Temotei
2012-01-08, 11:56 PM
Toxicant
I can shoot poison out of my eyes.
- Dan McNinja (http://drmcninja.com/newreaders.php)
The snake, though small, is a fearsome foe. Lunging from hiding with venomous fangs, the little snake strikes its foe, incapacitates it, and revels in the glory of its victory. Why? Because it's a snake. It can do what it pleases. Or, at least, this one can. The toxicant is a snake whose lunge-and-finish combat style quickly ruins single opponents or even multiple opponents at the same time. Eventually, he creates his own venom similar to a snake's and sprays it out in a way that would make a McNinja proud.
Hit Die: d8.
Requirements
To qualify to become a toxicant, a character must fulfill all of the following criteria.
Skills: Hide 7 ranks, Jump 5 ranks.
Feats: Great Fortitude, Improved Initiative.
Special: Evasion, sneak attack +1d6.
Class Skills: The toxicant's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), and Tumble (Dex).
Skill Points at Each Level: 6 + Int modifier
TOXICANT
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1st
+0
+2
+2
+0
Lunge, sneak attack +1d6
2nd
+1
+3
+3
+0
Venom
3rd
+2
+3
+3
+1
Sneak attack +2d6
4th
+3
+4
+4
+1
Great lunge
5th
+3
+4
+4
+1
Contagion strike, fast application, piercing poison, sneak attack +3d6
Class Features
All of the following are class features of the toxicant.
Weapon and Armor Proficiency: Toxicants gain no additional weapon or armor proficiencies.
Lunge (Ex): Leaping at a target, the toxicant strikes at his victim swiftly and dangerously. When the toxicant charges at an enemy, he may leap at the target, dealing an additional 1d6 damage.
The toxicant may lunge from hiding as well, moving up to half their move speed instantly and performing a sneak attack that deals an additional 1d6 damage, just like a normal lunge.
Sneak Attack: The toxicant's sneak attacking ability progresses. The extra damage increases by +1d6 at 1st level and every second level after (3rd, 5th). If a toxicant gets a sneak attack bonus from another source the bonuses on damage stack.
Venom (Ex): At 2nd level, the toxicant's namesake comes into play, as poison drips from his body in tiny amounts. As a move action which provokes attacks of opportunity, the toxicant may coat his weapon with this poison, which causes severe muscle discomfort and sometimes spasms. The venom only has an initial effect; it has no secondary effect. Upon failing a DC 15 + class levels + Int modifier Fortitude save, the victim of the venom suffers 1d6 Strength and Dexterity damage. The toxicant is immune to this venom himself, so coating his weapons or fists has no adverse effects. Alternatively, the toxicant can spray poison out of any orifice he deems right for it, including his eyes. This requires a standard action instead of a move action, but otherwise, the venom has the same effect. The toxicant may use this poison a number of times per day equal to 3 + Constitution modifier before it becomes unusable until he rests for at least eight hours.
The toxicant's venom improves every level, raising the Strength and Dexterity damage by 1d6.
At 5th level, venom becomes usable at will.
Great Lunge (Ex): At 4th level, the toxicant's ability to lunge at targets and deal extra damage expands. The toxicant may now lunge at any target within half their move speed and make a full attack afterward, dealing an additional 1d6 damage on every attack.
In addition, the toxicant may lunge up to their full move speed from hiding and make a full attack after, all attacks applying sneak attack damage and lunge damage.
Contagion Strike (Ex): At 5th level, when making a sneak attack, a toxicant can sacrifice 1d6 sneak attack damage in order to raise the DC of his venom by 1. Sneak attack damage may be reduced to a minimum of 1d6. For every 1d6 damage the toxicant forgoes, his venom's DC goes up by 1.
If the toxicant lunges and attacks with a venom-coated weapon, any enemies within five feet of the target take half sneak attack damage and half Strength and Dexterity damage.
Fast Application (Ex): The toxicant can coat weapons with his venom as a swift action that doesn't provoke attacks of opportunity.
Piercing Poison (Ex): The toxicant's venom now bypasses poison immunity and resistance.
