Little Brother
2012-01-05, 08:56 AM
Okay, I have a player who really wants to play a sorcerer/List caster, and wants to use this feat. I like this feat, it gives me an opportunity to bring more Lovecraftian stuff into it, but I REALLY dislike the idea of my players spontaneously killing themselves. Don't get me wrong, I love the idea of risk of using Far Realm power, but it can screw everything up. How should I respond to this?
Should I just extend the table for damage on Dimension Rift? Maybe incorporate Wis damage? Should I just make it so that Finger of Expulsion effectively shot on them(Getting another save)?
As I said, I love the idea of risk from using Far Realms power, but I really, REALLY dislike the idea of players dropping dead. I always warn my players for upcoming SoDs, and I tend to avoid them.
Finally, this player also talked about picking up Mother Cyst and any other such feats he could. Is there any issue, balance-wise, with that? Any fluff thing I can't find?
Also, how do Wisdom penalties work? Is it like a bonus, or are the points lost?
And finally, are there any other feats like those, or anything else I should watch out for from this kinda build?
Thanks.
Should I just extend the table for damage on Dimension Rift? Maybe incorporate Wis damage? Should I just make it so that Finger of Expulsion effectively shot on them(Getting another save)?
As I said, I love the idea of risk from using Far Realms power, but I really, REALLY dislike the idea of players dropping dead. I always warn my players for upcoming SoDs, and I tend to avoid them.
Finally, this player also talked about picking up Mother Cyst and any other such feats he could. Is there any issue, balance-wise, with that? Any fluff thing I can't find?
Also, how do Wisdom penalties work? Is it like a bonus, or are the points lost?
And finally, are there any other feats like those, or anything else I should watch out for from this kinda build?
Thanks.