NeoSeraphi
2012-01-05, 01:54 PM
The Ascetic
Prerequisites: To become an ascetic, you must meet the following prerequisites:
Alignment: Any good
Feats: Sacred Vow, Vow of Poverty, any 2 other exalted feats
Special: Character Level 5
HD: d12
Class Skills: An ascetic treats all skills except Appraise, Use Magic Device, and Use Psionic Device as class skills.
Skill Points: 8+Int per level
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+2|Greater Vow (AC), Class Progression
2nd|
+2|
+3|
+3|
+3|Inner Magic
3rd|
+3|
+3|
+3|
+3|Greater Vow (Feats)
4th|
+4|
+4|
+4|
+4|Inner Magic
5th|
+5|
+4|
+4|
+4|Greater Vow (Enhancement Bonuses), Drain Magic Item
6th|
+6|
+5|
+5|
+5|Inner Magic
7th|
+7|
+5|
+5|
+5|Greater Vow (Ability Scores)
8th|
+8|
+6|
+6|
+6|Inner Magic
9th|
+9|
+6|
+6|
+6|Greater Vow (Damage Reduction)
10th|
+10|
+7|
+7|
+7|Inner Magic, Sainthood
[/table]
Class Features: The class features of an ascetic are
Weapon and Armor Proficiency: An ascetic gains simple weapon proficiency.
Greater Vow (Su): An ascetic completely devotes herself to a life of poverty, only needing the clothes on her back and the sun and the sky. She is happy without possessions, and the essence of exalted flows through her. She receives several benefits to her Vow of Poverty feat as she progresses through this class.
AC: An ascetic increases her armor, natural armor, and deflection bonuses to AC from her Vow of Poverty feat by +1 each per class level (if she does not have such a bonus yet from her feat, she does not gain the benefits of this class feature for that bonus until she receives the bonus itself)
Feats: Beginning at 3rd level, an ascetic may choose any non-Vile feat she qualifies for as a bonus feat from her Vow of Poverty, instead of a bonus exalted feat. This does not affect the bonus exalted feats she has already gained.
Enhancement Bonuses: Beginning at 5th level, an ascetic may choose any number of weapon enhancement abilities to add to all her manufactured and natural weapons. The total enhancement bonus of these abilities may not exceed the enhancement bonus she receives to her attack and damage rolls with weapons from her Vow of Poverty feat. She may change the weapon enhancements as a full-round action at-will.
Ability Scores: Beginning at 7th level, the ascetic's enhancement bonuses to her ability scores from the Vow of Poverty feat are treated as untyped instead.
Damage Reduction: Beginning at 9th level, the ascetic's damage reduction gained from the Vow of Poverty feat cannot be overcome by any weapon (like DR/-) and the amount of damage reduction she receives from the feat is doubled.
Class Progression: At 1st level, the ascetic chooses a base class that she has levels in. Once she has chosen the base class, she may not change her mind. At 1st level, and each odd level after that, she gains class features from that base class as if she had gained a level in it (including spellcasting, etc), as well as an increased effective class level (increased paladin level for Smite, increased rogue level for Improved Uncanny Dodge, and an increased caster/manifester etc level).
Inner Magic (Su): At 2nd level, and every even level after that, the ascetic may choose a single magic item that grants a continuous ability (such as a ring of evasion or a ring of freedom of movement). The minimum caster level of this item must be lower than her character level. She gains the benefits of that magic item, continuously, as a supernatural ability that automatically resumes as a free action on her next turn if it is dispelled or suppressed. If the item has other benefits than a continuous effect, such as a ring of elemental command, she gains none of the non-continuous benefits. (For example, an ascetic with a character level of 15 chose a ring of water elemental command as her item. She cannot be attacked by water elementals, she gets a +2 resistance bonus to saves against a water elemental's attacks, she gets a +4 morale bonus on her attack rolls against a water elemental, creatures from the Plane of Water who attack her receive a -1 penalty on their attack rolls, and she takes a -2 penalty on her saving throws against fire-based effects, but she does not get to use charm monster on water elementals, nor can she use any of the spell-like abilities the ring normally grants).
