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Odomuz
2012-01-08, 05:09 PM
Hello everyone!

I chose this forum to satisfy my curiosity, it seems the most lawful place around :smallsmile:
I just finished my kobold wizard character for our new 3.5 campaign, we are more casual players, not "number crunchers".
None of us played 3.5 before, just moved from Ad&d after I got whole lot of free books from a friend. I see that character optimalization is huge science in 3.5, the amount of material one can use is enormous...Classes, alternate features, prestiges, feats etc...Creates so many options it hurts my head just thinking of it :smalltongue:
I am still unproficient with the rules, so I am sure I made some poor choices probably, but everything seems to fit with my character background - I am fine with the result.
Good roleplaying is one thing, but to see the character working well rulewise is also nice...
Being very curious person, I decided to throw some numbers into the crowd and see how those of you more proficient with the rules than me would make one happy, fat, retired kobold wizard.
It has to be a kobold, I finished sculpting a kobold week before we decided to go with 3.5, cannot pass on the opportunity to have fancy avatar in front of me while playing. I had no idea kobolds are so popular in 3.5 - big surprise for me.
Wizard is also set, no saucerors please.
So, unleash your devious kobold wizard career plans! :smallbiggrin:
One set of stats rolled, assign as you please : 12, 13, 13, 13, 14, 15.
One flaw allowed. Average starting gold.
All core/supplement & FR books free to use, no web stuff, magazine homebrew etc.
Feel free to recommend spells, items, whatever, go wild! (yes, i have read guides, but still...)
Thanks!
Game on!

Greenish
2012-01-08, 06:10 PM
What do you want your kobold to do, and how well?

Gavinfoxx
2012-01-08, 06:12 PM
Yea, Kobolds who cast Wizard spells in a prepared manner... those have a huuuuuge range of optimization potential. Huge huge HUGE. Those can be underpowered little snobs to jaw droppingly awesome, powerful, and game breaking.

Please tell us as much as possible about the character and gamestyle and play style of the players, the dm, and characters so we can narrow this down.

hex0
2012-01-08, 06:32 PM
Can you use the Web Enchancements for Kobolds? If yes you could invest in the Rite of Greater Draconic Passage and get into Ultimate Magus very easily and effectively.

Ryu_Bonkosi
2012-01-08, 06:40 PM
I thought Kobald shenanigans revolved around effective sorcerer levels, not wizard levels.

Greenish
2012-01-08, 06:42 PM
I thought Kobold shenanigans revolved around effective sorcerer levels, not wizard levels.They're often pumped further with Spellhoarding, but Dragon Mags aren't kosher for OP.

Still, you can do Venerable Dragonwrought for stats, Alter Self into any dragon, and get smacked with Epic Handbook for trying to take Epic feats.

Randomguy
2012-01-08, 06:45 PM
Desert kobold variant (http://www.d20srd.org/srd/variant/races/environmentalRacialVariants.htm#desertKobolds) from unearthed arcana so you're harder to kill.

Abilites before adjustments:
15 int, 14 con, 13 dex, 13 wis, 13 cha, 12 strength.
Flaw: Pathetic (-2 to wisdom)

Build: Focused specialist conjurer 5/Incantatrix 10/cloistered cleric 1 (charm domain and magic domain)/Mindbender 1/Dweomerkeeper 3
Abrupt jaunt variant.
You ban evocation, necromancy, enchantment and illusion.The cloistered cleric dip (which should actually probably come after the one level of incantrix) is so you can still use all wizard spell completion/trigger items, even from your banned schools and to get you into dweomerkeeper and to get you cleric spell completion stuff. Best if your group doesn't already have a cleric and you're shoved into the "healing" role, which you can actually do. It also lets you into mindbender (charm domain) to get you mindsight. No one can ever sneak up on you. The loss of one caster level doesn't really hurt that much, since you still get 9's and you gain spells at the same rate as a sorcerer, but you've got more spell slots.
This build focuses on battlefield control, since most of those spells are in conjuration, with lots of buffing as well. You get a few spells to cast spontaneously, too. Take extend spell and persist spell and persist your best spells with incantrix.

Or: Transmuter 3/master specialist 4/mindbender 1/Initiate of the sevenfold Veil 7/Fatespinner 4/Archmage 1.
You ban evocation and necromancy. You specialise in buffing, with a bit of debuffing, and

Or: Focused specialist conjurer 5/Malconvoker 9/Thaumaturgist 5/conjurer 1.
Rapid summoning variant from unearthed arcana.
Ban evocation, necromancy, enchantment
A summoning specialist. A variation is to not focus specialize and take one level of mindbender for the last level.

Or: Conjurer 5/Divine oracle 10/Loremaster 5
Ban evocation and necromancy.
Take the abrupt jaunt variant.
The main feature here is the capstone of divine oracle. You can never be surprised, so you always have an immediate action to cast celerity or use abrupt jaunt. This works just as well with diviner instead of conjurer, but then you need other ways to take advantage of never being surprised. If you're a diviner, ban only necromancy.

All builds would be venerable dragonwrought kobolds.
All would adventure only as astral projections from their personal demiplanes starting from as soon as they can afford a scroll of genesis and 2 scrolls of plane shift (one to get to the ehtereal plane to cast genesis and another to get their body into their demiplane since you need to cast astral projection in the material plane, I think.) The first build can use the cheaper cleric scroll of plane shift, so they can set this up earlier.

All builds with mindbender in them get mindsight as soon as possible.

hex0
2012-01-08, 06:55 PM
I thought Kobald shenanigans revolved around effective sorcerer levels, not wizard levels.

I know. I'm purposely suggesting something that isn't as strong. Dragonwrought Kobold Wizard 6 with the greater rite qualifies for Ultimate Magus without having to actually take Sorcerer levels.

umbergod
2012-01-08, 07:06 PM
I know. I'm purposely suggesting something that isn't as strong. Dragonwrought Kobold Wizard 6 with the greater rite qualifies for Ultimate Magus without having to actually take Sorcerer levels.

gotta have a level of sorcerer to qualify for the greater rite, so that doesnt work

hex0
2012-01-08, 07:09 PM
gotta have a level of sorcerer to qualify for the greater rite, so that doesnt work

Dang. Forgot that part. Still not as horrible as the regular Sorc/Wizard/UM though.

I don't think he/she wants to use any sorcerer anyway though.

umbergod
2012-01-08, 07:11 PM
Dang. Forgot that part. Still not as horrible as the regular Sorc/Wizard/UM though.

I don't think he/she wants to use any sorcerer anyway though.

yeah, I had to double check myself. but now I wanna make a kobold sorcerer/wizard focusing mostly on wizard :P thanks.

hex0
2012-01-08, 07:49 PM
yeah, I had to double check myself. but now I wanna make a kobold sorcerer/wizard focusing mostly on wizard :P thanks.

Sorcerer 1/Wizard 4/Ultimate Magus 10

Feats: Practiced Spellcaster: Sorcerer, Draconic Resevoir (http://www.wizards.com/default.asp?x=dnd/we/20060420a)

Take the greater rite of draconic passage and at level 15 you'll cast as 14th level Wizard and a 12th level Sorcerer. :smallbiggrin:

Edit: you can even dip Spellthief at a level you would get a feat for Master Spellthief and your caster level will be ridiculous. You can dispel anything and your summons'll last a very long time, etc.

Odomuz
2012-01-11, 07:23 AM
Thanks everyone, some interresting ideas!:smallamused: