DracoDei
2012-01-10, 02:54 PM
The only people known to create these rare golems are clerics of Cluckzor (www.giantitp.com/forums/showthread.php?t=145296) and Bock-Booock!!! (Also known as She-Who-Clucks) (http://www.giantitp.com/forums/showthread.php?t=91892) see also HERE (http://www.giantitp.com/forums/showthread.php?t=92025) for SWC's minions.
Chicken Golem
Size/Type: Medium Construct
Hit Dice: 6d10+20 (53 hp)
Initiative: -2
Speed: 20 feet (4 squares) [see also Flap! Flap! Flap! and Like A Chicken with Its Head Cut Off]
Armor Class: 8, touch 8, flat-footed 8 (-2 dex)
Base Attack/Grapple: +4/+3
Attack: Pecking limb +3 melee (1d6-1 piercing)
Full Attack: Pecking limb +3 melee (1d6-1 piercing)
Space/Reach: 5 ft./5 ft.
Special Attacks: Pecking in the Dirt
Special Qualities: Buck, Buck, Buck, BA-CAW!, Construct Qualities(but no Darkvision, and see other special qualities), DR 5/light AND slashing*, Fearful, Flap! Flap! Flap!, Like a Chicken with Its Head Cut Off, Live Poultry, Low-Light Vision, Immunity to Magic, Ungainly Size
Saves: Fort +2, Ref 0, Will +2
Abilities: Str 8, Dex 6, Con —, Int —, Wis 11, Cha 1
Skills: —
Feats: —
Environment: Any
Organization: Solitary (Called a flock, confusingly enough), Flock of Flocks (2-4)
Challenge Rating: 4? ((It will soak up a lot of consumables, but it can't hit hard enough to have any chance of killing any PC willing to retreat from a fight that is going badly.))
Treasure: None
Alignment: Neutral
Advancement: 7-8 HD (Medium); 9-17 HD (Large); 18-35 HD (Huge)
* GMs that prefer a more emphasized "cut off their heads with some sort of farming implement" sort of feel or wish to present a puzzle-challenge to players that haven't read this entry are advised to instead use the following: Damage Reduction 5/NON-masterwork AND NON-magical AND NON-two-handed AND NON-Sword AND (Slashing OR non-punching dagger).
Someone has apparently... glued a bunch of chickens together in a vaguely humanoid shape. Most or all of the chickens seem to still be alive and clucking.
Buck, Buck, Buck, BA-CAW! (Ex): Chickens are often noisy. The continuous clucking of the chickens that make up a chicken golem means that the base Listen DC to detect a chicken golem is always -2 regardless of how/if it is moving, or what surface is under it. Apply other situational modifiers (such as for distance, or intervening obstacles) as normal. Move Silently checks have no effect on this DC.
Related fluff-based side-note: In addition, any roosters included in a chicken golem will always begin to crow at EXACTLY dawn, and will limit themselves to other noises at all other times of the day (after finishing crowing the dawn).
Fearful (Ex): Any creature of at least medium size may use the demoralize use of the intimidate skill (http://www.d20srd.org/srd/skills/intimidate.htm) on a chicken golem as presented in the PHB (other uses against a chicken golem are as ineffective as they would be against any other golem). A successful intimidate check against a chicken golem has a different effect than so described, instead causing the chicken golem to flee as if panicked for a number of rounds equal to the greater of the intimidating character's hit-dice or its own. For ease of use the relevant portion of the intimidate skill is repeated here: Your Intimidate check is opposed by the target’s modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus + target’s modifiers on saves against fear). For a standard chicken golem the intimidate check is opposed by 1d20+6.
When a chicken golem enters any combat while it can detect any creature of at least small size that is not a chicken golem (regardless of if the creature(s) in question are foes, allies, impartial observers, or even its creator), there is a cumulative 1% chance each round that the feeble courage of its easily terrified spirit breaks and the golem goes AWOL. Note that these rolls must be started as soon as both conditions(combat and the presence of a sufficiently large creature) are true and continue as long as EITHER ONE of them is true. An uncontrolled chicken golem flees as if panicked until 1 minute after the last time it was attacked or detected a creature of at least small size. The golem’s creator, if within 60 feet, can try to regain control by speaking firmly and persuasively to the golem, which requires a DC 15 Charisma check. The creator takes a -5 penalty on this roll for each size class they are above Tiny size. It takes 1 minute of inactivity by the golem to reset the golem’s AWOL chance to 0%.
