
Position:
Level 3 Mercenary
Exp: 21/100
HP: 21/28
Str: 8+1
Mag: 0
Skl: 5
Spd: 5
Lck: 1
Def: 9
Res: 4
Constitution: 10
Movement: 3
Movement Type: Armored
Combat Type: Armored
Capacity: 15/15
Skills: None
Talents: Diehard, Bravery
Weapon Levels
Lance (D) 5/30
Axe (E) 6/20
Affinity: Dark

Crow
Player: RuneboundShade
http://img593.imageshack.us/img593/7518/crowbattle.png
Position:
Level 2 Wandering Mage
Exp: 89/100
HP: 12/12
Str: 0
Mag: 6
Skl: 8
Spd: 8
Lck: 10
Def: 2
Res: 5
Constitution: 8
Movement: 4
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Wanderer's Gait
Weapon Levels
Dark (D) 12/30
Affinity: Earth

Almer Berulfsson
Player: silphael
http://i1228.photobucket.com/albums/ee455/SurviedNinja/AlmerBerulfsonBattle.png
Position:
Level 2 Swordpriest
Exp: 91/100
HP: 18/18
Str: 0
Mag: 7
Skl: 9
Spd: 9
Lck: 6
Def: 2
Res: 2
Constitution: 5
Movement: 5
Movement Type: Light
Combat Type: Light
Capacity: 20/20
Skills: Noble
Talents: Autocoagulate, Salvage, Mind Over Body
Weapon Levels
Sword (D) 2/30
Staff (E) 3/20
Affinity: Wind

Dimitri Ivanov
Player: Bad Situation
http://oi44.tinypic.com/1z68was.jpg
Position:
Level 3 Skywind Marksman
Exp: 18/100
HP: 21/22
Str: 10
Mag: 0
Skl: 10
Spd: 10
Lck: 3
Def: 3
Res: 4
Constitution: 8
Movement: 5
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: None
Talents: Crit +5%, Volley
Weapon Levels
Bow (D) 6/30
Affinity: Thunder

Bonus Experience: 14/120

Gold: 5000

Convoy: 0/100

No contents.


Crafting

Scraps
Bronze Scrap: 1
Iron Scrap: 1
Steel Scrap: 0
Silver Scrap: 0
Truesteel Scrap: 0

Essences
Weak Anima Essence: 1
Weak Energy Essence: 0
Weak Primal Essence: 0
Strong Anima Essence: 0
Strong Energy Essence: 0
Strong Primal Essence: 0
Powerful Anima Essence: 0
Powerful Energy Essence: 0
Powerful Primal Essence: 0
Essence of Magic: 0

Samples
Transformative Sample: 0
Restorative Sample: 2
Venom Sample: 0
Alchemical Sample: 0

Materials
No other materials.

Recipes
No recipes available.




Freeport Militia


Lieutenant Hallack
Position:
Level 8 Soldier
HP: 28/28
Str: 11
Mag: 0
Skl: 7
Spd: 8
Lck: 4
Def: 11
Res: 10
Constitution: 10
Movement: 6
Movement Type: Normal
Combat Type: Normal
Talents: Spring Attack

Soldier 1
Position:
Level 5 Soldier
HP: 25/25
Str: 8
Mag: 0
Skl: 9
Spd: 9
Lck: 5
Def: 6
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 2
Position:
Level 5 Soldier
HP: 16/23
Str: 6
Mag: 0
Skl: 8
Spd: 8
Lck: 6
Def: 9
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 3
Position:
Level 4 Soldier
HP: 23/25
Str: 7
Mag: 0
Skl: 8
Spd: 8
Lck: 7
Def: 7
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 4
Position:
Level 6 Soldier
HP: 22/26
Str: 6
Mag: 0
Skl: 7
Spd: 8
Lck: 6
Def: 9
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 5
Position:
Level 4 Soldier
HP: 24/24
Str: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 6
Def: 8
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal

Myrmidon 1
Position:
Level 5 Myrmidon
HP: 5/21
Str: 7
Mag: 1
Skl: 11
Spd: 11
Lck: 7
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 1
Position:
Level 4 Fighter
HP: 20/28
Str: 10
Mag: 0
Skl: 5
Spd: 8
Lck: 4
Def: 6
Res: 1
Constitution: 11
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 1
Position:
Level 4 Archer
HP: 20/20
Str: 7
Mag: 0
Skl: 10
Spd: 9
Lck: 8
Def: 5
Res: 4
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 2
Position:
Level 5 Archer
HP: 22/22
Str: 10
Mag: 0
Skl: 10
Spd: 10
Lck: 7
Def: 8
Res: 6
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 1
Position:
Level 3 Mage
HP: 17/17
Str: 0
Mag: 8
Skl: 9
Spd: 8
Lck: 5
Def: 4
Res: 7
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 2
Position:
Level 4 Mage
HP: 17/17
Str: 0
Mag: 9
Skl: 9
Spd: 9
Lck: 7
Def: 2
Res: 9
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 3
Position:
Level 4 Mage
HP: 18/18
Str: 0
Mag: 9
Skl: 9
Spd: 9
Lck: 7
Def: 2
Res: 6
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal

Knight 1
Position:
Level 7 Knight
HP: 32/32
Str: 11
Mag: 0
Skl: 8
Spd: 6
Lck: 4
Def: 10
Res: 4
Constitution: 10
Movement: 4
Movement Type: Normal
Combat Type: Normal

Knight 2
Position:
Level 7 Knight
HP: 31/31
Str: 9
Mag: 0
Skl: 9
Spd: 6
Lck: 6
Def: 9
Res: 2
Constitution: 10
Movement: 4
Movement Type: Normal
Combat Type: Normal

Cleric 1
Position:
Level 2 Cleric
HP: 18/18
Str: 0
Mag: 7
Skl: 7
Spd: 7
Lck: 9
Def: 1
Res: 8
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal

Civilian 1
Position:
Level 2 Civilian
HP: 16/16
Str: 2
Mag: 0
Skl: 3
Spd: 2
Lck: 4
Def: 2
Res: 1
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Civilian 2
Position:
Level 1 Civilian
HP: 15/15
Str: 2
Mag: 0
Skl: 2
Spd: 2
Lck: 3
Def: 1
Res: 0
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Civilian 3
Position:
Level 3 Civilian
HP: 16/16
Str: 2
Mag: 0
Skl: 3
Spd: 2
Lck: 3
Def: 2
Res: 1
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Civilian 4
Position:
Level 2 Civilian
HP: 16/16
Str: 2
Mag: 0
Skl: 2
Spd: 2
Lck: 4
Def: 2
Res: 0
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal



Ugly Duckling


Pirate 1
Position:
Level 4 Pirate
HP: 31/31
Str: 10
Mag: 0
Skl: 7
Spd: 9
Lck: 2
Def: 6
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming

Pirate 2
Position:
Level 4 Pirate
HP: 30/30
Str: 10
Mag: 1
Skl: 8
Spd: 8
Lck: 2
Def: 3
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming

