TravelLog
2012-01-13, 05:56 PM
Well, here it is. Thanks to some much appreciated feedback from Ziegander and Jiriku. Interestingly, it's a bit like a stronger, more useful Warlock, which isn't quite what I initially had in mind. All the standard Shouts are finished. I just have to work on the Forbidden ones, and it should be all set.
The Dovahkiin (v2.0)
http://fc02.deviantart.net/fs71/f/2011/265/c/1/dovahkiin_by_kushima26-d4amu8f.jpg
The Dovahkiin, ready to battle for the fate of Skyrim.
“You should have acted. They're already here. The Elder Scrolls told of their return. Their defeat, was merely a delay. From the time after Oblivion opened... When the sons of Skyrim, would spill their own blood... But no one wanted to believe... believe they would exist. And when the truth, finally dawned... it dawned in FIRE! But... there's one they fear... In their tongue he is Dovahkiin... DRAGONBORN!"
--Esbern, Of Death and Dragons
Ages ago, when the world was still young and the dragons held power, their rose among the most powerful of them one of incredible talent and ingenuity. His name was Paarthurnax. Over the centuries, Paarthurnax sought a way to reach new heights with his inherent abilities, and after much experimentation discovered a solution.
Words.
Words, you see, are much more than sounds. Words are pale shadows of forgotten names. Just as names have power, so too do words. Words can light fires in the minds of men and inspire them to new heights of greatest. Words can wring tears from the hardest hearts and bring fears to life. Words, you see, are the foundation of reality.
And it was with this realization that Paarthurnax achieved greater power than any dragon before him. By combining his blood-given magics and his draconic essence, his soul, with the words of High Draconic, he found that he could shape the very fabric of the cosmos around him. All was within his power.
Men, beasts of unimaginable strength and guile, the very world itself.
All bent knee to his newfound might.
Words, you see, are the path to power.
GAME RULE INFORMATION
Dovahkiin have the following game statistics.
Alignment: Any
Hit Die: d8
TABLE: The Dovahkiin
{table=head]Level|Base Attack|Fort|Ref|Will|Special|Shouts Known
1st|+1|+2|+0|+2|From the Blood of Dragons, Dragon Shouts (Whisper)|2
2nd|+2|+3|+0|+3|Inspiring Hero|2
3rd|+3|+3|+1|+3|Dragon’s Bane, Detect Draconic Presence|3
4th|+4|+4|+1|+4|Intuitive Aptitude|3
5th|+5|+4|+1|+4|Draconic Vision, Bonus Feat|4
6th|+6/+1|+5|+2|+5|Resist Disease (Mundane)|4
7th|+7/+2|+5|+2|+5|Indomitable Spirit|5
8th|+8/+3|+6|+2|+6|Draconic Fortitude, Poison Immunity (Mundane)|5
9th|+9/+4|+6|+3|+6|Without Fear, Dragon Shouts (Intonation)|6
10th|+10/+5|+7|+3|+7|Blessing of the Nine Divines, Bonus Feat|6
11th|+11/+6/+1|+7|+3|+7|Shared Resolve|7
12th|+12/+7/+2|+8|+4|+8|Draconic Soul Absorption, Resist Disease (Magical)|7
13th|+13/+8/+3|+8|+4|+8|Implacable Mind| 8
14th|+14/+9/+4|+9|+4|+9|Poison Immunity (Magical)|8
15th|+15/+10/+5|+9|+5|+9|Dragon Shouts (True Thu’um), Bonus Feat|9
16th|+16/+11/+6/+1|+10|+5|+10| |9
17th|+17/+12/+7/+2|+10|+5|+10|Forbidden Shout|10 (+1 Forbidden)
18th|+18/+13/+8/+3|+11|+6|+11|Mastery of the Dragon’s Tongue|10 (+1 Forbidden)
19th|+19/+14/+9/+4|+11|+6|+11||11 (+2 Forbidden)
20th|+20/+15/+10/+5|+12|+6|+12|Hero of Legend|11 (+2 Forbidden)
[/table]
CLASS SKILLS (4 + Int mod per level, x4 at 1st level)
All skills are considered to be class skills for a Dovahkiin.
CLASS FEATURES
Weapon and Armor Proficiency: Dovahkiin gain proficiency with all simple weapons and martial weapons, as well as one exotic weapon of their choice. They also gain proficiency with light, medium, and heavy armor, as well as with shields (including tower shields).
