NeoSeraphi
2012-01-06, 04:43 PM
The Sandshaper
http://i570.photobucket.com/albums/ss145/Hilde92/gaara.jpg
"Gaara of the Sand. A guy so deadly he makes red hair and pale skin look sexy as hell."
Prerequisites: To become a sandshaper, you must meet the following prerequisites:
Feats: Earth Sense, Sandskimmer
Skills: Survival 8 ranks
HD: d8
Class Skills: The sandshaper's class skills are Balance, Climb, Concentration, Craft, Intimidate, Jump, Knowledge (Local Wasteland Region), Listen, Profession, Spot, and Survival.
Skill Points: 4+Int mod per level
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+0|Sand Control, Shield of Sand
2nd|
+1|
+3|
+0|
+0|Uncanny Pimp Slap
3rd|
+2|
+3|
+1|
+1|Desert Coffin
4th|
+3|
+4|
+1|
+1|Armor of Sand, Tremorsense
5th|
+3|
+4|
+1|
+1|Sand Shuriken
6th|
+4|
+5|
+2|
+2|Improved Uncanny Pimp Slap
7th|
+5|
+5|
+2|
+2|Desert Funeral
8th|
+6|
+6|
+2|
+2|Desert Tsunami
9th|
+6|
+6|
+3|
+3|Form of the Shukaku
10th|
+7|
+7|
+3|
+3|Great Desert Funeral
[/table]
Class Features:
Weapon and Armor Proficiency: A sandshaper is proficient with all sand-based natural weapons he gains from this class.
Sand Control (Ex): A sandshaper is able to shift, swirl and shape sand easily. He gains the granted power of the Sand Domain, except his ability is usable at-will, but once he attempts to use it (whether he succeeded or not) he must wait 5 rounds before using it again. A sandshaper may also transform some sand into a powerful whip. He must use all 8 cubic feet of sand to do this. The whip is under the sandshaper's control, with 5' reach. When not attacking, it towers over him, ready to strike. The whip moves with the sandshaper, and occupies the same square as him.
Additionally, a sandshaper may attack with any sand that he is standing on or shaping. Treat this as a normal attack routine with a weapon, including iteratives for high BAB, except that the sandshaper uses his Charisma modifier to hit the creature instead of his Strength modifier. A normal sandswipe deals 1d6 points of slashing damage, with bonus damage for the sandshaper's Charisma modifier.
A sandshaper's whip deals 1d12 points of slashing or bludgeoning damage, plus 1 1/2 times his Charisma modifier, and the sandshaper can also use it to Bull Rush or Trip his opponents, using his Charisma modifier in place of his Strength modifier. A sandshaper who Bull Rushes with his sand whip may not move with the creature he Bull Rushes. If he fails his Trip attempt with a sand whip, his opponent does not get to try and Trip him. The whip is treated as a Large creature for Size purposes. A sandshaper's whip receives an enhancement bonus on attack rolls, damage rolls, and Trip and Bull Rush checks equal to 1/2 the sandshaper's class level, minimum 0. Starting at 2nd level, the whip is also treated as magical for the purposes of overcoming damage reduction.
Shield of Sand (Ex): The sandshaper is constantly protected by the earth, whether he wants it or not. As long as the sandshaper is standing on sand, he receives a deflection bonus to his AC equal to his class level.
Uncanny Pimp Slap (Ex): The earth will let the sandshaper fight his one-on-one battles how he pleases, but if someone tries to gang up on him, they best think again. Mother Earth doesn't let someone bully her babies. Uh uh. Starting at 2nd level, any creature who attempts to flank the sandshaper (that is, move into a position where it would grant and gain a flanking bonus on attack rolls made against the sandshaper) while the sandshaper is standing on sand provokes an attack of opportunity from the sandshaper, even if the sandshaper is flat-footed (this class feature overrides the rule that a character may not take attacks of opportunity while flat-footed). He must make such an attack with his sand (either a swipe or the whip) and if he hits on his attack with a whip, he automatically initiates a Bull Rush or Trip as a free action without requiring a touch attack or provoking an attack of opportunity.