Pirate 3
Position:
Level 2 Pirate
HP: 29/29
Str: 8
Mag: 0
Skl: 5
Spd: 6
Lck: 2
Def: 3
Res: 2
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming

Pirate 4
Position:
Level 5 Pirate
HP: 29/29
Str: 12
Mag: 0
Skl: 6
Spd: 7
Lck: 3
Def: 4
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming

Sailor 1
Position:
Level 3 Sailor
HP: 21/21
Str: 7
Mag: 0
Skl: 10
Spd: 10
Lck: 4
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming

Sailor 2
Position:
Level 1 Sailor
HP: 21/21
Str: 5
Mag: 0
Skl: 9
Spd: 8
Lck: 3
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming

Sailor 3
Position:
Level 4 Sailor
HP: 24/24
Str: 5
Mag: 0
Skl: 11
Spd: 9
Lck: 3
Def: 5
Res: 3
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming



Thrann Army


Field Commander
Position:
Level 4 Cavalier
HP: 25/25
Str: 9
Mag: 0
Skl: 9
Spd: 5
Lck: 4
Def: 8
Res: 3+6
Constitution: 10
Movement: 7
Movement Type: Mounted
Combat Type: Mounted

Soldier 1
Position:
Level 2 Soldier
HP: 22/22
Str: 5
Mag: 1
Skl: 5
Spd: 4
Lck: 4
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 2
Position:
Level 3 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 5
Lck: 4
Def: 6
Res: 3
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 3
Position:
Level 2 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 8
Position:
Level 3 Soldier
HP: 21/21
Str: 5
Mag: 0
Skl: 5
Spd: 4
Lck: 4
Def: 6
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 1
Position:
Level 3 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 6
Spd: 4
Lck: 3
Def: 4
Res: 2
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 2
Position:
Level 4 Fighter
HP: 26/26
Str: 9
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 3
Position:
Level 2 Fighter
HP: 24/24
Str: 7
Mag: 0
Skl: 4
Spd: 4
Lck: 2
Def: 5
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 4
Position:
Level 2 Fighter
HP: 24/24
Str: 8
Mag: 0
Skl: 5
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 5
Position:
Level 2 Fighter
HP: 24/24
Str: 7
Mag: 0
Skl: 5
Spd: 3
Lck: 2
Def: 5
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mercenary 1
Position:
Level 5 Mercenary
HP: 25/25
Str: 7
Mag: 1
Skl: 9
Spd: 8
Lck: 4
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mercenary 2
Position:
Level 3 Mercenary
HP: 23/23
Str: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 2
Def: 4
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 1
Position:
Level 3 Archer
HP: 17/17
Str: 6
Mag: 0
Skl: 7
Spd: 5
Lck: 4
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 2
Position:
Level 4 Archer
HP: 18/18
Str: 6
Mag: 0
Skl: 8
Spd: 5
Lck: 4
Def: 4
Res: 3
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 7
Position:
Level 1 Archer
HP: 16/16
Str: 5
Mag: 0
Skl: 7
Spd: 5
Lck: 2
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 8
Position:
Level 1 Archer
HP: 16/16
Str: 5
Mag: 0
Skl: 7
Spd: 5
Lck: 2
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 9
Position:
Level 2 Archer
HP: 17/17
Str: 6
Mag: 0
Skl: 8
Spd: 6
Lck: 2
Def: 4
Res: 3
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Knight 1
Position:
Level 4 Knight
HP: 13/25
Str: 8
Mag: 0
Skl: 4
Spd: 4
Lck: 1
Def: 8
Res: 0
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 2
Position:
Level 2 Knight
HP: 24/24
Str: 6
Mag: 0
Skl: 3
Spd: 3
Lck: 1
Def: 6
Res: 0
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 3
Position:
Level 4 Knight
HP: 27/27
Str: 6
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 7
Res: 1
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 4
Position:
Level 5 Knight
HP: 26/26
Str: 7
Mag: 0
Skl: 3
Spd: 3
Lck: 2
Def: 9
Res: 2
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 5
Position:
Level 4 Knight
HP: 27/27
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 7
Res: 1
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 7
Position:
Level 4 Knight
HP: 27/27
Str: 6
Mag: 0
Skl: 3
Spd: 3
Lck: 1
Def: 6
Res: 2
Constitution: 12
Movement: 4
Movement Type: Normal
Combat Type: Normal

Knight 8
Position:
Level 3 Knight
HP: 25/25
Str: 7
Mag: 0
Skl: 3
Spd: 4
Lck: 1
Def: 5
Res: 1
Constitution: 12
Movement: 4
Movement Type: Normal
Combat Type: Normal

Knight 9
Position:
Level 2 Knight
HP: 25/25
Str: 6
Mag: 0
Skl: 3
Spd: 3
Lck: 1
Def: 6
Res: 0
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Cavalier 2
Position:
Level 3 Cavalier
HP: 23/23
Str: 6
Mag: 1
Skl: 4
Spd: 6
Lck: 3
Def: 5
Res: 2
Constitution: 10
Movement: 5
Movement Type: Mounted
Combat Type: Mounted

Mage 1
Position:
Level 3 Mage
HP: 15/15
Str: 0
Mag: 7
Skl: 7
Spd: 5
Lck: 3
Def: 0
Res: 7
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 2
Position:
Level 4 Mage
HP: 15/15
Str: 0
Mag: 8
Skl: 7
Spd: 5
Lck: 3
Def: 0
Res: 7
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 4
Position:
Level 1 Mage
HP: 15/15
Str: 0
Mag: 6
Skl: 6
Spd: 5
Lck: 3
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 5
Position:
Level 3 Mage
HP: 15/15
Str: 0
Mag: 7
Skl: 7
Spd: 6
Lck: 3
Def: 0
Res: 7
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Monk 2
Position:
Level 2 Monk
HP: 16/16
Str: 0
Mag: 5
Skl: 8
Spd: 6
Lck: 2
Def: 2
Res: 6
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal

Shaman 1
Position:
Level 1 Shaman
HP: 18/18
Str: 0
Mag: 6
Skl: 4
Spd: 5
Lck: 3
Def: 1
Res: 4
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Priest 2
Position:
Level 2 Priest
HP: 17/17
Str: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 8
Def: 0
Res: 6
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal

Priest 3
Position:
Level 3 Priest
HP: 17/17
Str: 0
Mag: 6
Skl: 5
Spd: 4
Lck: 9
Def: 0
Res: 7
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal

Priest 4
Position:
Level 2 Priest
HP: 17/17
Str: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 8
Def: 0
Res: 7
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal

Penguinator
2012-04-16, 09:47 PM
http://img823.imageshack.us/img823/4879/spritelordvenimoorportr.png
"You would attack innocents who are only trying to make it to safety? What kind of a man are you? Libellule, we won't let this man live."

...I had more logic and such, but the forum decided to screw it all up.

Venimoor to V5 and attack with his Iron Axe. (He should be at full health)
Dimitri to S8.
Almer to U8?

