Incriptus
2012-01-12, 03:36 PM
Status Effect Striker
Just an idea that i'm tossing around. The idea is a melee character who makes use of feats that allow you to do different status effects on people. It is a little bit crude but I would like to stick to this baseline. I'm more interested if you would flip the order of some of the feats and what to do after I'm reached the main goal. Also note I am a big fan of immediate satisfaction since my games are usually played from 1st level to 10th level
The goals include, Improved Trip, Dungeon Crasher, Three Mountains, Brutal Strike & Swift Demoralization. The enemy should end up Prone, Sickened, Nausated, & Shaken/Cowering
Level 1: Barbarian [Wolf] 1: The character was raised in the Wolf Clan of Barbarians but spiritually was drawn to another clan, the Lion. This is what caused him to leave the tribe and seek adventure!
--- Spirit Totem Lion: Ever since they introduced that book Melee characters do this. Pounce is great.
--- Whirling Frenzy: Probably better, though honestly unsure, worth questioning?
--- Feat 1: Weapon Focus[Great Club] - Prereq for Three Mountains
--- Feat Human: Power Attack - Prereq for Three Mountains, will be useful in the higher levels
Level 2: Barbarian [Wolf] 2
--- Bonus Feat: Improved Trip - Tripping Debuff
Level 3: Fighter 1: Upon reaching civilized lands he was captured or recruited by a group of soldiers to fight for them
--- Feat 3: Improved Bull Rush - Prereq for Three Mountains, Prereq for Shocktrooper, Useful for Dungeon Crasher
--- Bonus Feat: Cleave - Prereq for Three Mountains
Level 4: Fighter 2:
--- Dungeon Crasher
Level 5: Fighter 3: Has earned the right to call himself a true Zhentarim Soldier.
--- Bonus Feat: Skill Focus Intimidate
Level 6: Fighter 4:
--- Feat 6: Three Mountains Strike
--- Bonus Feat: Brutal Strike
Level 7: Fighter 5:
--- Extended Initimidation
Level 8: Fighter 6:
--- Dungeon Crasher Improved
Level 9: Fighter 7:
--- Feat 9: Shock Trooper
Level 10: Fighter 8:
--- Bonus Feat: Leap Attack
Level 11: Fighter 9:
--- Swift Demoralization
Level 12: ???
--- Feat 12: Imperious Command
Where to go from there? Hopefully I would have retired the character by level 12 and moved on to the next idea, but who knows?
Just an idea that i'm tossing around. The idea is a melee character who makes use of feats that allow you to do different status effects on people. It is a little bit crude but I would like to stick to this baseline. I'm more interested if you would flip the order of some of the feats and what to do after I'm reached the main goal. Also note I am a big fan of immediate satisfaction since my games are usually played from 1st level to 10th level
The goals include, Improved Trip, Dungeon Crasher, Three Mountains, Brutal Strike & Swift Demoralization. The enemy should end up Prone, Sickened, Nausated, & Shaken/Cowering
Level 1: Barbarian [Wolf] 1: The character was raised in the Wolf Clan of Barbarians but spiritually was drawn to another clan, the Lion. This is what caused him to leave the tribe and seek adventure!
--- Spirit Totem Lion: Ever since they introduced that book Melee characters do this. Pounce is great.
--- Whirling Frenzy: Probably better, though honestly unsure, worth questioning?
--- Feat 1: Weapon Focus[Great Club] - Prereq for Three Mountains
--- Feat Human: Power Attack - Prereq for Three Mountains, will be useful in the higher levels
Level 2: Barbarian [Wolf] 2
--- Bonus Feat: Improved Trip - Tripping Debuff
Level 3: Fighter 1: Upon reaching civilized lands he was captured or recruited by a group of soldiers to fight for them
--- Feat 3: Improved Bull Rush - Prereq for Three Mountains, Prereq for Shocktrooper, Useful for Dungeon Crasher
--- Bonus Feat: Cleave - Prereq for Three Mountains
Level 4: Fighter 2:
--- Dungeon Crasher
Level 5: Fighter 3: Has earned the right to call himself a true Zhentarim Soldier.
--- Bonus Feat: Skill Focus Intimidate
Level 6: Fighter 4:
--- Feat 6: Three Mountains Strike
--- Bonus Feat: Brutal Strike
Level 7: Fighter 5:
--- Extended Initimidation
Level 8: Fighter 6:
--- Dungeon Crasher Improved
Level 9: Fighter 7:
--- Feat 9: Shock Trooper
Level 10: Fighter 8:
--- Bonus Feat: Leap Attack
Level 11: Fighter 9:
--- Swift Demoralization
Level 12: ???
--- Feat 12: Imperious Command
Where to go from there? Hopefully I would have retired the character by level 12 and moved on to the next idea, but who knows?