Wiggins
2012-01-10, 08:38 AM
I've been trying to make a spell list for a rather odd purpose.
Spell to Power Erudite with Continual Power and Swift Concentration.
Unfortunately I've lost a manifester level, but got some other fun stuff so it's okay. In any case, that's not really relevant- here's what is;
From Level 9, he can manifest a 2nd level blaster spell that although it treats his caster level as 8 for all other purposes, for damage dice it has only the caster level of a level 3 wizard, cleric or druid, and then further reduce this damage by 2 dice (though I can then re-add one of the damage dice by spending the 8th power point)
The upside is that the blaster spell is automatically recast in every round for caster level rounds, so long as he maintains concentration as a swift action. Ordinary manifesting as well from that point onwards on top of this should be fun!
What spells should he be learning?
I'm thinking anything that has either a side effect that only lasts for 1 round, or one that gets worse each time they fail a save, like the fatigued, exhausted line?
"Powers that do not deal damage or powers that deal damage only as a side
effect cannot be used with this feat"
Obviously at Level 10 I get 3rd level spells for this purpose, again calculate damage dice as Level 5 -2, and at Level 12, 4th level spells at CL 7 -2, at which point I'll probably be overburdened with options.
The choice of 2nd and 3rd level spells though, I expect to be far more limited. I'm certainly running out of ideas. Especially considering what parties of levels 9 through 11 can face.
Spell to Power Erudite with Continual Power and Swift Concentration.
Unfortunately I've lost a manifester level, but got some other fun stuff so it's okay. In any case, that's not really relevant- here's what is;
From Level 9, he can manifest a 2nd level blaster spell that although it treats his caster level as 8 for all other purposes, for damage dice it has only the caster level of a level 3 wizard, cleric or druid, and then further reduce this damage by 2 dice (though I can then re-add one of the damage dice by spending the 8th power point)
The upside is that the blaster spell is automatically recast in every round for caster level rounds, so long as he maintains concentration as a swift action. Ordinary manifesting as well from that point onwards on top of this should be fun!
What spells should he be learning?
I'm thinking anything that has either a side effect that only lasts for 1 round, or one that gets worse each time they fail a save, like the fatigued, exhausted line?
"Powers that do not deal damage or powers that deal damage only as a side
effect cannot be used with this feat"
Obviously at Level 10 I get 3rd level spells for this purpose, again calculate damage dice as Level 5 -2, and at Level 12, 4th level spells at CL 7 -2, at which point I'll probably be overburdened with options.
The choice of 2nd and 3rd level spells though, I expect to be far more limited. I'm certainly running out of ideas. Especially considering what parties of levels 9 through 11 can face.