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View Full Version : Goblins [3.5/PF] Or how to take 1/11th of a Class



ExemplarofAvg
2012-01-10, 10:35 PM
So my friends and I have all been reading the comic Goblins
http://www.goblinscomic.com/
There.

Now we're talking about maybe playing something like that, based off of the characters. Now some are easy.
Thaco 4th Level Monk
Complains of Names 4th Level Barbarian
Chief 4th Level Cleric
Big Ears 4th Level Paladin
Then there's Dies Horribly, but we're not entirely sure he has a Level, (Which still isn't that hard)

No, I had to choose the hard one. Fumbles/SENIOR VORPAL KICKASSO
He is 4/11ths of classes (However it never specifies what 11 classes he took an 11th of. So my question, to those of you who have read it, what 11 classes does he have? I know one gives him a Bonus Feat at 2nd.)

After some brainstorming he has 4/11ths of each class in the SRD(11 Classes) so he's:
4/11th Barbarian
4/11th Bard
4/11th Cleric
4/11th Druid
4/11th Fighter
4/11th Monk
4/11th Paladin
4/11th Ranger
4/11th Rogue
4/11th Sorcerer
4/11th Wizard

The question for everyone is, how do you take 1/11th of a class?

Machinekng
2012-01-10, 10:46 PM
So my friends and I have all been reading the comic GOBLINS
http://www.goblinscomic.com/
There.

Now we're talking about maybe playing something like that, based off of the characters. Now some are easy.
Thaco 4th Level Monk
Complains of Names 4th Level Barbarian
Chief 4th Level Cleric
Big Ears 4th Level Paladin
Then there's Dies Horribly, but we're not entirely sure he has a Level, (Which still isn't that hard)

No, I had to choose the hard one. Fumbles/SENIOR VORPAL KICKASSO
He is 4/11ths of classes (However it never specifies what 11 classes he took an 11th of. So my question, to those of you who have read it, what 11 classes does he have? I know one gives him a Bonus Feat at 2nd.)

After some brainstorming he has 4/11ths of each class in the SRD(11 Classes) so he's:
4/11th Barbarian
4/11th Bard
4/11th Cleric
4/11th Druid
4/11th Fighter
4/11th Monk
4/11th Paladin
4/11th Ranger
4/11th Rogue
4/11th Sorcerer
4/11th Wizard

The question for everyone is, how do you take 1/11th of a class?

The answer is that you can't. It's a running joke.

Siosilvar
2012-01-10, 10:50 PM
The question for everyone is, how do you take 1/11th of a class?

If you know he's 1/11th of each class, you'd know that Complains asks almost that exact same question (http://www.goblinscomic.com/09022005/). Immediately after he declares he's 1/11th of each class.

ExemplarofAvg
2012-01-10, 10:53 PM
The answer is that you can't. It's a running joke.

Just because it's a running gag, doesn't mean it can't be done.


If you know he's 1/11th of each class, you'd know that Complains asks almost that exact same question (http://www.goblinscomic.com/09022005/). Immediately after he declares he's 1/11th of each class.

I know, which is all the more reason to try, because in theory it can't be done.

Anderlith
2012-01-10, 10:56 PM
It means that he will turn pretty interesting at level 11

ExemplarofAvg
2012-01-10, 11:00 PM
It means that he will turn pretty interesting at level 11

1 level in all the core classes. At lv 22, 2 Lvs of all core classes.

hydraa
2012-01-10, 11:04 PM
he is taking 1/11 of a level in each clss to avoid multi-class xp penalty

ExemplarofAvg
2012-01-10, 11:09 PM
he is taking 1/11 of a level in each clss to avoid multi-class xp penalty

Could be. Could be, or just because his real name is Fumbles.

Need_A_Life
2012-01-10, 11:17 PM
He's a Bard.
Low-level spellcasting? Check.
Above-poor BAB? Check.
Armour proficiency? Check.
Skill monkey? Check.
Silly? Check.

Maybe a factotum? Or a multi-class character?

Bard 1/Barbarian 1/(ex-)Monk 1/Ranger (FE: Humans) 1
Actually this one would be fairly badass by Goblin (the comic) standards. You'd get some spontaneous status-infliction, extra damage against the citizens of Brassmoon, Improved Unarmed Strike and fast movement.

grarrrg
2012-01-11, 12:57 AM
I know one gives him a Bonus Feat at 2nd.)

