View Full Version : The Esoteric (3.5 E6 base class, PEACH)

2012-01-04, 07:47 AM
The Esoteric


HD: d8
Class Skills: Autohypnosis, Concentration, Craft, Diplomacy, Intimidate, Knowledge (history), Knowledge (nobility and royalty), Knowledge (psionics), Knowledge (religion), Profession, Psicraft, Sense Motive
Skill Points: 2 + Int per level (4x at 1st)

{table=head]Level|BAB|Fort|Ref|Will|Special|Power Points|Powers Known|Maximum Power Level Known

1st|+0|+2|+0|+2|Manifesting, Archetype, Mantle of Ideals|3|3|1st

2nd|+1|+3|+0|+3|Lesser Archetype Power|9|4|1st

3rd|+2|+3|+1|+3|Unlock the Self|15|6|2nd

4th|+3|+4|+1|+4|Moderate Archetype Power|23|7|2nd

5th|+3|+4|+1|+4|Deep Trance|32|9|3rd

6th|+4|+5|+2|+5|Greater Archetype Power, Capstone PLA|44|10|3rd[/table]

Proficiencies: The esoteric is proficient with light armor, medium armor, heavy armor, shields (except tower shields), and simple weapons.

Manifesting: The esoteric manifests powers as a psion does. He is restricted to powers on the general psion/wilder list in the disciplines of psychometabolism and clairsentience, as well as powers from his mantles or nodes. He may also select Dispel Psionics or Solicit Psicrystal. The esoteric's sole manifesting stat is Wisdom.

Archetype: At 1st level, the esoteric chooses an archetype from the following list, each of which conveys a certain set of advantages and abilities. Once chosen, this cannot be changed or reversed. Each archetype has a Lesser power, a Moderate power, a Greater power, and a Capstone PLA associated with it, which the esoteric receives at the levels noted above. Each archetype also adds bonus powers known, which are listed below.

Mantle of Ideals: At 1st level, an esoteric gains access to two mantles or nodes (http://dsp-d20-srd.wikidot.com/nodes) of his choice, and gains their granted abilities. When selecting new powers to learn, he may choose from powers on those lists.

Lesser Archetype Power: At 2nd level, the esoteric gains the appropriate power for his archetype.

Unlock the Self: At 3rd level, the esoteric gains an untyped +2 bonus to Concentration and Autohypnosis checks.

Moderate Archetype Power: At 4th level, the esoteric gains the appropriate power for his archetype.

Deep Trance: At 5th level, the esoteric is no longer required to expend psionic focus to apply a metapsionic feat to a power.

Greater Archetype Power: At 6th level, the esoteric gains the appropriate power for his archetype.

Capstone PLA: At 6th level, the esoteric gains the ability to manifest a particular power as a psi-like ability 1/day, as appropriate for his archetype. His manifester level is equal to his hit dice, and the DC of the power, if applicable, is equal to 10 + 1/2 his hit dice + his Wisdom modifier.




Bonus Powers
1st: Mending Touch (http://dsp-d20-srd.wikidot.com/mending-touch)
2nd: Body Adjustment
3rd: Body Purification
Capstone PLA: Stygian Ward (CP)

Lesser Archetype Power: An anchorite may manifest powers with a range of personal at a range of touch. In addition, any beneficial powers manifested by an anchorite heal a number of hit points equal to their effective power level, in addition to any other effects.
Moderate Archetype Power: While an anchorite is psionically focused, any powers he manifests that restore hit points have their final effects doubled. The amount of extra healing added by an anchorite's lesser archetype ability is now equal to twice the power's effective level.
Greater Archetype Power: An anchorite may expend his psionic focus to remove one of the following conditions from an ally with a touch: confused, dazed, nauseated, shaken, or stunned.

Bonus Powers
1st: Hungry Touch (CP)
2nd: Claws of Darkness (CP)
3rd: Crisis of Breath
Capstone PLA: Shadow Eft (CP)

Lesser Archetype Power: An apostate gains the ability to use a beam of disruptive psionic energy as a ranged touch attack, with a range of 60 feet. Alternately, an apostate may channel this as part of a melee attack. This ability deals 1d6 untyped damage (if channeled, this damage is in addition to whatever melee damage is caused). At 4th level, the damage increases to 2d6, and at 6th, it increases to 3d6.
Moderate Archetype Power: While psionically focused, an apostate becomes immune to negative energy damage and fear. In addition, his beam now heals the apostate for whatever damage is done - this cannot heal the apostate higher than his normal maximum total of hit points.
Greater Archetype Power: An apostate may expend psionic focus to have his beam ability instead do damage in a ten-foot radius from the target, either as a ranged touch attack or as part of a melee attack. The attack must still hit the original target to function.



