NeoSeraphi
2012-01-13, 09:56 PM
These spells are all designed with careful balance of the effects themselves in mind, and not whether metamagic could be used to screw them up. These spells should not be allowed in any game where the Persist Spell feat is allowed.
Rakukaja
Transmutation
Level: Sor/Wiz 1, Cleric 1, Bard 1
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: One creature
Duration: 3 rounds
Saving Throw: Fortitude Negates (Harmless)
SR: Yes (Harmless)
You empower one ally (or yourself) and strengthen its natural defenses. The creature receives Damage Reduction X/- for the duration of the spell, where X is equal to your class level. This damage reduction does not stack with any other source of damage reduction (including a second casting of this spell). This spell counters and dispels rakunda.
Tarukaja
Transmutation
Level: Sor/Wiz 1, Cleric 1, Bard 1
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: One creature
Duration: 3 rounds
Saving Throw: Fortitude Negates (Harmless)
SR: Yes (Harmless)
You empower an allied creature (or yourself). For the duration of the spell, whenever the creature deals weapon damage, it deals an additional 1 point of damage per caster level. This spell does not stack with itself. This spell counters and dispels tarunda.
Sukukaja
Transmutation
Level: Sor/Wiz 1, Cleric 1, Bard 1
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: One creature
Duration: 3 rounds
Saving Throw: Fortitude Negates (Harmless)
SR: Yes (Harmless)
You grant an allied creature (or yourself) sharper reflexes. The creature gains a +1/2 CL dodge bonus to their AC for the duration of the spell (minimum +1). This spell counters and dispels sukunda. This spell does not stack with itself.
Rakunda
Transmutation
Level: Sor/Wiz 1, Cleric 1, Bard 1
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: One creature
Duration: 3 rounds
Saving Throw: Fortitude Negates
SR: Yes
You curse one creature, weakening its natural defenses. For the duration of the spell, whenever the creature takes weapon damage, it takes an additional 1 point of damage per caster level. This spell does not stack with itself. This spell counters and dispels rakukaja.
Tarunda
Transmutation
Level: Sor/Wiz 1, Cleric 1, Bard 1
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: One creature
Duration: 3 rounds
Saving Throw: Fortitude Negates
SR: Yes
You curse one creature, weakening its natural power. For the duration of the spell, the affected creature receives a -1/CL penalty on all its weapon damage rolls. This penalty does not stack with itself. This spell counters and dispels tarukaja.
Sukunda
Transmutation
Level: Sor/Wiz 1, Cleric 1, Bard 1
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: One creature
Duration: 3 rounds
Saving Throw: Fortitude Negates
SR: Yes
You curse a creature, weakening its natural reflexes. The creature takes a -1/2 CL penalty to its AC for the duration of the spell (minimum -1). This effect does not stack with itself. This spell counters and dispels sukukaja.
Marakukaja
Transmutation
Level: Sor/Wiz 5, Cleric 5, Bard 4
Range: Medium
Target: Up to one creature per level, no two of which may be more than 30 ft apart
This spell functions just like rakukaja except as noted above. This spell counters and dispels marakunda.
Matarukaja
Transmutation
Level: Sor/Wiz 5, Cleric 5, Bard 4
Range: Medium
Target: Up to one creature per level, no two of which may be more than 30 ft apart
This spell functions just like tarukaja except as noted above. This spell counters and dispels matarunda.
Masukukaja
Transmutation
Level: Sor/Wiz 5, Cleric 5, Bard 4
Range: Medium
Target: Up to one creature per level, no two of which may be more than 30 ft apart
This spell functions just like sukukaja except as noted above. This spell counters and dispels masukunda.
Marakunda
Transmutation
Level: Sor/Wiz 5, Cleric 5, Bard 4
Range: Medium
Target: Up to one creature per level, no two of which may be more than 30 ft apart
This spell functions just like rakunda except as noted above. This spell counters and dispels marakukaja.
Matarunda
Transmutation
Level: Sor/Wiz 5, Cleric 5, Bard 4
Range: Medium
Target: Up to one creature per level, no two of which may be more than 30 ft apart
This spell functions just like tarunda except as noted above. This spell counters and dispels matarukaja.
Masukunda
Transmutation
Level: Sor/Wiz 5, Cleric 5, Bard 4
Range: Medium
Target: Up to one creature per level, no two of which may be more than 30 ft apart
This spell functions just like sukunda except as noted above. This spell counters and dispels masukukaja.
