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View Full Version : The Kinetic (3.5 E6 base class, PEACH)



Gnorman
2012-01-03, 07:49 AM
The Kinetic

HD: d6
Class Skills: Autohypnosis, Bluff, Concentration, Craft, Disguise, Knowledge (arcana), Knowledge (architecture and engineering), Knowledge (psionics) Knowledge (the planes), Profession, Psicraft, Sleight of Hand, Use Psionic Device
Skill Points: 2 + Int per level (4x at 1st)

{table=head]Level|BAB|Fort|Ref|Will|Special|Power Points|Powers Known|Maximum Power Level Known

1st|+0|+0|+0|+2|Manifesting, Archetype, Focused Surge|3|3|1st

2nd|+1|+0|+0|+3|Lesser Archetype Power|9|5|1st

3rd|+1|+1|+1|+3|Psionic Knack|15|7|2nd

4th|+2|+1|+1|+4|Moderate Archetype Power|23|9|2nd

5th|+2|+1|+1|+4|Energetic Efficiency|32|11|3rd

6th|+3|+2|+2|+5|Greater Archetype Power, Capstone PLA|44|13|3rd[/table]

Proficiencies: The kinetic is proficient with light armor and simple weapons.

Manifesting: The kinetic manifests powers as a psion does. He is restricted to powers on the general psion/wilder list in the disciplines of metacreativity, psychokinesis, and psychoportation. He may also select Detect Psionics or Solicit Psicrystal. The kinetic's sole manifesting stat is Intelligence.

Archetype: At 1st level, the kinetic chooses an archetype from the following list, each of which conveys a certain set of advantages and abilities. Once chosen, this cannot be changed or reversed. Each archetype has a Lesser power, a Moderate power, a Greater power, and a Capstone PLA associated with it, which the kinetic receives at the levels noted above. Each archetype also adds bonus powers known, which are listed below.

Focused Surge: Whenever a kinetic manifests a power, he may choose to use augment it with this ability, attempting to increase his effective manifester level (and therefore the augmentation cap) without increasing the amount of power points spent (the extra power points are supplied by this power - the kinetic does not need to spend points from his own pool). This ability is unreliable, however - it adds 1d4-2 to his manifester level, potentially decreasing it - and if the total manifester level has a lower cap on power points than the kinetic originally spent, the difference is wasted. This ability may not stack with Overchannel.

Lesser Archetype Power: At 2nd level, the kinetic gains the appropriate power for his archetype.

Psionic Knack: At 3rd level, the kinetic gains an untyped +2 bonus to Psicraft and Use Psionic Device.

Moderate Archetype Power: At 4th level, the kinetic gains the appropriate power for his archetype.

Energetic Efficiency: At 5th level, the kinetic reduces the extra power point cost associated with metapsionic feats by 2, to a minimum of 0.

Greater Archetype Power: At 6th level, the kinetic gains the appropriate power for his archetype.

Capstone PLA: At 6th level, the kinetic gains the ability to manifest a particular power as a psi-like ability 1/day, as appropriate for his archetype. His manifester level is equal to his hit dice, and the DC of the power, if applicable, is equal to 10 + 1/2 his hit dice + his Intelligence modifier.

Kinetic Power List


Archetypes:

Architect

Bonus Powers
1st: Astral Construct
2nd: Psionic Repair Damage
3rd: Ectoskeleton (http://dsp-d20-srd.wikidot.com/ectoskeleton)
Capstone PLA: Wall of Ectoplasm

Lesser Archetype Power: Astral constructs under an architect's control gain a +2 bonus to hit points per hit die, and a +2 on attack and damage rolls. In addition, he may manifest the astral construct power as a standard action.
Moderate Archetype Power: While psionically focused, an architect may share senses with any construct within ten feet per level. He may manifest powers from that construct's space as if he occupied it for the purposes of determining range, origin square, and line of sight and effect. He may also use powers with a range of personal on that construct.
Greater Archetype Power: By expending psionic focus, an architect may summon an additional astral construct when manifesting that power, at no extra cost. The additional construct has the exact same statistics and abilities as the original. In addition, the architect receives a +1 bonus to manifester level when summoning astral constructs, allowing him to augment the power high enough to summon 4th-level constructs.