Pecking in the Dirt(Ex): [I]The chicken-esque aspects of a chicken golem and many beaks available to it make it the bane of most ordinary insects and also of plant creatures on the scale of a corn kernel.
Against individual creatures of fine size that are in contact with the ground with the vermin or plant type a chicken golem gains both an a +4 morale bonus to-hit and damage(despite normally being immune to morale effects), and an additional attack, as if from Haste, but requiring only an attack action, not a full-attack action. This does not grant any other benefit of Haste. All attacks during any turn the chicken golem makes this additional attack must be made at creatures that meet this criterion.
Against swarms of non-flying creatures of fine size with the plant or vermin type a chicken golem gains the above benefits but with the moral bonus increased to +8 and treats its natural attack as an area of effect weapon for purposes of its ability to target and damage said swarm. If it is within the swarm when it attacks it it may make an additional attack (with the same to-hit and damage bonuses) on the swarm as a swift action.
Flap! Flap! Flap (Ex): The chickens that make up a chicken golem will flail their wings when falling... this is even less effective than for an individual chicken, but every little bit helps.
Medium sized chicken golems fall as if under the effects of a feather fall spell, and may travel 5 feet horizontally for every 20 feet they fall. Large sized chicken golems fall at 75% of normal speed and take half damage from falling (the number of dice rolled remains constant). Huge chicken golems fall at 90% of normal speed, and take 75% of normal damage from falling (the number of dice rolled is still the same).
Like a Chicken with Its Head Cut Off(Ex): When reduced to 0 hit-points or less, a chicken golem is not immediately destroyed. Instead it gains a +30 foot bonus to its movement rate, the Improved Overrun (http://www.d20srd.org/srd/feats.htm#improvedOverrun) feat, removes all fear effects on itself and is immune to further fear effects for the duration of this ability and spends all available actions moving, using the "run" action if possible. Roll 1d8 to determine the direction the chicken golem moves (somewhat like a splash weapon that misses its target) with 1 being the direction towards the GM (or the top of the map if using d20Pro, Maptool, or another such resource to play over the internet) and 2 through 8 counting clockwise around the creature, rerolling for a new direction every (1d4+1)x5 feet or when it come up to an inanimate barrier. The chicken golem makes overrun attacks as a free action on any creature that would otherwise impede its movement while in this state, and a failed attempt does not cause it to fall prone, instead costing it 20 feet of movement, and causing it to re-roll its direction(which may result in another overrun attack against the same or even a different target). This state lasts until it is brought to positive hitpoints (a difficult task since in this state even touch attacks from those trying to cast Repair Light Damage or similar spells require the normal to-hit roll, and it still must be in contact with high-quality chickens) or until a number of rounds have passed equal to its hit-dice(in which case it is destroyed).
Live Poultry(Ex): While comparatively cheap and certainly unexpected to most foes, making a golem out of chickens glued together has some very real problems. Most notable is the cowardice they exhibit compared to most other constructs, but there are others.
While the spells involved in its construction render them/it immune to poison and disease the constituent chickens of a chicken golem render it vulnerable to starvation, thirst, and suffocation, despite being a construct. It does, however qualify as being almost totally inactive for all these purposes, since the chickens do not exert themselves and it recovers hitpoints of non-lethal damage gained from hunger or thirst over time exactly as if it was a living creature. Due to the fact that it is the individual (high quality chickens) that suffer, rather than the agglomerate creature, any fortitude saves required by this vulnerability are made at a flat +2 total modifier, regardless of the golem's hit-dice or most effects on it. Non-poison, non-disease area-effects that do not allow spell-resistance, and can effect an unlimited number of targets can modify this.
Restoring hitpoints of lethal damage to a chicken golem by ANY means requires either that it have been subject to a revivification (NOT Reincarnation or the like) effect as provided under its immunity to magic ability, or requires one or more healthy chickens of at least 2 gp worth each, with healing capped at the GP value of said chickens.
In the case of mundane repairs the chickens and an equal GP value of fletching glue are the only materials required. This makes the repairs cheap, if not exactly easy.