Dekunda
Abjuration
Level: Sor/Wiz 2, Cleric 2, Bard 2
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: Up to four creatures, no two of which may be more than 30 ft apart
Saving Throw: None
SR: No
This spell functions like dispel magic, except that you may only end the effects of the following spells (however, you get a dispel check against each separate effect, rather than just trying to dispel the highest level and working your way down): rakunda, tarunda, sukunda, marakunda, matarunda, masukunda. Additionally, you may add your full caster level to the dispel check (it is not capped at +10)
Dekaja
Abjuration
Level: Sor/Wiz 2, Cleric 2, Bard 2
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: Up to four creatures, no two of which may be more than 30 ft apart
Saving Throw: None
SR: No
This spell functions like dispel magic, except that you may only end the effects of the following spells (however, you get a dispel check against each separate effect, rather than just trying to dispel the highest level and working your way down): rakukaja, tarukaja, sukukaja, marakukaja, matarukaja, masukukaja. Additionally, you may add your full caster level to the dispel check (it is not capped at +10).
Rebellion
Transmutation
Level: Sor/Wiz 2, Cleric 2, Bard 2
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: One creature
Duration: 3 rounds
Saving Throw: Will Negates (Harmless)
SR: Yes (Harmless)
This spell allows the creature in question to deliver devastating blows. The creature doubles the threat range of any weapon(s) he wields for the duration of the spell (including natural weapons). This spells stacks with other such bonuses (like the Improved Critical feat or the keen weapon enhancement) but does not stack with itself or the spell revolution.
Revolution
Transmutation
Level: Sor/Wiz 3, Cleric 3, Bard 3
Components: V, S
Casting Time: 1 standard action
Range: Personal
Area: 30 ft radius Emanation
Duration: 3 rounds
Saving Throw: Will Negates (Harmless)
SR: No
You throw your fist into the air and cry out loudly, "No need to hold back now! Revolution!" and all creatures in the area of effect immediately become stronger.
This spell doubles the critical threat range of all weapons that all creatures in the area of effect are wielding (including natural weapons). This spell affects all creatures in the area, including enemies. This spell stacks with other such effects, including the Improved Critical feat and the keen weapon enhancement, but does not stack with itself or the spell rebellion.
Hamaon
Evocation [Light] [Good] [Death]
Level: Sor/Wiz 7, Cleric 7, Bard 6
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: One non-Good creature
Duration: Instantaneous
Saving Throw: None
SR: Yes
As you wave your hand, the creature erupts in pure light, and life leaves its body.
This spell instantly kills a creature, as the slay living spell. There is no saving throw, but this spell only has a 25% chance of success. If used against an evil creature, this spell instead has a 50% chance of success.
Mudoon
Evocation [Darkness] [Evil] [Death]
Level: Sor/Wiz 7, Cleric 7, Bard 6
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: One non-Evil creature
Duration: Instantaneous
Saving Throw: None
SR: Yes
As you wave your hand, the creature is consumed by pure darkness, and life leaves its body.
This spell instantly kills a creature, as the slay living spell. There is no saving throw, but this spell only has a 25% chance of success. If used against a good creature, this spell instead has a 50% chance of success.
Foul Breath- A Rainy Knight
Transmutation
Level: Sor/Wiz 1, Clr 1, Bard 1
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: One creature
Duration: 3 rounds
Saving Throw: Fortitude Negates
SR: Yes
You weaken one creature with a vile miasma, increasing its susceptibility to other effects. The creature takes a -1/2 CL penalty to all saving throws for the duration of the spell (minimum -1). This effect does not stack with itself.
Stagnant Air- A Rainy Knight
Transmutation
Level: Sor/Wiz 2, Clr 2, Bard 2
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: All creatures within range, including the caster
Duration: 3 rounds
Saving Throw: Fortitude Negates
SR: Yes
This spell functions just as foul breath except as noted above.
Power Charge
Transmutation
Level: Sor/Wiz 2, Clr 2, Bard 2
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round
The next successful attack you make with a manufactured or natural weapon within the duration of the spell automatically threatens and confirms a critical hit. If your attack roll would threaten a critical hit, and you confirm it, you instead increase your weapon's critical multiplier by 1.
Mind Charge
Transmutation
Level: Sor/Wiz 2, Clr 2, Bard 2
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round
The next spell you cast within the duration that deals hit point damage instead deals double damage. If the damage is expressed in dice, you deal double dice damage. If it deals static damage, you deal twice that much static damage.
For example, a 10th level sorcerer who is affected by mind charge casts the fireball spell. She deals 20d6 points of fire damage to all creatures in the area. However, if that same sorcerer instead cast thunderhead, the creature she targeted would take 2 points of electricity damage per round for 10 rounds.
