NeoSeraphi
2012-01-04, 12:12 PM
The Observer
http://i837.photobucket.com/albums/zz297/dark_myst/Rachel%20Alucard/1.jpg
An observer's eyes can see all
Prerequisites: In order to become an observer, you must meet the following prerequisites:
Spells: Able to prepare and cast at least 5 arcane divination spells of 1st level or higher, at least one of which must be 4th level or higher.
Feats: Spell Focus (Divination), Greater Spell Focus (Divination), Skill Focus (Spellcraft)
Skills: Knowledge (Arcana) 5 ranks, Spellcraft 5 ranks
Special: Minor esoterica (Divination) class feature, must be a specialist diviner wizard
HD: d4
Class Skills: The observer has Appraise, Concentration, Craft, Decipher Script, Gather Information, Knowledge (All skills, taken individually), Listen, Profession, Search, Sense Motive, Spellcraft, and Spot as class skills.
Skill Points: 4+Int per level
The Observer
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Knowledge is Power|+1 level of existing spellcasting class
2nd|
+1|
+0|
+0|
+3|Observe the Mystic|+1 level of existing spellcasting class
3rd|
+1|
+1|
+1|
+3|Eyes and Ears of the Observer|+1 level of existing spellcasting class
4th|
+2|
+1|
+1|
+4|Observe the Truth|+1 level of existing spellcasting class
5th|
+2|
+1|
+1|
+4|Senses of the Observer|+1 level of existing spellcasting class
6th|
+3|
+2|
+2|
+5|Observe the Unseen|+1 level of existing spellcasting class
7th|
+3|
+2|
+2|
+5|Powerful Scrying|+1 level of existing spellcasting class
8th|
+4|
+2|
+2|
+6|Observe the Azure|+1 level of existing spellcasting class
9th|
+4|
+3|
+3|
+6|Bring Down The Curtain|+1 level of existing spellcasting class
10th|
+5|
+3|
+3|
+7|Observe the World|+1 level of existing spellcasting class [/table]
Class Features: The following are the class features of the observer.
Weapon and Armor Proficiency: The observer gains no additional proficiencies, however, by making a DC 20 Appraise check and practicing with a weapon for a full four hours, she may permanently gain proficiency with that weapon. An observer may only make one such attempt per day, and may not take 10 or take 20 on the Appraise check.
Knowledge is Power (Ex): Wizards are often regarded as the most intelligent beings in existence, and rightly so. But diviners are a step above that. Their ability to comprehend and understand surpasses that of their fellow scholars, and thus, they are able to fight and understand with ease. An observer gains the Knowledge Devotion feat as a bonus feat if she does not already have it. If she does already have the Knowledge Devotion feat, or later spends a feat slot to acquire it, the insight bonus to attack and damage rolls she receives from the feat is doubled.
Spellcasting: At each level, an observer gains additional spells per day, access to higher spell levels, and an increased caster level as if she had gained another level of wizard. She does not, however, gain any other benefits of the wizard class (such as familiar progression, extra spells per day from the Spellbook class feature, or bonus feats).
Observe the Mystic (Su): An observer knows all, even if she does not wish to. Beginning at 2nd level, an observer constantly detects magic, as the spell. This ability cannot be voluntarily suppressed, and is automatically resumed as a free action on the observer's next turn if it is dispelled or suppressed by an antimagic field.
Eyes and Ears of the Observer (Sp): An observer can simply concentrate, and she can see and hear things far away. Beginning at 3rd level, an observer may cast clairaudience/clairvoyance as a spell-like ability at will, with a caster level equal to her diviner caster level.
Observe the Truth (Su): An observer knows all. She can see the horrendous things that people actually think of each other. And she can never escape it. Beginning at 4th level, the observer continuously detects thoughts, as the spell. The save DC for this ability is 13+her Intelligence modifier, with additional bonuses to the DC as if it were a divination spell she were casting (such as a +1 if she has the Spell Focus (Divination) feat). This ability cannot be voluntarily suppressed, and automatically resumes on her turn as a free action if it is dispelled or suppressed by an antimagic field.
Senses of the Observer (Sp): An observer is linked to the Eye of the World, and thus, has a sixth sense that lets her track and find anyone. Beginning at 5th level, whenever the observer hears a creature's name (a specific name, such as Tordek Giantbane, not "the archdevil" or "that bear") she automatically casts locate creature as the spell, as a spell-like ability as an immediate action with a caster level equal to her diviner caster level. This works even if she is completely unfamiliar with the creature. However, unlike the actual spell, which will last for a long time, this sixth sense only lasts for one round, basically turning her in the right direction. Once this sense has kicked in for a specific creature, it will not work for that same creature again until 10 minutes have passed.