In the case of spells, Devoted Spirit maneuvers, and other non-mundane sources of healing require the chickens to be in physical contact with the golem at the time the spell is delivered. Said chickens are added to its structure, and an equal GP (well... when they were alive) of dead chickens fall off. In the case of spells a single chicken may be used as a weapon to deliver the effect. In the case of a Touch range spell this produces no mechanical variation, other than that the chicken must be held in at least one hand from before the spell is cast, until after it is delivered(the chicken itself is used to deliver the touch attack in this case, which requires no special feats or class features or what-not). In the case of reach spells an other ranged effects the chicken must be thrown, which ALWAYS requires a ranged touch to-hit roll (although a cooperative golem counts its dexterity as being 1 for such purposes), and suffers a -4 penalty to hit unless the thrower is somehow proficient in the use of chickens as ranged weapons.
Immunity to Magic (Su): A chicken golem is immune to any spell or spell-like ability that allows spell resistance except ones with the [Fear] descriptor, or otherwise specifically listed below, which affect it in a unique way. In addition, certain spells and effects function differently against the creature, as noted below.
A chicken golem can be affected by magical or supernatural fear effects normally*, but ignores all mechanical consequences of those effects except ones that could cause a normal animal or humanoid to flee or worse (including, but not limited to death, damage, or cowering). In such cases the effect is always that it flees as if panicked. In the case of instantaneous effects(such as Phantasmal Killer), this lasts for a number of rounds equal to the effective caster level of the effect, or the chicken golem's own hit-dice, whichever is greater.
*For mundane Fear, see the "Fearful" (dis-)ability.
Raise Dead, Resurrection, or True Resurrection cast on a chicken golem allows any damage it had sustained at the time of the casting to be repaired by magical or mundane means for a number of hours equal to the caster level of the effect without the need to provide chickens. In such a case the material components are not required to cast said spells, but if provided (for instance by a character who does not know that they are not required), are consumed normally. In any case any mundane repairs must all be completed before the effect lapses, or there is no healing, however such effects can be overlapped to produce a longer duration.
Ungainly Size(Ex): Chicken golems use the same structural principles in their construction as the dwelling of Cluckzor... unfortunately without the directly applied divine power of a lesser deity, these principles are much more sharply limited. A large sized chicken golem takes 1d10 damage every day as its structural inadequacies cause it to break and tear. If it lays on its back the entire day, and takes no actions of any kind, then reduce this to 1d4 damage.
Huge chicken golems take the same damage, reducible in the same ways but figured every hour, rather than every day. This means that the "laying on the back" part only needs to last an hour to effect the damage for that hour.
Lore(Work in progress)
Characters with ranks in knowledge(arcana) can recall information about chicken golems with a successful knowledge check. When a character makes a successful skill check, the lore in the appropriate following table is revealed, including the information from lower DCs. Knowledge (Religion) may be substituted, but at a -5 penalty. These DCs are non-standard, being based on CR, rather than HD.
{Table="head"]DC|Information
14|This is a chicken golem. The chickens are NOT a hive-mind that controls the overall body.
19|
24|[/Table]
Construction
The pieces of a chicken golem must be live chickens in initially perfect health that are of the highest quality, plus the finest fletching glues used to glue them together by the feathers. Assembly requires a minimum of 30 such chickens (Worth at least 60 gp total) and 10 gp worth of glue. In the case of chicken golems with more hit-dice, increase this by both 5 chickens(worth a total of 10 gp) and 2 gp worth of glue per each additional hitdie. Components for the animating ritual bring the total to 200 gp per additional hitdie.
Assembling the body requires a DC 16 Craft (bowmaking) or Profession(Farmer) check or BOTH a DC 16 Heal check AND a DC 16 Knowledge(Architecture and Engineering) check.
CL 8th; *, Cause Fear, Dispel Magic, Endure Elements**, Enthrall***, Remove Fear, caster must be at least 5th level, must receive divine spells from someone/something with chickens specifically listed in its portfolio or domains; Price 2,000 gp****; Cost 1,070 gp + 43 XP.
*Note that the Craft Construct feat is specifically NOT required...Chicken Golems barely even qualify as difficult to make.
