Kirstin
2012-01-13, 12:03 AM
I have been toying with the idea of a PC who levitates a few inches off the ground and flies around that way all the time. Much like the sorceress (http://www.youtube.com/watch?v=B8NOJa2DwIs) from Warcraft III. I need to know the feelings of fellow gamers on this build.
The two ways I know to have a PC do this using 3.5 rules is by having a 6th level warlock use Fell Flight or by having the reserve feat Borne Aloft from Complete Arcane, and neither is quite what I'm looking for. Fell Flight says you sprout a streaming, winglike cape of shadows and Borne Aloft only allows 30 ft of movement and it must start and end with you standing on a solid surface.
My idea is of a levitate build, a PC who must use their levitate to get around. So to accomplish that and counteract the benefits of having a continuous ability to cross liquids and not set off pressure plates my PC will be a paraplegic.
Without this power active my PC would suffer the following penalties:
-Cannot stand
-Crawling is the only means of movement(without aid such as a wheelchair)
-Base Speed while crawling 5 ft; cannot run, charge or bull rush
-Cannot move with anything that requires two hands to hold
While the effect is active:
-PC is suspended in the air with feet 2 - 8 inches off the ground, can only suspend self in a generally standing position
-Base speed becomes same as base creature + 5 ft
-Cannot run; bull rush and charge cannot exceed base speed (ie. 35 ft for a human)
-Ignore rubble but rough terrain still halves speed as normal
-Can "stand" up form prone as a move equivalent action that provokes attacks of opportunity
-Can maintain suspended over any generally flat surface to include liquids
-Can use Concentration in the place of Jump, all standard jump rules apply
and of course this ability is a spell-like ability so it has a weakness to dispelling (though it can be reactivated as a free action with a Concentration check DC 15) and it can be interrupted as a spell. Anytime the PC would have to make a Concentration check to maintain a spell, they have to make one to maintain this ability, but he/she gains a bonus to that Concentration check equal to his/her character level. Whenever this ability is interrupted or dispelled the caster falls into the prone.
The two ways I know to have a PC do this using 3.5 rules is by having a 6th level warlock use Fell Flight or by having the reserve feat Borne Aloft from Complete Arcane, and neither is quite what I'm looking for. Fell Flight says you sprout a streaming, winglike cape of shadows and Borne Aloft only allows 30 ft of movement and it must start and end with you standing on a solid surface.
My idea is of a levitate build, a PC who must use their levitate to get around. So to accomplish that and counteract the benefits of having a continuous ability to cross liquids and not set off pressure plates my PC will be a paraplegic.
Without this power active my PC would suffer the following penalties:
-Cannot stand
-Crawling is the only means of movement(without aid such as a wheelchair)
-Base Speed while crawling 5 ft; cannot run, charge or bull rush
-Cannot move with anything that requires two hands to hold
While the effect is active:
-PC is suspended in the air with feet 2 - 8 inches off the ground, can only suspend self in a generally standing position
-Base speed becomes same as base creature + 5 ft
-Cannot run; bull rush and charge cannot exceed base speed (ie. 35 ft for a human)
-Ignore rubble but rough terrain still halves speed as normal
-Can "stand" up form prone as a move equivalent action that provokes attacks of opportunity
-Can maintain suspended over any generally flat surface to include liquids
-Can use Concentration in the place of Jump, all standard jump rules apply
and of course this ability is a spell-like ability so it has a weakness to dispelling (though it can be reactivated as a free action with a Concentration check DC 15) and it can be interrupted as a spell. Anytime the PC would have to make a Concentration check to maintain a spell, they have to make one to maintain this ability, but he/she gains a bonus to that Concentration check equal to his/her character level. Whenever this ability is interrupted or dispelled the caster falls into the prone.