Grod_The_Giant
2012-01-08, 05:04 PM
The thread title really says it all. I'm interested in trying to make tactical combat in D&D more of a mobile affair, rather than the current stand-still-and-full-attack or sit-in-corner-and-make-ranged-attacks mess that it currently is.
The first issue is full attacks, obviously. We need some way to make them either less appealing, or to ditch them altogether.
Revise the entire spring attack chain to make it more usable, so the skirmisher archetype becomes easier.
Generally provide more incentive for characters to move beyond just getting in range of attacks.
Make movement AoO's less attractive?
One possibility I'm considering is implementing some sort of facing system. The Unearthed Arcana variant isn't quite right; I'm thinking of something more like in the Final Fantasy Tactics games, if anyone's ever played those-- bonuses to attack and/or damage for attacks to the back and so on.
I don't really know where I'm going with this, though. Thoughts?
The first issue is full attacks, obviously. We need some way to make them either less appealing, or to ditch them altogether.
Revise the entire spring attack chain to make it more usable, so the skirmisher archetype becomes easier.
Generally provide more incentive for characters to move beyond just getting in range of attacks.
Make movement AoO's less attractive?
One possibility I'm considering is implementing some sort of facing system. The Unearthed Arcana variant isn't quite right; I'm thinking of something more like in the Final Fantasy Tactics games, if anyone's ever played those-- bonuses to attack and/or damage for attacks to the back and so on.
I don't really know where I'm going with this, though. Thoughts?