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Thanqol
2012-01-08, 07:18 PM
"Once upon a time there was a maiden.
Things didn't go so well for her."

Waiting For Rain

This is the discussion/character/out of character thread for Waiting for Rain. The game will start when everyone is ready.

Players:
Isabelle Keene (http://www.giantitp.com/forums/showpost.php?p=12517136&postcount=19): Blastech
Charlene Pierce (http://www.giantitp.com/forums/showpost.php?p=12531461&postcount=37): Deadly
Jon Swift (http://www.giantitp.com/forums/showpost.php?p=12557322&postcount=57): The Druid Droid


House Rules:

- One post a day minimum is ideal. Doesn't have to be a good post, just keep the ball moving. Three days is the upper limit unless you have a reason.

Feel free to exchange as many IC posts as you want without my input. I'll keep conversations, small talk and minor events going even if only one person is online, but nothing important or any scene transitions will happen without everyone getting a chance to weigh in. I will do my best to make sure no one gets left behind.

If the group splits up, each thread will happen at it's own rate until the group re-unites. For players waiting for others to 'catch up', it's easy to kill time in a PBP with conversation.

- No buying Wyrd with merit dots. Completely skews the XP scale
- No fighting styles. They make the game break in unpredictable ways.
- Willpower does not regain through rest. The only way to regain willpower is through indulging your virtue or your vice in a way that harms your interests. WoD is in many ways a game about screwing yourself over.
- If you lose Clarity in the course of play through a degeneration roll, you will automatically receive 5xp. This XP will be for you alone and is the one time XP is not shared amongst the group. This means there's no additional incentive for dropping Clarity during character generation.

Note that if you buy merits that require social connections in reality that you wouldn't have had time to acquire, having just emerged from Arcadia, don't worry. If you write the dots on your sheet I'll treat them like a 'wish list' of things that will come to your character relatively quickly in the course of play. This covers resources, status, connections, etc.

Posting Format:


Any die that comes up a number from one to seven is a traitor to your cause and doesn't count toward success. We call those dice cowards.

The World of Darkness rules set operates under the following baseline assumptions
- One success on a roll achieves success at any proposed task
- Five successes result in an 'exceptional success', which gives greater benefits
- Penalties and bonuses will be applied before the dice roll is made.

This is a bit difficult for an online game because it means that you can't roll unilaterally. That's as much a feature as a bug, though, so it stays. When you intend to make something a contest, include at the bottom of your post a box like

.

I'll respond with a post along the lines of [Given the ridiculous nature of your outfit, -2 penalty to the roll]. Only then do you roll the dice; if you achieve a success feel free to narrate the nature of your victory (within reason).

Also note that once you've committed to an action, you can't back out if the penalties are higher than you'd expect. If you spend a little while talking to a guard and get his measure you might be able to make an assessment of how bad the penalty would be, but you might not always have the luxury of time.

I trust you to be honest with your dice rolls. No online rollers are necessary.

Similarly, feel free to constantly ask OOC questions in the main thread. Information is power, and asking is free. In general, you can assume the world is as it appears to be - buildings have electricity, doors are made out of wood, and there'll be cars passing by on the street. You can also get a lot of free information without making rolls based on your character sheet - someone with politics 4 will just get free political information if they ask, no roll necessary.


XP:

XP will be provided every time the party rests at the end of a day.

You will get XP every time
- You do something dangerous
- Your Flaw (not your Vice) screws you over, if you have one.
- You finish a story

You will also get additional XP based on finishing scenes, overcoming challenges, or exceptional roleplaying. All XP is shared. All PCs should have the same total at all times.

You cannot spend XP on external merits - resources, status, mantle, tokens, anything that isn't a trait or skill of your character - can't be purchased with XP. These merits then exist in narrative terms, rising and falling based on what happens in the story. Internal Merits - like striking looks or whatever - can be purchased freely if it makes sense.

Arcane XP can only be spent on Wyrd. You gain Arcane XP every time you encounter some supernatural event you've never seen before (meeting a werewolf, comparing notes on Arcadia with another changeling, reading a book of occult lore). Track your Arcane XP separately from regular XP (you can spend regular XP on Wyrd raises).

Arcane XP is an artifact of the Mage system that I'm adopting for all my games, it's a great mechanic to encourage curiosity.

Music:

I always like to provide a playlist to go with the game's inspirations and themes, and the key pieces for this story were easy to pick. The common theme is tragic beauty.

Cosmic Love (http://www.youtube.com/watch?v=rV_0n5gp1fE)
The Sentinel (http://www.youtube.com/watch?v=AmiQrxht0QY)
You Wait For Rain (http://www.youtube.com/watch?v=QazzopJyBkc)
Bloodbuzz Ohio (http://www.youtube.com/watch?v=yfySK7CLEEg)
Mistaken Identity (http://www.youtube.com/watch?v=EAnTLnglChg)

Geopolitics:

This game is set in Oregon City, Oregon, in the spring of 2020.

As of 2015:

Geopolitics:

[I](Disclaimer: World of Darkness geopolitics have little bearing on our geopolitics)

The year is 2015, and the World of Darkness is doing fine.

North America had a Republican victory in the 2012 elections, and promptly slashed the tax rate to 9% across the board. The Federal Government is on the brink of bankruptcy, but the economy has righted itself and unemployment is shrinking rapidly.

The Euro crisis is worsening, but a charismatic leader calling herself Charlemagne has united Europe’s right and has proposed a Federal European Government. Her popularity is rising meteorically, and before long the nations of Europe may have no choice but to accept her demands.

Russia’s President/Prime Minister, Vladamir Putin, has put aside his constitutional games of bouncing between high office and restored the monarchy and crowned himself Tzar Vladamir Putin I. Russia is now a Constitutional Monarchy, long live the King.

Pakistan suffered a nuclear disaster where one of it’s unstable nuclear warheads exploded in Islamabad, killing millions. It launched a retaliatory nuclear strike against India – which barely got off the ground. Every single missile malfunctioned and fell out of the sky, disabled by an American military satellite. America has tersely admitted that it has the capability to disable nuclear missiles from space, which has caused widespread concern in the geopolitical arena. India is currently occupying Pakistan.

A Brazilian R&D company, named Solutions, has announced it’s mission statement to “Provide solutions to all the world’s problems by 2075”. And at the current rate of progress, they’re on the way to achieving it. Solutions has been behind almost every major technological advance for the past five years, successfully curing lung cancer, cloning a human being, and developing an advanced geothermal plant design. No document is quite as globally anticipated as the Solutions Annual Technological Report. They aggressively expand, buying R&D companies globally.

And Africa, well. Have you ever been to Africa? Do you know anyone who’s ever been to Africa? Have you ever heard any news out of Africa which wasn’t about violence, famine, disease and death? Do you have any reason to possibly visit Africa? You don’t. Nobody does. Which begs the question – does Africa actually exist? And what’s in that space if it doesn’t?

Australia maintains the delusion that it is important.

As of 2020:

The United States of America has maintained it's position as foremost global military power, and it's hard power has only grown since Pakistan. With increasing confidence, the United States made a series of military interventions overseas, all of which had excellent returns and were, in many ways, 'ideal wars'. Most recent of these was a land invasion of North Korea during the middle of a military coup, which resulted in a complete defeat for the communists within two years and the beginning of a re-integration with South Korea. China ranted and gnashed it's teeth but, with the United States Skyfall Nuclear Missile Defense, they were unable to do more than that.

Global politics have fallen entirely in favour of the USA as a result of this new balance of power. Tinpot dictators hurriedly make concessions to free trade, human rights and democracy so they do not draw the ire of the Eagle.

Domestically, the picture is somewhat more bleak for the States. Lowered taxes, slashed services, and technological development have lead to a much, much larger gap between the wealthy and the poor. The USA is becoming a nation of extremes, of highest luxury and of deepest poverty.


Europe, however, has taken a different tack. The European Union unified in 2018 under a charismatic ruler calling herself Charlemagne, following the expulsion of several members such as Greece and Ireland. This was followed by a series of invasions and occupations as the EU took steps to ensure that the debtor nations would be unable to simply walk from their obligation. Ireland, Greece and Portugal are currently under military occupation, in what has been called the most bureaucratic series of wars in human history. Human rights are respected, the insurgency is carefully managed, and the campaigns have the implicit blessing of the USA.

Turkey is finalising talks to join the EU, and negotiations are also being held with several Middle Eastern democracies. The Union seems to have expansion in mind. Domestically, the EU is both wealthy and has a powerful social security network, making it an excellent place to live.


Russia, under Tzar Putin, has made great strides. The economy is fat from the resource boom, and the standard of living is rising across the board. Domestic unrest seems under control, too - as long as prosperity is rising, people aren't inclined to complain too much. For his part, Putin has become almost a caricature of himself, walking around town in foreign countries without so much as a security detail and rescuing lost orphans from bears.


India has formally annexed Pakistan, and is otherwise tied up in the integration and counter-insurgency.


In counter to the unquestionable hard power of the USA, China has focused more on it's soft power - culture and trade. It's hard to know the truth, with lies and misleading statistics being what they are, but China has become an influential and rich nation, and condemns the military campaigning of the USA.


Solutions has expanded dramatically, somehow making the right decision at every turn, and made it's way to be one of the top ten economic entities in the entire world. It has branches worldwide, owns thousands of universities, schools and research labs, and is almost single-handedly responsible for every major technological development over the past ten years. It's holding true to it's goal of providing solutions to all the world's problems by 2075.


No one has been to Africa recently. Some people say they have, but they haven't; not really.


Australia managed to win some sporting events and feels pretty chuffed about it.


In general, the world is in a boom market and big upswing. Pundits are predicting that a crash is coming, and it's going to be terrible.



Topics for Discussion:

This game is going to start a matter of hours after the three player characters have emerged together from the Hedge, following your first escape from Arcadia. You'll have had met each other in the Hedge on your way out, but spent no more than a few days together.

However, given the lack of an external source inflicting party cohesion on you guys, your characters need a legitimate reason to stay together rather than drifting off in opposite directions the moment you emerge into reality. And I'd personally quite like it if the party had this strength because they were actual friends and genuinely liked each other. You don't have to get along all the time, but you have to be a coherent group.

I also completely do not trust this to happen organically, so I'd very much like you to work out your party dynamic before the game starts. What do your characters think of the others, and how do they interact?

the_druid_droid
2012-01-08, 10:18 PM
Ooh! Shiny new OOC thread...color me excited!

Hmm, so thoughts and such in sort of an order then:

The Good - I've more or less read through the relevant books by now, so at least from a mechanical standpoint I kind of know where things are. Also, there are some features about WoD that I think I may really like, depending on how they work out in play. Might also translate over an old D&D character, just to see how the transition goes...

The Indifferent - As I at least alluded to in the ponythread, I'm going out of town for a week starting tomorrow, and chances are fairly good that I'll be kind of scarce around here and the other GitP threads during that time. Of course, since we're still in the planning phase, I don't think it'll be terrible, but if I seem to have gone silent, that's probably what's up.

The Not-So-Good - I've got some elements of a character idea bouncing around in my head, but it's not really gelled yet. I'm still at the point where I feel like decision making for him would be arbitrary, and I don't think I have him fleshed out enough to figure out how he should interact with other characters, notably the other PCs. The character building stuff Thanqol posted in ponythread has been helpful, but I haven't been able to get far into it yet...maybe I'll play around with it some more tonight after I draw.

Anyway, I'm looking forward to this, and hopefully I can sneak some internet over the next few days :smallwink:

BlasTech
2012-01-09, 02:07 AM
*deep breath*

Yay. \o/

Thanqol
2012-01-09, 02:14 AM
Oh, one other house rule. "Health Insurance" is a one dot merit in this game; without it, you're unlikely to emerge from any hospital without a crippling bill.

There's a three dot version of the same called "Solutions Health Insurance". That gives you access to futuretech medical facilities and guaranteed perfect health, no questions asked.

the_druid_droid
2012-01-09, 07:16 AM
Well, some further good news is that thanks to the excellent BlasTech and some time on the IRC, I think I'm closing in on an ideal for the character. Right now, it's "A world without hunters" although it needs a bit more - in particular, how to go about reaching that ideal world, since means as much as end will color the character. I think I have an idea about the means, but I want to bounce it around some more in my head...still, progress is progress...

Deadly
2012-01-09, 07:41 AM
Yay indeed :smallcool:

Are we going to be just the four of us?

I haven't fully read the material yet - so many things to do right now - but I do have a fairly solid foundation for my character, if not spelled out in detail.

I suppose I should let my fellow players know roughly where I'm going (not much new for Thanqol, sorry). Feel free to offer thoughts and suggestions, and reasons for her to stick around with your characters. I'll try to think of something myself too.

My character is a darkling mirrorskin, she goes by the name Charlene Pierce, a name she picked for herself from fragmentary memories. A new name, new identity. It probably wasn't her original name, though it's likely to have some similarities. It's also not what her keeper called her (haven't decided on that one, but probably some animal name, maybe Fox...)

Before her capture, she had just begun training in the police or some similar law enforcement (I'm not sure which is most appropriate, I'm not too familiar with the various US law enforcement agencies and their relations). Her father was a US Marshal working in witness protection, and Charlene always wanted to follow in similar steps. During a training exercise in some remote forest she somehow slipped through into the Hedge by some freak accident, and there she was captured by a Fae hunter.

Her "purpose" was to be prey. Her keeper performed extensive surgeries on her, then let her "escape" only to be hunted down, dragged back, operated upon again and let go, repeating the circle. Eventually she makes it far enough and escapes the hedge, though she's certainly not going to feel safe there either.

She's probably gone through countless appearances during her stay in Faery. Her fae mien is that of a mostly normal human physique, but pretty much all scars and no real face as if her keeper forgot to give her a new appearance this time. I haven't decided if she should have some additional freak alterations, like left-over pieces from previous appearances or something.

She's deeply paranoid, feeling hunted, and she's lost all sense of identity. She sees herself in every face, she doesn't remember anything from her former life except broken fragments that are of little use. Even her training is... rusty, the most innate is still there, but she's definitely forgotten a lot of what she used to know.

She's going to fit in well in the Winter Court, which will probably be a priority for her. She's going to seek a new life, a new identity among changelings because I doubt she'd feel well among mortals. She's hunted, so she's going to "relocate" herself and create a network to protect her.

At the same time she's going to be somewhat Summer. She's not just out to protect herself, but all who are hunted, whether changeling or mortal, and while she'll work from hiding and through guile rather than strength she'll try to be proactive about it. She'll probably end up with some Goodwill in the Summer Court, despite definitely belonging in the Winter Court.

I've given her the virtue of Fortitude, but I'm really not sure about vice... I've tentatively picked Lust, but I have no clue what she lusts for. Should be something interesting and different, I think. Maybe it'll become clear as I work on the details.

Thanqol
2012-01-09, 08:09 AM
The NPC list for this game is partially written and, gosh, that process was fun.


Well, some further good news is that thanks to the excellent BlasTech and some time on the IRC, I think I'm closing in on an ideal for the character. Right now, it's "A world without hunters" although it needs a bit more - in particular, how to go about reaching that ideal world, since means as much as end will color the character. I think I have an idea about the means, but I want to bounce it around some more in my head...still, progress is progress...

The hunt seems to be a very powerful naturally occurring theme for this group. Remember, though, that one of the major trials that a Changeling has to go through is learning to integrate with the real world, because the fast-paced action-packed Arcadian lifestyle is over - you should consider how your Ideal connects with reality.

(Alternately, finding out and breaking the contract that gives the Fair Folk the right to take humans if you're feeling particularly crazy)


Yay indeed :smallcool:

Are we going to be just the four of us?

Yes indeed. Five is too many for a PBP. One person will invariably suffer delays at any given moment that then holds up everyone else. That, and I've acquired quite a fondness for smaller games.


Before her capture, she had just begun training in the police or some similar law enforcement (I'm not sure which is most appropriate, I'm not too familiar with the various US law enforcement agencies and their relations).

Federal: Authority to cross state boundaries and investigate international crimes, the FBI and all the other alphabet agencies operate at this level.
State: State-wide branches of the police, often in charge of highways, water and land, guards around politicians.
County: Local sheriff's office and municipal beat police.

More detail here (http://en.wikipedia.org/wiki/Law_enforcement_in_the_United_States)


It's also not what her keeper called her (haven't decided on that one, but probably some animal name, maybe Fox...)

I've got a story about a Changeling Fox (http://www.dylanmeconis.com/outfoxed/) (which I'm keeping for Raz once he's doing better)

Deadly
2012-01-09, 08:29 AM
Federal: Authority to cross state boundaries and investigate international crimes, the FBI and all the other alphabet agencies operate at this level.
State: State-wide branches of the police, often in charge of highways, water and land, guards around politicians.
County: Local sheriff's office and municipal beat police.

More detail here (http://en.wikipedia.org/wiki/Law_enforcement_in_the_United_States)

I'm mostly unsure where it would be natural for her to start. She's definitely aiming for federal, most likely US Marshals like her father, but someone with that aim might well start out as a regular police recruit in some county or state, right? She's only just begun her training, after all.


I've got a story about a Changeling Fox (http://www.dylanmeconis.com/outfoxed/) (which I'm keeping for Raz once he's doing better)

That was pretty interesting

the_druid_droid
2012-01-09, 04:22 PM
Some thoughts from the plane ride:
I think the question of relevance to the mortal world is tied up in the question of means. This is also where I think my character begins to differ from Deadly's, although the hunt is a very important image for us both. After further consideration, I think a more precise statement of the ideal is "to make a world where victimization is impossible". Specifically this happens by changing both the environment and those who would be victims or victimizers. From this I get a couple of things off the bat: the character has got the flavor of activist, his Virtue is Hope, he's a big fan of the ideology behind Solution's work, and he really wouldn't like the economic and social divide growing in the US. Also I would say that he and Deadly's character would get along - they both know what it is to be prey, but in his mind, law-enforcement is doomed to only treat symptoms, which might be an interesting source of conflict.

I'm still not 100% on his flawed ideal but I think it might be the temptation to impatience in wanting to see things change NOW. Additionally, depending on circumstances, he might actually get to a point that's crazy enough to want to target that Fae contract...
Anyway, I'm interested in what everyone thinks.

Thanqol
2012-01-09, 08:02 PM
I'm mostly unsure where it would be natural for her to start. She's definitely aiming for federal, most likely US Marshals like her father, but someone with that aim might well start out as a regular police recruit in some county or state, right? She's only just begun her training, after all.

That actually depends on your level of education! People who perform well academically often get recruited directly into the FBI or other 'white collar' agencies, so that means you likely got a university degree before beginning training. The Marshals are a federal level organisation but that doesn't mean they're much harder to get into than other forces (remember: federal doesn't outrank municipal, they've just got broader jurisdiction).

I'm also reasonably sure that transferring between departments is relatively uncommon. The Marshals do have an absolute bottom floor department (prisoner operations) which I doubt has very stringent requirements. These organisations, like most government organisations, prefer to recruit and promote internally rather than poaching external talent.


Some thoughts from the plane ride:
I think the question of relevance to the mortal world is tied up in the question of means. This is also where I think my character begins to differ from Deadly's, although the hunt is a very important image for us both. After further consideration, I think a more precise statement of the ideal is "to make a world where victimization is impossible". Specifically this happens by changing both the environment and those who would be victims or victimizers. From this I get a couple of things off the bat: the character has got the flavor of activist, his Virtue is Hope, he's a big fan of the ideology behind Solution's work, and he really wouldn't like the economic and social divide growing in the US. Also I would say that he and Deadly's character would get along - they both know what it is to be prey, but in his mind, law-enforcement is doomed to only treat symptoms, which might be an interesting source of conflict.

I'm still not 100% on his flawed ideal but I think it might be the temptation to impatience in wanting to see things change NOW. Additionally, depending on circumstances, he might actually get to a point that's crazy enough to want to target that Fae contract...
Anyway, I'm interested in what everyone thinks.

Ooo, that's a nice set of ideas. Remember, Solutions regards political, social and legal reform as part of it's mandate, just as much as technological innovation.

the_druid_droid
2012-01-10, 12:41 AM
Oh, I definitely realize Solution's mission statement is broad. My character (note: he needs a name, this is getting cumbersome to type on my phone...) wouldn't care too much for them if they were only interested in tech. It's their vision of fixing Problems and not just business problems that would attract him.

Nothing else on the flaw, etc yet. I'm still too braindead from travel.

Deadly
2012-01-10, 03:19 PM
I'm looking at the Hollow merit and thinking it fits well with the hunted fox theme I'm kinda going for. Are hollows allowed and are there any special rules or considerations for them in this game? I'm thinking a small, unfurnished cave in the hedge with more than one door (escape routes). Probably 3 dots total, 1 in size, 2 in doors at the start of the game, possibly to be expanded during play maybe. I'm thinking it might be a good group thing, though I suspect she'd be hesitant to reveal it to others.


That actually depends on your level of education! People who perform well academically often get recruited directly into the FBI or other 'white collar' agencies, so that means you likely got a university degree before beginning training. The Marshals are a federal level organisation but that doesn't mean they're much harder to get into than other forces (remember: federal doesn't outrank municipal, they've just got broader jurisdiction).

I'm also reasonably sure that transferring between departments is relatively uncommon. The Marshals do have an absolute bottom floor department (prisoner operations) which I doubt has very stringent requirements. These organisations, like most government organisations, prefer to recruit and promote internally rather than poaching external talent.

Academic training sounds like a good idea. Having studied law would be the most obvious, I'm sure, but I need to get a better feel for the character's past to decide this.



I'm thinking she was a little wild as a mortal, an adrenalin junkie (her vice of Lust comes in here, she always had a lust for speed and action). However, after her durance she became prone to sorrow and depression. Aside from losing her identity, or perhaps because of it, the world seems empty and flat. Those moments when the adrenalin is pumping become her anchor to the real world and her past, it reminds her of being human. The hunt became addicting. At the same time she resists it, because she doesn't belong among humans anymore.

She's really turning out to be an odd darkling.

I'm kinda tired right now and I'm just sort of messing around with various options. Nothing definitive here, just throwing out some tentative ideas I had while reading.


Edit: Apparently a group of foxes is called a skulk... which is too perfect to not use :smallbiggrin: As a result, Charlene is going to use "skulk" instead of "motley".

I'm thinking she'd be wary of Solutions, they're just too good to be true from her perspective and thus something to be watched very, very carefully. Another possible conflict between her and Druid Droid's character. I see they might have some interesting discussions so I need to know fairly well where she stands on politics and what her precise ideals are :smallcool:

Thanqol
2012-01-10, 07:41 PM
I'm looking at the Hollow merit and thinking it fits well with the hunted fox theme I'm kinda going for. Are hollows allowed and are there any special rules or considerations for them in this game? I'm thinking a small, unfurnished cave in the hedge with more than one door (escape routes). Probably 3 dots total, 1 in size, 2 in doors at the start of the game, possibly to be expanded during play maybe. I'm thinking it might be a good group thing, though I suspect she'd be hesitant to reveal it to others.

No problems with that, nor special rules or consideration. You're entirely welcome to it :smallsmile:


Academic training sounds like a good idea. Having studied law would be the most obvious, I'm sure, but I need to get a better feel for the character's past to decide this.

Law, criminology, forensics, accounting and psychology are popular law enforcement degrees.

Otherwise, that all sounds solid, interesting and gameable.

BlasTech
2012-01-10, 08:16 PM
Still slogging through the rulebook here. As I said to DD the other day, I'm in the opposite boat as him in that I have a decent picture of my character but just need to figure out how that translates to dots and dashes :smalltongue:

Will post up a background on her sometime soon.

EDIT:


Some thoughts from the plane ride:
I think the question of relevance to the mortal world is tied up in the question of means. This is also where I think my character begins to differ from Deadly's, although the hunt is a very important image for us both. After further consideration, I think a more precise statement of the ideal is "to make a world where victimization is impossible". Specifically this happens by changing both the environment and those who would be victims or victimizers. From this I get a couple of things off the bat: the character has got the flavor of activist, his Virtue is Hope, he's a big fan of the ideology behind Solution's work, and he really wouldn't like the economic and social divide growing in the US. Also I would say that he and Deadly's character would get along - they both know what it is to be prey, but in his mind, law-enforcement is doomed to only treat symptoms, which might be an interesting source of conflict.

I'm still not 100% on his flawed ideal but I think it might be the temptation to impatience in wanting to see things change NOW. Additionally, depending on circumstances, he might actually get to a point that's crazy enough to want to target that Fae contract...
Anyway, I'm interested in what everyone thinks.

Glad to have helped DD ^^

An activist character provides good grounds for potential conflict with my one, who generally opposes the idea of directly forcing one's will on another.

I have this inkling that relevance to the mortal world could also be found if you can specify an aspect that is common to both sides of the hedge ... a specific trait or characterisitic that can be applied to both.

E.g. for mine, it's about the idea of power imbalances and the use of those to control others.

For something like the ideal of ending victimisation; it might be the lack of empathy between the hunter and the prey? Maybe if the Fey were not so apathetic to humanity, the hunt would stop, and the same can be applied to victims in the real world.

Or maybe it's about empowering the victims? That if they can be made to show their full potential, those who would prey on them, fey or mundane, would find themselves outmatched.

But maybe that's just needlessly specific. :smalltongue:

Thanqol
2012-01-10, 11:59 PM
Finalised corporate logo for the Solutions company:

http://fc07.deviantart.net/fs71/i/2012/010/0/8/day_238a__solutions_by_thanqol-d4lzb1k.jpg

This same symbol comes in a variety of colours for the various branches and agencies. The only uniform for Solutions employees is that they are required to wear a necktie of their division's colour; the rest is up to their personal preference.

Security Solutions [Grey]: Solutions' internal security, private army, mercenary companies, and all other hard-power agencies, including internal auditing.

Sky Solutions [Light Blue]: Solutions' aeronautics division, in charge of space, human air travel, and and various other projects involving the air.

State Solutions [Red]: Solutions' political, legal and economic divisions, including lobbyists, vendors and accountants.

Structural Solutions [Green]: Solutions' geological, archaeological, architectural, construction and mining divisions.

Science Solutions [Purple]: Solutions' research divisions, labs, and schools.

the_druid_droid
2012-01-11, 04:46 PM
Still slogging through the rulebook here. As I said to DD the other day, I'm in the opposite boat as him in that I have a decent picture of my character but just need to figure out how that translates to dots and dashes :smalltongue:

Will post up a background on her sometime soon.

EDIT:



Glad to have helped DD ^^

An activist character provides good grounds for potential conflict with my one, who generally opposes the idea of directly forcing one's will on another.

I have this inkling that relevance to the mortal world could also be found if you can specify an aspect that is common to both sides of the hedge ... a specific trait or characterisitic that can be applied to both.

E.g. for mine, it's about the idea of power imbalances and the use of those to control others.

For something like the ideal of ending victimisation; it might be the lack of empathy between the hunter and the prey? Maybe if the Fey were not so apathetic to humanity, the hunt would stop, and the same can be applied to victims in the real world.

Or maybe it's about empowering the victims? That if they can be made to show their full potential, those who would prey on them, fey or mundane, would find themselves outmatched.

But maybe that's just needlessly specific. :smalltongue:

I definitely appreciate the help! To address your question, the solution depends on the case: it's both about empowering those that would be victims and reforming those that would victimize others.

Also after further thought, I'm pretty sure the flawed ideal involves rushing or forcing change. Still need a name though...

Thanqol
2012-01-11, 07:08 PM
I definitely appreciate the help! To address your question, the solution depends on the case: it's both about empowering those that would be victims and reforming those that would victimize others.

Also after further thought, I'm pretty sure the flawed ideal involves rushing or forcing change. Still need a name though...

I can assist with names if you give me five or more seed words. I've got a process :smallsmile:

the_druid_droid
2012-01-11, 09:48 PM
I can assist with names if you give me five or more seed words. I've got a process :smallsmile:

Still working on seed words, this conference is brutal: 10+ talks a day on extremely specialized topics. Lemme put it this way - I have redefined being a science dork in many profound and novel ways, and even I think this is a little much...

BlasTech
2012-01-12, 01:11 AM
I can assist with names if you give me five or more seed words. I've got a process :smallsmile:


Still working on seed words, this conference is brutal: 10+ talks a day on extremely specialized topics. Lemme put it this way - I have redefined being a science dork in many profound and novel ways, and even I think this is a little much...

Ask them to explain everything in pony!! :smallbiggrin:

Anyway, I promised a background info dump, and here I go. I've started having putting down tentative ideas into the stats/virtues/vices etc based off the background information below. All dots are just indicative at this point, and the ones that are just blank are ones where I'm still collecting ideas on what things fit that category.

If anyone can point me towards where some of the more detailled descriptions of attributes/merits and contracts can be found, I'd appreciate it. I don't know if the rulebooks articulate what 2 dots in an attribute means versus 3 dots, for instance.

Also, suggestions on other merits/contracts for consideration are very much appreciated.

Leaving the hedge, it's likely that my character would have introduced herself to the others as "'Belle", due to her imperfect recollection of her life at that time. The full name below, which is also open to suggestions, would be something she puts together later on.

CHARACTER SHEET

Isabelle Keene

AKA Amy Longshore
Female Summer Court Airtouched Elemental
“Nobody should have that much power over another.”

Tracks:
GLAMOUR 5/10
WILLPOWER 0/4
HEALTH 6/6

STATBLOCK



ATTRIBUTES
Intelligence 2
Wits 2
Resolve 3

Strength 3
Dexterity 2
Stamina 1

Presence 2
Manipulation 4
Composure 2



MENTAL
Academics 1
Computer 1
Crafts
Investigation
Occult
Politics
Medicine 4 (Emergency Care +1)
Science 1

PHYSICAL
Athletics 1(Sprinting +1)
Brawl 1
Drive 1
Firearms
Larceny
Stealth 1
Survival
Weaponry

SOCIAL
Animal Ken
Empathy 2 (Lying +1)
Expression 2
Intimidation 2 (Stare Down +1)
Persuasion 4
Socialize 1
Streetwise
Subterfuge

MERITS
Tolerance for Biology 1
Strong Back 1
Mantle of Summer 2
Status: Ivy Watchtower Freehold 1
Harvest – Emotions1
Holistic Awareness3

CONTRACTS
Elements (Air) 4
Eternal Spring 1

WYRD 1
GLAMOUR 5/10

CLARITY: 7
VIRTUE: Charity
VICE: Wrath
FLAW:

DERIVED TRAITS
Willpower Max0/4
Defense 2
Health 6/6
Speed 10

CLAUSES
Elements (Air) 1: Cloak of the Elements
Cost: 2G
Pool: N/A
Catch: Wear a symbol of the element in question
Effect: Protects from elemental effects

Elements (Air)2: Armour of the Elements
Cost: 2G
Pool: Dex+Wyrd (3)
Catch: Touch element when invoked (if air, a strong wind is needed)
Effect: Armoured for 1 scene (+1 armour). Deals 1/2 Wyrd lethal damage by touch or to a striking enemy. Melee at Dex + Brawl+ 1/2Wyrd

Elements (Air)3: Control the Element
Cost: 3G
Pool: Manipulation+Wyrd (5)
Catch: Area around is dominated by the element
Effect: Can manipulate element nearby.

Elements (Air)4: Call the Elements
Cost: 4G
Pool: Wits+Wyrd (3)
Catch: Invoked solely to impress or intimidate
Effect: Summon storm.

Eternal Spring 1: Gift of Warm Breath
Cost: 1G
Pool: Resolve + Survival + Mantle (Spring)
Catch: Subject has freely offered sustinance to changeling in the last 24 hours
Effect: A full belly and a night’s rest.

Kith: Velocity of the Zephyr
Spend 1G to add Wyrd to speed

Elemental’s Blessing
Spend 1G for to add Wyrd to Health for a scene

Elemental’s Curse
No 10 again rule on Manipulation and Empathy, Socialise, Expression or Persuade.


XP: 17
UNSPENT XP: 17
ARCANE XP: 12
UNSPENT ARCANE: 12
DESCRIPTION

Height: Approx 5' 7'' in all forms

Mortal: Slim, athletic build. Long, straight blond hair, bright blue eyes.

Mask: Following her Durance, Amy appears as a young adult girl with long, dirty-blonde hair and light blue eyes. She often wears her hair in a bun or ponytail, but when loose it falls around her head with a light, almost wisplike quality.

Mien: Same as mask, but skin is a few shades lighter grey. The air around her feels dry but also cool, like an summer breeze by the waterside.

Once out of the hedge, she will gravitate towards being an EMT as well as potentially the Summer and Spring courts. She always wanted to be a doctor, but following her durance (and potential subsequent events) the idea of living in a metropolis no longer appeals to her.

Her goals are basically to save people, but never to directly force her will on others. She’ll persuade and she’ll beg, but she draws a line at actively forcing another to conform to her views. An example would be the drug addicts she might have to deal with as an EMT. She’ll cure them, nurse them back to health and then try to persuade them not to relapse, but she won’t lock them up.

That is, unless you push her too far like the Fey.
HISTORY

Amy began her life in 1993 and grew up in a typical wholesome family environment in the city of Seattle. She got along well with her mother, was guarded jealously by her father and had a particularly close and protective relationship with her younger sister Annabelle.

She was taken by the Fae when she was eighteen. While on a camping trip with her family, she went to the aid of a strange, small creature she’d never seen before that ultimately turned out to be one of the Fae. This particular Fae had decided he would be dramatic, and thus spent much of his time enacting scenes that may have been derived from fables or vice versa. Put simply, he did not take kindly to having his moment ruined by a small human girl.

As punishment, the Fae brought her to his realm in Arcadia where, in return for giving the gift of hospitality, the Fae took her body and bound her to the element of air.

From then on, she could only watch and play her part in the Fey’s stories; as the timely gust of air to deflect an arrow aimed at his heart, as the wind that seemed to lift him up when he addressed the common folk or even the breath of life for a fair maiden entombed. For six long years, she only watched …

With no sense of touch or taste, no need to eat or sleep, she began to forget who Amy had been. She was only “wind”, and existed only to perform her role in the play.

She watched as he played the part of victim, saviour, tyrant and hero; the Fey had no consistency in his roles beyond the dramatic nature of narrative. He would slay a monster one day and the next crush a village beneath an iron heel. One day, he brought her along with him to look down on the new city he’d decided to ‘save’.

But he first needed something to save it from.

“Destroy it. Give me a storm to remember.” He ordered.

So she did.

But the order had stirred something within her. The screams of the victims and the sound of their city crumbling awoke it fully. It boiled into her mind in a rising tide of realisation and anger at the acts he had done and was now compelling her to perform.

She gave him his storm.

The rain fell so heavily as to obscure all sight, the winds howled so loudly so as to drown out all sound. And while her Keeper was thus unable to see or command her, she fled. She stole her body back. She escaped into the hedge.

It was a storm he’d remember all right

Thanqol
2012-01-12, 01:27 AM
If anyone can point me towards where some of the more detailled descriptions of attributes/merits and contracts can be found, I'd appreciate it. I don't know if the rulebooks articulate what 2 dots in an attribute means versus 3 dots, for instance.

World of Darkness Core, chapters 2 and 3.
1: Novice
2: Practitioner
3: Professional
4: Expert
5: Master

If you've got a 4 in anything, you are really, really, really good at that thing. If you've got a 5 in anything you're pretty much the best there is.


Also, suggestions on other merits/contracts for consideration are very much appreciated.

You have Resources 0, meaning you have access to food, shelter, and a bus fare - maybe. You have absolutely no spending money, and can maybe scrounge a few dollars out of your couch in an emergency. That's fine, just be aware of this.

Also, without a dot of Status (Medicine) you are on the absolute bottom rung of the EMT. Your job is to get patients to a real doctor. You can't prescribe things or perform any of the functions of a licensed medical professional - even though four dots in medicine qualifies you to be a heart surgeon. You're overqualified for your position; again, not a problem, just be aware that's what those dots mean.

That said, your massive manipulation+persuasion means that you can probably talk your way into any nightclub and any number of free drinks, and get the real doctors to do what you want them to do. Eight dice is pretty much the most anyone will be rolling without magic.

Finally, you've got to pick out three Specialities - areas of particular focus within a given Skill. This includes things like Medicine (First Aid), Science (Physics), and Intimidation (Veiled Threats). In any circumstance where your Speciality applies, you receive +1 dice.

EDIT: Oh yes, EMTs are usually trained with a dot of Brawl in case of unruly/resisting/mad patients.


Oh yes, and Solutions was founded in 2000 and really hit stride as a global corporation in 2010, so your character would be familiar with it. Nowhere near as large then as it is now.

Otherwise, this is all looking generally good! :smallsmile:

Deadly
2012-01-12, 06:33 AM
I hope to have first draft of my character stats/background written sometime today. This game is really screwing with my plans and schedules. Why must character creation be so time consuming?

Also apparently I haven't read the WoD rules well enough, I'm missing a lot of stuff here. Ideals? Word association? Freedom, ..., ? I don't remember seeing anything about that, but I guess I've been focusing my attention on the Changeling book. Nearly done with the first important chapters of that one, at least.

Thanqol
2012-01-12, 06:36 AM
I hope to have first draft of my character stats/background written sometime today. This game is really screwing with my plans and schedules. Why must character creation be so time consuming?

Also apparently I haven't read the WoD rules well enough, I'm missing a lot of stuff here. Ideals? Word association? Freedom, ..., ? I don't remember seeing anything about that, but I guess I've been focusing my attention on the Changeling book. Nearly done with the first important chapters of that one, at least.

Ideals, word association, and all those things are artefacts of my character creation technique that I posted in the ponythread a while ago and others seem to have adopted. They are not standard, nor required :smallsmile:

Deadly
2012-01-12, 06:37 AM
Ideals, word association, and all those things are artefacts of my character creation process that I posted in the ponythread a while ago and others seem to have adopted. They are not standard, nor required :smallsmile:

Ah, that's reassuring :) I never did get to read your posts about that, sadly. Maybe I'll go back and do so once things have calmed down around this game.

Thanqol
2012-01-12, 06:44 AM
Ah, that's reassuring :) I never did get to read your posts about that, sadly. Maybe I'll go back and do so once things have calmed down around this game.

The short version is:

Figure out the character's Ideal, his true, core belief, the realisation or enlightenment that will bring his entire mind into balance and harmony. Even if the character is not fully aware of his ideal, it can still drive and inspire him.

Then you work out a twisted, limited, short-sighted variation on that called the Flawed Ideal. The character starts with the Flawed Ideal and it poisons everything he does until he figures out it's limitations and can realise the true Ideal. The gulf between the two is the character arc.

Added to this is word spheres; pick five words associated powerfully with the character, then five words from each of those five words. It's a helpful aid to figure out how the character thinks and what's most important to him.

BlasTech
2012-01-12, 06:53 PM
World of Darkness Core, chapters 2 and 3.
1: Novice
2: Practitioner
3: Professional
4: Expert
5: Master

If you've got a 4 in anything, you are really, really, really good at that thing. If you've got a 5 in anything you're pretty much the best there is.



You have Resources 0, meaning you have access to food, shelter, and a bus fare - maybe. You have absolutely no spending money, and can maybe scrounge a few dollars out of your couch in an emergency. That's fine, just be aware of this.

Also, without a dot of Status (Medicine) you are on the absolute bottom rung of the EMT. Your job is to get patients to a real doctor. You can't prescribe things or perform any of the functions of a licensed medical professional - even though four dots in medicine qualifies you to be a heart surgeon. You're overqualified for your position; again, not a problem, just be aware that's what those dots mean.

That said, your massive manipulation+persuasion means that you can probably talk your way into any nightclub and any number of free drinks, and get the real doctors to do what you want them to do. Eight dice is pretty much the most anyone will be rolling without magic.

Finally, you've got to pick out three Specialities - areas of particular focus within a given Skill. This includes things like Medicine (First Aid), Science (Physics), and Intimidation (Veiled Threats). In any circumstance where your Speciality applies, you receive +1 dice.

EDIT: Oh yes, EMTs are usually trained with a dot of Brawl in case of unruly/resisting/mad patients.


Oh yes, and Solutions was founded in 2000 and really hit stride as a global corporation in 2010, so your character would be familiar with it. Nowhere near as large then as it is now.

Otherwise, this is all looking generally good! :smallsmile:

Those are some good suggestions thanks Thanqol. Is there a list of specialities around or is it a case of we just nominate some?

Given the above feedback, I think I'll dump the summer and spring merit points and put two into Status (Medicine) and one into Resources. That should befit someone who is quite skilled at her job, but new to the profession given her recent return to society.

Working on court favour and the like can come with play I guess. Plus, having read a bit more, I'm not certain which of summer or spring my character will fit in to, might be that she doesn't quite "fit" with either :P

Spring speaks to her nurturing side, but does not address her feelings regarding the fey and their need to be stood up to. Summer, on the other hand, is unbridled wrath, but seems to apply it more broadly than just against the Fey, which would conflict with her nature. Fun times :smalltongue:

Oh yes, and the one point in brawl would make sense too.

Deadly
2012-01-12, 07:11 PM
I'm going to need a little more time, it seems. This character is getting interesting. Also I had a bothersome headache all day that just wouldn't go away :smallfrown:

Anyway, if the game begins mere hours after escaping the Hedge, I'm not sure how much sense it makes to have things like health insurance and new identities. Not much, right? Since I'm powerfully low on merit dots, I figured such things would more naturally be earned during play than at character creation.

I think there was something else I was thinking to ask, but now it's gone... :smallsigh: Maybe it'll return in the morning

Thanqol
2012-01-12, 08:17 PM
Those are some good suggestions thanks Thanqol. Is there a list of specialities around or is it a case of we just nominate some?

WoD core, in each skill there's a list of recommended specialities. You can also nominate some; the rule of thumb is that a speciality should come up roughly 1/3 of the time you use that skill.


Given the above feedback, I think I'll dump the summer and spring merit points and put two into Status (Medicine) and one into Resources. That should befit someone who is quite skilled at her job, but new to the profession given her recent return to society.

Just for reference, Status (Medicine) levels:
1: Licensed medical professional
2: Senior doctor or surgeon
3: Hospital chief
4: City medical director
5: State surgeon general

With regards to the EMT division that's a relatively small sub-organisation in the hospitals, so 2 dots would make you the local team leader.


Working on court favour and the like can come with play I guess. Plus, having read a bit more, I'm not certain which of summer or spring my character will fit in to, might be that she doesn't quite "fit" with either :P

I have some very strong ideas for powerful figures in each of the Courts, so you could wait to see which of them has the biggest impact on you!


I'm going to need a little more time, it seems. This character is getting interesting. Also I had a bothersome headache all day that just wouldn't go away :smallfrown:

Anyway, if the game begins mere hours after escaping the Hedge, I'm not sure how much sense it makes to have things like health insurance and new identities. Not much, right? Since I'm powerfully low on merit dots, I figured such things would more naturally be earned during play than at character creation.

I think there was something else I was thinking to ask, but now it's gone... :smallsigh: Maybe it'll return in the morning

Don't stress; there's plenty of time :smallsmile:

Thing is, if you put things like health insurance or resources on your character sheet I'll treat it like a wish list and the things will naturally find their way to the character. A new identity could be a gift from the Prince, or sold to you in exchange for the Arcadian flower stuck in your hair from the trip. You could just get a really well paying job or make a positive impression on a recruiter who makes you an apprentice. Earning these things through play is also valid, but the ones you buy with merit dots you won't have to put much effort into earning.

the_druid_droid
2012-01-12, 10:35 PM
Don't worry Deadly, I have a lot of work to do on my character too. I am making progress though, and hopefully I'll have some more characterization or even background up by tonight or early tomorrow. No stats though: I don't have the Changeling book with me...though I do have the core.

the_druid_droid
2012-01-13, 02:28 AM
Sorry for the double post, but I made some progress on my character concept I think. I'm also really tired an almost braindead so it could be utter gibberish.

Ok, time for more character work! Here's what I've got:

Ideal: A world where victimization is impossible
Flaw: The world needs to change now!

Virtue: Hope
Vice: Pride

Activism - Idealism, Passion, Fear Courage, Emphatic
Hunt - Fear, Victim, Pursuit, Violence, Running
Athletic - Passion, Freedom, Running, Health, Flow
Impatience - Stubborn, Forceful, Argue, Eager, Hopeful
Presentation - Confident, Convincing, Dramatic, Charismatic, Sincere

I feel like I have a pretty good handle on the character by now. Before his capture, he was a college student, with a major in one of the social sciences, perhaps with a double in business or something a bit more practical. His passion wasn't school though, in some ways he was searching for a motivation. He dabbled in social justice-type activities but the thing that really got him going was running. Running felt free, easy, and put his mind and body together in one effortless flow. Being passionate is dangerous though, and his passion and skill caught the attention of a Hunter seeking the perfect quarry. He was captured by trickery and turned into a Hart, forever doomed to flee the Hounds. One day though, in the middle of his flight, he came back to himself just enough to remember home and desire a return. His hope of achieving that desire gave him the last push he needed to outstrip the Hunt and find again the hedge and the way home.