[CENTER]Energist

Bonus Powers
1st: Energy Ray
2nd: Energy Missile
3rd: Energy Cone
Capstone PLA: Energy Ball

Lesser Archetype Power: When manifesting a power that allows an energist to select an energy type (fire, cold, electricity, or sonic), the energist may also select acid or force. Acid damage does extra damage equal to the number of damage dice rolled for three rounds after it successfully hits a foe (so a power that caused 3d6 acid damage would do 3 acid damage for the next three rounds), but a successful save against the original power negates the recurring damage. Force damage reduces the damage die by one step, but ignores all damage reduction, cover, and concealment (except total cover or concealment).
Moderate Archetype Power: While psionically focused, an energist gains resistance 5 to all elemental damage types he is capable of utilizing - acid, cold, electricity, fire, force, and sonic.
Greater Archetype Power: By expending psionic focus, an energist can cause any damaging power he manifests to recur the following round, doing half its original damage (rounded down) to any and all targets it successfully afflicts in the original round. If there was a save for half damage originally, the recurrence also offers a save for half damage.


Gravitic

Bonus Powers
1st: Stomp
2nd: Gravitational Well (http://dsp-d20-srd.wikidot.com/gravitational-well)
3rd: Baleful Compression (http://dsp-d20-srd.wikidot.com/baleful-compression)
Capstone PLA: Rending Rift (http://dsp-d20-srd.wikidot.com/rending-rift)

Lesser Archetype Power: A gravitic reduces the speed of all opponents within 60 feet by 10 feet. This ability does not stack with that of other gravitics.
Moderate Archetype Power: While psionically focused, all squares within 15 feet of a gravitic are treated as difficult terrain for opponents.
Greater Archetype Power: A gravitic may expend psionic focus to deny one opponent within 60 feet the ability to fly for three rounds. There is no save against this ability, but any opponents affected in such a way may glide to the ground or descend in a controlled fall at a rate of sixty feet per round, and take no falling damage.


Telephasm

Bonus Powers
1st: Control Object
2nd: Control Air
3rd: Skeletal Vibration (http://dsp-d20-srd.wikidot.com/skeletal-eruption)
Capstone PLA: Control Body

Lesser Archetype Power: Powers manifested by a telephasm that do physical or force damage receives a +1 bonus to their damage per damage die.
Moderate Archetype Power: A telephasm may expend psionic focus to release a wave of psionic energy - all opponents within fifteen feet must make a Reflex save (DC equal to 10 + 1/2 the telephasm's HD + the telephasm's Intelligence modifier) or be knocked prone and pushed ten feet away from the telekinetic.
Greater Archetype Power: While a telephasm is psionically focused, opponents must make a Fortitude save to step into a square adjacent to a telephasm. The DC is equal to 10 + 1/2 the telephasm's HD + the telephasm's Intelligence modifier. Even if they save, the square is considered difficult terrain.


Transmigrant

Bonus Powers
1st: Dimension Hop (CP)
2nd: Dimension Swap
3rd: Psionic Blink (http://dsp-d20-srd.wikidot.com/blink-psionic)
Capstone PLA: Psionic Fly

Lesser Archetype Power: A transmigrant increases the speed of all allies (including himself) within 60 feet by 10 feet, and allows them to hustle for two hours or march for twelve hours before taking non-lethal damage or requiring Constitution checks. This ability does not stack with that of other transmigrants.
Moderate Archetype Power: A transmigrant may expend psionic focus as an immediate action to instantly teleport up to his move speed in any direction, provided he has line of effect to the destination.
Greater Archetype Power: A transmigrant may levitate at will while psionically focused, normally hovering a foot off the ground. While levitating, the transmigrant may move his speed horizontally (vertical movement is limited to 10 feet per round) and perform actions normally. Unlike similar abilities, a transmigrant does not take penalties to attack rolls while levitating. If the transmigrant loses psionic focus, he instantly begins to fall.

Eldest
2012-01-03, 10:09 PM
Focused Chaos: Whenever a kinetic manifests a power, he may choose to use augment it with this ability, attempting to increase his effective manifester level without increasing the amount of power points spent. This ability is unreliable, however - at 1st level, when using Inner Chaos, he adds 1d4-3 to his manifester level. At 3rd level, he adds 1d4-2 to his manifester level, and at 5th level, he adds 1d4-1. This ability may not stack with Overchannel.

Overchannel? Is that a general manifester trait, or is it a class ability?

Gnorman
2012-01-03, 10:10 PM
Overchannel? Is that a general manifester trait, or is it a class ability?

It is a psionic feat. (http://www.d20srd.org/srd/psionic/psionicFeats.htm#overchannel)

Shades of Gray
2012-01-04, 07:35 AM
You should probably state that the Transmigrant's Less Power does not stack. Otherwise you could easily lock down most enemies with three of them.

Gnorman
2012-01-04, 07:54 AM
You should probably state that the Transmigrant's Less Power does not stack. Otherwise you could easily lock down most enemies with three of them.

Done and done. Errr, just the one done.