If you are under the effect of this spell and you cast a weaponlike spell, and you threaten and confirm a critical hit with that spell, you increase the critical multiplier of that spell by 1 (but then you don't deal double damage with the spell).
Rakukaja
Transmutation
Level: Sor/Wiz 1, Cleric 1, Bard 1
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: One creature
Duration: 3 rounds
Saving Throw: Fortitude Negates (Harmless)
SR: Yes (Harmless)
You empower one ally (or yourself) and strengthen its natural defenses. The creature receives Damage Reduction X/- for the duration of the spell, where X is equal to your class level. This damage reduction does not stack with any other source of damage reduction (including a second casting of this spell). This spell counters and dispels rakunda.
Tarukaja
Transmutation
Level: Sor/Wiz 1, Cleric 1, Bard 1
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: One creature
Duration: 3 rounds
Saving Throw: Fortitude Negates (Harmless)
SR: Yes (Harmless)
You empower an allied creature (or yourself). For the duration of the spell, whenever the creature deals weapon damage, it deals an additional 1 point of damage per caster level. This spell does not stack with itself. This spell counters and dispels tarunda.
Sukukaja
Transmutation
Level: Sor/Wiz 1, Cleric 1, Bard 1
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: One creature
Duration: 3 rounds
Saving Throw: Fortitude Negates (Harmless)
SR: Yes (Harmless)
You grant an allied creature (or yourself) sharper reflexes. The creature gains a +1/2 CL dodge bonus to their AC for the duration of the spell (minimum +1). This spell counters and dispels sukunda. This spell does not stack with itself.
Rakunda
Transmutation
Level: Sor/Wiz 1, Cleric 1, Bard 1
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: One creature
Duration: 3 rounds
Saving Throw: Fortitude Negates
SR: Yes
You curse one creature, weakening its natural defenses. For the duration of the spell, whenever the creature takes weapon damage, it takes an additional 1 point of damage per caster level. This spell does not stack with itself. This spell counters and dispels rakukaja.
Tarunda
Transmutation
Level: Sor/Wiz 1, Cleric 1, Bard 1
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: One creature
Duration: 3 rounds
Saving Throw: Fortitude Negates
SR: Yes
You curse one creature, weakening its natural power. For the duration of the spell, the affected creature receives a -1/CL penalty on all its weapon damage rolls. This penalty does not stack with itself. This spell counters and dispels tarukaja.
Sukunda
Transmutation
Level: Sor/Wiz 1, Cleric 1, Bard 1
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: One creature
Duration: 3 rounds
Saving Throw: Fortitude Negates
SR: Yes
You curse a creature, weakening its natural reflexes. The creature takes a -1/2 CL penalty to its AC for the duration of the spell (minimum -1). This effect does not stack with itself. This spell counters and dispels sukukaja.
Marakukaja
Transmutation
Level: Sor/Wiz 5, Cleric 5, Bard 4
Range: Medium
Target: Up to one creature per level, no two of which may be more than 30 ft apart
This spell functions just like rakukaja except as noted above. This spell counters and dispels marakunda.
Matarukaja
Transmutation
Level: Sor/Wiz 5, Cleric 5, Bard 4
Range: Medium
Target: Up to one creature per level, no two of which may be more than 30 ft apart
This spell functions just like tarukaja except as noted above. This spell counters and dispels matarunda.
Masukukaja
Transmutation
Level: Sor/Wiz 5, Cleric 5, Bard 4
Range: Medium
Target: Up to one creature per level, no two of which may be more than 30 ft apart
This spell functions just like sukukaja except as noted above. This spell counters and dispels masukunda.
Marakunda
Transmutation
Level: Sor/Wiz 5, Cleric 5, Bard 4
Range: Medium
Target: Up to one creature per level, no two of which may be more than 30 ft apart
This spell functions just like rakunda except as noted above. This spell counters and dispels marakukaja.
Matarunda
Transmutation
Level: Sor/Wiz 5, Cleric 5, Bard 4
Range: Medium
Target: Up to one creature per level, no two of which may be more than 30 ft apart
This spell functions just like tarunda except as noted above. This spell counters and dispels matarukaja.
Masukunda
Transmutation
Level: Sor/Wiz 5, Cleric 5, Bard 4
Range: Medium
Target: Up to one creature per level, no two of which may be more than 30 ft apart
This spell functions just like sukunda except as noted above. This spell counters and dispels masukukaja.