**Large numbers of chickens in close proximity are vulnerable to death from overheating.
***Touch of Idiocy may be substituted for Enthrall.
****Remember that additional hit dice cost 200 gp each, not 2000 gp.
Chicken Golem
Size/Type: Medium Construct
Hit Dice: 6d10+20 (53 hp)
Initiative: -2
Speed: 20 feet (4 squares) [see also Flap! Flap! Flap! and Like A Chicken with Its Head Cut Off]
Armor Class: 8, touch 8, flat-footed 8 (-2 dex)
Base Attack/Grapple: +4/+3
Attack: Pecking limb +3 melee (1d6-1 piercing)
Full Attack: Pecking limb +3 melee (1d6-1 piercing)
Space/Reach: 5 ft./5 ft.
Special Attacks: Pecking in the Dirt
Special Qualities: Buck, Buck, Buck, BA-CAW!, Construct Qualities(but no Darkvision, and see other special qualities), DR 5/light AND slashing*, Fearful, Flap! Flap! Flap!, Like a Chicken with Its Head Cut Off, Live Poultry, Low-Light Vision, Immunity to Magic, Ungainly Size
Saves: Fort +2, Ref 0, Will +2
Abilities: Str 8, Dex 6, Con —, Int —, Wis 11, Cha 1
Skills: —
Feats: —
Environment: Any
Organization: Solitary (Called a flock, confusingly enough), Flock of Flocks (2-4)
Challenge Rating: 4? ((It will soak up a lot of consumables, but it can't hit hard enough to have any chance of killing any PC willing to retreat from a fight that is going badly.))
Treasure: None
Alignment: Neutral
Advancement: 7-8 HD (Medium); 9-17 HD (Large); 18-35 HD (Huge)
* GMs that prefer a more emphasized "cut off their heads with some sort of farming implement" sort of feel or wish to present a puzzle-challenge to players that haven't read this entry are advised to instead use the following: Damage Reduction 5/NON-masterwork AND NON-magical AND NON-two-handed AND NON-Sword AND (Slashing OR non-punching dagger).
Someone has apparently... glued a bunch of chickens together in a vaguely humanoid shape. Most or all of the chickens seem to still be alive and clucking.
Buck, Buck, Buck, BA-CAW! (Ex): Chickens are often noisy. The continuous clucking of the chickens that make up a chicken golem means that the base Listen DC to detect a chicken golem is always -2 regardless of how/if it is moving, or what surface is under it. Apply other situational modifiers (such as for distance, or intervening obstacles) as normal. Move Silently checks have no effect on this DC.
Related fluff-based side-note: In addition, any roosters included in a chicken golem will always begin to crow at EXACTLY dawn, and will limit themselves to other noises at all other times of the day (after finishing crowing the dawn).
Fearful (Ex): Any creature of at least medium size may use the demoralize use of the intimidate skill (http://www.d20srd.org/srd/skills/intimidate.htm) on a chicken golem as presented in the PHB (other uses against a chicken golem are as ineffective as they would be against any other golem). A successful intimidate check against a chicken golem has a different effect than so described, instead causing the chicken golem to flee as if panicked for a number of rounds equal to the greater of the intimidating character's hit-dice or its own. For ease of use the relevant portion of the intimidate skill is repeated here: Your Intimidate check is opposed by the target’s modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus + target’s modifiers on saves against fear). For a standard chicken golem the intimidate check is opposed by 1d20+6.
When a chicken golem enters any combat while it can detect any creature of at least small size that is not a chicken golem (regardless of if the creature(s) in question are foes, allies, impartial observers, or even its creator), there is a cumulative 1% chance each round that the feeble courage of its easily terrified spirit breaks and the golem goes AWOL. Note that these rolls must be started as soon as both conditions(combat and the presence of a sufficiently large creature) are true and continue as long as EITHER ONE of them is true. An uncontrolled chicken golem flees as if panicked until 1 minute after the last time it was attacked or detected a creature of at least small size. The golem’s creator, if within 60 feet, can try to regain control by speaking firmly and persuasively to the golem, which requires a DC 15 Charisma check. The creator takes a -5 penalty on this roll for each size class they are above Tiny size. It takes 1 minute of inactivity by the golem to reset the golem’s AWOL chance to 0%.