Now, back in the mortal world, he knows what it is to be hunted, to be the victim always looking over one's shoulder, and he is convinced that no one should suffer the same fate. His old interest in activism and social reform has finally become a true passion, although it is also driven by an undercurrent of his own fear: if he can make a world without victims, then at last he won't have to be a victim of the Fae. All the same, he truly believes in his cause, even though his mixture of fear and passion often make him impatient in his desire for reform. Interestingly, that same motivating fear has made him brave in other respects - willing to face down hardships, opposition and all sorts of mortal terrors in the course of championing his cause.

BlasTech
2012-01-14, 02:45 AM
Glad to hear it's coming together DD :smallsmile:

Having had a quick read over the specialities, I think I'll go with the following:

- Medicine (Emergency Care), and
- Athletics (Sprinting)
- Intimidation (Stare-downs) ^_^

EMT Team leader ... could work. Isn't Oregon City meant to be a small rural town though? Might be a bit strange for the leader to be out that far from the hospital?

Thanqol
2012-01-14, 07:00 AM
Glad to hear it's coming together DD :smallsmile:

Having had a quick read over the specialities, I think I'll go with the following:

- Medicine (Emergency Care), and
- Athletics (Sprinting)
- Intimidation (Stare-downs) ^_^

EMT Team leader ... could work. Isn't Oregon City meant to be a small rural town though? Might be a bit strange for the leader to be out that far from the hospital?

Oregon City is still a city, and I'm inflating/stretching/fantasy authors have no sense of scale'ing it into a rough approximation of a smaller Canberra in terms of what services are provided and how many of everything there is. This means that there's three public hospitals and one Solutions hospital. You can pick if you want to work public or private; your Fetch will automatically have taken the opposite path.


Oh yes; DD, not seeing any issues in that, looking forwards to the application :smallsmile:

Deadly
2012-01-14, 07:54 AM
Oregon City is still a city, and I'm inflating/stretching/fantasy authors have no sense of scale'ing it into a rough approximation of a smaller Canberra in terms of what services are provided and how many of everything there is. This means that there's three public hospitals and one Solutions hospital. You can pick if you want to work public or private; your Fetch will automatically have taken the opposite path.

Portland is still there and all too, right? Cause I decided my character was originally from Portland, since it's right next door - so, close yet not too close given that I think she'd avoid her hometown for a while.

Thanqol
2012-01-14, 07:57 AM
Portland is still there and all too, right? Cause I decided my character was originally from Portland, since it's right next door - so, close yet not too close given that I think she'd avoid her hometown for a while.

Sure, sounds fine. I don't know anything about Portland though; I'll do some reading soonish.

Thanqol's American geography is lacking.

Deadly
2012-01-14, 08:02 AM
Sure, sounds fine. I don't know anything about Portland though; I'll do some reading soonish.

Thanqol's American geography is lacking.

Heh, mine as well. I just looked at a map and saw they looked practically like the same city. Portland is the bigger city, though, Oregon's most populous.

Thanqol
2012-01-14, 08:13 AM
Heh, mine as well. I just looked at a map and saw they looked practically like the same city. Portland is the bigger city, though, Oregon's most populous.

*Looks at numbers, does some quick research* Ah, in which case I'll apply the Canberra/Yass dynamic to the two; Portland's population roughly correlates with Canberra's, which better supports some of the industries I had in mind.

Portland is going to be a major part of the game, then; the focus is on Oregon City, but Portland's forty five minutes drive away and governed by the same Freehold as Oregon. That's actually a bit of a relief; I was worried about having to fudge numbers, but this gives me the best of both worlds.

Deadly
2012-01-14, 08:23 AM
Glad I could help. It did seem ideal to me.

My character is coming along nicely, though it's definitely the most thought I've put into a character for a game. She's making me learn stuff, can you believe it? :smalltongue: Wikipedia and Google sure have gotten a lot of strange hits from me the last few days. If someone's watching my search activity they sure must be confused.

I'm just fiddling with a few last details. If the new episode doesn't blow my mind away too much I should have a solid first draft up later today.

Deadly
2012-01-14, 05:09 PM
Alright, here it is. I keep fiddling with it and it's not going to end, so I need to get it out before I go crazy. I feel like I have this character figured out fairly well in my head, but I'm not sure how well her person is reflected in the description below. I feel it needs something still, and I'm not ready to call it finished in any way.

I need some thoughts and maybe a pause, to come back to her later.

Name: Charlene Pierce, Keeper's name: Snowfox, Real Name: Unknown

Seeming: Darkling, Kith: Mirrorskin

Age: 29
Birth: January 15, 1995 (25 years ago)
Capture: 2019 (24 years old, 1 year passed in real world, 5 in Faery)

Virtue: Fortitude Vice: Lust

Stats (http://www.myth-weavers.com/sheetview.php?sheetid=358416)

Appearance
Height is around 5'11" in all cases.

Mortal
Vaguely Middle Eastern/South Asian look. Light brown skin, dark hair. However, Charlene was unusual in having blue eyes like her father but unlike her mother. Her grandfather on her mother's side came from a blue-eyed minority. Athletic build.

Mask
Fair skin and bright blue eyes. Long, straight, dark brown hair. Some scars as if from burns. Fairly ordinary build, a little on the athletic side.

Mien
Extensive scars over entire body as if from severe fire and years of constant surgery. No face to speak of. Very pale skin, very dark blue eyes, nearly black. Long, straight black hair. Thinner than mask.

Life as a mortal
Charlene was born in Portland, Oregon on a cold January morning, 1995. Her father was a U.S. Marshal. During a high profile court case against members of a human trafficking network he was shot in the hip when a shooting broke out in the court room. After that he worked primarily with teaching as well as helping people gain new identities and get used to their new lives. Charlene's mother, a native Pakistani who moved to America with her family at the age of five, was a professor of forensic anthropology working at the Oregon Museum of Science and Industry.

Charlene had two older brothers who went into the café business together, specializing in tea as an alternative to the widespread and popular coffee houses of Portland.

Charlene was an outgoing and active child, thrill seeking and action loving. She always craved the rush of adrenalin. She began playing ice hockey at a young age and continued playing as center forward until her capture. During her teens she began visiting clubs and dance scenes, at first together with her two brothers though they often let her roam on her own without their parents knowing.

She was always a bit rebellious and later began visiting the seedier side of Portland, including its many strip clubs. This was in great part due to an interest in issues of feminism, sexual predators and the general threats to woman. She learned how to dress and act to avoid undue attention, and put her natural talents to good use learning the finer details of the city's underbelly and its inhabitants.

She paid her way through college with a job as an erotic dancer at a small local club, something that initially lead to some conflict with her family. She insisted that it was not simply for the money but a matter of principles. She graduated with a degree in Law with a minor in Women's Studies. After college and a lot of hassles because of her background (which, while unmarred by crime, did raise some eyebrows) she managed to get herself recruited into the U.S. Marshals, hoping to follow in her father's footsteps to help people who were hunted and threatened. At this time she quit her job as a dancer but continued to frequent the clubs and neighborhoods of the undercity.

Charlene grew up in an interfaith family, her father a Christian while her mother was a Muslim. Charlene herself identifies as a moderate Muslim, after her mother. She believes in Allah and observes some of the Islamic laws and practices (in particular abstaining from alcohol and pork), but feels that many practices are outdated and damaging to society (evident from her job as a dancer).

Charlene is a firearms enthusiast and a proponent of the right to bear arms for the purpose of defense. This ties in with her general belief in individual freedom and empowerment. She had formal training in the use of handguns when young and earned a concealed carry permit while at college.

Charlene became a light smoker during her late teens, something she is likely to pick back up quickly after reentering the real world, despite having lived without it while in Faery.

Capture and Durance
Charlene was captured during a training exercise in the woodlands outside Oregon City. While investigating a trail together with fellow recruits, she thought she heard a distant sound like that of a horn. The memory of the sound faded strangely, like a barely remembered dream, yet Charlene was sure she heard something even if she couldn't quite describe or place it. Deciding to investigate, she and her companions left the trail to follow where Charlene thought the sound had come from.

As they continued further off the trail the forest grew denser and her companions started having doubts that they were on the right track and that maybe what she heard was really nothing. There was a sense of unease as the surroundings seemed to grow flat and featureless, grey and depressing. The forest also became strange and eerie. The voices of her companions warning that they had to turn around and report back were muffled and distant. Charlene ignored their fears. Curious and determined to not admit defeat she continued through the thorny growths. When she finally turned around she found herself alone and lost.

As she struggled to find her way back she once more heard the sound of a horn, now closer, and the baying of hounds. She remembers little of the frantic hunt that followed, except the wild beating of her heart as she ran, stumbled and tore her way through the dim, lifeless woods.

****

She spent five years with the Gray Huntsman (her name for him) who kept her locked inside a small log cabin with a number of foxes as her only company. Her memory of the experience is dim and dominated by long periods of solitude in a bleak, lifeless world, the silence only broken by the eerie sounds of animal cries and creeping things outside. She spent her time with the foxes, feeding and tending to them. The only time she saw the Huntsman was when he came to take her away for experiments.

Her memories of the experiments are strangely lucid and yet lacking in detail. The cold, clinical surroundings, the whirs of the instruments, the shadow of the Huntsman, fingers touching, feeling and probing, scalpels and saws cutting, faces and forms changing, bones deforming, skin stretching. All of it devoid of any sense or purpose. So many forms and faces she went through, she long since lost count, lost track of herself, of who she was or even what she was. No one and everyone, each day a new one.

And then he would forget to lock the door to the cabin, or she would find some other escape, and she would slip out with her skulk of foxes, her only friends, the only constant faces in her otherwise lonely existence. At first she would run and she wouldn't make it far. Always the horn sounded and the hounds bayed, then came the kicking and screaming as she was dragged back to repeat the process. New faces, another escape, another hunt.

With each hunt she learned to sneak through the shadows, making no sound. When she began to realize that she couldn't run, she learned to use her wits and every skill at her disposal instead. She would make it further and further, but always the Huntsman caught up, always she was dragged right back.

It never occured to her that the foxes could be leading the Huntsman to her, or if it did she never could get herself to part with them.

This continued, until one day...

The Last Escape
After her last escape, Charlene spent some time in the Hedge, hiding with her foxes. She found a small, uninhabited den amidst the dense thickets of thorns, and worked to dig out and expand the tunnels for quick entrance and escape. She has not heard the horn or the hounds for a while, but she knows it must be only a matter of time. There is no escape, and yet she carries on, part of her daring to hope, another perhaps perversely enjoying the hunt and the sensation of her wildly beating heart. The pumping of blood and rush of adrenalin reminds her of life before when things were alive and full of energy, full of warmth and color.

I am not sure how exactly the final stretch of her escape goes, since that will involve the other players. But maybe the others help her part with the foxes, since they may (or may not) be the reason she's always found, and somehow they get out of the Hedge after that. It's not very thought out, but it could be a small hook for the others.

Her durance left her changed in many ways. Physically she didn't just change in appearance (something she did a lot), but also her physique shifted. Before her capture she was of at least average strength, but the surgery and experiments left her body thinner, weaker and her long years of constant, wild pursuit favored speed and stamina over strength. When there was no hope of fighting back, flight and stealth became the only option.

Mentally she changed just as much. The hunt has left her deeply paranoid, and her bleak surroundings have made her prone to depression and a sense of sorrow and longing. She also suffers from a deep crisis of identity, unable to tell who she is or was and struggling to remember things from her past. She sees herself in every face, particularly among mortals. She has also come to identify with foxes. She is likely to have trouble in social situations among mortals, something she was likely much more proficient at before her capture.

The hunt also favored wits over long deliberations, and perhaps the experiments and surgery also affected her mind. In either case, she was of average intelligence before her capture, but now seems to have trouble following long, complex deliberations.

She retains her idealism and sense of personal integrity, as well as her desire to help others. She no longer focuses on women specifically, as her capture opened her eyes to the greater threat of the Fae who are a danger to all equally. Most of her ideology has remained the same. She believes strongly in personal freedom and empowerment, and freedom of expression. She opposes censorship and is highly distrustful of centralized powers, trusting instead in networks where even if one link proves unreliable or untrustworthy hopefully there will be many others to pull upon.

Thanqol
2012-01-14, 06:30 PM
Deadly, that's ace; I feel like I have a fairly good handle on what I can do with the character. Most interesting and unexpected was the concept of treachery associated with the character, there's a lot there for me to work with.

Also, good work on finding a decent WoD online character sheet; something I've previously failed at. You do seem to have four specialities rather than three, though. Otherwise, not seeing any issues.

And, as an added advantage, "Social Justice" has emerged naturally as a unifying theme for the group. Everyone here believes strongly in a better society, and there's a lot you can do with that.

Deadly
2012-01-14, 06:38 PM
Deadly, that's ace; I feel like I have a fairly good handle on what I can do with the character. Most interesting and unexpected was the concept of treachery associated with the character, there's a lot there for me to work with.

Also, good work on finding a decent WoD online character sheet; something I've previously failed at. You do seem to have four specialities rather than three, though. Otherwise, not seeing any issues.

And, as an added advantage, "Social Justice" has emerged naturally as a unifying theme for the group. Everyone here believes strongly in a better society, and there's a lot you can do with that.

Thanks :smallbiggrin: I may still tweak it, but for now I'm taking a break of a day or two, I hope that's alright.

As for the extra specialty, all changelings get an extra one in either athletics, brawl or stealth (I picked stealth). Changeling book page 73 under "Seeming", last two sentences of that section.

Thanqol
2012-01-14, 10:30 PM
Thanks :smallbiggrin: I may still tweak it, but for now I'm taking a break of a day or two, I hope that's alright.

As for the extra specialty, all changelings get an extra one in either athletics, brawl or stealth (I picked stealth). Changeling book page 73 under "Seeming", last two sentences of that section.

The 1/day posting criteria starts when the game starts; before then there's no rush, and after then it's still not a big deal as long as exceptions remain exceptions :smallsmile:

And I completely missed that part! Druid and BlasTech, feel free to update your sheets to include it

the_druid_droid
2012-01-14, 11:44 PM
So I have the basics fleshed out for my character (attributes, skills, etc) but I don't have the Changeling book with me so Contracts, etc are still unfinished. I also need to fill in some more background for him, like Deadly did.

On the other hand, I have realized that he would be very hesitant to harvest emotions from an unwitting mortal, seeing it as being too much like preying on them. Glamour-restoring pledges and other methods of regaining Glamour would be ok however...

Thanqol
2012-01-14, 11:46 PM
So I have the basics fleshed out for my character (attributes, skills, etc) but I don't have the Changeling book with me so Contracts, etc are still unfinished. I also need to fill in some more background for him, like Deadly did.

On the other hand, I have realized that he would be very hesitant to harvest emotions from an unwitting mortal, seeing it as being too much like preying on them. Glamour-restoring pledges and other methods of regaining Glamour would be ok however...

Just to establish, but you don't really take anything with a Glamour harvest. If you feed off the same mortal for an extended period it can damage their soul, but it's not actually lessening them. That said, if your character still feels uncomfortable with it then that's fine :smallsmile:

the_druid_droid
2012-01-14, 11:56 PM
Just to establish, but you don't really take anything with a Glamour harvest. If you feed off the same mortal for an extended period it can damage their soul, but it's not actually lessening them. That said, if your character still feels uncomfortable with it then that's fine :smallsmile:

I know...but he's becoming argumentative about the most inconvenient things. Harvesting emotions squicks him out and he would probably only do it in a dire situation. Pledges are fine though, so I think it has more to do with their level of consciousness rather than worries about their soul...

Thanqol
2012-01-15, 12:12 AM
I know...but he's becoming argumentative about the most inconvenient things. Harvesting emotions squicks him out and he would probably only do it in a dire situation. Pledges are fine though, so I think it has more to do with their level of consciousness rather than worries about their soul...

We should talk this through, because almost every other Changeling is going to do it without thinking. If your character thinks everyone else in the game is a psychic vampire, then I need to adjust for that. Let's explore the limits and definitions of this sentiment; here are some examples of situations you might encounter:

What about situations where the Changeling inspires the emotion herself? The ogre who picks up a man, bashes him against the wall, and tastes his fear? The DJ who fills the club with joy and 'rides the high'?

What about the talk show host who deliberately spreads racist, homophobic slurs for the sole purpose of getting people angry, which he can then feed on? What about the CEO who inspires his employees to show vicious company loyalty and hate the competition?

What about the exorcist, who fights ghosts and uses the strength of the family's fear to help her to do so? What about the musician who plays music so heartbreaking it moves listeners to tears, which she then tastes? What about the funeral home manager who happens to push a little bit too much grim philosophy on his clients to make their grief just a little bit sweeter?

It seems like it's the lack of consent and understanding that bothers him. But what is it like when he's standing in front of a young man who's so deliciously terrified of him, that it's like a feast? What does it feel like when he sees a parent's chest swell with pride at a school concert and chooses not to share in it?

What are the limits? What's acceptable, what's creepy, and what's outright immoral?

the_druid_droid
2012-01-15, 01:21 AM
Hmm, further thought reveals the following points:

-What exactly does the harvest feel like subjectively? If the feeling is sufficiently vague to not seem like "harvesting" or if he would have been more likely to harvest from groups or some delocalized source such that he wouldn't feel an individual connection, he might not even regard it as a thing. In particular, if it's more like sharing in the emotion he might be entirely ok with it.

-Harvesting where a positive emotion is promoted (like the DJ example) would be better if he is aware of the process as harvesting, since this would be a sort of trade. Positive emotions in general would probably get a pass...fear or anger, especially if they were created for the express purpose of harvesting would be worst

-Spontaneous emotions or group emotions would also be more tolerabe, although there could be extenuating circumstances

To address some of your specific questions, tolerable or even acceptable harvesting involves large groups, positive emotions, and/or give-and-take. Creepy territory starts when a single individual is manipulated for the express purpose of harvesting. Right out would be inspiring strong negative emotions in large groups or encouraging social evils with potential future consequences (such as might be the case with the CEO) for harvesting purposes. Likewise would be sustained and obviously abusive harvesting from a single source.

Regardless of how the rest shakes out, he wouldn't necessarily be hostile to Changelings that used it more extensively. He would be more likely to view it as a social ill that needed correction, like public smoking has become in the States (except of course in cases of clear abuse or the potential for large negative repercussions, which merit special attention).

Thanqol
2012-01-15, 02:17 AM
Hmm, further thought reveals the following points:

-What exactly does the harvest feel like subjectively? If the feeling is sufficiently vague to not seem like "harvesting" or if he would have been more likely to harvest from groups or some delocalized source such that he wouldn't feel an individual connection, he might not even regard it as a thing. In particular, if it's more like sharing in the emotion he might be entirely ok with it.

Harvesting, to the harvester, is described as a euphoric, intensely pleasurable experience; a powerful and refined version of the emotion you're feeding on. The more total and powerful emotions, the more satisfying it is. True love's first kiss leaves a feeling of incredible joy, for instance, which is far more satisfying than a lazy saturday afternoon.

To the harvest-ee, they'd barely notice it was even happening.


-Harvesting where a positive emotion is promoted (like the DJ example) would be better if he is aware of the process as harvesting, since this would be a sort of trade. Positive emotions in general would probably get a pass...fear or anger, especially if they were created for the express purpose of harvesting would be worst

You haven't mentioned which court you're going for yet, but with this kind of philosophy Spring seems the natural candidate. That, and I think you'll find some common ground with the Spring Prince.


To address some of your specific questions, tolerable or even acceptable harvesting involves large groups, positive emotions, and/or give-and-take. Creepy territory starts when a single individual is manipulated for the express purpose of harvesting. Right out would be inspiring strong negative emotions in large groups or encouraging social evils with potential future consequences (such as might be the case with the CEO) for harvesting purposes. Likewise would be sustained and obviously abusive harvesting from a single source.

This is entirely reasonable for this game. The kind of person who's likely to inspire negative emotions for the sole purpose of personal power/satisfaction is likely to be a tremendous jackass regardless of if they're gaining magical powers out of it or not, so having the PCs hate those guys is already accounted for.

And for the people who have excuses, like the exorcist... well, maybe they shouldn't be making excuses!


Regardless of how the rest shakes out, he wouldn't necessarily be hostile to Changelings that used it more extensively. He would be more likely to view it as a social ill that needed correction, like public smoking has become in the States (except of course in cases of clear abuse or the potential for large negative repercussions, which merit special attention).

*Nod* And the various Contracts that manipulate emotions? Having a problem with mind and emotional control is a great thing to have when you're trying to avoid going mad with power and losing your grip on reality, but you also live in a world where those powers are readily available, even and especially to you personally.

I don't need an answer on that right now, but it's something to consider and work out your response to, and how it might develop over time.

the_druid_droid
2012-01-15, 07:51 PM
Given the description, I think that at the start, he's not going to be really consciously aware of the process as "harvesting". If he talks with someone with more occult knowledge he may or may not get creeped out, depending on how it's presented to him. If he does take it poorly he'll probably need someone to talk to for a while as he works to figure it out and establish limits and degrees for the process...

Oddly enough, he may unwittingly harvest negative emotions if he goes into activist crowd haranguing mode, but it would definitely be something he would feel conflicted about in the light of more knowledge, as he might consider those emotions necessary in the grander scheme of reaching reform.

Regarding Courts, Spring has been in the back of my mind as a strong contender, but I expect the final decision to depend on interactions to some extent. He would certainly have some sympathies with the Summer and possibly even Winter Courts as well, although he probably wouldn't feel very comfortable with Autumn.

Also, re: emotion control - I don't think it's the emotional manipulation per se that would bother him. For example, a changeling cornered by gang members who then used fear manipulation to turn the tables and send them running would have his approval since he would see it as a victim defending themselves and doing so in a way that discouraged further predation. The issue is more to do with whether or not he sees it as taking advantage or otherwise harming others via emotional manipulation.

Thanqol
2012-01-15, 08:28 PM
Right, so it's not so much the act of harvesting as the deliberate emotional manipulation required to create a harvest. That's entirely reasonable, fits with the group, and is even heroic; I won't have any issues with that :smallsmile:

BlasTech
2012-01-15, 10:44 PM
And I completely missed that part! Druid and BlasTech, feel free to update your sheets to include it

*Puts the extra speciality in*

Done, yay for extra stats! Need all the help I can get, was just reading that Elementals get penalties on all social related rolls, which is pretty much where I've been putting all my ability dots :smalltongue:

Deadly, love the write up. It's moments like that that remind me why I stalk hang around you author types so much.

