DonDuckie
2012-01-10, 10:40 AM
I was thinking about what spells there are that perform or simulate combat maneuvers in pathfinder. I'm talking about spells like grease that can trip or disarm, black tentacles for grapple, forceful hand for bull rush(not sure that's the one).
So first I want to make a list of these spells, and I would like your help. What spells perform or simulate combat maneuvers? including the extra maneuvers from Advanced Player's Guide.
Second I want to estimate the power of spells that perfrom manuevers straight up. Spells like:
Disarm
school: transmutation 2 ???
casting time: 1 standard action
range: close
target: one creature holding an item
duration: instantaneous
save: none; SR: yes
this spell performs a disarm attempt against the target using your caster level + your casting ablility modifier as CMB(no size modifier). If you have the improved disarm or greater disarm feats, they affect this disarm attempt.
Disarm, mass
school: transmutation 5 ???
range: medium
target: one creature holding an item/level, no two of which can more than 30 ft apart
Works like Disarm except as noted, but with more targets.
an so on and so forth for
Trip (mass)
Bull Rush (mass)
Overrun (mass?)
Steal (mass?)
etc.
I chose disarm to be a level 2 spell, its effect seems weaker than sleep, but scales better and no save. Maybe there should be a save, but I thought the CMD of the target should determine outcome. Should it be Reflex or Will? what do you think?
Also: is transmutation the right school? it was chosen because of mage hand and telekinesis are both transmutation.
would this idea mess to much with the regular CMB users. I think it would complement them more as they can still do their stuff, without the wizard one-shotting enemies. After all most maneuvers can be undone with a move action, many spells can't.
Thoughts?
EDIT: I have read telekinesis, but was thinking about single use spells.
So first I want to make a list of these spells, and I would like your help. What spells perform or simulate combat maneuvers? including the extra maneuvers from Advanced Player's Guide.
Second I want to estimate the power of spells that perfrom manuevers straight up. Spells like:
Disarm
school: transmutation 2 ???
casting time: 1 standard action
range: close
target: one creature holding an item
duration: instantaneous
save: none; SR: yes
this spell performs a disarm attempt against the target using your caster level + your casting ablility modifier as CMB(no size modifier). If you have the improved disarm or greater disarm feats, they affect this disarm attempt.
Disarm, mass
school: transmutation 5 ???
range: medium
target: one creature holding an item/level, no two of which can more than 30 ft apart
Works like Disarm except as noted, but with more targets.
an so on and so forth for
Trip (mass)
Bull Rush (mass)
Overrun (mass?)
Steal (mass?)
etc.
I chose disarm to be a level 2 spell, its effect seems weaker than sleep, but scales better and no save. Maybe there should be a save, but I thought the CMD of the target should determine outcome. Should it be Reflex or Will? what do you think?
Also: is transmutation the right school? it was chosen because of mage hand and telekinesis are both transmutation.
would this idea mess to much with the regular CMB users. I think it would complement them more as they can still do their stuff, without the wizard one-shotting enemies. After all most maneuvers can be undone with a move action, many spells can't.
Thoughts?
EDIT: I have read telekinesis, but was thinking about single use spells.