Alternatively, an ascetic may choose a magic item with a use-activated ability that can be used at will, such as a ring of invisibility. She gains the ability to use the activated ability as if she was wearing the item (spending the required action each time).
Drain Magic Item (Su): Beginning at 5th level, an ascetic may touch a use-activated magic item with a limited number of charges, such as a wand or a staff, and draw its power into her. This ability requires an hour of uninterrupted concentration and holding of the item. The touch attack itself provokes an attack of opportunity if the item is being held by another creature. Holding the item for an hour for the purposes of draining it does not break an ascetic's Vow of Poverty.
At the end of the hour, the item is destroyed (no save, but artifacts and intelligent items are immune to this effect) and the ascetic draws all the remaining charges into herself, gaining the ability to use them as spell-like abilities. She has no daily uses, but once she consumes all the charges the item has left, she is out of uses. Treat this ability in all ways as if she were using the item (so for wands, she would use the caster level of the creator and etc). For staff use, treat the ascetic's caster level as being equal to her character level.
The ascetic is never treated as being able to cast these spells as spell-like abilities for any reason (though she is able to) such as for the Favored Enemy: Arcanists class feature of a ranger or meeting the prerequisites of the Mindbender or Mindspy prestige classes.
Sainthood (Su): At 10th level, the deities of Good reward the ascetic for her devotion and grant her sainthood. She gains the Saint template (BoED), with no Level Adjustment. If she already has the Saint template, she instead loses the Level Adjustment she already accrued from it.
Ex-Ascetics: An ascetic whose alignment ceases to be good loses all benefits of her class features until she receives an atonement spell and her alignment changes back to good. Until that happens, she may not take any more levels of ascetic. An ascetic who repents recovers her Saint template, if she lost it.
An ascetic who breaks her Vow of Poverty loses all her class features, including the Saint template, can never take levels in ascetic again, and is cursed by her inner magic for her betrayal. Any magic item that the ascetic holds, wears, carries or touches has all of its abilities suppressed (this does not affect intelligent magic items or artifacts, but normal magic items receive no saving throw) for as long as she continues to hold, wear, carry or touch it. The only way to break this curse is with a miracle spell, cast by a cleric of a good deity.
Prerequisites: To become an ascetic, you must meet the following prerequisites:
Alignment: Any good
Feats: Sacred Vow, Vow of Poverty, any 2 other exalted feats
Special: Character Level 5
HD: d12
Class Skills: An ascetic treats all skills except Appraise, Use Magic Device, and Use Psionic Device as class skills.
Skill Points: 8+Int per level
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+2|Greater Vow (AC), Class Progression
2nd|
+2|
+3|
+3|
+3|Inner Magic
3rd|
+3|
+3|
+3|
+3|Greater Vow (Feats)
4th|
+4|
+4|
+4|
+4|Inner Magic
5th|
+5|
+4|
+4|
+4|Greater Vow (Enhancement Bonuses), Drain Magic Item
6th|
+6|
+5|
+5|
+5|Inner Magic
7th|
+7|
+5|
+5|
+5|Greater Vow (Ability Scores)
8th|
+8|
+6|
+6|
+6|Inner Magic
9th|
+9|
+6|
+6|
+6|Greater Vow (Damage Reduction)
10th|
+10|
+7|
+7|
+7|Inner Magic, Sainthood
[/table]
Class Features: The class features of an ascetic are
Weapon and Armor Proficiency: An ascetic gains simple weapon proficiency.
Greater Vow (Su): An ascetic completely devotes herself to a life of poverty, only needing the clothes on her back and the sun and the sky. She is happy without possessions, and the essence of exalted flows through her. She receives several benefits to her Vow of Poverty feat as she progresses through this class.
AC: An ascetic increases her armor, natural armor, and deflection bonuses to AC from her Vow of Poverty feat by +1 each per class level (if she does not have such a bonus yet from her feat, she does not gain the benefits of this class feature for that bonus until she receives the bonus itself)
Feats: Beginning at 3rd level, an ascetic may choose any non-Vile feat she qualifies for as a bonus feat from her Vow of Poverty, instead of a bonus exalted feat. This does not affect the bonus exalted feats she has already gained.
