NeoSeraphi
2012-01-02, 10:35 PM
The second in my line of specialist wizard spells. Not sure about the level of this one. The only thing I had to go on was Frostburn's version of mantle of the icy soul, and that just gave you a subtype for a 5th level spell.
The Curse of the Full Moon
Transmutation [Good]/[Evil]/[Lawful]/[Chaotic]
Level: Transmuter 7
Components: V, S, M, F, XP
Casting Time: 6 hours
Target: One living humanoid, monstrous humanoid, or giant touched
Duration: Instantaneous
Range: Touch
Saving Throw: Fortitude Negates
SR: Yes
As you touch the creature, the power of the full moon coarses through their veins and they throw back their head and howl uncontrollably.
This spell applies the lycanthrope template to the target creature. They gain the augmented and shapechanger subtypes, as well as a +2 racial bonus to Wisdom and the alternate form supernatural ability of the lycanthrope. You choose the animal that the creature will merge with. Unlike the actual lycanthrope template, a creature cursed by this spell does not receive bonus hit dice based on the animal, nor does the creature receive a Level Adjustment.
The creature is treated as an afflicted lycanthrope, however, he is in full control of his form and does not need to make Control Shape checks. He does not have the Curse of Lycanthropy quality and cannot pass his curse on to anyone else. He retains his original alignment.
All other qualities that the template grants, such as damage reduction, scent, and the special attacks of the base animal, are gained normally.
This spell gains descriptors based on the alignment of the lycanthrope you changed the creature into. (For example, changing a creature into a werewolf would be a [Chaotic] and [Evil] spell, while changing a creature into a werebear would be a [Lawful] and [Good] spell)
The only way to break the curse is to cast remove curse or break enchantment during one of the three days surrounding the full moon. Then the cursed subject needs to succeed a DC 20 Will save. If he fails, the process must be repeated.
The effect of this spell cannot be shared with the target's familiar, special mount, or animal companion via the Share Spells ability.
Arcane Material Component: The hair/fur/scales/feathers of the animal the target will merge with.
Arcane Focus: This spell must be cast under the light of the full moon. The transmuter must begin casting the spell as the full moon shines down upon him, granting him power. The position or status of the moon after that is irrelevant.
XP Cost: 5000 XP, +1000 XP per hit dice of the base animal you choose
The Curse of the Full Moon
Transmutation [Good]/[Evil]/[Lawful]/[Chaotic]
Level: Transmuter 7
Components: V, S, M, F, XP
Casting Time: 6 hours
Target: One living humanoid, monstrous humanoid, or giant touched
Duration: Instantaneous
Range: Touch
Saving Throw: Fortitude Negates
SR: Yes
As you touch the creature, the power of the full moon coarses through their veins and they throw back their head and howl uncontrollably.
This spell applies the lycanthrope template to the target creature. They gain the augmented and shapechanger subtypes, as well as a +2 racial bonus to Wisdom and the alternate form supernatural ability of the lycanthrope. You choose the animal that the creature will merge with. Unlike the actual lycanthrope template, a creature cursed by this spell does not receive bonus hit dice based on the animal, nor does the creature receive a Level Adjustment.
The creature is treated as an afflicted lycanthrope, however, he is in full control of his form and does not need to make Control Shape checks. He does not have the Curse of Lycanthropy quality and cannot pass his curse on to anyone else. He retains his original alignment.
All other qualities that the template grants, such as damage reduction, scent, and the special attacks of the base animal, are gained normally.
This spell gains descriptors based on the alignment of the lycanthrope you changed the creature into. (For example, changing a creature into a werewolf would be a [Chaotic] and [Evil] spell, while changing a creature into a werebear would be a [Lawful] and [Good] spell)
The only way to break the curse is to cast remove curse or break enchantment during one of the three days surrounding the full moon. Then the cursed subject needs to succeed a DC 20 Will save. If he fails, the process must be repeated.
The effect of this spell cannot be shared with the target's familiar, special mount, or animal companion via the Share Spells ability.
Arcane Material Component: The hair/fur/scales/feathers of the animal the target will merge with.
Arcane Focus: This spell must be cast under the light of the full moon. The transmuter must begin casting the spell as the full moon shines down upon him, granting him power. The position or status of the moon after that is irrelevant.
XP Cost: 5000 XP, +1000 XP per hit dice of the base animal you choose