Dekunda
Abjuration
Level: Sor/Wiz 2, Cleric 2, Bard 2
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: Up to four creatures, no two of which may be more than 30 ft apart
Saving Throw: None
SR: No
This spell functions like dispel magic, except that you may only end the effects of the following spells (however, you get a dispel check against each separate effect, rather than just trying to dispel the highest level and working your way down): rakunda, tarunda, sukunda, marakunda, matarunda, masukunda. Additionally, you may add your full caster level to the dispel check (it is not capped at +10)
Dekaja
Abjuration
Level: Sor/Wiz 2, Cleric 2, Bard 2
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: Up to four creatures, no two of which may be more than 30 ft apart
Saving Throw: None
SR: No
This spell functions like dispel magic, except that you may only end the effects of the following spells (however, you get a dispel check against each separate effect, rather than just trying to dispel the highest level and working your way down): rakukaja, tarukaja, sukukaja, marakukaja, matarukaja, masukukaja. Additionally, you may add your full caster level to the dispel check (it is not capped at +10).
Rebellion
Transmutation
Level: Sor/Wiz 2, Cleric 2, Bard 2
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: One creature
Duration: 3 rounds
Saving Throw: Will Negates (Harmless)
SR: Yes (Harmless)
This spell allows the creature in question to deliver devastating blows. The creature doubles the threat range of any weapon(s) he wields for the duration of the spell (including natural weapons). This spells stacks with other such bonuses (like the Improved Critical feat or the keen weapon enhancement) but does not stack with itself or the spell revolution.
Revolution
Transmutation
Level: Sor/Wiz 3, Cleric 3, Bard 3
Components: V, S
Casting Time: 1 standard action
Range: Personal
Area: 30 ft radius Emanation
Duration: 3 rounds
Saving Throw: Will Negates (Harmless)
SR: No
You throw your fist into the air and cry out loudly, "No need to hold back now! Revolution!" and all creatures in the area of effect immediately become stronger.
This spell doubles the critical threat range of all weapons that all creatures in the area of effect are wielding (including natural weapons). This spell affects all creatures in the area, including enemies. This spell stacks with other such effects, including the Improved Critical feat and the keen weapon enhancement, but does not stack with itself or the spell rebellion.
Hamaon
Evocation [Light] [Good] [Death]
Level: Sor/Wiz 7, Cleric 7, Bard 6
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: One non-Good creature
Duration: Instantaneous
Saving Throw: None
SR: Yes
As you wave your hand, the creature erupts in pure light, and life leaves its body.
This spell instantly kills a creature, as the slay living spell. There is no saving throw, but this spell only has a 25% chance of success. If used against an evil creature, this spell instead has a 50% chance of success.
Mudoon
Evocation [Darkness] [Evil] [Death]
Level: Sor/Wiz 7, Cleric 7, Bard 6
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: One non-Evil creature
Duration: Instantaneous
Saving Throw: None
SR: Yes
As you wave your hand, the creature is consumed by pure darkness, and life leaves its body.
This spell instantly kills a creature, as the slay living spell. There is no saving throw, but this spell only has a 25% chance of success. If used against a good creature, this spell instead has a 50% chance of success.
Foul Breath- A Rainy Knight
Transmutation
Level: Sor/Wiz 1, Clr 1, Bard 1
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: One creature
Duration: 3 rounds
Saving Throw: Fortitude Negates
SR: Yes
You weaken one creature with a vile miasma, increasing its susceptibility to other effects. The creature takes a -1/2 CL penalty to all saving throws for the duration of the spell (minimum -1). This effect does not stack with itself.
Stagnant Air- A Rainy Knight
Transmutation
Level: Sor/Wiz 2, Clr 2, Bard 2
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: All creatures within range, including the caster
Duration: 3 rounds
Saving Throw: Fortitude Negates
SR: Yes
This spell functions just as foul breath except as noted above.
Power Charge
Transmutation
Level: Sor/Wiz 2, Clr 2, Bard 2
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round
The next successful attack you make with a manufactured or natural weapon within the duration of the spell automatically threatens and confirms a critical hit. If your attack roll would threaten a critical hit, and you confirm it, you instead increase your weapon's critical multiplier by 1.
Mind Charge
Transmutation
Level: Sor/Wiz 2, Clr 2, Bard 2
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round
The next spell you cast within the duration that deals hit point damage instead deals double damage. If the damage is expressed in dice, you deal double dice damage. If it deals static damage, you deal twice that much static damage.
For example, a 10th level sorcerer who is affected by mind charge casts the fireball spell. She deals 20d6 points of fire damage to all creatures in the area. However, if that same sorcerer instead cast thunderhead, the creature she targeted would take 2 points of electricity damage per round for 10 rounds.
If you are under the effect of this spell and you cast a weaponlike spell, and you threaten and confirm a critical hit with that spell, you increase the critical multiplier of that spell by 1 (but then you don't deal double damage with the spell).