Silva Stormrage
2012-01-07, 06:01 PM
http://images.wikia.com/deadliestfiction/images/d/df/Sc2-nightmare.jpg
Champion of Pain and Fear
"Submit! Or else your nightmares will become real!"
BECOMING A Champion of Pain and Fear
Prerequisites
Skills: Knowledge (Religion or Arcana) 8 ranks, Intimidate 4 Ranks.
Spells: Must be able to cast Blade of Pain and Fear as a spell or spell like ability.
Feats: Weapon Focus (Melee Touch Attacks), Skill Focus Intimidate
Proficiencies: All Martial Weapons
Class Skills
The Champion of Pain and Fear's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Use Magic Device (Cha)
Skills Points at Each Level: 2 + Intelligence modifier
Hit Dice: d8
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialSpellcasting
1st
+1
+2
+0
+2 Armored Mage, Improved Blade-
2nd
+2
+3
+0
+3 Enhanced Blade +1 Existing Spellcasting Class
3rd
+3
+3
+1
+3 Vampiric Blade+1 Existing Spellcasting Class
4th
+4
+4
+1
+4 Spellblade +1 Existing Spellcasting Class
5th
+5
+4
+1
+4 Superior Blade +1 Existing Spellcasting Class
6th
+6
+5
+2
+5 Incarnation of Terror-
7th
+7
+5
+2
+5 Share Pain +1 Existing Spellcasting Class
8th
+8
+6
+2
+6 You Can Never Escape +1 Existing Spellcasting Class
9th
+9
+6
+3
+6 Blade of Black Flame +1 Existing Spellcasting Class
10th
+10
+7
+3
+7 Inner Blade +1 Existing Spellcasting Class
Weapon Proficiencies: An Champion of Pain and Fear gains no proficiency in weapons and becomes proficient with light armor if not already.
Spells per Day/Spells Known: A Champion of Pain and Fear continues advancing in their spellcasting ability as they progress through this class. Thus, when a new Champion of Pain and Fear level is gained (except for 1st and 6th levels), the character gains new spells per day (and spells known, if applicable) as if she had gained a level in the a spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, greater damage with the smite evil ability, bonus feats, and so on). If the character had more than one spellcasting class before becoming a Champion of Pain and Fear, the player must decide to which class to add each Champion of Pain and Fear level for the purposes of determining spells per day and spells known.
Armored Mage: (Ex) At first level the Champion of Pain and Fear can cast arcane spells without spell failure while wearing light armor and light shields.
Improved Blade: (Su) At 1st, 3rd, 6th, and 9th level the Champion of Pain and Fear can improve the spell "Blade of Pain and Fear". He can select one of the bonuses below. These bonuses only apply when the Champion has the spell "Blade of Pain and Fear" active.
Blade Improvements
Forceful Blade: The Champion adds his primary caster modifier to damage rolls whenever he uses the Blade of Pain and Fear.
Swift Blade: The Champion adds his primary caster modifier to attack rolls whenever he uses the Blade of Pain and Fear.
Dreadful Blade: The Champion may make a demoralization attempt as a free action at any target hit by the Blade of Pain and Fear. An individual can only have one demoralization attempt made on him each round.
Parrying Blade: The Champion adds his primary caster modifier to his armor class as a deflection bonus.
Grasp of Fear: The Blade of Pain and Fear's touch attacks now have 10ft reach.
Rooting Fear: Whenever the Champion fears a target with the blade of pain and fear the target cowers for the duration instead of fleeing.
Painful Fear: Whenever the Champion successfully fears a target each round at the start of the target's turn they are feared they take damage equal to the Champion's primary caster modifier.
Enhanced Blade: (Su) At second level the cast time of Blade of Pain and Fear is reduced to a move action and the duration is increased to 1 minute/ caster level.
Vampiric Blade: (Su At third level whenever the Champion of Pain and Fear hits a target with a Blade of Pain and Fear he heals 1d6 + class level.