Pecking in the Dirt(Ex): [I]The chicken-esque aspects of a chicken golem and many beaks available to it make it the bane of most ordinary insects and also of plant creatures on the scale of a corn kernel.
Against individual creatures of fine size that are in contact with the ground with the vermin or plant type a chicken golem gains both an a +4 morale bonus to-hit and damage(despite normally being immune to morale effects), and an additional attack, as if from Haste, but requiring only an attack action, not a full-attack action. This does not grant any other benefit of Haste. All attacks during any turn the chicken golem makes this additional attack must be made at creatures that meet this criterion.
Against swarms of non-flying creatures of fine size with the plant or vermin type a chicken golem gains the above benefits but with the moral bonus increased to +8 and treats its natural attack as an area of effect weapon for purposes of its ability to target and damage said swarm. If it is within the swarm when it attacks it it may make an additional attack (with the same to-hit and damage bonuses) on the swarm as a swift action.
Flap! Flap! Flap (Ex): The chickens that make up a chicken golem will flail their wings when falling... this is even less effective than for an individual chicken, but every little bit helps.
Medium sized chicken golems fall as if under the effects of a feather fall spell, and may travel 5 feet horizontally for every 20 feet they fall. Large sized chicken golems fall at 75% of normal speed and take half damage from falling (the number of dice rolled remains constant). Huge chicken golems fall at 90% of normal speed, and take 75% of normal damage from falling (the number of dice rolled is still the same).
Like a Chicken with Its Head Cut Off(Ex): When reduced to 0 hit-points or less, a chicken golem is not immediately destroyed. Instead it gains a +30 foot bonus to its movement rate, the Improved Overrun (http://www.d20srd.org/srd/feats.htm#improvedOverrun) feat, removes all fear effects on itself and is immune to further fear effects for the duration of this ability and spends all available actions moving, using the "run" action if possible. Roll 1d8 to determine the direction the chicken golem moves (somewhat like a splash weapon that misses its target) with 1 being the direction towards the GM (or the top of the map if using d20Pro, Maptool, or another such resource to play over the internet) and 2 through 8 counting clockwise around the creature, rerolling for a new direction every (1d4+1)x5 feet or when it come up to an inanimate barrier. The chicken golem makes overrun attacks as a free action on any creature that would otherwise impede its movement while in this state, and a failed attempt does not cause it to fall prone, instead costing it 20 feet of movement, and causing it to re-roll its direction(which may result in another overrun attack against the same or even a different target). This state lasts until it is brought to positive hitpoints (a difficult task since in this state even touch attacks from those trying to cast Repair Light Damage or similar spells require the normal to-hit roll, and it still must be in contact with high-quality chickens) or until a number of rounds have passed equal to its hit-dice(in which case it is destroyed).
Live Poultry(Ex): While comparatively cheap and certainly unexpected to most foes, making a golem out of chickens glued together has some very real problems. Most notable is the cowardice they exhibit compared to most other constructs, but there are others.
While the spells involved in its construction render them/it immune to poison and disease the constituent chickens of a chicken golem render it vulnerable to starvation, thirst, and suffocation, despite being a construct. It does, however qualify as being almost totally inactive for all these purposes, since the chickens do not exert themselves and it recovers hitpoints of non-lethal damage gained from hunger or thirst over time exactly as if it was a living creature. Due to the fact that it is the individual (high quality chickens) that suffer, rather than the agglomerate creature, any fortitude saves required by this vulnerability are made at a flat +2 total modifier, regardless of the golem's hit-dice or most effects on it. Non-poison, non-disease area-effects that do not allow spell-resistance, and can effect an unlimited number of targets can modify this.
Restoring hitpoints of lethal damage to a chicken golem by ANY means requires either that it have been subject to a revivification (NOT Reincarnation or the like) effect as provided under its immunity to magic ability, or requires one or more healthy chickens of at least 2 gp worth each, with healing capped at the GP value of said chickens.
In the case of mundane repairs the chickens and an equal GP value of fletching glue are the only materials required. This makes the repairs cheap, if not exactly easy.