Bonus Powers
1st: Minor Psionic Creation
2nd: Dissolving Touch
3rd: Ectoplasmic Form
Capstone PLA: Psionic Fabricate

Lesser Archetype Power: A demiurge's equipment (and psicrystal, if he has one) is immune to being sundered or otherwise destroyed, unless he wishes it to be so.
Moderate Archetype Power: While psionically focused, a demiurge can either increase or decrease the hardness of an object by an amount equal to his class level by touching it. The shift in hardness lasts a number of minutes equal to the demiurge's Wisdom modifier. This power may not reduce an object's hardness below zero.
Greater Archetype Power: A demiurge may expend psionic focus to manifest any power with an [energy] descriptor or of the metacreativity discipline as a swift action.



Bonus Powers
1st: Mindlink
2nd: Empathic Transfer
3rd: Hostile Empathic Transfer
Capstone PLA: Empathic Feedback

Lesser Archetype Power: If a sympathetic is within 30 feet of a cure spell or any other targeted effect that restores hit points, the sympathetic receives the benefits of the effect, even if he was not the original target.
Moderate Archetype Power: Whenever a sympathetic takes damage from an opponent while psionically focused, half of the damage inflicted (rounded down, before any damage reduction) is reflected back against the attacker. This reflected damage bypasses all damage reduction. Damage taken from environmental hazards, traps, or otherwise passive sources is not reflected, nor is any sort of "friendly fire."
Greater Archetype Power: Whenever a sympathetic reflects damage using its Moderate Archetype Power, he may expend psionic focus to inflict the damage reflected to all opponents within 30 feet of the sympathetic.



Bonus Powers
1st: Thicken Skin
2nd: Animal Affinity
3rd: Physical Acceleration (http://dsp-d20-srd.wikidot.com/physical-acceleration)
Capstone PLA: Inertial Barrier

Lesser Archetype Power: Psionic feats that require a transcendent to maintain psionic focus to gain their benefit (such as Psionic Dodge or Speed of Thought) have their numerical effects doubled.
Moderate Archetype Power: A transcendent may expend psionic focus as a free action to immediately negate the effect of any single mind-affecting spell, power, or ability that he is afflicted with. He may not do so if he is unconscious or otherwise mentally unaware, but he may preempt an effect that is about to put him in such a state with this ability.
Greater Archetype Power: While psionically focused, a transcendent is healed for a number of hit points equal to his Wisdom modifier every time he successfully attacks a target in melee. This ability does not allow him to surpass his normal maximum.

2012-01-06, 08:33 AM
Esoteric is complete and ready for review.

The esoteric power list is purposefully more limited, by the way (15/10/10 powers to choose from, rather than 20/15/15), and focuses mainly on buffing, defense, and healing. This is to compensate for the sturdier chassis. Like the ardent, it's basically a psionic cleric, but my version is both a bit more versatile (more powers known, for example) and a bit less so (no mantles means less variety of powers to choose from).

2012-01-09, 12:03 AM
It's not the number of powers, it's the utility of the powers - gave the esoteric 5 more possible powers known at each level. Still kind of a grab bag mildly focused on defense, buffing, and healing, but now the selection is a bit more... esoteric. *sunglasses*

2012-01-21, 05:58 PM
Pretty big rehaul of this one, more in line with the 3.5 ardent (but with more powers known). Hopefully this should make the class more customizable and fun, rather than the neglected younger sibling of my psionic classes.

2012-01-23, 02:27 PM
I'm a little confused. Is this a base class or a prestige class? If it's prestige, shouldn't it have pre-requisites? But then again, you gave skill points at first level, so, if it is indeed a base class, why doesn't it have 20 levels?

Also, I'm not so familiar with psionics, since I only played with it once, but what is PLA?

Anyways, looks really nice, specially because of all the careful selected artworks. Keep up the good work :)

2012-01-23, 03:24 PM
It's an E6 (http://www.enworld.org/forum/general-rpg-discussion/206323-e6-game-inside-d-d.html) class.
If you don't want to read the linked thing, E6 is basically D&D with 6 levels, instead of 20, and after you hit level 6 you're in epic. You get a feat every 5000 xp from their on out.
As for PLA: SLA is spell like ability, what would PLA stand for? :smalltongue:

2012-01-23, 11:50 PM
Oooooh, interesting thing this E6 stuff! Sorry about the fuss XD