Observe the Unseen (Su): An observer knows all. She can see the creatures that mask their appearance in an effort to sneak around, she can see their pitiful cowardly tactics. Starting at 6th level, an observer continuously sees invisibility as the spell. This effect cannot be voluntarily suppressed, and is automatically resumed as a free action on the observer's turn if it is dispelled or suppressed by an antimagic field.
Powerful Scrying (Su): Upon reaching 7th level, the observer's eyes can pierce through a creature's very skin. No creature, no matter how obscure, can hide from her visions. The observer treats every creature on the same plane as her as if it was familiar to her for the purposes of determining the save DC bonus of her scrying spell and similar spells.
Observe the Azure (Su): An observer knows all. She can even see the very essence of the Azure, the magic of the world. Beginning at 8th level, the observer's Observe the Mystic ability improves to instead grant her a continuous arcane sight effect. This ability cannot be voluntarily suppressed, and automatically resumes as a free action on the observer's turn if it is dispelled or suppressed by an antimagic field.
Bring Down the Curtain (Su): An observer spends her life in the audience, watching as the rest of the creatures of the world affect each other, and some of them even have power to alter the fate that the observer knows is inevitable. By 9th level, the observer finally has gained the power to intervene, almost as if she were a god. Beginning at 9th level, when an observer successfully scries on a creature or area, she may cast any one arcane spell she has prepared with a range of Close, Medium, or Long through the scrying and have it affect a valid target or area that she is able to see. (Such as striking down an unjust executioner who was about to decapitate her ally with a well-timed lightning bolt). This is otherwiste treated as a normal casting of the spell, and all requirements of the spell apply (such as a ranged touch attack or a saving throw or spell resistance, whatever the spell itself requires). An observer may not use this ability more than once per scrying.
Observe the World (Su): The observer knows all. She cannot even be blinded or misled by the deception of her fellow casters, though she wishes she could remember what it was like to dream...to see something other than the truth. At 10th level, the observer is continuously affected by a true seeing spell, and her Observe the Azure ability improves to grant her a continuous greater arcane sight spell effect. Neither effect can be voluntarily suppressed, and both resume automatically as a free action on the observer's turn if they are dispelled or suppressed by an antimagic field. However, this much information constantly flowing into the observer can be dangerous if it is shut off all at once. If either of these two effects is dispelled or suppressed, the observer is suddenly struck by the world as others see it, and all the illusions and falsehoods and sugar coatings overwhelm her. She is dazed for 1 round. (No save)
http://i837.photobucket.com/albums/zz297/dark_myst/Rachel%20Alucard/1.jpg
An observer's eyes can see all
Prerequisites: In order to become an observer, you must meet the following prerequisites:
Spells: Able to prepare and cast at least 5 arcane divination spells of 1st level or higher, at least one of which must be 4th level or higher.
Feats: Spell Focus (Divination), Greater Spell Focus (Divination), Skill Focus (Spellcraft)
Skills: Knowledge (Arcana) 5 ranks, Spellcraft 5 ranks
Special: Minor esoterica (Divination) class feature, must be a specialist diviner wizard
HD: d4
Class Skills: The observer has Appraise, Concentration, Craft, Decipher Script, Gather Information, Knowledge (All skills, taken individually), Listen, Profession, Search, Sense Motive, Spellcraft, and Spot as class skills.
Skill Points: 4+Int per level
The Observer
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Knowledge is Power|+1 level of existing spellcasting class
2nd|
+1|
+0|
+0|
+3|Observe the Mystic|+1 level of existing spellcasting class
3rd|
+1|
+1|
+1|
+3|Eyes and Ears of the Observer|+1 level of existing spellcasting class
4th|
+2|
+1|
+1|
+4|Observe the Truth|+1 level of existing spellcasting class
5th|
+2|
+1|
+1|
+4|Senses of the Observer|+1 level of existing spellcasting class
6th|
+3|
+2|
+2|
+5|Observe the Unseen|+1 level of existing spellcasting class
7th|
+3|
+2|
+2|
+5|Powerful Scrying|+1 level of existing spellcasting class
8th|
+4|
+2|
+2|
+6|Observe the Azure|+1 level of existing spellcasting class
9th|
+4|
+3|
+3|
+6|Bring Down The Curtain|+1 level of existing spellcasting class
10th|
+5|
+3|
+3|
+7|Observe the World|+1 level of existing spellcasting class [/table]
Class Features: The following are the class features of the observer.
Weapon and Armor Proficiency: The observer gains no additional proficiencies, however, by making a DC 20 Appraise check and practicing with a weapon for a full four hours, she may permanently gain proficiency with that weapon. An observer may only make one such attempt per day, and may not take 10 or take 20 on the Appraise check.