Saythe to O16 to end the archer.
Riderch to O17 to end the mage.
Lekura to O18 to dance for Riderch.
Riderch to P19 to end the other mage.
Crow to Q16 to attack the soldier. (Up to 20 damage)

Stop if anyone misses.

Allies:
Hopefully by this point, only the Fighter and the Soldier stand in the way of the southern part of the party.
Soldier 2 kills Soldier 8.
Soldier 1 to S18 and attack Fighter. (Up to 20 damage)
Archer 1 to O15 and attack Fighter.
If Fighter lives, Soldier 3 attacks him.
Cleric to S13. (We'll need her more up there, soon)
Archer 2 to T10.
Lieutenant Hallack to U6 and attack with his Javelin. (18 damage)
Fighter 1 to S2 and kill the Knight.
Mage 3 to U3 and kill the Knight.
Soldier 4 to T4.
Soldier 5 to T5.
Myrmidon 1 probably moves, but definitely uses his vulnerary.
Mage 1 and 2 come closer, without getting into the range of anything.

I think that covers it.

Garryl
2012-04-16, 09:54 PM
Venimoor's HP has been corrected.

GrassyGnoll
2012-04-17, 01:34 PM
A storm of boots and steel roars in the courtyard. Riderch brays a cruel laugh as the overextended Thrann soldier grind themselves to pulp against the bulwark.

In a blur, the desert swordsman decapitates the clumsy Thrann cleric. Riderch snatches the myrmidon from the front, dives into a bramble of spears and releases his companion.


http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Batta.gif

"Yer alright by me, cutter! Once more into the breach!"

Iron Lance for mage one-shots, obvs.

Bad Situation
2012-04-17, 06:06 PM
A vicious scowl darkens Dimitri's face when he sees the field commander, falling back and pinning down a group of civilians. He couldn't risk being exposed in front of his newfound allies.

http://oi41.tinypic.com/j7chzr.jpg
"I hadn't realized Thrann had fallen so low. Targeting civilians is usually where I would draw the line."

Garryl
2012-04-19, 08:46 PM
Venimoor can't reach V5 from his location (it's 7 spaces away, but he only moves 6).

I may be late with this week's update. I have some work I need to do this weekend that will probably take up a lot of time. If you have an alternative ready, I can at least get started on it tomorrow, and then I'll probably have it up on Sunday.

Garryl
2012-04-29, 01:10 PM
Turn 8, Player Phase

Venimoor and Almer gain +2 support.
Lekura and Saythe gain +2 support.
Saythe and Crow gain +2 support.

Venimoor moves to V5 and attacks Knight 1.
{table]http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png|HP: 21/21Dmg: 9Hit: 84Crit: 7|Venimoor attacks with Thunder and misses.|Knight 1 cannot counter.|HP: 13/25[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Venimoor gains 1 experience.
Venimoor cantos to U7.

Dimitri moves to S8.

Almer moves to U8.

Saythe moves to O16 and attacks Archer 7.
{table]http://img80.imageshack.us/img80/8351/battlespritefin.png|HP: 18/19[br]Dmg: 9x2[br]Hit: 103[br]Crit: 8|Saythe attacks with an Iron Sword and deals 9 damage.|Archer 7 cannot counter.|Saythe attacks again and deals 7 damage. Archer 7 is slain.|HP: 16/16[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Saythe gains 27 experience.

Riderch moves to O17, equips an Iron Lance, and attacks Mage 5.
{table]http://i.imgur.com/srYAr.png|HP: 21/28[br]Dmg: 16[br]Hit: 81[br]Crit: 0|Bravery +1![br]Riderch attacks with an Iron Lance and deals 15 damage. Mage 5 is slain.|HP: 15/15[br]Dmg: 6[br]Hit: 101[br]Crit: 2[/table]
Riderch gains 30 experience.
+1 support with Saythe.

Lekura moves to O18 and dances for Riderch.
{table]http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png|Lekura uses a Fancy Trinket. Riderch gains an extra turn.|http://i.imgur.com/srYAr.png[/table]
Lekura gains 10 experience.
+2 support with Riderch.

Riderch moves to P19 and attacks Mage 4.
{table]http://i.imgur.com/srYAr.png|HP: 21/28[br]Dmg: 16[br]Hit: 83[br]Crit: 0|Bravery +1![br]Riderch attacks with an Iron Lance and deals 15 damage. Mage 4 is slain.|HP: 15/15[br]Dmg: 7[br]Hit: 84[br]Crit: 7[/table]
Riderch gains 27 experience.
Found a Thunder tome (38/40).

Crow moves to Q16 and attacks Soldier 8.
{table]http://img593.imageshack.us/img593/7518/crowbattle.png|HP: 12/12[br]Dmg: 10x2[br]Hit: 94[br]Crit: 0|Crow attacks with Flux and deals 10 damage.|Soldier 8 cannot counter.|Crow attacks again and deals 10 damage.|HP: 21/21[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Crow gains 11 experience.
Crow reaches level 3!
+1 Skl
+1 Spd
+1 Lck
+1 Res


[b]Turn 8, Militia Phase

Militia Soldier 2 attacks Soldier 8.
{table]HP: 16/23Dmg: 7x2[br]Hit: 95[br]Crit: 0|Militia Soldier 2 attacks with an Iron Lance and deals 1 damage. Soldier 8 is slain.|HP: 1/21[br]Dmg: 3[br]Hit: 77[br]Crit: 0[/table]

Militia Soldier 1 moves to N17 and attacks Fighter 3.
{table]HP: 25/25[br]Dmg: 9x2[br]Hit: 83[br]Crit: 2|Militia Soldier 1 attacks with an Iron Lance and misses.|Fighter 3 counterattacks with a Hatchet and deals 6 damage.|Militia Soldier 1 attacks again and deals 9 damage.|HP: 24/24[br]Dmg: 6[br]Hit: 92[br]Crit: 2[/table]

Militia Archer 1 moves to O15 and attacks Fighter 3.
{table]HP: 13/20[br]Dmg: 8x2[br]Hit: 108[br]Crit: 3|Militia Archer 1 attacks with an Iron Bow and deals 8 damage.|Fighter 3 cannot counter.|Militia Archer 1 attacks again and deals 7 damage. Fighter 3 is slain.|HP: 15/24[br]Dmg: --[br]Hit: --[br]Crit: --[/table]

Militia Cleric moves to S13.

Militia Archer 2 moves to T10.

