Noctis Vigil
2012-01-12, 03:16 PM
I would like to state that I've never attempted to make an artifact or a template before, so comments are more than wanted, they're needed. Please give suggestions for improvements if you have them.
Dagger of Pain:
This +5 anarchic vicious cold iron dagger was created by a dark cult to prove their devotion to their deity, a god of wounds. Since the time of its creation, it has surfaced throughout history, granting power to those of evil mind.
The first time a living humanoid with Intelligence of 3 or higher is successfully hit with the dagger, it automatically threatens and confirms a critical hit, as well as dealing maximum damage. This wound is permanent, and can never be healed by any means other than a miracle spell. However, the dagger may never again deal damage to that individual (not even non-lethal damage) so long as the wound persists. Provided the wound is unhealed, the sufferer of the wound gains the Pained template (see below).
Any attempt to use this dagger on someone whom it has already been used on results in a normal attack, however all the damage the blow would have dealt rebounds upon the attacker and the attacked as straight Constitution damage. Any attempt to attack yourself with the dagger has the same results. This will never drop a character's Constitution below 1.
Pained Template:
The pained template can be added to any humanoid creature with an Intelligence of 3 or higher. A pained creature's stats are the same as the base creature's, with the following abilities and changes added:
Stats: The base creature's Constitution score increases by 2.
Hit Dice and Hit Points: A Pained creature's max HP is technically unchanged, however the wound from the Dagger of Pain that granted them the template can never be removed except by a miracle spell. Should the wound be healed in this way, the Pained template is also lost.
Concentration: A Pained creature always suffers a -4 penalty on all concentration checks.
Immunity: The base creature gains immunity to Constitution loss, damage and drain.
Bloody Terror: A Pained creature's wounds automatically stabilize if they fall below 0 HP, and she no longer suffers any negative effects from blood loss. They may act as normal with no negative penalties as long as they have -9HP or more, though they immediately die if they are reduced to -10HP.
Further, any time she suffers a bleeding wound, instead of taking the listed damage for the duration of the injury, she instead gains an aura of fear in a 10 foot radius. This aura effects all creatures not immune to fear (both allies and enemies), and requires a Will save (DC of 10 + Pained creature's HD + Pained creature's Con mod). Any creature that fails the save is shaken for as long as they remain within the aura. Exiting the aura ends the effect, and reentering the aura grants a new save attempt. Any creature that succeeds on the save is immune to the effect until they leave the aura and enter it again.
Blood Sense: A Pained creature always knows the exact location of any creature with blood within 60 feet of itself. This ability cannot be dispelled or willingly deactivated. He may take a full round action to study any creature with blood to determine either its Con score or its max HP.
Seeping Blood: A number of times per day equal to the Pained creature's Con mod (minimum 1), they may willingly take damage to splash blood from the continuous wound that pains them onto an adjacent creature. This creature must make a Fort save (DC of 10 + 1/2 Pained creature's HD + Pained creature's Con mod) or become nauseated for one round per point of HP taken to use this ability. He must also make a Will save (same DC) or become panicked for the same duration.
Alignment: When originally stabbed with the Dagger of Pain, the creature must make a Will save (DC25+their HD). Upon a successful save, their alignment doesn't change. Upon a failed save, they become Chaotic Evil.
This is all pretty loose and needs much cleaning up, but please give it a look over and tell me what it needs. I know there's no LA listed on the template. I'm honestly not sure what to value it at, though since it costs a bunch of HP to get it, and takes a Concentration penalty, I was hoping for LA0.
Please PEACH. Thank you.
Dagger of Pain:
This +5 anarchic vicious cold iron dagger was created by a dark cult to prove their devotion to their deity, a god of wounds. Since the time of its creation, it has surfaced throughout history, granting power to those of evil mind.
The first time a living humanoid with Intelligence of 3 or higher is successfully hit with the dagger, it automatically threatens and confirms a critical hit, as well as dealing maximum damage. This wound is permanent, and can never be healed by any means other than a miracle spell. However, the dagger may never again deal damage to that individual (not even non-lethal damage) so long as the wound persists. Provided the wound is unhealed, the sufferer of the wound gains the Pained template (see below).
Any attempt to use this dagger on someone whom it has already been used on results in a normal attack, however all the damage the blow would have dealt rebounds upon the attacker and the attacked as straight Constitution damage. Any attempt to attack yourself with the dagger has the same results. This will never drop a character's Constitution below 1.
Pained Template:
The pained template can be added to any humanoid creature with an Intelligence of 3 or higher. A pained creature's stats are the same as the base creature's, with the following abilities and changes added:
Stats: The base creature's Constitution score increases by 2.
Hit Dice and Hit Points: A Pained creature's max HP is technically unchanged, however the wound from the Dagger of Pain that granted them the template can never be removed except by a miracle spell. Should the wound be healed in this way, the Pained template is also lost.
Concentration: A Pained creature always suffers a -4 penalty on all concentration checks.
Immunity: The base creature gains immunity to Constitution loss, damage and drain.
Bloody Terror: A Pained creature's wounds automatically stabilize if they fall below 0 HP, and she no longer suffers any negative effects from blood loss. They may act as normal with no negative penalties as long as they have -9HP or more, though they immediately die if they are reduced to -10HP.
Further, any time she suffers a bleeding wound, instead of taking the listed damage for the duration of the injury, she instead gains an aura of fear in a 10 foot radius. This aura effects all creatures not immune to fear (both allies and enemies), and requires a Will save (DC of 10 + Pained creature's HD + Pained creature's Con mod). Any creature that fails the save is shaken for as long as they remain within the aura. Exiting the aura ends the effect, and reentering the aura grants a new save attempt. Any creature that succeeds on the save is immune to the effect until they leave the aura and enter it again.
Blood Sense: A Pained creature always knows the exact location of any creature with blood within 60 feet of itself. This ability cannot be dispelled or willingly deactivated. He may take a full round action to study any creature with blood to determine either its Con score or its max HP.
Seeping Blood: A number of times per day equal to the Pained creature's Con mod (minimum 1), they may willingly take damage to splash blood from the continuous wound that pains them onto an adjacent creature. This creature must make a Fort save (DC of 10 + 1/2 Pained creature's HD + Pained creature's Con mod) or become nauseated for one round per point of HP taken to use this ability. He must also make a Will save (same DC) or become panicked for the same duration.
Alignment: When originally stabbed with the Dagger of Pain, the creature must make a Will save (DC25+their HD). Upon a successful save, their alignment doesn't change. Upon a failed save, they become Chaotic Evil.
This is all pretty loose and needs much cleaning up, but please give it a look over and tell me what it needs. I know there's no LA listed on the template. I'm honestly not sure what to value it at, though since it costs a bunch of HP to get it, and takes a Concentration penalty, I was hoping for LA0.
Please PEACH. Thank you.