Spell Blade: (Su) At level four the Champion of Pain and Fear can make a special attack with his Blade of Pain and fear as a standard action. The Champion expends a touch spell they have available and if the attack hits than the target is also affected by the touch spell. If the target fails the will save against the Blade of Pain and Fear's fear affect he takes a -3 penalty on the save against the channeled spell and the spell ignores spell resistance. This ability can be used two times per encounter.
Superior Blade: (Su) At 5th level the cast time of Blade of Pain and Fear is reduced to a swift action and the duration is increased to 10 minutes/ caster level.
Incarnation of Terror: (Su) At level 6 whenever a target who is immune to fear is hit by your Blade of Pain and Fear he still needs to make a will save. If he fails he is only frightened for one round instead of the normal effect. In addition the DC for your Blade of Pain and Fear increases by two.
Share Pain: (Su) Whenever an enemy damages a 7th level Champion of Pain and Fear the enemy takes 1d6 damage + 1 per class level. A will save (DC 10+1/2 Class level + primary casting modifier) negates this damage.
You Can Never Escape: (Sp) As a swift action an 8th level Champion of Pain and Fear can teleport to any target within medium range that is cowering or frightened by his Blade of Pain and Fear.
Blade of Black Fire: (Sp) Once per encounter the Champion of Pain and Fear can make one attack made with his Blade of Pain and Fear and if it hits the target explodes and is burned by draining flames. These flames act like the spell Blackfire (SpC) with a caster level equal to the Champion's caster level. If the attack misses this ability is wasted for the encounter The Champion of Pain and Fear is immune to these flames and they only spread to enemies. The save DC is 18 + primary casting modifier.
Inner Blade: (Su) At tenth level the Champion of Pain and Fear becomes a true Incarnation of Fear. His type becomes Outsider (Native) and he gains + 2 Dexterity, + 2 Constitution, + 4 to his primary caster ability score and + 2 to his other mental attributes. In addition his Blade of Pain and Fear have no duration and can be summoned and dismissed as a free action.
Champion of Pain and Fear
"Submit! Or else your nightmares will become real!"
BECOMING A Champion of Pain and Fear
Prerequisites
Skills: Knowledge (Religion or Arcana) 8 ranks, Intimidate 4 Ranks.
Spells: Must be able to cast Blade of Pain and Fear as a spell or spell like ability.
Feats: Weapon Focus (Melee Touch Attacks), Skill Focus Intimidate
Proficiencies: All Martial Weapons
Class Skills
The Champion of Pain and Fear's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Use Magic Device (Cha)
Skills Points at Each Level: 2 + Intelligence modifier
Hit Dice: d8
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialSpellcasting
1st
+1
+2
+0
+2 Armored Mage, Improved Blade-
2nd
+2
+3
+0
+3 Enhanced Blade +1 Existing Spellcasting Class
3rd
+3
+3
+1
+3 Vampiric Blade+1 Existing Spellcasting Class
4th
+4
+4
+1
+4 Spellblade +1 Existing Spellcasting Class
5th
+5
+4
+1
+4 Superior Blade +1 Existing Spellcasting Class
6th
+6
+5
+2
+5 Incarnation of Terror-
7th
+7
+5
+2
+5 Share Pain +1 Existing Spellcasting Class
8th
+8
+6
+2
+6 You Can Never Escape +1 Existing Spellcasting Class
9th
+9
+6
+3
+6 Blade of Black Flame +1 Existing Spellcasting Class
10th
+10
+7
+3
+7 Inner Blade +1 Existing Spellcasting Class
Weapon Proficiencies: An Champion of Pain and Fear gains no proficiency in weapons and becomes proficient with light armor if not already.
