Lord Ruby34
2012-01-04, 08:10 PM
So, I've run into a small problem. My PC's have managed to P.O. an 18th Vampire Lord, by challenging him to meet them for a fight to the death. Now, this Vampire Lord isn't especially concerned with fair play so he intends to ambush them instead. He's a Swordsage 5/Assassin 5 (http://www.giantitp.com/forums/showthread.php?p=4726582)/Angel of Death 8 (http://www.giantitp.com/forums/showthread.php?t=62659) with a requirement or two relaxed and an extra 2d6 sneak attack. He'll use Robilar's Gambit and Double hit with disposable flankers to lay down the hurt even when it's not his turn.
Now, he's not really what I need help with but I felt some context might be appropriate. He has three Vampires as minions, all level 12, and Drow. A Warblade, a Wizard, and a Cleric. The problem is that I'm infinitely better at making melee characters than spellcasters, so I need a little help on spell selection, especially pre-combat buffs.
All of them have decent HP, as they have levels in PC classes so all Hit die are maximized, and the Vampire Lord is using a Homebrew feat to add his Charisma modifier to HP. I need help with the spellcasters buffs, and spell selection, so that the weakness of the two melee characters are better covered.
If it matters the PC's are level thirteen and are as follows (The baddies would know this do to scrying) A Jade Phenox Psion, (ridiculously hard to hit, uses Vigor/ Share Pain, likes forcing rerolls,) a Rogue/Assassin/Swordsage that favors a crossbow (He can Sneak Attack Undead), a Wilder that likes fire a bit too much (Bypasses all fire resistance, half damage to creatures that are immune), a cleric (Newest player, smart enough to figure out the good options and start using them. He's the biggest wildcard, he could be really effective or not effective at all. He's forced to play healbot most of the time though, just to keep the entire party conscious.), and a Bardsader. (He likes White Raven.)
So I need help challenging them. I'm usually spot on, but I'd like for some of the opponents not to mix it up in melee. So, consider my circumstances, what are good spells for the Wizard and Cleric to use, both before and during Combat.
Now, he's not really what I need help with but I felt some context might be appropriate. He has three Vampires as minions, all level 12, and Drow. A Warblade, a Wizard, and a Cleric. The problem is that I'm infinitely better at making melee characters than spellcasters, so I need a little help on spell selection, especially pre-combat buffs.
All of them have decent HP, as they have levels in PC classes so all Hit die are maximized, and the Vampire Lord is using a Homebrew feat to add his Charisma modifier to HP. I need help with the spellcasters buffs, and spell selection, so that the weakness of the two melee characters are better covered.
If it matters the PC's are level thirteen and are as follows (The baddies would know this do to scrying) A Jade Phenox Psion, (ridiculously hard to hit, uses Vigor/ Share Pain, likes forcing rerolls,) a Rogue/Assassin/Swordsage that favors a crossbow (He can Sneak Attack Undead), a Wilder that likes fire a bit too much (Bypasses all fire resistance, half damage to creatures that are immune), a cleric (Newest player, smart enough to figure out the good options and start using them. He's the biggest wildcard, he could be really effective or not effective at all. He's forced to play healbot most of the time though, just to keep the entire party conscious.), and a Bardsader. (He likes White Raven.)
So I need help challenging them. I'm usually spot on, but I'd like for some of the opponents not to mix it up in melee. So, consider my circumstances, what are good spells for the Wizard and Cleric to use, both before and during Combat.