Thanqol
2012-01-15, 11:06 PM
*Puts the extra speciality in*

Done, yay for extra stats! Need all the help I can get, was just reading that Elementals get penalties on all social related rolls, which is pretty much where I've been putting all my ability dots :smalltongue:

Deadly, love the write up. It's moments like that that remind me why I stalk hang around you author types so much.

Yeah, the elemental penalty is a bit of a pain for your character type. Curiously, though, it doesn't actually reduce your chance of success - it just reduces your chance of exceptional success. You'll be able to achieve objectives just as readily as others, but losing 10-again means you won't get extra rewards nearly as often.

the_druid_droid
2012-01-16, 12:44 AM
Man, I'm looking forward to getting back so I can drag out the Changeling book, finish my sheet and write a proper backstory on a screen that has better than a 4in diagonal...

BlasTech
2012-01-16, 02:47 AM
Yeah, the elemental penalty is a bit of a pain for your character type. Curiously, though, it doesn't actually reduce your chance of success - it just reduces your chance of exceptional success. You'll be able to achieve objectives just as readily as others, but losing 10-again means you won't get extra rewards nearly as often.

You mean ... My Isabelle will never be exceptional??

http://iambrony.jsmart.web.id/gif/files/tumblr_lt46lpCe671qzmunzo1_500%20(1).gif

:smalltongue:

Tried to find the sprite gif, but google image failed me :smallmad:

Deadly
2012-01-16, 06:28 AM
I'm sure Charlene would sympathize with DD's perspective on harvesting. There are clearly ways of going about it that are less morally satisfying, but I think those ways are generally things characters like ours wouldn't normally stoop to anyway. Unless they go utterly insane in the course of the game, of course :smalltongue:

Since they're right out of the Hedge they're going to have to learn a lot of things and make up their minds about lots of issues, it seems.


Deadly, love the write up. It's moments like that that remind me why I stalk hang around you author types so much.

Thanks :smallbiggrin:

the_druid_droid
2012-01-16, 11:19 PM
Well, turns out my flight home got cancelled, so I'm stuck in California a little longer...on the upside, the hotel the airport comped for me is nicer than the one I've been staying in!

BlasTech
2012-01-17, 01:25 AM
Well, turns out my flight home got cancelled, so I'm stuck in California a little longer...on the upside, the hotel the airport comped for me is nicer than the one I've been staying in!

Ouuuch ... flight pains suck! :smallfrown:

the_druid_droid
2012-01-17, 01:46 AM
Ouuuch ... flight pains suck! :smallfrown:

No kidding, the hotel isn't bad, but I was really looking forward to getting settled back home and ready for the first day of classes tomorrow... I was also hoping to get out the Changeling book and sort out Contract stuff in the odd hour or so before bed.

Oh well...with luck the next flight won't run into any trouble.

the_druid_droid
2012-01-19, 01:11 AM
Ok, I’ve got dots assigned and more of my character’s history thought out. The info is below, in spoilers.

SHEET

Michael (Mike) Greene

AKA Jon Swift
Male Spring Court Runnerswift Beast

Tracking:
GLAMOUR: 1/10
WILLPOWER: 3/4
HEALTH: 8/8

STATS

ATTRIBUTES
Intelligence 1
Wits 2
Resolve 3

Strength 2
Dexterity 3
Stamina 3

Presence 3
Manipulation 3
Composure 1

SKILLS

MENTAL
Academics 2
Computer 1
Crafts
Investigation 1
Medicine
Occult
Politics 1
Science

PHYSICAL
Athletics 4 (Long distance running +1)
Brawl 1
Drive 1
Firearms
Larceny
Stealth 3 (In woods +1)
Survival 3 (Foraging +1)
Weaponry

SOCIAL
Animal Ken 2 (Deer +1)
Empathy
Expression 2
Intimidation
Persuasion 2 (Motivational speeches +1)
Socialize
Streetwise
Subterfuge 1

MERITS
Danger Sense 2
Fleet of Foot 3
Iron Stamina 1
Contacts (Student Orgs) 1
Mantle (Spring) 1

CONTRACTS
Fang and Talon (Deer) 4
Hearth 1

WYRD 1
GLAMOUR 1/10

CLARITY: 7
VIRTUE: Hope
VICE: Pride
FLAW:

DERIVED TRAITS
Willpower 3/4
Defense 2
Health 8/8
Speed 15

CLAUSES
Fang and Talon 1: Tongues of Birds and Words of Wolves
Cost: 1 G
Pool: Wyrd + Animal Ken 3
Catch: The Changeling gives the animal a new name
Effect: Speak with animals

Fang and Talon 2: Beast's Keen Senses
Cost: 2 G
Pool: Wits + Wyrd 3
Catch: Changeling sees or touches animal of the correct type
Effect: Gain animal senses

Fang and Talon 3: Pipes of the Beastcaller
Cost: 2 G
Pool: Wyrd + Animal Ken 3
Catch: Animal is asked to watch or guard Changeling's dwelling
Effect: Command animal (of contract type)

Fang and Talon 4: Tread of the Swift Hooves
Cost: 2G
Pool: Dexterity + Wyrd 4
Catch: Touch animal of correct type
Effect: Gotta go fast!

Hearth 1: Fickle Fate
Cost: 1G
Ban: Can't use on same subject more than once an hour
Effect: Target's next active roll gets -2

Kith: Runnerswift
+2 to speed, stacks with Fleet of Foot merit

Beast Blessing
8 Again on Animal Ken
Free specialty associated with animal
Spend Glamour to add dice to Presence and Composure rolls

Beast Curse
-4 to untrained Mental skills
No 10 Again on dice pools involving Intelligence

XP:
UNSPENT XP: 7
ARCANE XP: 11
UNSPENT ARCANE: 11


DESCRIPTION

Age: 22 (born in July 1998)
Capture: 2018 (20 years old, 2 years in mortal time, 4 in Faerie)

Appearance:

Mortal: 6’ 1’’ tall, caucasian male with a runner’s build, all lean muscle with a touch of natural grace. His hair is brown and just on the far side of shaggy, while his eyes are a shade of emerald green.

Mien: After his durance, small antlers project from his forehead, while his face is elongated, bearing traces of a muzzle shape around his mouth. In this form, his lithe runner’s figure is exaggerated, and his feet appear a size too small for the rest of his body. His eyes are black and liquid, and his ears are now elongated and tufted with down.

Mask: Outwardly, his hair appears softer and a lighter brown than before, while his eyes are large and dark brown in color. His athletic build is still present, but he seems to always give the impression of moving around, even while sitting.


HISTORY

Background:

Michael Greene was born in Oregon City in June of 1998. His father, Thomas Greene, was a locally-known musician who managed to realize his dream of supporting himself via music. His mother, Amy Greene, was an MBA who worked as a business consultant for companies in Portland and the surrounding area, while much of her free time was spent offering the same services to nonprofits and socially or ecologically conscious start-ups. The strain of idealism in the Greenes was part of what brought them together, and it was a viewpoint they tried to pass on to their children, Michael and his younger sister, Jessica.

For his part, Mike embraced the values of his family with a degree of enthusiasm, but he lacked a focus for his efforts (a problem that extended to his academic life), and so his dedication to changing the world remained abstract. Athletics, on the other hand, provided Mike with his real passion - running. For him, running was freedom; it was putting his body and mind into a rhythm where everything just clicked. As a result, Mike easily made the track team at Oregon City High, and he dabbled in other sports, like basketball and tennis which combined running with precision and timing.

Mike’s sister, Jessica (or Jess to her friends), looked up to her older brother, but also constantly competed with him; generally the nature of the competition determined the winner - Mike could outmaneuver his sister in sports, but Jess (who followed in her father’s footsteps more closely) was the superior musician. The occasional sibling rivalry aside, Michael cared deeply for his sister, and would support her unquestioningly in the face of trouble. The last time Mike talked with her, she was nearing the end of high school and applying to music schools across the country.

After Michael’s own stint in high school, his combination of average grades and above-average athletic talent netted him admittance to Portland State University. College was an exciting time, although it had its share drawbacks as well. At the university, Mike began to take a number of international studies courses, and learning about the world outside his own state and country revived some of the lessons his parents had worked to instill in him. He ended up joining several student organizations dedicated to reform, but often found them suffering from shallow or disorganized leaders.

Although he was beginning to really enjoy his school work, a major disappointment came to Mike from the university cross country team. Based on his previous success, he had expected to walk on, just as he had in high school, but the coach determined that he needed more dedicated practice before he would be ready for college-level competition and so he didn’t quite make the first cut. Mike took the rejection personally, and although he didn’t quit running, he did develop something of a chip on his shoulder.

Capture and Durance:

Another chance to prove himself came one day while Mike was trail running in Marquam nature park. While he was taking a minute to admire the scenery around him, a young man in a green running outfit came by and struck up a conversation. The stranger appeared to be roughly the same age, and they chatted for a while about the University and Portland itself, until the man made a seemingly offhand wager that he could outrun Mike. Ordinarily, he would have just laughed off the bet, but Mike was suddenly reminded of his snub from the track team, and he felt the need to prove his skills to this stranger.

When the race started, Mike discovered that his opponent was surprisingly fast, although he always seemed to be just rounding the next bend whenever Mike caught sight of him. Determined to catch up, he didn’t notice that the trees were pressing closer, or that the undergrowth was getting thicker and full of brambles. Eventually, Mike lost sight of the other runner completely, and at some point, the sound of baying hounds began to echo in the air behind him. By this point, he wasn’t sure if he was running to catch someone, or to escape whatever was behind him, and as he ran deeper into the Hedge, the magic of the bargain and of the place itself transformed him into a buck, fleeing through the forest to escape the Hunter and his Hounds.

With the transformation complete, Mike was lost to himself - now there was only the chase, and the unconscious terror that if he were caught, the pursuit would end, his Keeper would grow bored, and his own fate would be sealed. Day and night he ran, snatching food and sleep briefly wherever he could find them, and time flowed together in his no-longer-human mind, obliterating his memories of home and family.

Hounded through woods and over hills, Mike’s speed and finesse were honed beyond anything he had known in mortal life, but in his heart, all he knew was fear of his pursuers. For a long time he ran, finding and perfecting the flow that took him farther from the Hounds’ sharp jaws, until flight and pursuit were not merely his occupation; they were very nearly his essence.

How Mike came to escape the hunt is unclear - perhaps he passed a bit closer to the mortal world, or perhaps there was a momentary weakness in the spell that bound him to his new form, but for one bright moment, he remembered. The memories were fuzzy and indistinct, just faces without names and the memory of feelings, but they were enough to push him onward and outward, through the Hedge and toward a half-recalled something...


ONGOING PLEDGES
None


I suppose the next thing to work on is for us to decide how we meet and how the dynamic plays out. Since we’re all on the run, it may not be hard to find camaraderie in that, but where do we go from there?

Thanqol
2012-01-19, 01:41 AM
Hahahah, this group doesn't have two dots of resources to rub together. This is the poorest WoD group I've ever seen. This'll be interesting!

Everyone paid up their Health Insurance, though. Probably a wise move, especially how no one's particularly beastly in combat.

All solid, Druid, I'm not seeing any issues with your sheet, and it's generally really appropriate for the concept.

Only question for me to really ask you is what you want to happen with the Fetch; you can defer powers to me, but the Fetch is as much a part of your character and your character's relationship with the world as anything anything else.

Otherwise, once we've established the party's dynamic we're more or less ready to start!

BlasTech
2012-01-19, 06:38 AM
Hahahah, this group doesn't have two dots of resources to rub together. This is the poorest WoD group I've ever seen. This'll be interesting!


You're going to make me want to start fiddling with dots aren't you ... AREN'T YOUUU?! (That said, I do have that 2nd dot in Status (Medicine) which is not feeling quite right at present).

As for the question you asked earlier, I think Isabelle will go into public medicine, meaning her fetch is free to go private. That said, is there a public/private distinction for EMT's? I always assumed they were more split by geography since people are not likely to be comparing insurance details in an emergency :smalltongue:

Deadly
2012-01-19, 08:24 AM
Hahahah, this group doesn't have two dots of resources to rub together. This is the poorest WoD group I've ever seen. This'll be interesting!

Everyone paid up their Health Insurance, though. Probably a wise move, especially how no one's particularly beastly in combat.

All solid, Druid, I'm not seeing any issues with your sheet, and it's generally really appropriate for the concept.

Only question for me to really ask you is what you want to happen with the Fetch; you can defer powers to me, but the Fetch is as much a part of your character and your character's relationship with the world as anything anything else.

Otherwise, once we've established the party's dynamic we're more or less ready to start!

I don't have any health insurance :smalleek:

It's all because of the "only been out of the Hedge for a few hours" thing. I know you say we can put dots in things that won't make sense until later, but... It doesn't make sense! My character's just escaped the Hedge, she has no job, she's completely broke and has to either live off the land, rely on the kindness of strangers or turn to crime (which is not very likely I suppose). Only after some time of working her way up would she have any kind of resources to call her own. And she probably can't get there without first getting some connections, which will be her first priority.

Same with health insurance... that sure as hell won't be her first priority, mostly because how would she get that without first having some connections, then maybe a job and a residence. Figuring out where she is and getting some basic connections would be her first priority. Then resources. Can't get a job without some connections. Stuff like that.

It's really difficult because you have us start right out of the Hedge. Either we're going to be dead broke with nothing to our names and no dots in anything that we couldn't have gained in the Hedge or before our capture, and play that out (which I think would be fun), or you should have us start a few weeks after when we've had at least a decent chance to build some kind of life. But then I'd have to give up some dots to make room for health insurance and resources, which I'm loathe to do because... there aren't enough dots!

Thanqol
2012-01-19, 08:39 AM
You're going to make me want to start fiddling with dots aren't you ... AREN'T YOUUU?! (That said, I do have that 2nd dot in Status (Medicine) which is not feeling quite right at present).

Never enough dots to do anything!


As for the question you asked earlier, I think Isabelle will go into public medicine, meaning her fetch is free to go private. That said, is there a public/private distinction for EMT's? I always assumed they were more split by geography since people are not likely to be comparing insurance details in an emergency :smalltongue:

In modern day Earth, you'd be right. In this continuity, Solutions runs it's own hospitals which are separate from and in competition with the public hospitals.

EMTs, however, are 'shared' between the two. First step is always making sure the patient lives, but once that's accounted for, if it's possible to move a Solutions-insured payment to a Solutions hospital, that's what you do.

There'll also be a box of high tech gadgets in any given ambulance that you will be clearly told you are not to use unless a Solutions patient is in danger, or the patient is about to die. I'll go into this in more detail later.

I'm thinking, right now, that the Fetch became a Solutions-accredited Surgeon, being too smart and successful for legwork.


I don't have any health insurance :smalleek:

It's all because of the "only been out of the Hedge for a few hours" thing. I know you say we can put dots in things that won't make sense until later, but... It doesn't make sense! My character's just escaped the Hedge, she has no job, she's completely broke and has to either live off the land, rely on the kindness of strangers or turn to crime (which is not very likely I suppose). Only after some time of working her way up would she have any kind of resources to call her own. And she probably can't get there without first getting some connections, which will be her first priority.

Same with health insurance... that sure as hell won't be her first priority, mostly because how would she get that without first having some connections, then maybe a job and a residence. Figuring out where she is and getting some basic connections would be her first priority. Then resources. Can't get a job without some connections. Stuff like that.

It's really difficult because you have us start right out of the Hedge. Either we're going to be dead broke with nothing to our names and no dots in anything that we couldn't have gained in the Hedge or before our capture, and play that out (which I think would be fun), or you should have us start a few weeks after when we've had at least a decent chance to build some kind of life. But then I'd have to give up some dots to make room for health insurance and resources, which I'm loathe to do because... there aren't enough dots!

Never enough dots! Don't worry, I plan to be pretty generous with the XP getting started on this game :smallwink:

And don't stress; a rags to riches (or at least less smelly rags) story is great fun and well in theme with Changeling, and every Changeling should spend at least a few days as a homeless person shouting at cats. Resources, in this case, would be 'the very first job you get actually pays the bills'. You could easily justify Resources 1 or 2 on a policeman's entry salary.

Anyway, who needs Resources when you can make your Hollow into the luxurious fairy glade you've always dreamed of, right?

Deadly
2012-01-19, 08:57 AM
Never enough dots! Don't worry, I plan to be pretty generous with the XP getting started on this game :smallwink:

And don't stress; a rags to riches (or at least less smelly rags) story is great fun and well in theme with Changeling, and every Changeling should spend at least a few days as a homeless person shouting at cats. Resources, in this case, would be 'the very first job you get actually pays the bills'. You could easily justify Resources 1 or 2 on a policeman's entry salary.

Anyway, who needs Resources when you can make your Hollow into the luxurious fairy glade you've always dreamed of, right?

I don't think my Hollow could be called luxurious, though :smalltongue:

The problem is, if I can justify giving her Mantle and New Identity, then I can justify giving her at least a minimal Resources and Health Insurance. In fact I can't quite justify not doing so. Same if I give her Resources and or Health Insurance, then it's hard to not think she ought to have Mantle and New Identity too.

It'd be easier if you said "NO, you can't have any of that yet, you'll earn it during play!" As it is I'm left feeling like my choices aren't completely justified.

If I am to give her all the things I think she'd seek to get fairly soon after escaping (her main priorities), then I'd have to give up my Hollow, or Danger Sense. In effect I'd have to spend nearly all my points on post-Hedge things with very little to spend on what she gained during the vastly greater time before that.

Thanqol
2012-01-19, 09:16 AM
I don't think my Hollow could be called luxurious, though :smalltongue:

The problem is, if I can justify giving her Mantle and New Identity, then I can justify giving her at least a minimal Resources and Health Insurance. In fact I can't quite justify not doing so. Same if I give her Resources and or Health Insurance, then it's hard to not think she ought to have Mantle and New Identity too.

It'd be easier if you said "NO, you can't have any of that yet, you'll earn it during play!" As it is I'm left feeling like my choices aren't completely justified.

If I am to give her all the things I think she'd seek to get fairly soon after escaping (her main priorities), then I'd have to give up my Hollow, or Danger Sense. In effect I'd have to spend nearly all my points on post-Hedge things with very little to spend on what she gained during the vastly greater time before that.

What if I made a concession of three extra merit dots 10XP for everyone; would that ease the strain a bit? Changelings are starved for merits as-is so this would just bring them a little more in line with average people.

Alternately, we can do the clothes-on-your-back-and-that's-it approach, what appeals more?

Deadly
2012-01-19, 09:22 AM
What if I made a concession of three extra merit dots for everyone; would that ease the strain a bit? Changelings are starved for merits as-is so this would just bring them a little more in line with average people.

Alternately, we can do the clothes-on-your-back-and-that's-it approach, what appeals more?

I think I'd favor the that's-it approach. It'd free up two merit points for me, which is perfectly good given that she's right out of the Hedge. I also think it's nicer since her priorities will depend a lot on the actual events of the game, so it's difficult to sit here during character creation and assign "future" points.

That's my take on it anyway. I can live with it the way it is, or with extra points, I just think if we're going to go clothes-on-your-back we might as well commit to it fully.

the_druid_droid
2012-01-19, 10:42 AM
Although I'm treating Resources and Health Insurance as a wish list (in part because I don't have a ton of other merits I really and truly think fit), I'm also ok with a clothes-on-your-back approach. We could always start with nothing along those lines and either get a little extra early experience specifically set aside for this sort of thing, or just use experience that comes our way along with appropriate story motivations to do the same thing.

Also, I'll try and have a look at the fetch section in the book again and see what I can come up with; at the very least I'll try and list some things I'd like incorporated, even if I can't put my finger on everything.

BlasTech
2012-01-19, 04:56 PM
What if I made a concession of three extra merit dots 10XP for everyone; would that ease the strain a bit? Changelings are starved for merits as-is so this would just bring them a little more in line with average people.

Alternately, we can do the clothes-on-your-back-and-that's-it approach, what appeals more?

As much as the gamer in me wants to grab those nice free XP points, I'd have to admit it would feel much more natural to have to earn the post-hedge merits organically, especially given the trouble I've been having with imagining my fresh-from-the-hedge character being made an EMT Team leader within such a short timeframe.

Which makes it a clothes-on-your-back vote from me too I guess.

Thanqol
2012-01-19, 07:18 PM
Right; that's fairly unanimous. No modern world merits; you're free to dump all your merit dots in personal and Faerie related things.

Remember you can buy Arcadian Connections, particularly Goblins. :smallsmile:

the_druid_droid
2012-01-19, 07:27 PM
So Thanqol, after consulting the Changeling book and thinking for a bit, I don’t have a super-detailed idea of how I’d like the fetch to turn out, but I have some basic ideas and stats that I’ll provide and let you flesh out as necessary.

Fundamentally, I think that the big difference between Mike/Jon and his fetch is that the fetch has de-emphasized athletics to some extent, and put more focus on school and mental pursuits. I imagine his parents will suspect the change has something to do with his cut from the cross country team, and secretly they may be just a little glad to see him taking their lessons about the importance of applying oneself to just causes more seriously.

Mike’s sister probably knows on some level, either conscious or unconscious. It’s likely something she struggles with in the back of her mind - wanting to be happy for her brother and support him, but also being slightly creeped out by things she can’t quite put her finger on. I think Jessica was a big part of the pull back to the mortal world for Mike, so the fetch-Jess-Mike/Jon interaction should probably get a lot of emphasis.

With regard to the fetch itself, any knowledge of what it actually is has been pushed to the back of its mind, and it isn’t obviously hostile or deranged - just a bit different than Mike. Of course, the ST has the freedom to add deeper layers to its psyche...

Since two years have past, graduation from Portland State is around the corner, and in addition to making the transition to a job, it’s also possible the fetch has gotten into a relationship, with the possibility of marriage in the not-so-distant future (I know several folks who got married within a year or so of graduation)...just to add some complications.

The basic stats for the fetch are below, and can be tweaked if necessary, but as I mentioned, the physical has been de-emphasized in relation to the mental and social, since his fetch hasn’t spent the last few years running for its life every day...