Spells per Day/Spells Known: A Champion of Pain and Fear continues advancing in their spellcasting ability as they progress through this class. Thus, when a new Champion of Pain and Fear level is gained (except for 1st and 6th levels), the character gains new spells per day (and spells known, if applicable) as if she had gained a level in the a spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, greater damage with the smite evil ability, bonus feats, and so on). If the character had more than one spellcasting class before becoming a Champion of Pain and Fear, the player must decide to which class to add each Champion of Pain and Fear level for the purposes of determining spells per day and spells known.
Armored Mage: (Ex) At first level the Champion of Pain and Fear can cast arcane spells without spell failure while wearing light armor and light shields.
Improved Blade: (Su) At 1st, 3rd, 6th, and 9th level the Champion of Pain and Fear can improve the spell "Blade of Pain and Fear". He can select one of the bonuses below. These bonuses only apply when the Champion has the spell "Blade of Pain and Fear" active.
Blade Improvements
Forceful Blade: The Champion adds his primary caster modifier to damage rolls whenever he uses the Blade of Pain and Fear.
Swift Blade: The Champion adds his primary caster modifier to attack rolls whenever he uses the Blade of Pain and Fear.
Dreadful Blade: The Champion may make a demoralization attempt as a free action at any target hit by the Blade of Pain and Fear. An individual can only have one demoralization attempt made on him each round.
Parrying Blade: The Champion adds his primary caster modifier to his armor class as a deflection bonus.
Grasp of Fear: The Blade of Pain and Fear's touch attacks now have 10ft reach.
Rooting Fear: Whenever the Champion fears a target with the blade of pain and fear the target cowers for the duration instead of fleeing.
Painful Fear: Whenever the Champion successfully fears a target each round at the start of the target's turn they are feared they take damage equal to the Champion's primary caster modifier.
Enhanced Blade: (Su) At second level the cast time of Blade of Pain and Fear is reduced to a move action and the duration is increased to 1 minute/ caster level.
Vampiric Blade: (Su At third level whenever the Champion of Pain and Fear hits a target with a Blade of Pain and Fear he heals 1d6 + class level.
Spell Blade: (Su) At level four the Champion of Pain and Fear can make a special attack with his Blade of Pain and fear as a standard action. The Champion expends a touch spell they have available and if the attack hits than the target is also affected by the touch spell. If the target fails the will save against the Blade of Pain and Fear's fear affect he takes a -3 penalty on the save against the channeled spell and the spell ignores spell resistance. This ability can be used two times per encounter.
Superior Blade: (Su) At 5th level the cast time of Blade of Pain and Fear is reduced to a swift action and the duration is increased to 10 minutes/ caster level.
Incarnation of Terror: (Su) At level 6 whenever a target who is immune to fear is hit by your Blade of Pain and Fear he still needs to make a will save. If he fails he is only frightened for one round instead of the normal effect. In addition the DC for your Blade of Pain and Fear increases by two.
Share Pain: (Su) Whenever an enemy damages a 7th level Champion of Pain and Fear the enemy takes 1d6 damage + 1 per class level. A will save (DC 10+1/2 Class level + primary casting modifier) negates this damage.
You Can Never Escape: (Sp) As a swift action an 8th level Champion of Pain and Fear can teleport to any target within medium range that is cowering or frightened by his Blade of Pain and Fear.
Blade of Black Fire: (Sp) Once per encounter the Champion of Pain and Fear can make one attack made with his Blade of Pain and Fear and if it hits the target explodes and is burned by draining flames. These flames act like the spell Blackfire (SpC) with a caster level equal to the Champion's caster level. If the attack misses this ability is wasted for the encounter The Champion of Pain and Fear is immune to these flames and they only spread to enemies. The save DC is 18 + primary casting modifier.
Inner Blade: (Su) At tenth level the Champion of Pain and Fear becomes a true Incarnation of Fear. His type becomes Outsider (Native) and he gains + 2 Dexterity, + 2 Constitution, + 4 to his primary caster ability score and + 2 to his other mental attributes. In addition his Blade of Pain and Fear have no duration and can be summoned and dismissed as a free action.