Lieutenant Hallack moves to U6, equips a Javelin, and attacks Field Commander.
{table]HP: 28/28[br]Dmg: 10[br]Hit: 84[br]Crit: 0|Lieutenant Hallack attacks with a Javelin and deals 10 damage.|Field Commander counterattacks with a boomerang and deals 1 damage.|HP: 25/25[br]Dmg: 1[br]Hit: 67[br]Crit: 0[/table]

Militia Fighter 1 moves to S2 and attacks Knight 2.
{table]HP: 20/28[br]Dmg: 13x2[br]Hit: 102[br]Crit: 1|Militia Fighter 1 attacks with an Iron Axe and deals 13 damage.|Knight 2 counterattacks with an Iron Lance and deals 6 damage.|Militia Fighter 1 attacks again and deals 11 damage. Knight 2 is slain.|HP: 24/24[br]Dmg: 6[br]Hit: 57[br]Crit: 0[/table]

Militia Mage 3 moves to U3 and attacks Knight 1.
{table]HP: 18/18[br]Dmg: 15x2[br]Hit: 106[br]Crit: 3|Militia Mage 3 attacks with Elwind and deals 13 damage. Knight 1 is slain.|HP: 13/25[br]Dmg: --[br]Hit: --[br]Crit: --[/table]

Militia Myrmidon: We've broken through! Move, move, move!
Militia Myrmidon 1 uses a Vulnerary. Militia Myrmidon 1 heals 10 hp.

Militia Soldier 4 moves to T4.
Militia Soldier 5 moves to T5.
Militia Mage 1 moves to T8.
Militia Mage 2 moves to V7.
Civilian 1 moves to T7.
Civilian 2 moves to T2.
Civilian 3 moves to T6.
Civilian 4 moves to V3.


[b]Turn 8, Sailor Phase

Pirate 1 moves to V20.
Pirate 2 moves to Y17.
Sailor 1 moves to V22 and picks up a barrel from V23.
Sailor 2 moves to AB12 and puts a rope into the ship.


Turn 8, Enemy Phase

Archer 9 moves to S3 and attacks Militia Mage 3.
{table]HP: 17/17Dmg: 10[br]Hit: 72[br]Crit: 0|Archer 9 attacks with an Iron Bow and misses.|Militia Mage 3 counterattacks with Elwind and deals 12 damage.|HP: 18/18[br]Dmg: 12[br]Hit: 101[br]Crit: 2[/table]

Archer 8 moves to R4 and attacks Militia Soldier 4.
{table]HP: 16/16[br]Dmg: 1[br]Hit: 90[br]Crit: --|Archer 8 attacks with a Bronze Crossbow and deals 1 damage.|Militia Soldier 4 cannot counter.|HP: 22/26[br]Dmg: --[br]Hit: --[br]Crit: --[/table]

Mage 1 attacks Militia Soldier 4.
{table]HP: 15/15[br]Dmg: 8[br]Hit: 90[br]Crit: 0|Mage 1 attacks with Wind and deals 8 damage.|Militia Soldier 4 cannot counter.|HP: 21/26[br]Dmg: --[br]Hit: --[br]Crit: --[/table]

Field Commander moves to U5 and attacks Militia Soldier 4.
{table]HP: 15/25[br]Dmg: 3[br]Hit: 75[br]Crit: 0|Field Commander attacks with a Boomerang and deals 3 damage.|Militia Soldier 4 cannot counter.|HP: 13/26[br]Dmg: --[br]Hit: --[br]Crit: --[/table]

Fighter 5 moves to S4 and attacks Militia Soldier 4.
{table]HP: 24/24[br]Dmg: 3[br]Hit: 95[br]Crit: 1|Fighter 5 attacks with a Hatchet and deals 3 damage.|Militia Soldier 4 counterattacks with an Iron Lance and deals 7 damage.|Militia Soldier 4 counterattacks again and deals 7 damage.|HP: 10/26[br]Dmg: 7x2[br]Hit: 82[br]Crit: 1[/table]

Priest 3 heals Archer 9.
{table]HP: 17/17[br]Pwr: 26|Priest 3 uses Mend. Archer 9 heals 12 hp.|HP: 5/17[br]Pwr: --[/table]

Knight 9 moves to E14.
Cavalier 2 moves to G16.
Shaman 1 moves to F13.
Priest 4 moves to F16.


[b]Beginning of Turn 9, Player Phase

Venimoor and Almer gain +2 support.


Map 2, Turn 9
http://img209.imageshack.us/img209/6108/map2turn9.gif

Objectives: Defend the ship until it is ready to depart.
- (Optional) Escort the refugees to the ship. 4/4 remain.
- (Optional) Escort the refugees to the ship. Next group coming from the north-west in 3 turns.
Allied Bonus Experience: 465 (148 this turn).

Combat Tables


Supports
{table=head][b]Character 1 |Character 2 |Rank |Support Points |Attack |Defense |Hit |Avoid
Venimoor (Wind) |Lekura (Wind) |-- |16/50 | | | |
Venimoor (Wind) |Saythe (Earth) |-- |16/50 | | | |
Venimoor (Wind) |Riderch (Dark) |-- |17/50 | | | |
Venimoor (Wind) |Crow (Earth) |-- |12/50 | | | |
Venimoor (Wind) |Almer (Wind) |-- |25/50 | | | |
Venimoor (Wind) |Dimitri (Thunder) |-- | 0/50 | | | |
Lekura (Wind) |Saythe (Earth) |-- |22/50 | | | |
Lekura (Wind) |Riderch (Dark) |-- |15/50 | | | |
Lekura (Wind) |Crow (Earth) |-- |18/50 | | | |
Lekura (Wind) |Almer (Wind) |-- | 0/50 | | | |
Lekura (Wind) |Dimitri (Thunder) |-- |10/50 | | | |
Saythe (Earth) |Riderch (Dark) |-- |17/50 | | | |
Saythe (Earth) |Crow (Earth) |-- |15/50 | | | |
Saythe (Earth) |Almer (Wind) |-- | 0/50 | | | |
Saythe (Earth) |Dimitri (Thunder) |-- |20/50 | | | |
Riderch (Dark) |Crow (Earth) |-- |19/50 | | | |
Riderch (Dark) |Almer (Wind) |-- | 0/50 | | | |
Riderch (Dark) |Dimitri (Thunder) |-- | 0/50 | | | |
Crow (Earth) |Almer (Wind) |-- | 0/50 | | | |
Crow (Earth) |Dimitri (Thunder) |-- | 7/50 | | | |
Almer (Wind) |Dimitri (Thunder) |-- | 1/50 | | | |[/table]