Actually, that would be either Fighter 1 or Monk 1.

I've always thought of it as he gets 1/11 of any Numerical values (Hp/Bab/Saves/etc...), but the other class features randomly appear, a few each level.
So sometime in the next 7-ish levels he'll gain 1d6 Sneak Attack



The question for everyone is, how do you take 1/11th of a class?

There is a variant ruling somewhere where you are allowed to 'multi-class at 1st level', you effectively have "0th level" in both classes, and it works much as I've described above, all numbers are fictionalized. The rest is piece meal.
It's a fairly minor/obscure rule though, because the moment you hit level 2 it's identical to normal multi-classing.

bluthunda
2012-01-11, 01:26 AM
why not just take 1/11 of all the class stats and add them per level then assign all the classes to numbers from 1-11 roll a d12 where 12 is reroll and take the first level ability of the class rolled then on the next level roll again if you get the same class or 12 roll again eventually by lvl 11 you will have each lvl 1 ability for each of the 11 classes

Waspinator
2012-01-11, 02:41 AM
I think he just has one class and is crazy enough to think he's 1/11th everything.

ericgrau
2012-01-11, 07:07 AM
Little does everyone know he actually unlocked the method of 11-way gestalt. Unfortunately he dumped int, wis and cha and his feats aren't increased much.

ExemplarofAvg
2012-01-11, 03:58 PM
Little does everyone know he actually unlocked the method of 11-way gestalt. Unfortunately he dumped int, wis and cha and his feats aren't increased much.

This is what I want to do. Not what I should do though.

ExemplarofAvg
2012-01-13, 12:14 AM
Alright then, to take this in another direction, what about a character that seems utterly useless (not meaning that they can't do anything but not much and then when the chips are down they rise up and whoop all) I had a Barbarian/Exotic Weapon Master who did that a little while back, he'd test an opponents worthiness and then if they were strong he'd rage and two-handed power attack people with his bastard sword. (He didn't understand that battles options extend beyond kill the strong and leave the weak to get stronger.) Is there a way to do that by Pathfinder rules. So I suppose I'm looking for something more like the Berserker PHB2 ACF for the Barbarian.

Alienist
2012-01-13, 09:02 PM
I think he just has one class and is crazy enough to think he's 1/11th everything.

Isn't that the perfect description of the Factotum?

In any case fractional BAB and Saves probably help a lot here, it's just that the fractions are both smaller and more numerous than normal. :smallbiggrin:

Mindstab_Thrull
2012-01-14, 09:24 AM
Actually, that would be either Fighter 1 or Monk 1.

I've always thought of it as he gets 1/11 of any Numerical values (Hp/Bab/Saves/etc...), but the other class features randomly appear, a few each level.
So sometime in the next 7-ish levels he'll gain 1d6 Sneak Attack

There is a variant ruling somewhere where you are allowed to 'multi-class at 1st level', you effectively have "0th level" in both classes, and it works much as I've described above, all numbers are fictionalized. The rest is piece meal.
It's a fairly minor/obscure rule though, because the moment you hit level 2 it's identical to normal multi-classing.

Look up the 3.0 DMG, somewhere around page 41. It allows you to multiclass at first level. You take two classes, and there's a table that says what abilities you get for each class. You're considered an apprentice in both classes. Your effective level in both is 0, but for anything where it doesn't say, you get the full benefits of a 1st-level character. For example, a Fighter/Wizard has a spellbook and is able to wear all types of armor and use tower shields. (Obviously, this got removed in 3.5, and then when UA came out they introduced Gestalt to replace it.)

GLHF!

Mindstab Thrull
Nommin ur sanities since 1836 BSE (before Sarpadian Empires)

grarrrg
2012-01-14, 05:30 PM
Look up the 3.0 DMG, somewhere around page 41. It allows you to multiclass at first level. You take two classes, and there's a table that says what abilities you get for each class. You're considered an apprentice in both classes.

