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View Full Version : Under the Light of the Full Moon (3.5 Specialist Wizard Spell, PEACH)



NeoSeraphi
2012-01-02, 10:35 PM
The second in my line of specialist wizard spells. Not sure about the level of this one. The only thing I had to go on was Frostburn's version of mantle of the icy soul, and that just gave you a subtype for a 5th level spell.

The Curse of the Full Moon
Transmutation [Good]/[Evil]/[Lawful]/[Chaotic]
Level: Transmuter 7
Components: V, S, M, F, XP
Casting Time: 6 hours
Target: One living humanoid, monstrous humanoid, or giant touched
Duration: Instantaneous
Range: Touch
Saving Throw: Fortitude Negates
SR: Yes

As you touch the creature, the power of the full moon coarses through their veins and they throw back their head and howl uncontrollably.

This spell applies the lycanthrope template to the target creature. They gain the augmented and shapechanger subtypes, as well as a +2 racial bonus to Wisdom and the alternate form supernatural ability of the lycanthrope. You choose the animal that the creature will merge with. Unlike the actual lycanthrope template, a creature cursed by this spell does not receive bonus hit dice based on the animal, nor does the creature receive a Level Adjustment.

The creature is treated as an afflicted lycanthrope, however, he is in full control of his form and does not need to make Control Shape checks. He does not have the Curse of Lycanthropy quality and cannot pass his curse on to anyone else. He retains his original alignment.

All other qualities that the template grants, such as damage reduction, scent, and the special attacks of the base animal, are gained normally.

This spell gains descriptors based on the alignment of the lycanthrope you changed the creature into. (For example, changing a creature into a werewolf would be a [Chaotic] and [Evil] spell, while changing a creature into a werebear would be a [Lawful] and [Good] spell)

The only way to break the curse is to cast remove curse or break enchantment during one of the three days surrounding the full moon. Then the cursed subject needs to succeed a DC 20 Will save. If he fails, the process must be repeated.

The effect of this spell cannot be shared with the target's familiar, special mount, or animal companion via the Share Spells ability.

Arcane Material Component: The hair/fur/scales/feathers of the animal the target will merge with.

Arcane Focus: This spell must be cast under the light of the full moon. The transmuter must begin casting the spell as the full moon shines down upon him, granting him power. The position or status of the moon after that is irrelevant.

XP Cost: 5000 XP, +1000 XP per hit dice of the base animal you choose

bloodtide
2012-01-03, 12:11 AM
Other then the name, this spell does not have a 'curse' part, as you become a 'cool' lycanthrope. Why not just have the spell create the 'true' curse of lycanthropy?

Casting time of 1 day, but must be cast under a full moon? It's a bit weird that after you start casting the spell at night, you'd need to cast it all day in the sunlight too. How about just making the casting time something like 6 hours?

Why is the save and spell resistance harmless? What if the target does not want to be a wereboar? Or does the spell only work on willing targets?

The spell should have a material component of something like 'hair of the animal to be transformed into', just to stop potential game breaking of people who might try to do all sorts of crazy 'were creatures'

NeoSeraphi
2012-01-03, 12:15 AM
Other then the name, this spell does not have a 'curse' part, as you become a 'cool' lycanthrope. Why not just have the spell create the 'true' curse of lycanthropy?


Because no one would pay 10,000 XP to infuse themselves with a +2 LA and 6 extra HD of no caster levels.



Casting time of 1 day, but must be cast under a full moon? It's a bit weird that after you start casting the spell at night, you'd need to cast it all day in the sunlight too. How about just making the casting time something like 6 hours?


Fair enough. I'll do that. The point is to make it consume so much time that you can only cast it once per month (since there is only one full moon per month), but 6 hours would be plenty of time for the moon to set.



Why is the save and spell resistance harmless? What if the target does not want to be a wereboar? Or does the spell only work on willing targets?


True. I'll change it to a normal save.



The spell should have a material component of something like 'hair of the animal to be transformed into', just to stop potential game breaking of people who might try to do all sorts of crazy 'were creatures'

Okay.

Siosilvar
2012-01-03, 02:45 PM
Why is the save and spell resistance harmless? What if the target does not want to be a wereboar? Or does the spell only work on willing targets?

Harmless only means that you forgo the save by default. Useful for those DMs who don't let you auto-fail saving throws. You can still make a save against a (harmless) spell if you want to, or if you're undead and getting attacked with a cure spell.


(harmless)

The spell is usually beneficial, not harmful, but a targeted creature can attempt a saving throw if it desires.

Noctis Vigil
2012-01-03, 07:03 PM
Interesting. My only question is why remove curse doesn't get rid of this, but heal does?

NeoSeraphi
2012-01-03, 07:08 PM
Interesting. My only question is why remove curse doesn't get rid of this, but heal does?

Whoops! I misread that part of the "Curing Lycanthropy" section! Guess I'll update the spell now.

Wyntonian
2012-01-03, 11:31 PM
I'm really not sure I like turning a lawful good fighter into a werewolf being inherently chaotic evil, or turning a chaotic evil sonofabitch into werebear being lawful good. I know there's precedent, but if we always followed precedent in homebrewing then melee would still be off sobbing in the corner. Of course, deathwatch has this flaw as well, but you can do better than that.

On deathwatch: The perfect spell for search-and-rescue types, finding those poor injured people in need to give them aid, is evil on a level most humans can't comprehend, equivalent to ripping apart the plane to bring forth demons? I don't even....:smallconfused:

NeoSeraphi
2012-01-03, 11:52 PM
I'm really not sure I like turning a lawful good fighter into a werewolf being inherently chaotic evil, or turning a chaotic evil sonofabitch into werebear being lawful good. I know there's precedent, but if we always followed precedent in homebrewing then melee would still be off sobbing in the corner. Of course, deathwatch has this flaw as well, but you can do better than that.


Wizards don't really suffer any flaws for casting [Evil] spells, you know.

Wyntonian
2012-01-04, 12:03 AM
Oh? I guess they wouldn't. I'm sure there's a concrete reason where this would come up, but screw me if I can think of any. Oh well. I'd houserule that bit away, but it' your spell.