From the Blood of Dragons (Sp): All Dovahkiin are born with the blood of dragons and as such inherit talents beyond the ken of normal men. Dovahkiin gain the Dragontouched feat at 1st level, granting them the dragonblood subtype, and allowing them to take [Draconic] feats as a sorcerer of their level.
In the Merethic Era, when Ysgramor first set foot on Tamriel, his people brought with them a faith that worshipped animal gods. Certain scholars believe these primitive people actually worshipped the divines as we know them, just in the form of these totem animals. They deified the hawk, wolf, snake, moth, owl, whale, bear, fox, and the dragon. Every now and then you can stumble across the broken stone totems in the farther reaches of Skyrim. Foremost among all animals was the dragon. And for good reason. Their power is beyond imagining.
--Torhal Bjorik, The Dragon War
Dragon Shouts (Su): Because of their unique heritage, Dovahkiin can, through effort, gain the ability to speak the language of Dragons, using the tongue’s mystical powers to great effect. All Dovahkiin begin the game with Draconic as a known language.
Beginning at 1st level, Dovahkiin are able to make use of Thu’um or Dragon Shouts. Dovahkiin begin the game knowing the Unrelenting Force Shout as well as one other Shout of their choosing and learn a new Shout at every odd level therafter (3rd, 5th, 7th, etc.). As a Dovahkiin gains levels, he learns new Shouts, as summarized on Table: The Dovahkiin.
Shouts themselves are all of relatively equivalent power, however, their usage is divided into three grades, usable at different periods in the Dovahkiin’s career. They are, in order of relative power: Whisper, Intonation, and True Thu’um. A Dovahkiin may choose to count any of his Shouts known as being of any grade available to him as long as it does not exceed his daily total of Shouts per day of that grade. In essence, while he knows each Shout and has access to it’s abilities at any of the grades he has unlocked, he has a number of slots relating to each grade that can be expended on his Shouts as desired.
Designer’s Note:
The wording on this one may be confusing (even I think so, but I haven’t figured out an alternative), so allow me to explain.
Say a Dovahkiin of 10th level is off adventuring. Each day, he has a total 6 slots to be used along with his six Shouts known. As such, he may elect to use Unrelenting Force for all six slots. However, he could only use the Intonation version of Unrelenting Force once, having to use it at the Whisper stage the 5 other times. Likewise, he might use Unrelenting Force (Intonation) once, Unrelenting Force (Whisper) twice, and then Elemental Fury (Whisper) three times.
At any level he learns a new Shout, the Dovahkiin can also replace that Shout with another Shout, though he is limited as to what grade he may use it at as normal. At 9th level, the Dovahkiin may begin using Shouts at their Intonation stage, and at 15th level, the Dovahkiin may begin using Shouts at their True Thu’um stage.
All Shouts function in areas of silence or where sound would not otherwise be possible. All Dragon Shouts are detailed further below. He may use a number of Shouts per day as detailed on the following table:
Shouts Per Day
{table=head]Level|Whisper|Intonation|True Thu’um|Forbidden
1|2|-|-|-
2|2|-|-|-
3|2|-|-|-
4|3|-|-|-
5|3|-|-|-
6|3|-|-|-
7|4|-|-|-
8|4|-|-|-
9|4|1|-|-
10|5|1|-|-
11|5|2|-|-
12|5|2|-|-
13|6|3|-|-
14|6|3|-|-
15|6|4|1|-
16|7|4|2|-
17|7|5|2|1
18|7|5|3|1
19|8|6|3|2
20|8|6|4|2
[/table]
Spread throughout Skyrim, in ancient dungeons, burial grounds, and other secluded places, there are walls. Black, ominous walls on which is written a script so old, so unknown, none who had encountered it could even begin its translation. In my heart, I came to know the truth: this was proof of the ancient dragon language! For what else could it possibly be? It only made sense that these walls were constructed by the ancient Nords, Nords who had lived in the time of the dragons, and out of fear or respect, had somehow learned and used the language of the ancient beasts.
--Hela Thrice-Versed, Dragon Language: Myth No More
Inspiring Hero (Ex): Even those without mystical inclinations can feel the power exuded by one of the Dovahkiin. As such, at 2nd level, all allies within 5 ft/level of the Dovahkiin gain a +1 moral bonus on attack and damage rolls. This bonus increases by 1 at 5th level, and every five levels thereafter (to a maximum of +5 at 20th level). The Dovahkiin may not be counted as his own ally for purposes of this effect.
