peacenlove
2012-01-15, 03:29 AM
I had some thoughts to implement in my next campaign. More precisely, even with the concentration rule change in PF, there are many ways of bypassing rolling concentration altogether. So to make things fairer for my players (I utilize a lot of casters and UMD monkeys in my game) I propose the next 2 changes.
1) Abilities activated from items count as spell like abilities, unless otherwise noted.
2) Swift and immediate action spells and item activations, as well as spells that are cast as a result of another spell (such as contingency, arcane fusion, etc), provoke AoO.
I am willing to lax the first rule and make the item abilities as supernatural abilities (so only dedicated AoO builds, which take Supernatural strike, will be able to block them)
Any unforeseen consequences? Imagine a high powered Tier 3 environment, where Tiers 1-2 are expected as opponents, and even as players (forgotten realms and its abundance of mages/clerics, also take note that I am the optimizer/rules lawyer of the group)
1) Abilities activated from items count as spell like abilities, unless otherwise noted.
2) Swift and immediate action spells and item activations, as well as spells that are cast as a result of another spell (such as contingency, arcane fusion, etc), provoke AoO.
I am willing to lax the first rule and make the item abilities as supernatural abilities (so only dedicated AoO builds, which take Supernatural strike, will be able to block them)
Any unforeseen consequences? Imagine a high powered Tier 3 environment, where Tiers 1-2 are expected as opponents, and even as players (forgotten realms and its abundance of mages/clerics, also take note that I am the optimizer/rules lawyer of the group)