NeoSeraphi
2012-01-12, 03:10 PM
The Alternate Psion
Alignment: Any
HD: d4
Class Skills: The psion's class skills are Concentration, Craft, Knowledge (All skills, taken individually), Profession and Psicraft. Psions also gain class skills based on their chosen discipline.
Skill Points Per Level: 2+Int modifier
{table=head]Level|BAB|Fort|Ref|Will|Special|Powers Known|Psionic Focuses Per Day
1st|+0|+0|+0|+2|Wild Talent, Discipline, Natural Psychic |3|1
2nd|+1|+0|+0|+3||4|1
3rd|+1|+1|+1|+3||5|1
4th|+2|+1|+1|+4|Quick Recovery 1/day|6|2
5th|+2|+1|+1|+4|Bonus Feat|7|2
6th|+3|+2|+2|+5|Psychic Retraining|8|3
7th|+3|+2|+2|+5||9|3
8th|+4|+2|+2|+6|Quick Recovery 2/day|10|4
9th|+4|+3|+3|+6||11|4
10th|+5|+3|+3|+7|Bonus Feat|12|5
11th|+5|+3|+3|+7||13|5
12th|+6/+1|+4|+4|+8|Quick Recovery 3/day|14|6
13th|+6/+1|+4|+4|+8||15|6
14th|+7/+2|+4|+4|+9||16|7
15th|+7/+2|+5|+5|+9|Bonus Feat|17|7
16th|+8/+3|+5|+5|+10|Quick Recovery 4/day|18|8
17th|+8/+3|+5|+5|+10||19|8
18th|+9/+4|+6|+6|+11||20|9
19th|+9/+4|+6|+6|+11||21|9
20th|+10/+5|+6|+6|+12|Bonus Feat, Quick Recovery 5/day|22|10
[/table]
Class Feature:
Weapon and Armor Proficiency: Psions are proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear. They are not proficient with any type of armor or shield.
Discipline: Every psion must decide at 1st level which psionic discipline he will specialize in. Choosing a discipline provides a psion with access to the class skills associated with that discipline, as well as the powers restricted to that discipline. However, choosing a discipline also means that the psion cannot learn powers that are restricted to other disciplines. He can’t even use such powers by employing psionic items.
Powers Known: A psion begins play with knowledge of 3 1st level powers. At each level after that, he learns one additional power, of any level that his class would allow him to manifest. This alternate psion has a maximum level of powers known equivalent to the SRD psion. To learn a power, a psion needs a minimum Intelligence score of 10+the power level.
At 4th level, and every even level after that, a psion may exchange one of his powers known for any other power that he has access to. For example, a 12th level psion could lose the ability to manifest vigor, and instead learn the 6th level power psionic overland flight.
Wild Talent (Ex): At 1st level, a psion gains the Wild Talent feat as a bonus feat.
Natural Psychic (Ps): A psion is not a manifester. Instead, he is able to study and learn psychic techniques, and then mimic them with his psionic focus. In addition to the single psionic focus that any character with power points can have, a psion can take on additional psionic foca during the day. The number of additional foca the psion can have is listed in the table above. Once per day per additional foca, the psion may fill one of his foca with knowledge of any power he knows, and for the rest of the day, the psion may expend that focus to manifest that power as a psi-like ability, with a manifester level equal to his class level.
Recovering the focus does not use up one of his daily training abilities, but that focus comes back with the same power it had originally, until the psion retrains it the next day. Recovering one of these special foca is different than recovering a normal psionic focus, it requires only a swift action on the psion's part and does not require a Concentration check or provoke an attack of opportunity.
The psion must wait one round per level of the power he manifested in order to attempt recovering that focus (for example, if the psion manifested reality revision as a psi-like ability, he would need to wait 9 rounds before he could attempt to recover the focus that held reality revision).
A psion may not prepare the same power in more than one of his extra foca. He may not use his normal psionic focus to store a psionic power. The DC for the psion's psi-like abilities is 10+the power's level+the psion's Intelligence modifier. As with all psi-like abilities, the psion's psi-like abilities will augment themselves as much as they can automatically, as high as his manifester level will allow without requiring any extra power points.