Dragon’s Bane (Ex): A Dovahkiin, though possessed of their blood, is an enemy of dragon’s everywhere. Whenever they attack with a creature of draconic origin or blood, Dovahkiin gain a +2 untyped bonus to attack and damage rolls, as well as +1d6 extra damage/2 Dovahkiin levels (to a maximum of +10d6). The Dovahkiin is also immune to the Frightful Presence ability.
Detect Draconic Presence (Su): After spending much of his time in battle against dragons, a 3rd level Dovahkiin gains the ability to sense the general direction of draconic creatures within 100 feet at all times. If he so desires, a Dovahkiin may extend this ability by 100 ft/level by concentrating uninterrupted for thirty seconds. The ability lasts for one round, during which time the Dovahkiin receives the sensory information. Once the round has passed, the ability returns to its normal limits. The augmented ability may be used 3/day.
Intuitive Aptitude (Su): Much of the power of a Dovahkiin springs from their ability to excel at nearly any task put to them. At 4th level, by spending 10 minutes contemplating a particular task, the Dovahkiin may gain an insight bonus on their next attempted skill check equal to 1/4 Dovahkiin levels. After the check is made, the bonus ends, regardless of success or failure. This ability is usable 3/day.
Draconic Vision (Ex): Over time, Dovahkiin begin to take on some of the traits of the dragons they kill, using the beast’s own abilities against them. As a result, Dovahkiin of 5th level gain Darkvision out to 60 ft, as well as low-light vision.
Bonus Feats: At 5th level, and again at 10th and 15th, the Dovahkiin may gain any [Draconic] feat or any feat which he qualifies for by virtue of the dragonblood subtype. All other prerequisites must still be met.
Resist Disease (Ex): Thanks to their incredible recuperative powers, the blood of a Dovahkiin actively resists all microbes introduced to the body. As a result, Dovahkiin of 6th level or higher are immune to mundane disease. At 12th level, this improves to become immunity to magical disease as well.
Indomitable Spirit (Ex): Hardened by battle, all Dovahkiin possess incredible mental resilience. If a Dovahkiin of 7th level or higher is is affected by an enchantment spell or effect and fails his saving throw, he can attempt it again 1 round later at the same DC. He gets only this one extra chance to succeed on his saving throw. This ability also works against a mind flayer's mind blast attack.
Draconic Fortitude (Ex): Because of the dragon’s blood flowing through his veins, a Dovahkiin becomes able to withstand incredible blows without injury. Dovahkiin gain DR equal to ½ their class level, rounded down based on their moral alignment. Thus a Good Dovahkiin gains DR/evil, while an Evil Dovahkiin gains DR/good. A neutral Dovahkiin may choose between either DR/good or DR/evil (once made, the decision may not be altered).
Poison Immunity (Ex): The resilience of a Dovahkiin’s body also renders them far less susceptible to toxins. As a result, Dovahkiin of 8th level or higher becomes immune to the effects of mundane poisons. At 14th level, this improves to become immunity to magically created or infused poisons as well.
Without Fear (Ex): Having long hardened themselves against the fright of confronting even dragons, a Dovahkiin of 9th level or higher may truly call themselves fearless. They are forevermore immune to all [fear] effects.
Blessing of the Nine Divines (Su): Once per day, as an immediate action, the Dovahkiin may call on the blessing of the Nine Divines to aid or protect them. This ability negates any damage which the Dovahkiin might receive or have received over the course of one round. Alternatively, this ability may be used to negate any one spell used against them that would allow for spell resistance, forcing the caster to expend the slot to no result.
Shared Resolve (Su): A Dovahkiin is one who fights back to back with his allies, never for a moment allowing them to come to harm. As a result, a Dovahkiin of 11th level or higher may, 3/day as an immediate action, allow an ally to use one of the Dovahkiin’s Base Saves in place of their own. Once used, this ability cannot be used again until one hour has passed.