Fetch Stats


Attributes:

Mental
Intelligence: ••
Wits: •••
Resolve: ••

Physical
Strength: ••
Dexterity: •••
Stamina: •••

Social
Presence: ••
Manipulation: ••
Composure: ••


Skills:

Mental
Academics: •••
Computer: ••
Investigation: ••
Politics (State, Local): •••
Science: •

Physical
Athletics (Long-distance running): •••
Brawl: •

Social
Empathy: •
Expression: ••
Persuasion: •••
Socialize: •


Merits:

Fast Reflexes: •
Fleet of Foot: •
Resources: ••
Health Insurance: •
Contacts (Student Organizations): •
Status (Student Organizations): •




Unrelated to the fetch, since we've decided on the clothes-back approach, I'll be switching out to a dot of Iron Stamina and one of Contacts (Student Organizations). Resources and Health Insurance are still on my wish list though. Also, assuming Myth Weavers is no longer blacked out, I'll get a sheet up there as well, since Deadly's seems to have worked out nicely.

BlasTech
2012-01-19, 08:31 PM
I think the clothes-back approach would toss out things like resources and health insurance too ...

Anyway, I'm sure I can fiddle my merits as required, I need to do a bit more reading up on the more intrinsic merits first. Strong Back definitely sounds like one to take for instance, while things like Dual-Kith miiight work (air/water given her storm connection), but some others may just be me trying to grab dots rather than seeing what dots would be most applicable for the character.

Anyway, on to the more important topic of the group dynamic. The biggest obstacle I see is that we're all coming from positions of victimisation or situations where we may naturally be suspicious if not downright confrontational the first time we meet ...

the_druid_droid
2012-01-19, 08:46 PM
I think the clothes-back approach would toss out things like resources and health insurance too ...


Ah, by wish list, I meant the "set of things I don't have dots for, but I hope Thanqol will work opportunities into the story soonish for so my character can use early XP to buy them..."


Anyway, on to the more important topic of the group dynamic. The biggest obstacle I see is that we're all coming from positions of victimisation or situations where we may naturally be suspicious if not downright confrontational the first time we meet ...

I can see things working out either way at first, really. If we can find a reason to believe that the others aren't agents of the Fae, our need to get away would be a strong motivation to stick together. If not...well, you make a good point in that case...

Thanqol
2012-01-20, 01:55 AM
Ah, by wish list, I meant the "set of things I don't have dots for, but I hope Thanqol will work opportunities into the story soonish for so my character can use early XP to buy them..."

Will do.


I can see things working out either way at first, really. If we can find a reason to believe that the others aren't agents of the Fae, our need to get away would be a strong motivation to stick together. If not...well, you make a good point in that case...

Pledges. Pledges are love; a way for even the most paranoid Changelings in Crazytown to be able to unconditionally trust others.

the_druid_droid
2012-01-20, 02:29 AM
Pledges. Pledges are love; a way for even the most paranoid Changelings in Crazytown to be able to unconditionally trust others.

*counts how many times Thanqol has used some version of 'crazy' as a descriptor of things in this game*

*runs out of hooves*

*runs out of fingers*

*begins to worry...*

Thanqol
2012-01-20, 04:45 AM
*counts how many times Thanqol has used some version of 'crazy' as a descriptor of things in this game*

*runs out of hooves*

*runs out of fingers*

*begins to worry...*

You should see my NPC list.

Even I'm intimidated. I feel like I don't have to write events because any situation where any PC is alone in the room with any NPC counts as an event.

Deadly
2012-01-20, 10:00 AM
I've replaced Mantle and New Identity with Iron Stamina and Contacts in the Portland underground. I figure since only a year has passed in the real world she might be able to find a few of the people she used to know in that place. Probably not without some complications due to her altered looks and personality, not to mention memory. But still, I'm not terribly sure what other merits might fit.

I've also decided her real name was Leila. No surname, but I figure that's not terribly important.

Regarding her fetch, I'm still unclear about that. Maybe she never had one and was presumed dead. If she did have one it could have gone several ways. Maybe it stayed with the Marshals, maybe it went corrupt. Maybe it left the Marshals for whatever reasons and pursued a professional ice hockey career instead. Is this something I should decide? Should I make a separate set of stats for the fetch?



As for getting together in the Hedge, maybe a pledge would be necessary. Still, I think it'd be interesting if my character got some help to get rid of those foxes following her around. But I'm not sure how to work that out.

the_druid_droid
2012-01-20, 11:00 AM
You should see my NPC list.

Even I'm intimidated. I feel like I don't have to write events because any situation where any PC is alone in the room with any NPC counts as an event.

*nervous laughter*


As for getting together in the Hedge, maybe a pledge would be necessary. Still, I think it'd be interesting if my character got some help to get rid of those foxes following her around. But I'm not sure how to work that out.

Hmm, hopefully I'll find some time this evening to toss around ideas for the whole Hedge/initial meetup stuff. I'll keep the foxes in mind too...

BlasTech
2012-01-20, 03:00 PM
I've replaced Mantle and New Identity with Iron Stamina and Contacts in the Portland underground. I figure since only a year has passed in the real world she might be able to find a few of the people she used to know in that place. Probably not without some complications due to her altered looks and personality, not to mention memory. But still, I'm not terribly sure what other merits might fit.

I've also decided her real name was Leila. No surname, but I figure that's not terribly important.

Regarding her fetch, I'm still unclear about that. Maybe she never had one and was presumed dead. If she did have one it could have gone several ways. Maybe it stayed with the Marshals, maybe it went corrupt. Maybe it left the Marshals for whatever reasons and pursued a professional ice hockey career instead. Is this something I should decide? Should I make a separate set of stats for the fetch?



As for getting together in the Hedge, maybe a pledge would be necessary. Still, I think it'd be interesting if my character got some help to get rid of those foxes following her around. But I'm not sure how to work that out.

One other possibility regarding the fetch is that it was "programmed" to only imitate her for a short while, then go play in traffic ... the downside to that is that you'd have to explain to said contacts why you have suddenly reappeared ...

I was also thinking something along the lines you described with the foxes. Pledges might work, but the durances you two described would not have provided much opportunity to learn about pledgecraft. Furthermore, Isabelle would be disinclined to suggest it as an option as it would be too "Fae". (She might accept it if one of the other two volunteer it, but I don't feel she'd be one to bring it up or demand it as an alternative)

She would, however, be highly suspicious of the foxes if she can tell or if it's mentioned that they are fae constructs. She knows that they only exist due to fae whims, and serve only fae purposes, so maybe that's a better angle.

Is it possible to tell the difference in the hedge between a changeling and something that a Fae has dreamt up?

Thanqol
2012-01-20, 05:21 PM
Regarding her fetch, I'm still unclear about that. Maybe she never had one and was presumed dead. If she did have one it could have gone several ways. Maybe it stayed with the Marshals, maybe it went corrupt. Maybe it left the Marshals for whatever reasons and pursued a professional ice hockey career instead. Is this something I should decide? Should I make a separate set of stats for the fetch?

It is not necessary to make a set of stats for your Fetch; if you do there's a good chance I'll disregard some or all of them in the event of a clash. You don't need to decide exactly what your Fetch is and does. What I'm angling for here is a "What narrative role do you want the Fetch to play?"

An enemy to be overcome? An unbreakable wall between your old life and the new? A temptation towards murder? Someone to find?



I was also thinking something along the lines you described with the foxes. Pledges might work, but the durances you two described would not have provided much opportunity to learn about pledgecraft. Furthermore, Isabelle would be disinclined to suggest it as an option as it would be too "Fae". (She might accept it if one of the other two volunteer it, but I don't feel she'd be one to bring it up or demand it as an alternative)

Pledgecraft is not an exact science that needs to be studied. All Changelings can do it, it's part of the Wyrd in their souls. It's a basic understanding of the laws of the world, the same as moving around glamour, invoking Contracts, or using your Mein's power.

So your characters would all be aware of them; you can still decide that magically bound oaths are too "Fae" and to trust is human.


Is it possible to tell the difference in the hedge between a changeling and something that a Fae has dreamt up?

It's arguably not possible to tell the difference between reality and something a Fae has dreamt up. Hence Pledges.

the_druid_droid
2012-01-21, 02:47 PM
So after thinking about it, and sleeping on it, I'm pretty sure my character wouldn't be immediately suspicious of other Changelings. He's spent most of his durance alone, on the run, and he knows (or thinks he knows) where the threat is: it's behind him, where it's always been. As a result, I think he would be a bit surprised, and maybe even intrigued to find out there were others.

He probably would be suspicious of the foxes, if only because they're somewhat canine-like, and he's been trying to avoid the hounds for so long... In fact, he might well object to going anywhere with them, if he is convinced to stick around. I also don't think he'd have any issues with pledges, as swearing loyalty at least until he could escape from the Hedge seems entirely reasonable.

Thanqol
2012-01-22, 08:38 AM
Full disclosure, I'm running a parallel version of this game in a solo format with a friend elsewhere on the internet. I've done this before, use the same set of setting notes to run two parallel games as a test if my game design is good enough to handle it.

I feel the need to mention the player's inspired choice of choosing her Solar PC from a completed Exalted game as a Changeling. Not the same personality or anything, the Solar: Turns out all Creation was just an elaborate Durance and now she's just a slightly glowy Fairest.

Anyway, my end is 100% prepped; as soon as we've got an agreed dynamic between the characters we can set this ship a'sail :smallbiggrin:

EDIT: It occurs to me only just now that you might not know what I mean by 'build a dynamic'! Here's a simple system to riff off:

Social Type: Leader, follower, underdog, whatever.
Basic emotional response to each other party member: Rivalry, envy, pity, protectiveness, admiration, etc
Conscious response to other party member (i.e. how they act when they're remembering to act): confident, submissive, joking, etc.

Example:
Rainbow Dash
Social Type: Leader
Emotional response to Applejack: Admiration
Conscious response to Applejack: Rivalry

Easy! Can scale up the complexity as much as you want.

the_druid_droid
2012-01-22, 03:03 PM
EDIT: It occurs to me only just now that you might not know what I mean by 'build a dynamic'! Here's a simple system to riff off:

Social Type: Leader, follower, underdog, whatever.
Basic emotional response to each other party member: Rivalry, envy, pity, protectiveness, admiration, etc
Conscious response to other party member (i.e. how they act when they're remembering to act): confident, submissive, joking, etc.

Example:
Rainbow Dash
Social Type: Leader
Emotional response to Applejack: Admiration
Conscious response to Applejack: Rivalry

Easy! Can scale up the complexity as much as you want.

Ah, I see what you mean...gimme a bit to think about it, and I'll hopefully come up with something.

Also, Creation as Durance is an interesting idea, and oddly appropriate.

BlasTech
2012-01-22, 08:16 PM
Ah, I see what you mean...gimme a bit to think about it, and I'll hopefully come up with something.

Also, Creation as Durance is an interesting idea, and oddly appropriate.

I still need to give this more thought, kind of see her in a support role rather than leader. Hmm

Also, need to do my merits ...

EDIT: How does this initial pass sound.

Isabelle Keene
Social role: Support/Counterbalance.
Emotional Reaction to Charlene: Pity
Conscious Reaction to Charlene: Pride

Emotional Reaction to Jon: Respect
Concious Reaction to Jon: Protective

(I'm not 100% on the reactions to Jon's character yet ...)

Also, re merits:

(•) Strong Back
(•) Natural Immunity
(•) Tolerance for Biology
(•) Harvest - Emotions
(•••) Holistic Awareness

Again, I'm fairly comfortable with most of that except the final merit ...

Thanqol
2012-01-23, 06:37 AM
Also, re merits:

(•) Strong Back
(•) Natural Immunity
(•) Tolerance for Biology
(•) Harvest - Emotions
(•••) Holistic Awareness

Again, I'm fairly comfortable with most of that except the final merit ...

I believe you should be able to take Mantle at this point because that's your magical connection to a season rather than a social construct. Holistic Awareness could easily be spun as a degree of 'fae medicine' - a series of minor contracts and magical understandings that let you heal others without needing medical equipment.

EDIT: What's 'tolerance for biology'? Natural Immunity?

Deadly
2012-01-23, 08:54 AM
What about equipment? I assume given the clothes-on-our-back approach that we start out with nothing? Just want to make sure.

I'm still completely unable to make up my mind about her fetch :smallfrown: Maybe surprise me? :smallbiggrin:


OK, group dynamic... I'm not too good at this boiling things down to single words but I'll give it a go.


Social role: Silent follower, organizer. She'll take initiative to get things started, and to make plans, but she'll do it without a lot of fuss or talk, and once going she'll doggedly follow along.

Emotional Reaction to Isabelle: Suspicious, intimidated. A feeling that Isabelle might be unpredictable or dangerous. Not submissive, but secretly intimidated.
Conscious Reaction to Isabelle: Careful, guarded. Like handling a deadly weapon, or a vicious dog.

Emotional Reaction to Jon: Sympathy yet unease - she probably sees herself in Jon more than in anyone else, something that might get uncanny and cause a sense of unease rather than comfort. The likeness of their durance only accentuates this sense of the weird, that something is wrong about the whole picture. Could create issues of trust.
Concious Reaction to Jon: Showing guarded interest, joking. She wants to figure him out, especially where he differs from herself. Might get pushy or competitive, or both, trying to either help him improve or trying to outdo him. All to figure out where they differ.




BlasTech: I'm curious, is it pride as in disdain/arrogance or pride as in "proud of Charlene"? Obviously that might affect Charlene's own reaction to her. I went with disdain/arrogance for the above.

Thanqol
2012-01-23, 11:00 AM
What about equipment? I assume given the clothes-on-our-back approach that we start out with nothing? Just want to make sure.

I'm still completely unable to make up my mind about her fetch :smallfrown: Maybe surprise me? :smallbiggrin:

Can do! :smallbiggrin:

People keep saying that to me, it's like they're bad at pattern recognition.

Deadly
2012-01-23, 11:33 AM
Can do! :smallbiggrin:

People keep saying that to me, it's like they're bad at pattern recognition.

I assume you mean my poorness at boiling things down. It's not that I can't come up with keywords, it's more like... in isolation they do not help me all that much, and to come up with them I need to work out a detailed concept or idea anyway. Because the keywords describe something, that something needs to come first. So... I might as well write out the details instead of spending time summing it up in keywords, because I've already worked out the details anyway.

That way I'm also sure I won't forget or change things later. If I have only the keywords then maybe in a few weeks I'll start forgetting what exactly I had in mind when I wrote down those keywords. And since keywords in isolation can lead to many different concepts or ideas, maybe I'll fill in the holes in my memory with details that are then different from the original details.

I'm also more confident that others will understand my intention. A keyword may make sense to me, but be utter nonsense to others without an accompanying explanation... and then, why not just give the explanation and forget about the keywords? Or only use them to sum up.

I'm also very much a top-down person as opposed to a bottom-up person. I like starting out with something broad, a skeleton, and then fill in details bit by bit, rather than starting with a detail and then expanding out from that. I can better work things out when I have that big picture from the start. Keywords tend to be bottom-up, you start with a detail (a keyword) and expand it, working outwards. I prefer the other way around.

If that makes sense. Kinda off topic :smallsmile:

BlasTech
2012-01-23, 03:33 PM
OK, group dynamic... I'm not too good at this boiling things down to single words but I'll give it a go.


Social role: Silent follower, organizer. She'll take initiative to get things started, and to make plans, but she'll do it without a lot of fuss or talk, and once going she'll doggedly follow along.

Emotional Reaction to Isabelle: Suspicious, intimidated. A feeling that Isabelle might be unpredictable or dangerous. Not submissive, but secretly intimidated.
Conscious Reaction to Isabelle: Careful, guarded. Like handling a deadly weapon, or a vicious dog.

BlasTech: I'm curious, is it pride as in disdain/arrogance or pride as in "proud of Charlene"? Obviously that might affect Charlene's own reaction to her. I went with disdain/arrogance for the above.

It was pride as in "Proud of Charlene", the pity comes in due to her horrible scarring and durance, while the pride is related to how Charlene can keep going afterwards.

As for group dynamic, Isabelle might be able to lead at times, but her agenda is not as "actively activist" as Charlene's or Jon's so I'd assumed they'd be the ones haring off to change the world, where Isabelle would have to hold them back with repeated mentions of "you can't make their decisions for them"


I believe you should be able to take Mantle at this point because that's your magical connection to a season rather than a social construct. Holistic Awareness could easily be spun as a degree of 'fae medicine' - a series of minor contracts and magical understandings that let you heal others without needing medical equipment.

EDIT: What's 'tolerance for biology'? Natural Immunity?

Tolerance for Biology (•)
Book: Asylum, p. 51
Prerequisite: Resolve, Stamina or Composure ••

Effect: Some people see blood and pass out. Some people hear another person throwing up and get queasy.

Your character can watch medicinal maggots being massaged into open, blackened wounds and feel nothing except a bit of curiosity. He never feels nauseated due to unpleasant things he sees in a medical setting, and receives a +2 bonus to any roll to keep composed when offered scenes of violence or carnage, or when exposed to horrific smells.

Natural Immunity provided bonuses at resisting disease and illnesses (something I thought was a natural for a person in a hospital environment) but unfortunately I just checked and it requires (Stamina ••), which means I can't take it :<

As for putting dots in Mantle, that makes sense, were you going to tell us any information about the courts in this setting? Or will we have to discover those ourselves. I'm still torn between Spring and Summer for 'Belle as I mentioned before.

Deadly
2012-01-23, 07:00 PM
It was pride as in "Proud of Charlene", the pity comes in due to her horrible scarring and durance, while the pride is related to how Charlene can keep going afterwards.

As for group dynamic, Isabelle might be able to lead at times, but her agenda is not as "actively activist" as Charlene's or Jon's so I'd assumed they'd be the ones haring off to change the world, where Isabelle would have to hold them back with repeated mentions of "you can't make their decisions for them"

Ah, that'll probably change her reactions to Isabelle, then :smallsmile: Too tired to figure that out now, though

the_druid_droid
2012-01-23, 08:08 PM
I assume you mean my poorness at boiling things down. It's not that I can't come up with keywords, it's more like... in isolation they do not help me all that much, and to come up with them I need to work out a detailed concept or idea anyway. Because the keywords describe something, that something needs to come first. So... I might as well write out the details instead of spending time summing it up in keywords, because I've already worked out the details anyway.


I think what Thanqol means is that when people don't give him specifics, he has fun with the creative process...which I give 10:1 odds in this game means lots of delightful insanity... :smallamused:

Ok, so here's my crack at social dynamics stuff:

Social Role - Catalyst (i.e. he isn't necessarily an idea man or an instigator, but when an idea comes along and captures his attention or imagination, he'll make a concerted effort to realize it or get it on track)

I'm having some trouble sorting out the emotional/conscious reactions, so I'll lay out my thoughts and request some input.

In Charlene's case, I think I have a pretty good handle on what the reactions are, but I can't quite figure out which would be more conscious and which would be more instinctual/emotional. As I see it, Jon would certainly be sympathetic to her situation; since their durances were so similar, he knows what she's had to deal with and he has an inkling of how bad it was, especially since she was allowed to think she escaped before being dragged back...

In addition, I could see a sort of protective/competitive dynamic get built up, parallel in some ways to his old relationship with his sister. After all, it was thoughts of his family, and Jess in particular that brought him back to himself, and they'll still be strongly on his mind in the Hedge, so running into a female who's suffered like he has (which is what he instinctually fears as a fate for his sister) is sure to pull his mind in that direction.

With Isabelle, I feel a little fuzzier on the dynamic. Certainly, they're likely to butt heads from time to time since they disagree on how to achieve their goals, but I wouldn't say they're likely to be full-time rivals. It also seems probable that Jon has a measure of respect for her, the way one has respect for a colleague in an allied field - they both agree that something is wrong with the Fae and the Fae method of doing things, even if they might make a different set of changes to fix it.

So, Deadly and BlasTech, in regard to all this, how does what I've said strike you, and if it sounds off, do you have any more info on how your characters are likely to present themselves to others, or to Jon in particular?

Thanqol
2012-01-23, 08:40 PM
I assume you mean my poorness at boiling things down. It's not that I can't come up with keywords, it's more like... in isolation they do not help me all that much, and to come up with them I need to work out a detailed concept or idea anyway. Because the keywords describe something, that something needs to come first. So... I might as well write out the details instead of spending time summing it up in keywords, because I've already worked out the details anyway.

Oh, no-no-no, I wasn't saying that at all.


I think what Thanqol means is that when people don't give him specifics, he has fun with the creative process...which I give 10:1 odds in this game means lots of delightful insanity... :smallamused:

I was saying this. When people say 'surprise me', I make it my mission to surprise them. :smallbiggrin:


As for putting dots in Mantle, that makes sense, were you going to tell us any information about the courts in this setting? Or will we have to discover those ourselves. I'm still torn between Spring and Summer for 'Belle as I mentioned before.

Very much a voyage of discovery. The courts are fairly important though very disorganised, and none of the Princes or Princesses are so established in their power that the PCs can't make a bid for a throne. Also, they're all crazy enough to make it worth taking a bid for a throne.

BlasTech
2012-01-23, 11:35 PM
Ok, potentially silly question, but can you take mantle in more than one court? I seem to remember reading something on the topic, but can't remember what it was XD

Thanqol
2012-01-23, 11:39 PM
Ok, potentially silly question, but can you take mantle in more than one court? I seem to remember reading something on the topic, but can't remember what it was XD

No you can't. You get one Mantle, and can take 'Court favour' for the other courts, which is about 1/2 as good as the Mantle in terms of effectiveness.

BlasTech
2012-01-24, 04:22 AM
No you can't. You get one Mantle, and can take 'Court favour' for the other courts, which is about 1/2 as good as the Mantle in terms of effectiveness.

Thanks Thanq, I had a funny feeling that was the case, but couldn't remember where that bit was located in the core book.

After much deliberation, I've gone and given her a point of Mantle - Summer, and will update her Mien description to reflect that. PS: I blame our rather wet and decidedly un-summery Summer for me not being able to accurately describe a summer breeze right now :smalltongue:

Druid; I don't see any problems with what you wrote re: 'Belle. Having thought it over, I think she might initially be confrontational when meeting Jon, but if he seems like he's in trouble (due to being hunted or, even better, some kind of injury) she's likely to switch to giving aid. Put simply, his appearance is likely to be so much of a deviation from the normal 'script' of her Keeper that she might find it easier to have faith in what she sees.

That said, I am probably underestimating the amount of crazy I should be roleplaying here XD

The way the team's shaping up, it seems like we'll each be sharing leadership duties in different circumstances rather than having one single leader figure.

