NeoSeraphi
2012-01-12, 12:28 AM
Were-Llama, Human Form
Medium Humanoid (Human, Shapeshifter)
Hit Dice: 1d8+1 plus 3d8+9 (28 HP)
Initiative: +4
Speed: 30 ft (6 squares)
AC: 17 (+2 natural armor, +4 chain shirt, +1 light shield) touch 10, flat-footed 17
BAB/Grapple: +3/+4
Attack: Longsword +4 melee (1d8+1 /19-20)
Full Attack: Longsword +4 melee (1d8+1 /19-20)
Space/Reach: 5 ft/5 ft
Special Attacks: -
Special Qualities: Alternate Form, Llama Empathy, Low-Light Vision, Scent
Saves: Fort +6, Ref +3, Will +3
Ability Scores: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Skills: Climb +3, Craft (Basketweaving) +4, Knowledge (Nature) +2, Listen +5, Spot +5
Feats: Improved Initiative, Iron Will(B), Endurance, Alertness
Alignment: Always chaotic good
Level Adjustment: +3
Were-Llama, Llama Form
Large Humanoid (Human, Shapechanger)
Hit Dice: 1d8+1 plus 3d8+9 (28 HP)
Initiative: +7
Speed: 50 ft (10 squares)
AC: 15 (+3 natural armor, +3 Dex, -1 Size) touch 12, flat-footed 12
BAB/Grapple: +3/+12
Attack: Bite +2 melee (1d4+2)*
Full Attack: Bite +2 melee (1d4+2)*
Space/Reach: 5 ft/5 ft
Special Attacks: Spit, Curse of Lycanthropy
Special Qualities: Alternate Form, Llama Empathy, Low-Light Vision, Scent, Damage Reduction 10/Silver
Saves: Fort +8, Ref +6, Will +3
Ability Scores: Str 21, Dex 17, Con 16, Int 10, Wis 11, Cha 8
Skills: Climb +9, Craft (Basketweaving) +4, Knowledge (Nature) +2, Listen +5, Spot +5
Feats: Improved Initiative, Iron Will(B), Endurance, Alertness
Alignment: Always chaotic good
Level Adjustment: +3
Were-Llama, Hybrid Form
Large Humanoid (Human, Shapechanger)
Hit Dice: 1d8+1 plus 3d8+9 (28 HP)
Initiative: +7
Speed: 50 ft (10 squares)
AC: 19 (+3 natural armor, +4 chain shirt, +3 Dex, -1 Size) touch 12, flat-footed 16
BAB/Grapple: +3/+12
Attack: Claw +7 melee (1d6+5)
Full Attack: 2 claws +7 melee (1d6+5) and bite +2 melee (1d8+2)
Space/Reach: 5 ft/5 ft
Special Attacks: Curse of Lycanthropy
Special Qualities: Alternate Form, Llama Empathy, Low-Light Vision, Scent, Damage Reduction 10/Silver
Saves: Fort +8, Ref +6, Will +3
Ability Scores: Str 21, Dex 17, Con 16, Int 10, Wis 11, Cha 8
Skills: Climb +9, Craft (Basketweaving) +4, Knowledge (Nature) +2, Listen +5, Spot +5
Feats: Improved Initiative, Iron Will(B), Endurance, Alertness
Alignment: Always chaotic good
Level Adjustment: +3
*A werellama's natural bite attack is a secondary natural weapon. It takes a -5 penalty to attack rolls and only adds half the werellama's Strength modifier.
Spit (Ex): When threatened or cornered, a werellama in llama form may spit at an opponent (range 10 feet) causing the opponent to become Nauseated for 1 round. A successful Reflex save (DC 15) negates. The save is constitution- based.
Llama Empathy (Ex): A werellama may communicate with llamas and dire llamas as if it shared a language with them, and receives a +4 racial bonus on Charisma-based checks against llamas and dire llamas.
Creating a Werellama:
"Werellama" is a template that may be added to any Medium, Large, or Huge humanoid or giant.
Size and Type: The base creature's type does not change, but it gains the shapechanger subtype.
Hit Points: Same as those of the base creature, plus 3d8 plus the adjusted base creature's Constitution modifier.
Speed: Same as base creature's or animal's, depending on the form the werellama is in. Hybrid forms use the base creature's speed.
Armor Class: The werellama's natural armor bonus is increased by +2 in all forms. (The animal werellama form has a total of +3 natural armor)
Attacks: Same as base creature or animal. A hybrid form gains two claws and a bite attack, see the lycanthropy template on the SRD.
Special Attacks: A werellama retains the special attacks of the base creature and gains the Curse of Lycanthropy special attack if it is a natural lycanthrope.
Abilities: A werellama gets a +2 bonus to its Wisdom score. Additionally, in hybrid and llama form, the werellama gains a +8 bonus to Strength, +6 bonus to Dexterity, and a +4 bonus to Constitution.