Draconic Soul Absorption (Su): When killing dragons, a Dovahkiin becomes able to absorb a small part of the creature’s soul and gain a fraction of its power. Any time a Dovahkiin of 12th level or higher deals the killing blow to a True Dragon, he may choose to gain the benefits of either it’s Breath Weapon (scaled to his level), it’s Flight speed (the Dovahkiin grows draconic wings, and the maneuverability is increased to good), or immunity to the energy type of the dragon’s breath weapon until such time as he kills another True Dragon, at which point he may make this decision again based upon the abilities of the dragon he has just slain. Should the Dovahkiin experience the effects of a disjunction or antimagic field, not only is the ability suppressed, but the dragon’s soul is freed from the Dovahkiin’s control, and he loses the use of this ability until such time as he slays another dragon.
Implacable Mind (Ex): As a result of years of dedication and experience in battle, there is no force on this plane or any other capable of bending the will of a Dovahkiin. As such, Dovahkiin of 13th level or higher are immune to all [Mind-Affecting] effects.
Forbidden Shout: A Dovahkiin of 17th level has found his way to some of the darkest secrets of Dragonkind. He gains the use of a single Forbidden Shout from the list below. At 19th level, he gains another. He may use them at any grade he pleases, from Whisper to True Thu’um, but they may not be exchanged for other Shouts. Likewise, other Shouts cannot be exchanged for Forbidden ones. A Dovahkiin gains two (one at 17th and another at 19th) during his career, and no more.
Mastery of the Dragon’s Tongue: Dovahkiin of 18th level is a being of unimaginable power and skill. Having at last gained a full understanding of the Draconic language, the Dovahkiin is able to change his Shouts known at the beginning of each day by spending 15 minutes in linguistic contemplation.
Hero of Legend: At 20th level, a Dovahkiin has transcended his normal mortal state. He is now more than a man, he is a name, an idea, a legend. Whenever the Dovahkiin would be killed, his body instead vanishes in an enormous gout of flame dealing 10d8 Fire damage to all creatures within 10 feet. One week later, the Dovahkiin is revived at the same location in which he “died” at full health, with his memory intact. This ability takes effect even in areas of anti-magic or Dead Magic and does not cause level loss.
Change Log:
1.0: Original version.
1.1: Detect Draconic Presence clarified, Initiator level clarified, Skills fixed, Dragon's Bane and Draconic Fortitude fixed, Blessing of the Nine Divines altered and clarified, added clause to Hero of Legend about level loss and anti-magic fields. Added Practiced Intonation and Unstoppable Versatility. Moved Mastery of the Dragon's Tongue to 19th level and added Forbidden Shout at 20th.
1.2: Added opening Fluff, and filled in Shouts.
2.0: Complete and total revamp.
The Dovahkiin (v2.0)
http://fc02.deviantart.net/fs71/f/2011/265/c/1/dovahkiin_by_kushima26-d4amu8f.jpg
The Dovahkiin, ready to battle for the fate of Skyrim.
“You should have acted. They're already here. The Elder Scrolls told of their return. Their defeat, was merely a delay. From the time after Oblivion opened... When the sons of Skyrim, would spill their own blood... But no one wanted to believe... believe they would exist. And when the truth, finally dawned... it dawned in FIRE! But... there's one they fear... In their tongue he is Dovahkiin... DRAGONBORN!"
--Esbern, Of Death and Dragons
Ages ago, when the world was still young and the dragons held power, their rose among the most powerful of them one of incredible talent and ingenuity. His name was Paarthurnax. Over the centuries, Paarthurnax sought a way to reach new heights with his inherent abilities, and after much experimentation discovered a solution.
Words.
Words, you see, are much more than sounds. Words are pale shadows of forgotten names. Just as names have power, so too do words. Words can light fires in the minds of men and inspire them to new heights of greatest. Words can wring tears from the hardest hearts and bring fears to life. Words, you see, are the foundation of reality.
And it was with this realization that Paarthurnax achieved greater power than any dragon before him. By combining his blood-given magics and his draconic essence, his soul, with the words of High Draconic, he found that he could shape the very fabric of the cosmos around him. All was within his power.
Men, beasts of unimaginable strength and guile, the very world itself.
All bent knee to his newfound might.
Words, you see, are the path to power.
GAME RULE INFORMATION
Dovahkiin have the following game statistics.