There is a limit on the number of powers of the same level a psion may prepare per day, in addition to the number of foca he has. That limit is the highest power level the psion is able to learn+1-the power's level. (So an 18th level psion could prepare up to 9 different 1st level powers, up to 8 different 2nd level powers, up to 7 different 3rd level powers, and so on, and up to 1 9th level power, while a 4th level psion could have 1 2nd level power and 1 1st level power, or 2 1st level powers). He is still limited to the number of foca he has available)
A psion may not manifest psi-like abilities with the (Creation) subschool, nor may he manifest psi-like abilities with an expensive material component cost. A psion who wishes to manifest a psi-like ability with an XP cost must pay the full XP cost every time he manifests the psi-like ability.
After 8 hours of rest, a psion's foca are all emptied and he may prepare new powers in them (or the same ones he had before, if he wishes). Preparing powers in foca requires no Concentration check (he automatically becomes focused the first time for each focus, each day) and takes one hour of uninterrupted concentration, no matter how many foca he has.
Quick Recovery (Su): Beginning at 4th level, once per day, a psion may immediately recover an expended psionic focus as a swift action. When using this ability, the psion may ignore the normal cooldown time of his powers, allowing him to instantly recover them regardless of their power level. A psion may use the Quick Recovery feature one additional time per day at 8th level, and every 4 levels after, to a maximum of 5 times per day at 20th level.
Bonus Feat (Ex): At 5th level, and every 5 levels afterward, a psion gains a bonus feat. This must be a psionic feat or the Skill Focus (Concentration) feat. A psion must meet all prerequisites for his bonus feats.
Psychic Retraining (Su): Starting at 6th level, once per day a psion may spend 10 minutes in quiet reflection and may empty all of his psionic foca, then replace them with whatever powers he knows, following the same rules as if he had just woken up from 8 hours of rest. This ability requires a DC 30 Concentration check, and if the psion fails, he resets his foca to contain the powers they held before he attempted, and he may not try again. If the psion takes damage or fails a saving throw against an ability with the [sonic] descriptor during these 10 minutes, he automatically loses concentration and it is treated as if he failed his check (he gets his old powers back and may not try again until tomorrow)
Alignment: Any
HD: d4
Class Skills: The psion's class skills are Concentration, Craft, Knowledge (All skills, taken individually), Profession and Psicraft. Psions also gain class skills based on their chosen discipline.
Skill Points Per Level: 2+Int modifier
{table=head]Level|BAB|Fort|Ref|Will|Special|Powers Known|Psionic Focuses Per Day
1st|+0|+0|+0|+2|Wild Talent, Discipline, Natural Psychic |3|1
2nd|+1|+0|+0|+3||4|1
3rd|+1|+1|+1|+3||5|1
4th|+2|+1|+1|+4|Quick Recovery 1/day|6|2
5th|+2|+1|+1|+4|Bonus Feat|7|2
6th|+3|+2|+2|+5|Psychic Retraining|8|3
7th|+3|+2|+2|+5||9|3
8th|+4|+2|+2|+6|Quick Recovery 2/day|10|4
9th|+4|+3|+3|+6||11|4
10th|+5|+3|+3|+7|Bonus Feat|12|5
11th|+5|+3|+3|+7||13|5
12th|+6/+1|+4|+4|+8|Quick Recovery 3/day|14|6
13th|+6/+1|+4|+4|+8||15|6
14th|+7/+2|+4|+4|+9||16|7
15th|+7/+2|+5|+5|+9|Bonus Feat|17|7
16th|+8/+3|+5|+5|+10|Quick Recovery 4/day|18|8
17th|+8/+3|+5|+5|+10||19|8
18th|+9/+4|+6|+6|+11||20|9
19th|+9/+4|+6|+6|+11||21|9
20th|+10/+5|+6|+6|+12|Bonus Feat, Quick Recovery 5/day|22|10
[/table]
Class Feature:
Weapon and Armor Proficiency: Psions are proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear. They are not proficient with any type of armor or shield.
Discipline: Every psion must decide at 1st level which psionic discipline he will specialize in. Choosing a discipline provides a psion with access to the class skills associated with that discipline, as well as the powers restricted to that discipline. However, choosing a discipline also means that the psion cannot learn powers that are restricted to other disciplines. He can’t even use such powers by employing psionic items.