Deadly
2012-01-24, 08:20 AM
Alright, been thinking about her escape from the Hedge, and how the group finds together. I think I have something figured out. My thought is that Charlene is still stuck, unable to break free or have that moment of remembering her past life on her own. Maybe it's been too long since she was captured. It also never occurs to her that the foxes might be her enemies, or if it does it's only deep in the back of her mind. She wouldn't find her way out of the Hedge on her own.

Then along comes another. Maybe it's Jon fleeing from his own hunter, or just Isabelle passing randomly by, but this appearance of another startles the foxes, who flee in all directions. Charlene is perhaps wounded and unable to flee as fast, or the appearance of someone else finally conjures up memories and makes her pause long enough for something to click in her mind.

It's not fully worked out, but I think as a basic premise it works pretty well, at least for getting two of us to team up, don't know about the third. One problem I'm having is her Hollow. If the foxes know of it, and they're with her Keeper, then her Keeper would know of it. This may or may not be "desirable" (not for her, but as a story element), but I'm thinking perhaps she doesn't find her Hollow until after getting rid of the foxes. Or perhaps the foxes are only unwittingly leading the hunter to her.


And an update on Isabelle, which ties in to the above

Emotional Reaction to Isabelle: Intimidated, fear. I don't know why it never occurred to me before, but Charlene is definitely going to be fearful of medics after her durance. Likely a mostly irrational, instinctual reaction, she may consciously know that it's not rational (especially as time goes on, unless her sanity degrades further), but she can't help it. This might work best if she learns early on that Isabelle has medical training, maybe because she treats Charlene's injury (above) in the Hedge. Perhaps Charlene struggles and fights, but perhaps the realization that Isabelle helped her will lead to enough of a sense of trust that she'll tag along.
Conscious Reaction to Isabelle: The fear is likely to carry over to some degree, especially early on. That aside, I think she would be impressed with Isabelle's escape. Some level of respect, perhaps. Thankful, maybe. I'm really not quite sure here, but perhaps that's actually how she feels too: Uncertain. She's not sure how to react to Isabelle, switching between fear and respect/gratitude.



I could see that work, I think: Charlene is hurt, and stuck in her futile efforts to escape. Along comes Isabelle (and perhaps Jon with her, I'll ignore how they might have found together). Foxes are startled and flee. Charlene is left behind, and fights when Isabelle tries to tend her wound. When she realizes that Isabelle doesn't seem like she's going to hunt Charlene down, and that she helped with the wound, Charlene may begin to see her a bit like another fox. A friend. Perhaps she flees initially once the wound is tended, but comes back after she's calmed down enough to think it through. Curiosity and perhaps a memory of an earlier life finally taking root. Maybe she finds her Hollow during that time, after the wound has been tended to, but before coming back. Maybe she stalks Isabelle (and Jon?) for a time before revealing herself.

Just brainstorming.

BlasTech
2012-01-24, 04:58 PM
Maybe Isabelle can feed her a Hedge Fruit or something, I think those have healing properties when ingested by a Changeling.

In fact, there was a merit I was very tempted to take that lets her heal others using fruit, but I need to think about what merits to dump if I do take it.

Or maybe we can harvest some on the way out and she can learn that merit later ...

the_druid_droid
2012-01-24, 06:57 PM
I think Deadly's suggestion for how everyone meets might work out pretty well. The injury/medicine connection would give Belle and Charlene something to build off of, and Jon can run into them later perhaps, somehow convincing them he's not Fae, and his merger into the group could be related to the similarity of his durance to Charlene's and the value of pooling experience perhaps?

We would still have to figure out how Jon could convince the other two to trust him...he'd probably be ok with a pledge, but I know Belle might or might not view that as comforting. Anyway, those are my brain ramblings for the hour - let me know what you all think.

BlasTech
2012-01-25, 05:40 PM
Belle's a curious case, she would accept the pledge as evidence (she does know what they do after all), but would not be the one to bring it up and would never demand it from another or coerce them into making one.

How's this for size?

Jon is running through the hedge when he stumbles onto Belle. Startled she begins to run, but the incongruity of him chasing something else helps snap Jon a bit further out of it, or at least to the point he tries to calm her and get her to stop running.

Calming her down a bit, she'd be confused, Jon's appearance and attempts to talk to her is not on any of her keepers 'scripts' (or at least not in his usual style of dramatic rescue/chase). Enough maybe to get her to listen to him for a bit, although she'll still be wary.

Jon can bring up a pledge. At this point he can insist and pledge to prove his intent or, if he doesn't insist, then Belle might be able to take the gesture as sufficient proof to give him at least some trust (kind of like a "okay, i'll listen to you for now, but I'm watching you" deal)

The two of them then try to find a way out and find Charlene stuck, startle off the foxes or chase them off if it looks like they're troubling her, and then unstick-heal her. She can run off and come back just before they all emerge from the hedge.

Deadly
2012-01-26, 08:13 AM
I've edited Charlene's background and reactions. It's all gathered on the MythWeavers sheet now, and I think it's fairly solid and ready for play.

The way I see it, Charlene trusts Isabelle because of her aid in the Hedge. At least trusts enough to follow her around, and she kinda sees Isabelle as the leader of the pack. She trusts Jon enough to follow because Isabelle seems to trust him enough to have him along with them. As such, Charlene won't need a pledge; perhaps Jon and Isabelle will, but I'll leave that to you two :smallsmile:

Thanqol
2012-01-26, 08:29 AM
All right, gang, this thread's starting to wind down in topics. The dynamic's looking solid from my end and I'm prepped and ready to go. As such, I'm prepared to get this game started, unless someone wants to request a delay. I'll be writing the IC thread up tomorrow.

And on that topic, Thanqol's Thoughts On Play-By-Posts

I've been PBPing since 2003. It was my gateway to roleplaying in general and, from there, everything else I do today. I'm incredibly, intimately familiar with the format and I know a lot about how they operate. In my time, I've been involved in forty to sixty PBP games.

Two of them completed.

Maybe 10 got past the first two months.

And the majority have "Last Post: Thanqol".

See, PBPs are like sharks. They stop moving, they die. And, in that same note, the introduction period is always the hardest, always the bit where interest is most likely to die. If it can get past that initial hump, then the game becomes excellent.

As such, please, do your best to keep the ball rolling. I understand that creativity rises and falls, inspiration strikes and vanishes. If this happens, please try to post something each day anyway. It does not have to be good, witty or insightful, as long as it's happening. I prize reliability over all other things.

And if you're feeling really burnt out, depressed, or busy, have a word with me and take a break. We can write your character out of the scene and let him return later when you're feeling more refreshed. What I want you to not do is just delay posting and let it sit there, leaving the entire game in an uncertain paralysis that could kill it. Please, communicate and work it out. These things die really easily. We've really got to be careful.

This is my second attempt to organise a dream game with some really good friends. I gave this speech to the first game and I feel like it's already fallen to the stillbirth despite that. Few things make me sadder. And, on that topic, there's nothing I dislike quite as much as having to chase people up for posts. That is the exact moment the game stops being fun for me and instead starts being a job, except the job is that I have to be mean to my friends. I hate that. Don't put me through that.

I've done, and will hopefully continue to do everything in my power to make it work. If there's anything you have concerns with, anything at all, please raise it with me and I'll do my best to address it.

Otherwise, I'm about ready to get this started.



"When the first baby laughed for the first time, the laugh broke into a million pieces, and they all went skipping about. That was the beginning of fairies."

J. M. Barrie

"Laughing and crying are two sides of the same coin."

F. Kamer

Deadly
2012-01-26, 09:29 AM
I feel ready and eager to go. Character creation is always such a lengthy process, and this one sure has been hell on the rest of my schedules. It'll be good to get going.


And I know what you mean. I've never been in a game that finished, though I haven't been in as many as you. And it's frustrating as all hell. Part of the problem is simply how long it takes. A single encounter can take weeks even when things move "fast", and games can run for years, at which point even the most stalwart players and DMs may begin to lose some of that first passion.

The game I'm currently running has been going for more than two years now, and that's the second attempt I've had at that story. The first one died fairly quickly, people simply stopped replying even when prodded. The second one ran exceptionally well for a long time, only one player vanishing early on. But then it went into sudden decline, and right now it seems it's got pretty much both legs in the grave. I'm just way too sad about it to put it out of its misery. It's been going so long, it was going so well for so long... I wish it could reach a conclusion, even if I have to tow the whole thing myself over the finish line.

I know how little fun it is to hunt down players. It kinda takes all the fun out of a game. And I'll never understand why some players simply vanish without a word, without at least a "sorry, life's tough on me". It seems to happen way more often than it should. Maybe they get lost in the Hedge, is that it? :smalltongue:

And you can't just re-recruit, I've found. It just doesn't work, trying to throw in new players who weren't there from the start. Maybe it's different for a game with as few players as this, which maybe could run with a single character, but for a classic party of 5 or 6 you can't afford to lose more than one player. And once you find you have to re-recruit, the game might as well be dead.

I'm starting to think PbP is a doomed format. That it can't work (except for that one exception now and then). But I'll do my part to keep this one going, at least.

the_druid_droid
2012-01-26, 11:36 AM
@BlasTech: That sounds pretty solid to me. I think it should get us up and running for sure.

@Thanqol: I'll do my best to keep things on track. I hate the feeling of falling behind, so my plan is to tuck Channeling response time in with daily draw time.

Let's do this!

BlasTech
2012-01-26, 06:42 PM
@ Druid

Pledge or no pledge? What do you reckon?

@ Deadly

Pfft, says you. I may not have been involved in as many PbP's as Thanqol (we're talking only about a half dozen or so), but one of those has been going since at least 2005, and has survived a near complete change of cast, the death of the forum it was hosted on and is currently re-recruiting for a third time! XD

Granted there's only about four players right now, but hey, it still qualifies as alive! (I'll concede we're a long way from "finished" though)

@ Thanqol

Bring it. OhcelestiawhydidIjustsaythat ...

the_druid_droid
2012-01-26, 07:23 PM
@ Druid

Pledge or no pledge? What do you reckon?


I'm going to see exactly how things run once we get there, but there's a good chance Jon'll make the offer at least. From there, it'll depend on how Belle responds as to whether or not he make a formal, binding one or just leaves it at his word.

So I guess, yes but conditionally?

Thanqol
2012-01-26, 07:53 PM
I'm starting to think PbP is a doomed format. That it can't work (except for that one exception now and then). But I'll do my part to keep this one going, at least.

But that's the thing; I've had two games that made it all the way to their final climax; one Planescape game that spanned five years and ended with a duel against the concept of nothingness in the fountain of all souls, and one Exalted game that saw the Sun dead, Heaven destroyed, and the Lunars raising a bloody banner across the ruins of Creation, declaring the Age of Silver.

And those games were amazing. They were so fantastic that they make it worth trying again. And of those ten games that got past the initial hump, most of them lasted for years or more.

There is a rule. That one exception now and then completely justifies every attempt to overcome that rule.

Thanqol
2012-01-26, 09:51 PM
IC thread (http://www.giantitp.com/forums/showthread.php?p=12606030#post12606030) is up!

BlasTech
2012-01-27, 12:22 AM
\o
\o
o/
o/

AHHHhhhhhhhhhhhhhh!!!

(The above is a graphical representation of me running back and forth screaming with my hands in the air ... below is another graphical expression using Captain Jack Sparrow as a stand in for me.)

http://www.crackthecode.us/images/flee.jpg


I'm going to see exactly how things run once we get there, but there's a good chance Jon'll make the offer at least. From there, it'll depend on how Belle responds as to whether or not he make a formal, binding one or just leaves it at his word.

So I guess, yes but conditionally?

Her response would likely have been "a pledge, you really mean that?" with marginal trust given at this point

"I ... couldn't ask you to do that" (possibly looking to leave again, but not overtly hostile or afraid any longer)

The rest would be up to Jon. Like I said, she'd accept it, and it would give her greater trust in him, but just offering it would be enough to make her stop and give him a chance.

Thanqol
2012-01-27, 12:56 AM
\o
\o
o/
o/

AHHHhhhhhhhhhhhhhh!!!

(The above is a graphical representation of me running back and forth screaming with my hands in the air ... below is another graphical expression using Captain Jack Sparrow as a stand in for me.)

http://www.crackthecode.us/images/flee.jpg

I had to start planning encounters around a party which is ridiculously good at, and naturally inclined towards, running and hiding.

BlasTech
2012-01-27, 01:25 AM
I had to start planning encounters around a party which is ridiculously good at, and naturally inclined towards, running and hiding.

He saves worlds, rescues civilizations, defeats terrible creatures and runs a lot. Seriously, there's an outrageous amount of running involved.

Thanqol
2012-01-27, 01:29 AM
He saves worlds, rescues civilizations, defeats terrible creatures and runs a lot. Seriously, there's an outrageous amount of running involved.

*Thinks* Dr Who reference!

the_druid_droid
2012-01-27, 02:08 AM
IC thread (http://www.giantitp.com/forums/showthread.php?p=12606030#post12606030) is up!

My emotions are mixed:

On the one hand - huzzah! I'm super excited!

On the other - I've spent the past 4 hours trying to make something for the ATG and it's 1 AM local time...my brain is way past mush...

So although impulsive me wants to rush off and respond, I shall instead be responding after sleep (and probably work too)!


Her response would likely have been "a pledge, you really mean that?" with marginal trust given at this point

"I ... couldn't ask you to do that" (possibly looking to leave again, but not overtly hostile or afraid any longer)

The rest would be up to Jon. Like I said, she'd accept it, and it would give her greater trust in him, but just offering it would be enough to make her stop and give him a chance.

Mmmhmm...

I would be more communicative, but see previous brain/mush comment...

Deadly
2012-01-27, 05:02 AM
@ Deadly

Pfft, says you. I may not have been involved in as many PbP's as Thanqol (we're talking only about a half dozen or so), but one of those has been going since at least 2005, and has survived a near complete change of cast, the death of the forum it was hosted on and is currently re-recruiting for a third time! XD

Granted there's only about four players right now, but hey, it still qualifies as alive! (I'll concede we're a long way from "finished" though)

You know what they say about rules and exceptions, right? :smalltongue:


But that's the thing; I've had two games that made it all the way to their final climax; one Planescape game that spanned five years and ended with a duel against the concept of nothingness in the fountain of all souls, and one Exalted game that saw the Sun dead, Heaven destroyed, and the Lunars raising a bloody banner across the ruins of Creation, declaring the Age of Silver.

And those games were amazing. They were so fantastic that they make it worth trying again. And of those ten games that got past the initial hump, most of them lasted for years or more.

There is a rule. That one exception now and then completely justifies every attempt to overcome that rule.

True, which is why I haven't totally given up on the whole concept.

I suspect a lot of things can be done to up the chances of success, but the fact remains that probably 99.9% of all PbP games die horribly long before their conclusion. Some never even get started. I've seen players who voice interest and make a character and post OOC right up until the IC thread is posted, then never post again and never respond to pokes, yet you see them post in other games. Now that's frustrating.

Maybe PbP games are plagued by trolls, but it's hard to imagine what they get out of it. At least recruiting among trusted friends avoids that problem.



Anyway, I'll post IC a little later.

the_druid_droid
2012-01-27, 02:47 PM
Woo! IC post up ahead of schedule!

I have to admit, the character work seems to have helped a lot; this opening post went more smoothly than some of my previous PbP ones and I feel a lot more confident in knowing how Jon will/would respond to things...

BlasTech
2012-01-27, 03:44 PM
Woo! IC post up ahead of schedule!

I have to admit, the character work seems to have helped a lot; this opening post went more smoothly than some of my previous PbP ones and I feel a lot more confident in knowing how Jon will/would respond to things...

One thing I struggle with sometimes is consistency in PbP's, because it's so long between 'turns'. It should be easier to keep track of things here, or at least that's what I'm hoping.

Someone remind me how the dice rolls work again? I'm guessing we can use the in-forum diceroller?

6d10

BlasTech
2012-01-27, 03:48 PM
[roll0]

^ Is what it's meant to show, editing a post mucks it up for obvious reasons.

Thanqol
2012-01-27, 04:39 PM
One thing I struggle with sometimes is consistency in PbP's, because it's so long between 'turns'. It should be easier to keep track of things here, or at least that's what I'm hoping.

Someone remind me how the dice rolls work again? I'm guessing we can use the in-forum diceroller?

[roll0]

I trust you to be honest with your dice rolls. No online rollers are necessary.

the_druid_droid
2012-01-27, 05:56 PM
Hmm, so is the bridge the only feasible way back to town, or are there any alternatives Jon would be aware of?

Thanqol
2012-01-27, 06:09 PM
Hmm, so is the bridge the only feasible way back to town, or are there any alternatives Jon would be aware of?

You could climb down the mountain, turn around and walk in the other direction (road signs indicate that that's towards Portland), or wait until dawn.

Deadly
2012-01-27, 06:16 PM
You know, as silly as it is, I can't help but feel sad for whoever is standing up there on the bridge. I know that's certainly not my character thinking, but I'd like to go up there and give a friendly "Hi" :smallbiggrin:

Thanqol
2012-01-27, 06:18 PM
You know, as silly as it is, I can't help but feel sad for whoever is standing up there on the bridge. I know that's certainly not my character thinking, but I'd like to go up there and give a friendly "Hi" :smallbiggrin:

Both that and the fear reaction are entirely appropriate.

Thanqol
2012-01-28, 08:29 AM
Minor note, but I will be breaking my own minimum posting rule in situations when the party's conferring with itself. Just imagine me sitting back and stroking a collection of lint in a party hat and waiting for someone to do something that requires my input :smallsmile:

the_druid_droid
2012-01-28, 11:10 AM
Ok, gonna post soonish, after breakfast and ponies.

...also the Thanqol-lint-party hat image is extra hilarious right now for reasons I don't entirely understand...

*is loopy, which is probably why*

Deadly
2012-01-29, 08:28 AM
Grrr... can't access my sheet :smallmad:

the_druid_droid
2012-01-29, 12:29 PM
Er, so Jon's reaction kind of dawned on me this morning when I was half-asleep, so I have no idea if it makes sense...

...of course cannibal highwaymen isn't the most sane thing to wake up to...

BlasTech
2012-01-29, 06:51 PM
Waitaminute, I know how this goes! We're meant to tell him that an even bigger bunch of lost people will be right behind us!

Yeah, fable-riffic :P

BlasTech
2012-01-30, 06:00 PM
got meeting, will post after.

BlasTech
2012-01-31, 01:22 AM
Addendum to last ... I hate Mondays :smallsigh:

YES I AM AWARE IT IS TUESDAY, I WAS ON LEAVE YESTERDAY ALRIGHT!?!

the_druid_droid
2012-01-31, 11:31 PM
Hmm, would there be any use to Jon's making a perception roll to have a look around? The others seem to be doing a good job talking the shotgun-wielding giant down, and most of what Jon might want to add would depend on the next response or two...

Thanqol
2012-01-31, 11:49 PM
Hmm, would there be any use to Jon's making a perception roll to have a look around? The others seem to be doing a good job talking the shotgun-wielding giant down, and most of what Jon might want to add would depend on the next response or two...

What are you looking for? There's nothing specifically hidden in the scene. You can just ask for information OOC.

If there are no consequences for failure it's not a valid contest.

the_druid_droid
2012-02-01, 12:29 AM
What are you looking for? There's nothing specifically hidden in the scene. You can just ask for information OOC.

If there are no consequences for failure it's not a valid contest.

Ok, fair point; still getting adjusted to the WoD mechanic...gonna need to think a bit more.

BlasTech
2012-02-01, 12:39 AM
Ok, fair point; still getting adjusted to the WoD mechanic...gonna need to think a bit more.

Heh, you're not the only one. In Ponyexalted I had to ask OOC how walking back to the combat zone would work mechanics wise XD

Edit: New post up, yay my first actual roll for the game! :smalltongue:

I think the forum ate it though, since it's not showing up for me. I assume it will appear sooner or later.

Deadly
2012-02-01, 06:44 PM
What should I roll for Charlene's Harvesting? Composure+Empathy?

Thanqol
2012-02-01, 06:45 PM
What should I roll for Charlene's Harvesting? Composure+Empathy?

Sounds about right. I'll recheck the harvesting rules after work today.

Deadly
2012-02-01, 06:46 PM
Sounds about right. I'll recheck the harvesting rules after work today.

Okey dokey lokey :smallbiggrin:

the_druid_droid
2012-02-01, 06:50 PM
Yeah, so got a success at the 11th hour on that roll...

...and I thought the shotgun was worrying.

BlasTech
2012-02-01, 09:12 PM
Yeah, so got a success at the 11th hour on that roll...

...and I thought the shotgun was worrying.

Don't worry, Isabelle would've grabbed you if you failed the roll ^^

That said, I kind of want to give that Giant a hug before we go :smalltongue:

Deadly
2012-02-02, 06:12 PM
Did you look at the Harvesting rules? I don't want to post before I know what Charlene would be doing, but we're already kinda moving on here :smallfrown:

BlasTech
2012-02-02, 06:51 PM
Did you look at the Harvesting rules? I don't want to post before I know what Charlene would be doing, but we're already kinda moving on here :smallfrown:

I just had a quick look, the rulebook says that "unless specifically detailed otherwise, changelings cannot harvest Glamour directly from their own kind, or from True Fae or any other native denizens of Faerie or the Hedge".

So ... I guess it doesn't work? (Assuming this guy is an Ogre, like he looks to be) Unless Thanqol is using GM override power due to the strength of that emotion.

the_druid_droid
2012-02-02, 06:59 PM
Did you look at the Harvesting rules? I don't want to post before I know what Charlene would be doing, but we're already kinda moving on here :smallfrown:

Well, whatever gets decided, you could include a section on it as the first part of your next post, even if the rest of it has to do with whatever's next.

I'd also mention that as far as Jon's concerned, he'll be back, nominally to return the truck, but also because he's not quite satisfied just to leave...

Thanqol
2012-02-02, 09:06 PM
Did you look at the Harvesting rules? I don't want to post before I know what Charlene would be doing, but we're already kinda moving on here :smallfrown:


I just had a quick look, the rulebook says that "unless specifically detailed otherwise, changelings cannot harvest Glamour directly from their own kind, or from True Fae or any other native denizens of Faerie or the Hedge".

So ... I guess it doesn't work? (Assuming this guy is an Ogre, like he looks to be) Unless Thanqol is using GM override power due to the strength of that emotion.

Apologies; BlasTech's ruling is the official one. However, Rule of Cool supersedes this, as it must, and if you think you can get a cool post out of it, by all means, do it anyway. :smallsmile:

the_druid_droid
2012-02-02, 11:41 PM
Tried to leave things a bit open for everyone else with this post; if there's anything you still want to do, just ignore Jon's actions for the time being - he'll just be warming up in the car...