Alignment: Any
Hit Die: d8
TABLE: The Dovahkiin
{table=head]Level|Base Attack|Fort|Ref|Will|Special|Shouts Known
1st|+1|+2|+0|+2|From the Blood of Dragons, Dragon Shouts (Whisper)|2
2nd|+2|+3|+0|+3|Inspiring Hero|2
3rd|+3|+3|+1|+3|Dragon’s Bane, Detect Draconic Presence|3
4th|+4|+4|+1|+4|Intuitive Aptitude|3
5th|+5|+4|+1|+4|Draconic Vision, Bonus Feat|4
6th|+6/+1|+5|+2|+5|Resist Disease (Mundane)|4
7th|+7/+2|+5|+2|+5|Indomitable Spirit|5
8th|+8/+3|+6|+2|+6|Draconic Fortitude, Poison Immunity (Mundane)|5
9th|+9/+4|+6|+3|+6|Without Fear, Dragon Shouts (Intonation)|6
10th|+10/+5|+7|+3|+7|Blessing of the Nine Divines, Bonus Feat|6
11th|+11/+6/+1|+7|+3|+7|Shared Resolve|7
12th|+12/+7/+2|+8|+4|+8|Draconic Soul Absorption, Resist Disease (Magical)|7
13th|+13/+8/+3|+8|+4|+8|Implacable Mind| 8
14th|+14/+9/+4|+9|+4|+9|Poison Immunity (Magical)|8
15th|+15/+10/+5|+9|+5|+9|Dragon Shouts (True Thu’um), Bonus Feat|9
16th|+16/+11/+6/+1|+10|+5|+10| |9
17th|+17/+12/+7/+2|+10|+5|+10|Forbidden Shout|10 (+1 Forbidden)
18th|+18/+13/+8/+3|+11|+6|+11|Mastery of the Dragon’s Tongue|10 (+1 Forbidden)
19th|+19/+14/+9/+4|+11|+6|+11||11 (+2 Forbidden)
20th|+20/+15/+10/+5|+12|+6|+12|Hero of Legend|11 (+2 Forbidden)
[/table]
CLASS SKILLS (4 + Int mod per level, x4 at 1st level)
All skills are considered to be class skills for a Dovahkiin.
CLASS FEATURES
Weapon and Armor Proficiency: Dovahkiin gain proficiency with all simple weapons and martial weapons, as well as one exotic weapon of their choice. They also gain proficiency with light, medium, and heavy armor, as well as with shields (including tower shields).
From the Blood of Dragons (Sp): All Dovahkiin are born with the blood of dragons and as such inherit talents beyond the ken of normal men. Dovahkiin gain the Dragontouched feat at 1st level, granting them the dragonblood subtype, and allowing them to take [Draconic] feats as a sorcerer of their level.
In the Merethic Era, when Ysgramor first set foot on Tamriel, his people brought with them a faith that worshipped animal gods. Certain scholars believe these primitive people actually worshipped the divines as we know them, just in the form of these totem animals. They deified the hawk, wolf, snake, moth, owl, whale, bear, fox, and the dragon. Every now and then you can stumble across the broken stone totems in the farther reaches of Skyrim. Foremost among all animals was the dragon. And for good reason. Their power is beyond imagining.
--Torhal Bjorik, The Dragon War
Dragon Shouts (Su): Because of their unique heritage, Dovahkiin can, through effort, gain the ability to speak the language of Dragons, using the tongue’s mystical powers to great effect. All Dovahkiin begin the game with Draconic as a known language.
Beginning at 1st level, Dovahkiin are able to make use of Thu’um or Dragon Shouts. Dovahkiin begin the game knowing the Unrelenting Force Shout as well as one other Shout of their choosing and learn a new Shout at every odd level therafter (3rd, 5th, 7th, etc.). As a Dovahkiin gains levels, he learns new Shouts, as summarized on Table: The Dovahkiin.
Shouts themselves are all of relatively equivalent power, however, their usage is divided into three grades, usable at different periods in the Dovahkiin’s career. They are, in order of relative power: Whisper, Intonation, and True Thu’um. A Dovahkiin may choose to count any of his Shouts known as being of any grade available to him as long as it does not exceed his daily total of Shouts per day of that grade. In essence, while he knows each Shout and has access to it’s abilities at any of the grades he has unlocked, he has a number of slots relating to each grade that can be expended on his Shouts as desired.
Designer’s Note:
The wording on this one may be confusing (even I think so, but I haven’t figured out an alternative), so allow me to explain.
Say a Dovahkiin of 10th level is off adventuring. Each day, he has a total 6 slots to be used along with his six Shouts known. As such, he may elect to use Unrelenting Force for all six slots. However, he could only use the Intonation version of Unrelenting Force once, having to use it at the Whisper stage the 5 other times. Likewise, he might use Unrelenting Force (Intonation) once, Unrelenting Force (Whisper) twice, and then Elemental Fury (Whisper) three times.
At any level he learns a new Shout, the Dovahkiin can also replace that Shout with another Shout, though he is limited as to what grade he may use it at as normal. At 9th level, the Dovahkiin may begin using Shouts at their Intonation stage, and at 15th level, the Dovahkiin may begin using Shouts at their True Thu’um stage.
All Shouts function in areas of silence or where sound would not otherwise be possible. All Dragon Shouts are detailed further below. He may use a number of Shouts per day as detailed on the following table:
Shouts Per Day
{table=head]Level|Whisper|Intonation|True Thu’um|Forbidden
1|2|-|-|-
2|2|-|-|-
3|2|-|-|-
4|3|-|-|-
5|3|-|-|-
6|3|-|-|-
7|4|-|-|-
8|4|-|-|-
9|4|1|-|-
10|5|1|-|-
11|5|2|-|-
12|5|2|-|-
13|6|3|-|-
14|6|3|-|-
15|6|4|1|-
16|7|4|2|-
17|7|5|2|1
18|7|5|3|1
19|8|6|3|2
20|8|6|4|2
[/table]
Spread throughout Skyrim, in ancient dungeons, burial grounds, and other secluded places, there are walls. Black, ominous walls on which is written a script so old, so unknown, none who had encountered it could even begin its translation. In my heart, I came to know the truth: this was proof of the ancient dragon language! For what else could it possibly be? It only made sense that these walls were constructed by the ancient Nords, Nords who had lived in the time of the dragons, and out of fear or respect, had somehow learned and used the language of the ancient beasts.
--Hela Thrice-Versed, Dragon Language: Myth No More
Inspiring Hero (Ex): Even those without mystical inclinations can feel the power exuded by one of the Dovahkiin. As such, at 2nd level, all allies within 5 ft/level of the Dovahkiin gain a +1 moral bonus on attack and damage rolls. This bonus increases by 1 at 5th level, and every five levels thereafter (to a maximum of +5 at 20th level). The Dovahkiin may not be counted as his own ally for purposes of this effect.
Dragon’s Bane (Ex): A Dovahkiin, though possessed of their blood, is an enemy of dragon’s everywhere. Whenever they attack with a creature of draconic origin or blood, Dovahkiin gain a +2 untyped bonus to attack and damage rolls, as well as +1d6 extra damage/2 Dovahkiin levels (to a maximum of +10d6). The Dovahkiin is also immune to the Frightful Presence ability.
Detect Draconic Presence (Su): After spending much of his time in battle against dragons, a 3rd level Dovahkiin gains the ability to sense the general direction of draconic creatures within 100 feet at all times. If he so desires, a Dovahkiin may extend this ability by 100 ft/level by concentrating uninterrupted for thirty seconds. The ability lasts for one round, during which time the Dovahkiin receives the sensory information. Once the round has passed, the ability returns to its normal limits. The augmented ability may be used 3/day.
Intuitive Aptitude (Su): Much of the power of a Dovahkiin springs from their ability to excel at nearly any task put to them. At 4th level, by spending 10 minutes contemplating a particular task, the Dovahkiin may gain an insight bonus on their next attempted skill check equal to 1/4 Dovahkiin levels. After the check is made, the bonus ends, regardless of success or failure. This ability is usable 3/day.
Draconic Vision (Ex): Over time, Dovahkiin begin to take on some of the traits of the dragons they kill, using the beast’s own abilities against them. As a result, Dovahkiin of 5th level gain Darkvision out to 60 ft, as well as low-light vision.
Bonus Feats: At 5th level, and again at 10th and 15th, the Dovahkiin may gain any [Draconic] feat or any feat which he qualifies for by virtue of the dragonblood subtype. All other prerequisites must still be met.
Resist Disease (Ex): Thanks to their incredible recuperative powers, the blood of a Dovahkiin actively resists all microbes introduced to the body. As a result, Dovahkiin of 6th level or higher are immune to mundane disease. At 12th level, this improves to become immunity to magical disease as well.
Indomitable Spirit (Ex): Hardened by battle, all Dovahkiin possess incredible mental resilience. If a Dovahkiin of 7th level or higher is is affected by an enchantment spell or effect and fails his saving throw, he can attempt it again 1 round later at the same DC. He gets only this one extra chance to succeed on his saving throw. This ability also works against a mind flayer's mind blast attack.