I can shoot poison out of my eyes.
- Dan McNinja (http://drmcninja.com/newreaders.php)
The snake, though small, is a fearsome foe. Lunging from hiding with venomous fangs, the little snake strikes its foe, incapacitates it, and revels in the glory of its victory. Why? Because it's a snake. It can do what it pleases. Or, at least, this one can. The toxicant is a snake whose lunge-and-finish combat style quickly ruins single opponents or even multiple opponents at the same time. Eventually, he creates his own venom similar to a snake's and sprays it out in a way that would make a McNinja proud.
Hit Die: d8.
Requirements
To qualify to become a toxicant, a character must fulfill all of the following criteria.
Skills: Hide 7 ranks, Jump 5 ranks.
Feats: Great Fortitude, Improved Initiative.
Special: Evasion, sneak attack +1d6.
Class Skills: The toxicant's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), and Tumble (Dex).
Skill Points at Each Level: 6 + Int modifier
TOXICANT
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1st
+0
+2
+2
+0
Lunge, sneak attack +1d6
2nd
+1
+3
+3
+0
Venom
3rd
+2
+3
+3
+1
Sneak attack +2d6
4th
+3
+4
+4
+1
Great lunge
5th
+3
+4
+4
+1
Contagion strike, fast application, piercing poison, sneak attack +3d6
Class Features
All of the following are class features of the toxicant.
Weapon and Armor Proficiency: Toxicants gain no additional weapon or armor proficiencies.
Lunge (Ex): Leaping at a target, the toxicant strikes at his victim swiftly and dangerously. When the toxicant charges at an enemy, he may leap at the target, dealing an additional 1d6 damage.
The toxicant may lunge from hiding as well, moving up to half their move speed instantly and performing a sneak attack that deals an additional 1d6 damage, just like a normal lunge.
Sneak Attack: The toxicant's sneak attacking ability progresses. The extra damage increases by +1d6 at 1st level and every second level after (3rd, 5th). If a toxicant gets a sneak attack bonus from another source the bonuses on damage stack.
Venom (Ex): At 2nd level, the toxicant's namesake comes into play, as poison drips from his body in tiny amounts. As a move action which provokes attacks of opportunity, the toxicant may coat his weapon with this poison, which causes severe muscle discomfort and sometimes spasms. The venom only has an initial effect; it has no secondary effect. Upon failing a DC 15 + class levels + Int modifier Fortitude save, the victim of the venom suffers 1d6 Strength and Dexterity damage. The toxicant is immune to this venom himself, so coating his weapons or fists has no adverse effects. Alternatively, the toxicant can spray poison out of any orifice he deems right for it, including his eyes. This requires a standard action instead of a move action, but otherwise, the venom has the same effect. The toxicant may use this poison a number of times per day equal to 3 + Constitution modifier before it becomes unusable until he rests for at least eight hours.
The toxicant's venom improves every level, raising the Strength and Dexterity damage by 1d6.
At 5th level, venom becomes usable at will.
Great Lunge (Ex): At 4th level, the toxicant's ability to lunge at targets and deal extra damage expands. The toxicant may now lunge at any target within half their move speed and make a full attack afterward, dealing an additional 1d6 damage on every attack.
In addition, the toxicant may lunge up to their full move speed from hiding and make a full attack after, all attacks applying sneak attack damage and lunge damage.
Contagion Strike (Ex): At 5th level, when making a sneak attack, a toxicant can sacrifice 1d6 sneak attack damage in order to raise the DC of his venom by 1. Sneak attack damage may be reduced to a minimum of 1d6. For every 1d6 damage the toxicant forgoes, his venom's DC goes up by 1.
If the toxicant lunges and attacks with a venom-coated weapon, any enemies within five feet of the target take half sneak attack damage and half Strength and Dexterity damage.
Fast Application (Ex): The toxicant can coat weapons with his venom as a swift action that doesn't provoke attacks of opportunity.
Piercing Poison (Ex): The toxicant's venom now bypasses poison immunity and resistance.