Desert Coffin (Ex): Beginning at 3rd level, a sandshaper may attempt to grapple a character using sand. To do this, he must be within 30 feet of the creature he wants to grapple, and both he and his target must be standing firmly on sand. The sandshaper makes a ranged touch attack using his Charisma modifier (he is using the sand under the creature's feet, so he does not take a -4 penalty for firing into melee) in place of his Strength modifier. If he hits, he can initiate a grapple check with the enemy creature. The sandshaper uses his Charisma modifier in place of his Strength modifier for grapple checks, and his sand is treated as Huge for Size purposes.
If the sandshaper succeeds his grapple check, the enemy creature is grappled and immobilized. The sandshaper is not considered grappled, and may fight other creatures and retain his Dexterity modifier to his AC. However, each round that he does not maintain the grapple or make grapple checks, he must make a Concentration check opposed by the grappled creature's grapple or Escape Artist check as a swift action. Failure means the creature breaks free.
As a move action, the sandshaper may lift a creature he has grappled into the air. Doing so requires a grapple check with a -5 penalty, but if he succeeds, the creature floats in the air, trapped in sand. The sandshaper can lift it up to 20 feet off the air with each attempt, and can keep lifting it higher and higher if he likes. The maximum height a sandshaper can lift a creature in this way is 100 feet. Lifting a creature confers no particular benefit, but if the creature breaks free of the grapple it will take falling damage unless it can fly.
A creature grappled by sand cannot breathe and begins to suffocate if it normally requires air. A creature grappled by sand cannot speak and has 100% failure chance with all spells or abilities that have a verbal component.
The sandshaper also gains a constrict attack with his sand grapple. His constrict attack deals 1d8 points of damage plus 1 1/2 times his Charisma modifier.
Armor of Sand (Ex): Starting at 4th level, a sandshaper can mold some sand onto his skin and let it soften blows against him. This requires at least 4 cubic feet of sand, but after it is put into place, it lasts for 24 hours. While a sandshaper is covered in his Armor of Sand, he gains DR X/- where X is equal to his class level. The Armor of Sand feature does not require use of the Sand Control feature, nor does it count against the limit of sand the sandshaper may control at once with that feature.
Tremorsense (Ex): Also starting at 4th level, a sandshaper gains tremorsense out to 30' while standing on sand.
Sand Shuriken (Ex): Beginning at 5th level, a sandshaper may form sand into sand projectiles that allow him to attack at range. A sand shuriken deals 1d4 points of slashing damage, plus the sandshaper's Charisma modifier, and requires a ranged attack roll to hit, using the sandshaper's Charisma modifier in place of his Dexterity modifier. A sandshaper may form sand shuriken as a free action, allowing for multiple attacks in a single round. A sand shuriken has a range of 60 feet.
A sandshaper may take a penalty on his attack rolls in order to carefully aim his shuriken for a creature's eyes. To do this, he fires a single shuriken as a standard action with a -4 penalty to hit. If he hits, the creature must make a Reflex save (DC 10+1/2 sandshaper's character level+his Charisma modifier) or be blinded for one round.
Improved Uncanny Pimp Slap (Ex): Beginning at 6th level, the sandshaper's Uncanny Pimp Slap ability no longer requires an attack of opportunity, allowing it to be used multiple times per round. Additionally, the sandshaper now has the option of attempting to grapple a creature he hits with it, as per the Desert Coffin ability, instead of Tripping or Bull Rushing them.
Desert Funeral (Ex): At 7th level, a sandshaper may cause his Desert Coffin to implode, crushing his opponent into dust with pure force. To do this, the opponent must be floating at least 40 feet off the ground. As a full-round action, the sandshaper may cause the sand to squeeze so tightly it just bursts in and then outward, dealing 12d6 points of bludgeoning damage to the creature being grappled.
The grapple attempt ends immediately, and the creature begins to fall if it cannot fly.