Players

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Sir Venimoor Drake | |2 (51) |21/21 |Iron Axe (42/45) |7 |15 |93 |3.0 |15 |1 |5 |3 |6 (Flying)
Sir Venimoor Drake | | | |Thunder (33/40) |7 |9 |93 |8.0 |15 |1 |5 |3 |6 (Flying)
Lekura the Circus Thief | |2 (80) |31/31 |Fancy Trinket (--/--) |8 |6 |121 |4.0 |21 |5 |2 |2 |5 (Light, Swim)
Lekura the Circus Thief | | | |Shiny Bauble (15/15) |8 |6 |121 |4.0 |21 |5 |2 |2 |5 (Light, Swim)
Saythe | |3 (67) |18/19 |Iron Sword (31/45) |12 |12 |115 |10.0 |29 |5 |2 |1 |7 (Light)
Saythe | | | |Vulnerary (3/3) | | | | | | | | |
Riderch the Bulwark | |3 (78) |21/28 |Hand Axe (17/20) |5-1 |15+1 |71 |2.5 | 9 |1 |9 |4 |3 (Armored)
Riderch the Bulwark | | | |Iron Lance (40/45) |5 |15+1 |96 |2.5 |11 |1 |9 |4 |3 (Armored)
Riderch the Bulwark | | | |Iron Axe (41/45) |5 |16+1 |91 |2.5 |11 |1 |9 |4 |3 (Armored)
Riderch the Bulwark | | | |Thunder (38/40) | | | | | | | | |
Crow | |3 (00) |12/12 |Flux (26/40) |9 |12 |109 |4.5 |29 |11 |2 |6 |4 (Normal)
Crow | | | |Vulnerary (3/3) | | | | | | | | |
Crow | | | |Vulnerary (3/3) | | | | | | | | |
Almer Berulfsson | |2 (91) |18/18 |Iron Sword (43/45) |9 |9 |114 |4.5 |24 |6 |2 |2 |5 (Light)
Almer Berulfsson | | | |Heal (37/40) |9 |4 (17) |124 |4.5 |24 |6 |2 |2 |5 (Light)
Almer Berulfsson | | | |Heirloom Silver Sword (30/30) |9-2 |16 |109 |4.5 |20 |6 |2 |2 |5 (Light)
Almer Berulfsson | | | |Elixir (3/3) | | | | | | | | |
Dimitri Ivanov | |3 (18) |21/22 |Iron Bow (39/45) |10 |16 |108 |10.0 |23 |3 |3 |4 |5 (Light)
Dimitri Ivanov | | | |Vulnerary (3/3) | | | | | | | | |[/table]


Freeport Militia

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Lieutenant Hallack (I) | |8 |27/28 |Iron Lance (45/45) |8 |18 |103 |3.5 |20 |4 |11 |10 |6 (Normal)
Lieutenant Hallack (I) | | | |Javelin (19/20) |8 |17 | 83 |3.5 |20 |4 |11 |10 |6 (Normal)
Lieutenant Hallack (I) | | | |Potion (3/3) | | | | | | | | |
Soldier 1 (I) | |5 |19/25 |Iron Lance (40/45) |9 |15 |108 |4.5 |23 |5 | 6 | 4 |5 (Normal)
Soldier 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 2 (I) | |5 |16/23 |Iron Lance (44/45) |8 |13 |107 |4.0 |22 |6 | 9 | 4 |5 (Normal)
Soldier 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 3 (I) | |4 |23/25 |Iron Lance (42/45) |8 |14 |108 |4.0 |23 |7 | 7 | 3 |5 (Normal)
Soldier 3 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 4 (I) | |6 | 7/26 |Iron Lance (43/45) |8 |13 |105 |3.5 |22 |6 | 9 | 3 |5 (Normal)
Soldier 4 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 5 (I) | |4 |24/24 |Iron Lance (45/45) |6 |13 |105 |3.5 |18 |6 | 8 | 3 |5 (Normal)
Soldier 5 (I) | | | |Vulnerary (2/3) | | | | | | | | |
Myrmidon 1 (I) | |5 |15/21 |Iron Sword (41/45) |11 |12 |119 |5.5 |29 |7 | 4 | 2 |5 (Normal)
Myrmidon 1 (I) | | | |Vulnerary (2/3) | | | | | | | | |
Fighter 1 (I) | |4 |14/28 |Iron Axe (43/45) |8 |18 | 94 |2.5 |20 |4 | 6 | 1 |5 (Normal)
Fighter 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Archer 1 | |4 |13/20 |Iron Bow (40/45) |9 |13 |118 |5.0 |26 |8 | 5 | 4 |5 (Normal)
Archer 2 | |5 |22/22 |Iron Bow (43/45) |10 |16 |117 |5.0 |27 |7 | 8 | 6 |5 (Normal)
Mage 1 | |3 |17/17 |Wind (36/40) |8 |12 |118 |4.5 |21 |5 | 4 | 7 |5 (Normal)
Mage 2 | |4 |17/17 |Fire (36/40) |9 |14 |115 |4.5 |25 |7 | 2 | 9 |5 (Normal)
Mage 3 | |4 |18/18 |Elwind (33/35) |9 |15 |115 |4.5 |25 |7 | 2 | 7 |5 (Normal)
Knight 1 (I) | |7 |32/32 |Iron Lance (45/45) |6 |18 |105 |4.0 |16 |4 |10 | 4 |4 (Armored)
Knight 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Knight 2 (I) | |7 |31/31 |Iron Lance (45/45) |6 |16 |108 |4.5 |18 |6 | 9 | 2 |4 (Armored)
Knight 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Cleric 1 | |2 |18/18 |Heal (38/40) |7 | 0 (17) |123 |3.5 |23 |9 | 1 | 8 |5 (Normal)
Civilian 1 | |2 |16/16 |Bronze Scrap (2/--) |2 |-- |-- |-- | 8 |4 | 2 | 1 |5 (Normal)
Civilian 2 | |1 |15/15 |Iron Scrap (1/--) |2 |-- |-- |-- | 7 |3 | 1 | 0 |5 (Normal)
Civilian 3 | |3 |16/16 |Bronze Scrap (1/--) |2 |-- |-- |-- | 7 |3 | 2 | 1 |5 (Normal)
Civilian 4 | |2 |16/16 |Restorative Sample (1/--) |2 |-- |-- |-- | 8 |4 | 2 | 0 |5 (Normal)[/table]


Ugly Duckling

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Pirate 1 | |4 |31/31 |Iron Axe (45/45) |9 |18 |96 |3.5 |20 |2 | 6 | 4 |5 (Normal, Swim)
Pirate 2 | |4 |30/30 |Iron Axe (45/45) |8 |18 |98 |4.0 |18 |2 | 3 | 4 |5 (Normal, Swim)
Pirate 3 | |2 |29/29 |Iron Axe (45/45) |6 |16 |92 |2.5 |14 |2 | 3 | 2 |5 (Normal, Swim)
Pirate 4 | |5 |29/29 |Iron Axe (45/45) |7 |20 |95 |3.0 |17 |3 | 4 | 4 |5 (Normal, Swim)
Sailor 1 | |3 |21/21 |Iron Sword (45/45) |10 |12 |114 |5.0 |24 |4 | 4 | 2 |5 (Normal, Swim)
Sailor 2 | |1 |21/21 |Iron Sword (45/45) |8 |10 |111 |4.5 |19 |3 | 4 | 2 |5 (Normal, Swim)
Sailor 3 | |4 |24/24 |Iron Sword (45/45) |9 |10 |120 |5.5 |19 |3 | 5 | 3 |5 (Normal, Swim)[/table]


