AimlessSage
2012-01-15, 02:11 PM
Home-brewed an archetype for a Blind Monk
I've tried to make it viable to do, while not making it OP
Archetype;
Lose Fast Movement, High Jump , and Slow Fall,
Character is Permanently Blind.(Cannot be healed for whatever reason short of Wish/Miracle, If Blindness is healed, lose this archetypes abilities until character is blind again)
Attentive: A Blind Monk takes no penalty for movement
Pinpointed targets does not need to be pinpointed again unless they leave the ability of the blind monk to sense them. Entering a Crowd, too much background noise (a large waterfall), leaving range of hearing.(Use Sight range limitations as a rule of thumb) A character who attempts to Stealth while blind monk is aware of them always takes the normal penalties for being observed.
Perceptive: At 5th level add Monk level to Perception rolls, always considered actively listening, never penalized due to activity, distraction, or while sleeping.
Aura Sight :May Spend 1 Ki, as an move action, to gain Blind-sight 5ft(10ft?) per Blind Combat level. This ability last for a number of rounds equal to Wis modifier. The blind-sense gained from this feat only applies to living creatures, and cannot see undead, animated objects, or constructs.
[See Empty Auras : Feat-Allows a character to see the "Lack" of aura Present allowing them see Non-living creatures w/ Aura Sight]
Blind Combat; Gain 5'(10'?) blind-sense per level of blind combat.
Blind Combat I B(As Greater Blind fighting but w/ 50% miss chance) lv 1
Blind Combat II(As Greater Blind fighting but w/30% miss chance) lv 5
Blind Combat III(As Greater Blind fighting, but w/ 20% miss chance) lv 10
Blind Combat IV(As Greater Blind fighting, 10% miss chance) lv 15
EDIT: 1/26. Altered everything for function and strength.
I've tried to make it viable to do, while not making it OP
Archetype;
Lose Fast Movement, High Jump , and Slow Fall,
Character is Permanently Blind.(Cannot be healed for whatever reason short of Wish/Miracle, If Blindness is healed, lose this archetypes abilities until character is blind again)
Attentive: A Blind Monk takes no penalty for movement
Pinpointed targets does not need to be pinpointed again unless they leave the ability of the blind monk to sense them. Entering a Crowd, too much background noise (a large waterfall), leaving range of hearing.(Use Sight range limitations as a rule of thumb) A character who attempts to Stealth while blind monk is aware of them always takes the normal penalties for being observed.
Perceptive: At 5th level add Monk level to Perception rolls, always considered actively listening, never penalized due to activity, distraction, or while sleeping.
Aura Sight :May Spend 1 Ki, as an move action, to gain Blind-sight 5ft(10ft?) per Blind Combat level. This ability last for a number of rounds equal to Wis modifier. The blind-sense gained from this feat only applies to living creatures, and cannot see undead, animated objects, or constructs.
[See Empty Auras : Feat-Allows a character to see the "Lack" of aura Present allowing them see Non-living creatures w/ Aura Sight]
Blind Combat; Gain 5'(10'?) blind-sense per level of blind combat.
Blind Combat I B(As Greater Blind fighting but w/ 50% miss chance) lv 1
Blind Combat II(As Greater Blind fighting but w/30% miss chance) lv 5
Blind Combat III(As Greater Blind fighting, but w/ 20% miss chance) lv 10
Blind Combat IV(As Greater Blind fighting, 10% miss chance) lv 15
EDIT: 1/26. Altered everything for function and strength.