In the case of spells, Devoted Spirit maneuvers, and other non-mundane sources of healing require the chickens to be in physical contact with the golem at the time the spell is delivered. Said chickens are added to its structure, and an equal GP (well... when they were alive) of dead chickens fall off. In the case of spells a single chicken may be used as a weapon to deliver the effect. In the case of a Touch range spell this produces no mechanical variation, other than that the chicken must be held in at least one hand from before the spell is cast, until after it is delivered(the chicken itself is used to deliver the touch attack in this case, which requires no special feats or class features or what-not). In the case of reach spells an other ranged effects the chicken must be thrown, which ALWAYS requires a ranged touch to-hit roll (although a cooperative golem counts its dexterity as being 1 for such purposes), and suffers a -4 penalty to hit unless the thrower is somehow proficient in the use of chickens as ranged weapons.
Immunity to Magic (Su): A chicken golem is immune to any spell or spell-like ability that allows spell resistance except ones with the [Fear] descriptor, or otherwise specifically listed below, which affect it in a unique way. In addition, certain spells and effects function differently against the creature, as noted below.
A chicken golem can be affected by magical or supernatural fear effects normally*, but ignores all mechanical consequences of those effects except ones that could cause a normal animal or humanoid to flee or worse (including, but not limited to death, damage, or cowering). In such cases the effect is always that it flees as if panicked. In the case of instantaneous effects(such as Phantasmal Killer), this lasts for a number of rounds equal to the effective caster level of the effect, or the chicken golem's own hit-dice, whichever is greater.
*For mundane Fear, see the "Fearful" (dis-)ability.
Raise Dead, Resurrection, or True Resurrection cast on a chicken golem allows any damage it had sustained at the time of the casting to be repaired by magical or mundane means for a number of hours equal to the caster level of the effect without the need to provide chickens. In such a case the material components are not required to cast said spells, but if provided (for instance by a character who does not know that they are not required), are consumed normally. In any case any mundane repairs must all be completed before the effect lapses, or there is no healing, however such effects can be overlapped to produce a longer duration.
Ungainly Size(Ex): Chicken golems use the same structural principles in their construction as the dwelling of Cluckzor... unfortunately without the directly applied divine power of a lesser deity, these principles are much more sharply limited. A large sized chicken golem takes 1d10 damage every day as its structural inadequacies cause it to break and tear. If it lays on its back the entire day, and takes no actions of any kind, then reduce this to 1d4 damage.
Huge chicken golems take the same damage, reducible in the same ways but figured every hour, rather than every day. This means that the "laying on the back" part only needs to last an hour to effect the damage for that hour.
Lore(Work in progress)
Characters with ranks in knowledge(arcana) can recall information about chicken golems with a successful knowledge check. When a character makes a successful skill check, the lore in the appropriate following table is revealed, including the information from lower DCs. Knowledge (Religion) may be substituted, but at a -5 penalty. These DCs are non-standard, being based on CR, rather than HD.
{Table="head"]DC|Information
14|This is a chicken golem. The chickens are NOT a hive-mind that controls the overall body.
19|
24|[/Table]
Construction
The pieces of a chicken golem must be live chickens in initially perfect health that are of the highest quality, plus the finest fletching glues used to glue them together by the feathers. Assembly requires a minimum of 30 such chickens (Worth at least 60 gp total) and 10 gp worth of glue. In the case of chicken golems with more hit-dice, increase this by both 5 chickens(worth a total of 10 gp) and 2 gp worth of glue per each additional hitdie. Components for the animating ritual bring the total to 200 gp per additional hitdie.
Assembling the body requires a DC 16 Craft (bowmaking) or Profession(Farmer) check or BOTH a DC 16 Heal check AND a DC 16 Knowledge(Architecture and Engineering) check.
CL 8th; *, Cause Fear, Dispel Magic, Endure Elements**, Enthrall***, Remove Fear, caster must be at least 5th level, must receive divine spells from someone/something with chickens specifically listed in its portfolio or domains; Price 2,000 gp****; Cost 1,070 gp + 43 XP.
*Note that the Craft Construct feat is specifically NOT required...Chicken Golems barely even qualify as difficult to make.
**Large numbers of chickens in close proximity are vulnerable to death from overheating.
***Touch of Idiocy may be substituted for Enthrall.
****Remember that additional hit dice cost 200 gp each, not 2000 gp.