Thrann Army

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Field Commander |Ward 5 (5) |4 |15/25 |Boomerang (17/20) |5 |13 |102 |4.5 |14 |4 |8 |3+5 |7 (Mounted)
Field Commander | | | |Pure Water (2/3) | | | | | | | | |
Soldier 1 (D) | |2 |22/22 |Javelin (20/20) |4-3 |11 | 79 |2.5 | 6 |4 |5 |1 |5 (Normal)
Soldier 2 | |3 |21/21 |Iron Lance (45/45) |5 |11 | 99 |2.5 |14 |4 |6 |3 |5 (Normal)
Soldier 3 | |2 |21/21 |Iron Lance (45/45) |5 |11 | 98 |2.5 |13 |3 |6 |1 |5 (Normal)
Fighter 1 | |3 |23/23 |Hatchet (30/30) |4 |12 |105 |8.0 |11 |3 |4 |2 |5 (Normal)
Fighter 2 | |4 |26/26 |Iron Axe (45/45) |5 |17 | 93 |2.5 |13 |3 |6 |0 |5 (Normal)
Fighter 4 | |2 |24/24 |Hatchet (30/30) |3 |12 |102 |7.5 | 8 |2 |4 |0 |5 (Normal)
Fighter 5 | |2 |10/24 |Hatchet (29/30) |3 |11 |102 |7.5 | 8 |2 |5 |0 |5 (Normal)
Mercenary 1 (D) | |5 |25/25 |[b]Steel Sword (35/35) |8-2 |15 |102 |4.5 |16 |4 |3 |0 |5 (Normal)
Mercenary 2 | |3 |23/23 |Iron Sword (45/45) |6 |11 |106 |3.5 |14 |2 |4 |0 |5 (Normal)
Archer 1 | |3 |17/17 |Iron Bow (45/45) |5 |12 |103 |3.5 |14 |4 |3 |2 |5 (Normal)
Archer 2 (DI) | |4 |18/18 |Iron Bow (45/45) |5 |12 |105 |4.0 |14 |4 |4 |3 |5 (Normal)
Archer 2 (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Archer 8 | |1 |16/16 |Bronze Crossbow (39/40) |5 |10 |112 |-- |12 |2 |3 |2 |5 (Normal)
Archer 9 | |2 |17/17 |Iron Bow (45/45) |6 |12 | 97 |2.5 |14 |2 |4 |3 |5 (Normal)
Knight 3 (I) | |4 |27/27 |Iron Lance (45/45) |3 |13 | 95 |2.0 | 8 |2 |7 |1 |4 (Armored)
Knight 3 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Knight 4 | |5 |26/26 |Slim Lance (30/30) |3 |11 |103 |6.5 | 8 |2 |9 |2 |4 (Armored)
Knight 5 | |4 |27/27 |Iron Lance (45/45) |3 |14 | 95 |2.0 | 8 |2 |7 |1 |4 (Armored)
Knight 7 | |4 |27/27 |Iron Lance (45/45) |3 |13 | 92 |1.5 | 7 |1 |6 |2 |4 (Armored)
Knight 8 | |3 |25/25 |Javelin (20/20) |4 |13 | 72 |1.5 | 9 |1 |5 |1 |4 (Armored)
Knight 9 | |2 |25/25 |Iron Lance (45/45) |3 |13 |92 |1.5 | 7 |1 |6 |0 |4 (Armored)
Cavalier 2 | |3 |23/23 |Iron Bow(45/45) |6 |12 |96 |2.0 |15 |3 |5 |2 |7 (Mounted)
Mage 1 | |3 |15/15 |Wind (39/40) |5 |11 |112 |3.5 |13 |3 |0 |7 |5 (Normal)
Mage 2 | |4 |15/15 |Fire (40/40) |5 |13 |107 |3.5 |13 |3 |0 |7 |5 (Normal)
Monk 2 (I) | |2 |16/16 |Elight (35/35) |6 |10 |113 |4.0 |14 |2 |2 |6 |5 (Normal)
Monk 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Shaman 1 | |1 |18/18 |Flux (40/40) |5 |12 |91 |2.0 |13 |3 |1 |4 |5 (Normal)
Priest 2 | |2 |17/17 |Heal (40/40) |3 | 0 (15) |118 |2.5 |14 |8 |0 |6 |5 (Normal)
Priest 3 | |3 |17/17 |Mend (18/20) |4 | 0 (26) |119 |2.5 |17 |9 |0 |7 |5 (Normal)
Priest 4 | |2 |17/17 |Heal (40/40) |3 |0 (15) |118 |2.5 |14 |8 |0 |7 |5 (Normal)[/table]


Legend

Names in blue indicate a recruitable character.
Names in green indicate a lieutenant.
Names in red indicate a boss.
(D) indicates possession of a droppable item.
(I) indicates possession of items other than equippable weapons. Omitted for players.
(!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.

Bolded weapon names indicate an equipped weapon.
Item names in blue indicate a reforged item.
Item names in green indicate a droppable item.
Item names in red indicate a locked item that cannot be traded or stolen.




Players


Sir Venimoor Drake
Player: Penguinator
http://img808.imageshack.us/img808/9323/spritelordvenimoorbattl.png
Position:
Level 2 Sky Raider
Exp: 51/100
HP: 21/21
Str: 7
Mag: 0
Skl: 6
Spd: 7
Lck: 1
Def: 5
Res: 3
Constitution: 14
Movement: 6
Movement Type: Flying
Combat Type: Dragon, Flying
Capacity: 10/10
Skills: Dragonslayer
Talents: Thievery, Night-Sighted, In Body In Mind
Weapon Levels:
Axe (D) 4/30
Thunder (E) 10/20
Affinity: Wind

Lekura the Circus Thief
Player: Herpestidae
http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Lekura/FigBattle.png
Position:
Level 2 Figurant
Exp: 70/100
HP: 31/31
Str: 6
Mag: 0
Skl: 8
Spd: 8
Lck: 5
Def: 2
Res: 2
Constitution: 10
Movement: 5
Movement Type: Light, Swim
Combat Type: Light
Capacity: 15/15
Skills: None
Talents: Thievery, Swimmer, Wanderer's Gait
Weapon Levels
Dance (D) 15/30
Affinity: Wind

Saythe
Player: bladescape
http://img80.imageshack.us/img80/8351/battlespritefin.png
Position:
Level 3 Desert Swordsman
Exp: 67/100
HP: 18/19
Str: 7
Mag: 0
Skl: 10
Spd: 12
Lck: 5
Def: 2
Res: 1
Constitution: 7
Movement: 7
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: Survivor
Talents: Crit +5%, Salvage, Wanderer's Gait
Weapon Levels
Sword (D) 14/30
Affinity: Earth

Riderch the Bulwark
Player: LordOfTheDucks
http://i.imgur.com/srYAr.png
Position:
Level 3 Mercenary
Exp: 78/100
HP: 21/28
Str: 8+1
Mag: 0
Skl: 5
Spd: 5
Lck: 1
Def: 9
Res: 4
Constitution: 10
Movement: 3
Movement Type: Armored
Combat Type: Armored
Capacity: 15/15
Skills: None
Talents: Diehard, Bravery
Weapon Levels
Lance (D) 7/30
Axe (E) 6/20
Affinity: Dark