Draconic Fortitude (Ex): Because of the dragon’s blood flowing through his veins, a Dovahkiin becomes able to withstand incredible blows without injury. Dovahkiin gain DR equal to ½ their class level, rounded down based on their moral alignment. Thus a Good Dovahkiin gains DR/evil, while an Evil Dovahkiin gains DR/good. A neutral Dovahkiin may choose between either DR/good or DR/evil (once made, the decision may not be altered).
Poison Immunity (Ex): The resilience of a Dovahkiin’s body also renders them far less susceptible to toxins. As a result, Dovahkiin of 8th level or higher becomes immune to the effects of mundane poisons. At 14th level, this improves to become immunity to magically created or infused poisons as well.
Without Fear (Ex): Having long hardened themselves against the fright of confronting even dragons, a Dovahkiin of 9th level or higher may truly call themselves fearless. They are forevermore immune to all [fear] effects.
Blessing of the Nine Divines (Su): Once per day, as an immediate action, the Dovahkiin may call on the blessing of the Nine Divines to aid or protect them. This ability negates any damage which the Dovahkiin might receive or have received over the course of one round. Alternatively, this ability may be used to negate any one spell used against them that would allow for spell resistance, forcing the caster to expend the slot to no result.
Shared Resolve (Su): A Dovahkiin is one who fights back to back with his allies, never for a moment allowing them to come to harm. As a result, a Dovahkiin of 11th level or higher may, 3/day as an immediate action, allow an ally to use one of the Dovahkiin’s Base Saves in place of their own. Once used, this ability cannot be used again until one hour has passed.
Draconic Soul Absorption (Su): When killing dragons, a Dovahkiin becomes able to absorb a small part of the creature’s soul and gain a fraction of its power. Any time a Dovahkiin of 12th level or higher deals the killing blow to a True Dragon, he may choose to gain the benefits of either it’s Breath Weapon (scaled to his level), it’s Flight speed (the Dovahkiin grows draconic wings, and the maneuverability is increased to good), or immunity to the energy type of the dragon’s breath weapon until such time as he kills another True Dragon, at which point he may make this decision again based upon the abilities of the dragon he has just slain. Should the Dovahkiin experience the effects of a disjunction or antimagic field, not only is the ability suppressed, but the dragon’s soul is freed from the Dovahkiin’s control, and he loses the use of this ability until such time as he slays another dragon.
Implacable Mind (Ex): As a result of years of dedication and experience in battle, there is no force on this plane or any other capable of bending the will of a Dovahkiin. As such, Dovahkiin of 13th level or higher are immune to all [Mind-Affecting] effects.
Forbidden Shout: A Dovahkiin of 17th level has found his way to some of the darkest secrets of Dragonkind. He gains the use of a single Forbidden Shout from the list below. At 19th level, he gains another. He may use them at any grade he pleases, from Whisper to True Thu’um, but they may not be exchanged for other Shouts. Likewise, other Shouts cannot be exchanged for Forbidden ones. A Dovahkiin gains two (one at 17th and another at 19th) during his career, and no more.
Mastery of the Dragon’s Tongue: Dovahkiin of 18th level is a being of unimaginable power and skill. Having at last gained a full understanding of the Draconic language, the Dovahkiin is able to change his Shouts known at the beginning of each day by spending 15 minutes in linguistic contemplation.
Hero of Legend: At 20th level, a Dovahkiin has transcended his normal mortal state. He is now more than a man, he is a name, an idea, a legend. Whenever the Dovahkiin would be killed, his body instead vanishes in an enormous gout of flame dealing 10d8 Fire damage to all creatures within 10 feet. One week later, the Dovahkiin is revived at the same location in which he “died” at full health, with his memory intact. This ability takes effect even in areas of anti-magic or Dead Magic and does not cause level loss.
Change Log:
1.0: Original version.
1.1: Detect Draconic Presence clarified, Initiator level clarified, Skills fixed, Dragon's Bane and Draconic Fortitude fixed, Blessing of the Nine Divines altered and clarified, added clause to Hero of Legend about level loss and anti-magic fields. Added Practiced Intonation and Unstoppable Versatility. Moved Mastery of the Dragon's Tongue to 19th level and added Forbidden Shout at 20th.
1.2: Added opening Fluff, and filled in Shouts.
2.0: Complete and total revamp.