Redibeth
2012-01-04, 09:56 AM
just a few things
"Kinetic Power List

1st: Bolt, Control Flames, Control Light, Create Sound, Crystal Shard, Deceleration, Deflection Field (CP), Detect Psionics, Dissipating Touch, Ecto Protection, Energy Ray, Entangling Ectoplasm, Far Hand, Force Screen, Psionic Grease, Hammer, Inertial Armor, Matter Agitation, My Light, Skate, Synchronicity (CP)"
"Energist :
Bonus Powers
1st: Energy Ray"



Then, an architect can summon 4th level astral construct with focused surge, but they can only boost 3rd level ones with the greater archetype power, is it intended ?

And last thing, psionics might need more PP, at least for balance with your E6 caster classes.

That's all, good job anyway :smallsmile:

Surrealistik
2012-01-04, 10:32 AM
And last thing, psionics might need more PP, at least for balance with your E6 caster classes.

That's all, good job anyway :smallsmile:

Agree with this. It seems you've taken standard progression without adjusting for the E6 environment.

Gnorman
2012-01-04, 04:37 PM
just a few things
"Kinetic Power List

1st: Bolt, Control Flames, Control Light, Create Sound, Crystal Shard, Deceleration, Deflection Field (CP), Detect Psionics, Dissipating Touch, Ecto Protection, Energy Ray, Entangling Ectoplasm, Far Hand, Force Screen, Psionic Grease, Hammer, Inertial Armor, Matter Agitation, My Light, Skate, Synchronicity (CP)"
"Energist :
Bonus Powers
1st: Energy Ray"



Then, an architect can summon 4th level astral construct with focused surge, but they can only boost 3rd level ones with the greater archetype power, is it intended ?

And last thing, psionics might need more PP, at least for balance with your E6 caster classes.

That's all, good job anyway :smallsmile:

Energy Ray overlap was intentional, 4th level astral constructs can already select from Menu B (so the power would do nothing for them they couldn't already do), and I will consider the PP idea.

Redibeth
2012-01-04, 04:44 PM
4th level astral constructs can already select from Menu B (so the power would do nothing for them they couldn't already do)
Ok, understood that you may select another ability, in addition to the ability the construct already have.

Gnorman
2012-01-04, 05:35 PM
Ok, understood that you may select another ability, in addition to the ability the construct already have.

That would be if you have the Boost Construct feat. Basically, it lets you treat 3rd-level constructs as 4th level constructs for the purposes of selecting menu abilities. I'll clarify the wording.

Gnorman
2012-01-06, 08:06 AM
5th level ability changed from placeholder "I couldn't think of anything else" ability to the less-overpowered half of the ardent's Dominant Ideal ACF, letting kinetics use metapsionic feats with greater efficiency. This also basically serves the purpose as the original ability if Widen, Enlarge, and Extend Power feats are chosen, and has increased utility.

Minor power revamp (cleaning up thematic power selection [energy, telekinesis, ectoplasmic creation, and space/time manipulation] and standardizing numbers of powers available in a 20/15/15 pattern) and increased power point total to be more in line with mage classes.

Removed Energy Ray from Energist bonus list and replaced it with Energy Arc for variety.

Surrealistik
2012-01-06, 02:37 PM
I would recommend an Architect sub-class feature that allows him to share senses with his construct and manifest powers as if he were in the space of an astral construct he has line of effect (and maybe sight) to:

Extension of Will: Whenever the Architect has line of effect to one of his astral constructs within 50 feet, he shares senses with that construct, and can manifest powers from that construct's space as if he were in that space for the purposes of determining range, origin square and line of sight and effect.

You could have this be an alternate feature to a more generic one of the base class or an alternate feature to an existing archetype power.

Waddacku
2012-01-06, 05:09 PM
Clarification requests time!

Does Focused Surge provide extra PP for augmenting the power, or does it only provide an ML increase, raising ML-dependent variables and increasing the augmentation cap?

Does the Architect's Lesser power trigger only when creating Astral Constructs, or does it depend on whether the Architect is focused at the moment or not (ie if you create a Construct unfocused, then focus, it gains HD*2 HP and +2 attack/damage until you expend your focus?)
If it's the former, when using the Moderate power, do both, neither, or only the first Construct you create get the boost from the Lesser power?

Does the Transmigrant's Moderate Archetype Power not require line of effect, only line of sight?


As always, Gnorman, awesome work.

Gnorman
2012-01-06, 06:11 PM
Clarification requests time!

Does Focused Surge provide extra PP for augmenting the power, or does it only provide an ML increase, raising ML-dependent variables and increasing the augmentation cap?