Desert Tsunami (Ex): At 8th level, a sandshaper may, as a full-round action that provokes an attack of opportunity, cause all enemies within 60 feet who are touching the ground (if they are standing on sand) to make a Reflex save (DC 10+1/2 the sandshaper's character level+his Charisma modifier) or fall prone, and then be engulfed by sand. The sand pins them, and they are grappled automatically (no attempt to resist, which means no freedom of movement as well)
A creature may then begin to attempt to escape grapple on its next turn (automatically succeeding if it is under the effect of freedom of movement). This ability is otherwise identical to Desert Coffin (no speaking or verbal components, no breathing, constrict attack), except the sandshaper may not lift any creature into the air. A sandshaper who has used Desert Tsunami may attempt to constrict all creatures he has pinned with a single grapple check.
Form of the Shukaku (Ex): Starting at 9th level, a sandshaper may use his Control Sand ability to cover himself in sand until he resembles a monster. This uses up all 8 cubic feet of sand the sandshaper is allowed to control. In this form, the sandshaper gets a pair of natural claw attacks (1d6 plus Charisma if Medium), and a secondary natural tail sweep (1d12+1/2 Charisma, if Medium). He receives a +4 bonus to his Charisma score, and uses his Charisma modifier in place of his Strength modifier for all attack rolls made with his natural weapons.
This form lasts for 3 rounds + 1 round per point of (newly improved) Charisma modifier. After this, the sandshaper is fatigued for 1 hour and cannot use any of his class features which require sand control of any kind (including attacking with sand and his Sand Shuriken, as well as Desert Coffin/Funeral/Tsunami) until his fatigued condition ends.
Great Desert Funeral (Ex): Starting at 10th level, a sandshaper may unleash the desert's fury on all his enemies at once. This ability functions like Desert Funeral, except it only works on a creature pinned by Desert Tsunami, and it simultaneously crushes all creatures currently pinned by Desert Tsunami. It requires a full-round action that provokes an attack of opportunity, and after it ends, creatures are no longer pinned.
http://i570.photobucket.com/albums/ss145/Hilde92/gaara.jpg
"Gaara of the Sand. A guy so deadly he makes red hair and pale skin look sexy as hell."
Prerequisites: To become a sandshaper, you must meet the following prerequisites:
Feats: Earth Sense, Sandskimmer
Skills: Survival 8 ranks
HD: d8
Class Skills: The sandshaper's class skills are Balance, Climb, Concentration, Craft, Intimidate, Jump, Knowledge (Local Wasteland Region), Listen, Profession, Spot, and Survival.
Skill Points: 4+Int mod per level
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+0|Sand Control, Shield of Sand
2nd|
+1|
+3|
+0|
+0|Uncanny Pimp Slap
3rd|
+2|
+3|
+1|
+1|Desert Coffin
4th|
+3|
+4|
+1|
+1|Armor of Sand, Tremorsense
5th|
+3|
+4|
+1|
+1|Sand Shuriken
6th|
+4|
+5|
+2|
+2|Improved Uncanny Pimp Slap
7th|
+5|
+5|
+2|
+2|Desert Funeral
8th|
+6|
+6|
+2|
+2|Desert Tsunami
9th|
+6|
+6|
+3|
+3|Form of the Shukaku
10th|
+7|
+7|
+3|
+3|Great Desert Funeral
[/table]
Class Features:
Weapon and Armor Proficiency: A sandshaper is proficient with all sand-based natural weapons he gains from this class.
Sand Control (Ex): A sandshaper is able to shift, swirl and shape sand easily. He gains the granted power of the Sand Domain, except his ability is usable at-will, but once he attempts to use it (whether he succeeded or not) he must wait 5 rounds before using it again. A sandshaper may also transform some sand into a powerful whip. He must use all 8 cubic feet of sand to do this. The whip is under the sandshaper's control, with 5' reach. When not attacking, it towers over him, ready to strike. The whip moves with the sandshaper, and occupies the same square as him.