Enhancement Bonuses: Beginning at 5th level, an ascetic may choose any number of weapon enhancement abilities to add to all her manufactured and natural weapons. The total enhancement bonus of these abilities may not exceed the enhancement bonus she receives to her attack and damage rolls with weapons from her Vow of Poverty feat. She may change the weapon enhancements as a full-round action at-will.
Ability Scores: Beginning at 7th level, the ascetic's enhancement bonuses to her ability scores from the Vow of Poverty feat are treated as untyped instead.
Damage Reduction: Beginning at 9th level, the ascetic's damage reduction gained from the Vow of Poverty feat cannot be overcome by any weapon (like DR/-) and the amount of damage reduction she receives from the feat is doubled.
Class Progression: At 1st level, the ascetic chooses a base class that she has levels in. Once she has chosen the base class, she may not change her mind. At 1st level, and each odd level after that, she gains class features from that base class as if she had gained a level in it (including spellcasting, etc), as well as an increased effective class level (increased paladin level for Smite, increased rogue level for Improved Uncanny Dodge, and an increased caster/manifester etc level).
Inner Magic (Su): At 2nd level, and every even level after that, the ascetic may choose a single magic item that grants a continuous ability (such as a ring of evasion or a ring of freedom of movement). The minimum caster level of this item must be lower than her character level. She gains the benefits of that magic item, continuously, as a supernatural ability that automatically resumes as a free action on her next turn if it is dispelled or suppressed. If the item has other benefits than a continuous effect, such as a ring of elemental command, she gains none of the non-continuous benefits. (For example, an ascetic with a character level of 15 chose a ring of water elemental command as her item. She cannot be attacked by water elementals, she gets a +2 resistance bonus to saves against a water elemental's attacks, she gets a +4 morale bonus on her attack rolls against a water elemental, creatures from the Plane of Water who attack her receive a -1 penalty on their attack rolls, and she takes a -2 penalty on her saving throws against fire-based effects, but she does not get to use charm monster on water elementals, nor can she use any of the spell-like abilities the ring normally grants).
Alternatively, an ascetic may choose a magic item with a use-activated ability that can be used at will, such as a ring of invisibility. She gains the ability to use the activated ability as if she was wearing the item (spending the required action each time).
Drain Magic Item (Su): Beginning at 5th level, an ascetic may touch a use-activated magic item with a limited number of charges, such as a wand or a staff, and draw its power into her. This ability requires an hour of uninterrupted concentration and holding of the item. The touch attack itself provokes an attack of opportunity if the item is being held by another creature. Holding the item for an hour for the purposes of draining it does not break an ascetic's Vow of Poverty.
At the end of the hour, the item is destroyed (no save, but artifacts and intelligent items are immune to this effect) and the ascetic draws all the remaining charges into herself, gaining the ability to use them as spell-like abilities. She has no daily uses, but once she consumes all the charges the item has left, she is out of uses. Treat this ability in all ways as if she were using the item (so for wands, she would use the caster level of the creator and etc). For staff use, treat the ascetic's caster level as being equal to her character level.
The ascetic is never treated as being able to cast these spells as spell-like abilities for any reason (though she is able to) such as for the Favored Enemy: Arcanists class feature of a ranger or meeting the prerequisites of the Mindbender or Mindspy prestige classes.
Sainthood (Su): At 10th level, the deities of Good reward the ascetic for her devotion and grant her sainthood. She gains the Saint template (BoED), with no Level Adjustment. If she already has the Saint template, she instead loses the Level Adjustment she already accrued from it.
Ex-Ascetics: An ascetic whose alignment ceases to be good loses all benefits of her class features until she receives an atonement spell and her alignment changes back to good. Until that happens, she may not take any more levels of ascetic. An ascetic who repents recovers her Saint template, if she lost it.
An ascetic who breaks her Vow of Poverty loses all her class features, including the Saint template, can never take levels in ascetic again, and is cursed by her inner magic for her betrayal. Any magic item that the ascetic holds, wears, carries or touches has all of its abilities suppressed (this does not affect intelligent magic items or artifacts, but normal magic items receive no saving throw) for as long as she continues to hold, wear, carry or touch it. The only way to break this curse is with a miracle spell, cast by a cleric of a good deity.