nonsi
2012-01-07, 09:13 AM
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In the endless pursuit of narrowing the spell-melee gap, here’s an idea that just popped to mind.
Applying defensive casting to spells is difficult and requires a lot of spellcasting experience.
To apply defensive casting to spell level [X], a spellcaster must at least have access to spell level [X + 2], meaning that a spellcaster must be able to cast 2nd level spells before he can apply defensive casting to 0th level spells.
Any metamagic-associated spell level modifiers are counted for this restriction.
Note: this keeps defensive casting as an option, but doesn’t allow spellcasters to apply it to their heavy guns. So now spellcasting would require strategy beyond just which is the most appropriate spell-effect, but how a situation affects the spell selection. It also reinstates the validity of lower level spells.
In the endless pursuit of narrowing the spell-melee gap, here’s an idea that just popped to mind.
Applying defensive casting to spells is difficult and requires a lot of spellcasting experience.
To apply defensive casting to spell level [X], a spellcaster must at least have access to spell level [X + 2], meaning that a spellcaster must be able to cast 2nd level spells before he can apply defensive casting to 0th level spells.
Any metamagic-associated spell level modifiers are counted for this restriction.
Note: this keeps defensive casting as an option, but doesn’t allow spellcasters to apply it to their heavy guns. So now spellcasting would require strategy beyond just which is the most appropriate spell-effect, but how a situation affects the spell selection. It also reinstates the validity of lower level spells.