Does the Architect's Lesser power trigger only when creating Astral Constructs, or does it depend on whether the Architect is focused at the moment or not (ie if you create a Construct unfocused, then focus, it gains HD*2 HP and +2 attack/damage until you expend your focus?)
If it's the former, when using the Moderate power, do both, neither, or only the first Construct you create get the boost from the Lesser power?

Does the Transmigrant's Moderate Archetype Power not require line of effect, only line of sight?

As always, Gnorman, awesome work.

1. No more power points would be required - the surge would supply the additional one or two, increasing ML and the augmentation cap as expected. However, in the case of rolling a one, you would actually waste a power point.

2. Only when the architect is focused. This is to help balance the moderate ability, which then lets him summon two "weaker" constructs and then spend whatever action necessary to reaquire focus to power them up.

3. Could make it line of effect, sure, no reason why he couldn't bamf into a darkened room.


I would recommend an Architect sub-class feature that allows him to share senses with his construct and manifest powers as if he were in the space of an astral construct he has line of effect (and maybe sight) to:

Extension of Will: Whenever the Architect has line of effect to one of his astral constructs within 50 feet, he shares senses with that construct, and can manifest powers from that construct's space as if he were in that space for the purposes of determining range, origin square and line of sight and effect.

You could have this be an alternate feature to a more generic one of the base class or an alternate feature to an existing archetype power.

I like this, and may make it the new 4th level ability with your permission, bumping the 4th up to 6th and eliminating the current 6th (sort of unnecessary with application of Focused Surge)

Surrealistik
2012-01-06, 06:59 PM
Sounds good to me (see below), although I'm kinda sad to see the additional construct feature get kicked upstairs without further enhancement. Perhaps they could each receive a free special ability, or count as being one level higher.

Extension of Will: Whenever the Architect has line of effect to one of his astral constructs within 10 feet per manifester level, he shares senses with that construct, can manifest powers from that construct's space as if he were in that space for the purposes of determining range, origin square and line of sight and effect and can use powers with a range of personal on that construct.

Surrealistik
2012-01-09, 05:47 PM
So is it being used?

Gnorman
2012-01-09, 08:41 PM
So is it being used?

Yes, I've just overhauled the archetype.

Surrealistik
2012-01-09, 09:10 PM
Not down with allowing the Architect to use personal powers on his constructs?

Gnorman
2012-01-09, 10:21 PM
Not down with allowing the Architect to use personal powers on his constructs?

Missed that bit.

Surrealistik
2012-01-09, 11:57 PM
Hmm, I'm not sure I like the L4 requirement for being psionically focused as that makes the L4 and L6 features essentially mutually exclusive (who wants to sacrifice a whole round just to focus?).

Perhaps just require he have at least one power point available?

Gnorman
2012-01-10, 12:21 AM
Hmm, I'm not sure I like the L4 requirement for being psionically focused as that makes the L4 and L6 features essentially mutually exclusive (who wants to sacrifice a whole round just to focus?).

Perhaps just require he have at least one power point available?

Short answer. (http://www.d20srd.org/srd/psionic/psionicFeats.htm#psionicMeditation)

Long answer:

I've been fairly insistent about full manifesters having one ability require psionic focus, and another one require the expenditure. It's to help make up for the fact that the psionic classes have more powerful abilities than the magic classes, and also adds a little bit of design consistency.

I see it as this: if you're going to subsume your senses into another creature, it's going to require you to be psionically focused to deal with the sudden shift of consciousness from one form to another. Forming two creatures at one time out of ectoplasm will require a significant expenditure of effort. You can either be a scout/by proxy artillery platform or a minion-master, but not both at the same time with no effort required (and really, psionic focus isn't that much of a hindrance). I decided that the 2nd level ability, which is basically a feat and an ACF combined, should be online at all times (the architect is naturally faster at building stronger constructs).

Surrealistik
2012-01-10, 01:45 AM
Understood, though it seems like the Meditation feat becomes something of a tax for those psionic classes with these mutually exclusive features.

Gnorman
2012-01-10, 02:29 AM
Understood, though it seems like the Meditation feat becomes something of a tax for those psionic classes with these mutually exclusive features.

I don't quite see it as a tax, though I see where you are coming from. No one is required to take it to access class features, but it does let them do so faster and more often. Also, feat taxes are less painful in E6, so it isn't too far beyond the pale in my mind.

Mangles
2012-01-15, 09:23 AM
The picture of the Transmigrant is definitely an engineer. Rebreather, Telescopic Goggles, Climbing Spurs, Multipurpose Compass. It also fits what the archetype is about here as well, I'm just saying he is Gestalt that's all.