BlasTech
2012-02-03, 05:26 AM
Tried to leave things a bit open for everyone else with this post; if there's anything you still want to do, just ignore Jon's actions for the time being - he'll just be warming up in the car...

To ask a question that Isabelle is sure to ask once she gets in the truck: "Can Jon even drive?" XD

I think Isabelle is the only one of us who has any points in the skill at the moment, but maybe that's for "fancy driving" :smalltongue:

Thanqol
2012-02-03, 05:28 AM
To ask a question that Isabelle is sure to ask once she gets in the truck: "Can Jon even drive?" XD

I think Isabelle is the only one of us who has any points in the skill at the moment, but maybe that's for "fancy driving" :smalltongue:

Actually, if you have zero dots in drive you can drive an automatic only. No manual transmissions. Coincidentally, this car is a manual.

(Think; Dex 2 Drive 0 means you've got a dice pool of 1 for driving. Any penalty whatsoever will move that down to a chance dice. Driving down a mountain road at night while being fatigued has a pretty good chance of ending in a car wreck)

Deadly
2012-02-03, 06:19 AM
So I'm going to assume Composure+Empathy, no modifiers, then

Thanqol
2012-02-03, 06:31 AM
So I'm going to assume Composure+Empathy, no modifiers, then

Sounds good.

Deadly
2012-02-03, 07:09 AM
I get the feeling Charlene, with her vice of Lust, may want to be careful lest she become addicted to despair :smalltongue:


Anyway, 2 successes that's 2 points of Glamor, if I'm not mistaken. I can't remember what exactly what Glamor is used for, but I guess it'll come up eventually :)

Thanqol
2012-02-03, 07:13 AM
I get the feeling Charlene, with her vice of Lust, may want to be careful lest she become addicted to despair :smalltongue:

Good point! Have a willpower regain from that if you want to.

FUN FACT: Being at full willpower is super boring because every time I say that it'll be wasted. It's worth being a little liberal with at least the first dot or two of WP. :smallsmile: Also, remember to bring up your vice yourself; it is completely reasonable to ask "Is that worth a WP regain?" whenever your virtue or vice are raised.


Anyway, 2 successes that's 2 points of Glamor, if I'm not mistaken. I can't remember what exactly what Glamor is used for, but I guess it'll come up eventually :)

Glamor is used to fuel all your awesome magical powers; some of the higher end contracts cost 3-4 glamour a pop, so it's definitely worth having.

Deadly
2012-02-03, 07:18 AM
Good point! Have a willpower regain from that if you want to.

FUN FACT: Being at full willpower is super boring because every time I say that it'll be wasted. It's worth being a little liberal with at least the first dot or two of WP. :smallsmile: Also, remember to bring up your vice yourself; it is completely reasonable to ask "Is that worth a WP regain?" whenever your virtue or vice are raised.

I thought WP was only gained from your vice if you indulge in it at the expense of others. Charlene isn't exactly hurting others here, so far at least. But if you think it's worthy of a point, then I'll be happy to take it :smallbiggrin:

Thanqol
2012-02-03, 07:25 AM
I thought WP was only gained from your vice if you indulge in it at the expense of others. Charlene isn't exactly hurting others here, so far at least. But if you think it's worthy of a point, then I'll be happy to take it :smallbiggrin:

I think 'potentially addicted to sorrow, standing and staring off into space while a hungry ogre is standing right there while the rest of the party is trying to beat a hasty getaway' counts as 'harms your interests'.

Deadly
2012-02-03, 07:26 AM
I think 'potentially addicted to sorrow, standing and staring off into space while a hungry ogre is standing right there while the rest of the party is trying to beat a hasty getaway' counts as 'harms your interests'.

Point taken :smallsmile:

the_druid_droid
2012-02-03, 11:01 AM
Actually, if you have zero dots in drive you can drive an automatic only. No manual transmissions. Coincidentally, this car is a manual.

(Think; Dex 2 Drive 0 means you've got a dice pool of 1 for driving. Any penalty whatsoever will move that down to a chance dice. Driving down a mountain road at night while being fatigued has a pretty good chance of ending in a car wreck)

Good to know... yeah, since Jon has presumably had a look around and realized he doesn't recognize the weird stick-thing poking up from the floor, he'll see if anyone does know...

(Man, I'm gonna have to teach this kid at least how to drive a manual; that's my favorite transmission!)

the_druid_droid
2012-02-03, 05:34 PM
And because I have to get the pun out of my head before it kills me -

I guess you could say Charlene is a...

:smallcool:

Harvester of Sorrow (http://www.youtube.com/watch?v=YyQDr4ZBvAA)?

*flees*

Deadly
2012-02-03, 05:46 PM
And because I have to get the pun out of my head before it kills me -

I guess you could say Charlene is a...

:smallcool:

Harvester of Sorrow (http://www.youtube.com/watch?v=YyQDr4ZBvAA)?

*flees*

"Video not available in your country" :smallfurious: Good thing I own the album, then :smallcool:

Heh

BlasTech
2012-02-07, 03:21 AM
I call my post: "In which BlasTech demonstrates his complete lack of knowledge about US geography" :smalltongue:

Thanqol
2012-02-07, 03:26 AM
I call my post: "In which BlasTech demonstrates his complete lack of knowledge about US geography" :smalltongue:

Don't worry, I'm going to be doing hideous things to time/space/scale/science/every other discipline I don't understand over the course of this game.

Deadly
2012-02-07, 03:54 AM
Yeah, me too. No clue about American geography. I couldn't even place 99% of the states, I suspect.

I also don't know a thing about ice hockey, and probably a whole lot of other things related to how I should play my character :smalltongue:

Also, going to leave Charlene a bit silent and let Jon respond here. Just so you know I'm still here and not neglecting the game or anything.

Thanqol
2012-02-07, 05:53 AM
Yeah, me too. No clue about American geography. I couldn't even place 99% of the states, I suspect.

I also don't know a thing about ice hockey, and probably a whole lot of other things related to how I should play my character :smalltongue:

Also, going to leave Charlene a bit silent and let Jon respond here. Just so you know I'm still here and not neglecting the game or anything.

"So... do you actually know anything about America?"
"Nope."
"Only what I've seen on TV."
"Not a clue."
"Well then, this works out perfectly. We're operating in Hollywood and Wikipedia America until further notice!"

BlasTech
2012-02-07, 09:29 PM
Sweet.

What was also sweet was making it down the hill without a driving check, I was all psyched up for it too. :smalltongue: (Had my "scream as we fall off the cliff" post all ready XD)

Anyway, I'm up for discussions as to where we go, Isabelle's family is a few hundred miles away in Seattle so Charlene and Jon can decide on who to go to first.

Thanqol
2012-02-07, 09:39 PM
Sweet.

What was also sweet was making it down the hill without a driving check, I was all psyched up for it too. :smalltongue: (Had my "scream as we fall off the cliff" post all ready XD)

Anyway, I'm up for discussions as to where we go, Isabelle's family is a few hundred miles away in Seattle so Charlene and Jon can decide on who to go to first.

There were no consequences for failing that roll. What would have called for a roll is if your dice pool was 0 or less, meaning you were rolling a chance dice, in which case, a botch would have resulted in hideous crashings.

the_druid_droid
2012-02-07, 11:21 PM
I am entirely ok with handwave-y geography...

Especially as I know almost nil about the Pacific Northwest myself...

The Appalachians, on the other hoof, I could help with!

the_druid_droid
2012-02-09, 12:24 PM
So I take it we could make a harvest roll from the truck? Or would we need to stop?

Thanqol
2012-02-09, 06:10 PM
So I take it we could make a harvest roll from the truck? Or would we need to stop?

You would need to stop.

the_druid_droid
2012-02-12, 07:11 PM
Hmm, so a couple of questions about the end of chapter:

- For one of the XP points, you mentioned explaining how our character has grown or changed, as justification. Is this the only one like that (i.e. do we get the other points automatically) or do we need to justify them also OOC?

- Should we go on with posts as usual, or will there be a new chapter opening post?

Thanqol
2012-02-12, 10:51 PM
Hmm, so a couple of questions about the end of chapter:

- For one of the XP points, you mentioned explaining how our character has grown or changed, as justification. Is this the only one like that (i.e. do we get the other points automatically) or do we need to justify them also OOC?

That's the only one that needs explanation. Just a brief one-line summary like "The world is a dangerous place" or "I'm afraid to go home"; doesn't need to be a complex thought. Just some snippet of development.

Applejack's "I LEARNED NUTHIN' LOL" is pretty much the one case where you would not get this XP point.


- Should we go on with posts as usual, or will there be a new chapter opening post?

Feel free to post parking, getting to sleep, dreams (if any) and waking up in the morning. Don't wander too far from the car, though, because a scene'll start shortly after those posts.

the_druid_droid
2012-02-12, 11:36 PM
That's the only one that needs explanation. Just a brief one-line summary like "The world is a dangerous place" or "I'm afraid to go home"; doesn't need to be a complex thought. Just some snippet of development.

Applejack's "I LEARNED NUTHIN' LOL" is pretty much the one case where you would not get this XP point.


What if I do it while balancing cider on my head?


Feel free to post parking, getting to sleep, dreams (if any) and waking up in the morning. Don't wander too far from the car, though, because a scene'll start shortly after those posts.

Cool, cool...

Thanqol
2012-02-12, 11:45 PM
What if I do it while balancing cider on my head?

You may get comedy XP but not learning XP.

BlasTech
2012-02-13, 03:24 AM
You may get comedy XP but not learning XP.

Heh *makes note of this for future reference*


That's the only one that needs explanation. Just a brief one-line summary like "The world is a dangerous place" or "I'm afraid to go home"; doesn't need to be a complex thought. Just some snippet of development.

Applejack's "I LEARNED NUTHIN' LOL" is pretty much the one case where you would not get this XP point.



How about "I was pretty lucky with my Durance, all things considered" as Isabelle's lesson? Otherwise, I'm sure I can find a mug of cider somewhere in the RV park.




Feel free to post parking, getting to sleep, dreams (if any) and waking up in the morning. Don't wander too far from the car, though, because a scene'll start shortly after those posts.

How far is too far? I was thinking of having Isabelle go grab a bottle from the truck (assuming she can find one in the supplies area) and go find some water for the others at the RV park's facilities.

Thanqol
2012-02-13, 05:39 AM
How about "I was pretty lucky with my Durance, all things considered" as Isabelle's lesson? Otherwise, I'm sure I can find a mug of cider somewhere in the RV park.

Done.


How far is too far? I was thinking of having Isabelle go grab a bottle from the truck (assuming she can find one in the supplies area) and go find some water for the others at the RV park's facilities.

Reasonable, just don't leave the general vicinity of the car. :smallsmile:

Deadly
2012-02-13, 09:06 AM
Charlene's lesson, which is probably more of a slowly dawning acceptance than anything she can really articulate at this point, is that her place in this world is not in the past, where she came from, but in the dark, alone, helping others find their way back and evade their hunters. Right now she's starting to realize that perhaps her own way "home" goes through others, right now in particular Jon and Isabelle. She may still cling to the distant hope of one day working up the courage to find her old family and her old self, and for now she hopes that she can do so by helping Jon and Isabelle do so first.

Does that make sense? I've been feeling rather crappy all night and barely slept, so my mind feels quite wasted :smallfrown:

the_druid_droid
2012-02-14, 01:43 AM
I would say that Jon has learned that coming back is hard. You can't just walk back to your life after years away and expect things to move along without interruption. Combined with the fact that he now can see the Changeling side of the world that he never noticed before, he's realizing that maybe you can't go home again.

Thanqol
2012-02-14, 02:44 AM
All are entirely valid, take your XP and savour the taste.

BlasTech
2012-02-14, 02:51 AM
And thus the scene I expected last night while Isabelle was driving appears ...

Y'know, I've heard that phrase so many times, but I have no idea what the registration part of the demand is in relation to. Normally those are stuck on the side of the car down here. Is it a separate document in the US?

Thanqol
2012-02-14, 03:03 AM
And thus the scene I expected last night while Isabelle was driving appears ...

Y'know, I've heard that phrase so many times, but I have no idea what the registration part of the demand is in relation to. Normally those are stuck on the side of the car down here. Is it a separate document in the US?

... *Asks around*

It's apparently a pink form which says who owns the car, usually kept in the glove box. In Australia it's a sticker on the inside of the windshield, in America it's an actual form.

BlasTech
2012-02-14, 06:01 AM
Righto. Um, unless Thanqol says otherwise, Ill assume Isabelle is outside the truck when the cop shows up?

Thanqol
2012-02-14, 06:05 AM
Righto. Um, unless Thanqol says otherwise, Ill assume Isabelle is outside the truck when the cop shows up?

Sure, whatever works.

BlasTech
2012-02-14, 11:16 PM
Righto, last question: Do we know IC about the effects of the Mask? There was some suggestion before we didn't, but at the same time it's hard to be certain.

Thanqol
2012-02-14, 11:23 PM
Righto, last question: Do we know IC about the effects of the Mask? There was some suggestion before we didn't, but at the same time it's hard to be certain.

Let's say that you don't but can pick up really quickly when no one reacts to changeling appearances.

Deadly
2012-02-16, 05:57 AM
I'm keeping Charlene low and out of sight for now. Seems like it would only complicate things if suddenly there were three people in the car. Would need further explanations and everything.

I had some vague plans but they're kinda pointless now. Oh well :smallsmile: She's listening in, of course, but beyond that I can't think of much for her to do from where she is (she certainly can't see the man's badge).

BlasTech
2012-02-16, 06:55 AM
Ditto for Isabelle. Not much to add to current convo beyond fidgeting :-)

the_druid_droid
2012-02-16, 09:37 PM
Ok, I went with manipulation + subterfuge, and I decided to spend a dot of Willpower for a dice pool of 3 + 1 + 3 = 7. The rolls were:

6, 3, 10, 9, 5, 8, 10

10 again: 10, 9, 6

The dice apparently love me tonight. What name should I drop, and do I get any little extras for the 5+ successes?

Thanqol
2012-02-16, 09:56 PM
Ok, I went with manipulation + subterfuge, and I decided to spend a dot of Willpower for a dice pool of 3 + 1 + 3 = 7. The rolls were:

6, 3, 10, 9, 5, 8, 10

10 again: 10, 9, 6

The dice apparently love me tonight. What name should I drop, and do I get any little extras for the 5+ successes?

Getting 5 successes gives you a choice:

- Harry Sharp, the city's mayor. His daughter, Amara Sharp gets in a lot of trouble and that's fairly publicised, but the mayor likes to keep it quiet. Knowing her will probably get him to look the other way. The downside is that the cop stands a chance of figuring out the truth sometime down the road and could hold a grudge.

- Solutions Regional Manager, Mark Gottlieb. No one messes with a Regional Manager. Gottlieb has the advantage of being virtually unknown by the press so the police officer will never be discovered and perhaps help out if you ever encounter this cop again; the downside it's more a feared than loved response.

Deadly
2012-02-21, 07:11 AM
The forum has an annoying tendency of late to not inform me of new posts :smallmad:

Anyway, I'll be a little sparse for a while. I'll still post every day (so long as Charlene's input is needed, of course), just want to let it be known that I'm trying not to spend all day on these boards for a while.

I'll be away this weekend too, but should be able to post now that I have a laptop (even if I have yet to properly set it up, damn software issues).

Thanqol
2012-02-21, 08:05 AM
The forum has an annoying tendency of late to not inform me of new posts :smallmad:

Know that feel.


Anyway, I'll be a little sparse for a while. I'll still post every day (so long as Charlene's input is needed, of course), just want to let it be known that I'm trying not to spend all day on these boards for a while.

I'll be away this weekend too, but should be able to post now that I have a laptop (even if I have yet to properly set it up, damn software issues).

Is cool, thanks for the heads up. I'm actually really happy with the pace of the game so far, thanks a lot guys :smallsmile:

the_druid_droid
2012-02-21, 11:58 AM
Is cool, thanks for the heads up. I'm actually really happy with the pace of the game so far, thanks a lot guys :smallsmile:

We aim to please! Also I've had a lot of fun so far, which certainly helps my posting rate.

BlasTech
2012-02-21, 05:04 PM
How long has this pope Vladamir bloke been around? Would Isabelle have heard of him from before her durance?

The first thing she's going to notice on the paper is the date :smalltongue:

Thanqol
2012-02-21, 06:16 PM
How long has this pope Vladamir bloke been around? Would Isabelle have heard of him from before her durance?

The first thing she's going to notice on the paper is the date :smalltongue:

He was made Pope in 2017, so different people will remember him.

the_druid_droid
2012-02-21, 09:49 PM
Hmm, so did the Michael-fetch leave the back door open as he ran out? If so, Jon'll leave him be and head inside, but I wanted to make sure before I wrote anything.

Thanqol
2012-02-21, 10:08 PM
Hmm, so did the Michael-fetch leave the back door open as he ran out? If so, Jon'll leave him be and head inside, but I wanted to make sure before I wrote anything.

Yes. You would also know the same that he does, though, that he's running directly towards Jeffers' shed for the purpose of getting that gun.

the_druid_droid
2012-02-22, 01:46 AM
It's too late for me to get a post up, but I will say that I might have been waiting for a chance to break out this particular Contract...

<.<

>.>

Thanqol
2012-02-22, 01:50 AM
It's too late for me to get a post up, but I will say that I might have been waiting for a chance to break out this particular Contract...

<.<

>.>

At a guesstimate you're going to be rolling something like 10 dice even with the -14 penalty.

Son, this is the roll your character was built for.

BlasTech
2012-02-22, 06:58 AM
10 dice even with a 14 dice penalty?!

Holl-ee.

Anyway, feel free to put together some sections for Isabelle to read. I guess the main ones she'll be flicking through are the world politics ones like the Greece story, but would also like to work in a look at the Financial Section so she gets a hint or an idea of how big Solutions has grown in the intervening years.

Deadly
2012-02-22, 07:13 AM
That must be a huge bonus :smalleek:

Also, forum ate my post again. It's there, it's just pretending not to be :smalltongue:

It is still only 2020, right? Just to make sure I didn't forget or miss something. Charlene of course will be mighty surprised that she's only been gone for a year.

Deadly
2012-02-22, 07:14 AM
Freakin' forum! Gosh darn it!

Thanqol
2012-02-22, 07:23 AM
That must be a huge bonus :smalleek:

Also, forum ate my post again. It's there, it's just pretending not to be :smalltongue:

It is still only 2020, right? Just to make sure I didn't forget or miss something. Charlene of course will be mighty surprised that she's only been gone for a year.

It's a 2x multiplier to your base speed. Given how huge Jon's base speed is, that's a lot of dice.

And yes. Post is going up now.

BlasTech
2012-02-22, 07:30 AM
That must be a huge bonus :smalleek:

Also, forum ate my post again. It's there, it's just pretending not to be :smalltongue:

It is still only 2020, right? Just to make sure I didn't forget or miss something. Charlene of course will be mighty surprised that she's only been gone for a year.

Oops. My bad. I thought it was 2025. Will edit my post.

the_druid_droid
2012-02-22, 11:06 AM
At a guesstimate you're going to be rolling something like 10 dice even with the -14 penalty.

Son, this is the roll your character was built for.


That must be a huge bonus :smalleek:

Well, provided Jon succeeds in the roll to activate it, Swift Hooves gives him 2*15 = 30 - 14 = 16 dice in his dice pool for this contest.

Jon is only really good at one thing, but at that one thing, he's kind of frightening.

the_druid_droid
2012-02-22, 07:36 PM
Ok, rolled everything for Jon's Contract.

Activation
Pool: Dex + Wyrd = 4
Roll: 1, 8, 10, 5
10 again: 4

Activation was successful, so for the actual roll:

Pool: 2*15 - 14 = 16
Roll: 6, 9, 6, 1, 10, 4, 10, 4, 9, 10, 8, 9, 6, 8, 5, 6
10 again: 8, 5, 7

Total number was 9 successes; lemme know what that works out to, story-wise.

Thanqol
2012-02-22, 07:55 PM
Ok, rolled everything for Jon's Contract.

Activation
Pool: Dex + Wyrd = 4
Roll: 1, 8, 10, 5
10 again: 4

Activation was successful, so for the actual roll:

Pool: 2*15 - 14 = 16
Roll: 6, 9, 6, 1, 10, 4, 10, 4, 9, 10, 8, 9, 6, 8, 5, 6
10 again: 8, 5, 7

Total number was 9 successes; lemme know what that works out to, story-wise.

9 successes means you can catch him, tackle him and you get 100 seconds to talk to him/try to kill him before one of your family members looks out the window :smallsmile:

Deadly
2012-02-23, 05:53 AM
Dammit, now I feel sad for the fetches. It's not their fault, they're the victims too you know :smallfrown:

Why must I feel so sad for fictional things?

the_druid_droid
2012-02-24, 11:45 PM
Hmm, just to clarify on the OOC stuff before I post: I can subdue him again without rolling, yes? Barring any later contest to hold him? Though perhaps I need to re-think my approach...

Thanqol
2012-02-24, 11:48 PM
Hmm, just to clarify on the OOC stuff before I post: I can subdue him again without rolling, yes? Barring any later contest to hold him? Though perhaps I need to re-think my approach...

You can just tackle him again, but he'll start fighting in the same way again, and you'll have to make another roll to subdue him. You can make one or two more rolls, but you lose time with each one.

The bright side is that all the difficulties here are so high because he's spending willpower on every single roll, and sooner or later he'll be out (or you can spend your own to mitigate).

Deadly
2012-02-25, 04:55 AM
I'm having some troubles with the internet here. Will try to keep up and should be back home sometime tomorrow, just wanted to let you know in case I don't post until then.

the_druid_droid
2012-02-27, 12:32 AM
Hm, just realized that I'm not sure what to roll with Intimidate. Would it be Presence or Manipulation, or something else?

Thanqol
2012-02-27, 12:34 AM
Hm, just realized that I'm not sure what to roll with Intimidate. Would it be Presence or Manipulation, or something else?

In this situation, definitely Presence.

Remember: Presence is social POWER. Manipulation is social FINESSE.

BlasTech
2012-02-29, 02:41 AM
Ugh, any ideas people?

Thinking of trying to roll away and maybe pin the Fake-Michael, yell at him to stop fighting before trying to flee with Jon and Charlene?

I'm not sure on the mechanics, would that be two rolls or one? And what?