That'd be the one.
On a related note, someone 3rd Partied it for Pathfinder:
Apprentice (http://www.d20pfsrd.com/classes/3rd-party-classes/4-winds-fantasy-gaming/apprentice)

ExemplarofAvg
2012-01-14, 07:09 PM
That'd be the one.
On a related note, someone 3rd Partied it for Pathfinder:
Apprentice (http://www.d20pfsrd.com/classes/3rd-party-classes/4-winds-fantasy-gaming/apprentice)

Yeah, I had previously looked at it, however 2 does not equal 11.

grarrrg
2012-01-14, 07:37 PM
Yeah, I had previously looked at it, however 2 does not equal 11.

Oh, I'm not suggesting it (it might be a 'decent' start though)
I'm just pointing out that it's a 3rd Party Pathfinder version of an alternate ruling that was in D&D 3.0 that does something remotely similar to what you want to do.

Mindstab_Thrull
2012-01-16, 03:35 AM
Maybe it's the 3.0 Apprentice'ing mixed in with UA Gestalt? I mean, that could get you four classes per level, in theory. Say, Fighter/Cleric on one half and Thief/Sorcerer on the other half. I suppose it's possible that way? Alternatively, if you Gestalted with Apprentice x2 on one side and full on the other side three times, and then single//single, that could net you 11 classes in four levels. Don't know a DM that would do it, because mixing "vanilla" 3.0 and UA'ed 3.5 is just weird, but hey, why not?

Mindstab Thrull
Mmmm.. brains.. tasty!!

Smokin Red
2012-01-16, 05:54 AM
why not just take 1/11 of all the class stats and add them per level then assign all the classes to numbers from 1-11 roll a d12 where 12 is reroll and take the first level ability of the class rolled then on the next level roll again if you get the same class or 12 roll again eventually by lvl 11 you will have each lvl 1 ability for each of the 11 classes
^
I'd second that, sounds quite funny... :smallbiggrin:
(then rounding fractions?)

EDIT:
1st level like this?
HP: 7,6363... (I'd say d8 for simplicity)
Skillpoints: 3,8181... (again I'd say 4+Int)
BAB: 0,3636... (well obviously 0)
Fort: 1,2727... (~1)
Refl: 0,7272... (0-1, I'd tend to 1 again)
Will: 1,0909... (~1)

later levels I'd do the complete fractions for BAB - Will and round mathematically...

4th level along those lines:
BAB: 3,1818... (~3)
Fort: 2,9090... (~3)
Refl: 2,0909... (~2)
Will: 2,6363... (~3)

Now I'm tempted to play this... :smallwink:

ExemplarofAvg
2012-01-16, 03:21 PM
^
I'd second that, sounds quite funny... :smallbiggrin:
(then rounding fractions?)

EDIT:
1st level like this?
HP: 7,6363... (I'd say d8 for simplicity)
Skillpoints: 3,8181... (again I'd say 4+Int)
BAB: 0,3636... (well obviously 0)
Fort: 1,2727... (~1)
Refl: 0,7272... (0-1, I'd tend to 1 again)
Will: 1,0909... (~1)

later levels I'd do the complete fractions for BAB - Will and round mathematically...

4th level along those lines:
BAB: 3,1818... (~3)
Fort: 2,9090... (~3)
Refl: 2,0909... (~2)
Will: 2,6363... (~3)

Now I'm tempted to play this... :smallwink:

Class Abilities?

Smokin Red
2012-01-16, 04:59 PM
take them all, number them from 1-11, every level roll a d12 where 12 is either reroll or choice and take what you get...

Or think about something else...

Chronos
2012-01-16, 05:44 PM
He also threatens to hit someone with 1/11th of a Sleep spell. So presumably, all of his class abilities are fractional. Presumably, for instance, if he used his 1/11th of a fighter bonus feat on Toughness, that gives him an extra 0.2727... HP.

Mindstab_Thrull
2012-01-17, 01:24 AM
From what I remember, both the Apprentice levels and Gestalt say that in general, you get all the abilities of both classes. Apprentice says you only get certain spells, skill ranks, and a few other things, as does Gestalt, and then you get full abilities of the classes otherwise.
Based on the assumptions made here otherwise, one would expect that if you took Fighter, you'd only get 1/11 of the ability to wear all armor types, plus 1/11 each from Paladin and Cleric. OTOH, the rules for Apprenticing and Gestalt both say you'd get it regardless. Probably a good idea to look it up :D

Mindstab Thrull
*looks up at Endrek Sahr forlornly* When's lunch?