Additionally, a sandshaper may attack with any sand that he is standing on or shaping. Treat this as a normal attack routine with a weapon, including iteratives for high BAB, except that the sandshaper uses his Charisma modifier to hit the creature instead of his Strength modifier. A normal sandswipe deals 1d6 points of slashing damage, with bonus damage for the sandshaper's Charisma modifier.
A sandshaper's whip deals 1d12 points of slashing or bludgeoning damage, plus 1 1/2 times his Charisma modifier, and the sandshaper can also use it to Bull Rush or Trip his opponents, using his Charisma modifier in place of his Strength modifier. A sandshaper who Bull Rushes with his sand whip may not move with the creature he Bull Rushes. If he fails his Trip attempt with a sand whip, his opponent does not get to try and Trip him. The whip is treated as a Large creature for Size purposes. A sandshaper's whip receives an enhancement bonus on attack rolls, damage rolls, and Trip and Bull Rush checks equal to 1/2 the sandshaper's class level, minimum 0. Starting at 2nd level, the whip is also treated as magical for the purposes of overcoming damage reduction.
Shield of Sand (Ex): The sandshaper is constantly protected by the earth, whether he wants it or not. As long as the sandshaper is standing on sand, he receives a deflection bonus to his AC equal to his class level.
Uncanny Pimp Slap (Ex): The earth will let the sandshaper fight his one-on-one battles how he pleases, but if someone tries to gang up on him, they best think again. Mother Earth doesn't let someone bully her babies. Uh uh. Starting at 2nd level, any creature who attempts to flank the sandshaper (that is, move into a position where it would grant and gain a flanking bonus on attack rolls made against the sandshaper) while the sandshaper is standing on sand provokes an attack of opportunity from the sandshaper, even if the sandshaper is flat-footed (this class feature overrides the rule that a character may not take attacks of opportunity while flat-footed). He must make such an attack with his sand (either a swipe or the whip) and if he hits on his attack with a whip, he automatically initiates a Bull Rush or Trip as a free action without requiring a touch attack or provoking an attack of opportunity.
Desert Coffin (Ex): Beginning at 3rd level, a sandshaper may attempt to grapple a character using sand. To do this, he must be within 30 feet of the creature he wants to grapple, and both he and his target must be standing firmly on sand. The sandshaper makes a ranged touch attack using his Charisma modifier (he is using the sand under the creature's feet, so he does not take a -4 penalty for firing into melee) in place of his Strength modifier. If he hits, he can initiate a grapple check with the enemy creature. The sandshaper uses his Charisma modifier in place of his Strength modifier for grapple checks, and his sand is treated as Huge for Size purposes.
If the sandshaper succeeds his grapple check, the enemy creature is grappled and immobilized. The sandshaper is not considered grappled, and may fight other creatures and retain his Dexterity modifier to his AC. However, each round that he does not maintain the grapple or make grapple checks, he must make a Concentration check opposed by the grappled creature's grapple or Escape Artist check as a swift action. Failure means the creature breaks free.
As a move action, the sandshaper may lift a creature he has grappled into the air. Doing so requires a grapple check with a -5 penalty, but if he succeeds, the creature floats in the air, trapped in sand. The sandshaper can lift it up to 20 feet off the air with each attempt, and can keep lifting it higher and higher if he likes. The maximum height a sandshaper can lift a creature in this way is 100 feet. Lifting a creature confers no particular benefit, but if the creature breaks free of the grapple it will take falling damage unless it can fly.
A creature grappled by sand cannot breathe and begins to suffocate if it normally requires air. A creature grappled by sand cannot speak and has 100% failure chance with all spells or abilities that have a verbal component.
The sandshaper also gains a constrict attack with his sand grapple. His constrict attack deals 1d8 points of damage plus 1 1/2 times his Charisma modifier.