Knowledge is Power (Ex): Wizards are often regarded as the most intelligent beings in existence, and rightly so. But diviners are a step above that. Their ability to comprehend and understand surpasses that of their fellow scholars, and thus, they are able to fight and understand with ease. An observer gains the Knowledge Devotion feat as a bonus feat if she does not already have it. If she does already have the Knowledge Devotion feat, or later spends a feat slot to acquire it, the insight bonus to attack and damage rolls she receives from the feat is doubled.
Spellcasting: At each level, an observer gains additional spells per day, access to higher spell levels, and an increased caster level as if she had gained another level of wizard. She does not, however, gain any other benefits of the wizard class (such as familiar progression, extra spells per day from the Spellbook class feature, or bonus feats).
Observe the Mystic (Su): An observer knows all, even if she does not wish to. Beginning at 2nd level, an observer constantly detects magic, as the spell. This ability cannot be voluntarily suppressed, and is automatically resumed as a free action on the observer's next turn if it is dispelled or suppressed by an antimagic field.
Eyes and Ears of the Observer (Sp): An observer can simply concentrate, and she can see and hear things far away. Beginning at 3rd level, an observer may cast clairaudience/clairvoyance as a spell-like ability at will, with a caster level equal to her diviner caster level.
Observe the Truth (Su): An observer knows all. She can see the horrendous things that people actually think of each other. And she can never escape it. Beginning at 4th level, the observer continuously detects thoughts, as the spell. The save DC for this ability is 13+her Intelligence modifier, with additional bonuses to the DC as if it were a divination spell she were casting (such as a +1 if she has the Spell Focus (Divination) feat). This ability cannot be voluntarily suppressed, and automatically resumes on her turn as a free action if it is dispelled or suppressed by an antimagic field.
Senses of the Observer (Sp): An observer is linked to the Eye of the World, and thus, has a sixth sense that lets her track and find anyone. Beginning at 5th level, whenever the observer hears a creature's name (a specific name, such as Tordek Giantbane, not "the archdevil" or "that bear") she automatically casts locate creature as the spell, as a spell-like ability as an immediate action with a caster level equal to her diviner caster level. This works even if she is completely unfamiliar with the creature. However, unlike the actual spell, which will last for a long time, this sixth sense only lasts for one round, basically turning her in the right direction. Once this sense has kicked in for a specific creature, it will not work for that same creature again until 10 minutes have passed.
Observe the Unseen (Su): An observer knows all. She can see the creatures that mask their appearance in an effort to sneak around, she can see their pitiful cowardly tactics. Starting at 6th level, an observer continuously sees invisibility as the spell. This effect cannot be voluntarily suppressed, and is automatically resumed as a free action on the observer's turn if it is dispelled or suppressed by an antimagic field.
Powerful Scrying (Su): Upon reaching 7th level, the observer's eyes can pierce through a creature's very skin. No creature, no matter how obscure, can hide from her visions. The observer treats every creature on the same plane as her as if it was familiar to her for the purposes of determining the save DC bonus of her scrying spell and similar spells.
Observe the Azure (Su): An observer knows all. She can even see the very essence of the Azure, the magic of the world. Beginning at 8th level, the observer's Observe the Mystic ability improves to instead grant her a continuous arcane sight effect. This ability cannot be voluntarily suppressed, and automatically resumes as a free action on the observer's turn if it is dispelled or suppressed by an antimagic field.
Bring Down the Curtain (Su): An observer spends her life in the audience, watching as the rest of the creatures of the world affect each other, and some of them even have power to alter the fate that the observer knows is inevitable. By 9th level, the observer finally has gained the power to intervene, almost as if she were a god. Beginning at 9th level, when an observer successfully scries on a creature or area, she may cast any one arcane spell she has prepared with a range of Close, Medium, or Long through the scrying and have it affect a valid target or area that she is able to see. (Such as striking down an unjust executioner who was about to decapitate her ally with a well-timed lightning bolt). This is otherwiste treated as a normal casting of the spell, and all requirements of the spell apply (such as a ranged touch attack or a saving throw or spell resistance, whatever the spell itself requires). An observer may not use this ability more than once per scrying.
Observe the World (Su): The observer knows all. She cannot even be blinded or misled by the deception of her fellow casters, though she wishes she could remember what it was like to dream...to see something other than the truth. At 10th level, the observer is continuously affected by a true seeing spell, and her Observe the Azure ability improves to grant her a continuous greater arcane sight spell effect. Neither effect can be voluntarily suppressed, and both resume automatically as a free action on the observer's turn if they are dispelled or suppressed by an antimagic field. However, this much information constantly flowing into the observer can be dangerous if it is shut off all at once. If either of these two effects is dispelled or suppressed, the observer is suddenly struck by the world as others see it, and all the illusions and falsehoods and sugar coatings overwhelm her. She is dazed for 1 round. (No save)