PDA

View Full Version : [DM] - Money from crafting.



killem2
2012-01-05, 09:46 PM
In my group, I think just about everyone has some sort of crafting skill.

This line in the PHB is confusing me.

Check: You can practice your trade and make a decent living,
earning about half your check result in gold pieces per week of
dedicated work

Does this mean, that what ever I, as the dm, deem is a weeks time, at the end, every person who has trained some sort of craft skill, just earns money, with out making anything specific?

Like, a static income.

legomaster00156
2012-01-05, 09:49 PM
Check: You can practice your trade and make a decent living,
earning about half your check result in gold pieces per week of
dedicated work
You have to spend the entire week crafting. No adventures, no pit stops. Too weak? You're an adventurer, not a craftsman. Deal with it.

killem2
2012-01-05, 09:50 PM
You have to spend the entire week crafting. No adventures, no pit stops. Too weak? You're an adventurer, not a craftsman. Deal with it.

Oh ok, that makes sense so it wouldn't really be fair to allow it during down time. Got it :)

CTrees
2012-01-05, 09:52 PM
If they say that's what they're spending the week doing? Pretty much. Of course, they could be spending the week gathering information, communing with their god, etc. Though it's a check, unless they want to take ten. Still, unless you let them sit around for a year at level one, or they're using something like the nanobot-swarm skill optimization build, the gold earned isn't likely to be significant.

Followers could make this more significant, if anyone goes the Leadership-sweatshop route.

legomaster00156
2012-01-05, 09:54 PM
Followers could make this more significant, if anyone goes the Leadership-sweatshop route.
Of course, then you've got your followers questioning just why they're working in a job where they give all of their earned money to another man...

CTrees
2012-01-05, 10:11 PM
Of course, then you've got your followers questioning just why they're working in a job where they give all of their earned money to another man...

Because you took a feat, obviously! Also, the reputation table has a -2 modifier for cruelty, so... consider that some of the followers questioning your sweatshop enough to actually quit.

killem2
2012-01-05, 10:16 PM
I should ask then, we play once a month, and the session is usually very active, dungeon crawling, looking around for adventure and so on.

So: (when we play this sunday)

If you have a craft skill, you will earn, the amount in the PHB, x each week, we are NOT playing. So the last time we played was 12-10-11, which was 4 weeks ago, give your self, 1/2 your craft check, x 4 in gp. So for example, my craft score is 9, so I would get, 4.5gp x 4 = 18gp.

Safety Sword
2012-01-05, 10:26 PM
That week is an in-game week... :smallfrown:

killem2
2012-01-05, 10:32 PM
Gotcha, just looking for advice really. Some of the posts above me made it sound like if they state before we end, they are spending that down time doing something, then it would have an effect by the next session. :smallsmile:

CTrees
2012-01-05, 10:57 PM
Oh... man... no. The rules, as far as I know, always address in-game time. I've seen eighteen seconds of combat take three hours of real time, and my current campaig in just ove twenty-four hours into the adventure, and it started in November. Crafting is DEFINITELY measured in in-game hours/days/weeks.

King Atticus
2012-01-05, 11:01 PM
You're the DM though, so if you're cool with your players getting the extra cash I'd say no harm no foul. Like other posters were saying unless they invest heavily in their crafting the checks are going to be minimal. I'd let them roll 4 separate checks to allow for fluctuation in work quality. It will probably settle in the 35-50gp range for a month of downtime. Totally not game breaking and might help keep player moral up and have them willing to overlook "questionable" calls you might make in the future. Small price to pay I'd say :smallwink:

Safety Sword
2012-01-05, 11:20 PM
Oh... man... no. The rules, as far as I know, always address in-game time. I've seen eighteen seconds of combat take three hours of real time, and my current campaig in just ove twenty-four hours into the adventure, and it started in November. Crafting is DEFINITELY measured in in-game hours/days/weeks.

Who said Time Stop wasn't a real thing, eh? :smallamused:

myancey
2012-01-05, 11:25 PM
You're the DM though, so if you're cool with your players getting the extra cash I'd say no harm no foul. Like other posters were saying unless they invest heavily in their crafting the checks are going to be minimal. I'd let them roll 4 separate checks to allow for fluctuation in work quality. It will probably settle in the 35-50gp range for a month of downtime. Totally not game breaking and might help keep player moral up and have them willing to overlook "questionable" calls you might make in the future. Small price to pay I'd say :smallwink:

This.

And more: the above statement has the right of it.

killem2
2012-01-05, 11:33 PM
You're the DM though, so if you're cool with your players getting the extra cash I'd say no harm no foul. Like other posters were saying unless they invest heavily in their crafting the checks are going to be minimal. I'd let them roll 4 separate checks to allow for fluctuation in work quality. It will probably settle in the 35-50gp range for a month of downtime. Totally not game breaking and might help keep player moral up and have them willing to overlook "questionable" calls you might make in the future. Small price to pay I'd say :smallwink:

Maybe so. we all know each other pretty well, and shouldn't lose moral that easy. At least not over something happening in the game. At least in my story building, I try to account for every possible skill they have trained in, so it gives them some sort of way to go. Of course in the next session after this one, I'm going to try a module, so who knows what that'll do it to them haha.

Anyway are you suggesting they roll a normal craft check like 1d20 + modifier / 2 for each week? That at least for my wizard is a 20gp - 58g range. I suppose that's not so back breaking, and it still scaled quite remarkably with what they would get for a normal encounter.

100-300 gp total. yeah that's not really as much as I thought it was.

Slipperychicken
2012-01-06, 02:40 AM
That at least for my wizard is a 20gp - 58g range. I suppose that's not so back breaking, and it still scaled quite remarkably with what they would get for a normal encounter.

100-300 gp total. yeah that's not really as much as I thought it was.

Ever read the rules for Spellcasting Services (http://www.d20srd.org/srd/equipment/goodsAndServices.htm)? If your Wizard sells his spells per day, every day, he could probably double his WBL in a matter of weeks. Chances are, he's getting more cash out of fifteen minutes (to prepare) and a standard action than he would from a whole week of hard labor.

killem2
2012-01-06, 11:14 AM
Ever read the rules for Spellcasting Services (http://www.d20srd.org/srd/equipment/goodsAndServices.htm)? If your Wizard sells his spells per day, every day, he could probably double his WBL in a matter of weeks. Chances are, he's getting more cash out of fifteen minutes (to prepare) and a standard action than he would from a whole week of hard labor.

While true, being the DM myself, and I am, the wizard, I dunno how to actually monitor some random use of my spells. Plus my wizard at the moment is still in some what a school, until he reaches level 4 then he will progress from school on a quest for master specialist.

Big Fau
2012-01-06, 11:25 AM
Think that rule is weird? RAW, Warforged can undergo mitosis. (http://brilliantgameologists.com/boards/index.php?topic=2950.0)

killem2
2012-01-06, 11:57 AM
Think that rule is weird? RAW, Warforged can undergo mitosis. (http://brilliantgameologists.com/boards/index.php?topic=2950.0)

I can't view the link at work sadly, but I will check it when I get home. Not sure how mitosis will help me with crafting haha.