Powers Known: A psion begins play with knowledge of 3 1st level powers. At each level after that, he learns one additional power, of any level that his class would allow him to manifest. This alternate psion has a maximum level of powers known equivalent to the SRD psion. To learn a power, a psion needs a minimum Intelligence score of 10+the power level.
At 4th level, and every even level after that, a psion may exchange one of his powers known for any other power that he has access to. For example, a 12th level psion could lose the ability to manifest vigor, and instead learn the 6th level power psionic overland flight.
Wild Talent (Ex): At 1st level, a psion gains the Wild Talent feat as a bonus feat.
Natural Psychic (Ps): A psion is not a manifester. Instead, he is able to study and learn psychic techniques, and then mimic them with his psionic focus. In addition to the single psionic focus that any character with power points can have, a psion can take on additional psionic foca during the day. The number of additional foca the psion can have is listed in the table above. Once per day per additional foca, the psion may fill one of his foca with knowledge of any power he knows, and for the rest of the day, the psion may expend that focus to manifest that power as a psi-like ability, with a manifester level equal to his class level.
Recovering the focus does not use up one of his daily training abilities, but that focus comes back with the same power it had originally, until the psion retrains it the next day. Recovering one of these special foca is different than recovering a normal psionic focus, it requires only a swift action on the psion's part and does not require a Concentration check or provoke an attack of opportunity.
The psion must wait one round per level of the power he manifested in order to attempt recovering that focus (for example, if the psion manifested reality revision as a psi-like ability, he would need to wait 9 rounds before he could attempt to recover the focus that held reality revision).
A psion may not prepare the same power in more than one of his extra foca. He may not use his normal psionic focus to store a psionic power. The DC for the psion's psi-like abilities is 10+the power's level+the psion's Intelligence modifier. As with all psi-like abilities, the psion's psi-like abilities will augment themselves as much as they can automatically, as high as his manifester level will allow without requiring any extra power points.
There is a limit on the number of powers of the same level a psion may prepare per day, in addition to the number of foca he has. That limit is the highest power level the psion is able to learn+1-the power's level. (So an 18th level psion could prepare up to 9 different 1st level powers, up to 8 different 2nd level powers, up to 7 different 3rd level powers, and so on, and up to 1 9th level power, while a 4th level psion could have 1 2nd level power and 1 1st level power, or 2 1st level powers). He is still limited to the number of foca he has available)
A psion may not manifest psi-like abilities with the (Creation) subschool, nor may he manifest psi-like abilities with an expensive material component cost. A psion who wishes to manifest a psi-like ability with an XP cost must pay the full XP cost every time he manifests the psi-like ability.
After 8 hours of rest, a psion's foca are all emptied and he may prepare new powers in them (or the same ones he had before, if he wishes). Preparing powers in foca requires no Concentration check (he automatically becomes focused the first time for each focus, each day) and takes one hour of uninterrupted concentration, no matter how many foca he has.
Quick Recovery (Su): Beginning at 4th level, once per day, a psion may immediately recover an expended psionic focus as a swift action. When using this ability, the psion may ignore the normal cooldown time of his powers, allowing him to instantly recover them regardless of their power level. A psion may use the Quick Recovery feature one additional time per day at 8th level, and every 4 levels after, to a maximum of 5 times per day at 20th level.
Bonus Feat (Ex): At 5th level, and every 5 levels afterward, a psion gains a bonus feat. This must be a psionic feat or the Skill Focus (Concentration) feat. A psion must meet all prerequisites for his bonus feats.
Psychic Retraining (Su): Starting at 6th level, once per day a psion may spend 10 minutes in quiet reflection and may empty all of his psionic foca, then replace them with whatever powers he knows, following the same rules as if he had just woken up from 8 hours of rest. This ability requires a DC 30 Concentration check, and if the psion fails, he resets his foca to contain the powers they held before he attempted, and he may not try again. If the psion takes damage or fails a saving throw against an ability with the [sonic] descriptor during these 10 minutes, he automatically loses concentration and it is treated as if he failed his check (he gets his old powers back and may not try again until tomorrow)