Armor of Sand (Ex): Starting at 4th level, a sandshaper can mold some sand onto his skin and let it soften blows against him. This requires at least 4 cubic feet of sand, but after it is put into place, it lasts for 24 hours. While a sandshaper is covered in his Armor of Sand, he gains DR X/- where X is equal to his class level. The Armor of Sand feature does not require use of the Sand Control feature, nor does it count against the limit of sand the sandshaper may control at once with that feature.
Tremorsense (Ex): Also starting at 4th level, a sandshaper gains tremorsense out to 30' while standing on sand.
Sand Shuriken (Ex): Beginning at 5th level, a sandshaper may form sand into sand projectiles that allow him to attack at range. A sand shuriken deals 1d4 points of slashing damage, plus the sandshaper's Charisma modifier, and requires a ranged attack roll to hit, using the sandshaper's Charisma modifier in place of his Dexterity modifier. A sandshaper may form sand shuriken as a free action, allowing for multiple attacks in a single round. A sand shuriken has a range of 60 feet.
A sandshaper may take a penalty on his attack rolls in order to carefully aim his shuriken for a creature's eyes. To do this, he fires a single shuriken as a standard action with a -4 penalty to hit. If he hits, the creature must make a Reflex save (DC 10+1/2 sandshaper's character level+his Charisma modifier) or be blinded for one round.
Improved Uncanny Pimp Slap (Ex): Beginning at 6th level, the sandshaper's Uncanny Pimp Slap ability no longer requires an attack of opportunity, allowing it to be used multiple times per round. Additionally, the sandshaper now has the option of attempting to grapple a creature he hits with it, as per the Desert Coffin ability, instead of Tripping or Bull Rushing them.
Desert Funeral (Ex): At 7th level, a sandshaper may cause his Desert Coffin to implode, crushing his opponent into dust with pure force. To do this, the opponent must be floating at least 40 feet off the ground. As a full-round action, the sandshaper may cause the sand to squeeze so tightly it just bursts in and then outward, dealing 12d6 points of bludgeoning damage to the creature being grappled.
The grapple attempt ends immediately, and the creature begins to fall if it cannot fly.
Desert Tsunami (Ex): At 8th level, a sandshaper may, as a full-round action that provokes an attack of opportunity, cause all enemies within 60 feet who are touching the ground (if they are standing on sand) to make a Reflex save (DC 10+1/2 the sandshaper's character level+his Charisma modifier) or fall prone, and then be engulfed by sand. The sand pins them, and they are grappled automatically (no attempt to resist, which means no freedom of movement as well)
A creature may then begin to attempt to escape grapple on its next turn (automatically succeeding if it is under the effect of freedom of movement). This ability is otherwise identical to Desert Coffin (no speaking or verbal components, no breathing, constrict attack), except the sandshaper may not lift any creature into the air. A sandshaper who has used Desert Tsunami may attempt to constrict all creatures he has pinned with a single grapple check.
Form of the Shukaku (Ex): Starting at 9th level, a sandshaper may use his Control Sand ability to cover himself in sand until he resembles a monster. This uses up all 8 cubic feet of sand the sandshaper is allowed to control. In this form, the sandshaper gets a pair of natural claw attacks (1d6 plus Charisma if Medium), and a secondary natural tail sweep (1d12+1/2 Charisma, if Medium). He receives a +4 bonus to his Charisma score, and uses his Charisma modifier in place of his Strength modifier for all attack rolls made with his natural weapons.
This form lasts for 3 rounds + 1 round per point of (newly improved) Charisma modifier. After this, the sandshaper is fatigued for 1 hour and cannot use any of his class features which require sand control of any kind (including attacking with sand and his Sand Shuriken, as well as Desert Coffin/Funeral/Tsunami) until his fatigued condition ends.
Great Desert Funeral (Ex): Starting at 10th level, a sandshaper may unleash the desert's fury on all his enemies at once. This ability functions like Desert Funeral, except it only works on a creature pinned by Desert Tsunami, and it simultaneously crushes all creatures currently pinned by Desert Tsunami. It requires a full-round action that provokes an attack of opportunity, and after it ends, creatures are no longer pinned.