Alignment: Changes to Chaotic Good.
Medium Humanoid (Human, Shapeshifter)
Hit Dice: 1d8+1 plus 3d8+9 (28 HP)
Initiative: +4
Speed: 30 ft (6 squares)
AC: 17 (+2 natural armor, +4 chain shirt, +1 light shield) touch 10, flat-footed 17
BAB/Grapple: +3/+4
Attack: Longsword +4 melee (1d8+1 /19-20)
Full Attack: Longsword +4 melee (1d8+1 /19-20)
Space/Reach: 5 ft/5 ft
Special Attacks: -
Special Qualities: Alternate Form, Llama Empathy, Low-Light Vision, Scent
Saves: Fort +6, Ref +3, Will +3
Ability Scores: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Skills: Climb +3, Craft (Basketweaving) +4, Knowledge (Nature) +2, Listen +5, Spot +5
Feats: Improved Initiative, Iron Will(B), Endurance, Alertness
Alignment: Always chaotic good
Level Adjustment: +3
Were-Llama, Llama Form
Large Humanoid (Human, Shapechanger)
Hit Dice: 1d8+1 plus 3d8+9 (28 HP)
Initiative: +7
Speed: 50 ft (10 squares)
AC: 15 (+3 natural armor, +3 Dex, -1 Size) touch 12, flat-footed 12
BAB/Grapple: +3/+12
Attack: Bite +2 melee (1d4+2)*
Full Attack: Bite +2 melee (1d4+2)*
Space/Reach: 5 ft/5 ft
Special Attacks: Spit, Curse of Lycanthropy
Special Qualities: Alternate Form, Llama Empathy, Low-Light Vision, Scent, Damage Reduction 10/Silver
Saves: Fort +8, Ref +6, Will +3
Ability Scores: Str 21, Dex 17, Con 16, Int 10, Wis 11, Cha 8
Skills: Climb +9, Craft (Basketweaving) +4, Knowledge (Nature) +2, Listen +5, Spot +5
Feats: Improved Initiative, Iron Will(B), Endurance, Alertness
Alignment: Always chaotic good
Level Adjustment: +3
Were-Llama, Hybrid Form
Large Humanoid (Human, Shapechanger)
Hit Dice: 1d8+1 plus 3d8+9 (28 HP)
Initiative: +7
Speed: 50 ft (10 squares)
AC: 19 (+3 natural armor, +4 chain shirt, +3 Dex, -1 Size) touch 12, flat-footed 16
BAB/Grapple: +3/+12
Attack: Claw +7 melee (1d6+5)
Full Attack: 2 claws +7 melee (1d6+5) and bite +2 melee (1d8+2)
Space/Reach: 5 ft/5 ft
Special Attacks: Curse of Lycanthropy
Special Qualities: Alternate Form, Llama Empathy, Low-Light Vision, Scent, Damage Reduction 10/Silver
Saves: Fort +8, Ref +6, Will +3
Ability Scores: Str 21, Dex 17, Con 16, Int 10, Wis 11, Cha 8
Skills: Climb +9, Craft (Basketweaving) +4, Knowledge (Nature) +2, Listen +5, Spot +5
Feats: Improved Initiative, Iron Will(B), Endurance, Alertness
Alignment: Always chaotic good
Level Adjustment: +3
*A werellama's natural bite attack is a secondary natural weapon. It takes a -5 penalty to attack rolls and only adds half the werellama's Strength modifier.
Spit (Ex): When threatened or cornered, a werellama in llama form may spit at an opponent (range 10 feet) causing the opponent to become Nauseated for 1 round. A successful Reflex save (DC 15) negates. The save is constitution- based.
Llama Empathy (Ex): A werellama may communicate with llamas and dire llamas as if it shared a language with them, and receives a +4 racial bonus on Charisma-based checks against llamas and dire llamas.
Creating a Werellama:
"Werellama" is a template that may be added to any Medium, Large, or Huge humanoid or giant.
Size and Type: The base creature's type does not change, but it gains the shapechanger subtype.
Hit Points: Same as those of the base creature, plus 3d8 plus the adjusted base creature's Constitution modifier.
Speed: Same as base creature's or animal's, depending on the form the werellama is in. Hybrid forms use the base creature's speed.
Armor Class: The werellama's natural armor bonus is increased by +2 in all forms. (The animal werellama form has a total of +3 natural armor)
Attacks: Same as base creature or animal. A hybrid form gains two claws and a bite attack, see the lycanthropy template on the SRD.
Special Attacks: A werellama retains the special attacks of the base creature and gains the Curse of Lycanthropy special attack if it is a natural lycanthrope.
Abilities: A werellama gets a +2 bonus to its Wisdom score. Additionally, in hybrid and llama form, the werellama gains a +8 bonus to Strength, +6 bonus to Dexterity, and a +4 bonus to Constitution.
Alignment: Changes to Chaotic Good.