ORione
2012-01-17, 01:36 AM
There's some trouble with alignment. Barbarians and bards cannot be Lawful; monks and paladins must be Lawful. Paladins must be Lawful Good, which is restricted for druids.

Smokin Red
2012-01-17, 03:53 AM
^
I'd second that, sounds quite funny... :smallbiggrin:
(then rounding fractions?)

EDIT:
1st level like this?
HP: 7,6363... (I'd say d8 for simplicity)
Skillpoints: 3,8181... (again I'd say 4+Int)
BAB: 0,3636... (well obviously 0)
Fort: 1,2727... (~1)
Refl: 0,7272... (0-1, I'd tend to 1 again)
Will: 1,0909... (~1)

later levels I'd do the complete fractions for BAB - Will and round mathematically...

4th level along those lines:
BAB: 3,1818... (~3)
Fort: 2,9090... (~3)
Refl: 2,0909... (~2)
Will: 2,6363... (~3)

Now I'm tempted to play this... :smallwink:
Made a mistake for the 4th level development, it should be like this:
BAB: 1,4545... (~1)
Fort: 5,0909... (~5)
Refl: 2,9090... (~3)
Will: 4,3636... (~4)

I took the modifiers for each class to 4th level, instead of just multiplying the first-level development by 4 :smallredface:

For class features, roll three times on the following table:
{table]d33|class feat
1|Fast movement
2|rage 1/day
3|Bardic music (countersong)
4|bardic knowledge
5|fascinate
6|inspire courage +1
7|bard spells
8|turn or rebuke undead
9|domain 1
10|domain 2
11|cleric casting (spontaneous casting)
12|animal companion
13|nature sense
14|wild empathy
15|druid casting
16|fighter bonus feat
17|monk bonus feat
18|flurry of blows
19|unarmed strike
20|Wis to AC (while unarmored)
21|Aura of good
22|detect evil
23|smite evil 1/day
24|1st favored enemy
25|Track
26|Sneak attack +1d6
27|trapfinding
28|Summon familiar
30|Sorcerer casting
31|Summon familiar
32|Scribe Scroll
33|Wizard casting
[/table]

You won't get fumbles though, for that, you should choose, together with your GM, which feats you take...

Lyndworm
2012-01-17, 02:28 PM
Hey, there, Smokin Red! I took the liberty of doing my own math on the BAB/Saves averaging across all 11 classes, and I think it would look more like this:

{table=head]Level | BAB | Fort | Ref | Will
1st | 0.795 | 1.712 | 1.121 | 1.515
2nd | 1.590 | 2.151 | 1.514 | 1.939
3rd | 2.386 | 2.590 | 1.908 | 1.363
4th | 3.181 | 3.029 | 2.302 | 2.787
5th | 3.977 | 3.469 | 2.695 | 3.211
6th | 4.772 | 3.908 | 3.089 | 3.635
7th | 5.568 | 4.347 | 3.483 | 4.059
8th | 6.363 | 4.786 | 3.877 | 4.483
9th | 7.159 | 5.226 | 4.270 | 4.907
10th | 7.954 | 5.665 | 4.664 | 5.331
11th | 8.750 | 6.104 | 5.058 | 5.755
12th | 9.545 | 6.543 | 5.452 | 6.179
13th | 10.340 | 6.983 | 5.845 | 6.604
14th | 11.136 | 7.422 | 6.239 | 7.028
15th | 11.931 | 7.861 | 6.633 | 7.452
16th | 12.727 | 8.301 | 7.026 | 7.876
17th | 13.522 | 8.740 | 7.420 | 8.300
18th | 14.218 | 9.179 | 7.814 | 8.724
19th | 15.113 | 9.618 | 8.208 | 9.148
20th | 15.909 | 10.058 | 8.601 | 9.572[/table]
Assuming that .333 is equal to 1/3rd, which it is not.

So, if we round down as D&D tells us to do, we have a BAB +0, Fort +1, Ref +1, and Will +1 at 1st level. Progressing to 4th level gives us BAB +3, Fort +3, Ref +2. and Will +2.

Our math differs in that you were using the printed numbers, where I was using the fractional values.

TroubleBrewing
2012-01-17, 02:41 PM
This is somewhat relevant, but a while back, there was a discussion about what would happen if you combined all of the Tier 4/5/6 classes into one class... Somebody did it, and it's pretty funny. And not terrible, actually. Not great either, but whatever.