Crow
Player: RuneboundShade
http://img593.imageshack.us/img593/7518/crowbattle.png
Position:
Level 3 Wandering Mage
Exp: 0/100
HP: 12/12
Str: 0
Mag: 6
Skl: 9
Spd: 9
Lck: 11
Def: 2
Res: 6
Constitution: 8
Movement: 4
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Wanderer's Gait
Weapon Levels
Dark (D) 14/30
Affinity: Earth

Almer Berulfsson
Player: silphael
http://i1228.photobucket.com/albums/ee455/SurviedNinja/AlmerBerulfsonBattle.png
Position:
Level 2 Swordpriest
Exp: 91/100
HP: 18/18
Str: 0
Mag: 7
Skl: 9
Spd: 9
Lck: 6
Def: 2
Res: 2
Constitution: 5
Movement: 5
Movement Type: Light
Combat Type: Light
Capacity: 20/20
Skills: Noble
Talents: Autocoagulate, Salvage, Mind Over Body
Weapon Levels
Sword (D) 2/30
Staff (E) 3/20
Affinity: Wind

Dimitri Ivanov
Player: Bad Situation
http://oi44.tinypic.com/1z68was.jpg
Position:
Level 3 Skywind Marksman
Exp: 18/100
HP: 21/22
Str: 10
Mag: 0
Skl: 10
Spd: 10
Lck: 3
Def: 3
Res: 4
Constitution: 8
Movement: 5
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: None
Talents: Crit +5%, Volley
Weapon Levels
Bow (D) 6/30
Affinity: Thunder

Bonus Experience: 14/120

Gold: 5000

Convoy: 0/100

No contents.


Crafting

Scraps
Bronze Scrap: 1
Iron Scrap: 1
Steel Scrap: 0
Silver Scrap: 0
Truesteel Scrap: 0

Essences
Weak Anima Essence: 1
Weak Energy Essence: 0
Weak Primal Essence: 0
Strong Anima Essence: 0
Strong Energy Essence: 0
Strong Primal Essence: 0
Powerful Anima Essence: 0
Powerful Energy Essence: 0
Powerful Primal Essence: 0
Essence of Magic: 0

Samples
Transformative Sample: 0
Restorative Sample: 2
Venom Sample: 0
Alchemical Sample: 0

Materials
No other materials.

Recipes
No recipes available.




Freeport Militia


Lieutenant Hallack
Position:
Level 8 Soldier
HP: 28/28
Str: 11
Mag: 0
Skl: 7
Spd: 8
Lck: 4
Def: 11
Res: 10
Constitution: 10
Movement: 6
Movement Type: Normal
Combat Type: Normal
Talents: Spring Attack

Soldier 1
Position:
Level 5 Soldier
HP: 25/25
Str: 8
Mag: 0
Skl: 9
Spd: 9
Lck: 5
Def: 6
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 2
Position:
Level 5 Soldier
HP: 16/23
Str: 6
Mag: 0
Skl: 8
Spd: 8
Lck: 6
Def: 9
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 3
Position:
Level 4 Soldier
HP: 23/25
Str: 7
Mag: 0
Skl: 8
Spd: 8
Lck: 7
Def: 7
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 4
Position:
Level 6 Soldier
HP: 22/26
Str: 6
Mag: 0
Skl: 7
Spd: 8
Lck: 6
Def: 9
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 5
Position:
Level 4 Soldier
HP: 24/24
Str: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 6
Def: 8
Res: 3
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal

Myrmidon 1
Position:
Level 5 Myrmidon
HP: 5/21
Str: 7
Mag: 1
Skl: 11
Spd: 11
Lck: 7
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 1
Position:
Level 4 Fighter
HP: 20/28
Str: 10
Mag: 0
Skl: 5
Spd: 8
Lck: 4
Def: 6
Res: 1
Constitution: 11
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 1
Position:
Level 4 Archer
HP: 20/20
Str: 7
Mag: 0
Skl: 10
Spd: 9
Lck: 8
Def: 5
Res: 4
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 2
Position:
Level 5 Archer
HP: 22/22
Str: 10
Mag: 0
Skl: 10
Spd: 10
Lck: 7
Def: 8
Res: 6
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 1
Position:
Level 3 Mage
HP: 17/17
Str: 0
Mag: 8
Skl: 9
Spd: 8
Lck: 5
Def: 4
Res: 7
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 2
Position:
Level 4 Mage
HP: 17/17
Str: 0
Mag: 9
Skl: 9
Spd: 9
Lck: 7
Def: 2
Res: 9
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 3
Position:
Level 4 Mage
HP: 18/18
Str: 0
Mag: 9
Skl: 9
Spd: 9
Lck: 7
Def: 2
Res: 6
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal

Knight 1
Position:
Level 7 Knight
HP: 32/32
Str: 11
Mag: 0
Skl: 8
Spd: 6
Lck: 4
Def: 10
Res: 4
Constitution: 10
Movement: 4
Movement Type: Normal
Combat Type: Normal

Knight 2
Position:
Level 7 Knight
HP: 31/31
Str: 9
Mag: 0
Skl: 9
Spd: 6
Lck: 6
Def: 9
Res: 2
Constitution: 10
Movement: 4
Movement Type: Normal
Combat Type: Normal

Cleric 1
Position:
Level 2 Cleric
HP: 18/18
Str: 0
Mag: 7
Skl: 7
Spd: 7
Lck: 9
Def: 1
Res: 8
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal

Civilian 1
Position:
Level 2 Civilian
HP: 16/16
Str: 2
Mag: 0
Skl: 3
Spd: 2
Lck: 4
Def: 2
Res: 1
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Civilian 2
Position:
Level 1 Civilian
HP: 15/15
Str: 2
Mag: 0
Skl: 2
Spd: 2
Lck: 3
Def: 1
Res: 0
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Civilian 3
Position:
Level 3 Civilian
HP: 16/16
Str: 2
Mag: 0
Skl: 3
Spd: 2
Lck: 3
Def: 2
Res: 1
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Civilian 4
Position:
Level 2 Civilian
HP: 16/16
Str: 2
Mag: 0
Skl: 2
Spd: 2
Lck: 4
Def: 2
Res: 0
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal



Ugly Duckling


Pirate 1
Position:
Level 4 Pirate
HP: 31/31
Str: 10
Mag: 0
Skl: 7
Spd: 9
Lck: 2
Def: 6
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming

Pirate 2
Position:
Level 4 Pirate
HP: 30/30
Str: 10
Mag: 1
Skl: 8
Spd: 8
Lck: 2
Def: 3
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming

Pirate 3
Position:
Level 2 Pirate
HP: 29/29
Str: 8
Mag: 0
Skl: 5
Spd: 6
Lck: 2
Def: 3
Res: 2
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming

Pirate 4
Position:
Level 5 Pirate
HP: 29/29
Str: 12
Mag: 0
Skl: 6
Spd: 7
Lck: 3
Def: 4
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming

Sailor 1
Position:
Level 3 Sailor
HP: 21/21
Str: 7
Mag: 0
Skl: 10
Spd: 10
Lck: 4
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming

Sailor 2
Position:
Level 1 Sailor
HP: 21/21
Str: 5
Mag: 0
Skl: 9
Spd: 8
Lck: 3
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming

Sailor 3
Position:
Level 4 Sailor
HP: 24/24
Str: 5
Mag: 0
Skl: 11
Spd: 9
Lck: 3
Def: 5
Res: 3
Constitution: 7
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming



Thrann Army


Field Commander
Position:
Level 4 Cavalier
HP: 15/25
Str: 9
Mag: 0
Skl: 9
Spd: 5
Lck: 4
Def: 8
Res: 3+5
Constitution: 10
Movement: 7
Movement Type: Mounted
Combat Type: Mounted

Soldier 1
Position:
Level 2 Soldier
HP: 22/22
Str: 5
Mag: 1
Skl: 5
Spd: 4
Lck: 4
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 2
Position:
Level 3 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 5
Lck: 4
Def: 6
Res: 3
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 3
Position:
Level 2 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 1
Position:
Level 3 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 6
Spd: 4
Lck: 3
Def: 4
Res: 2
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 2
Position:
Level 4 Fighter
HP: 26/26
Str: 9
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 4
Position:
Level 2 Fighter
HP: 24/24
Str: 8
Mag: 0
Skl: 5
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 5
Position:
Level 2 Fighter
HP: 24/24
Str: 7
Mag: 0
Skl: 5
Spd: 3
Lck: 2
Def: 5
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mercenary 1
Position:
Level 5 Mercenary
HP: 25/25
Str: 7
Mag: 1
Skl: 9
Spd: 8
Lck: 4
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mercenary 2
Position:
Level 3 Mercenary
HP: 23/23
Str: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 2
Def: 4
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 1
Position:
Level 3 Archer
HP: 17/17
Str: 6
Mag: 0
Skl: 7
Spd: 5
Lck: 4
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 2
Position:
Level 4 Archer
HP: 18/18
Str: 6
Mag: 0
Skl: 8
Spd: 5
Lck: 4
Def: 4
Res: 3
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 8
Position:
Level 1 Archer
HP: 16/16
Str: 5
Mag: 0
Skl: 7
Spd: 5
Lck: 2
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 9
Position:
Level 2 Archer
HP: 17/17
Str: 6
Mag: 0
Skl: 8
Spd: 6
Lck: 2
Def: 4
Res: 3
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Knight 3
Position:
Level 4 Knight
HP: 27/27
Str: 6
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 7
Res: 1
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 4
Position:
Level 5 Knight
HP: 26/26
Str: 7
Mag: 0
Skl: 3
Spd: 3
Lck: 2
Def: 9
Res: 2
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 5
Position:
Level 4 Knight
HP: 27/27
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 7
Res: 1
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 7
Position:
Level 4 Knight
HP: 27/27
Str: 6
Mag: 0
Skl: 3
Spd: 3
Lck: 1
Def: 6
Res: 2
Constitution: 12
Movement: 4
Movement Type: Normal
Combat Type: Normal

Knight 8
Position:
Level 3 Knight
HP: 25/25
Str: 7
Mag: 0
Skl: 3
Spd: 4
Lck: 1
Def: 5
Res: 1
Constitution: 12
Movement: 4
Movement Type: Normal
Combat Type: Normal

Knight 9
Position:
Level 2 Knight
HP: 25/25
Str: 6
Mag: 0
Skl: 3
Spd: 3
Lck: 1
Def: 6
Res: 0
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Cavalier 2
Position:
Level 3 Cavalier
HP: 23/23
Str: 6
Mag: 1
Skl: 4
Spd: 6
Lck: 3
Def: 5
Res: 2
Constitution: 10
Movement: 5
Movement Type: Mounted
Combat Type: Mounted

Mage 1
Position:
Level 3 Mage
HP: 15/15
Str: 0
Mag: 7
Skl: 7
Spd: 5
Lck: 3
Def: 0
Res: 7
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 2
Position:
Level 4 Mage
HP: 15/15
Str: 0
Mag: 8
Skl: 7
Spd: 5
Lck: 3
Def: 0
Res: 7
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Monk 2
Position:
Level 2 Monk
HP: 16/16
Str: 0
Mag: 5
Skl: 8
Spd: 6
Lck: 2
Def: 2
Res: 6
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal

Shaman 1
Position:
Level 1 Shaman
HP: 18/18
Str: 0
Mag: 6
Skl: 4
Spd: 5
Lck: 3
Def: 1
Res: 4
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Priest 2
Position:
Level 2 Priest
HP: 17/17
Str: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 8
Def: 0
Res: 6
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal

Priest 3
Position:
Level 3 Priest
HP: 17/17
Str: 0
Mag: 6
Skl: 5
Spd: 4
Lck: 9
Def: 0
Res: 7
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal

Priest 4
Position:
Level 2 Priest
HP: 17/17
Str: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 8
Def: 0
Res: 7
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal

Penguinator
2012-04-29, 04:45 PM
Saythe to P10.
Venimoor to V5 and kill the mage.
Dimitri to S6 and kill the fighter.
Riderch to Q17.
Lekura to R17 and dance for Riderch. She should head towards the chests.
Riderch to R15.
Crow to R13.
Almer to S7.

As a side note, this map is way too damn big. Every single time I write a damn plan, my computer decides to refresh the page and lose everything at least once. Usually when I'm almost done.

Aaaand now I have to leave. Militia moves when I return.

Penguinator
2012-04-29, 07:28 PM
For the Militia:

Lieutenant Hallack waits.
Myrmidon 1 moves to R5 and kills the Archer.
Fighter 1 attacks Archer 9.
Mage 3 to T3 and kills the Archer.
Soldier 5 waits.
Soldier 4 to U4 and use vulnerary. The boss is now boxed in.
Mage 1 to R6.
Mage 2 to R7.
Archer 2 to S8.
Soldiers 2 and 3 wait.
Soldier 1 moves to P17.
Archer 1 moves to Q15.
Cleric 1 to S9.
Presumably the civilians move out of the boss's range and closer to the ship.

If any players miss (Namely Venimoor) stop the update.

Okay, I think that covers it. Hopefully Venimoor can get the boss kill next turn (he has the least xp) and Almer can likely kill the priest in drag and level.

(Why do all the "priests" use cleric map sprites?)

Garryl
2012-04-29, 09:47 PM
(Why do all the "priests" use cleric map sprites?)

Because I only have the priest sprites in blue, I can't recolor worth a damn, and isn't Cleric just traditionally the class name for female Priests?

John Cribati
2012-04-29, 09:53 PM
Paint.net makes recoloring a cinch.

Penguinator
2012-04-29, 09:53 PM
http://img607.imageshack.us/img607/1686/spritepriestredmap.png

Merry Christmas.

Garryl
2012-04-29, 10:12 PM
Paint.net makes recoloring a cinch.

I'm using that already. Unfortunately, it doesn't help with the fact that my sense of color is roughly nil with respect to humanoid figures.


http://img607.imageshack.us/img607/1686/spritepriestredmap.png

Merry Christmas.

Thank you, Penguinator Claus.