Unless anyone has something better to suggest.

Thanqol
2012-02-29, 06:14 AM
Ugh, any ideas people?

Thinking of trying to roll away and maybe pin the Fake-Michael, yell at him to stop fighting before trying to flee with Jon and Charlene?

I'm not sure on the mechanics, would that be two rolls or one? And what?

No comment as if that's a good idea or not, but that'd either be intimidate (scare him quiet) or brawl (stun him with a quick blow). Either way, one roll.

Deadly
2012-02-29, 08:14 AM
I'm not rich on ideas right now, other than run and hide and I suppose that's not terribly specific :smalleek: Some time I'd love to use Charlene's face changing abilities, but I'm not sure how that'd help in this particular situation (other than for her, possibly). And her only useful contract induces dread which I'm not sure is what we want more of here, seeing how everyone's already freaking out.

As for Charlene herself, her instinct will probably be to run and/or hide and hope the other two have enough sense to do the same.

Thanqol
2012-02-29, 08:17 AM
I'm not rich on ideas right now, other than run and hide and I suppose that's not terribly specific :smalleek: Some time I'd love to use Charlene's face changing abilities, but I'm not sure how that'd help in this particular situation (other than for her, possibly). And her only useful contract induces dread which I'm not sure is what we want more of here, seeing how everyone's already freaking out.

As for Charlene herself, her instinct will probably be to run and/or hide and hope the other two have enough sense to do the same.

To your credit, this group is super good at running and hiding.

Deadly
2012-02-29, 08:24 AM
To your credit, this group is super good at running and hiding.

Old habit, for two of us at least :smalltongue:

BlasTech
2012-02-29, 05:01 PM
I move that "run away" become this groups official "Plan B"

Because we all know that Plan A never works :smalltongue:

Well, if DD doesn't object, I'm thinking to try a Strength + Intimidate roll to stun/scare the guy into stopping his attacks long enough for us to bolt.

Thanqol
2012-02-29, 09:37 PM
I move that "run away" become this groups official "Plan B"

Because we all know that Plan A never works :smalltongue:

My tabletop group has defined Plan B as "Marry Thanqol's character to it". Whenever plan B is mentioned in any context I substitute that.

the_druid_droid
2012-02-29, 11:58 PM
I move that "run away" become this groups official "Plan B"

Because we all know that Plan A never works :smalltongue:

Well, if DD doesn't object, I'm thinking to try a Strength + Intimidate roll to stun/scare the guy into stopping his attacks long enough for us to bolt.

This is like, Plan A for Jon most of the time...

<.<

Also, that plan works for me, Blas!

BlasTech
2012-03-01, 03:00 AM
Righto, well I'll try to deal with the roll OOC here so I don't have to break my post in half.

(Strength + Intimidate) In order to pin him and yell "Stop Fighting", Isabelle will attempt to make eye contact during this. Will spend a point of Willpower too. (I think I have to declare it at this point, right?).

Dice pool should be 9 or 10 before penalties, depending on whether the Stare-down specialisation can come into play. (Str: 3, Intimdation: 2 or 3, Willpower: 4 due to Summer mantle)

Need Thanq to rule on whether or not stare-down is applicable. I don't think Fake-Michael's aversion to eye contact applies to Isabelle, so hoping it is okay to use.

Thanqol
2012-03-01, 03:36 AM
Righto, well I'll try to deal with the roll OOC here so I don't have to break my post in half.

(Strength + Intimidate) In order to pin him and yell "Stop Fighting", Isabelle will attempt to make eye contact during this. Will spend a point of Willpower too. (I think I have to declare it at this point, right?).

Dice pool should be 9 or 10 before penalties, depending on whether the Stare-down specialisation can come into play. (Str: 3, Intimdation: 2 or 3, Willpower: 4 due to Summer mantle)

Need Thanq to rule on whether or not stare-down is applicable. I don't think Fake-Michael's aversion to eye contact applies to Isabelle, so hoping it is okay to use.

That sounds fine, speciality applies. -2 penalty, go for it.

BlasTech
2012-03-01, 03:51 AM
Rolls:

Roll(8d10)+0:
10,7,1,6,10,4,5,6,+0
Total:49

Roll(2d10)+0:
7,9,+0
Total:16

Total of 3 successes, woo? I'll start putting the post together, should have it up soon.

BlasTech
2012-03-01, 06:20 AM
Post up, any escape routes from the backyard? Or are we all boned? :smalltongue:

Thanqol
2012-03-01, 08:30 AM
Rolls:

Roll(8d10)+0:
10,7,1,6,10,4,5,6,+0
Total:49

Roll(2d10)+0:
7,9,+0
Total:16

Total of 3 successes, woo? I'll start putting the post together, should have it up soon.

If I recall correctly, your flaw for being an Elemental is that you don't get 10 again on social rolls. On the plus side, there's no difference between 1 and 3 successes.

BlasTech
2012-03-01, 03:41 PM
If I recall correctly, your flaw for being an Elemental is that you don't get 10 again on social rolls. On the plus side, there's no difference between 1 and 3 successes.

I remembered the curse, but intimidation seems to be an exception to that, aparrently Elementals can still scare the crud out of people ^^ (It only covers the Manipulation Attribute and the Skills Empathy, Expression, Persuasion or Socialize)

Was hoping for a 5 success on that one, to befit the scene in my mind, but alas it didn't happen :<

Anyway guys, I'm heading out of town for the weekend. Hoping to still have interenet access during that time, but may not depending on how things play out. If not, I'll see you Monday.

Roll for hiding in thread:

Wits + Stealth + Willpower -3 = 3 dice

Roll(3d10)+0:
2,2,8,+0
Total:12

Phew

Edit: I'll let DD make his post first, doesn't feel right to have Isabelle move before he's taken care of (assuming he passes his roll)

Thanqol
2012-03-02, 09:36 PM
I've got something super special coming up for this game for when you progress to a certain point. It's wicked radcool and you should look forwards to it :smallbiggrin:

BlasTech
2012-03-03, 01:19 AM
I am now terrified.

Good news though, I do have internet access up here. Won't be able to check it much, but will do what I can! :smallbiggrin:

the_druid_droid
2012-03-03, 02:33 AM
I've got something super special coming up for this game for when you progress to a certain point. It's wicked radcool and you should look forwards to it :smallbiggrin:

Oh, um, goodie?

Also, today was crazy, so my post will probably be delayed until tomorrow. Sorry :smallfrown:

Deadly
2012-03-03, 06:07 AM
I've got something super special coming up for this game for when you progress to a certain point. It's wicked radcool and you should look forwards to it :smallbiggrin:

http://i.imgur.com/KtAOH.png Oh... my...

Thanqol
2012-03-09, 03:19 AM
Minor Plug: Tangled, the Disney film, makes great Changeling source material. It's a retelling of Rapunzel, which like all the old tales shows the Gentry at their best. Starring a Spring and an Autumn Court Fairest and a Summer Court Beast. The villain, though, works amazingly as a reference for a True Fae trying to be nice - clearly not getting the idea behind love and frequently resorting to GLaDOS style manipulation because it doesn't understand humans.

And, of course, the message is about finding your way home and growing up. Not an all-time great but worth a watch.

BlasTech
2012-03-09, 03:33 AM
You're lucky all THREE of us weren't hiding in the bushes :smalltongue:

Thanqol
2012-03-09, 03:44 AM
You're lucky all THREE of us weren't hiding in the bushes :smalltongue:

I could have dealt with that! I could even have dealt with all three of you splitting up running in different directions. What's hard to deal with is holding the 'Meet the important NPCs' scene more than once, because that quickly becomes a case of me repeating myself. It's a tricky enough job making sure exposition doesn't drag without having to go through it three times :smalltongue:

BlasTech
2012-03-10, 07:20 AM
Ahh I see!

*makes mental note; party must go in one at a time to every important scene*

Thanqol
2012-03-10, 07:33 AM
Ahh I see!

*makes mental note; party must go in one at a time to every important scene*

Again, I can deal with that. I'm, in general, extremely adaptable, reactive and free-flowing with my GMing style. The only times where I'll actually use my OOC authority to suggest different courses of action are the times when the cohesion of the narrative itself is at stake, or player fun is threatened. This includes us spending an OOC 4-5 weeks going through the introduction conversation three separate times.

It doesn't include, say, the party splitting up and living in different parts of town - you can do that! By all means! That's the strength of PBP; there's only three players and I can respond in my own time so I can manage three different individual stories. You can trickle in to Arcadia one at a time and each fight the Fae and lose and then learn a valuable lesson about teamwork, great!

The short version is you can split the party but you can't be boring and repetitive. Acceptable?

Thanqol
2012-03-10, 07:51 AM
Ah! I just realised I've been unforgivably remiss; there are a few basic social contract questions I should have asked much, much sooner. I apologise for my thoughtlessness, this really should have been the first thing I did after character generation.



Are you comfortable with romance? If so, do you want it for your character, is it not relevant to your character, or do you not know and want to see how it pans out? On a similar note, the majority of characters in this game will be singularly bad at relationships - are you okay with tragic love stories? (As always, I like to keep a spark of hope in all things, so nothing will be completely bad).

The other thing is horror. This is a horror game, but is there anything you'd prefer I just never brought up at all? On the other side of the coin are there things that I should use, concepts that scare you and fascinate you at the same time?

Finally, are there any other ground rules you'd like to lay down? Anything you'd like to avoid or showcase?

Deadly
2012-03-10, 08:32 AM
Ah! I just realised I've been unforgivably remiss; there are a few basic social contract questions I should have asked much, much sooner. I apologise for my thoughtlessness, this really should have been the first thing I did after character generation.



Are you comfortable with romance? If so, do you want it for your character, is it not relevant to your character, or do you not know and want to see how it pans out? On a similar note, the majority of characters in this game will be singularly bad at relationships - are you okay with tragic love stories? (As always, I like to keep a spark of hope in all things, so nothing will be completely bad).

The other thing is horror. This is a horror game, but is there anything you'd prefer I just never brought up at all? On the other side of the coin are there things that I should use, concepts that scare you and fascinate you at the same time?

Finally, are there any other ground rules you'd like to lay down? Anything you'd like to avoid or showcase?

I'm quite fine with horror and tragedy. I don't think there's anything specific I'd not be comfortable with in something like this, because I don't have a lot of grounds for expectations that you could screw with. That's what usually gets me, when my expectations about the setting and story get screwed. As it is I kinda expect anything from you, so it's all good :smallcool: Maybe much later once I have more of a background, perhaps then things might concern me, but right now I doubt it.


As for romance, I was pondering that question when I made my character but never came to much of a conclusion. IIRC the major thing is that Charlene probably never was very good at relationships in the first place, and certainly hasn't become better at it. I wasn't entirely sure about it all, but I tended towards thinking that she's had only a few and none that really worked. Maybe her work as a dancer caused some jealousy, but likely it was as much her own attitude that was the problem. I think she might have been looking for something a little too perfect, and few could live up to it.

But that's all kinda hastily thought out and I might have to give it more thought if needed. I guess how I feel about it is that it's not something I'm really planning on, but if it comes up naturally during play I'm fine with it. I do suspect it would never work out, but who knows :smalltongue:

the_druid_droid
2012-03-10, 07:12 PM
Ah! I just realised I've been unforgivably remiss; there are a few basic social contract questions I should have asked much, much sooner. I apologise for my thoughtlessness, this really should have been the first thing I did after character generation.



Are you comfortable with romance? If so, do you want it for your character, is it not relevant to your character, or do you not know and want to see how it pans out? On a similar note, the majority of characters in this game will be singularly bad at relationships - are you okay with tragic love stories? (As always, I like to keep a spark of hope in all things, so nothing will be completely bad).

The other thing is horror. This is a horror game, but is there anything you'd prefer I just never brought up at all? On the other side of the coin are there things that I should use, concepts that scare you and fascinate you at the same time?

Finally, are there any other ground rules you'd like to lay down? Anything you'd like to avoid or showcase?

Hmm, romance is fine with me, as is tragic romance. As far as Jon personally being involved, I think it'd just be a case of "wait and see what comes along", since he's not in much of a position to go looking at the moment.

With horror, I don't really have any squick buttons that I know of. Unfortunately, most of the things I find scary seem hard to adapt to a text-based medium. Still, for the sake of completeness, I'll mention that I find the dreamlike situation of being inexorably drawn to a bad decision (e.g. opening the door you know hides a roomful of zombies) frightening, as well as the (also) dreamlike shift from ally to enemy (e.g. the pretty girl who turns around to reveal a maw full of serrated monster's teeth). Again, dunno how that will work in PbP, but perhaps you can abstract some general principles from my examples.

BlasTech
2012-03-10, 07:18 PM
I think I'll go "wait and see" on romance. It's not exactly on Isabelle's mind at the moment.

Horror ... well I'm sure you can find SOMETHING to scar my psyche with, although nothing particularly verboten. Still, my preference is for things that are at the extreme end of graphic to happen "offscreen" if possible.

(Call me desensitised by media, but finding bones in the glovebox is fine, having to PbP my character being tortured or raped or something miiight be pushing the limits somewhat :smalltongue:)

Thanqol
2012-03-10, 08:43 PM
I'm quite fine with horror and tragedy. I don't think there's anything specific I'd not be comfortable with in something like this, because I don't have a lot of grounds for expectations that you could screw with. That's what usually gets me, when my expectations about the setting and story get screwed. As it is I kinda expect anything from you, so it's all good :smallcool: Maybe much later once I have more of a background, perhaps then things might concern me, but right now I doubt it.


With horror, I don't really have any squick buttons that I know of. Unfortunately, most of the things I find scary seem hard to adapt to a text-based medium. Still, for the sake of completeness, I'll mention that I find the dreamlike situation of being inexorably drawn to a bad decision (e.g. opening the door you know hides a roomful of zombies) frightening, as well as the (also) dreamlike shift from ally to enemy (e.g. the pretty girl who turns around to reveal a maw full of serrated monster's teeth). Again, dunno how that will work in PbP, but perhaps you can abstract some general principles from my examples.


Horror ... well I'm sure you can find SOMETHING to scar my psyche with, although nothing particularly verboten. Still, my preference is for things that are at the extreme end of graphic to happen "offscreen" if possible.

(Call me desensitised by media, but finding bones in the glovebox is fine, having to PbP my character being tortured or raped or something miiight be pushing the limits somewhat :smalltongue:)

http://art.penny-arcade.com/photos/i-wWp4fr8/0/L/i-wWp4fr8-L.jpg


(Is cool, I'm not super comfortable with high end viscera myself)

the_druid_droid
2012-03-10, 10:39 PM
http://art.penny-arcade.com/photos/i-wWp4fr8/0/L/i-wWp4fr8-L.jpg


(Is cool, I'm not super comfortable with high end viscera myself)

...not sure if hilarious or terrifying...

EDIT: But in all seriousness, I feel fairly comfortable trusting Thanqol to use violence/horror/tragedy in a way that is at least narratively productive, which is the big thing for me, hence why I wasn't more specific. Tasteless gore/sex/whatever for nothing other than to get an adult label or some such does kind of bother me, but I don't really see that being an issue with this group.

Thanqol
2012-03-10, 10:46 PM
...not sure if hilarious or terrifying...

One of my IRL tabletop players went out of his way to bring that comic to my attention, saying,


That face, posture. His composure as someone points out the potential villainy at hand. This, sir, is how I imagine you. Please take it as a compliment. ;)

I am unsure what you shall make of said data, but now you possess it.

BlasTech
2012-03-11, 12:50 AM
That comic probably sums up my preferences, although feel free to talk me around if it's plot/narrative productive. Like DD said, I'm much less tolerant if it's simply that way for the sake of being that way.

BlasTech
2012-03-11, 08:36 PM
Well, rather than go through a bunch of recapping, it seems like a good point for a scene transition? I'd like to at least have Isabelle clear out that glovebox before we drive back into town.

Any objections DD/Deadly?

Thanqol
2012-03-11, 08:40 PM
Well, rather than go through a bunch of recapping, it seems like a good point for a scene transition? I'd like to at least have Isabelle clear out that glovebox before we drive back into town.

Any objections DD/Deadly?

None from my end. The Prince's manor is a little way out of town, though, in a country estate.

the_druid_droid
2012-03-11, 10:05 PM
Well, rather than go through a bunch of recapping, it seems like a good point for a scene transition? I'd like to at least have Isabelle clear out that glovebox before we drive back into town.

Any objections DD/Deadly?

I'm fine with a transition. I'll just write something up finding you guys and pointing out the basics, and we can run with it from there, I think.

BlasTech
2012-03-12, 12:54 AM
Well, the end result of my next scene would have us parking the truck by a river or something similarly out of the way. We can have a discussion there about where to go next.

Isabelle is likely to be mistrustful of this Prince, if for no other reason than his self appointed title.

BlasTech
2012-03-12, 05:07 AM
Grah, several 503 errors and a bit of wasted time, and Deadly beats me to it. I'll have to rejig my scene transition now :smallsigh:

Edit, done. Sorry for railroading characters, but at least now we can assume we've been informed as to what fetches are, where to find the prince, and anything else you guys can think of that Jon might have mentioned.

Deadly
2012-03-12, 06:05 AM
Sorry if my post screwed with anything :smallfrown: I didn't know we'd be jumping this quickly forward. Just thought I'd give a quick response to Jon before we moved on.

BlasTech
2012-03-12, 06:40 AM
Sorry if my post screwed with anything :smallfrown: I didn't know we'd be jumping this quickly forward. Just thought I'd give a quick response to Jon before we moved on.

Heh no worries. I was just whinging at those annoying 503 errors ... seems like the server just notices that I want to post and decides to mess with me :smalltongue:

As for the speed of the jump, hope I didn't upset any major dialogue plans there :3

Deadly
2012-03-12, 06:47 AM
Yeah, I know that feeling. And no, nothing major from me, wasn't planning on having Charlene disagree about going to see the prince or anything like that.

BlasTech
2012-03-14, 11:14 PM
Might do my harvest roll out here for now. I have an idea what I want to spend the glamour on if I get any.

Composure + Empathy to passively absorb it, plus Harvest (emotion merit) makes a 5 dice pool?

Thanqol
2012-03-14, 11:31 PM
Might do my harvest roll out here for now. I have an idea what I want to spend the glamour on if I get any.

Composure + Empathy to passively absorb it, plus Harvest (emotion merit) makes a 5 dice pool?

Yep! You can also make the roll in brackets in the IC thread :smallsmile:

Also, the super secret surprise is complete and now it's just awaiting deployment.

BlasTech
2012-03-15, 07:13 AM
Questions. I was thinking of making use of the Spring contract "Gift of Warm Breath" to try to help alleviate the fatigue of the party ahead of meeting the prince.

I'm not sure on a few bits of the mechanics though;

Can the contract be cast on myself? Or is it only on others?

The dice pool is Resolve + Survival + Spring Mantle. Does this mean 3 dice for Isabelle or does she suffer a -1 unskilled penalty for not having points in survival?

Also kind of wondering whether fatigue penalties will apply here, because that would probably set me back into a chance roll. But will understand if you dont want to answer this one right now :smalltongue:

Thanqol
2012-03-15, 07:22 AM
Questions. I was thinking of making use of the Spring contract "Gift of Warm Breath" to try to help alleviate the fatigue of the party ahead of meeting the prince.

I'm not sure on a few bits of the mechanics though;

Can the contract be cast on myself? Or is it only on others?

I'm going to say that it can be used on yourself. Good idea on that ability, by the way.


The dice pool is Resolve + Survival + Spring Mantle. Does this mean 3 dice for Isabelle or does she suffer a -1 unskilled penalty for not having points in survival?

You don't suffer unskilled penalties on Contracts. Dunno if that's official or not.


Also kind of wondering whether fatigue penalties will apply here, because that would probably set me back into a chance roll. But will understand if you dont want to answer this one right now :smalltongue:

Your fatigue penalties are currently at -2, giving you a total pool of 1. However, I am particularly in favour of creative applications of contract modifiers. Those suggested modifiers are only the tip of the iceberg - come up with something cool that invokes Spring and/or the thematics of the Contract and you could get a bonus ranging from +1 to +5.

Similarly, to a certain degree, I like to think of Contracts as negotiable. You're making deals with Spring herself, and you've got more to offer her than just glamour. For example, if Isabelle decided to give what food she had to a passing poor person to prevent them having to go into the kitchen and deal with Hans then that'd easily be worth a +3 to the contract's activation roll (and a Charity willpower regain).

Deadly
2012-03-16, 06:20 AM
This is like a classic psychology experiment, isn't it? How am I faring, Doc? :smalltongue:

This is all very difficult when considering Charlene's vice of lust. My first gut instinct was that she'd rather eat the soup than give it away, but then... the promise of something even better, that's a temptation too. I'm not sure I'd say it's giving in to her lust, more like a rationalization for her not to do so given the pressure of the group.

Thanqol
2012-03-16, 07:26 AM
This is like a classic psychology experiment, isn't it? How am I faring, Doc? :smalltongue:

Oh, I'm not a doctor.

For our next question, I'd like you to tell me about your issues with Applejack. If you answer incorrectly you will receive a mild electric shock.


This is all very difficult when considering Charlene's vice of lust. My first gut instinct was that she'd rather eat the soup than give it away, but then... the promise of something even better, that's a temptation too. I'm not sure I'd say it's giving in to her lust, more like a rationalization for her not to do so given the pressure of the group.

I wouldn't call this giving into lust because she's got no idea what Isabelle is offering while she knows exactly what she has in front of her. Being able to set aside something actively desirable for an uncertain future benefit would seem to be rising above your vice.

Deadly
2012-03-16, 07:44 AM
Oh, I'm not a doctor.

For our next question, I'd like you to tell me about your issues with Applejack. If you answer incorrectly you will receive a mild electric shock.

Oh my... I'm going to get shocked so bad


I wouldn't call this giving into lust because she's got no idea what Isabelle is offering while she knows exactly what she has in front of her. Being able to set aside something actively desirable for an uncertain future benefit would seem to be rising above your vice.

Yeah. As I said, more like a rationalization. Just had to spend a few extra minutes of my life pondering how she'd react to this little situation.

BlasTech
2012-03-16, 09:04 PM
Part of me thinks I should've waited till you guys posted again before doing the results of the contract. I just hope you can work the "feed the homeless" sections into your next posts! I skimped on the detail there intentionally so you'd have something to fill in. =3

Thanqol
2012-03-16, 10:46 PM
Oh my... I'm going to get shocked so bad

I actually built this thing without an off button. *Begins zapping*