Jack of Spades
2012-01-15, 12:57 PM
This isn't anything I'm planning, but it seems like a fun topic to throw ideas around about.
How would a campaign work where there are two parties, made up of different groups of players, who are actively working against one another? For example, one group is the bad guys trying to take over the world and the other is the good guys trying to foil their plot?
It seems like the base DM laziness in not having to think up the big bad's big plot would be just about cancelled out by the logistical nightmare such a game would create. So, assuming you were somehow forced to pull this off, how would you do it? How would you manage the time streams? How would you, as a DM, nudge the players toward working against one another while avoiding face-to-face meetups (except for, probably, one or two big showdowns between the groups)? How would you manage balancing the two groups? What other questions am I forgetting to ask?
How would a campaign work where there are two parties, made up of different groups of players, who are actively working against one another? For example, one group is the bad guys trying to take over the world and the other is the good guys trying to foil their plot?
It seems like the base DM laziness in not having to think up the big bad's big plot would be just about cancelled out by the logistical nightmare such a game would create. So, assuming you were somehow forced to pull this off, how would you do it? How would you manage the time streams? How would you, as a DM, nudge the players toward working against one another while avoiding face-to-face meetups (except for, probably, one or two big showdowns between the groups)? How would you manage balancing the two groups? What other questions am I forgetting to ask?